Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: T110's Northern Migration
Link on message: #11295182
Link on message: #11295182
The_Chieftain: Depends on who is asking. We don’t need your permission to access
your account.
Subject: [R-7] Racist - No consequences
Link on message: #11294435
Link on message: #11294435
HeadlockMvnky: Currently locking this ticket for making non-constructive posts, or
creating threads on non-constructive topics, posting for the sole
purpose of causing unrest on the forums, naming and shaming.
Mezurashi
GIVE US VOICE OVER IP IN THE PUBLIC BATTLES ! GIVE US THE ABILITY TO COM...
22.10.2017 07:53:14
Subject: GIVE US VOICE OVER IP IN THE PUBLIC BATTLES ! GIVE US THE ABILITY TO COM...
Link on message: #11293772
Link on message: #11293772
Mezurashi: Merged the two topics together, and OP, please try to lay off the
ALL CAPS please? Thanks.
Subject: T110's Northern Migration
Link on message: #11291911
RitaGamer, on Oct 20 2017 - 21:50, said: I need this in my life: 
Link on message: #11291911
RitaGamer, on Oct 20 2017 - 21:50, said: I need this in my life: 
The_Chieftain: Thank you. Added to cart. Though it's for the wife...
Apparently the Powers-that-Are have decided that the picture
captioned FV205 is really FV217 (No evidence presented, though it's
not incompatible with what I know), and they are planning on
nicknaming it "Badger". Must try to run over one in my M56...
Subject: The Chieftain's Random Musings Thread
Link on message: #11291607
Link on message: #11291607
The_Chieftain: We're asking permission to host on our own channels, but for those
who can't wait, https://www.c-span.o...nk-world-war-ii
Subject: 5 days in with no access to my account, WG staff member help?
Link on message: #11291392
Link on message: #11291392
Saffr0n: Hi, Please pm me the anonymous Ticket ID to me so I can look into
the investigation. Sorry it's taken long to address this.
Subject: T110's Northern Migration
Link on message: #11291226
FrozenKemp, on Oct 20 2017 - 10:49, said: Am I understanding this - it's a book about the TOG tank?
Link on message: #11291226
FrozenKemp, on Oct 20 2017 - 10:49, said: Am I understanding this - it's a book about the TOG tank?The_Chieftain: More of a magnum opus, really (I swapped books with
Volketten, so I've seen it already). I didn't think it was possible
to write so much about TOG. I'm not sure what's more impressive,
that all the records were kept, or that Volketten managed to stay
sane enough going through all those fine details long enough to
actually make a book out of it. I found it rather dry, tough going
(I think it goes into -too- much detail for only a couple of
sittings), but if it's the complete technical history you want down
to part numbers, one cannot do better on any vehicle. I do plan on
plugging it in the future, but we have other book priorities for
the next month or two on this end. One question, though,
since it comes up, Volketten. Your book states that the difference
between TOG II and TOG II* is in the electric power train. David
Fletcher's video says it's the suspension system. I'm inclined to
go with yours simply because it looks to me from the outside that
the real vehicle has suspension mounting bolts on the hull,
but it also strikes me as a very odd mistake for David to make.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11290347
_Spade_, on Oct 19 2017 - 23:42, said: So WarGaming said:
And yet my techtree looks like
this:
Link on message: #11290347
_Spade_, on Oct 19 2017 - 23:42, said: So WarGaming said:
And yet my techtree looks like
this:
Saffr0n: In the same article because it's a Common Test
article: While we want to keep you abreast of upcoming
rebalances and share as much info as possible, as early as
possible, there’s always a chance that things could change between
this article and what finally rolls out in Update 9.20.1, given
that there’s a great deal of testing underway.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11289734
ElfMagi2, on Oct 19 2017 - 18:20, said: Contact List down again. 
_Schneller_Heinz_, on Oct 19 2017 - 18:21, said: What is new here on this game. Issues on every update; Rubber band
lag, loosing connection and now the contact list took a nose dive
"AGAIN"!!!
PS. Wargaming conduction business as
usual. 
Link on message: #11289734
ElfMagi2, on Oct 19 2017 - 18:20, said: Contact List down again. 
Saffr0n:
_Schneller_Heinz_, on Oct 19 2017 - 18:21, said: What is new here on this game. Issues on every update; Rubber band
lag, loosing connection and now the contact list took a nose dive
"AGAIN"!!! Saffr0n: Can you guys replicate this without the mods? You would have
to uninstall and remove them from the directory, and not by using
Safe Mode. I also reported an issue with some of the network nodes
that may have an effect on the contact list, which is being looked
at now. I'm curious, however, if having some of the garage mods are
still attributing to errors with recall from these servers since my
contact list is still functional.
Subject: CabbageMechanic's Pick of the Week #1
Link on message: #11289684
Dionysus_Zagreus, on Oct 17 2017 - 17:34, said: Damn..... might be time to get a new graphics card.
Link on message: #11289684
Dionysus_Zagreus, on Oct 17 2017 - 17:34, said: Damn..... might be time to get a new graphics card.CabbageMechanic: I played the Sandbox on a 1070 and I was pretty thoroughly
impressed
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11289661
Sgt_IronHide, on Oct 19 2017 - 18:08, said: so what your saying is i have to do the LT missions to get the
orders back?
Link on message: #11289661
Sgt_IronHide, on Oct 19 2017 - 18:08, said: so what your saying is i have to do the LT missions to get the
orders back?Saffr0n: No, but I can save this question for one of the game
designers to verify.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11289653
421lassie, on Oct 19 2017 - 17:41, said: Question? is anyone else getting
damage to allies when there is
NO one even close to you????
been 4-5 battles I've received
fines for damage that I know
hadn't happen....this is just
since the new patches......any ideas?
Link on message: #11289653
421lassie, on Oct 19 2017 - 17:41, said: Question? is anyone else getting
damage to allies when there is
NO one even close to you????
been 4-5 battles I've received
fines for damage that I know
hadn't happen....this is just
since the new patches......any ideas? Saffr0n: HE splash.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11289651
Link on message: #11289651
Saffr0n: Regarding automatic use of Orders: Orders will be
credited to players for all previously completed final missions
with honors. However, if you skipped any of the branches at
completing the operation, these orders will be considered as
committed. I will forward all of your feedback regarding
this issue because it wasn't stated in the patch notes.
Unfortunately, Customer Support will not be able to add/remove or
credit Orders to an account.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11289629
Zennosha, on Oct 19 2017 - 01:38, said: Just one set of 15 gets you the camo? I was under the impression it
was all 5 sets of 15 (so 75) with honors for the camo?
t8z5h3, on Oct 19 2017 - 01:46, said: so if i get you right... i only have to get 15 mission for
say the TD's in the Stug 4 to get the camo for the hole German tech
tree right? or do i have to do all 75 missions with honers?
