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Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12063973
Link on message: #12063973
Felipe6666Original: ¡Buenas a todos! Paso para informar que comunicaré a los
ganadores mañana dado que, si bien terminamos con las votaciones y
ya tenemos a algunos ganadores definidos, hubo empates en algunas
categorías y estamos votando nuevamente para desempatar. Mientras
tanto, ya pueden ir echando un vistazo a la nueva edición de "¡De la fragua al foro!".
¡Saludos!
Subject: [Concurso] ¡De la fragua al foro! #6
Link on message: #12063971
Link on message: #12063971
Felipe6666Original: ¡Saludos, Comandantes! Para nuestra sexta edición de nuestro
concurso artístico mensual, además de seguir con la modalidad de
tema libre, haremos algunos ajustes a las categorías existentes con
lo aprendido en laa iteraciones pasadas para brindar más claridad
sobre algunos temas. Tanques 2D y Tanques 3D desaparecen
para dar paso a categorías similares, pero que son un poco más
claras con su nombre y lo que abarcan: Composición y Modelismo.
Para el caso de la heredera de Tanques 2D esto significa que la
categoría ya no está desdoblada, por lo que las artes manuales se
enfrentan contra las artes digitales. Además, esto también implica
que los modelos digitales 3D entran a competir aquí también. Por
otro lado, Varieté permanece sin cambios. Sin embargo, una
regla adicional se suma para las tres categorías para que la
participación se considere válida: dedicación. No tiene que ver con
los tiempos o su talento porque se entiende que hay personas más
habilidosas que otras o más veloces, sino con que se note que
dedicaron más que tres segundos en Paint a dibujar dos palitos (no
que haya pasado, pero para estar cubiertos). Composición:
Desde ediciones fotográficas y collages hasta invenciones digitales
(2D o 3D) y creaciones sobre superficies de dibujo. Lo único que
deben respetar es que el protagonista de lo que hagan sea un
blindado de World of Tanks (o que al menos se asemeje o esté
inspirado en uno) y que su nick y la fecha deben figurar en alguna
parte. Una vez hecho, publiquen su creación en los comentarios de
este hilo. Modelismo: Hagan un blindado de World of Tanks
(de nuevo, o que al menos se asemeje o esté inspirado en uno) con
el material que quieran: papel, cartón, metal, etc. Una vez hecho,
sáquenle una foto y publíquenla en los comentarios de este hilo.
Como en la categoría anterior, su nick y fecha deben figurar en la
foto, así que asegúrense de incluirlos en alguna parte.
Varieté: Todo lo que no cuadre con las cateogrías anteriores
participará automáticamente de esta cateogría. El nick y la fecha
son obligatorios para lo que sea que hagan: videos, galletas, mods,
etc. No importa lo que creen, usen su imaginación. ¿Y qué
ganan por participar? ¡Paquetes con premios misteriosos! Estos
paquetes incluyen potenciadores, oro, vehículos premium y créditos.
¿Y cómo se eligen a los ganadores? Los Contribuidores de la
Comunidad, los Voluntarios de la Comunidad y yo formaremos un
jurado interno que eligirá a dos ganadores por categoría (sí, seis
ganadores en total). ¿Y cuánto tiempo tienen? ¡Tienen tiempo hasta
el 30 de abril! FAQ ¿Puedo participar en todas las
categorías? No, solo pueden participar de una. ¿Puedo
participar con más de una creación en la misma cateogría?
No, solo se admite una participación por jugador. ¿Obtengo
algo por participar o solo el ganador se lleva algo? Todos
obtienen un premio por participar, pero los ganadores se llevan el
premio más grande. ¿Puedo poner a mi vehículo en algún
contexto? ¡Seguro! ¿Qué materiales pueden usarse para
las composiciones? Lápices, acuarelas, témperas, oleos, etc.
pueden usarse para dibujar sobre papel, lienzo o lo que quieran; y
el programa digital que se les ocurra para hacer sus creaciones
digitales (2D o 3D) o composiciones fotográficas. ¿Se pueden
hacer modelos de blindados con LEGO (o similar)? No, no se
puede. Ese tipo de armados ya vienen con instrucciones en el que el
márgen de error es nulo. ¿Entonces no se pueden usar modelos
para cortar en papel/cartón? ¡Eso sí se puede! Si bien hay
instrucciones, entra en juego la habilidad de armado, de
pintar/colorear, etc. Lo mismo aplica para el plastimodelismo.
¡No hay excusas! ¡Elijan una categoría y pongan manos a la
obra! ¡Mucha suerte!
Subject: Programa de Voluntarios de la Comunidad
Link on message: #12063942
Link on message: #12063942
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, paso a comunicarles
sobre la reciente creación de un programa piloto de Voluntarios de
la Comunidad de World of Tanks LATAM. A diferencia del Programa de
Contribuidores de la Comunidad, esto es algo relativamente nuevo y
poco conocido, así que veamos los detalles. ¿Qué es el
Programa de Voluntarios de la Comunidad? El Programa de
Voluntarios de la Comunidad contempla a aquellos jugadores
comprometidos con el juego y la comunidad que no producen contenido
típico de los Contribuidores de la Comunidad (transmisiones en
directo, videos, etc.), pero que son activos en las redes, tienen
un buen comportamiento y ganas de aportar. ¿Cuál es la función
de los Voluntarios de la Comunidad? En términos generales, es
ayudar con la moderación de los canales oficiales, servir como un
punto de referencia para los jugadores en general y ser un enlace
activo con los representantes de Wargaming. En específico, es
estar presentes para estos propósitos en el servidor oficial de
Discord, el grupo oficial de Facebook y en este mismo foro. Para
los primeros dos cuentan con poderes de moderador, y para el
segundo con un chat interno para reportar directamente todo lo que
deba ser moderado o a lo que debamos prestarle atención con
urgencia. ¿Cómo se ingresa al programa? Si bien se trata
de un programa piloto, no hay métricas que medir como en el caso de
los postulantes a Contribuidor de la Comunidad, así que las
elecciones se hacen enteramente bajo el criterio de Wargaming. Más
allá de su actividad e interés, los Voluntarios de la Coumunidad se
eligen por su buen nivel de expresión y por no perder el
temperamento con facilidad (algo que se aprecia mucho en
comunidad). ¿Por qué no asignar este rol a los Contribuidores
de la Comunidad? Porque ser Contribuidor de la Comunidad no
implica contar con las aptitudes que descriptas anteriormente.
