Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: My first T29 game.
Link on message: #9709165
Link on message: #9709165
The_Chieftain: Thank you for not running the 76mm on the first T29 battle, like we
have seen so many people do in the past....
Subject: "Punishes Camping"
Link on message: #9709151
Echo_Saber, on Dec 15 2015 - 23:07, said: And there you have it. How dare you play your tank to
its strengths. Why should we be bothered to actually outplay
you and your team to dig you out of that
agressive/hulldown/sidescraping position, when our arty can just
click on your tank, with no other thought process involved?
Why bother to flank you, or find a better position to work
against you, or find a way to put you in a position where you have
to play to my tanks strengths instead of your own when I can just
have someone click on your engine deck? Why good players
overwhelmingly dislike arty, and the ones who endorse it are nearly
completely composed of horrible ones.
Link on message: #9709151
Echo_Saber, on Dec 15 2015 - 23:07, said: And there you have it. How dare you play your tank to
its strengths. Why should we be bothered to actually outplay
you and your team to dig you out of that
agressive/hulldown/sidescraping position, when our arty can just
click on your tank, with no other thought process involved?
Why bother to flank you, or find a better position to work
against you, or find a way to put you in a position where you have
to play to my tanks strengths instead of your own when I can just
have someone click on your engine deck? Why good players
overwhelmingly dislike arty, and the ones who endorse it are nearly
completely composed of horrible ones.The_Chieftain: Heaven forbid that in a team battle, that a group of
inferior players working together with various assets should be
able to defeat the best individual player. Of course, while
two or three of the enemy team are dealing with that one good
player, that should, in theory, leave a superior number of that
good player's team-mates unmolested to do whatever else needs
doing, thus helping provide a win. I have observed, over the
four-plus years that I've been playing that the ability to
'encourage' and 'punish' camping can exist at the same time, and
seems to come down to the difference between how one perceives a
problem, and how a problem actually is. (You should see the
"Sherman was a death-trap" arguments, with the position of
veterans, and objective numbers not matching). There is no denying
that artillery finds stationary targets far the easiest to hit, and
will usually aim at them in preference. Predictable targets rank
second, and only in matters of desperation, urgency, or a lack of
other targets, will they select a moving one. Of course, the player
on the receiving end will only notice the times that he was hit.
Selective bias. Further, folks who are cowering behind large
obstacles in the hope of not providing targets for artillery are
effectively taking themselves out of the fight, thus contributing
to their eventual defeat. (Also, providing fewer targets to choose
from when one courageous guy goes forward). And, of course, folks
who cower from too long are under threat from the rare artillery
player who understands that their vehicle has tracks, and can move
around a bit to get a shot, so the camping only delays the
inevitable. On the other hand, the fear of artillery has
encouraged camping, with a players' individual belief that they,
personally, are safer should they do so. This is natural enough. It
is against normal instinct, for example, to charge into an ambush
instead of taking cover, or to stay in a tank when the tank is the
target of an air attack. That doesn't mean that instinct is
correct, only what people are inclined to do. Thus we have an
interesting fight between how a game is intended to be designed,
and how the players actually play the game. After all, most
players, outside of clans, are not particularly well drilled or
trained. Neither, sadly, do they always care about the team as
opposed to themselves. Thus the game designers have a problem: The
game survives both on the conscious perception of how much fun it
is, as well as the subconscious perception of people enjoying a
good balanced game without their necessarily knowing it. It can be
argued that the way artillery is implemented right now works well,
from the perspective of interesting games, at the same time as
being hated by a large number of folks. (In other words, people
don't necessarily know what's good for them). This doesn't mean
that the system cannot be changed. Perhaps there are ways of better
attaining both goals, and this is likely what the devs are looking
at with their proposed re-work. Certainly it is.. unlikely
that artillery, as it generally exists, is going to be removed. I
wouldn't be surprised to see some tweaks, such as maybe playing
with alpha, ROF or splash. Until then, however, the reality is that
the more stationary you are, the more likely it is you will be hit,
and the more mobile and unpredictable you are, the less likely it
is you will be hit. No guarantees, but probability.
Subject: Changes to rampage mode Missions - Poll
Link on message: #9709101
Link on message: #9709101
GhostPrime: Hello Tankers, Update 9.13 introduced changes to the Rampage
Mode Personal Missions to make them more accessible. Please
let us know your feedback by taking part in our poll.
Subject: Nice Christmas Garage Screen
Link on message: #9709057
Tazilon, on Dec 16 2015 - 09:02, said: +1 on the garage screen and will Santa's sleigh now be available as
a premium plane in WoWP?
IronDukes_Six, on Dec 16 2015 - 09:42, said: New one looks cool. Brrrrr, looking at that and out the window
seeing drifts from last night's snowstorm... Need to turn up
heater. Caught Santa out of the corner of my eye and thought the
sleigh was being shot at by AAA. And how 'bout that. They have
finally brought back Carl! Granted it's just an ice sculpture...
Link on message: #9709057
Tazilon, on Dec 16 2015 - 09:02, said: +1 on the garage screen and will Santa's sleigh now be available as
a premium plane in WoWP?GhostPrime: Sadly no, but that would be amazing!
IronDukes_Six, on Dec 16 2015 - 09:42, said: New one looks cool. Brrrrr, looking at that and out the window
seeing drifts from last night's snowstorm... Need to turn up
heater. Caught Santa out of the corner of my eye and thought the
sleigh was being shot at by AAA. And how 'bout that. They have
finally brought back Carl! Granted it's just an ice sculpture...GhostPrime: 
Triple_Crown
SPECIAL 'CZECH MATE' PILSEN MAP LATE NIGHT STAND-TO EVENT 9pm PACIFIC...
16.12.2015 19:57:11
Subject: SPECIAL 'CZECH MATE' PILSEN MAP LATE NIGHT STAND-TO EVENT 9pm PACIFIC...
Link on message: #9709051
Link on message: #9709051
Triple_Crown: 9pm PACIFIC TIME SATURDAY 19th DECEMBER - A special Late
Night Stand-To to celebrate the NEW CZECH TANK LINE - AND ON
THE BRAND NEW PILSEN MAP
5v5 TIER 4 -
***SPECIAL RESTRICTION - EACH BATTLE MUST CONTAIN AT
LEAST ONE CZECH TANK PER TEAM *** ADDITIONAL PRIZES -
x4 BUCHTY
( THE NEW CZECH 'FOOD'
CONSUMABLE ) The Stand-To is Wargaming’s
popular daily tournament (named after WWI’s daily face off against
the enemy where soldiers were expected to stand ready on the trench
fire step, preparing for attack). Now it’s your turn to roll
into the fray. So gather your friends, grab your favorite tanks and
defend your base. As a daily tournament, you can choose whether you
want to Stand-To every day or only once in a while. All
active tournaments can be found by searching the Tournaments Home Page.
'CZECH MATE' LATE NIGHT STAND-TO PILSEN MAP -
5v5 TIER 4 MAX ( EACH BATTLE MUST CONTAIN AT LEAST
ONE CZECH TECH TREE TANK PER TEAM. )
Late Night Stand-To 9pm Pacific
Time Saturday 12.19.15 Tournament Page
Registration Teams must be
SUBMITTED for approval to participate - instructions on
applying HERE Prize
Payments Prizes are credited to player accounts as quickly as
possible but could take up to 7 days after the
Stand-To has finished. There may be a delay in crediting the gold
if a player changes his/her name. Disputes A dispute is a
claim against an illegitimate result by an opponent’s violation of
a written Stand-To rule. Disputes must adhere to the
protocol detailed below or risk having the dispute dropped by
tournament administration. Disputes must be submitted immediately
after the round has concluded. Disputes must be emailed
to tournaments@wargamingamerica.com The email subject/title
must include the word “Dispute:” followed by the name of the event
for which you are filing a dispute. Disputes may only be filed by
the team captain or any team member listed under team’s contact
details. Disputes must include the following in the body of
the email or risk having the dispute dropped by tournament
administration: In-game name of the player submitting the dispute
Date of the Stand-To Your team’s name with a link to your team’s
page created for you during registration Your opponent’s team name
and a link to your opponent’s team page created during registration
Reason for dispute: e.g. “I would like to report the team for using
a tank that was not allowed, the StuG III.” An attached replay of
the disputed battle(s) Additional notes: Opposing team
captains will be alerted of the dispute by forum PM after the
dispute is processed. Captains are responsible for monitoring their
PM inbox. Three upheld disputes during a group stage reverses all
scores from the offending team for that round. Publicizing disputes
prior to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
FULL RULES
5v5 TIER 4 -
***SPECIAL RESTRICTION - EACH BATTLE MUST CONTAIN AT
LEAST ONE CZECH TANK PER TEAM *** ADDITIONAL PRIZES -
x4 BUCHTY
( THE NEW CZECH 'FOOD'
CONSUMABLE ) The Stand-To is Wargaming’s
popular daily tournament (named after WWI’s daily face off against
the enemy where soldiers were expected to stand ready on the trench
fire step, preparing for attack). Now it’s your turn to roll
into the fray. So gather your friends, grab your favorite tanks and
defend your base. As a daily tournament, you can choose whether you
want to Stand-To every day or only once in a while. All
active tournaments can be found by searching the Tournaments Home Page.