Link on message: #11289629
Zennosha, on Oct 19 2017 - 01:38, said: Just one set of 15 gets you the camo? I was under the impression it
was all 5 sets of 15 (so 75) with honors for the camo?Saffr0n:
t8z5h3, on Oct 19 2017 - 01:46, said: so if i get you right... i only have to get 15 mission for
say the TD's in the Stug 4 to get the camo for the hole German tech
tree right? or do i have to do all 75 missions with honers?Saffr0n: There are some localization issues with how this is
stated in the patch notes. Here is
how it should have been stated:
Every operation gives you a chance to earn a set of 3 (summer,
winter, desert) unique camouflage schemes: A set of 3 camouflage
schemes for the reward vehicle is awarded for completing all 75
operation missions; The same scheme set is unlocked to be used on
all vehicles of the nation similar to the reward vehicle nation,
for performing all 75 operation missions with honors.
Subject: Paralisação total de Torneios e CW
Link on message: #11289598
Link on message: #11289598
vannorlu: Galera, vamos dar uma pausa nos comentários pessoais e focar no
assunto do tópico? Sim, estamos acompanhando 
Subject: T110's Northern Migration
Link on message: #11289323
Avalon304, on Oct 19 2017 - 06:36, said: Because of performance? They may have poorly optimized the
game.
Link on message: #11289323
Avalon304, on Oct 19 2017 - 06:36, said: Because of performance? They may have poorly optimized the
game.The_Chieftain: You misunderstand. The thing is such a ridiculous clickfest
that I just can't keep up against the AI unless I slow it down. The
Wargame games did not have this problem.
Subject: T110's Northern Migration
Link on message: #11288843
Jarms48, on Oct 19 2017 - 04:50, said: One common thing is profit shifting, basically a company can
send its profits overseas to avoid taxes (and paying these at
cheaper tax rates in other countries). Apple (in Australia) was a
big culprit of this, they sent over 8 billion dollars in untaxed
profit over to Ireland where the corporate tax rate is much lower.
WG could do this as well, for example: WG could send its NA profits
over to Cyprus and only pay the 12.5% corporate tax rate, rather
than the 35% rate in the US. Though I will admit, I'm not sure if
the US taxcode has ways to prevent this.
Link on message: #11288843
Jarms48, on Oct 19 2017 - 04:50, said: One common thing is profit shifting, basically a company can
send its profits overseas to avoid taxes (and paying these at
cheaper tax rates in other countries). Apple (in Australia) was a
big culprit of this, they sent over 8 billion dollars in untaxed
profit over to Ireland where the corporate tax rate is much lower.
WG could do this as well, for example: WG could send its NA profits
over to Cyprus and only pay the 12.5% corporate tax rate, rather
than the 35% rate in the US. Though I will admit, I'm not sure if
the US taxcode has ways to prevent this.The_Chieftain: Take a look at your credit card statement if you have used
it to buy something from the WG shop. I’ll lay money that it does
not say WG America. I think there is something wrong with
Steel Division if i feel I always have to move it to the slowest
possible speed. A 40minute game will take me three or four hours. I
did not have this problem with the Wargame series. I don’t know if
there even was a speed setting for that.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11288380
The_GreatOne, on Oct 18 2017 - 23:14, said: yea so i came on and wanted to get my t55a and found that there was
a bug where 4 of my fn orders were already used on the t28 wth is
this crap i never used any of my damn crap. fix the bug plz..
picture is below no idea if it will fit on screen since my screen
is 4k
Link on message: #11288380
The_GreatOne, on Oct 18 2017 - 23:14, said: yea so i came on and wanted to get my t55a and found that there was
a bug where 4 of my fn orders were already used on the t28 wth is
this crap i never used any of my damn crap. fix the bug plz..
picture is below no idea if it will fit on screen since my screen
is 4k
Saffr0n: I'll have to verify this situation with one of the
game designers to QA why this happened. You don't have
the Object 260 missions available, and you can't use the Orders on
the 15th mission -- it is possible that there is an automatic logic
built in to assign Orders to incomplete missions so that you
receive the rewards for that mission set.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11288371
Link on message: #11288371
Saffr0n: Regarding camouflage on reward vehicles for Personal
Missions: Finishing a set of 15 missions with honors earns
you three types of a unique camo for the reward tank along with a
chance to purchase it for any other vehicle from the same Tech
Tree. Complete Primary conditions throughout a set and you
get three types of a unique camo for the reward tank only We
did not remove permanent camouflage from reward tanks, thus it
would NOT have been compensated for. If you assigned permanent
camouflage on a reward tank, you can still mount it by going to the
exterior UI menu for that vehicle.
Subject: Unofficial Fantasy League
Link on message: #11288281
FaceAx, on Oct 18 2017 - 15:16, said: Inquiry about type 59 prize, I got lucky on sep 12th for fantasy
league finishing first (https://fantasytanks.com/tournaments/7/standings?day_id=50)
but did not receive the tank when prizes were handed out on the
17th (I got everything but the tank), I sent in an email on Oct.
1st which was forwarded by 'Josh', that was over 2 weeks ago and I
have received no contact from anyone since. Any update would be
nice, thanks.
Link on message: #11288281
FaceAx, on Oct 18 2017 - 15:16, said: Inquiry about type 59 prize, I got lucky on sep 12th for fantasy
league finishing first (https://fantasytanks.com/tournaments/7/standings?day_id=50)
but did not receive the tank when prizes were handed out on the
17th (I got everything but the tank), I sent in an email on Oct.
1st which was forwarded by 'Josh', that was over 2 weeks ago and I
have received no contact from anyone since. Any update would be
nice, thanks.Yoott: I will take a look FaceAx
Just give me a day to pull logs and such please
Just give me a day to pull logs and such please
Subject: [9.20.1] Super Conqueror and Vehicle Balance Changes
Link on message: #11288275
Zennosha, on Oct 18 2017 - 11:40, said: You guys will hit it hard with the nerf bat within an update or
two.
Link on message: #11288275
Zennosha, on Oct 18 2017 - 11:40, said: You guys will hit it hard with the nerf bat within an update or
two. CabbageMechanic: What about the tank do you believe is overpowered?
What situations does it overperform in?
Subject: [Ranked] Ranked Battles Results and Plans
Link on message: #11288267
Link on message: #11288267
CabbageMechanic: Hey Tankers,
Our second beta for ranked play wrapped up recently and our dev team has some thoughts on what we have learned to take into the creation of Season 1 of Ranked. If you played Ranked Battles or are interested in their future please take a moment to review our thoughts and let us know yours about where we are heading for Season 1.
Our second beta for ranked play wrapped up recently and our dev team has some thoughts on what we have learned to take into the creation of Season 1 of Ranked. If you played Ranked Battles or are interested in their future please take a moment to review our thoughts and let us know yours about where we are heading for Season 1.
Subject: Extra Life | Play Games. Heal Kids. World of Tanks PC Team!
Link on message: #11288082
Link on message: #11288082
TragicLoss:
Good Luck with your stream AirG!
And to everyone else, AirG is an awesome streamer to learn
from!
