Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Crucial Crew! Crew Books
Link on message: #12126456
Link on message: #12126456
Jambijon: Greetings Tankers! With update 1.5.1 you'll now have the option to make
your Crew hit the books. No crew to cool for
school... These books work like boosters however are targeted
at a specific tank or crew rather than having a blanket
bonus. For all the glorious details on the different types of
books and how to use them, check out the article we have linked
below: Boost Your Crew with Crew Books! GLHF!
Subject: Has anyone actually gone into the black market yet?
Link on message: #12126187
FrozenKemp, on May 23 2019 - 15:26, said: Or just fantasy
Link on message: #12126187
FrozenKemp, on May 23 2019 - 15:26, said: Or just fantasyHambijon: Caught in a landslide
Subject: Has anyone actually gone into the black market yet?
Link on message: #12126187
FrozenKemp, on May 23 2019 - 15:26, said: Or just fantasy
Link on message: #12126187
FrozenKemp, on May 23 2019 - 15:26, said: Or just fantasyJambijon: Caught in a landslide
Subject: Has anyone actually gone into the black market yet?
Link on message: #12126145
Link on message: #12126145
Hambijon: Tonight..
Subject: Has anyone actually gone into the black market yet?
Link on message: #12126145
Link on message: #12126145
Jambijon: Tonight..
Subject: The Black Market is Open!
Link on message: #12126142
Link on message: #12126142
Hambijon: Pssst... check this out. Doors open tonight..
Subject: The Black Market is Open!
Link on message: #12126142
Link on message: #12126142
Jambijon: Pssst... check this out. Doors open tonight..
Subject: The D-Day Challenge: Commemorate the Normandy Landings!
Link on message: #12125229
Link on message: #12125229
Hambijon: Attention Tankers! This year marks the 75th anniversary of the
Allied landings in Normandy. This landmark event was one of the
turning points of World War II and marked the opening of the Second
Front in Western Europe. This event is very similar to
the Kursk event we ran in July 2018 but much shorter. You
will only need to complete 10 missions to earn the M10 RBFM, and 14
missions to earn the historical style "Sirocco." For the full
list of event details, click on the link below. The D-Day Challenge: Commemorate the Normandy
Landings! GLHF!
Subject: The D-Day Challenge: Commemorate the Normandy Landings!
Link on message: #12125229
Link on message: #12125229
Jambijon: Attention Tankers! This year marks the 75th anniversary of the
Allied landings in Normandy. This landmark event was one of the
turning points of World War II and marked the opening of the Second
Front in Western Europe. This event is very similar to
the Kursk event we ran in July 2018 but much shorter. You
will only need to complete 10 missions to earn the M10 RBFM, and 14
missions to earn the historical style "Sirocco." For the full
list of event details, click on the link below. The D-Day Challenge: Commemorate the Normandy
Landings! GLHF!
Subject: Hey WG! I have a great money making opportunity
Link on message: #12125044
Link on message: #12125044
Hambijon: Maybe something along the lines of "Player contribution
award?" Even though your team lost, you would like to praise
a teammate for their effort. That could be pretty
cool. I think blizzard games tend to have the voting at the
end of the match.
Subject: Hey WG! I have a great money making opportunity
Link on message: #12125044
Link on message: #12125044
Jambijon: Maybe something along the lines of "Player contribution
award?" Even though your team lost, you would like to praise
a teammate for their effort. That could be pretty
cool. I think blizzard games tend to have the voting at the
end of the match.
Subject: Offer: British Fury: The Sherman VC Firefly
Link on message: #12125025
Link on message: #12125025
Hambijon: Attention Tankers! The U.K. Sherman VC Firefily is available in the shop!
It's a little slower than it's tech tree counterpart but comes with
a slightly better armor angling on it's hull. Always a good
addition for those Sherman collectors! For the full list of
bundle details, use the Sherman!
Bundle Offers:
Sherman VC FireflyOFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: June 5, 04:20 PT | 06:20 CT | 07:20 ET GLHF!