'CZECH MATE' LATE NIGHT STAND-TO PILSEN MAP -
5v5 TIER 4 MAX ( EACH BATTLE MUST CONTAIN AT LEAST
ONE CZECH TECH TREE TANK PER TEAM. )
Late Night Stand-To 9pm Pacific
Time Saturday 12.19.15 Tournament Page
Registration Teams must be
SUBMITTED for approval to participate - instructions on
applying HERE Prize
Payments Prizes are credited to player accounts as quickly as
possible but could take up to 7 days after the
Stand-To has finished. There may be a delay in crediting the gold
if a player changes his/her name. Disputes A dispute is a
claim against an illegitimate result by an opponent’s violation of
a written Stand-To rule. Disputes must adhere to the
protocol detailed below or risk having the dispute dropped by
tournament administration. Disputes must be submitted immediately
after the round has concluded. Disputes must be emailed
to tournaments@wargamingamerica.com The email subject/title
must include the word “Dispute:” followed by the name of the event
for which you are filing a dispute. Disputes may only be filed by
the team captain or any team member listed under team’s contact
details. Disputes must include the following in the body of
the email or risk having the dispute dropped by tournament
administration: In-game name of the player submitting the dispute
Date of the Stand-To Your team’s name with a link to your team’s
page created for you during registration Your opponent’s team name
and a link to your opponent’s team page created during registration
Reason for dispute: e.g. “I would like to report the team for using
a tank that was not allowed, the StuG III.” An attached replay of
the disputed battle(s) Additional notes: Opposing team
captains will be alerted of the dispute by forum PM after the
dispute is processed. Captains are responsible for monitoring their
PM inbox. Three upheld disputes during a group stage reverses all
scores from the offending team for that round. Publicizing disputes
prior to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
FULL RULES
Subject: WoT Update 9.13 feedback Thread
Link on message: #9708867
Link on message: #9708867
GhostPrime: Hello Tankers! World of tanks Update 9.13 is
here! Please update your game clients, and use this thread to
give us your feedback on the changes and new features of this
update. Patch Notes: VehiclesAdded the branch of
Czechoslovakian medium tanks (tiers I–X), including the
following vehicles: Kolohousenka LT vz. 35 LT vz. 38 ST vz. 39
Skoda T 24 Skoda T 25 Konstrukta T-34/100 TVP VTU Koncept Skoda T
50 TVP T 50/51 Added the Czechoslovakian tier I light tank
Kolonousenka to all players' Garages Reworked 23 vehicles
in HD quality: U.S.S.R.: LTP, SU-18, SU-152, KV-3, KV-5
Germany: Pz.Kpfw. II Luchs U.S.A.: M7 Priest, T29, T30, T54E1,
T95E6 France: AMX AC mle. 48 U.K.: Birch Gun, Cruiser I, Cruiser
II, Cruiser III, Cruiser IV, Comet, AT 15A China: Wz-111, Chi-Ha
Japan: Ha-Go, Ke-Ni Improved the visual models
of the following japanese vehicles: O-I Experimental, O-I, O-Ni
Fixed some visual model issues Reworked the textures of track marks
for all surfaces Rebalanced (improved) the characteristics of 32
vehicles: U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4, T-10
Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger, Leopard
prototyp A U.S.A.: T69, T28, M26 Pershing, T32, T95, M46 Patton,
M48A1 Patton France: ARL V39, AMX 12 t, AMX 13 75, AMX M4 mle. 45,
Lorraine 40 t China: WZ-131, WZ-132, T-34-3, T-34-2, WZ-111 model
1-4, 113, 121, 59-Patton Japan: Type 5 Chi-Ri
Changes in Characteristics of U.S.S.R Vehicles:T-44,
T-54 first prototype, SU-100M1, T-54:Penetration of the UBR-412
shell for the 100 mm LB-1 gun increased from 175 mm to 183 mmObject
430:Durability increased from 1,900 to 2,000 HP Durability of
internal modules increased by 20%SU-122-54:100 mm D-54S gun: Reload
time on the SU-122/54 turret decreased from 6.5 s to 6.3 s 122 mm
M62-S2 gun: Reload time on the SU-122/54 turret decreased from
9.2 s to 8.8 s T-10:T-10 suspension: Traverse speed increased from
28 to 30 Dispersion on hull traverse and on the move decreased by
5% Crossing capacity increased by 8% on solid terrain, 7% on medium
terrain and 4% on soft terrain T-10M suspension: Traverse speed
increased from 30 to 32 Dispersion on hull traverse and on the move
decreased by 5% Crossing capacity increased by 9% on solid terrain,
15% on medium terrain and 5% on soft terrain KV-4:107mm ZiS-24 gun
on the KV-4 turret: Aiming time reduced from 3.4 s to 3.1
s Reload time decreased from 11.4 s to 11 s 107mm ZiS-24 gun
on the KV-4-5 turret: Aiming time reduced from 3.4 s to
2.9 s Reload time decreased from 11.1 s to 10.3 s Durability
with the KV-4-5 turret increased from 1,650 to 1,700 HPSU-101:Added
the 122mm M62-S2 gunChanges in Characteristics of U.S. VehiclesM26
Pershing:Penetration of the AP M77 shell for the 90 mm Gun T15E2M2
increased from 180mm to 190mmM46 Patton:90mm Gun T15E2M2:
Penetration of the AP M77 shell increased from 180mm to 190mm 105mm
Gun T5E1M2: Dispersion on turret traverse decreased by 20%
T69:Penetration of the AP M318 shell for the 90 mm Gun T178
increased from 173mm to 181mmT95E2:Penetration of the AP M318 shell
for the 90 mm Gun M41E1 increased from 173mm to 181mmM48A1
Patton:105mm Gun M68: Aiming time on the M87 turret decreased
from 2 s to 1.9 s Reload time on the M87 turret decreased
from 8.8 s to 8.35 s Dispersion on turret traverse decreased
by 33% 90mm Gun M41: Penetration of the AP M77 shell increased
from 173mm to 181mm T95:Durability increased from 1,700 to 1,800 HP
Durability of the Ford GAFM2A1 engine increased by
20%T28:Durability increased from 1,150 to 1,500 HP Durability of
the Ford GAFM2A1 engine increased by 20%T28 Prototype:Durability of
the Ford GAFM2A1 engine increased by 20%Changes in Characteristics
of German VehiclesFerdinand:Reload time of the 12,8 cm Pak 44 L/55
gun for the Ferdinand turret decreased from 12 s to 11.7 s
Durability increased from 1,200 to 1,500 HPLeopard Prototyp
A:Durability increased from 1,650 to 1,700 HP Leopard Prototyp A1
suspension: Dispersion on hull traverse and on the
move decreased by 9% Leopard Prototyp A2 suspension:
Dispersion on hull traverse and on the move decreased by
10% 10.5cm L7A1 gun turret: Aiming time on the
Porsche Standardpanzer decreased from 2.3 s to 2.1 s Reload
time on the Porsche Standardpanzer decreased from
11.1 s to 10.3 s Dispersion on turret traverse decreased by
12% Traverse speed of the Porsche Standardpanzer turret increased
from 36 deg/s to 37 deg/sJagdtiger:Durability increased from 1,800
to 2,100 HPTiger II:10.5cm Kw.K. L/52 gun: Dispersion decreased
from 0.37m to 0.35m 10.5cm Kw.K. L/68 gun: Dispersion decreased
from 0.34m to 0.31m VK 30.02 (D):VK 30.02 (D) suspension: Traverse
speed increased from 38 to 39 Crossing capacity increased
by 8% on solid terrain, 13% on medium terrain and 8% on soft
terrain VK 30.02 (D) verstärkteketten suspension: Traverse
speed increased from 42 to 43 Crossing capacity increased
by 9% on solid and soft terrain and 15% on medium terrain
Changes in Characteristics of French VehiclesARL V39:ARL V39
suspension: Crossing capacity increased by 6% on solid and
medium terrain and 7% on soft terrain ARL V39 bis suspension:
Crossing capacity increased by 7% on solid and soft terrain
and 12% on medium terrain 90mm AC DCA 45 gun: Aiming time
on the ARL V39 turret decreased from 2.6 s to 2.1 s AMX M4
mle. 45:ARL 44 turret: Durability increased from 1,100 to
1,200 HP AMX M4 mle. 45 turret: Durability increased from
1,200 to 1,350 HP AMX 12 t:AMX 12 t 1er prototype suspension:
Dispersion on hull traverse and on the move decreased by
12% Crossing capacity increased by 9% on solid terrain and 8%
on medium terrain AMX 12 t 2e prototype suspension: Dispersion on
hull traverse and on the move decreased by 13% Crossing
capacity increased by 10% on solid terrain and 9% on medium terrain
75 mm SA49 gun: Dispersion on turret traverse decreased by 5%
75 mm SA50 gun: Dispersion on turret traverse decreased by 10%
AMX 13 75:AMX 13 Type 1R suspension: Traverse speed increased
from 38 to 40 Dispersion on hull traverse and on the
move decreased by 5% AMX 13 Type 2A suspension: Traverse
speed increased from 40 to 42 Dispersion on hull traverse
and on the move decreased by 10% 75mm SA49 gun:
Dispersion on turret traverse decreased by 11% 75 mm
SA50 gun: Dispersion on turret traverse decreased by 12%
Lorraine 40 t:100mm SA47 gun: Aiming time on the Lorraine 40 t
turret decreased from 3 s to 2.5 s 90mm F3 gun: Aiming time
on the Lorraine 40 t turret decreased from 2.7 s to 2.3 s
Bat.-Châtillon 25 t:100mm SA47 gun: Aiming time on the
Batignolles-Châtillon 25 t turret decreased from 2.7 s to 2.5 s
90mm F3 gun: Aiming time on the Batignolles-Châtillon 25 t
turret decreased from 2.7 s to 2.3 s Changes in Characteristics of
Chinese Vehicles113:113 suspension: Dispersion on hull traverse
and on the move decreased by 5% Crossing
capacity increased by 15% on solid terrain, 14% on medium
terrain and 7% on soft terrain 122 mm 60-122T gun: Aiming time
on the 113 turret increased from 2.7 s to 2.8 s Reload time
on the 113 turret decreased from 10.9 s to 10 s
Dispersion increased from 0.36m to 0.37m Gun depression angle
increased from 4 deg to 5 deg121:121 suspension: Crossing
capacity increased by 12% on solid terrain and 11% on medium
and soft terrain 122mm 60-122TG gun: Dispersion on turret
