Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Frontline Maps: Desert and Winter Terrain
Link on message: #12022581
Akantha, on Feb 25 2019 - 08:45, said: would be nice to see 3 maps for Frontline. actually
quite surprised that there were hardly any changes to
Frontline in the year off from the game mode. you would think
WG could have thrown some money at a dev team to build a couple
maps that would have added some flavor to it.
Link on message: #12022581
Akantha, on Feb 25 2019 - 08:45, said: would be nice to see 3 maps for Frontline. actually
quite surprised that there were hardly any changes to
Frontline in the year off from the game mode. you would think
WG could have thrown some money at a dev team to build a couple
maps that would have added some flavor to it.DomoSapien: To my knowledge, development efforts around Frontline
primarily went into optimization efforts (performance on
mid-to-low-end machines in FL this year is averaging substantially
higher than during beta) and designing the new reward structure. On
the engine/performance side, Normandie was actually rebuilt from
the ground up, with the goal of optimizing performance. Will
there be new maps added to Frontline? Heck yes. Will they be
hitting the servers this year? Probably not.
Subject: Noob Beach is closed. Too toxic.
Link on message: #12022564
TinManSmith, on Feb 24 2019 - 21:02, said: The beach on Overlord is tactically useless in that one must attack
uphill through a funnel making it easier to repel such an
attack. The most important area to win is the middle and
western, or inland, side of the map. Aaaaand GO!
Link on message: #12022564
TinManSmith, on Feb 24 2019 - 21:02, said: The beach on Overlord is tactically useless in that one must attack
uphill through a funnel making it easier to repel such an
attack. The most important area to win is the middle and
western, or inland, side of the map. Aaaaand GO!CabbageMechanic: That's what I keep telling Domosapien, but he keeps going
beach on Overlord


Subject: 2v2: Sunday Mastery Bracket
Link on message: #12022563
Link on message: #12022563
Jambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
Subject: 2v2: Sunday Mastery Bracket
Link on message: #12022563
Link on message: #12022563
BigDaddyLaxative:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
Subject: 2v2: Sunday Mastery Bracket
Link on message: #12022563
Link on message: #12022563
Hambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/3 at 18:00 PST | 19:00 CT | 20:00 EST
Tournament Start: 3/3 at 18:00 PST | 20:00 CT | 21:00 EST
RULES 2/20 Format 2v2 Tier X 6 teams per group Cap time is 60
seconds Round Robin - 1 battle each Battles will last 8 minutes
max. There will be 5 minute staging/round breaks
PRIZING:
Subject: 3/2 - Saturday Supply Raid
Link on message: #12022560
Link on message: #12022560
Jambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
Subject: 3/2 - Saturday Supply Raid
Link on message: #12022560
Link on message: #12022560
BigDaddyLaxative:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
Subject: 3/2 - Saturday Supply Raid
Link on message: #12022560
Link on message: #12022560
Hambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/2 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 3/18 Format 3v3 Tier 6 8 teams per group Cap time is 45
seconds Encounter on Seigfried Line Round Robin - 1 battle each
Battles will last 8 minutes max. There will be 5
minute staging/round breaks Prizing:
Subject: 3/2 - 1v1: Saturday Morning Tank Toons
Link on message: #12022547
Link on message: #12022547
Jambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
Subject: 3/2 - 1v1: Saturday Morning Tank Toons
Link on message: #12022547
Link on message: #12022547
BigDaddyLaxative:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
Subject: 3/2 - 1v1: Saturday Morning Tank Toons
Link on message: #12022547
Link on message: #12022547
Hambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/2 at 07:00 PST | 09:00 CT | 10:00 EST
Tournament Start: 3/2 at 08:00 PST | 10:00 CT | 11:00 EST
RULES 1/9 Format 1v1 Tier 9 6 teams per group Cap time is 45
seconds Encounter on Lakeville Round Robin - 1 battle each Battles
will last 8 minutes max. There will be 5
minute staging/round breaks PRIZING: 
Subject: 3/1 - 2v2: Friday Night Fights!
Link on message: #12022528
Link on message: #12022528
Jambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:
2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:

Subject: 3/1 - 2v2: Friday Night Fights!
Link on message: #12022528
Link on message: #12022528
BigDaddyLaxative:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:
2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:

Subject: 3/1 - 2v2: Friday Night Fights!
Link on message: #12022528
Link on message: #12022528
Hambijon:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:
2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:
SCHEDULE
Registration Start: 2/22 at 17:00 PST | 19:00 CT | 20:00 EST
Registration End: 3/1 at 15:00 PST | 17:00 CT | 18:00 EST
Tournament Start: 3/1 at 16:00 PST | 18:00 CT | 19:00 EST
RULES:2/16 Format 2v2 Tier 8 6 teams per group Cap time is 45 seconds Standard on Murovanka Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks PRIZING:

Subject: Can Never Go Wrong with a Meme Tank XD
Link on message: #12022492
Link on message: #12022492
KRZYBooP: Keep Rocking it!
Subject: Earn Boosters and other Goodies in the Scavenger Hunt!
Link on message: #12022489
Wanderjar, on Feb 25 2019 - 07:20, said: Guido's code is bad. its a letter short.
MS57TRF
from Guido1212
@DomoSapien Help please
Link on message: #12022489
Wanderjar, on Feb 25 2019 - 07:20, said: Guido's code is bad. its a letter short.MS57TRF
from Guido1212
@DomoSapien Help please
DomoSapien: Hi folks, I have been in contact with Guido since this
morning, and am investigating the code with our event
guys.
Unfortunately it appears to be a bit more complex than a missing digit, as I've tried adding every possible letter or number with no luck. Will be posting an update just as soon as I have more info!
Unfortunately it appears to be a bit more complex than a missing digit, as I've tried adding every possible letter or number with no luck. Will be posting an update just as soon as I have more info!