Subject: T110's Northern Migration
Link on message: #11288066
Link on message: #11288066
The_Chieftain: OK, who wants to be in the book review business? Sales for the
various WoT books are a bit slow, and probably because nobody has
actually bothered to put a review up on the things. Normal
'serious' rules apply. No forwarding of e-copies to all and sundry,
reply by PM with your email address and some evidence that you have
a reasonably-seen outlet. eg "Hi, I'm Tom, this is my email, I'll
be putting the review up on TankandAFVNews." It may or may
not lead to a free copy of my own book. Harry Yeide just sent me
his foreword for the thing. Still hoping for an early November
sales point. The idea is to try to get some in folks' hands by
Christmas, we'll be going on faith that the numbers will match the
first print run.
Subject: Patch 9.20.1 Full List of Changes
Link on message: #11288062
gpc_4 So the 4202 turret did get a buff? Was it the same buff that supposedly got canceled during the second public test?
Link on message: #11288062
gpc_4 So the 4202 turret did get a buff? Was it the same buff that supposedly got canceled during the second public test?
CabbageMechanic: The front of the turret got buffed to 200mm - not quite as
high as the initial buffs that proved too strong but still a nice
change over 170mm
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11287977
Link on message: #11287977
Saffr0n: I caught word about the MoE issue and looking into it. Sorry for
the inconvenience, ya'll.
Subject: [9.20.1] Super Conqueror and Vehicle Balance Changes
Link on message: #11287676
Link on message: #11287676
CabbageMechanic: Hey Tankers,
Let us know what you think of the new Tier X British Heavy and the 9.20.1 vehicle change here. Notes available at the bottom of this post.
Let us know what you think of the new Tier X British Heavy and the 9.20.1 vehicle change here. Notes available at the bottom of this post.
Subject: [9.20.1] Matchmaker Changes
Link on message: #11287669
9.20.1 Notes Improvements to the Matchmaker Now, the matchmaker attempts to assemble the teams considering the roles within the vehicle types: e.g., the Maus is matched against another Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched against the AMX 50B, etc. However, in some situations, the matchmaking by roles will not be mirrored, e.g. in case of Platoons that comprise vehicles of different roles. Increased the chance of getting ranked at the top of the list for Platoon players. Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes (previously, heavy and medium tanks would end up in single-level battles way too often, while SPGs and TDs tended to get ±2 and ±1 setups). Increased the chance of getting matched in a Grand Battle.
Link on message: #11287669
9.20.1 Notes Improvements to the Matchmaker Now, the matchmaker attempts to assemble the teams considering the roles within the vehicle types: e.g., the Maus is matched against another Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched against the AMX 50B, etc. However, in some situations, the matchmaking by roles will not be mirrored, e.g. in case of Platoons that comprise vehicles of different roles. Increased the chance of getting ranked at the top of the list for Platoon players. Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes (previously, heavy and medium tanks would end up in single-level battles way too often, while SPGs and TDs tended to get ±2 and ±1 setups). Increased the chance of getting matched in a Grand Battle.
CabbageMechanic: Now, the matchmaker attempts to assemble the teams
considering the roles within the vehicle types: e.g., the Maus is
matched against another Maus, Type 5 Heavy, or E 100, while the T57
Heavy is matched against the AMX 50B, etc. However, in some
situations, the matchmaking by roles will not be mirrored, e.g. in
case of Platoons that comprise vehicles of different roles.
Increased the chance of getting ranked at the top of the list for
Platoon players. Equal chances of getting ranked in the
top/middle/bottom of the list for different vehicle classes
(previously, heavy and medium tanks would end up in single-level
battles way too often, while SPGs and TDs tended to get ±2 and ±1
setups). Increased the chance of getting matched in a Grand Battle.
Subject: [9.20.1] Personal Mission Changes
Link on message: #11287662
Link on message: #11287662
CabbageMechanic: Hey Tankers,
Let us know what you think of the new Personal Mission changes! You can find the full list at the top of this post.
Let us know what you think of the new Personal Mission changes! You can find the full list at the top of this post.
Subject: KV-1 / KV-2 applique armor?
Link on message: #11287659
The_Chieftain, on Oct 12 2017 - 16:49, said: It's commonly known as a KV-1E, although given the T-28 precedent,
perhaps KV-1Eh is more accurate. Eh stands for "Ehkranirovanniy",
which basically means "Appliqué." They are 35mm armor plates which
started being added later 1940, and added a couple tons to the
already somewhat overloaded transmission.
Link on message: #11287659
The_Chieftain, on Oct 12 2017 - 16:49, said: It's commonly known as a KV-1E, although given the T-28 precedent,
perhaps KV-1Eh is more accurate. Eh stands for "Ehkranirovanniy",
which basically means "Appliqué." They are 35mm armor plates which
started being added later 1940, and added a couple tons to the
already somewhat overloaded transmission.Lert: Thanks for the info, that doesn't tell me if any KV-2s were
built with those plates though. Probably not, I'm wagering? I can't
find any pictures of KV-2s with the Eh plates, so I removed them
from my model.
Subject: Fantasy Predictions for wigglena shenanigans (17 Oct 17)~
Link on message: #11287614
TheLoveHitman, on Oct 18 2017 - 09:00, said: The 19th is the final match day, then we go into playoffs a week or
so after, not 100% sure.
Link on message: #11287614
TheLoveHitman, on Oct 18 2017 - 09:00, said: The 19th is the final match day, then we go into playoffs a week or
so after, not 100% sure.Yoott: We have last regular season matches 10/19/17 at 5:30 Pm
Pacific
Then the playoffs on 10/24/17 same time for 3rd thru 6th place to decide last two transfer teams to Live finals
Nov 2nd we will be doing a Probowl (stay tuned very soon for these details as you guys pick the players)
Live Finals will be Nov 18th in North Hollywood (more details to come for this)
Then the playoffs on 10/24/17 same time for 3rd thru 6th place to decide last two transfer teams to Live finals
Nov 2nd we will be doing a Probowl (stay tuned very soon for these details as you guys pick the players)
Live Finals will be Nov 18th in North Hollywood (more details to come for this)
Subject: Patch 9.20.1 Full List of Changes
Link on message: #11287607
Link on message: #11287607
CabbageMechanic: Hey Tanker, 9.20.1 one has arrived, here's the full list of
changes: New Features Update to the Personal Missions
Reworked the visual and sound component Added new rewards
Revised mission conditions: to receive a reward vehicle, completion
in vehicles of higher tiers is no longer required Added Orders that
simplify completion of the Personal Missions Learn more about the
changes to the Personal Missions in a special video that can be
watched in the game client Interface and Sound Reworked all
interfaces of the Personal Missions: Changed the point of
entry to the Personal Missions: now it is located on the upper
panel of the Garage, under the Battle! button. The tab name is
Campaign Added the "General" screen that displays all operations
Completely reworked the screen of operations: now it looks like a
geographical map with objectives displayed as map areas Completely
reworked the Campaign reward screen: now the main reward (a
vehicle) is located in the center of the screen added operation
statistics: now players can see how much more credits can be earned
Added new sounds: Added a special sound track for the
Personal Missions Added interactive sounds: the more missions
within a set are complete, the more intensive music is played New
Way of Earning Reward Vehicles Commendations were replaced
with Components: To receive the reward vehicle for an
operation, all five Components should be collected: hull,
suspension, gun, power unit, radio Each component corresponds to an
appropriate mission set within the operation: Power unit: set of
missions for light tanks Suspension: set of missions for medium
tanks Hull (+turret or cabin): set of missions for heavy tanks Gun:
set of missions for tank destroyers Radio: set of missions for SPGs
To receive a component, the final (15th) mission of the
corresponding set of missions should be completed Orders
Added a new game asset: Order: To receive an Order, the
final mission of any set should be completed with honors The Orders
can be committed (i.e. used) to any mission. Thus: The selected
mission will be considered completed without honors The player will
receive the reward for the completion of the primary conditions A
used Order remains committed to the mission The committed Order is
not removed but disabled until the player retrieves it To retrieve
a committed order, the mission should be completed with honors.