Además, preferimos mantener ambas cosas por separado para no
generar conflictos de intereses, mezclar roles y beneficios (ver el
punto siguiente). ¿Cuáles son sus beneficios? Por
supuesto, un tag identificatorio, poderes de moderación en los
canales mencionados, vehículos nuevos de alquiler para probar, días
de Cuenta Premium, potenciadores y acceso anticipado a cierta
información (a medida que se vaya construyendo una confianza más y
más sólida). ¿Quiénes son nuestros Voluntarios de la Comunidad
de momento? Quizás ya lo hayan notado porque tienen su tag
puesto en el foro o porque tienen su rango correspondiente en las
otras redes, pero Pepetruelo y Adam_Antium son por ahora los únicos
dos Voluntarios de la Comunidad. La invitación a unirse a este
programa piloto también fue hecha a otros miembros, así que habrá
nuevas incorporaciones en breve. ¿Cuál fue el propósito de
publicar esto si no se puede aplicar al programa
directamente? Más allá de notificar a todos de su existencia
(algo obligatorio), quiero conocer su opinión al respecto del
programa en sí. Claro que su parecer será un complemento a las
estadísticas de actividad de los Voluntarios de la Comunidad que
iré recolectando (no irán solos por la vida, los monitorearé de
cerca), pero no deja de ser importante. ¡Saludos!
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063534
LeaveIT2Beaver, on Apr 01 2019 - 14:17, said: 
Link on message: #12063534
LeaveIT2Beaver, on Apr 01 2019 - 14:17, said: 
DomoSapien: You mean the fact that we made a Guide Park video for a tier 1 tank
and released it on April 1st didn't raise any red flags? 
It's an April Fools' gag, and April Fools' gags are tradition for us. It's goofy and over-the-top... I love it.
It's an April Fools' gag, and April Fools' gags are tradition for us. It's goofy and over-the-top... I love it.
Subject: Re-balance suggestion for wheeled vehicles.
Link on message: #12063517
Link on message: #12063517
DomoSapien: Honestly if you take out one of my wheels I might as well be
completely stopped anyway because I will be slogging along at a
crawl until the wheel is back up regardless. Any mobility I
have left is more of a "pray to RNGesus that there's some hard
cover nearby" than anything remotely resembling some form
of additional safety net.
If you look at my recent stats, you'll notice they are terrible. The reason for this being I've been playing mostly my Wheelie Bois when I play WoT, I'm terrible at them, and my regular gameplay has suffered as a direct result of my focus on my wheeled line.
On the other hand, they are finding their way into the competitive meta because there's nothing else that can take an aggressive position as quickly.
Making them consistently fun to play for low-to-mid level (in terms of skill) players but not overpowered in the hands of high-level players is quite a tall order.
If you look at my recent stats, you'll notice they are terrible. The reason for this being I've been playing mostly my Wheelie Bois when I play WoT, I'm terrible at them, and my regular gameplay has suffered as a direct result of my focus on my wheeled line.
On the other hand, they are finding their way into the competitive meta because there's nothing else that can take an aggressive position as quickly.
Making them consistently fun to play for low-to-mid level (in terms of skill) players but not overpowered in the hands of high-level players is quite a tall order.
Subject: Looks like the "Back to School" 10,000 XP missions are finally gone
Link on message: #12063419
Link on message: #12063419
DomoSapien: Hey folks! Sorry for the confusion, we're trying something a little
bit different with the "Play your tank class right" missions this
month. They are going to be active SoonTM however this
month it will be necessary to enter a bonus code to unlock the
missions. There will be an article going up with information about
the codes etc. which is going through its final stages of QA. It
will also be posted SoonTM
We're trying this new format because the most common point of negative feedback we've been receiving about these missions has to do with the fact that these missions take up a ton of space in the Missions tab.
So if you want to participate in the missions, you'll just need to enter the bonus code(s) and the missions will activate on your account.
We're trying this new format because the most common point of negative feedback we've been receiving about these missions has to do with the fact that these missions take up a ton of space in the Missions tab.
So if you want to participate in the missions, you'll just need to enter the bonus code(s) and the missions will activate on your account.
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063345
PotatoLegend99, on Apr 01 2019 - 12:39, said: I was April Fooled. I thought that was a secret code for the
Premium Shop 
Link on message: #12063345
PotatoLegend99, on Apr 01 2019 - 12:39, said: I was April Fooled. I thought that was a secret code for the
Premium Shop DomoSapien: That didn't even occur to me! Definitely will have to make a
secret code for next year 
Subject: Which shell to use
Link on message: #12063338
Link on message: #12063338
Jambijon: I've got some lucky shots knocking out all of their tires on one
side when they lined up perfectly. If they are crossing horizontal
to me, I tend to shoot lower to over-pen to the tires on the
opposite side. Slowing them down drastically or stopping them
completely is pretty much a death sentence for them. In
reference to the shell type, I generally use AP but if I see a
wheeled tank on the other side pre-battle I'll prep an HE shell if
I'm able. All depends on the light tank being used, like the
others said.
Subject: Which shell to use
Link on message: #12063338
Link on message: #12063338
BigDaddyLaxative: I've got some lucky shots knocking out all of their tires on one
side when they lined up perfectly. If they are crossing horizontal
to me, I tend to shoot lower to over-pen to the tires on the
opposite side. Slowing them down drastically or stopping them
completely is pretty much a death sentence for them. In
reference to the shell type, I generally use AP but if I see a
wheeled tank on the other side pre-battle I'll prep an HE shell if
I'm able. All depends on the light tank being used, like the
others said.
Subject: Which shell to use
Link on message: #12063338
Link on message: #12063338
Hambijon: I've got some lucky shots knocking out all of their tires on one
side when they lined up perfectly. If they are crossing horizontal
to me, I tend to shoot lower to over-pen to the tires on the
opposite side. Slowing them down drastically or stopping them
completely is pretty much a death sentence for them. In
reference to the shell type, I generally use AP but if I see a
wheeled tank on the other side pre-battle I'll prep an HE shell if
I'm able. All depends on the light tank being used, like the
others said.