Bundle Offers:Sherman VC FireflyOFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: June 5, 04:20 PT | 06:20 CT | 07:20 ET GLHF!
Subject: Offer: British Fury: The Sherman VC Firefly
Link on message: #12125025
Link on message: #12125025
Jambijon: Attention Tankers! The U.K. Sherman VC Firefily is available in the shop!
It's a little slower than it's tech tree counterpart but comes with
a slightly better armor angling on it's hull. Always a good
addition for those Sherman collectors! For the full list of
bundle details, use the Sherman!
Bundle Offers:
Sherman VC FireflyOFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: June 5, 04:20 PT | 06:20 CT | 07:20 ET GLHF!
Bundle Offers:Sherman VC FireflyOFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: June 5, 04:20 PT | 06:20 CT | 07:20 ET GLHF!
Subject: [Supertest] Incremento de PV a los vehículos de nivel I-VI
Link on message: #12124984
strike_07, on May 22 2019 - 13:00, said: En los tier bajos son raros los tanques que tengan pocas
municiones, ademas por lo mismo se haran varias pruebas en el
supertest para ver como afecta el aumento de HP. Supongo que para
este caso se le aumenta la cantidad de municiones que puede llevar
Link on message: #12124984
strike_07, on May 22 2019 - 13:00, said: En los tier bajos son raros los tanques que tengan pocas
municiones, ademas por lo mismo se haran varias pruebas en el
supertest para ver como afecta el aumento de HP. Supongo que para
este caso se le aumenta la cantidad de municiones que puede llevarFelipe6666Original: Exacto, es un punto a contemplar. ¡Saludos!
Subject: May Scavenger Hunt is here!
Link on message: #12124899
GWyatt, on May 20 2019 - 17:26, said: That is exactly what it was setup for, to drive traffic to
WOT web sites and to the Community Contributors streams and sites.
Players getting a bonus out of it is just a plus.
screng, on May 20 2019 - 17:32, said: It was great to see the websites kicked butt, and OminousFyxen was
a great new find, Trobs saving the day was cool. Its
unfortunate that the majority of the other streamers have mis-used
this potentially huge boost by sceduling their stream when people
are asleep, and will just get the code the next day. huge
waste of potential viewers by giving them trollface.
Link on message: #12124899
GWyatt, on May 20 2019 - 17:26, said: That is exactly what it was setup for, to drive traffic to
WOT web sites and to the Community Contributors streams and sites.
Players getting a bonus out of it is just a plus.DomoSapien: I wouldn't just call it a plus. It was another goal of the
project.
The scavenger hunt boils down to a couple objectives, all of which are being accomplished thusfar by the event. At its core:
Drive traffic to our social channels and CC Channels, help CC's get new followers/subs and grow their channels, and drive player engagement.
We ran some surveys recently about streaming/youtube content, and most players like to consume that type of content in a dual-screen fashion (playing the game on one monitor and watching content on another) so driving players to consume streaming content, and rewarding them for doing it with boosters etc. which they can immediately use for their benefit in-game... also motivates players to play more sessions, longer sessions, and earn/spend more Credits/XP.
Players are benefitting from the rewards, our game is benefitting because participants are playing more, and CC's are benefitting by getting new viewers and followers for their channels.
The scavenger hunt boils down to a couple objectives, all of which are being accomplished thusfar by the event. At its core:
Drive traffic to our social channels and CC Channels, help CC's get new followers/subs and grow their channels, and drive player engagement.
We ran some surveys recently about streaming/youtube content, and most players like to consume that type of content in a dual-screen fashion (playing the game on one monitor and watching content on another) so driving players to consume streaming content, and rewarding them for doing it with boosters etc. which they can immediately use for their benefit in-game... also motivates players to play more sessions, longer sessions, and earn/spend more Credits/XP.