Thus, the player receives the Order back and can use it again.
Number of Orders to be committed to missions: Any mission from 1 to
14 requires 1 Order Mission 15 requires 4 Orders Summary: orders
can be used to pass complicated missions or missions that the
player considers to be uninteresting. Important: players can commit
Orders to the final mission of a set, even if the previous 14
missions are not completed. Having completed the four sets of
missions with honors, players can immediately receive the last
(fifth) vehicle component. New Rewards Added new
rewards: badges The rank II badge is received together with
the reward vehicle. The rank I badge is earned for completion of
all 75 missions in a particular operation with honors. Two badges
can be completed in each operation: After completing all missions
in all operations, the player will receive the special unique
badge: Campaign I Champion Added new rewards: Camouflage patterns:
A set of three Camouflage patterns for the reward vehicle is
earned for completion of all 75 missions The same set of Camouflage
patterns becomes available for any vehicle of the nation the reward
vehicle belongs to, once all 75 missions are completed with honors
A set of three unique Camouflage patterns (summer, winter, and
desert) can be earned for completion of each operation: Changes to
the Mission Conditions Missions in each operation were
revised to correspond to the main reward. For example, now all
missions of the StuG IV operation can be completed in Tier V
vehicles; missions of the T28 Heavy Tank Concept operation can be
completed in VII vehicles, etc. At the same time, participation
restrictions remained unchanged. Players can complete missions of
any operation even in Tier X vehicles. Secondary conditions
of final (15th) missions in each set were made more diverse. This
is because of the fact that the additional reward of the final
missions became more valuable: it now provides Orders.
Important! If the mission condition requires spotting 5 enemy
vehicles (for example), and the player spots 7 vehicles, it is
obvious that the mission is considered completed. This rule is true
for all numeric conditions. The following missions underwent
changes STUG IV MISSION CHANGE LT-7 Primary
condition Before: Spot and cause damage to 1 SPG Now: Cause damage
to 1 SPG LT-9 Primary condition Before: Spot 2 enemy
vehicles while remaining unspotted Now: Spot 1 enemy vehicle while
remaining unspotted LT-12 Primary condition Before: Spot
enemy vehicles and enable your allies to cause 500 HP of damage to
vehicles spotted by you. Remain unspotted at the moment when the
damage is caused. Now: Spot enemy vehicles and enable your allies
to cause 250 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-13
Primary condition Before: Spot enemy vehicles and enable your
allies to cause 1,500 HP of damage to vehicles spotted by you Now:
Spot enemy vehicles and enable your allies to cause 1,000 HP of
damage to vehicles spotted by you LT-14 Primary condition
Before: Spot enemy vehicles and enable your allies to cause 2,000
HP of damage to vehicles spotted by you Now: Spot enemy vehicles
and enable your allies to cause 1,500 HP of damage to vehicles
spotted by you LT-15 Primary condition Before: Damage caused
and damage caused with your assistance must total 4,000 HP Now:
Damage caused and damage caused with your assistance must total
3,000 HP Secondary condition Before: Survive Now: Win the battle.
Enable your allies to cause damage to 4 vehicles by spotting them
or destroying their tracks. MT-8 Primary condition Before:
Cause 500 HP of damage to medium tanks Now: Cause 300 HP of damage
to medium tanks MT-9 Primary condition Before: Cause 500 HP
of damage to heavy tanks Now: Cause 300 HP of damage to heavy tanks
MT-13 Primary condition Before: Cause 3,000 HP of Damage
(Personal/Platoon) Now: Cause 2,000 HP of damage (Personal/Platoon)
MT-15 Secondary condition Before: Survive Now: Win the
battle. Cause damage to 5 enemy vehicles. HT-7 Primary
condition Before: Cause 1,000 HP of damage Now: Cause 500 HP of
damage HT-8 Primary condition Before: Cause 1,000 HP of
damage to heavy tanks Now: Cause 500 HP of damage to heavy tanks
HT-12 Primary condition Before: Cause 1,000 HP of damage
Now: Cause 500 HP of damage HT-15 Primary condition Before:
Cause, receive, and block a total of 6,000 of damage Now: Cause,
receive, and block a total of 4,000 of damage Secondary condition
Before: Win the battle Now: Win the battle. Cause 20% of total
amount of damage caused by your team TD-15 Primary condition
Before: Cause 3,000 HP of damage Now: Cause 2,000 HP of damage
Secondary condition Before: Destroy 1 vehicle Now: Win the battle.
Destroy 2 vehicles SPG-15 Secondary condition Before:
Survive Now: Win the battle. Cause 1,000 HP of damage.
T28 HEAVY TANK CONCEPT MISSION CHANGE LT-7 Primary
condition Before: Spot and cause damage to 2 SPGs Now: Spot and
cause damage to 1 SPG LT-9 Primary condition Before: Spot 4
enemy vehicles while remaining unspotted Now: Spot 2 enemy vehicles
while remaining unspotted LT-12 Primary condition Before:
Spot enemy vehicles and enable your allies to cause 1,000 HP of
damage to vehicles spotted by you. Remain unspotted at the moment
when the damage is caused. Now: Spot enemy vehicles and enable your
allies to cause 750 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-14
Primary condition Before: Spot enemy vehicles and enable your
allies to cause 3,000 HP of damage to vehicles spotted by you Now:
Spot enemy vehicles and enable your allies to cause 2,500 HP of
damage to vehicles spotted by you LT-15 Primary condition
Before: Damage caused and damage caused with your assistance must
total 5,000 HP Now: Damage caused and damage caused with your
assistance must total 4,000 HP Secondary condition Before: Survive
Now: Win the battle. Enable your allies to cause damage to 5
vehicles by spotting them or destroying their tracks. MT-6
Primary condition Before: Cause 3,000 damage to enemy vehicles of 3
different types Now: Cause 2,000 damage to enemy vehicles of 3
different types MT-8 Primary condition Before: Cause 1,000
HP of damage to medium tanks Now: Cause 750 HP of damage to medium
tanks MT-9 Primary condition Before: Cause 1,000 HP of
damage to heavy tanks Now: Cause 750 HP of damage to heavy tanks
MT-12 Primary condition Before: Cause 2,000 HP of damage
Now: Cause 1,500 HP of damage MT-15 Primary condition
Before: Cause 2,000 damage to tank destroyers Now: Cause 1,000
damage to tank destroyers. Destroy 2 tank destroyers. Secondary
condition Before: Survive. Win the battle Now: Win the battle.