Subject: English Transscript from Russian-Language Dev Q&A Livestream
Link on message: #12063335
The_Illusive_Man, on Apr 01 2019 - 11:52, said: Why not also have a frontend that PREVENTS the use of cheats? LIKE
EVERY OTHER DAMN GAME OUT THERE.......
Ortinoth_, on Apr 01 2019 - 12:37, said: Now i just have to wait to see if the new MM will actually be a
global launch - that is the only question i have ??? for this
Devil__Anse, on Apr 01 2019 - 12:38, said: *snipped*
Link on message: #12063335
The_Illusive_Man, on Apr 01 2019 - 11:52, said: Why not also have a frontend that PREVENTS the use of cheats? LIKE
EVERY OTHER DAMN GAME OUT THERE.......DomoSapien: The logic behind making it all run on the backend is as
follows:
Having another cheat-monitoring utility that's built into the client and launches with the game would be giving these people access to the code we use for detection. Doing so would, in theory, give them more opportunities to develop workarounds and bypass the tools we're using to detect illegal mods.
Having another cheat-monitoring utility that's built into the client and launches with the game would be giving these people access to the code we use for detection. Doing so would, in theory, give them more opportunities to develop workarounds and bypass the tools we're using to detect illegal mods.
Ortinoth_, on Apr 01 2019 - 12:37, said: Now i just have to wait to see if the new MM will actually be a
global launch - that is the only question i have ??? for thisDomoSapien: Well, we've mostly concluded our regional testing for MM fixes. So
it's likely that the MM fixes that roll out will be global &
comprehensive, as opposed to regional.
Devil__Anse, on Apr 01 2019 - 12:38, said: *snipped*DomoSapien: You're sort of taking that out of context though. 25% RNG isn't the
only thing that's preventing WOT From becoming a successful esport.
Furthermore 25% penetration and alpha aren't the only elements of
RNG in the game. If you wanted to truly eliminate all random
numbers from the equation, you would need to fundamentally redesign
how the game works.
Accuracy and dispersion are directly related to RNG - to truly 'eliminate' the random element you would need to make every gun in the game 100% accurate lasers. This would eliminate a lot of important parameters like dispersion, aim time, etc.
Accuracy and dispersion are directly related to RNG - to truly 'eliminate' the random element you would need to make every gun in the game 100% accurate lasers. This would eliminate a lot of important parameters like dispersion, aim time, etc.
Subject: Sugerencias para la 3ra temporada de Frontline
Link on message: #12063326
Link on message: #12063326
Felipe6666Original: Hilo cerrado para concentrar todo lo vinculado a Línea del Frente
aquí. ¡Saludos!
Subject: Conclusiones de Linea de Frente
Link on message: #12063325
Link on message: #12063325
Felipe6666Original: Hilo cerrado para concentrar todo lo vinculado a Línea del Frente
aquí. ¡Saludos!
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320
Link on message: #12063320
Jambijon: Greetings Tankers! The Tank Madness has concluded! I bet
you'll never guess which nation won... 1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320
Link on message: #12063320
BigDaddyLaxative: Greetings Tankers! The Tank Madness has concluded! I
bet you'll never guess which nation won... 1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320
Link on message: #12063320
Hambijon: Greetings Tankers! The Tank Madness has concluded! I
bet you'll never guess which nation won... 1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET. REWARDS: CONDITIONS: RESTRICTIONS: ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable Now, for those who participated in this event, what did you think? Did the time-frames for each nation bug you like it did for me? Anything you would change or something you would add to this type of mission format?
Subject: English Transscript from Russian-Language Dev Q&A Livestream
Link on message: #12063224
Link on message: #12063224
DomoSapien: Tankers, Some of you may have noticed that our Devs
recently had a Russian-Language livestream where they discussed a
number of important topics about the future of WoT. Of course,
since this livestream covered a lot of big news, we want to make
sure to share it with you. If you have questions about any of the
information below, I'll pass them on to the devs in hopes
they will be answered during our next Q&A. If you speak
Russian and want to watch the whole Q&A: English
Transscript Key Notes from Big Stream with Devs & BloggersWoT
Classic: We wanted to give players a taste of this “classic” game
for quite a while.The client is beyond old (~9 years), it’s not
optimized and doesn’t support modern technology. Not surprisingly,
it went down some 30 minutes after we launched an event. Team spent
an entire day reanimating it. We added extra server capacity and it
should be all good now. Everyone should be able to enjoy the
“classic” tanks: being one shot from arty, burning tanks, etc.We’re
excited to hear your thoughts on Classic. We didn’t launch it
purely as a fun April Fools Day prank. It’s an experiment and a
testing ground for us to check several ideas (e.g., limiting amount
of Gold) and we want to hear what you like and don’t like to decide
on our next steps here. What’s next for artillery? During the
previous stream, you told that should changes prove inefficient you
would reverse arty to its previous stage. It’s believed to fail in
fulfilling the role you designed for it and became even more toxic
and damaging because of stun mechanics.We aren’t going to remove
stun mechanics altogether. It would lower its damage per battle,
while also increasing damage per shot. Having it with stun in-game
keeps players from grouping into packs and being inactive. It
forces them to spread, change positions. Essentially, it makes the
overall experience livelier due to its psychologically discouraging
effect, stun and damage. That’s how it fulfils its design purpose.
It needs to be toxic, the question is “how toxic is too toxic.”
That’s what we’re working on atm.Instead of removing stun, we’re
work on improving it. The 3-step stun revision plan has been
revealed already and will soon get tested: https://worldoftanks.eu/en/news/general-news/SPG-rebalance/
. The first step is lowering the effect of stun on vehicles
that are already stunned: any further stun for them is going to be
reduced by ½. Simultaneously, we plan to change minimum stun
duration and the distribution of damage from the splash depending
on the distance from the tank to the centre of the explosion.
Should this first step work, we’ll proceed to the second one and
then there’s the third and most drastic step that involves
returning AP shells. The latter however will work differently than
regular AP. The plan is to give players choice between damage
that’s lower, covers a larger area and has splash effect enabling
damaging several targets or an AP damage that is likely to send an
enemy back in the Garage, but also has higher risks of missing the
target.Timeline for revision: Step 1 is coming to an end atm. If
all goes well, we’ll delay steps 2 and 3 until further changes are
necessary for the balance of artillery.The only issue that’s
particularly toxic about stun is the ability to continuously stun
an opponent and thus make them useless for their team for an entire
battle. That’s what we plan to fix with the upcoming revision.When
we introduced stun, we lowered the single-shell damage for arty.