Players are benefitting from the rewards, our game is benefitting because participants are playing more, and CC's are benefitting by getting new viewers and followers for their channels.
screng, on May 20 2019 - 17:32, said: It was great to see the websites kicked butt, and OminousFyxen was
a great new find, Trobs saving the day was cool. Its
unfortunate that the majority of the other streamers have mis-used
this potentially huge boost by sceduling their stream when people
are asleep, and will just get the code the next day. huge
waste of potential viewers by giving them trollface.DomoSapien: You'd be surprised how many players are night owls + are
located in different time zones, though. Most folks I've checked
stats for have seen a pretty nice little spike in followers
coinciding with their code drops.
____________________
On a different note, I've updated the schedule: Something pretty serious came up and sir8j unfortunately will not be able to do his code drop tomorrow.
Harkonnen has graciously volunteered to do the code drop instead, so tomorrow you'll want to head over to https://thedailybounce.net/ starting around 8AM central
____________________
On a different note, I've updated the schedule: Something pretty serious came up and sir8j unfortunately will not be able to do his code drop tomorrow.
Harkonnen has graciously volunteered to do the code drop instead, so tomorrow you'll want to head over to https://thedailybounce.net/ starting around 8AM central
Subject: [Superteste] Aumento de HP de Tanques Nível I - IV
Link on message: #12124126
Link on message: #12124126
MA77: Saudações! Estamos para começar os testes fechados
para aumentar os pontos de vida de todos os veículos de Nivel
I-VI. Os ajustes no HP dos tanques de níveis mais baixos
são para que, naturalmente, durem mais na batalha. Ao mesmo
tempo, isso fará com que a transição para veículos de nível
superior seja mais consistente. Os testes refletirão se esta
hipótese está correta. Por que queremos aumentar o HP de
veículos do nível I-VI? À medida que os veículos são
pesquisados e você sobe de nível, cada jogador pode observar
(e sentir) o aumento nas especificações de seus veículos e sua
eficiência. Um dos parâmetros mais importantes na eficiência de um
veículo é o seu HP. Atualmente, a curva de aumento dos HPs é muito
pronunciada entre o Nível I e o Nível VI, e mais gradual entre o
Nível VII e o Nível X.
Isso faz com que jogar com
veículos de Nível I-VI não seja tão confortável quanto deveria
ser. Ao enfrentar veículos de nível superior em batalha, você sente
a péssima diferença entre o seu HP e o do inimigo. Devido
a esta diferença pronunciada, as batalhas geralmente duram menos
para veículos de nível baixo e intermediário. O que
exatamente planejamos fazer? Para que a progressão do
HP seja mais justa, queremos provar um aumento nos pontos
de vida de todos os veículos do Nível I-VI. O aumento será
diferente para cada nível nos testes internos, e será definido de
acordo com o mesmo quociente para cada veículo de cada nível.
Nivel I II III IV V VI VII VIII IX X Ajuste no HP
com o quociente aplicado 2,14 1,99 1,78 1,53 1,31 1,12 1 1 1 1 Um quociente de 1 é igual ao valor atual De acordo com a tabela, os veículos de Nível I receberão o maior aumento relativo em HP (+ 114%) durante o Superteste. Isso ocorre porque a diferença atual do HP entre os níveis é mais pronunciada à medida que o nível é aumentado. Por exemplo, o MS-1, o tanque soviético do Nível I, terá 215 HP (em vez de 100) no Superteste. O T-45 terá 280 HP (em vez de 140). As mudanças no HP nos permitirão: Fazer a transição entre um veículo de nível inferior e um veículo de nível superior mais consistentemente. Aumente a sobrevivência na batalha de veículos de nível baixo e intermediário, o que os tornará mais amigáveis para novos jogadores, e para os experientes também quando pesquisarem um novo ramo.
Deve-se ter em mente que esta é apenas a primeira etapa do teste (nesta fase, observaremos o impacto do aumento dos HPs nas estatísticas de batalha). Os ajustes exatos nas proporções ainda não são definitivos para nenhum nível e podem mudar. Em caso de obtenção de resultados positivos, faremos um anúncio separado com a nossa decisão de incorporar essas mudanças no jogo. Boa sorte nas suas batalhas!