Cause damage to 6 enemy vehicles. HT-7 Primary condition
Before: Cause 2,000 HP of damage Now: Cause 1,000 HP of damage
HT-8 Primary condition Before: Cause 2,000 HP of damage to
heavy tanks Now: Cause 1,000 HP of damage to heavy tanks
HT-12 Primary condition Before: Cause 1,500 HP of damage Now: Cause
1,000 HP of damage HT-15 Primary condition Before: Cause,
receive, and block a total of 8,000 of damage Now: Cause, receive,
and block a total of 6,000 of damage Secondary condition Before:
Win the battle Now: Win the battle. Cause 20% of total amount of
damage caused by your team. TD-15 Primary condition Before:
Cause 4,000 HP of damage. Now: Cause 3,000 HP of damage. Secondary
condition Before: Destroy 2 vehicles Now: Win the battle. Destroy 3
vehicles SPG-15 Secondary condition Before: Survive Now: Win
the battle. Cause 1,500 HP of damage. T-55A
MISSION CHANGE LT-3 Primary condition Before: Spot 5
vehicles Now: Spot 4 vehicles LT-5 Secondary condition:
Before: Spot enemy vehicles and enable your allies to cause damage
to 6 vehicles spotted by you Now: Spot enemy vehicles and enable
your allies to cause damage to 5 vehicles spotted by you
LT-6 Primary condition: Before: Enable your allies to cause damage
to 6 vehicles by spotting them or destroying their tracks Now:
Enable your allies to cause damage to 5 vehicles by spotting them
or destroying their tracks LT-7 Primary condition: Before:
Spot and cause damage to 3 SPGs Now: Spot and cause damage to 1
SPG. Destroy 1 SPG LT-9 Primary condition: Before: Spot 6
vehicles while remaining unspotted Now: Spot 4 enemy vehicles while
remaining unspotted LT-12 Primary condition: Before: Spot
enemy vehicles and enable your allies to cause 2,000 HP of damage
to vehicles spotted by you. Remain unspotted at the moment when the
damage is caused. Now: Spot enemy vehicles and enable your allies
to cause 1,500 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-15
Secondary condition Before: Survive Now: Win the battle. Enable
your allies to cause damage to 4 vehicles by spotting them or
destroying their tracks MT-15 Primary condition Before:
Destroy 1 tank destroyer that is one tier higher Now: Cause 2,500
Damage to tank destroyers Secondary condition Before: Survive. Win
the battle. Cause 2,000 HP of damage Now: Win the battle. Cause
damage to 7 enemy vehicles. HT-8 Primary condition Before:
Cause 3,000 HP of damage to heavy tanks Now: Cause 2,000 HP of
damage to heavy tanks HT-14 Primary condition Before:
Destroy 6 vehicles of 3 different types Now: Destroy 5 vehicles of
3 different types HT-15 Secondary condition Before: Win the
battle Now: Win the battle. Cause 25% of total amount of damage
caused by your team. TD-15 Secondary condition Before:
Destroy 3 vehicles Now: Win the battle. Destroy 5 vehicles
SPG-15 Secondary condition Before: Survive Now: Win the battle.
Cause 3,000 HP of damage. OBJECT 260 MISSION CHANGE
LT-3 Primary condition Before: Spot 7 vehicles Now: Spot 6
vehicles LT-5 Secondary condition Before: Spot enemy
vehicles and enable your allies to cause damage to 8 vehicles
spotted by you Now: Spot enemy vehicles and enable your allies to
cause damage to 6 vehicles spotted by you LT-6 Primary
condition Before: Enable your allies to cause damage to 8 vehicles
by spotting them or destroying their tracks Now: Enable your allies
to cause damage to 6 vehicles by spotting them or destroying their
tracks LT-7 Primary condition Before: Spot and cause damage
to 3 SPGs. Destroy 1 SPG Now: Spot and cause damage to 2 SPGs
LT-9 Primary condition Before: Spot 7 vehicles while
remaining unspotted Now: Spot 6 vehicles while remaining unspotted
LT-15 Secondary condition Before: Survive Now: Win the
battle. Enable your allies to cause damage to 5 vehicles by
spotting them or destroying their tracks. MT-15 Primary
condition Before: Cause 4,000 HP of damage to tank destroyers Now:
Cause 3,500 HP of damage to tank destroyers Secondary condition
Before: Survive. Win the battle Now: Win the battle. Cause damage
to 8 enemy vehicles. HT-8 Primary condition Before: Cause
4,000 HP of damage to heavy tanks Now: Cause 3,000 HP of damage to
heavy tanks HT-11 Primary condition Before: Cause 5,000 HP of
damage Now: Cause 4,000 HP of damage HT-14 Primary condition
Before: Destroy 8 vehicles of 3 different types Now: Destroy 7
vehicles of 3 different types HT-15 Secondary condition
Before: Win the battle Now: Win the battle. Cause 25% of total
amount of damage caused by your team. TD-9 Primary condition
Before: Score 7 armor-penetrating hits in a row Now: Score 6
armor-penetrating hits in a row TD-15 Secondary condition
Before: Destroy 5 vehicles Now: Win the battle. Destroy 6 vehicles
SPG-15 Secondary condition Before: Survive Now: Win the
battle. Cause 4,000 HP of damage. Bonds and Awards
Starting with Update 9.20.1, the Epic Medals and Battle Heroes
achievements will be additionally rewarded with Bonds. Exceptions
are accumulative medals. The number of Bonds is not final and might
change. Improvements to Bootcamp Changes:
Disabled irrelevant options in the context menus of the vehicle
research window, Tech Tree, and vehicle panel Balanced the rewards
(credits and experience) for victory and defeat when completing
Bootcamp Rewards received for completion of Bootcamp are displayed
in the Notification Center Added a notification that the reward is
not received for repeated Bootcamp completion Crew recruiting
window was made more informative Fixes: Fixed issues
related to inappropriate display of some interface elements in the
Colorblind mode Fixed issues related to saving and restoring the
settings when entering Bootcamp and quitting it (vehicle panel and
reticles) Fixed issues related to inappropriate display of some
game hints (losing concealment when shooting, returning to the base
circle) Fixed the rare issue related to inappropriate display of
the Skip Tutorial button Battle results were removed from the
Notification Center in the mode Fixed the issue related to display
of the EULA window, when the game client is restarted Updated the
vehicle characteristics in the loading screens of Bootcamp Music in
battle, Garage, and in the final Bootcamp video no longer overlap
Added reward descriptions to the victory screen Fixed issues
related to bot behavior Fixed the issues related to display of map
borders Improvements to Grand Battle The following
changes were made to this battle type: Message about victory
or defeat: added a new message about victory of defeat so that
players know when and why the battle ended. The message displays
separate animations for victory, defeat, and draw. The additional
text provides information why the battle is over. When a battle
ends because the base is captured, the progress bar of base
capturing gets locked right before the message is displayed to show
that the battle outcome cannot be changed. This functionality
globally applies to all Random and Ranked Battles. Updated the
reward tooltips that describe different completion conditions for
the Grand Battle and other types of Random Battles. They were
changed for simplicity of perception. Improved the HUD in the Grand
Battle: transparency of the team list background was decreased to
make information more legible on light backgrounds (sky, water,
etc.) Borders were added in the top panel to make the empty
progress bars more distinctive. Reworked a number of vehicles to HD
quality Vehicles that have been remodeled in HD: M6
T-34-3 Batignolles-Châtillon 155 mle. 58 Batignolles-Châtillon 155
mle. 55 Vickers Medium Mk. I Valentine Vickers Medium Mk. II
Churchill I Valentine AT STB-1 Valentine II Object 416 T-150 KV-4
T-44-122 FV215b Switching to Wwise 2017.1.1 Switched to the
new version, Wwise 2017.1.1, which allows further sound
improvements. Improvements to the Matchmaker Now, the
matchmaker attempts to assemble the teams considering the roles
within the vehicle types: e.g., the Maus is matched against another
Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched
against the AMX 50B, etc. However, in some situations, the
matchmaking by roles will not be mirrored, e.g. in case of Platoons
that comprise vehicles of different roles. Increased the chance of
getting ranked at the top of the list for Platoon players. Equal
chances of getting ranked in the top/middle/bottom of the list for
different vehicle classes (previously, heavy and medium tanks would
end up in single-level battles way too often, while SPGs and TDs
tended to get ±2 and ±1 setups). Increased the chance of getting
matched in a Grand Battle. Changes to vehicles U.K.