The thing is that now stun stops a vehicle thus increasing a chance
to get another stun, which in turn leads to artillery inflicting
the same amount of damage per battle as before the introduction of
stun. The difference being the inability to one shot a vehicle.
This total damage per battle needs to be lowered for arty. The
inability to keep an opponent continuously stunned should help with
this. Will you revise personal battle missions simultaneously
with arty rebalance?It’s impossible to do those two things
simultaneously. First, we need to collect stats on rebalanced
artillery for at least four weeks of stats and a further week of
analysis and then some additional time to change mission conditions
(not much here). So, the overall turnaround is one update in the
positive scenario and two in negative. Will you reduce the
number of arties per battle?No, we won’t reduce the number of SPGs
per battle. Statistically, 10% battles are played without arty at
all, around 30% have one SPG, another 30% with two SPGs, and
another 30%– with three SPGs. Let’s say we limit SPGs to two per
battle, then there will be zero battles with no arty, around 10%
with one artillery and the rest with two artillery. It would be
worse than what we have right now: an average of less than 2
artillery per battle.We’re also looking closely at Ranked Battles
and there are usually two artillery per battle there. The mode is
slower and more fit for arty, so we’re fine with it. However, it
led to changes in hit maps and battle “choreography.” If you look
at how a Random and a Ranked battle unfolds on the very same maps,
the difference is drastic. Are plans to tackle team damage
issues, both involving arty and in general? We tried it disabling
team damage in Frontline and now plan larger testing. If it works
out, chances are high that team damage will be disabled for good in
the 2nd half of 2019. Gold shell and ammo prices. You promised
to change a year ago, yet nothing happened.Within around two
months, we’ll test Gold shell rebalances in Sandbox. We’ll start
with their technical parameters and then revise its pricing. If
core gameplay with revised parameters satisfies players and us
(i.e., +/-2 battles are comfortable), we’ll continue with
pricing. The ammo rebalance will lead to battle setup
changes. How will you regulate it?First, we need to see how they’ll
change. That’s what we’ll do in Sandbox. The testing, as we see it
now, will feature either across all tiers or IV-X. We liked the
results from Supertest, which is why we’re proceeding with a bigger
testing phase now.However, from experience, Supertest results
aren’t always representative. Testers don’t have time to digest
changes. The very same people playing in very same conditions for a
longer period of time often have different, sometimes completely
opposite judgements on changes. So, let’s wait for bigger testing
and get back to this topic after it. What will you do with
tanks who become insufficient when played without Gold shells?When
rebalance occurs, it’s likely to involve all shells, not just Gold
ones, as well as armour, ammo group, and economics. It’s going to
be a set of comprehensive changes. We’ll offer players a setup we
have in mind on Sandbox or during an event, like Classic, and
listen to the reaction to the change. Maps Black list and
returning old maps.Black list is in the finishing development stage
atm. With blacklisting, you’ll be able to choose one map that you
don’t want to play on. This way you won’t get it. If you’re playing
in Platoon and your Commander blacklisted a map, you won’t get it
as well.We see how positive players are about Frontline. It needs
more new maps. That’s why we’re focused on adding new rather than
reworking old. The only exception is Kharkov. Bug fixing:We’re
reworking map collision models to fix the bug when a player can
damage an enemy tank by literally shooting in the air. “Jumpy aim”
bug - when targeting a hill that has nothing behind it, your aim
would go upwards or remain where it should be, yet a shell would go
upwards. There is work towards fixing this. MatchmakerMap
black list can’t happen with the current mm setup. So first we need
to revise matchmaking, which is already happening (tests in EU and
Asia). The global mm revision is scheduled for April 3rd. It’s
going to be a seamless switch, no patches or extra downloads for
players.The revised matchmaker should improve experience for
Premium tanks with preferential matchmaking and mid-tiers (VI and
VII), provide for more even team setups, and more. Mods &
AnonymizerThe mod that allows players to see your nickname and
stats – We have a concept for fixing it. One variant here is
similar to the Fog of War on the Global Map. However, we need to
study the aftermath of the case when all players choose to
anonymize their name and stats. We’ll be working on it and release
a certain version of the solution this year. We can’t confirm that
it’s going to be final.We aren’t planning to block XVM.Commander’s
Camera, collision model, force multiplier factor and deflection
shift for sniper aim – are all in backlog. Small improvements
require just as much time and effort as big ones, especially in
terms of QA. Every improvement has several interdependencies and
can have a domino effect. So, we need to make sure we aren’t
breaking something bigger with a small fix to something
else.Prohibited mods: Ban waves will continue. Yes, we view them as
an efficient method to reduce number of cheaters. We’re also
considering a comprehensive program solution to make using mods
technically impossible. For example, signing for mods, inability to
install mods without an approval, closing battle interface. We’ll
be testing these, whether publicly or in silent mode.The current
client architecture doesn’t allow to fully close it. Voice
chat in-gameWe didn’t work on it in the last few years, because of
two things: 1. A lot of third-party solutions came to be so there’s
choice. 2, we have fully outsourced this service to a provider:
Vivox. eSportsThe old eSports format simply didn’t work. World
of Tanks gameplay isn’t fit for eSports, and it can only exist
through huge investments that don’t pay off. We limited competitive
to regional 3x3 and 7x7 tournaments and Clan Skirmishes. If we see
that this regional tournament ecosystem is booming and creating the
necessary foundation to re-establish a pro league, we’ll work on
it.When we started working on eSports, we chose to do it ourselves:
organize events, manage contacts, etc. We simply didn’t know how to
work with big eSports companies. Eventually, we started working
with the likes of ESL and StarLadder. We watched performance for
quite some time and realized that it’s not growing natively and
would only exist through investment, providing niche
entertainment.We accepted that we chose the wrong way initially and
made a difficult decision to close eSports division, re-channelling
recourses and money into improving core gameplay.We are looking
into an option of solo eSports within player personal achievements.
Here we worked with Rostelekom, launched Tank Aces, Blogger Battle.
We see potential in such an approach and will continue working in
this direction.eSports broadcasts that don’t have paid traffic and
marketing can’t compete with Random Battles streams from key
streamers.Tournament functionality remains and is being worked on
together with key steamers. We received feedback in August. The
technical task was prepared and handed over to developers.