traverse decreased by 14% Gun depression angle increased from
3 deg to 3.5 degWZ-132:100mm 59-100T gun: Reload time on the
WZ-131-1 turret decreased from 8.5 s to 8.1 s Reload time
on the WZ-132 turret decreased from 8.3 s to 7.7 s 100mm
60-100T gun: Reload time on the WZ-132 turret decreased from
7.9 s to 7.3 s WZ-131:WZ-131 suspension: Crossing
capacity increased by 6% on soft terrain WZ-131 model 2
suspension: Crossing capacity increased by 7% on soft
terrain 100mm 59-100T gun: Aiming time on the 132B turret
decreased from 2.7 s to 2.6 s Reload time on the 132B turret
decreased from 8.7 s to 8.3 s 85mm 64-85T gun: Dispersion on
turret traverse decreased by 17% WZ-111 model 1-4:WZ-111
suspension: Dispersion on hull traverse and on the
move decreased by 13% WZ-111 model 4 suspension: Dispersion on
hull traverse and on the move decreased by 14% T-34-2:100 mm
59-100T gun: Aiming time on the T-34-2 model 2 turret
decreased from 2.9 s to 2.8 s 122 mm 37-122JT gun: Aiming time
on the T-34-2 model 2 turret decreased from 3.4 s to 3.1 s
Depression angle on the T-34-2 model 2 turret increased from 3
to 5 deg T-34-3:Gun depression angle increased from 3 deg to 5
deg59-Patton:90 mm Gun M41: Penetration of the AP M318
shell increased from 173mm to 190mm Changes in Characteristics
of Japanese VehiclesType 5 Chi-Ri:Durability of internal modules
increased by 15%Maps and ObjectsExpanded the list of maps
available for battles in tier IV and V vehicles Reduced the
occurence of "Stalingrad" in Random Battles by four Added "Pilsen
map" to the Random Battle and Rampage modes Removed "South Coast"
from the game client Fixed the issue with objects suspended in the
air on "Serene Coast" Fixed the issue with disappearance of some
objects on "Berlin" when using low graphics settings Refined the
lighting of effects on maps Fixed and improved some visual effects
Fixed the issue with distorted display of shadows on some
buildingsOtherReworked the conditions of Personal
Missions for the Rampage mode Fixed some issues with
interface in the Clan profile Fixed some issues with
interface in the Rampage mode Fixed some issues with the
interface of vehicle customization Fixed the occasional issue
with the awarding of victory points in the Rampage mode
Rental vehicles are now displayed in the vehicle carousel only when
the Rampage mode is selected Fixed the display of the
previous vehicle's name in the vehicle status panel after the
player has respawned into battle in their next vehicle in the
Rampage mode Returned the information about Industrial
Resource earned by members of the Clan to the Clan profile
Fixed the display of emblems awarded for completion of
missions Fixed the issue with inability to go to vehicle
statistics screen from the Garage Fixed the indication of
sorting when viewing the lists of other players' vehicles
Fixed the issues with text conditions of some Personal
Missions Voice communication can now be disabled by pressing
G instead of ALT+Q Fixed saving of camera position in Arcade
aim between battles Fixed the display of additional
information on the minimap upon pressing ALT Fixed the
display of personal mission awards in Service Record's Subsequent
Awards section Fixed the issues with the functionality of the
Complain option in the Garage Fixed the issue with the
inability to send an invitation to Platoon from the context menu in
the Battle Results screen Fixed the issue with inability to
reconnect to the server when the "Auto" setting is
selected and the session has not yet expired Fixed
the issue where the camera moved under the surface when switching
between allied vehicles after the player's vehicle was destroyed
Subject: Weekday Warfare 48 Official Standings
Link on message: #9708853
Link on message: #9708853
Trevzor: Weekday Warfare 48 Group Stage Standings: Day 2 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Name Points Earned Points
Possible Win Ratio 1 _DOS_ 39 39 1.000 2 Dodge Ram 40 42 0.952 2
Victorious Secret 40 42 0.952 4 Lionheart 39 42 0.929 4 Mandingo
Warriors 39 42 0.929 6 Coxinha's power 36 39 0.923 7 -FTA1- 37 42
0.881 7 Mancos al combate 37 42 0.881 9 B&B 36 42 0.857 9 COBOS
TEAM 36 42 0.857 9 Ghost Tigers 36 42 0.857 9 Poutine Patrol 36 42
0.857 9 Sheshe's Team 36 42 0.857 9 sLOSE 36 42 0.857 9 -TNT- Osso
duro de Hue 36 42 0.857 16 SARRADORES 33 39 0.846 16 Scrub Tub 33
39 0.846 18 <<>> 34 42 0.810 18 ola k ase 34 42 0.810
18 -RCC- 34 42 0.810 18 Sandbox 34 42 0.810 22 _UA_ Team 31 39
0.795 22 Cold Steel 31 39 0.795 24 Bear Huggers 33 42 0.786 24 Bob
Saget 33 42 0.786 24 FTA1 33 42 0.786 24 Giga Pudding 33 42 0.786
24 los violines 33 42 0.786 29 Accuracy Through Volume 30 39 0.769
29 Jedi Of The Sea 30 39 0.769 31 MAD1 32 42 0.762 32 -Steppe
Heroes- 29 39 0.744 33 ╬ Grenadier ╬ 31 42 0.738 33 Jotaros Funky
Fun Tank Adventure 31 42 0.738 33 Los Mamaderas 31 42 0.738 33 союз
31 42 0.738 37 colmex 30 42 0.714 37 Irmãos de Aço 30 42 0.714 37
Making of 30 42 0.714 37 Poison 30 42 0.714 37 Tomates A la Gloria
30 42 0.714 42 Dank Meme's 27 39 0.692 42 Waifus 27 39 0.692 44
HUMO 29 42 0.690 44 Hungary 29 42 0.690 44 Man, tiger and dog 29 42
0.690 44 pumapuma 29 42 0.690 48 !!Blackwater 26 39 0.667 48 _BR_
28 42 0.667 48 armoredassassinsalliance 28 42 0.667 48 BLACK
EXTREME 28 42 0.667 48 BOEB 26 39 0.667 48 Chop Mince and Diced 28
42 0.667 48 Edgar Allan and the Ravens 28 42 0.667 48 Flat is love,
Flat is Life 28 42 0.667 48 Y0l0 strats only 28 42 0.667 57 !! Bad
Boys !! 27 42 0.643 57 CRAZY J's A TEAM 27 42 0.643 57 Pancake
Central 27 42 0.643 57 The Prussian Alliance 27 42 0.643 61 [-SMB-]
Los Esclavos de Zulemita 25 39 0.641 61 Tugas 25 39 0.641 63 ACR-T
26 42 0.619 63 BALLERZ 26 42 0.619 63 Bichos Papões 26 42 0.619 63
Contract Killers 26 42 0.619 63 First Reich [_BR_] 26 42 0.619 63
losmomias 26 42 0.619 63 Team Valquiria 26 42 0.619 70 CHAI 24 39
0.615 70 LoliLovers 24 39 0.615 70 ww and gg 24 39 0.615 73 "EM-BR"
25 42 0.595 73 Tu Torta 25 42 0.595 75 Clan LINCE 23 39 0.590 75
PLEASE NO GOLD 23 39 0.590 75 W1CKD SQUAD 23 39 0.590 78
BhoszTurbator 24 42 0.571 78 Bimbo Boys 24 42 0.571 78 División
Fantasma 24 42 0.571 78 mancosalREscAte.LS 24 42 0.571 78
Shenanigans 24 42 0.571 78 ULTRAS CLICKERS 24 42 0.571 84 Armored
Knights 22 39 0.564 84 Tanktastic Trio 22 39 0.564 86 Demon Kings
23 42 0.548 86 under oiled machine 23 42 0.548 88 P-T-U 21 39 0.538
88 The Goats of Doom 21 39 0.538 90 (CABRA) EXTERMINADORIS 22 42
0.524 90 Ca8ra all black F 22 42 0.524 90 hal 22 42 0.524 90
Sunrise in Darkest Space 22 42 0.524 90 TacoMaster 22 42 0.524 90
The Good the Bad and the Ugly 22 42 0.524 96 AK-Mix 20 39 0.513 96
GRAU STAHL HEER 20 39 0.513 96 RAYGE 20 39 0.513 96 Regordetes 3ww
20 39 0.513 100 ATARI 21 42 0.500 100 Clan [LION] 21 42 0.500 100
DX2 Team A 21 42 0.500 100 Gamers Ecuador o7 21 42 0.500 100
KAINTER 21 42 0.500 100 koal mine 21 42 0.500 100 Macross 21 42
0.500 100 SFRJ-Team1 21 42 0.500 108 Masochist's United 19 39 0.487
108 renoobs 19 39 0.487 110 Angry Tomatoes 18 39 0.462 111 _APPLE_
19 42 0.452 111 APOKALIPSA 19 42 0.452 111 New Black 19 42 0.452
114 EM-BR BETA |̲̅<�̲̅Θ̲̅>̲̅| 17 39 0.436 114 Empire's
Revenge 1 17 39 0.436 116 EnlaceEntreTITANES 18 42 0.429 116 los
mejores de QSR 18 42 0.429 116 Los Tamalitos Navideños gg 18 42
0.429 116 mamo jebaci 18 42 0.429 116 Mayor_Team 18 42 0.429 116
The Doom Platoon 18 42 0.429 122 Tamales Team 16 39 0.410 123 Los
Lecheros de Rridi 17 42 0.405 123 WoTtheCrap 17 42 0.405 125 FAL-X
Rojo 5 16 42 0.381 125 Roman Military 16 42 0.381 127 los Invictus
15 42 0.357 127 R0GU3 15 42 0.357 127 RFRS 15 42 0.357 130
CLÂ1(RF_RS) 12 36 0.333 130 CrAkUdOs BR 14 42 0.333 130 DPS 14 42
0.333 130 Oblivion 13 39 0.333 134 (M03STR0) 13 42 0.310 134
bumbumdeouro 13 42 0.310 134 Cubanos en la red 13 42 0.310 134 DCO1
13 42 0.310 134 hispanos 13 42 0.310 134 LosGedes 13 42 0.310 134
UaY 13 42 0.310 134 WARS 13 42 0.310 142 Katusha 12 42 0.286 142
Nêmesis [_BR_] 12 42 0.286 142 swamp fox 1 12 42 0.286 145 BOLUDOS
10 39 0.256 145 MLVETT5 10 39 0.256 145 Pirates 10 39 0.256 148
CANELONES 10 42 0.238 148 GNZ2 10 42 0.238 148 Los del pepe 10 42
0.238 148 Matilha 10 42 0.238 148 T-ROH 10 42 0.238 153 Detone 9 39
0.231 154 Crown Royal 9 42 0.214 154 Flying Betas 9 42 0.214 154
Spartan 117 9 42 0.214 154 The Fighting Mongooses 9 42 0.214 158
ARMOURED - STEEL 8 42 0.190 158 Distrugatorii 8 42 0.190 158 TIBAGO
8 42 0.190 161 ! cbl 7 42 0.167 161 DEBB- 7 42 0.167 161 Kamikazee
7 42 0.167 164 #nopassword 6 39 0.154 165 Quality Chaos 6 42 0.143
166 GNZ1 5 39 0.128 167 Noizz Que Gold 5 42 0.119 168 ! A Team
Flash ! 4 42 0.095 168 BRASIL 4 42 0.095 168 NANORIK 4 42 0.095 168
Rebeliao da cavalaria 4 42 0.095 168 The_Ninth_Panzer_Division 4 42
0.095 173 12345 3 39 0.077 173 CT 3 39 0.077 175 ''CABR4''
Cangaceiros de Aço 3 42 0.071 175 Mechanized Mayhem 3 42 0.071 177
TANGO UNO 2 42 0.048 178 INKA 1 39 0.026 178 Real Assassin Party 1
39 0.026
Subject: Invite Codes
Link on message: #9707177
sasuke97, on Dec 14 2015 - 16:54, said: Hello I made a friend play this game and I want to give him an
invite code for starters. Anyone has one? Thank you
Link on message: #9707177
sasuke97, on Dec 14 2015 - 16:54, said: Hello I made a friend play this game and I want to give him an
invite code for starters. Anyone has one? Thank youPigeon_of_War: No problem players! We will help him out!