Subject: January & February Scavenger Hunt info/clarification
Link on message: #12022487
Wanderjar, on Feb 25 2019 - 07:20, said: Guido's code is bad. its a letter short.
MS57TRF
from Guido1212
@DomoSapien Help please
Link on message: #12022487
Wanderjar, on Feb 25 2019 - 07:20, said: Guido's code is bad. its a letter short.MS57TRF
from Guido1212
@DomoSapien Help please
DomoSapien: Hi folks, I have been in contact with Guido since this
morning, and am investigating the code with our event
guys.
Unfortunately it appears to be a bit more complex than a missing digit, as I've tried adding every possible letter or number with no luck. Will be posting an update just as soon as I have more info!
Unfortunately it appears to be a bit more complex than a missing digit, as I've tried adding every possible letter or number with no luck. Will be posting an update just as soon as I have more info!
Subject: [Concurso] Tanqueiro Artista #4
Link on message: #12022276
TA1S, on Feb 22 2019 - 17:34, said: Olá, há algum prêmio para participar?
Link on message: #12022276
TA1S, on Feb 22 2019 - 17:34, said: Olá, há algum prêmio para participar?MA77: Todos que participam mas não ganham a premiação
principal recebem um prêmio de participação. 
Subject: Earn Boosters and other Goodies in the Scavenger Hunt!
Link on message: #12020735
Link on message: #12020735
DomoSapien: Hey folks, just a heads up: tomorrow's code (Feb 24th) will be
dropped by Cody Menz at 6PM CST https://www.twitch.tv/cody_menz https://wotguru.com/ https://www.youtube.com/codymenz
Subject: January & February Scavenger Hunt info/clarification
Link on message: #12020732
Link on message: #12020732
DomoSapien: Hey folks, just a heads up: tomorrow's code (Feb 24th) will be
dropped by Cody Menz at 6PM CST https://www.twitch.tv/cody_menz https://wotguru.com/
https://www.youtube.com/codymenz
Subject: The EBR in Maryland
Link on message: #12020540
Link on message: #12020540
The_Chieftain:
Over the last two articles, we’ve been
following the trials and trubilations of the prototype EBR as it
was being tested by Armored Board, to see if it made a good
substitute for a light tank. Armored Board, as a recap, said
‘no, but as armored cars go, it’s really not bad at all’.Once
Armored Board were done with it, they put it on a train and shipped
it to Aberdeen, Maryland, for the Ordnance chaps to have a look at.
Once they replaced the two damaged intermediate wheels which came
as shipped from Fort Knox, they conducted an ‘accelerated’ program
of testing, from 13 June 1951 to 3 July 1951. It may be interesting
to consider the French expectations if they shipped spares of those
with the vehicle.Being Ordnance, they kept with the methodical
natures with which they were familiar, and they started off their
report with “Description of Material” (Not “Materiel?”
. Interestingly, they kept the same
nomenclature as Fort Knox: “French Armored Car.”
The French Armored Car (Panhard) was
designed to embody a large radius of action, high mobility,
maneuverability, adaptability to both road and cross country
terrain, and sufficient armor to withstand small arms fire. The
Armored Car crew consists of four men: A car commander, a gunner,
and one forward and one rearward driver, both of the latter being
located in the hull. The vehicle has eight driving wheels, the
front and rear wheels being rubber tired, the four intermediate
wheels being of tractor type. The end wheels are the main driving
wheels for normal road operations. These wheels are equipped with
Michelin Metallic Tires (Size F25), which have bullet proof tubes
inflated with nitrogen. During cross country operation the
intermediate wheels are lowered, thus assisting in driving the
vehicle. These wheels are made of metal and equipped with two inch
cleats for traction. The four end wheels are suspended by coil
springs and hydraulic shock absorbers. The intermediate wheels are
raised and lowered hydraulically and incorporate a pneumatic
cushion for protection against shock. Steering is accomplished
through a rack and pinion and is assisted hydraulically. During
road operation the two front wheels (with respect to direction of
motion) are the steering wheels and the rear wheels are
automatically locked. During cross-country operation when the
intermediate hweels are lowered, all four wheels are utilized in
steering when traveling either forward or rearward. The vehicle is
powered with a 12 cylinder air cooled, pancake type engine, coupled
to two four speed transmissions in tandem. The first transmission
coupled directly to the engine is considered the cross country gear
box, the second being considered the highway gear box. The cross
country gear box can be locked into a 1:1 gear ratio for straight
through drive to the second gear box. Operation of the vehicle
disclosed, however, that better results could be obtained by a
combined use of both gear boxes regardless of operating conditions,
this giving 16 speeds forward and 16 speeds in reverse. The vehicle
is also equipped with a central locking differential and reversing
gear, jamming torque divider and side gear cases at each axle. The
turret is equipped with a 75mm gun and a coaxial 7.5mm machine gun.