Isso faz com que jogar com
veículos de Nível I-VI não seja tão confortável quanto deveria
ser. Ao enfrentar veículos de nível superior em batalha, você sente
a péssima diferença entre o seu HP e o do inimigo. Devido
a esta diferença pronunciada, as batalhas geralmente duram menos
para veículos de nível baixo e intermediário. O que
exatamente planejamos fazer? Para que a progressão do
HP seja mais justa, queremos provar um aumento nos pontos
de vida de todos os veículos do Nível I-VI. O aumento será
diferente para cada nível nos testes internos, e será definido de
acordo com o mesmo quociente para cada veículo de cada nível.
Nivel I II III IV V VI VII VIII IX X Ajuste no HPcom o quociente aplicado 2,14 1,99 1,78 1,53 1,31 1,12 1 1 1 1 Um quociente de 1 é igual ao valor atual De acordo com a tabela, os veículos de Nível I receberão o maior aumento relativo em HP (+ 114%) durante o Superteste. Isso ocorre porque a diferença atual do HP entre os níveis é mais pronunciada à medida que o nível é aumentado. Por exemplo, o MS-1, o tanque soviético do Nível I, terá 215 HP (em vez de 100) no Superteste. O T-45 terá 280 HP (em vez de 140). As mudanças no HP nos permitirão: Fazer a transição entre um veículo de nível inferior e um veículo de nível superior mais consistentemente. Aumente a sobrevivência na batalha de veículos de nível baixo e intermediário, o que os tornará mais amigáveis para novos jogadores, e para os experientes também quando pesquisarem um novo ramo.
Deve-se ter em mente que esta é apenas a primeira etapa do teste (nesta fase, observaremos o impacto do aumento dos HPs nas estatísticas de batalha). Os ajustes exatos nas proporções ainda não são definitivos para nenhum nível e podem mudar. Em caso de obtenção de resultados positivos, faremos um anúncio separado com a nossa decisão de incorporar essas mudanças no jogo. Boa sorte nas suas batalhas!
Subject: Personal Reserve are wasting!
Link on message: #12124042
Garandster, on May 21 2019 - 14:21, said: They give out boosters like candy on Halloween, I'm not worried
about running out any time soon, especially if they keep up the
scavenger hunt.
Link on message: #12124042
Garandster, on May 21 2019 - 14:21, said: They give out boosters like candy on Halloween, I'm not worried
about running out any time soon, especially if they keep up the
scavenger hunt.DomoSapien: current plan is to keep the Scavenger Hunt going as a
recurring monthly or bi-monthly activity.
That said, there is no Scavenger Hunt slated for next month because I want to do another round of data analysis, compare the results to February/March, and gather player feedback. Your opinions on the Scavenger Hunt are very important to me and I want to make sure we can address as many player concerns as we can regarding the event.
We are also exploring the possibility of getting web-dev support and having a similar landing page to Tankrewards where players can keep track of their codes, missions, and rewards, but that discussion is still very much in its infant/exploratory phase. So far the Scavenger Hunt has been pretty successful and we'd like to keep it going + keep making improvements.
That said, there is no Scavenger Hunt slated for next month because I want to do another round of data analysis, compare the results to February/March, and gather player feedback. Your opinions on the Scavenger Hunt are very important to me and I want to make sure we can address as many player concerns as we can regarding the event.
We are also exploring the possibility of getting web-dev support and having a similar landing page to Tankrewards where players can keep track of their codes, missions, and rewards, but that discussion is still very much in its infant/exploratory phase. So far the Scavenger Hunt has been pretty successful and we'd like to keep it going + keep making improvements.