The following vehicle was added: Super Conqueror (to
replace the FV215b) Changes to the technical characteristics of the
following vehicles: Caernarvon Changed the name of the
second turret from Centurion Action X* to Centurion 32-pdr Added
OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to
the Centurion 32-pdr. turret Gun parameters are as follows: gun
elevation angle: 18 degrees gun depression angle: -10 degrees
dispersion at 100 m: 0.34 reload time: 6.5 s aiming time: 2.3 s
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 220 mm
shell velocity: 878 m/s Added the APDS Mk. 3 shell for OQF 32-pdr
Gun Mk. II. Shell characteristics are as follows: damage: 280
penetration: 252 mm shell velocity: 1098 m/s Added the HE Mk. 3
shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as
follows: damage: 370 penetration: 47 mm shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of
60 shells for the Centurion Action X* turret Removed OQF 20-pdr Gun
Type B Barrel with the ammo rack capacity of 60 shells for the
Centurion Action X* turret Removed the AP Mk. 1 shell for OQF
20-pdr Gun Type A Barrel Removed the APC Mk. 2 shell for OQF 20-pdr
Gun Type A Barrel Removed the HE Mk. 3 shell for OQF 20-pdr Gun
Type A Barrel Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B
Barrel Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel Changed
load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
Increased dispersion during movement of the FV221 suspension by 12%
Increased dispersion during movement of the FV221A suspension by
14% Increased dispersion on hull traverse of the FV221 suspension
by 12% Increased dispersion on hull traverse of the FV221A
suspension by 14% Increased dispersion on turret traverse of the
OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
Changed the turret traverse speed of the Centurion Mk. II turret
from 30 deg/s to 26 deg/s. Changed the turret traverse speed of the
Centurion 32-pdr turret from 36 deg/s to 30 deg/s. Improved hull
and turret armor. Changed the elevation angle of OQF 17-pdr Gun Mk.
VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
Changed the depression angle of OQF 17-pdr Gun Mk. VII for the
Centurion Mk. II turret from -8 degrees to -10 degrees
Conqueror Changed the name of the first turret from Centurion
Action X** to Conqueror Mk. II Changed the name of the second
turret from Conqueror Mk. II to Conqueror Mk. II ABP Added OQF
32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the
Conqueror Mk. II turret Gun parameters are as follows: gun
elevation angle: 15 degrees gun depression angle: -10 degrees
dispersion at 100 m: 0.33 reload time: 5.9 s aiming time: 2.1 s
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50
shells to the Conqueror Mk. II ABP turret Gun parameters are as
follows: gun elevation angle: 15 degrees gun depression angle: -10
degrees dispersion at 100 m: 0.33 reload time: 5.9 s aiming time:
2.1 s Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 220 mm
shell velocity: 878 m/s Added the APDS Mk. 3 shell for OQF 32-pdr
Gun Mk. II. Shell characteristics are as follows: damage: 280
penetration: 252 mm shell velocity: 1098 m/s Added the HE Mk. 3
shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as
follows: damage: 370 penetration: 47 mm shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of
65 shells for the Centurion Action X** turret Removed OQF 20-pdr
Gun Type B Barrel with the ammo rack capacity of 65 shells for the
Centurion Action X** turret Removed OQF 20-pdr Gun Type A Barrel
with the ammo rack capacity of 65 shells for the Conqueror Mk. II
turret Removed OQF 20-pdr Gun Type B Barrel with the ammo rack
capacity of 65 shells for the Conqueror Mk. II turret Removed the
AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel Removed the APC Mk.