Subject: Vehicle Changes in Update 9.13
Link on message: #9707125
Link on message: #9707125
Content_WG: Check out which of your favorite vehicles are getting a boost in
the next update!
Full news text
Full news text
The_Chieftain
T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
16.12.2015 02:20:41
Subject: T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
Link on message: #9707003
Link on message: #9707003
The_Chieftain: So did they fix the T-72A ERA model? Is it safe to mount it? (I'm
not really enjoying this tank)
Subject: Fantasy Tanks aumenta a premiação da 2ª Temporada
Link on message: #9706769
Link on message: #9706769
Content_WG: Fantasy e eSports se unem com a WGLNA Fantasy Tanks.
Texto completo da notícia
Texto completo da notícia
Subject: Fantasy Tanks aumenta sus premios para la Temporada II
Link on message: #9706766
Link on message: #9706766
Content_WG: La fantasía y los eSports colisionan con WGLNA Fantasy Tanks.
Texto completo de las noticias
Texto completo de las noticias
The_Chieftain
T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
16.12.2015 00:53:16
Subject: T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
Link on message: #9706759
Avalon304, on Dec 15 2015 - 22:07, said: I would just like to state, for the record, getting a temporary
crown on your tooth is most decidedly uncomfortable...
Link on message: #9706759
Avalon304, on Dec 15 2015 - 22:07, said: I would just like to state, for the record, getting a temporary
crown on your tooth is most decidedly uncomfortable...The_Chieftain: Did that a year ago. Not too pleased. I am far less pleased
by what will happen to me on the morrow. Wisdom tooth extraction.
I've had dentists repeatedly tell me to get it taken out,
filled with dire predictions over the years (15+) that I have not
done so, with little ill effect thus far. Finally, at my last
cleaning, the dentist laid out a proper explanation as opposed to
vague generalities. So, I get the thing pulled. I've had one molar
extracted in the past, and it was anything but a comfortable
experience. I could hear/feel my jaw cracking.
Subject: 9.13 News & Downtime Notification
Link on message: #9706603
Link on message: #9706603
GhostPrime: Unfair gameplay is against the game rules. As I have stated, please
send in a ticket to support if you see this concurring in Rampage
mode (Or any other) and the appropriate actions will be
taken.
Subject: WGLNA Week 3: Roster Changes Shake Up League
Link on message: #9706277
Link on message: #9706277
Yoott: Big changes all around should make tonight's matches pretty
interesting Tune in at 5pm Pacific on http://www.battleviewer.com/
Subject: Gran cambio en la economía de torneo
Link on message: #9706238
Link on message: #9706238
Content_WG: ¡Presentamos un emocionante enfoque nuevo a las ganancias de
torneo!
Texto completo de las noticias
Texto completo de las noticias
Subject: Mudança Importante na Economia do Torneio
Link on message: #9706235
Link on message: #9706235
Content_WG: Agora temos uma nova abordagem sobre os lucros do torneio!
Texto completo da notícia
Texto completo da notícia
Subject: There a way to merge my PC account w/ my Xbox One?
Link on message: #9706190
DarkPyroNinja, on Dec 15 2015 - 04:34, said: Unfortunately, no. BUT, if you are on a desktop, you can hook the
computer up to the TV. This will allow for a wide screen. I would
say google it, or search it. I have played PC on a TV
before. Only problem will be if you have a wired keyboard/wired
mouse, since you will have to sit so close to the TV itself.
Link on message: #9706190
DarkPyroNinja, on Dec 15 2015 - 04:34, said: Unfortunately, no. BUT, if you are on a desktop, you can hook the
computer up to the TV. This will allow for a wide screen. I would
say google it, or search it. I have played PC on a TV
before. Only problem will be if you have a wired keyboard/wired
mouse, since you will have to sit so close to the TV itself.GhostPrime: I have used my PC on my TV before as well. It will work as
long as you have the video output on your PC. That said most Flat
screen TVs do have a Standard VGA, or DVI port, all have an HDMI
port. (HDMI has sound where the others do not) World of
Tanks PC does not have controller support however. You will need a
Wireless Mouse and keyboard, or long cables.
Subject: Suggestion: Please Block Bad Platooning
Link on message: #9706159
Link on message: #9706159
GhostPrime: Moved to the suggestions section.
Subject: 9.13 News & Downtime Notification
Link on message: #9706132
Flarvin, on Dec 15 2015 - 11:41, said: On the NA server, it appears that is what they hope.
Link on message: #9706132
Flarvin, on Dec 15 2015 - 11:41, said: On the NA server, it appears that is what they hope. GhostPrime: You you do have any issues with unfair gameplay practices,
please send a ticket into support with an attached replay.
Subject: WGLNA Week 3: Roster Changes Shake Up League
Link on message: #9706131
Link on message: #9706131
Content_WG: Shockwaves ripple through the WGLNA with the return of E6M6,
Rude_Awakening, and TigerThief.
Full news text
Full news text
Subject: Actualización 9.13 - ¡Llegan los checos!
Link on message: #9706078
Link on message: #9706078
Content_WG: ¡Observa cómo recibiremos a las nuevas incorporaciones de World of
Tanks!
Texto completo de las noticias
Texto completo de las noticias
Subject: Atualização 9.13 - Aí vêm os tchecos!
Link on message: #9706077
Link on message: #9706077
Content_WG: Veja as novas adições ao World of Tanks!
Texto completo da notícia
Texto completo da notícia
Subject: Update 9.13 - Here come the Czechs!
Link on message: #9706076
Link on message: #9706076
Content_WG: See how we're welcoming new additions to World of Tanks!
Full news text
Full news text
Subject: 9.13 Patch Notes
Link on message: #9705965
Link on message: #9705965
Saffr0n: Changes in Version 0.9.13 vs. Version 0.9.12 Vehicles: -
Added the branch of Czechoslovakian medium tanks (Tier I–X), which
comprises the following vehicles: * Kolohousenka * LT vz. 35 * LT
vz. 38 * ST vz. 39 * Skoda T 24 * Skoda T 25 * Konstrukta T-34/100
* TVP VTU Koncept * Skoda T 50 * TVP T 50/51 - Added the
Kolohousenka, Czechoslovakian Tier I light tank, to the Garage for
all players. - Reworked 23 vehicles for HD quality: * U.S.S.R.:
LTP, SU-18, SU-152, KV-3, KV-5. * Germany: Pz.Kpfw. II Luchs. *
U.S.A.: M7 Priest, T29, T30, T54E1, T95E6. * France: AMX AC mle.
48. * U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser
IV, Comet, AT 15A. * China: Wz-111, Chi-Ha. * Japan: Ha-Go, Ke-Ni.
- Improved the visual models of the following japanese vehicles:
O-I Experimental, O-I, O-Ni. - Fixed some issues with the visual
models of some vehicles. - Reworked the textures of track marks for
all surfaces. - Rebalanced (improved) the characteristics of 32
vehicles: * U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4,
T-10. * Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger,
Leopard prototyp A. * U.S.A.: T69, T28, M26 Pershing, T32, T95, M46
Patton, M48A1 Patton. * France: ARL V39, AMX 12 t, AMX 13 75, AMX
M4 mle. 45, Lorraine 40 t. * China: WZ-131, WZ-132, T-34-3, T-34-2,
WZ-111 model 1-4, 113, 121, 59-Patton. * Japan: Type 5 Chi-Ri.
Changes in Characteristics of U.S.S.R. Vehicles: Т-44: *
Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased
from 175 mm to 183 mm. T-54 first prototype: * Penetration of the
UBR-412 shell for the 100 mm D-10T-K gun increased from 175 mm to
183 mm. SU-100M1 * Penetration of the UBR-412 shell for the 100 mm
LB-1S gun increased from 175 mm to 183 mm. T-54: * Penetration of
the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to
183 mm. Object 430: Durability increased from 1,900 to 2,000 HP. *
Durability of internal modules increased by 20%. SU-122-54: *
Reload time of the 100 mm D-54S gun for the SU-122/54 turret
decreased from 6,5 s to 6,3 s. * Reload time of the 122 mm M62-S2
gun for the SU-122/54 turret decreased from 9,2 s to 8,8 s. Т-10: *
Traverse speed of the T-10 suspension increased from 28 to 30. *
Dispersion on the move of the T-10 suspension decreased by 5%. *
Dispersion on hull traverse of the T-10 suspension decreased by 5%.
* Crossing capacity of the T-10 suspension on solid terrain
increased by 8%. * Crossing capacity of the T-10 suspension on
medium terrain increased by 7%. * Crossing capacity of the T-10
suspension on soft terrain increased by 4%. * Traverse speed of the
T-10M suspension increased from 30 to 32. * Dispersion on the move
of the T-10M suspension decreased by 5%. * Dispersion on hull
traverse of the T-10M suspension decreased by 5%. * Crossing
capacity of the T-10M suspension on solid terrain increased by 9%.
* Crossing capacity of the T-10M suspension on medium terrain
increased by 15%. * Crossing capacity of the T-10M suspension on
soft terrain increased by 5%. KV-4: * Aiming time of the 107 mm
ZiS-24 gun for the KV-4 turret reduced from 3,4 s to 3,1 s. *
Reload time of the 107 mm ZiS-24 gun for the KV-4 turret decreased
from 11,4 s to 11 s. * Aiming time of the 107 mm ZiS-24 gun for the
KV-4-5 turret reduced from 3,4 s to 2,9 s. * Reload time of the 107
mm ZiS-24 gun for the KV-4-5 turret decreased from 11,1 s to 10,3
s. * Durability with the KV-4-5 turret increased from 1,650 to
1,700 HP. SU-101: * Added the 122 mm M62-S2 gun. Changes in
Characteristics of U.S. Vehicles: M26 Pershing: * Penetration of
the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to
190 mm. M46 Patton: * Penetration of the AP M77 shell for the 90 mm
Gun T15E2M2 increased from 180 mm to 190 mm. * Dispersion on turret
traverse of the 105 mm Gun T5E1M2 decreased by 20%. T69: *
Penetration of the AP M318 shell for the 90 mm Gun T178 increased
from 173 mm to 181 mm. T95E2: * Penetration of the AP M318 shell
for the 90 mm Gun M41E1 increased from 173 mm to 181 mm. M48A1
Patton: * Aiming time of the 105 mm Gun M68 for the M87 turret
decreased from 2 s to 1,9 s. * Reload time of the 105 mm Gun M68
for the M87 turret decreased from 8,8 s to 8,35 s. * Dispersion on
turret traverse of the 105 mm Gun M68 decreased by 33%. *
Penetration of the AP M77 shell for the 90 mm Gun M41 increased
from 173 mm to 181 mm. T95: * Durability increased from 1,700 to
1,800 HP. * Durability of the Ford GAFM2A1 engine increased by 20%.