Subject: Incoming! Aquino Tank Weekend Ticket Giveaway! June 8th-9th in Ontario
Link on message: #12123934
BadCorps, on May 21 2019 - 09:55, said: Do I get to drive?
shurick, on May 21 2019 - 11:49, said: I will come out to meet you guys even if I dont win the
tickets. I am in Toronto 30 min away from the show.
Link on message: #12123934
BadCorps, on May 21 2019 - 09:55, said: Do I get to drive?KRZYBooP: Probably not
shurick, on May 21 2019 - 11:49, said: I will come out to meet you guys even if I dont win the
tickets. I am in Toronto 30 min away from the show. KRZYBooP: check our Facebook, and Twitter to possibly win some tickets
to the event.
Subject: RIP Nikki Lauda
Link on message: #12123882
Link on message: #12123882
CabbageMechanic: A true legend of sport and business, and a great example for all
men. RIP Niki.
Subject: [Supertest] Incremento de PV a los vehículos de nivel I-VI
Link on message: #12123766
Nacho71AR, on May 21 2019 - 12:52, said: Copado. Hay version en ingles de esto?
Link on message: #12123766
Nacho71AR, on May 21 2019 - 12:52, said: Copado. Hay version en ingles de esto?Felipe6666Original: No depende de mí publicarla, pero sí, la hay. De hecho,
traduje de esa versión
¡Saludos!
Subject: [ST] Low Tier HP Rebalance
Link on message: #12123735
FrozenKemp, on May 21 2019 - 09:47, said: I think this is an excellent idea - by reducing the ability of
their tanks to be taken out quickly, the value of burst damage will
be reduced and new players will have more of a chance to
react. P.S. you have labeled tier VII as tier VIII in
your HP Quotients chart.
ThatTrafficCone, on May 21 2019 - 09:49, said: Hey Domo! I've been preaching for something like this since
2015. I think a 6:1 HP/Damage ratio would be ideal across all tiers
(that is, a tank should be able to destroy itself in at least six
shots), and it's nice to see that's being applied here. It's
already kinda present in the high tiers, so it's nice to see the
low tiers getting the same treatment. But I think it's a misstep to
look at only health. Damage should be considered too.
I can't find the original forum post I made, but I do have
a post over on the subreddit where I go
more in depth about this specific thing. I know it passed over your
desks' at some point in the past, but maybe you guys might find it
useful again? This is needed quite badly, I've been thinking the hp
difference per tier at these levels has been too great for
awhile. Just look at a tier seven heavy from a tier six on
the same line, it's like a 40% hp boost. One thing not
mentioned about this change is the option to open up the mm a bit
to allow tier 1-3 tanks to see each other in battle.
Once the gap in hp goes down widening the tier spread could work.
Insanefriend, on May 21 2019 - 09:49, said:
Link on message: #12123735
FrozenKemp, on May 21 2019 - 09:47, said: I think this is an excellent idea - by reducing the ability of
their tanks to be taken out quickly, the value of burst damage will
be reduced and new players will have more of a chance to
react. P.S. you have labeled tier VII as tier VIII in
your HP Quotients chart. DomoSapien: fixed, thanks! That's what I get for copy-pasting the text instead
of paraphrasing.
ThatTrafficCone, on May 21 2019 - 09:49, said: Hey Domo! I've been preaching for something like this since
2015. I think a 6:1 HP/Damage ratio would be ideal across all tiers
(that is, a tank should be able to destroy itself in at least six
shots), and it's nice to see that's being applied here. It's
already kinda present in the high tiers, so it's nice to see the
low tiers getting the same treatment. But I think it's a misstep to
look at only health. Damage should be considered too.
I can't find the original forum post I made, but I do have
a post over on the subreddit where I go
more in depth about this specific thing. I know it passed over your
desks' at some point in the past, but maybe you guys might find it
useful again? This is needed quite badly, I've been thinking the hp
difference per tier at these levels has been too great for
awhile. Just look at a tier seven heavy from a tier six on
the same line, it's like a 40% hp boost. One thing not
mentioned about this change is the option to open up the mm a bit
to allow tier 1-3 tanks to see each other in battle.