It also mounts a 7.5mm machine gun on a pedestal mount. A 7.5mm
machine gun is mounted on the front and rear of the hull. Two
optional turrets are available for the vehicle, one with a 105mm
howitzer, the other with four 20mm anti-aircraft guns. Vision and
sighting devices consist of one periscope for observation and one
gunner’s telescope. Seven periscopes are provided for the car
commander and each driver has one periscope for observation. The
vehicle’s armor plate thickness is as follows: Hull Front and rear
40mm Sides 16mm Roof 10mm Floor 20mm Turret Front 40mm Sides 25mm
Roof 20mm
And so it started the battery of
tests, once photographs were taken and the thing weighed. It
crossed a 57” gap, with all eight wheels in use. The vertical wall
scaled was 19”, but it stated “The French representatives did not
encourage climbing a higher wall and were convinced (in their own
minds) that 19” represented the maximum climbing effort of the
vehicle”. A slight dig at the French reps there, methinks.Trench
crossing didn’t go so well.When negotiating the trench course in
the Munson Test Area the two front wheel, constant velocity joint
housings failed. The dimensions of the trench course are 25’6”
across the top and 59” in depth. The sides slop at an angle of 25
degrees with approximately a 3’ radius at the bottom. It was
necessary to lift the Armored Car out of the trench by crane and
transport it to the shops for repairs. A study of the failed
housings revealed that the left housing had cracked in an old break
which had been welded. Distortion of both failed housings, however,
indicated too light a construction. Information received from the
French representatives was that the housings are to be redesigned
with external ribs for strength. New housings were received from
France and installed on the vehicle, they were of the same
design.The Frame Twister and Washboard courses did only slightly
better.Frame Twister: When negotiating this course, operations were
carried on with the intermediate wheels in their lowered position
with drive on all 8 wheels. Under this condition, the intermediate
wheels are hydraulically suspended against shock. When raised they
are not. The vehicle satisfactorily crossed the frame twister
course, however, when the intermediate wheels rode the crown of the
waves, opposite end wheels were off the ground and the vehicle
rocked from left to right as it moved forward. The course could not
have been traversed with the wheels up, since the wheels would have
struck the course and caused damage to their suspension which is
not filled with oil when retracted, thus possessing no shock
absorbing qualities.Washboard: Operation over the 6” high washboard
course was attempted with the intermediate wheels raised. In this
position, the intermediate wheels, having only 5 ¾” ground
clearance, struck the course. The wheels were lowered to complete
the run on the course and the vehicle ride was found to be fair.
Inasmuch as the gun is not stabilized, the amount of pitch
developed while traversing this course indicated that firing under
these conditions would be impracticable for any degree of
accuracy.The side slope test at 30 degrees was successfully passed,
then onto the Perryman Cross Country Course.Limited operations were
conducted on the Perryman Tank Cross Country Course. The vehicle
displayed good mobility for a wheeled vehicle. Here again the
softness of the suspension was in evidence. Operations were
conducted with the intermediate wheels lowered, all wheels driving.
When negotiating water holes on the course, a considerable amount
of water splashed into the driver’s compartment when the driver’s
hatch was open. [There would seem to be a simple fix for this
– Chieftain] All operations were conducted with the driver’s
hatch open, to obtain the maximum of visibility and ventilation for
the driver [Ah]. The built up sections at the top of each
right and left side fender, to house the coil spring suspension,
limited the field of view of the driver to almost straight ahead.
This was a handicap, for the driver had to continuously stretch to
pick out obstacles normally obstructed by the fenders.Next, they
dragged out an M24 for some comparison tests.Churchville Hill
Courses: Satisfactory operations on the hull courses were conducted
except for trial run on a 30% eroded grade used for special testing
of wheeled and tracked vehicles. On this slope, the Armored Car had
considerable difficulty whereas a Light Tank M24 had no difficulty
at all. When negotiating this course, it was observed that the
intermediate metal wheels with cleats contributed much to the final
success of the vehicle in negotiating the slope. It was also
observed that control of steering was poor, as the vehicle pivoted
on the intermediate wheels. The vehicle had a tendency to slide off
its course of travel and follow the ruts, whereas the M24 tank
displayed no side slip. After operations, it was observed that the
intermediate metal wheels contained several cracks.
The report also observes the
difficulty in steering mentioned before caused by the reduced
weight on the end wheels when the center wheels are taking the
load, meaning less force is applied to changing direction. The 20%
mud slope test also showed that the M24 posessed “much greater
mobility” than the Armored Car, but the Panhard did eventually make
it to the top, after considerable wheel slip. On the road, the car
got up to 60mph, and on the test bench, the engine managed 187.5hp
at 3,800rpm.Then came the fun bit.Turret and Fire Control Tests.The
Panhard Armored Car is fitted with an oscillating type turret in
which the gun is stationary or fixed with respect to the turret.
Gun elevation or depression is obtained by oscillating the complete
turret. The turret mounts as a primary weapon the 75mm Puteaux APX
cannon which fires all rounds standard to the 75mm gun M3 or M6
(Medium Tank M4, Light tank M24). Coaxially mounted with the main
gun is a 7.5mm machine gun. In addition to the turret fire power,
7.5mm machine guns are located in the fore and after drivers’
compartments, and fired by these crew members. A direct sighting
telescope of 4.5 magnification is the primary fire control (Final
telescope design is to be a 6 power scope with a fixed reticle).
The telescope incorporates a central sighting system with
ammunition graduations for the APC (2030ft/sec) round and the 7.5mm
Machine Gun. Rotation of a range input knob by the gunner indexes a
movable firing reticle opposite the appropriate range graduation.
Range date is obtained by visual estimation. Secondary fire control
or provisions for indirect fire are not supplied. Manual and power
traversing and elevation systems are provided for stationary and
moving target laying.Accuracy was as follows:A gun camera installed
on the 75mm was used to obtain power tracking performance of the
traversing and elevating mechanisms.[…] While on the 15 degree side
slope, it was observed that the power traversing system would not
hold the gun uphill with the traverse controller in the neutral
position […] tracking performance was generally acceptable but not
superior to US systems. On the side slope, tracking ‘up hill’ was
not smooth. Maximum rate of traverse, just over four
revolutions per minute. “A free play of approximately 7 degrees
exists in the azimuth tracking controller which is disturbing to
the gunner”. Maximum elevation, 10 degrees, maximum depression, 12.
Yes, the gun depressed more than it elevated.Maintenance was
considered to be ‘very little required’, but a coil spring on a
corner wheel did need replacement.Anyway, overall conclusions was
that the general design and performance of the vehicle was good,
but the off-road mobility did not compare to a light tank. Pretty
similar to what Ft Knox concluded.Specifically.The tractor type,
intermediate wheels, greatly improve mobility during cross-country
operation. They are, however, too light in construction and are
thus easily damaged when operating over rocky terrain or surfaced
roads. Softness of the suspension provides for a comfortable ride.