T28: * Durability increased from 1,150 to 1,500 HP. * Durability of
the Ford GAFM2A1 engine increased by 20%. T28 Prototype: *
Durability of the Ford GAFM2A1 engine increased by 20%.
Changes in Characteristics of German Vehicles: Ferdinand: * Reload
time of the 12,8 cm Pak 44 L/55 gun for the Ferdinand turret
decreased from 12 s to 11,7 s. * Durability increased from 1,200 to
1,500 HP. Leopard Prototyp A: * Dispersion on the move of the
Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on
hull traverse of the Leopard Prototyp A1 suspension decreased by
9%. * Dispersion on the move of the Leopard Prototyp A2 suspension
decreased by 10%. * Dispersion on hull traverse of the Leopard
Prototyp A2 suspension decreased by 10%. * Aiming time of the 10,5
cm L7A1 gun for the Porsche Standardpanzer turret decreased from
2,3 s to 2,1 s. * Reload time of the 10.5 cm L7A1 gun for the
Porsche Standardpanzer turret decreased from 11,1 s to 10,3 s. *
Dispersion on turret traverse of the 10,5 cm L7A1 gun decreased by
12%. * Traverse speed of the Porsche Standardpanzer turret
increased from 36 deg/s to 37 deg/s. * Durability increased from
1,650 to 1,700 HP. Jagdtiger: * Durability increased from 1,800 to
2,100 HP. Tiger II: * Dispersion of the 10,5 cm Kw.K. L/52 gun
decreased from 0.37 m to 0.35 m. * Dispersion of the 10,5 cm Kw.K.
L/68 gun decreased from 0.34 m to 0.31 m. VK 30.02 (D): * Traverse
speed of the VK 30.02 (D) suspension increased from 38 to 39. *
Crossing capacity of the VK 30.02 (D) suspension on solid terrain
increased by 8%. * Crossing capacity of the VK 30.02 (D) suspension
on medium terrain increased by 13%. * Crossing capacity of the VK
30.02 (D) suspension on soft terrain increased by 8%. * Traverse
speed of the VK 30.02 (D) verstärkteketten suspension increased
from 42 to 43. * Crossing capacity of the VK 30.02 (D)
verstärkteketten suspension on solid terrain increased by 9%. *
Crossing capacity of the VK 30.02 (D) verstärkteketten suspension
on medium terrain increased by 15%. * Crossing capacity of the VK
30.02 (D) verstärkteketten suspension on soft terrain increased by
9%. Changes in Characteristics of French Vehicles: ARL V39:
* Crossing capacity of the ARL V39 suspension on solid terrain
increased by 6%. * Crossing capacity of the ARL V39 suspension on
medium terrain increased by 6%. * Crossing capacity of the ARL V39
suspension on soft terrain increased by 7%. * Crossing capacity of
the ARL V39 bis suspension on solid terrain increased by 7%. *
Crossing capacity of the ARL V39 bis suspension on medium terrain
increased by 12%. * Crossing capacity of the ARL V39 bis suspension
on soft terrain increased by 7%. * Aiming time of the 90 mm AC DCA
45 gun for the ARL V39 turret decreased from 2,6 s to 2.1 s. AMX M4
mle. 45: * Durability with the ARL 44 turret increased from 1,100
to 1,200 HP. * Durability with the AMX M4 mle. 45 turret increased
from 1,200 to 1,350 HP. AMX 12 t: * Dispersion on the move of the
AMX 12 t 1er prototype suspension decreased by 12%. * Dispersion on
hull traverse of the AMX 12 t 1er prototype suspension decreased by
12%. * Crossing capacity of the AMX 12 t 1er prototype suspension
on solid terrain increased by 9%. * Crossing capacity of the AMX 12
t 1er prototype suspension on medium terrain increased by 8%. *
Dispersion on the move of the AMX 12 t 2e prototype suspension
decreased by 13%. * Dispersion on hull traverse of the AMX 12 t 2e
prototype suspension decreased by 13%. * Crossing capacity of the
AMX 12 t 2e prototype suspension on solid terrain increased by 10%.
* Crossing capacity of the AMX 12 t 2e prototype suspension on
medium terrain increased by 9%. * Dispersion on turret traverse of
the 75 mm SA49 gun decreased by 5%. * Dispersion on turret traverse
of the 75 mm SA50 gun decreased by 10%. AMX 13 75:
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%. Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s. Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s. Changes in Characteristics of Chinese Vehicles: 113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg. 121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg. WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s. WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%. WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%. T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg. T-34-3: * Gun depression angle increased from 3 deg to 5 deg. 59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm. Changes in Characteristics of Japanese Vehicles: Type 5 Chi-Ri: * Durability of internal modules increased by 15%. Maps and Objects: - Expanded the list of maps available for battles in Tier IV and V vehicles. - Reduced by four times the occurence of the Stalingrad map in Random Battles. - Added the new Pilsen map for the Random Battle and Rampage modes. - Removed the South Coast map from the game client. - Fixed the issue with objects suspended in the air on the Serene Coast map. - Fixed the issue with disappearance of some objects on the Berlin map when using low Graphics settings. - Refined the lighting of effects on maps. - Fixed and improved some visual effects. - Fixed the issue with distorted display of shadows on some buildings. Other: - Reworked the conditions of personal missions for the Rampage mode. - Fixed some issues with interface in the Clan Profile. - Fixed some issues with interface in the Rampage mode. - Fixed some issues with the interface of vehicle customization. - Fixed the occasional issue with the awarding of victory points in the Rampage mode. - Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected. - Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode. - Returned the information about Industrial Resource earned by members of the clan to the clan profile. - Fixed the display of Emblems awarded for completion of missions. - Fixed the issue with inability to go to vehicle statistics screen from the Garage. - Fixed the indication of sorting when viewing the lists of other players' vehicles. - Fixed the issues with text conditions of some personal missions. - Voice communication can now be disabled by pressing G instead of ALT+Q. - Fixed saving of camera position in Arcade aim between battles. - Fixed the display of additional information on the minimap upon pressing ALT. - Fixed the display of personal mission awards in Service Record's Subsequent Awards section. - Fixed the issues with the functionality of the Complain option in the Garage. - Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen. - Fixed the issue with inability to reconnect to the server with "Auto" setting selected, if the session has not yet expired. - Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed.
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%. Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s. Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s. Changes in Characteristics of Chinese Vehicles: 113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg. 121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg. WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s. WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%. WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%. T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg. T-34-3: * Gun depression angle increased from 3 deg to 5 deg. 59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm. Changes in Characteristics of Japanese Vehicles: Type 5 Chi-Ri: * Durability of internal modules increased by 15%. Maps and Objects: - Expanded the list of maps available for battles in Tier IV and V vehicles. - Reduced by four times the occurence of the Stalingrad map in Random Battles. - Added the new Pilsen map for the Random Battle and Rampage modes. - Removed the South Coast map from the game client. - Fixed the issue with objects suspended in the air on the Serene Coast map. - Fixed the issue with disappearance of some objects on the Berlin map when using low Graphics settings. - Refined the lighting of effects on maps. - Fixed and improved some visual effects. - Fixed the issue with distorted display of shadows on some buildings. Other: - Reworked the conditions of personal missions for the Rampage mode. - Fixed some issues with interface in the Clan Profile. - Fixed some issues with interface in the Rampage mode. - Fixed some issues with the interface of vehicle customization. - Fixed the occasional issue with the awarding of victory points in the Rampage mode. - Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected. - Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode. - Returned the information about Industrial Resource earned by members of the clan to the clan profile. - Fixed the display of Emblems awarded for completion of missions. - Fixed the issue with inability to go to vehicle statistics screen from the Garage. - Fixed the indication of sorting when viewing the lists of other players' vehicles. - Fixed the issues with text conditions of some personal missions. - Voice communication can now be disabled by pressing G instead of ALT+Q. - Fixed saving of camera position in Arcade aim between battles. - Fixed the display of additional information on the minimap upon pressing ALT. - Fixed the display of personal mission awards in Service Record's Subsequent Awards section. - Fixed the issues with the functionality of the Complain option in the Garage. - Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen. - Fixed the issue with inability to reconnect to the server with "Auto" setting selected, if the session has not yet expired. - Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed.
Subject: 9.13 News & Downtime Notification
Link on message: #9705882
Link on message: #9705882
pizzastorm: Hello Tankers, We are planning to release patch 9.13 on
Wednesday, December 16th. Maintenance will
start at 12:00am PDT (3:00am EST), and end at
approximately 4:30am PDT (7:30am EST). During maintenance,
the World of Tanks servers will not be available. Some
notable additions and changes to World of Tanks:
Addition of the new Czech line. Reworked Rampage
mode personal missions to be much easier to complete.
Rebalanced characteristics of 32 vehicles. Addition of
23 HD models. The patch notes and vehicle changes can
be found below. Patch Notes Vehicles: - Added
the branch of Czechoslovakian medium tanks (Tier I–X), which
comprises the following vehicles: * Kolohousenka * LT vz. 35 * LT
vz. 38 * ST vz. 39 * Skoda T 24 * Skoda T 25 * Konstrukta T-34/100
* TVP VTU Koncept * Skoda T 50 * TVP T 50/51 - Added the
Kolohousenka, Czechoslovakian Tier I light tank, to the Garage for
all players. - Reworked 23 vehicles for HD quality: * U.S.S.R.:
LTP, SU-18, SU-152, KV-3, KV-5. * Germany: Pz.Kpfw. II Luchs. *
U.S.A.: M7 Priest, T29, T30, T54E1, T95E6. * France: AMX AC mle.
48. * U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser
IV, Comet, AT 15A. * China: Wz-111, Chi-Ha. * Japan: Ha-Go, Ke-Ni.