Currently in backlog, we haven’t started on it yet because there
are higher priority improvements. Wheeled vehicles in Random
Battles & Frontline We’re working to adjust Frontline to wheeled
vehicles and swift Light Tanks. Changes will be rolled out to a
separate cluster for testing. Should they work out, we’ll introduce
them for all other clusters.For Random Battles, there’s not enough
stats for top-tier wheeled tanks yet. We’ll continue gathering them
and watch closely how the battle duration and wheeled vehicles
ratio in battles change. The SPG rebalances in 9.18 taught us to
accurately measure response of difference audience segments
(in-game behaviour and stats) and approach each change iteratively.
Now we have a sound monitoring system that allows us to track how
wheeled vehicles performs in-game and how they affect gameplay
overall. Should there be an imbalance, we’ll step in to fix
it.Wheeled vehicles won’t get nerfed until we gather enough stats
to prove it’s necessary. The charge mechanics will not be brought
back. Rebalances of Type 4 Heavy, the Type 5 Heavy, and the
FV4005Both Japanese heavies will have the stats of their top guns
(14-cm and 15-cm) tweaked:Rounds will increase in armor penetration
(from 249 mm to 252 mm for the standard shell and from 282 mm to
290 mm for the special shell). The damage of the 15-cm cannon basic
HE round will decrease from 1,100 to 900 points, and the special
round will change from HE to HESH Armor penetration will increase
to 192 mm and damage will decrease from 1,400 to 750 points. The
top Japanese heavy will become more mobile, gaining 4 km/h in top
forward speed, 3 km/h in top reverse speed, and 3 degrees in hull
traverse rate. Its specific power will grow, and gun dispersion on
the move and while turning will decrease.These stat adjustments are
to lessen the HE damage share in the overall output of the top
Japanese heavies, without revising these vehicles’ basic concept.
The changes will make the 15-cm gun less efficient, especially
against high-tier adversaries. At the same time, the alternate gun
will fare better, in part because of the general changes to the
parameters of the Tier X tank, and players will have a more
substantial choice between the two playstylesFV 4005:The top
forward speed will decrease (from 35 km/h to 32 km/h), and the top
reverse will drop from 12 km/h to 8 km/h. The same will happen to
the engine power (down to 850 hp from 950 hp) and the hull traverse
rate (down to 26 degrees from 30 degrees). The gun itself will have
less accuracy (with dispersion upped from 0.38 to 0.42) and will
take longer to aim (3.7 seconds vs 3 seconds).With these
adjustments implemented, the FV 4005 will retain its key
feature—HESH shells with high armour penetration allowing for
colossal alpha—with the overall effectiveness of the vehicle
decreasing only slightly. The FV 4005 will continue to be a mighty
combatant able to take out an enemy with a single strike, yet it
will need more time to prepare that shot. Perks
RebalanceRebalance of perks that grew outdated and/or never were
really popular will involve either replacing them with other perks
or changing how a perk works. Granting six sense to all tank
commanders by default Ability to store and pass over Crew
experience Redesign of Crew UI Most likely, removal of Barracks, if
it proves possibleWe’re leaning towards leaving just one Commander
for a tank who’ll represent an entire crew. However, it’s just a
concept as of now. Right now, we don’t have an answer how to rework
and reimburse players who poured money and time into training Crew
members. Crew re-trainingThis was designed to avoid storing
all data on player’s crews and tanks, which is pricy and won’t be
in high demand. High-level content. What to do when you
finished the game? (researched and unlocked and upgraded every tank
to top modifications)Within two years, we’ll present something that
would satisfy those who’ve “finished” the game.At the same time,
we’re working on evolving Clan Wars metagame (added Alliances). We
have a “Game of Thrones”-ish idea for it that is in the works,
too.The reworked Ranked Battles will become a regular event mode:A
new system of ranks Experience will be calculated differently (and
if this new system for experience works it’ll make its way to
Random Battles) New rewards for most efficient players More
opportunities to spend bonds BondsFollowing the next backend
Shop update, players will be able to buy tanks with Bonds. There
will be no sales for Bonds consumables. There are plans for
alternative ways to earn Bonds. What tanks are going to get
nerfed? What buffed?We need to test ammo rebalances first. All
vehicle changes depend on this test. Historical Battles; will
their return?Soon we’ll launch a historical event built around
WWII. It’ll feature PvE. “Challenges” – Chain mission
events.Current missions within “Challenge” events offer near
perfect balance:Highly skilled players succeed in missions and get
a new premium tank for free Average players make certain progress
in missions and buy a premium at a lower price Those who want to
buy it, buy it right away at full price Rapid-Fire
Q&A“Mastery meter” – There’ll be a visual “mastery meter” that
a player could have on their vehicle. Not in 2019 Training Room for
one person – No, as it adds just as much load on the server as a
regular battle. Testing a Premium tank before purchasing it – no
such plans Server replays – not in the nearest future, they’re in
development but the progress is non-existent. Server-side issue:
Every server update efficiently wipes all replays, and we need to
figure out what to do with it. Client-side issue: To replay a past
battle, vehicles and map geometry should be exactly the same as
they were when the battle occurred, otherwise they’ll be odd bugs.
Mechanic to restore vehicles that get stuck or turn over – Not a
massive issue; will return to it after resolving issue with
friendly fire. We’ll consider making an indicator to inform
teammates in the team list. No voice chat in Random Battles Why fun
modes aren’t fun? – We were learning to make PvE. The two Halloween
modes helped us with it. We didn’t intent to make it grindy, we are
just making steps towards making solid PvE. We’re working on Battle
Royale mode. 3D customization – It’s pricy and time-consuming, but
we’ll continue to add new sets. Rebalances for Tiers VI–VIII – Ammo
rebalances first, then we proceed with these. The revised mm should
improve experience for Tiers VI-VIII: they won’t be matched to the
bottom of the list so often. Battle of Bloggers – It’ll return
again but in slightly different format No changes to chat and
friend lists in 2019 Will +/-25% get removed? – No.
DISCLAIMER: Pay no attention to today's date; this is not an April Fools' gag. All of this information is legitimate.
DISCLAIMER: Pay no attention to today's date; this is not an April Fools' gag. All of this information is legitimate.