Inasmuch as some of the coil springs had to be replaced prior to
this test, indications are that the springs are too weak for
continuous off-road operation [The vehicle arrived with a
notable lean to the right] Driver compartments are too compact. The
gear shift levers located almost under each leg of the driver are
inaccessible. Also, because of the location of these levers to
either side of the drive, continuous hand changing from steering
wheel to shift lever, for both left and right hand is necessary
during a shifting operation. Open drive shafts in the driver
compartments are located too close to drivers’ legs for safety or
comfort. The low seating position of the driver combined with the
high fenders with built-up sections for the suspension coil
springs, limits the driver’s field of view even with the hatch
open, to straight ahead. The small round seats furnished for the
crew members in the turret are too small to stand on safely when
riding with the hatch open. Likewise, hatch openings should be
padded for crew protection. The low height of the pancake type 12
cylinder engine, which allows it to be mounted under the floor of
the turret basket is a noteworthy feature. The provision of forward
and reverse drive with equal speed ranges and steering control is
an outstanding feature of the vehicle’s design. Except for spark
plug and generator deficiencies, performance of the Panhard engine
was found to be satisfactory as tested on a laboratory test stand.
The bullet-proof tire tube design is considered in general to be
satisfactory; however, for use on military vehicles not having
tractor type wheels as aids to give added traction for cross
country or sand operation, these tires are deficient, in that they
cannot be deflated for increased floatation. The dispersion
accuracy of the 75mm Gun using the APC M61A1 round is considered
satisfactory The variation in center of impact experienced at 2,000
yards is not directly related to telescope reticle super-elevation
design.[It doesn’t say what it is related to…] Gun “throw off” in
both elevation and azimuth is considered to be excessive. Retention
of boresight was good. Elevation handwheel effort is excessive
Firing shock was not disturbing to crew or turret components. Space
requirements provided for gun crew members is limited.
So, overall, Aberdeen concluded,
rather a lot like Knox, that there were some interesting
engineering features, that the fightability of the vehicle was a
bit limited (but making it bigger/more fightable may reduce the
things that the vehicle gets right), but what was the point of it
when you were a country which had light tanks?Looking at it from
the benefit of almost seven decades later, it's interesting to
consider that this is an armored car produced only six years after
WW2, and much of its fundamental design actually pre-dates WW2.
Considering the time, it's a heck of a design.
Over the last two articles, we’ve been
following the trials and trubilations of the prototype EBR as it
was being tested by Armored Board, to see if it made a good
substitute for a light tank. Armored Board, as a recap, said
‘no, but as armored cars go, it’s really not bad at all’.Once
Armored Board were done with it, they put it on a train and shipped
it to Aberdeen, Maryland, for the Ordnance chaps to have a look at.
Once they replaced the two damaged intermediate wheels which came
as shipped from Fort Knox, they conducted an ‘accelerated’ program
of testing, from 13 June 1951 to 3 July 1951. It may be interesting
to consider the French expectations if they shipped spares of those
with the vehicle.Being Ordnance, they kept with the methodical
natures with which they were familiar, and they started off their
report with “Description of Material” (Not “Materiel?”
The French Armored Car (Panhard) was
designed to embody a large radius of action, high mobility,
maneuverability, adaptability to both road and cross country
terrain, and sufficient armor to withstand small arms fire. The
Armored Car crew consists of four men: A car commander, a gunner,
and one forward and one rearward driver, both of the latter being
located in the hull. The vehicle has eight driving wheels, the
front and rear wheels being rubber tired, the four intermediate
wheels being of tractor type. The end wheels are the main driving
wheels for normal road operations. These wheels are equipped with
Michelin Metallic Tires (Size F25), which have bullet proof tubes
inflated with nitrogen. During cross country operation the
intermediate wheels are lowered, thus assisting in driving the
vehicle. These wheels are made of metal and equipped with two inch
cleats for traction. The four end wheels are suspended by coil
springs and hydraulic shock absorbers. The intermediate wheels are
raised and lowered hydraulically and incorporate a pneumatic
cushion for protection against shock. Steering is accomplished
through a rack and pinion and is assisted hydraulically. During
road operation the two front wheels (with respect to direction of
motion) are the steering wheels and the rear wheels are
automatically locked. During cross-country operation when the
intermediate hweels are lowered, all four wheels are utilized in
steering when traveling either forward or rearward. The vehicle is
powered with a 12 cylinder air cooled, pancake type engine, coupled
to two four speed transmissions in tandem. The first transmission
coupled directly to the engine is considered the cross country gear
box, the second being considered the highway gear box. The cross
country gear box can be locked into a 1:1 gear ratio for straight
through drive to the second gear box. Operation of the vehicle
disclosed, however, that better results could be obtained by a
combined use of both gear boxes regardless of operating conditions,
this giving 16 speeds forward and 16 speeds in reverse. The vehicle
is also equipped with a central locking differential and reversing
gear, jamming torque divider and side gear cases at each axle. The
turret is equipped with a 75mm gun and a coaxial 7.5mm machine gun.