- Improved the visual models of the following japanese vehicles:
O-I Experimental, O-I, O-Ni. - Fixed some issues with the visual
models of some vehicles. - Reworked the textures of track marks for
all surfaces. - Rebalanced (improved) the characteristics of 32
vehicles: * U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4,
T-10. * Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger,
Leopard prototyp A. * U.S.A.: T69, T28, M26 Pershing, T32, T95, M46
Patton, M48A1 Patton. * France: ARL V39, AMX 12 t, AMX 13 75, AMX
M4 mle. 45, Lorraine 40 t. * China: WZ-131, WZ-132, T-34-3, T-34-2,
WZ-111 model 1-4, 113, 121, 59-Patton. * Japan: Type 5 Chi-Ri.
Maps and Objects: - Expanded the list of maps available for
battles in Tier IV and V vehicles. - Reduced by four times the
occurence of the Stalingrad map in Random Battles. - Added the new
Pilsen map for the Random Battle and Rampage modes. - Removed the
South Coast map from the game client. - Fixed the issue with
objects suspended in the air on the Serene Coast map. - Fixed the
issue with disappearance of some objects on the Berlin map when
using low Graphics settings. - Refined the lighting of effects on
maps. - Fixed and improved some visual effects. - Fixed the issue
with distorted display of shadows on some buildings. Other:
- Reworked the conditions of personal missions for the Rampage
mode. - Fixed some issues with interface in the Clan Profile. -
Fixed some issues with interface in the Rampage mode. - Fixed some
issues with the interface of vehicle customization. - Fixed the
occasional issue with the awarding of victory points in the Rampage
mode. - Rental vehicles are now displayed in the vehicle carousel
only when the Rampage mode is selected. - Fixed the display of the
previous vehicle's name in the vehicle status panel after the
player has respawned into battle in their next vehicle in the
Rampage mode. - Returned the information about Industrial Resource
earned by members of the clan to the clan profile. - Fixed the
display of Emblems awarded for completion of missions. - Fixed the
issue with inability to go to vehicle statistics screen from the
Garage. - Fixed the indication of sorting when viewing the lists of
other players' vehicles. - Fixed the issues with text conditions of
some personal missions. - Voice communication can now be disabled
by pressing G instead of ALT+Q. - Fixed saving of camera position
in Arcade aim between battles. - Fixed the display of additional
information on the minimap upon pressing ALT. - Fixed the display
of personal mission awards in Service Record's Subsequent Awards
section. - Fixed the issues with the functionality of the Complain
option in the Garage. - Fixed the issue with the inability to send
an invitation to Platoon from the context menu in the Battle
Results screen. - Fixed the issue with inability to reconnect to
the server with "Auto" setting selected, if the session has not yet
expired. - Fixed the issue where the camera moved under the surface
when switching between allied vehicles after the player's vehicle
was destroyed. Vehicle Changes Changes in Characteristics of
U.S.S.R. Vehicles: Т-44: * Penetration of the UBR-412
shell for the 100 mm LB-1 gun increased from 175 mm to 183 mm.
T-54 first prototype: * Penetration of the UBR-412 shell for
the 100 mm D-10T-K gun increased from 175 mm to 183 mm.
SU-100M1 * Penetration of the UBR-412 shell for the 100 mm LB-1S
gun increased from 175 mm to 183 mm. T-54: * Penetration of
the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to
183 mm. Object 430: Durability increased from 1,900 to 2,000
HP. * Durability of internal modules increased by 20%.
SU-122-54: * Reload time of the 100 mm D-54S gun for the SU-122/54
turret decreased from 6,5 s to 6,3 s. * Reload time of the 122 mm
M62-S2 gun for the SU-122/54 turret decreased from 9,2 s to 8,8 s.
Т-10: * Traverse speed of the T-10 suspension increased from
28 to 30. * Dispersion on the move of the T-10 suspension decreased
by 5%. * Dispersion on hull traverse of the T-10 suspension
decreased by 5%. * Crossing capacity of the T-10 suspension on
solid terrain increased by 8%. * Crossing capacity of the T-10
suspension on medium terrain increased by 7%. * Crossing capacity
of the T-10 suspension on soft terrain increased by 4%. * Traverse
speed of the T-10M suspension increased from 30 to 32. * Dispersion
on the move of the T-10M suspension decreased by 5%. * Dispersion
on hull traverse of the T-10M suspension decreased by 5%. *
Crossing capacity of the T-10M suspension on solid terrain
increased by 9%. * Crossing capacity of the T-10M suspension on
medium terrain increased by 15%. * Crossing capacity of the T-10M
suspension on soft terrain increased by 5%. KV-4: * Aiming
time of the 107 mm ZiS-24 gun for the KV-4 turret reduced from 3,4
s to 3,1 s. * Reload time of the 107 mm ZiS-24 gun for the KV-4
turret decreased from 11,4 s to 11 s. * Aiming time of the 107 mm
ZiS-24 gun for the KV-4-5 turret reduced from 3,4 s to 2,9 s. *
Reload time of the 107 mm ZiS-24 gun for the KV-4-5 turret
decreased from 11,1 s to 10,3 s. * Durability with the KV-4-5
turret increased from 1,650 to 1,700 HP. SU-101: * Added the
122 mm M62-S2 gun. Changes in Characteristics of U.S.
Vehicles: M26 Pershing: * Penetration of the AP M77 shell
for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm.
M46 Patton: * Penetration of the AP M77 shell for the 90 mm Gun
T15E2M2 increased from 180 mm to 190 mm. * Dispersion on turret
traverse of the 105 mm Gun T5E1M2 decreased by 20%. T69: *
Penetration of the AP M318 shell for the 90 mm Gun T178 increased
from 173 mm to 181 mm. T95E2: * Penetration of the AP M318
shell for the 90 mm Gun M41E1 increased from 173 mm to 181 mm.
M48A1 Patton: * Aiming time of the 105 mm Gun M68 for the
M87 turret decreased from 2 s to 1,9 s. * Reload time of the 105 mm
Gun M68 for the M87 turret decreased from 8,8 s to 8,35 s. *
Dispersion on turret traverse of the 105 mm Gun M68 decreased by
33%. * Penetration of the AP M77 shell for the 90 mm Gun M41
increased from 173 mm to 181 mm. T95: * Durability increased
from 1,700 to 1,800 HP. * Durability of the Ford GAFM2A1 engine
increased by 20%. T28: * Durability increased from 1,150 to
1,500 HP. * Durability of the Ford GAFM2A1 engine increased by 20%.
T28 Prototype: * Durability of the Ford GAFM2A1 engine
increased by 20%. Changes in Characteristics of German
Vehicles: Ferdinand: * Reload time of the 12,8 cm Pak 44
L/55 gun for the Ferdinand turret decreased from 12 s to 11,7 s. *
Durability increased from 1,200 to 1,500 HP. Leopard
Prototype A: * Dispersion on the move of the Leopard Prototyp A1
suspension decreased by 9%. * Dispersion on hull traverse of the
Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on the
move of the Leopard Prototyp A2 suspension decreased by 10%. *
Dispersion on hull traverse of the Leopard Prototyp A2 suspension
decreased by 10%. * Aiming time of the 10,5 cm L7A1 gun for the
Porsche Standardpanzer turret decreased from 2,3 s to 2,1 s. *
Reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer
turret decreased from 11,1 s to 10,3 s. * Dispersion on turret
traverse of the 10,5 cm L7A1 gun decreased by 12%. * Traverse speed
of the Porsche Standardpanzer turret increased from 36 deg/s to 37
deg/s. * Durability increased from 1,650 to 1,700 HP.
Jagdtiger: * Durability increased from 1,800 to 2,100 HP.
Tiger II: * Dispersion of the 10,5 cm Kw.K. L/52 gun decreased from
0.37 m to 0.35 m. * Dispersion of the 10,5 cm Kw.K. L/68 gun
decreased from 0.34 m to 0.31 m. VK 30.02 (D): * Traverse
speed of the VK 30.02 (D) suspension increased from 38 to 39. *
Crossing capacity of the VK 30.02 (D) suspension on solid terrain
increased by 8%. * Crossing capacity of the VK 30.02 (D) suspension
on medium terrain increased by 13%. * Crossing capacity of the VK
30.02 (D) suspension on soft terrain increased by 8%. * Traverse
speed of the VK 30.02 (D) verstärkteketten suspension increased
from 42 to 43. * Crossing capacity of the VK 30.02 (D)
verstärkteketten suspension on solid terrain increased by 9%. *
Crossing capacity of the VK 30.02 (D) verstärkteketten suspension
on medium terrain increased by 15%. * Crossing capacity of the VK
30.02 (D) verstärkteketten suspension on soft terrain increased by
9%. Changes in Characteristics of French Vehicles:
ARL V39: * Crossing capacity of the ARL V39 suspension on solid
terrain increased by 6%. * Crossing capacity of the ARL V39
suspension on medium terrain increased by 6%. * Crossing capacity
of the ARL V39 suspension on soft terrain increased by 7%. *
Crossing capacity of the ARL V39 bis suspension on solid terrain
increased by 7%. * Crossing capacity of the ARL V39 bis suspension
on medium terrain increased by 12%. * Crossing capacity of the ARL
V39 bis suspension on soft terrain increased by 7%. * Aiming time
of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from
2,6 s to 2.1 s. AMX M4 mle. 45: * Durability with the ARL 44
turret increased from 1,100 to 1,200 HP. * Durability with the AMX
M4 mle. 45 turret increased from 1,200 to 1,350 HP. AMX 12
t: * Dispersion on the move of the AMX 12 t 1er prototype
suspension decreased by 12%. * Dispersion on hull traverse of the
AMX 12 t 1er prototype suspension decreased by 12%. * Crossing
capacity of the AMX 12 t 1er prototype suspension on solid terrain
increased by 9%. * Crossing capacity of the AMX 12 t 1er prototype
suspension on medium terrain increased by 8%. * Dispersion on the
move of the AMX 12 t 2e prototype suspension decreased by 13%. *
Dispersion on hull traverse of the AMX 12 t 2e prototype suspension
decreased by 13%. * Crossing capacity of the AMX 12 t 2e prototype
suspension on solid terrain increased by 10%. * Crossing capacity
of the AMX 12 t 2e prototype suspension on medium terrain increased
by 9%. * Dispersion on turret traverse of the 75 mm SA49 gun
decreased by 5%. * Dispersion on turret traverse of the 75 mm SA50
gun decreased by 10%. AMX 13 75:
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%. Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s. Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s. Changes in Characteristics of Chinese Vehicles: 113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg. 121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg. WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s. WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%. WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%. T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg. T-34-3: * Gun depression angle increased from 3 deg to 5 deg. 59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm. Changes in Characteristics of Japanese Vehicles: Type 5 Chi-Ri: * Durability of internal modules increased by 15%.