Once the gap in hp goes down widening the tier spread could work.DomoSapien: Keep in mind that this is just one of the first steps in
low-to-mid-tier rebalancing. HP definitely isn't the only thing
being taken into consideration, it's just the first bit of news we
have to share with you guys regarding low tier rebalance.
Insanefriend, on May 21 2019 - 09:49, said: DomoSapien:
Subject: [Supertest] Incremento de PV a los vehículos de nivel I-VI
Link on message: #12123719
Link on message: #12123719
Felipe6666Original: ¡Saludos, tanquistas! Estamos por comenzar las pruebas
cerradas para un incremento de puntos de vida para todos los
vehículos de nivel I-VI. Los ajustes a los PV de los vehículos de
nivel bajo e intermedio harán que, naturalmente, duren más tiempo
en la batalla. Al mismo tiempo, esto hará que la transición a los
vehículos de nivel superior sea más coherente. Las pruebas
reflejarán si esta hipótesis es correcta. ¿Por qué queremos
incrementar los PV de los vehículos de nivel I-VI? A medida
que se investigan vehículos y se sube de nivel, cada jugador puede
observar (y sentir) el incremento en las especificaciones de sus
vehículos y su eficiencia. Uno de los parámetros más importantes en
la eficiencia de un vehículo es sus PV. Actualmente, la curva de
incremento de los PV es muy pronunciada entre el nivel I y el nivel
VI, y más gradual entre el nivel VII y el nivel X.
Línea naranja punteada: progresión
actual / Línea verde: progresión en evaluación Esto hace que
jugar con vehículos de nivel I-VI no sea tan reconfortante como
debería. Al enfrentar vehículos de nivel superior en batalla, se
siente la diferencia abismal entre tus PV y los del enemigo. Debido
a esta diferencia pronunciada, las batallas suelen durar menos para
los vehículos de nivel bajo y medio. ¿Qué planeamos hacer
exactamente? Para que la progresión de los PV se más justa,
queremos probar un incremento en los PV de todos los vehículos de
nivel I-VI. El incremento será distinto para cada nivel en las
pruebas internas, y será definido de acuerdo al mismo cociente para
cada vehículo de cada nivel. Nivel I II III IV V VI VII VIII
IX X Ajuste a los PV
con el cociente aplicado 2,14 1,99 1,78 1,53 1,31 1,12 1 1 1 1 Un cociente de 1 equivale al valor actual De acuerdo a la tabla, los vehículos de nivel I recibirán el mayor incremento relativo de PV (+114%) durante la Supertest. Esto es porque la diferencia actual de los PV entre los niveles es más pronunciada a medida que se sube de nivel.Por ejemplo, el MS-1, el tanque soviético de nivel I, tendrá 215 PV (en lugar de 100; a grades rasgos) in la Supertest. El T-45 tendrá 280 PV (en lugar de 140, a grades rasgos).Los cambios en los PV nos permitirán:Hacer que la transición entre un vehículo de menor nivel y otro de nivel mayor sea más coherente. Incrementar la supervivencia en batalla de los vehículos de nivel bajo y medio, lo que los hará más amigables para los jugadores nuevos, y para los experimentados también cuando investiguen una nueva rama. Se debe tener en cuenta que esto se trata solo de la primera etapa de pruebas (en esta fase, observaremos el impacto del incremento de los PV en las estadísticas de batalla). Los ajustes exactos a los cocientes no son definitivos para ningún nivel todavía y pueden cambiar. En caso de obtener resultados positivos, haremos un anuncio por separado con nuestra decisión de incorporar estos cambios al juego. ¡Mucha suerte en sus batalla!