It also mounts a 7.5mm machine gun on a pedestal mount. A 7.5mm
machine gun is mounted on the front and rear of the hull. Two
optional turrets are available for the vehicle, one with a 105mm
howitzer, the other with four 20mm anti-aircraft guns. Vision and
sighting devices consist of one periscope for observation and one
gunner’s telescope. Seven periscopes are provided for the car
commander and each driver has one periscope for observation. The
vehicle’s armor plate thickness is as follows: Hull Front and rear
40mm Sides 16mm Roof 10mm Floor 20mm Turret Front 40mm Sides 25mm
Roof 20mm
And so it started the battery of
tests, once photographs were taken and the thing weighed. It
crossed a 57” gap, with all eight wheels in use. The vertical wall
scaled was 19”, but it stated “The French representatives did not
encourage climbing a higher wall and were convinced (in their own
minds) that 19” represented the maximum climbing effort of the
vehicle”. A slight dig at the French reps there, methinks.Trench
crossing didn’t go so well.When negotiating the trench course in
the Munson Test Area the two front wheel, constant velocity joint
housings failed. The dimensions of the trench course are 25’6”
across the top and 59” in depth. The sides slop at an angle of 25
degrees with approximately a 3’ radius at the bottom. It was
necessary to lift the Armored Car out of the trench by crane and
transport it to the shops for repairs. A study of the failed
housings revealed that the left housing had cracked in an old break
which had been welded. Distortion of both failed housings, however,
indicated too light a construction. Information received from the
French representatives was that the housings are to be redesigned
with external ribs for strength. New housings were received from
France and installed on the vehicle, they were of the same
design.The Frame Twister and Washboard courses did only slightly
better.Frame Twister: When negotiating this course, operations were
carried on with the intermediate wheels in their lowered position
with drive on all 8 wheels. Under this condition, the intermediate
wheels are hydraulically suspended against shock. When raised they
are not. The vehicle satisfactorily crossed the frame twister
course, however, when the intermediate wheels rode the crown of the
waves, opposite end wheels were off the ground and the vehicle
rocked from left to right as it moved forward. The course could not
have been traversed with the wheels up, since the wheels would have
struck the course and caused damage to their suspension which is
not filled with oil when retracted, thus possessing no shock
absorbing qualities.Washboard: Operation over the 6” high washboard
course was attempted with the intermediate wheels raised. In this
position, the intermediate wheels, having only 5 ¾” ground
clearance, struck the course. The wheels were lowered to complete
the run on the course and the vehicle ride was found to be fair.
Inasmuch as the gun is not stabilized, the amount of pitch
developed while traversing this course indicated that firing under
these conditions would be impracticable for any degree of
accuracy.The side slope test at 30 degrees was successfully passed,
then onto the Perryman Cross Country Course.Limited operations were
conducted on the Perryman Tank Cross Country Course. The vehicle
displayed good mobility for a wheeled vehicle. Here again the
softness of the suspension was in evidence. Operations were
conducted with the intermediate wheels lowered, all wheels driving.
When negotiating water holes on the course, a considerable amount
of water splashed into the driver’s compartment when the driver’s
hatch was open. [There would seem to be a simple fix for this
– Chieftain] All operations were conducted with the driver’s
hatch open, to obtain the maximum of visibility and ventilation for
the driver [Ah]. The built up sections at the top of each
right and left side fender, to house the coil spring suspension,
limited the field of view of the driver to almost straight ahead.
This was a handicap, for the driver had to continuously stretch to
pick out obstacles normally obstructed by the fenders.Next, they
dragged out an M24 for some comparison tests.Churchville Hill
Courses: Satisfactory operations on the hull courses were conducted
except for trial run on a 30% eroded grade used for special testing
of wheeled and tracked vehicles. On this slope, the Armored Car had
considerable difficulty whereas a Light Tank M24 had no difficulty
at all. When negotiating this course, it was observed that the
intermediate metal wheels with cleats contributed much to the final
success of the vehicle in negotiating the slope. It was also
observed that control of steering was poor, as the vehicle pivoted
on the intermediate wheels. The vehicle had a tendency to slide off
its course of travel and follow the ruts, whereas the M24 tank
displayed no side slip. After operations, it was observed that the
intermediate metal wheels contained several cracks.
The report also observes the
difficulty in steering mentioned before caused by the reduced
weight on the end wheels when the center wheels are taking the
load, meaning less force is applied to changing direction. The 20%
mud slope test also showed that the M24 posessed “much greater
mobility” than the Armored Car, but the Panhard did eventually make
it to the top, after considerable wheel slip. On the road, the car
got up to 60mph, and on the test bench, the engine managed 187.5hp
at 3,800rpm.Then came the fun bit.Turret and Fire Control Tests.The
Panhard Armored Car is fitted with an oscillating type turret in
which the gun is stationary or fixed with respect to the turret.
Gun elevation or depression is obtained by oscillating the complete
turret. The turret mounts as a primary weapon the 75mm Puteaux APX
cannon which fires all rounds standard to the 75mm gun M3 or M6
(Medium Tank M4, Light tank M24). Coaxially mounted with the main
gun is a 7.5mm machine gun. In addition to the turret fire power,
7.5mm machine guns are located in the fore and after drivers’
compartments, and fired by these crew members. A direct sighting
telescope of 4.5 magnification is the primary fire control (Final
telescope design is to be a 6 power scope with a fixed reticle).
The telescope incorporates a central sighting system with
ammunition graduations for the APC (2030ft/sec) round and the 7.5mm
Machine Gun. Rotation of a range input knob by the gunner indexes a
movable firing reticle opposite the appropriate range graduation.
Range date is obtained by visual estimation. Secondary fire control
or provisions for indirect fire are not supplied. Manual and power
traversing and elevation systems are provided for stationary and
moving target laying.Accuracy was as follows:A gun camera installed
on the 75mm was used to obtain power tracking performance of the
traversing and elevating mechanisms.[…] While on the 15 degree side
slope, it was observed that the power traversing system would not
hold the gun uphill with the traverse controller in the neutral
position […] tracking performance was generally acceptable but not
superior to US systems. On the side slope, tracking ‘up hill’ was
not smooth. Maximum rate of traverse, just over four
revolutions per minute. “A free play of approximately 7 degrees
exists in the azimuth tracking controller which is disturbing to
the gunner”. Maximum elevation, 10 degrees, maximum depression, 12.
Yes, the gun depressed more than it elevated.Maintenance was
considered to be ‘very little required’, but a coil spring on a
corner wheel did need replacement.Anyway, overall conclusions was
that the general design and performance of the vehicle was good,
but the off-road mobility did not compare to a light tank. Pretty
similar to what Ft Knox concluded.Specifically.The tractor type,
intermediate wheels, greatly improve mobility during cross-country
operation. They are, however, too light in construction and are
thus easily damaged when operating over rocky terrain or surfaced
roads. Softness of the suspension provides for a comfortable ride.