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063195
Link on message: #12063195
DomoSapien: Tankers, the video team in HQ has blessed us with a truly
visionary, groundbreaking, unprecedented version of Guide Park
that's sure to take your Tanking skills to the next level. It'll
take a lot of close study, but if you follow the steps in this
guide you're sure to become a master of what might arguably be one
of the most influential vehicles in World of Tanks: the
MS-1.
You can thank me later. Send donations of unmarked bills in a brown paper bag to Wargaming Austin, addressed to RUSTY SHACKLEFORD.
You can thank me later. Send donations of unmarked bills in a brown paper bag to Wargaming Austin, addressed to RUSTY SHACKLEFORD.
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143
Link on message: #12063143
Jambijon:
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143
Link on message: #12063143
BigDaddyLaxative:
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143
Link on message: #12063143
Hambijon:
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Hey Tankers,
If you're looking to get access to a Premium Account for 30 days,
along with a free garage slot, and a tier II Light Mk. VIC then
click the above to check out the deal on our Premium
Shop. These are once per account, and it's going for $12.59.
GLHF!
Subject: [Opiniones] Línea del Frente - Temporada 2019
Link on message: #12062624
Link on message: #12062624
Felipe6666Original: ¡Buenas! Paso para dar algunas novedades, pero antes, me
gustaría decir que decidí convertir este hilo en el oficial de todo
lo relacionado a opiniones y sugerencias sobre la Temporada 2019 de
Línea del Frente. Mi plan original era crear un hilo nuevo por cada
episodio, pero siendo que el modo no recibirá alteraciones mayores
a lo largo de este año, creo que lo mejor es centrar todo en un
solo lugar. Ahora, las novedades (algunas responden directamente a
algunos de los puntos que han mencionado): Estamos
trabajando en un nuevo mapa para Línea del Frente. Vamos a comenzar
a probar ajustes para los vehículos con ruedas y ligeros en este
modo en particular. Una vez implementadas las mejoras al
emparejador, vendrán los rebalances a las AAP, lo que ocasionará
que su dempeño actual cambie en este modo de juego. Habrá más
cambios y pruebas en camino porque Línea del Frente tiene una de
las prioridades más altas de desarrollo para 2019. ¡Saludos!
Subject: Evento WOT Classic , recompensas.
Link on message: #12062588
Link on message: #12062588
Felipe6666Original: Son tres partidas (indistintamente del resultado) y el premio se
acreditará luego de que finalice el evento. ¡Saludos!
Subject: What music do you listen to while gaming?
Link on message: #12062087
Link on message: #12062087
Einzelganger7: Well, my preferences are all about Heavy Metal and Rock of all
times. I could listen to classics like these:
Or also listen to stuff like this, I really like these new bands that are adding plenty of synths and sound like they are from the 80's.
And of course I listen to Sabaton as well. lol
Or also listen to stuff like this, I really like these new bands that are adding plenty of synths and sound like they are from the 80's.
And of course I listen to Sabaton as well. lol
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207
Link on message: #12061207
Jambijon: Get ya loot here! Get your Twitch Prime Loot! For those with
Twitch Prime, Care Package Charlie is available! Click the
button for your Twitch Prime loot!
For full details on the
contents of the loot drop, check out our portal article with the
link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/ GLHF
and go get your loot!
For full details on the
contents of the loot drop, check out our portal article with the
link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/ GLHF
and go get your loot!
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207
Link on message: #12061207
BigDaddyLaxative: Get ya loot here! Get your Twitch Prime Loot! For those with
Twitch Prime, Care Package Charlie is available! Click the
button for your Twitch Prime loot!
For full details on
the contents of the loot drop, check out our portal article with
the link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/
GLHF and go get your loot!
For full details on
the contents of the loot drop, check out our portal article with
the link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/
GLHF and go get your loot!
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207
Link on message: #12061207
Hambijon: Get ya loot here! Get your Twitch Prime Loot! For those with
Twitch Prime, Care Package Charlie is available! Click the
button for your Twitch Prime loot!
For full details on
the contents of the loot drop, check out our portal article with
the link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/
GLHF and go get your loot!
For full details on
the contents of the loot drop, check out our portal article with
the link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/
GLHF and go get your loot!
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197
Link on message: #12061197
Jambijon: The Camo is credited after the WoT Classic event ends.
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197
Link on message: #12061197
BigDaddyLaxative: The Camo is credited after the WoT Classic event ends.
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197
Link on message: #12061197
Hambijon: The Camo is credited after the WoT Classic event ends.
Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12061159
Gamerwerfer, on Mar 30 2019 - 13:53, said: - Felipe, Pravda, ¡no se diga más! - Agustín, muchas gracias por
tus comentarios, de verdad lo aprecio. El Centurión está muy bueno,
no te bajes. 
Link on message: #12061159
Gamerwerfer, on Mar 30 2019 - 13:53, said: - Felipe, Pravda, ¡no se diga más! - Agustín, muchas gracias por
tus comentarios, de verdad lo aprecio. El Centurión está muy bueno,
no te bajes. 
Felipe6666Original: +1000 y a favoritos, papu!
¡Saludos!
Subject: Insultos a granel
Link on message: #12061153
Superva, on Mar 30 2019 - 16:47, said: Eso no es Name and Shame, Es simplemente, agrediste, hacete cargo,
ahi esta la prueba. Name and shame es cuando solo se basa en la
declaracion del agraviado.
Link on message: #12061153
Superva, on Mar 30 2019 - 16:47, said: Eso no es Name and Shame, Es simplemente, agrediste, hacete cargo,
ahi esta la prueba. Name and shame es cuando solo se basa en la
declaracion del agraviado. Felipe6666Original: Sí que lo es. Porque el un jugador haya hecho algo malo eso
no le da el derecho a nadie a denunciarlo públicamente como es el
caso. Se debe elevar el reporte a Soporte para que se tome la
sanción adecuada. ¡Saludos e hilo cerrado!
Subject: What music do you listen to while gaming?
Link on message: #12059960
Link on message: #12059960
JayStark02: Memes, Game OST, Classic Rock, Heavy Metal and Anime:
Subject: Old wot how do i get the camo?
Link on message: #12059674
Link on message: #12059674
DomoSapien: Play a minimum of 3 battles on WoT classic and you will receive the
style on your main account after the event is over.
Subject: What music do you listen to while gaming?