2 shell for OQF 20-pdr Gun Type A Barrel Removed the HE Mk. 3 shell
for OQF 20-pdr Gun Type A Barrel Removed the AP Mk. 1 shell for OQF
20-pdr Gun Type B Barrel Removed the APC Mk. 2 shell for OQF 20-pdr
Gun Type B Barrel Removed the HE Mk. 3 shell for OQF 20-pdr Gun
Type B Barrel Changed load capacity of the Conqueror Mk. I
suspension from 65,004 kg to 65,504 kg Changed the reload time of
120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to
11.3 s Changed the turret traverse speed of the Conqueror Mk. II
turret from 36 deg/s to 30 deg/s. Changed the turret traverse speed
of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
Improved hull and turret armor. Changed the depression angle of 120
mm Gun L1A1 for the Conqueror Mk. II ABP turret from -7 degrees to
-10 degrees FV215b The FV215b was transferred to the special
category Changed the selling prize to 5 gold. Centurion Mk. I
Improved turret armor Centurion Mk. 7/1 Improved turret armor
Challenger Added OQF 32-pdr AT Gun Mk. II with the ammo rack
capacity of 30 shells to the Avenger turret Gun parameters are as
follows: gun elevation angle: 20 degrees gun depression angle: -10
degrees gun traverse angles: -60/60 degrees dispersion at 100 m:
0.35 reload time: 7.8 s aiming time: 2 s Added the APCBC Mk. 3
shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as
follows: damage: 280 penetration: 220 mm shell velocity: 878 m/s
Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 252 mm
shell velocity: 1098 m/s Added the HE Mk. 3 shell for OQF 32-pdr AT
Gun Mk. II. Shell characteristics are as follows: damage: 370
penetration: 47 mm shell velocity: 878 m/s Changed the turret
traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
Changed the turret traverse speed of the Avenger turret from 16
deg/s to 18 deg/s FV4202 Changed the engine power of the
Rolls-Royce Meteor 202B engine from 510 h.p. to 650 h.p. Improved
turret armoring Charioteer Changed the gun depression angle
for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
Changed the gun depression angle for OQF 20-pdr AT Gun Type B
Barrel from -5 deggees to -9 degrees Changed the gun depression
angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
FV4004 Conway Added B.L. 5.5-in. AT Gun with the ammo rack capacity
of 30 shells to the FV4004 Conway turret Gun parameters are as
follows: gun elevation angle: 10 degrees gun depression angle: -10
degrees gun traverse angles -90/90 degrees dispersion at 100 m:
0.38 reload time: 14.4 s aiming time: 2.4 s Added the AP Mk. 1
shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
damage: 600 penetration: 260 mm shell velocity: 850 m/s Added the
HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are
as follows: damage: 770 penetration: 70 mm shell velocity: 850 m/s
Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun Shell
characteristics are as follows: damage: 770 penetration: 200 mm
shell velocity: 850 m/s Changed the turret traverse speed of the
FV4004 Conway turret from 16 deg/s to 18 deg/s Changed the gun
depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret
from -5 degrees to -10 degrees Changed the top speed from 35 km/h
to 40 km/h Changed the reverse speed from 20 km/h to 15 km/h
FV4005 Stage II Added the Rolls-Royce Griffon engine. Engine
parameters are as follows: power: 950 h.p. chance of engine fire:
20% Removed the Rolls-Royce Meteor Mk. IVB engine Decreased
dispersion on turret traverse of the 183 mm L4 gun by 12% Changed
the turret traverse speed from 12 deg/s to 16 deg/s Changed the gun
depression angle from -5 degrees to -10 degrees Changed the gun
traverse angles from -45/45 to -90/90 degrees Increased the ammo
rack capacity from 12 to 20 shells Centurion Action X Improved
turret armor Germany Changes to the technical
characteristics of the following vehicles: Rheinmetall
Panzerwagen Decreased dispersion during movement by 22% Decreased
dispersion on hull traverse by 22% Decreased dispersion on turret
traverse of the 105 mm Kanone gun by 17% Changed reload time from
10 s to 9 s Changed aiming time from 1.9 s to 1.6 s Changed damage
of the Exp. APDS shell for the 105 mm Kanone gun from 360 to 320
Changed damage of the Exp. HE shell for the 105 mm Kanone gun from
440 to 420 Changed damage of the Exp. HEAT shell for the 105 mm
Kanone gun from 360 to 320 Changed the ammo rack capacity from 30
to 35 shells China Changes to the technical
characteristics of the following vehicles: Type 59 Decreased
dispersion during movement by 22% Decreased dispersion on hull
traverse by 22% Changed dispersion on turret traverse by 25%
Changed aiming time from 2.9 s to 2.3 s Changed the ammo rack
capacity from 34 to 50 shells T-34-3 Changed aiming time
from 3.4 s to 2.9 s Changed the gun depression angle on the vehicle
rear from 0 to -4 degrees Increased armor of the hull and turret.
59-Patton Changed penetration of the AP M318 shell from 190 mm to
212 mm WZ-132-1 Changed the ammo rack capacity from 36 to 40 shells
U.S.S.R. Changes to the technical
characteristics of the following vehicles: T-100 LT Changed
reload time from 8.4 s to 7.8 s Changed the ammo rack capacity from
38 to 43 shells U.S.A. New Vehicles:
T71 CMCD (Tier VII light tank, added to the U.S. Tech Tree between
the T37 and M41 Bulldog) T71 was renamed to T71 DA M48A5 Patton
(new model instead of the M48A1 Patton) Changes to the technical
characteristics of the following vehicles: XM551 Sheridan
Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun
from 360 to 390 Changed damage of the Exp. HE shell for 105 mm
Lightweight Gun from 440 to 480 Changed damage of the Exp. HEAT
shell for 105 mm Lightweight Gun from 360 to 390 Changed the ammo
rack capacity for 105 mm Lightweight Gun from 37 to 42 M41
Walker Bulldog Removed 76 mm Gun T91E5 with the ammo rack capacity
of 60 shells for the M41 turret Removed 76 mm Gun T91E5 with the
ammo rack capacity of 72 shells for the M41A1 turret Removed the
HVAP-DS-T M331A2 shell for 76 mm Gun T91E5 Removed the HE M352
shell for 76 mm Gun T91E5 Removed the HEAT-T M496 shell for 76 mm
Gun T91E5 France Changes to the technical
characteristics of the following vehicles: Bat.-Châtillon
155 55 Changed the weight from 46.33 to 33.99 t Changed load
capacity of the Batignolles-Châtillon 155 mle. 55 suspension from
47.000 kg to 35.000 kg Changed load capacity of the
Batignolles-Châtillon 155 mle. 56 suspension from 50.000 kg to
38.000 kg Changed the engine power of the SOFAM 12 GS/A engine from
810 h.p. to 630 h.p. Changed the engine power of the SOFAM 12 GS
engine from 770 h.p. to 600 h.p. Decreased armor of the hull and
turret Bat.-Châtillon 155 58 Decreased the hull and turret armoring
AMX 13 105 Changed damage of the OCC-105 D. 1504 shell for
the 105 mm D. 1504 gun from 360 to 390 Changed damage of the
OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 440 to
480 Changed damage of the OFL-105 D. 1504 shell for the 105 mm D.
1504 gun from 360 to 390 Changed the ammo rack capacity from 30 to
33 shells Japan Changes to the technical
characteristics of the following vehicles: STB-1 improved
turret armor
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11287206
Link on message: #11287206
Saffr0n: If you are experiencing lag or rubberbanding please post a
screenshot of a completed PingPlotter or WinMTR report. Info on how
to do this can be found here: https://na.wargaming...kb/articles/790
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11287135
Link on message: #11287135
Saffr0n: Hi all, I'm monitoring the server drop as well as the reconnection
issue that a lot of you are experiencing. I've escalated it up to
our server side engineers.
Subject: Update 0.9.20.1 Bugs, Issues & Feedback
Link on message: #11287076
Link on message: #11287076
Saffr0n: Good morning Tankers! We are proud to announce the release of
the 0.9.20.1 update. Head on over to the World of Tanks portal
for more information on this update, here. You can access the download
link below: Link Please let us know of any bugs, issues or
any feedback about the latest update. If you are using mods,
especially ones that perform automatic game functions like
equipment swapping, they may be outdated and incompatible with the
latest client version. Contact the mod developer for an
update. Update [08:23 PST]: If you are
experiencing lag or rubberbanding please post a screenshot of a
completed PingPlotter or WinMTR report. Info on how to do this can
be found here: https://na.wargaming...kb/articles/790
Subject: New ANZ Server and APAC Transfers
Link on message: #11286272
ket101, on Oct 17 2017 - 16:32, said: I'm certainly concerned about no merging. There's tanks on
the ASIA server account that I do not have on the NA account (the
Edelweiss and Nameless among them). Having them deleted by
the NA account transferring over would be rather upsetting,
especially since I paid real money for them. Not to mention
the gold, credits and free XP, and the equipment.