Inasmuch as some of the coil springs had to be replaced prior to
this test, indications are that the springs are too weak for
continuous off-road operation [The vehicle arrived with a
notable lean to the right] Driver compartments are too compact. The
gear shift levers located almost under each leg of the driver are
inaccessible. Also, because of the location of these levers to
either side of the drive, continuous hand changing from steering
wheel to shift lever, for both left and right hand is necessary
during a shifting operation. Open drive shafts in the driver
compartments are located too close to drivers’ legs for safety or
comfort. The low seating position of the driver combined with the
high fenders with built-up sections for the suspension coil
springs, limits the driver’s field of view even with the hatch
open, to straight ahead. The small round seats furnished for the
crew members in the turret are too small to stand on safely when
riding with the hatch open. Likewise, hatch openings should be
padded for crew protection. The low height of the pancake type 12
cylinder engine, which allows it to be mounted under the floor of
the turret basket is a noteworthy feature. The provision of forward
and reverse drive with equal speed ranges and steering control is
an outstanding feature of the vehicle’s design. Except for spark
plug and generator deficiencies, performance of the Panhard engine
was found to be satisfactory as tested on a laboratory test stand.
The bullet-proof tire tube design is considered in general to be
satisfactory; however, for use on military vehicles not having
tractor type wheels as aids to give added traction for cross
country or sand operation, these tires are deficient, in that they
cannot be deflated for increased floatation. The dispersion
accuracy of the 75mm Gun using the APC M61A1 round is considered
satisfactory The variation in center of impact experienced at 2,000
yards is not directly related to telescope reticle super-elevation
design.[It doesn’t say what it is related to…] Gun “throw off” in
both elevation and azimuth is considered to be excessive. Retention
of boresight was good. Elevation handwheel effort is excessive
Firing shock was not disturbing to crew or turret components. Space
requirements provided for gun crew members is limited.
So, overall, Aberdeen concluded,
rather a lot like Knox, that there were some interesting
engineering features, that the fightability of the vehicle was a
bit limited (but making it bigger/more fightable may reduce the
things that the vehicle gets right), but what was the point of it
when you were a country which had light tanks?Looking at it from
the benefit of almost seven decades later, it's interesting to
consider that this is an armored car produced only six years after
WW2, and much of its fundamental design actually pre-dates WW2.
Considering the time, it's a heck of a design.
Subject: 3v3: Saturday Morning Tank Toons - MAP ERROR!
Link on message: #12020391
Link on message: #12020391
1984BigBrother: I will take credit for that mistake, sorry I missed it in my final
check. As you are all aware the map is Erlenberg, not
Ruinberg as announced. Since the
Tournament is already underway I am not going to reset it, I
will let it play out. I have double checked the rest for the
weekend and there were no problems. Again, really sorry for
any frustration this has caused.
Subject: which is it?
Link on message: #12020371
Link on message: #12020371
1984BigBrother: It is Erlenberg, the portal is incorrect. I am not
going to reset the tourney, I am very sorry that happened. Going to
double check the rest right now.
Subject: Planes, Trains and T110s
Link on message: #12020011
FrozenKemp, on Feb 21 2019 - 19:09, said: Huh, this is interesting or probably frustrating - apparently the
French are getting a 3" M10 as a tier 5 TD in WoT.
Life_In_Black, on Feb 22 2019 - 22:46, said: So, I found out today that Clarence Smoyer is not only from my
state, but lives in my city. I wonder if Wargaming had anything to
do with the tank he rode on parade here today?
Link on message: #12020011
FrozenKemp, on Feb 21 2019 - 19:09, said: Huh, this is interesting or probably frustrating - apparently the
French are getting a 3" M10 as a tier 5 TD in WoT. The_Chieftain: One of my long-standing suggestions. I had recommended
Sirocco, but they went with a more generic Marine TD. Maybe Sirocco
will be a style or some such.
Life_In_Black, on Feb 22 2019 - 22:46, said: So, I found out today that Clarence Smoyer is not only from my
state, but lives in my city. I wonder if Wargaming had anything to
do with the tank he rode on parade here today?The_Chieftain: You’re in Allentown? Dang it, I stayed there overnight when
I interviewed Clarence,
Subject: New Skorp Skin
Link on message: #12019379
Link on message: #12019379
DomoSapien: Hi there! I sent you a PM. Please get back to me when you've got a
moment.
Subject: T26E3 Eagle 7 Spearhead Release!
Link on message: #12019368
Link on message: #12019368
Jambijon: Hey Tankers! During Gamescom we released the T26E3 Eagle 7 to
World of Tanks and along with it came a glimpse at the historic
event this tank and it's crew participated in the Battle of
Colonge. On March 6, 1945, two months before Germany
surrendered, the Eagle 7 made history when it was filmed taking out
an MK5 Panther in front of the Cologne Cathedral. The soldier who
fired the three rounds was gunner Clarence Smoyer, a Pennsylvania
factory worker, who entered Europe via Normandy weeks after
D-Day. Spearhead: The World War II Odyssey of an American Tank
Gunner chronicles Smoyer's experiences in Europe during World
War II, and tells what happened after before and after the camera
captured the historic footage. To celebrate Spearhead's
release, we've got a special bundle that include a copy of the
hardcover book, two in-game Premium tanks (the T26E3 Eagle 7
and M4A3E8 Thunderbolt VII), equipment, Premium Account time,
and much more. You also get access to a special mission that
rewards a bunch of XP and Boosters!Want the book without buying the
bundle? We've got an opportunity for new and existing players to
earn a copy — please see the mission descriptions for
complete information. For the bundle and how to get a copy of
the book, click the link below: T26E3 Eagle 7 Spearhead Release Also, we
had our very own Chieftain sit down and talk with the Eagle 7's
Gunner. Below I've included the 3 part
series:
Subject: T26E3 Eagle 7 Spearhead Release!