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%. Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s. Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s. Changes in Characteristics of Chinese Vehicles: 113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg. 121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg. WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s. WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%. WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%. T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg. T-34-3: * Gun depression angle increased from 3 deg to 5 deg. 59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm. Changes in Characteristics of Japanese Vehicles: Type 5 Chi-Ri: * Durability of internal modules increased by 15%.
Subject: The Chieftain's Random Musings Thread
Link on message: #9705805
Link on message: #9705805
The_Chieftain: Koreans make interesting war movies. I already own Tae Guk Gi on
DVD, watched Roaring Currents last year, and got about to Northern
Limit Line the other week. I could recommend all three, though I
was a bit disappointed with the battle in NLL, which seemed to
require a little suspension of disbelief.
Subject: Destacamento de Clanes: R-7
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?ElPozoleOlmeca: Sube hasta el 10
Subject: Destacamento de Clanes: R-7
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?PollotheDestroyer: Sube hasta el 10
Subject: Destacamento de Clanes: R-7
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?
Link on message: #9705662
Tomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?ApolloArtemis: Sube hasta el 10
Subject: T110's Zen-like Inner Core.
Link on message: #9705566
CK16, on Dec 15 2015 - 07:43, said: Warhawk has the stream tomorrow right?
Gwennifer, on Dec 15 2015 - 10:45, said: I brought up these exact points in the beta--that a realistic
system would make for actually fun gameplay, with places for
vehicles of all types. After all--these places exist in reality; if
you do it correctly, they should still exist... But I was
told to sod off, more or less. :l If you're comfortable with
the idea of paying for software, Kaspersky is really good.
Link on message: #9705566
CK16, on Dec 15 2015 - 07:43, said: Warhawk has the stream tomorrow right? The_Chieftain: He does, indeed. I'm on military leave. Today's
class: C510 JOPP Step 1 Planning Initiation, Operational
Design, and JIPOE I have no idea how I'm supposed to
remember any of this. And the amount of staffs, cells, working
groups and boards is ludicrous.
Gwennifer, on Dec 15 2015 - 10:45, said: I brought up these exact points in the beta--that a realistic
system would make for actually fun gameplay, with places for
vehicles of all types. After all--these places exist in reality; if
you do it correctly, they should still exist... But I was
told to sod off, more or less. :l If you're comfortable with
the idea of paying for software, Kaspersky is really good.The_Chieftain: Problem is that the places exist in reality in an
environment with.... infantry, which they are all designed to
support in varying degrees. Infantry in Steel Beasts is, I think,
very well done. You can't control them beyond things like "go here"
or "occupy that house." If caught in the open, they are sitting
ducks. But get too close to a house, or hang around in woods, and
the things are absolutely vicious. This makes vehicles like IFVs
and APCs far more lethal overall than they would be with just their
20mm cannon, without having to do the stupid circle-of-death thing
which I don't recall ever seeing in SB. (Not least, because one
penetrating hit will usually kill you)
Subject: Descuentos y Bonificaciones de Fin de Año
Link on message: #9705522
Link on message: #9705522
Content_WG: Encuentra una variedad de descuentos y bonificaciones en el juego:
¡desde espacios de garage hasta conversión de XP!
Texto completo de las noticias
Texto completo de las noticias
Subject: Descontos e Bônus de Fim de Ano
Link on message: #9705519
Link on message: #9705519
Content_WG: Encontre uma variedade de descontos e bônus no jogo, desde Vagas na
Oficina até conversões de XP!
Texto completo da notícia
Texto completo da notícia
Subject: Year-End Discounts and Bonuses
Link on message: #9705515
Link on message: #9705515
Content_WG: Find an array of discounts and bonuses in-game from Garage slots to
XP conversions!
Full news text
Full news text
Subject: Skirmish 49 Standings
Link on message: #9705365
Link on message: #9705365
dance210: Skirmish 49 Group Stage StandingsTop 10% of teams - 1000 gold
per day Top 20% of teams - 700 gold per day Top 30% of teams - 500
gold per day Top 40% of teams - 200 gold per day Top 50% of teams -
100 gold per day Bottom 5% of teams removed*Note: Standings are not
final until after battles Group Stage rounds are
finished. Round 1Rank Team Games Played Points Earned
Points Possible Win Ratio 1 SIMPLISTIC 7 21 21 1.000 1 TeNaCiTy 7
21 21 1.000 3 Churchill Gun Carriers Win Games 7 19 21 0.905 3
Futurama Best Annie May 7 19 21 0.905 3 Meat Curtains w/ Au Jus 7
19 21 0.905 3 Venomous Scorpions 7 19 21 0.905 3 YOLO LYFE 7 19 21
0.905 8 7533967 7 18 21 0.857 8 Big Daddies 7 18 21 0.857 8
Bloodbath and Beyond 7 18 21 0.857 8 Blue Cheese 7 18 21 0.857 8 It
hurts when I PVP 7 18 21 0.857 8 MoJo's DoJo 7 18 21 0.857 8 Mythos
7 18 21 0.857 8 Pics Or It Didn't Happen 7 18 21 0.857 8 Somisa 7
18 21 0.857 8 Team Tomato 7 18 21 0.857 8 W A R M A C H I N E 7 18
21 0.857 8 What's Strategy? 7 18 21 0.857 8 yo neither Yo nor YO 7
18 21 0.857 8 yoloswaggingbigClickSwingersClub 7 18 21 0.857 22
Fate's Chosen 7 16 21 0.762 22 renoobs 7 16 21 0.762 24 asdf 7 15
21 0.714 24 Bob Saget 7 15 21 0.714 24 Copious Discharge 7 15 21
0.714 24 die zischenden Hühnern 7 15 21 0.714 24 Empire's Revenge 7
15 21 0.714 24 i hate u for be so noob failing 7 15 21 0.714 24 IM
AT POATO 7 15 21 0.714 24 kainter 7 15 21 0.714 24 La Mastur Banda
7 15 21 0.714 24 what team 7 15 21 0.714 34 ((( COMBATE DE
VENEZOLANOS ))) 7 13 21 0.619 34 1776V 7 13 21 0.619 34 Ravenous
Renegades (5D3) 7 13 21 0.619 37 !! IR4N !! 7 12 21 0.571 37 _UA_1
7 12 21 0.571 37 AGFR 7 12 21 0.571 37 Donde estas BICMAN? 7 12 21
0.571 37 G-S-S 7 12 21 0.571 37 Happily Attacking Random Moose 7 12
21 0.571 37 HUSAR 7 12 21 0.571 37 oNe dErection 7 12 21 0.571 37
Plomeros 7 12 21 0.571 37 Poke the Bear 7 12 21 0.571 37 Riders of
Rohan 7 12 21 0.571 37 Sturm City Rollers 7 12 21 0.571 37 The Crew
7 12 21 0.571 37 Totem 7 12 21 0.571 37 Ze Foxey Eights 7 12 21
0.571 52 Chop Mince and Diced 7 10 21 0.476 52 Resilience Through
Distribution 7 10 21 0.476 54 ___Soyuz___ 7 9 21 0.429 54 7 9 21
0.429 54 5370H55V 7 9 21 0.429 54 Armored Knights 7 9 21 0.429 54
Daddy's Day Care4 Weasel Wacking 7 9 21 0.429 54 Generic Team Name
7 9 21 0.429 54 HC Pantsuit Fighting Source 7 9 21 0.429 54
INVADERS OF NEW LION 7 9 21 0.429 54 Mancomudos enojados 7 9 21
0.429 54 Mancos al combate 7 9 21 0.429 54 ManqueandoR,O,B,E 7 9 21
0.429 54 Midnight Marauders 7 9 21 0.429 54 Myth sterious 7 9 21
0.429 54 SaVaGeZ 7 9 21 0.429 54 TacoMaster 7 9 21 0.429 54 Team
Valquiria 7 9 21 0.429 54 the good the bad and the ugly 7 9 21
0.429 54 WARRASALATAKE 7 9 21 0.429 54 -W-hat is W key for 7 9 21
0.429 73 RDDT Prime³ 7 7 21 0.333 74 !Heart of Broccoli! 7 6 21
0.286 74 ()==={};:;:;:;:;:;:;:;:;:;:;:;:> 7 6 21 0.286 74 322nd
SKULL & BONES 7 6 21 0.286 74 EXTERMINIO 7 6 21 0.286 74 Fantasy
Factory 7 6 21 0.286 74 Fate 7 6 21 0.286 74 Hal Filthy Animals 7 6
21 0.286 74 IA-BR (DANGER) 7 6 21 0.286 74 Just The Tip 7 6 21
0.286 74 LOS DEFENSORES DEL METAL 7 6 21 0.286 74 PUPEH 7 6 21
0.286 74 Rel_oYeah 7 6 21 0.286 74 Salty & Mad 7 6 21 0.286 74
Smeshariki 7 6 21 0.286 88 Ambiguitous Undertone 7 3 21 0.143 88
Aravt 7 3 21 0.143 88 Bowl of Captain Clutches♪~ ᕕ(ᐛ)ᕗ 7 3 21 0.143