Nightrider5521, on Oct 17 2017 - 16:03, said: Are you for real? So wargaming is gonna just toatally do a
180 and now say no merge will occur? I was prepping my account for
ages ready for a merge, im so pissed about this 
Link on message: #11286272
ket101, on Oct 17 2017 - 16:32, said: I'm certainly concerned about no merging. There's tanks on
the ASIA server account that I do not have on the NA account (the
Edelweiss and Nameless among them). Having them deleted by
the NA account transferring over would be rather upsetting,
especially since I paid real money for them. Not to mention
the gold, credits and free XP, and the equipment.CabbageMechanic: They wouldn't be deleted, your NA account will be brought
over as a separate entity leaving your current APAC account intact.
Nightrider5521, on Oct 17 2017 - 16:03, said: Are you for real? So wargaming is gonna just toatally do a
180 and now say no merge will occur? I was prepping my account for
ages ready for a merge, im so pissed about this CabbageMechanic: I am sorry to hear that, I will pass yours and other
feedback I received about the change to the process on to the team.
Subject: CabbageMechanic's Pick of the Week #1
Link on message: #11286260
Link on message: #11286260
CabbageMechanic: Hey Tankers,
Welcome to my Pick of the Week, where I feature something from the Community that I find remarkable.
This week:
Gleader's video showcasing the Sandbox maps on Max and Min settings side by side:
A lot of content makers focused on how incredible the new visuals look and that's great, but I appreciate that Gleader took the time to show what the new maps look like on the lowest settings. Well done!
Honorable mention to Bavor's test of different settings with different graphics cards!
Welcome to my Pick of the Week, where I feature something from the Community that I find remarkable.
This week:
Gleader's video showcasing the Sandbox maps on Max and Min settings side by side:
A lot of content makers focused on how incredible the new visuals look and that's great, but I appreciate that Gleader took the time to show what the new maps look like on the lowest settings. Well done!
Honorable mention to Bavor's test of different settings with different graphics cards!
Subject: New ANZ Server and APAC Transfers
Link on message: #11285908
Cornish_Pirate, on Oct 17 2017 - 12:05, said: any news on Eu transfer?
price300395, on Oct 17 2017 - 12:11, said: Wait, but how about the first announcement? it said our
account will be merge?
wrwsadv, on Oct 17 2017 - 12:46, said: Isn't it also against the rules to have multiple accounts on
one server? Plus, it'll be a huge hassle trying to tell all the
guys I talked to about a clan that my IGN is different and my 14k
battles on my Asia account+the T25 Pilot and T-34-85M I spent
valuable time grinding for are basically wasted.
Gothraul, on Oct 16 2017 - 17:59, said: Is this for only a short time or will be it an option on down the
road for those who didn't transfer right away or those waiting to
transfer later should they physically move from the states to
Australia or New Zealand?
TinDingo, on Oct 17 2017 - 13:18, said: Question for Wargaming... I have created an account on the SEA
Server with the same In_Game_Name used on the NA Server - in order
to claim it before anyone else. How to I delete the SEA account so
that the In_Game_Name becomes available to be used by the
Transfer - I want to keep the In_Game_Name I am already using on
the NA Server. I do not care about the Email_Adress.
Link on message: #11285908
Cornish_Pirate, on Oct 17 2017 - 12:05, said: any news on Eu transfer?CabbageMechanic: We are still working on the EU transfer, but as promised we
are doing the APAC transfer first. It took a little longer than we
had hoped, but once we confirmed the Australian server, we had to
ensure we delivered on our first promise to ANZ players to offer
them to a lower latency solution. We will keep on the job for the
folks who wish to transfer to EU and have more info at a later
date.
price300395, on Oct 17 2017 - 12:11, said: Wait, but how about the first announcement? it said our
account will be merge?CabbageMechanic: The previous information is outdated as a different process
is being implemented, no merge will occur.
wrwsadv, on Oct 17 2017 - 12:46, said: Isn't it also against the rules to have multiple accounts on
one server? Plus, it'll be a huge hassle trying to tell all the
guys I talked to about a clan that my IGN is different and my 14k
battles on my Asia account+the T25 Pilot and T-34-85M I spent
valuable time grinding for are basically wasted. CabbageMechanic: It should only be an issue if someone is using the alt
account to circumvent a ban on the main. Those tanks will
remain on the account they were earned on.
Gothraul, on Oct 16 2017 - 17:59, said: Is this for only a short time or will be it an option on down the
road for those who didn't transfer right away or those waiting to
transfer later should they physically move from the states to
Australia or New Zealand?CabbageMechanic: This is the window, other opportunities may come up in the future
but we are concerned with this one currently.
TinDingo, on Oct 17 2017 - 13:18, said: Question for Wargaming... I have created an account on the SEA
Server with the same In_Game_Name used on the NA Server - in order
to claim it before anyone else. How to I delete the SEA account so
that the In_Game_Name becomes available to be used by the
Transfer - I want to keep the In_Game_Name I am already using on
the NA Server. I do not care about the Email_Adress.CabbageMechanic: Your nickname/account on the APAC server would be the domain
of APAC Support, so you will need to contact them and
explain the situation.
Subject: New ANZ Server and APAC Transfers
Link on message: #11285671
Link on message: #11285671
CabbageMechanic: Hey guys, just got some of your questions answered directly:
Q: If I already have an Asia account, will it be replaced by my NA account coming over?
A: No - you will have to pick a new e-mail to use for your incoming account, but it will be a brand new copy of your current NA account. (No merge will occur)
Q: If the ANZ Server is just a Shard, why can't I stay on NA server?
A: Because the server architecture is tied to the APAC Server, if you want to play on the ANZ Shard you must be on the APAC Server.
Q: Will my World of Warplanes Account be affected?
A: No, your Wargaming NA account will still exist and be free to log in to World of Warplanes on the NA Server.
Q: If I already have an Asia account, will it be replaced by my NA account coming over?
A: No - you will have to pick a new e-mail to use for your incoming account, but it will be a brand new copy of your current NA account. (No merge will occur)
Q: If the ANZ Server is just a Shard, why can't I stay on NA server?
A: Because the server architecture is tied to the APAC Server, if you want to play on the ANZ Shard you must be on the APAC Server.
Q: Will my World of Warplanes Account be affected?
A: No, your Wargaming NA account will still exist and be free to log in to World of Warplanes on the NA Server.
Subject: New ANZ Server and APAC Transfers
Link on message: #11285442
Link on message: #11285442
The_Chieftain: Launch event in Sydney. If you have comments about this, positive
or negative, and want to direct it to the Aussie staff (They
actually are Aussies, I've met them), show up on 1
Nov. https://worldoftanks...u-server-nov-1/
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