Link on message: #12019368
Link on message: #12019368
BigDaddyLaxative: Hey Tankers! During Gamescom we released the T26E3 Eagle 7
to World of Tanks and along with it came a glimpse at the historic
event this tank and it's crew participated in the Battle of
Colonge. On March 6, 1945, two months before Germany
surrendered, the Eagle 7 made history when it was filmed taking out
an MK5 Panther in front of the Cologne Cathedral. The soldier who
fired the three rounds was gunner Clarence Smoyer, a Pennsylvania
factory worker, who entered Europe via Normandy weeks after D-Day.
Spearhead: The World War II Odyssey of an American Tank
Gunner chronicles Smoyer's experiences in Europe during World
War II, and tells what happened after before and after the camera
captured the historic footage. To celebrate Spearhead's
release, we've got a special bundle that include a copy of the
hardcover book, two in-game Premium tanks (the T26E3 Eagle 7
and M4A3E8 Thunderbolt VII), equipment, Premium Account time,
and much more. You also get access to a special mission that
rewards a bunch of XP and Boosters! Want the book without buying
the bundle? We've got an opportunity for new and existing players
to earn a copy — please see the mission descriptions for
complete information. For the bundle and how to get a copy
of the book, click the link below: T26E3 Eagle 7 Spearhead Release Also, we
had our very own Chieftain sit down and talk with the Eagle 7's
Gunner. Below I've included the 3 part series:
Subject: T26E3 Eagle 7 Spearhead Release!
Link on message: #12019368
Link on message: #12019368
Hambijon: Hey Tankers! During Gamescom we released the T26E3 Eagle 7
to World of Tanks and along with it came a glimpse at the historic
event this tank and it's crew participated in the Battle of
Colonge. On March 6, 1945, two months before Germany
surrendered, the Eagle 7 made history when it was filmed taking out
an MK5 Panther in front of the Cologne Cathedral. The soldier who
fired the three rounds was gunner Clarence Smoyer, a Pennsylvania
factory worker, who entered Europe via Normandy weeks after D-Day.
Spearhead: The World War II Odyssey of an American Tank
Gunner chronicles Smoyer's experiences in Europe during World
War II, and tells what happened after before and after the camera
captured the historic footage. To celebrate Spearhead's
release, we've got a special bundle that include a copy of the
hardcover book, two in-game Premium tanks (the T26E3 Eagle 7
and M4A3E8 Thunderbolt VII), equipment, Premium Account time,
and much more. You also get access to a special mission that
rewards a bunch of XP and Boosters! Want the book without buying
the bundle? We've got an opportunity for new and existing players
to earn a copy — please see the mission descriptions for
complete information. For the bundle and how to get a copy
of the book, click the link below: T26E3 Eagle 7 Spearhead Release Also, we
had our very own Chieftain sit down and talk with the Eagle 7's
Gunner. Below I've included the 3 part series:
Subject: Female Crew Members
Link on message: #12019365
__WarChild__, on Feb 21 2019 - 17:11, said: DomoSapien is like Wargaming's "pimp." If you send him
an in-game request for a Female Crew Member, he will either:
1) Give you one 2) Rent you one 3) Sell you one or tell you
if they're out of stock. For some reason, all the ladies I've
received from him have been redheads...
Just be sure to hit DomoSapien up
IN GAME for the ladies!
Good luck!
__WarChild__
Link on message: #12019365
__WarChild__, on Feb 21 2019 - 17:11, said: DomoSapien is like Wargaming's "pimp." If you send him
an in-game request for a Female Crew Member, he will either:
1) Give you one 2) Rent you one 3) Sell you one or tell you
if they're out of stock. For some reason, all the ladies I've
received from him have been redheads... DomoSapien: 

Subject: Multiple Personal Reserves being activated at one time
Link on message: #12019319
Link on message: #12019319
Jambijon: It will show the type of reserve used as "activated" and grayed out
regardless of the time frame. However, if you have another
reserve of the same type but with a higher percentage for the
bonus, you will be able to activate that one to replace your
previous one. Here's an example: 

Subject: Multiple Personal Reserves being activated at one time
Link on message: #12019319
Link on message: #12019319
BigDaddyLaxative: It will show the type of reserve used as "activated" and grayed out
regardless of the time frame. However, if you have another
reserve of the same type but with a higher percentage for the
bonus, you will be able to activate that one to replace your
previous one. Here's an example: 

Subject: Multiple Personal Reserves being activated at one time
Link on message: #12019319
Link on message: #12019319
Hambijon: It will show the type of reserve used as "activated" and grayed out
regardless of the time frame. However, if you have another
reserve of the same type but with a higher percentage for the
bonus, you will be able to activate that one to replace your
previous one. Here's an example: 

Subject: [Concurso] ¡De la fragua al foro! #4 - Edición Romántica
Link on message: #12019037
Ti4G0, on Feb 21 2019 - 21:43, said: tendría que haber 8 ganadores , 2 ganadores de VARIETE ,2 ganadores
de 3D ,2 ganadores de dibujo DIGITAL y 2 ganadores de dibujo
a LAPIZ .para mi tendria que ser asi porque no pueden
competir 2 ganadores solamente de dibujo manual y a lápiz, porque
seria de diferente categoría.SALUDOS
y espero que sea como dijo
Link on message: #12019037
Ti4G0, on Feb 21 2019 - 21:43, said: tendría que haber 8 ganadores , 2 ganadores de VARIETE ,2 ganadores
de 3D ,2 ganadores de dibujo DIGITAL y 2 ganadores de dibujo
a LAPIZ .para mi tendria que ser asi porque no pueden
competir 2 ganadores solamente de dibujo manual y a lápiz, porque
seria de diferente categoría.SALUDOSFelipe6666Original: Aumentar la cantidad de posiciones no es una opción no es
una opción (para este u otro concurso futuro), lo siento
¡Saludos!
Subject: [Concurso] ¡Frases Célebres de WoT!
Link on message: #12019036
Ti4G0, on Feb 21 2019 - 12:59, said: hola,les dan premios por participar o no??