Link on message: #12059662
StoveBolt54, on Mar 29 2019 - 13:42, said: I like it heavy. Positive heavy Negative heavy
Cerbium, on Mar 29 2019 - 13:04, said: EDM as they call it nowadays, hip hop and some rock/indie are what
I usually have on while I play. 3 songs off the top of
my head.
Son__Of__Anarchy, on Mar 29 2019 - 13:04, said: for the sake of the old days... a favorite track from a favorite
band... i rarelly put on music when i play to be
honest, for better concentration reasons.. but when i do, it would
be something like this..
V_A_C_A, on Mar 29 2019 - 13:10, said: Depends on the map music. 
(Ok... Seriously. Sometimes Metallica, sometimes Eric Clapton, sometimes Dire Straits, sometimes Pink Floyd)
YANKEE137, on Mar 29 2019 - 13:26, said: Armored cars be like
Link on message: #12059662
StoveBolt54, on Mar 29 2019 - 13:42, said: I like it heavy. Positive heavy Negative heavy
DomoSapien: Oooh, I dig it! I used to be pretty into the local metal
scene back in my emo kid days of the like... 2006-2009 era. I
was really into bands like Suicide Silence, August Burns Red,
Whitechapel, Lamb of God. Had the chance to see The Dillinger
Escape Plan on their final tour stop in Berkeley a couple years ago
and that was absolute madness.
Cerbium, on Mar 29 2019 - 13:04, said: EDM as they call it nowadays, hip hop and some rock/indie are what
I usually have on while I play. 3 songs off the top of
my head. DomoSapien: All solid picks! Delirium sounds a bit too bigroom house-y
for my tastes, but I recently had the pleasure of finally seeing
Tiesto live and I think I need to spend more time exploring more
House music. And looks like I need to check out Logic, I'm familiar
but haven't really listened to much of his music and I've been
looking for more hiphop to work into my DJ sets.
Son__Of__Anarchy, on Mar 29 2019 - 13:04, said: for the sake of the old days... a favorite track from a favorite
band... i rarelly put on music when i play to be
honest, for better concentration reasons.. but when i do, it would
be something like this.. DomoSapien: i rarelly put on music when i play to be honest, for better
concentration reasons.. but when i do, it would be something like
this.. Infected Mushroom!!! I love, love, LOVE these
guys! Saw them in Alameda a couple years ago when they had this
like.. circus freakshow tour thing. It was AMAZING. Bunch of weirdo
psytrance music under a big top, with contortionists, burlesque
dancers, people swallowing blades and stapling stuff to their
bodies.
Super bizarre but so freakin' cool!
Super bizarre but so freakin' cool!
V_A_C_A, on Mar 29 2019 - 13:10, said: Depends on the map music. (Ok... Seriously. Sometimes Metallica, sometimes Eric Clapton, sometimes Dire Straits, sometimes Pink Floyd)
DomoSapien: I've got it disabled now, but I actually quite enjoy the in-game
music after WoT 1.0! A lot of work went into scoring that
soundtrack and it definitely shows.
YANKEE137, on Mar 29 2019 - 13:26, said: Armored cars be like DomoSapien: Flight of the bumblebee or the Benny Hill theme come to mind as
well 
Subject: What music do you listen to while gaming?
Link on message: #12059480
Link on message: #12059480
DomoSapien: The title says it all. What do you listen to while you're gaming?
I'm a big raver - every Summer I try to stop by at least a couple
music festivals, and I'm constantly going to local shows in the
Austin area, and I consider myself a fairly-skilled amateur DJ. (If
you're interested at all in checking out some of my mixes, I'm
happy to share a link to my Soundcloud!)
Some of my favorites include: Excision, Minnesota, Bassnectar, Phaseone, Virtual Riot, Barely Alive, and Zomboy.
So needless to say, usually when I'm gaming I'll be listening to Dubstep or some kind of bass music.
Bassnectar just released his recent collab with Peekaboo (off of Reflective Pt. 4 which should be releasing in full soon!) and it's excellent:
I take it most of you aren't into electronic music, but I love all kinds of music and would love to hear your recommendations on musicians or artists worth seeing in person
Some of my favorites include: Excision, Minnesota, Bassnectar, Phaseone, Virtual Riot, Barely Alive, and Zomboy.
So needless to say, usually when I'm gaming I'll be listening to Dubstep or some kind of bass music.
Bassnectar just released his recent collab with Peekaboo (off of Reflective Pt. 4 which should be releasing in full soon!) and it's excellent:
I take it most of you aren't into electronic music, but I love all kinds of music and would love to hear your recommendations on musicians or artists worth seeing in person
Subject: Full uninstall of the "Gaming Center"
Link on message: #12059388
Link on message: #12059388
DomoSapien: so I spoke with support, it's possible that there are some residual
files from WGC leftover that are causing the installer to redirect
to WGC.
Try restarting your PC, then launching the EXE again.
If that doesn't do the trick, a fesh install with CCleaner should do the trick. If you're not familiar with the process, our Customer Support Teamcan definitely help you out with that.
Try restarting your PC, then launching the EXE again.
If that doesn't do the trick, a fesh install with CCleaner should do the trick. If you're not familiar with the process, our Customer Support Teamcan definitely help you out with that.
Subject: Classic is a Bust: Bring back 8-Bit Special!
Link on message: #12059375
Link on message: #12059375
DomoSapien: Karl is love. Karl is life.
Karl is a miracle of the universe.
... and he misses you. #bringbackkarl

Karl is a miracle of the universe.
... and he misses you. #bringbackkarl

Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12059296
Gamerwerfer, on Mar 29 2019 - 14:21, said: ¡Hola Amigos! ¡Ya estoy aquí! Hoy, les traigo un particular
vehículo, el Pz.Sfl. IVc, también conocido como Panzer
Selbstfahrlafette IVc, "La Tostadora", "El Flak Bus", "La caja de
zapatos", Versuchsflakwagen, Sonderfahrgestell...¡aaaaaaaaahhhhh!