88 CROW 7 3 21 0.143 88 Grau Stahl Heer 7 3 21 0.143 88 Narwhals 7
3 21 0.143 88 Ogre Yolksack [NATAC] and fiends 7 3 21 0.143 88
tiger 2 7 3 21 0.143 96 ALL OR NOTHING 7 1 21 0.048 97 11th ACR,
Battle Group 7 0 21 0.000 97 Area Wolves 7 0 21 0.000 97 El_Duro 7
0 21 0.000 97 Hooligans 7 0 21 0.000 97 Lucky Barons 7 0 21 0.000
97 Misfits 7 0 21 0.000 97 SCOUTRANGER 7 0 21 0.000 97 The Fighting
Mongooses 7 0 21 0.000
Subject: Weekday Warfare 48 Official Standings
Link on message: #9705214
Link on message: #9705214
Trevzor: Continued: Rank Team Points Earned Points Possible Win Ratio
100 Clan LINCE 10 18 0.556 101 BALLERZ 11 21 0.524 101 Team
Valquiria 11 21 0.524 101 The Prussian Alliance 11 21 0.524 101
Waifus 11 21 0.524 105 (CABRA) EXTERMINADORIS 10 21 0.476 105
APOKALIPSA 10 21 0.476 105 CrAkUdOs BR 10 21 0.476 105 EM-BR BETA
|̲̅<�̲̅Θ̲̅>̲̅| 10 21 0.476 105 hal 10 21 0.476 105 hispanos
10 21 0.476 105 losmomias 10 21 0.476 105 Pirates 10 21 0.476 105
RAYGE 10 21 0.476 105 renoobs 10 21 0.476 105 Roman Military 10 21
0.476 105 UaY 10 21 0.476 105 WARS 10 21 0.476 118 ATARI 9 21 0.429
118 Bimbo Boys 9 21 0.429 118 Ca8ra all black F 9 21 0.429 118 CHAI
9 21 0.429 118 DX2 Team A 9 21 0.429 118 EnlaceEntreTITANES 9 21
0.429 118 GRAU STAHL HEER 9 21 0.429 118 KAINTER 9 21 0.429 118 los
Invictus 9 21 0.429 118 Matilha 9 21 0.429 118 Mayor_Team 9 21
0.429 118 The Fighting Mongooses 9 21 0.429 130 MLVETT5 7 18 0.389
131 División Fantasma 8 21 0.381 131 Flying Betas 8 21 0.381 131
SFRJ-Team1 8 21 0.381 131 Tu Torta 8 21 0.381 135 (M03STR0) 7 21
0.333 135 #nopassword 6 18 0.333 135 BOLUDOS 7 21 0.333 135 Los
Lecheros de Rridi 7 21 0.333 135 New Black 7 21 0.333 140 ! cbl 6
21 0.286 140 bumbumdeouro 6 21 0.286 140 CANELONES 6 21 0.286 140
Cubanos en la red 6 21 0.286 140 DCO1 6 21 0.286 140 DEBB- 6 21
0.286 140 Detone 6 21 0.286 140 Distrugatorii 6 21 0.286 140
Kamikazee 6 21 0.286 140 los mejores de QSR 6 21 0.286 140 mamo
jebaci 6 21 0.286 140 Oblivion 6 21 0.286 140 R0GU3 6 21 0.286 140
RFRS 6 21 0.286 140 swamp fox 1 6 21 0.286 140 WoTtheCrap 6 21
0.286 156 BRASIL 4 21 0.190 156 Los del pepe 4 21 0.190 156 NANORIK
4 21 0.190 159 CT 3 18 0.167 160 ! A Team Flash ! 3 21 0.143 160
'CABR4'' Cangaceiros de Aço 3 21 0.143 160 ARMOURED - STEEL 3 21
0.143 160 Crown Royal 3 21 0.143 160 GNZ2 3 21 0.143 160 Katusha 3
21 0.143 160 Nêmesis [_BR_] 3 21 0.143 160 Quality Chaos 3 21 0.143
160 Rebeliao da cavalaria 3 21 0.143 160 Spartan 117 3 21 0.143 160
T-ROH 3 21 0.143 160 The_Ninth_Panzer_Division 3 21 0.143 172 GNZ1
2 21 0.095 173 12345 1 18 0.056 173 Real Assassin Party 1 18 0.056
175 INKA 1 21 0.048 175 Mechanized Mayhem 1 21 0.048 175 Noizz Que
Gold 1 21 0.048 175 TANGO UNO 1 21 0.048 175 TIBAGO 1 21 0.048 180
Aldo El Apache 0 21 0.000 180 armoredassassinsalliance2 0 21 0.000
180 COBRA 0 21 0.000 180 Deeznuts 0 21 0.000 180 DIVISION RIO DE LA
PLATA T/5/48 0 21 0.000 180 .=[a]=armoured.ground.offensive48 0 21
0.000 180 Guerra ao terror ... 0 21 0.000 180 LAS PRINCESITAS EN
TANGAS 0 21 0.000 180 Miau 0 21 0.000 180 NeXuS 0 21 0.000 180 No
Name 0 21 0.000 180 no pass 0 21 0.000 180 NoFKs 0 21 0.000 180
OXOTA 0 21 0.000 180 PleaseDon'tKillUs 0 21 0.000 180 Red Dawn Clan
0 18 0.000 180 RMEN 0 21 0.000 180 Specters 0 21 0.000 180
TomatoTankPower 0 21 0.000
Subject: Weekday Warfare 48 Official Standings
Link on message: #9705210
Link on message: #9705210
Trevzor: Weekday Warfare 48 Group Stage Standings: Day 1Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between
rounds *Note: Standings are not final until after battles
Group Stage Round 3 is finished.Rank Team Points Earned
Points Possible Win Ratio 1 _DOS_ 21 21 1.000 1 _UA_ Team 18 18
1.000 1 <<>> 21 21 1.000 1 Dank Meme's 21 21 1.000 1
Dodge Ram 21 21 1.000 1 Giga Pudding 21 21 1.000 1 Mandingo
Warriors 21 21 1.000 1 ola k ase 21 21 1.000 1 Sheshe's Team 21 21
1.000 1 sLOSE 21 21 1.000 1 Victorious Secret 21 21 1.000 12 -FTA1-
18 21 0.857 12 -RCC- 18 21 0.857 12 -TNT- Osso duro de Hue 18 21
0.857 12 Coxinha's power 18 21 0.857 12 Demon Kings 18 21 0.857 12
FTA1 18 21 0.857 12 Ghost Tigers 18 21 0.857 12 koal mine 18 21
0.857 12 Lionheart 18 21 0.857 12 Scrub Tub 18 21 0.857 12 The
Goats of Doom 18 21 0.857 12 ULTRAS CLICKERS 18 21 0.857 12 союз 18
21 0.857 25 Cold Steel 15 18 0.833 26 _BR_ 17 21 0.810 26 Empire's
Revenge 1 17 21 0.810 28 _APPLE_ 16 21 0.762 28 Mancos al combate
16 21 0.762 28 Masochist's United 16 21 0.762 28 ww and gg 16 21
0.762 32 Armored Knights 13 18 0.722 32 BOEB 13 18 0.722 34 -Steppe
Heroes- 15 21 0.714 34 ╬ Grenadier ╬ 15 21 0.714 34 Accuracy
Through Volume 15 21 0.714 34 B&B 15 21 0.714 34 Bear Huggers
15 21 0.714 34 Bob Saget 15 21 0.714 34 COBOS TEAM 15 21 0.714 34
colmex 15 21 0.714 34 Contract Killers 15 21 0.714 34 Gamers
Ecuador o7 15 21 0.714 34 Irmãos de Aço 15 21 0.714 34 Jedi Of The
Sea 15 21 0.714 34 Jotaros Funky Fun Tank Adventure 15 21 0.714 34
LoliLovers 15 21 0.714 34 los violines 15 21 0.714 34 Making of 15
21 0.714 34 Pancake Central 15 21 0.714 34 Poutine Patrol 15 21
0.714 34 Sandbox 15 21 0.714 34 SARRADORES 15 21 0.714 34
Shenanigans 15 21 0.714 34 Tomates A la Gloria 15 21 0.714 56 ACR-T
14 21 0.667 56 CLÂ1(RF_RS) 12 18 0.667 56 Clan [LION] 14 21 0.667
56 P-T-U 12 18 0.667 56 pumapuma 14 21 0.667 56 Tanktastic Trio 12
18 0.667 56 The Good the Bad and the Ugly 14 21 0.667 63
!!Blackwater 13 21 0.619 63 [-SMB-] Los Esclavos de Zulemita 13 21
0.619 63 AK-Mix 13 21 0.619 63 armoredassassinsalliance 13 21 0.619
63 Bichos Papões 13 21 0.619 63 BLACK EXTREME 13 21 0.619 63 CRAZY
J's A TEAM 13 21 0.619 63 Edgar Allan and the Ravens 13 21 0.619 63
EM-BR 13 21 0.619 63 First Reich [_BR_] 13 21 0.619 63 Flat is
love, Flat is Life 13 21 0.619 63 HUMO 13 21 0.619 63 Hungary 13 21
0.619 63 Los Mamaderas 13 21 0.619 63 LosGedes 13 21 0.619 63 MAD1
13 21 0.619 63 Man, tiger and dog 13 21 0.619 63 PLEASE NO GOLD 13
21 0.619 63 Regordetes 3ww 13 21 0.619 63 Sunrise in Darkest Space
13 21 0.619 63 Tamales Team 13 21 0.619 63 Tugas 13 21 0.619 63
under oiled machine 13 21 0.619 63 W1CKD SQUAD 13 21 0.619 87 !!
Bad Boys !! 12 21 0.571 87 Angry Tomatoes 12 21 0.571 87
BhoszTurbator 12 21 0.571 87 Chop Mince and Diced 12 21 0.571 87
DPS 12 21 0.571 87 FAL-X Rojo 5 12 21 0.571 87 Los Tamalitos
Navideños gg 12 21 0.571 87 Macross 12 21 0.571 87
mancosalREscAte.LS 12 21 0.571 87 Poison 12 21 0.571 87 TacoMaster
12 21 0.571 87 The Doom Platoon 12 21 0.571 87 Y0l0 strats only 12
21 0.571
Subject: Weekday Warfare 49
Link on message: #9705129
hiipanda, on Dec 14 2015 - 15:23, said: Random map per night or random map every single game?
Link on message: #9705129
hiipanda, on Dec 14 2015 - 15:23, said: Random map per night or random map every single game?Trevzor: Every single round for each night
Subject: Meet Caller Wanted
Link on message: #9704747
Link on message: #9704747
Captain_Judo: That was a fun read, thanks for sharing CW. Good luck this season!
Subject: Skirmish 49
Link on message: #9704185
hiipanda, on Dec 14 2015 - 15:03, said: Dance do this. Also tell the people making the HD
models to give the t34-3 more accessories. It looks like the poor
thing had the log, fuel tanks, and security blanket stolen by a
t59.
Darklore97, on Dec 14 2015 - 20:27, said: will the playoff maps alternate or one map per team?
Link on message: #9704185
hiipanda, on Dec 14 2015 - 15:03, said: Dance do this. Also tell the people making the HD
models to give the t34-3 more accessories. It looks like the poor
thing had the log, fuel tanks, and security blanket stolen by a
t59.dance210: It kind of was like that. Until they added the maps to the battle
times. I don't think I can make them take it away...
Darklore97, on Dec 14 2015 - 20:27, said: will the playoff maps alternate or one map per team?dance210: Maps will alternate between rounds.
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