Link on message: #12019036
Ti4G0, on Feb 21 2019 - 12:59, said: hola,les dan premios por participar o no??Felipe6666Original: No, este concurso no cuenta con ellos por ser de la
comunidad. ¡Saludos!
Subject: ☆★☆ Winrates, solo players, and platoons. ☆★☆
Link on message: #12018611
Danadae, on Feb 21 2019 - 17:07, said: So I've noticed that players with super high unicum stats that have
near or over 60% win rates play a lot of games in platoons
regularly. Obviously the guarantee of having 3 good players enter
the battle who play well together increases the win chance.
I have no issue with this, it seems fine to me. What I wonder is
this: Just how much more does this affect the win percentage of
some players? I think 3 better than average players together can
win far more games in a platoon than alone, inflating their win
percentage quite a bit. I still don't see any problem with
this. However, as a solo player, I'm just curious as to HOW MUCH a
better-than-average player benefits from platoons. Can some of you
who regularly play in platoons chime in with some honesty and tell
me how much of an advantage you benefit from by playing with
others, if at all? Additionally, I notice that most "solo"
players rarely have comparable win rates, even if they have great
WN8. I feel this situation is skewing my perception of what "good"
players are and are not. What do you think a good win rate is for a
solo player? For me I think 50% is better than average, 52% is
really good, 54% and higher is awesome. Opinions?
Link on message: #12018611
Danadae, on Feb 21 2019 - 17:07, said: So I've noticed that players with super high unicum stats that have
near or over 60% win rates play a lot of games in platoons
regularly. Obviously the guarantee of having 3 good players enter
the battle who play well together increases the win chance.
I have no issue with this, it seems fine to me. What I wonder is
this: Just how much more does this affect the win percentage of
some players? I think 3 better than average players together can
win far more games in a platoon than alone, inflating their win
percentage quite a bit. I still don't see any problem with
this. However, as a solo player, I'm just curious as to HOW MUCH a
better-than-average player benefits from platoons. Can some of you
who regularly play in platoons chime in with some honesty and tell
me how much of an advantage you benefit from by playing with
others, if at all? Additionally, I notice that most "solo"
players rarely have comparable win rates, even if they have great
WN8. I feel this situation is skewing my perception of what "good"
players are and are not. What do you think a good win rate is for a
solo player? For me I think 50% is better than average, 52% is
really good, 54% and higher is awesome. Opinions?TeriyakiTanker: I am a solo player and my recent win rate varies between 55%
and 58% depending on what I am playing.
Subject: Spotting Is Broken
Link on message: #12018355
kapri25, on Feb 21 2019 - 16:17, said: The thing I do not understand though is how does one
see through the bush? The way I understand the mechanics is that
the bush gives good enough concealment that if I do not fire and I
am not in a position where any of my parts are uncovered that I
stay concealed to any spotting. The two corresponding bushing have,
in the past been that way where you could camp in relative safety
(not to blind fire but from actual i see you fire). But it appears
a lot of these bushes are broken...I don't know but something seems
off from what has been a week or so before to now where I am
spotted.
Link on message: #12018355
kapri25, on Feb 21 2019 - 16:17, said: The thing I do not understand though is how does one
see through the bush? The way I understand the mechanics is that
the bush gives good enough concealment that if I do not fire and I
am not in a position where any of my parts are uncovered that I
stay concealed to any spotting. The two corresponding bushing have,
in the past been that way where you could camp in relative safety
(not to blind fire but from actual i see you fire). But it appears
a lot of these bushes are broken...I don't know but something seems
off from what has been a week or so before to now where I am
spotted.TeriyakiTanker: There a lot of “fake” bushes in this game..... modeled in
game but don’t actually give any benefit. You can go to
Youtube and find lots of examples of this.
Subject: Getting hit by tanks I cannot see
Link on message: #12018270
grandthefttankV, on Feb 21 2019 - 15:44, said: Hey is wargaming hiring? Can you slip my resume to your
boss? I too have incredibly stupid ideas about how to make this
game worse. Here, check it out. Imagine this... a map where every
building is made of glass. That way everyone can spot everyone!
Link on message: #12018270
grandthefttankV, on Feb 21 2019 - 15:44, said: Hey is wargaming hiring? Can you slip my resume to your
boss? I too have incredibly stupid ideas about how to make this
game worse. Here, check it out. Imagine this... a map where every
building is made of glass. That way everyone can spot everyone!TeriyakiTanker: Sorry bro we don’t hire street walkers and to be honest we
already have your idea covered with proxy spotting. Maybe you
should try with Armored Warfare..... your lack of skills seems more
geared towards games that died years ago.
Subject: Lert buys a King Tiger
Link on message: #12018260
Dockmaster, on Feb 21 2019 - 15:52, said: I'm wondering if this is the same tank Serb featured in the video
below. See 2 minute mark.
Link on message: #12018260
Dockmaster, on Feb 21 2019 - 15:52, said: I'm wondering if this is the same tank Serb featured in the video
below. See 2 minute mark.Lert: Only in that it's a King Tiger, but the one in the video is
a much larger scale one, probably around 1:8 or 1:6. Probably from
a brand called Mark I Tanks, which would make it at least a $4300
tank, that's what the cheapest Mark I models King Tiger costs. Mine
was sub $200. Mine is 1:16 scale, 24.8" long. Much smaller
than the ~6' one in the vid.
Subject: Getting hit by tanks I cannot see
Link on message: #12018255
grandthefttankV, on Feb 21 2019 - 15:33, said: Please continue to explain to me why your salary at WG is
justified.
Link on message: #12018255
grandthefttankV, on Feb 21 2019 - 15:33, said: Please continue to explain to me why your salary at WG is
justified. TeriyakiTanker: Pure bank baby..... don’t be so jealous. If you had
finished high school you could have a regular paycheck too
Реклама | Adv
