(Creo que exagere un poquito). Bastante tiempo me demoro el bicho,
sobretodo el detalle interior. Al no contar con los planos, recurrí
a las poquísimas fotos de referencia que hay, las que tampoco me
proporcionaron la información que necesitaba. Además, encontré
contradicciones en todas las imágenes que ví, por lo que el
vehículo en cuestión, resultó ser un seudo-híbrido (lo siento, es
lo que hay) En otras palabras, muchas cosas las tuve que deducir e
hice lo que pude. Igual me pareció entretenido construirlo, a pesar
de las dificultades. Era un tanque que hace rato le tenía ganas y
esta era la ocasión, ya que en marzo en muchos lados, es sinónimo
de escuela, colegio, clases, o como quieran llamarlo (por lo de
"Flak Bus"...bus, clases, útiles...ustedes entienden). Espero les
guste tanto como a mí. ¡Gracias por sus buenos deseos! No se diga +
y a las fotos

Link on message: #12059296
Gamerwerfer, on Mar 29 2019 - 14:21, said: ¡Hola Amigos! ¡Ya estoy aquí! Hoy, les traigo un particular
vehículo, el Pz.Sfl. IVc, también conocido como Panzer
Selbstfahrlafette IVc, "La Tostadora", "El Flak Bus", "La caja de
zapatos", Versuchsflakwagen, Sonderfahrgestell...¡aaaaaaaaahhhhh!
(Creo que exagere un poquito). Bastante tiempo me demoro el bicho,
sobretodo el detalle interior. Al no contar con los planos, recurrí
a las poquísimas fotos de referencia que hay, las que tampoco me
proporcionaron la información que necesitaba. Además, encontré
contradicciones en todas las imágenes que ví, por lo que el
vehículo en cuestión, resultó ser un seudo-híbrido (lo siento, es
lo que hay) En otras palabras, muchas cosas las tuve que deducir e
hice lo que pude. Igual me pareció entretenido construirlo, a pesar
de las dificultades. Era un tanque que hace rato le tenía ganas y
esta era la ocasión, ya que en marzo en muchos lados, es sinónimo
de escuela, colegio, clases, o como quieran llamarlo (por lo de
"Flak Bus"...bus, clases, útiles...ustedes entienden). Espero les
guste tanto como a mí. ¡Gracias por sus buenos deseos! No se diga +
y a las fotos

Felipe6666Original: ¿Podría pedirte una foto con unas rebanadas de pan dentro?

Subject: [Superteste] Type 4, Type 5 & FV4005
Link on message: #12059242
Link on message: #12059242
MA77: Muito em breve, as versões modificadas de três veículos icônicos -
o Type 4 Heavy, o Type 5 Heavy e o FV4005 - serão lançadas no
Superteste. As alterações que estão sendo introduzidas são
significativas, por isso vamos dar uma olhada em cada
veículo. Ambos os pesados japoneses terão as estatísticas de
seus principais canhões (14cm e 15cm) ajustadas. Os projéteis terão
sua capacidade de penetração aumentada (de 249mm para 252mm o
padrão e de 282mm para 290mm para o projétil especial). As mudanças
no canhão de 15cm (“o derp”
serão mais severas. O dano de seu
projétil HE padrão diminuirá de 1.100 para 900, e o projétil
especial mudará de HE para HESH, com penetração aumentanda para
192mm e dano diminuindo de 1.400 para 750. 
Além de tudo isso, o pesado
japonês de Nível X se tornará mais móvel, ganhando 4 km/h na
velocidade máxima para a frente, 3 km/h na velocidade reversa e 3
graus na velocidade de deslocamento do casco. Sua potência
específica aumentará e a dispersão do canhão em movimento ou
girando a torre diminuirá. 
As mudanças descritas acima
tornarão o canhão de 15cm menos eficiente, especialmente contra
adversários de nível alto. Ao mesmo tempo, o canhão alternativo se
sairá melhor, em parte por causa das mudanças gerais nos parâmetros
do tanque Nível X, e os jogadores terão uma escolha mais
substancial entre os dois estilos de jogo. As estatísticas da
rainha britânica de dano alfa, a FV4005, estão prestes a mudar
muito também. A maioria dos ajustes lidam com o chassi. A
velocidade de avanço diminuirá (de 35 km h para 32 km/h) e a de ré
de 12 km/h para 8 km/h. O mesmo acontecerá com a potência do motor
(de 950hp para 850hp) e a taxa de rotação do casco (de 30 para 26
graus). O canhão em si terá menos precisão (de 0.38 para 0.42), e
levará mais tempo para mirar (de 3 segundos para
3.7).
Com esses ajustes implementados,
a FV4005 manterá sua característica principal - projéteis HESH com
alta penetração de blindagem permitindo um dano alfa colossal - com
a eficácia geral do veículo diminuindo apenas ligeiramente. A
FV4005 continuará a ser uma poderosa combatente capaz de derrotar
um inimigo com um único golpe, mas precisará de mais tempo para
preparar o tiro.

Além de tudo isso, o pesado
japonês de Nível X se tornará mais móvel, ganhando 4 km/h na
velocidade máxima para a frente, 3 km/h na velocidade reversa e 3
graus na velocidade de deslocamento do casco. Sua potência
específica aumentará e a dispersão do canhão em movimento ou
girando a torre diminuirá. 
As mudanças descritas acima
tornarão o canhão de 15cm menos eficiente, especialmente contra
adversários de nível alto. Ao mesmo tempo, o canhão alternativo se
sairá melhor, em parte por causa das mudanças gerais nos parâmetros
do tanque Nível X, e os jogadores terão uma escolha mais
substancial entre os dois estilos de jogo. As estatísticas da
rainha britânica de dano alfa, a FV4005, estão prestes a mudar
muito também. A maioria dos ajustes lidam com o chassi. A
velocidade de avanço diminuirá (de 35 km h para 32 km/h) e a de ré
de 12 km/h para 8 km/h. O mesmo acontecerá com a potência do motor
(de 950hp para 850hp) e a taxa de rotação do casco (de 30 para 26
graus). O canhão em si terá menos precisão (de 0.38 para 0.42), e
levará mais tempo para mirar (de 3 segundos para
3.7).
Com esses ajustes implementados,
a FV4005 manterá sua característica principal - projéteis HESH com
alta penetração de blindagem permitindo um dano alfa colossal - com
a eficácia geral do veículo diminuindo apenas ligeiramente. A
FV4005 continuará a ser uma poderosa combatente capaz de derrotar
um inimigo com um único golpe, mas precisará de mais tempo para
preparar o tiro. Реклама | Adv