Línea naranja punteada: progresión
actual / Línea verde: progresión en evaluación Esto hace que
jugar con vehículos de nivel I-VI no sea tan reconfortante como
debería. Al enfrentar vehículos de nivel superior en batalla, se
siente la diferencia abismal entre tus PV y los del enemigo. Debido
a esta diferencia pronunciada, las batallas suelen durar menos para
los vehículos de nivel bajo y medio. ¿Qué planeamos hacer
exactamente? Para que la progresión de los PV se más justa,
queremos probar un incremento en los PV de todos los vehículos de
nivel I-VI. El incremento será distinto para cada nivel en las
pruebas internas, y será definido de acuerdo al mismo cociente para
cada vehículo de cada nivel. Nivel I II III IV V VI VII VIII
IX X Ajuste a los PVcon el cociente aplicado 2,14 1,99 1,78 1,53 1,31 1,12 1 1 1 1 Un cociente de 1 equivale al valor actual De acuerdo a la tabla, los vehículos de nivel I recibirán el mayor incremento relativo de PV (+114%) durante la Supertest. Esto es porque la diferencia actual de los PV entre los niveles es más pronunciada a medida que se sube de nivel.Por ejemplo, el MS-1, el tanque soviético de nivel I, tendrá 215 PV (en lugar de 100; a grades rasgos) in la Supertest. El T-45 tendrá 280 PV (en lugar de 140, a grades rasgos).Los cambios en los PV nos permitirán:Hacer que la transición entre un vehículo de menor nivel y otro de nivel mayor sea más coherente. Incrementar la supervivencia en batalla de los vehículos de nivel bajo y medio, lo que los hará más amigables para los jugadores nuevos, y para los experimentados también cuando investiguen una nueva rama. Se debe tener en cuenta que esto se trata solo de la primera etapa de pruebas (en esta fase, observaremos el impacto del incremento de los PV en las estadísticas de batalla). Los ajustes exactos a los cocientes no son definitivos para ningún nivel todavía y pueden cambiar. En caso de obtener resultados positivos, haremos un anuncio por separado con nuestra decisión de incorporar estos cambios al juego. ¡Mucha suerte en sus batalla!
Subject: Offer: Comrades in Arms: T-34-85 Rudy & IS-2
Link on message: #12123718
Link on message: #12123718
Hambijon: Attention Comrades! The Rudy and the IS-2 solo offers are now
available! These have been around for a while and they
are generally received as solid tanks, especially the Rudy.
To check out the bundle details, click on the tanks! Bundle
Offers:
T-34-85 RudyOFFERS START: May 21, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
Bundle Offers:
IS-2OFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
GLHF!
T-34-85 RudyOFFERS START: May 21, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
Bundle Offers:IS-2OFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
GLHF!
Subject: Offer: Comrades in Arms: T-34-85 Rudy & IS-2
Link on message: #12123718
Link on message: #12123718
Jambijon: Attention Comrades! The Rudy and the IS-2 solo offers are now
available! These have been around for a while and they
are generally received as solid tanks, especially the Rudy.
To check out the bundle details, click on the tanks! Bundle
Offers:
T-34-85 RudyOFFERS START: May 21, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
Bundle Offers:
IS-2OFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
GLHF!
T-34-85 RudyOFFERS START: May 21, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
Bundle Offers:IS-2OFFERS START: May 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: May 28, 04:20 PT | 06:20 CT | 07:20 ET
GLHF!
Subject: [ST] Low Tier HP Rebalance
Link on message: #12123715
Link on message: #12123715
DomoSapien: Onto the Supertest Soon: An HP Boost for Tier I–VI VehiclesHey
tankers!We are about to start a closed test for a hit point
increase to all Tier I–VI vehicles.We assume that the adjustments
to HP pools will make low-tier and mid-tier vehicles last longer in
battle, and at the same time make the transition to top-tier
vehicles more comfortable. The Supertest will show if our
assumptions are correct.Why do we intend to give Tiers I–VI an HP
increase?While researching vehicles and going up the tiers every
player can observe (and feel) the increments to their tanks’ stats
and overall battle efficiency. One of the key parameters impacting
a vehicle’s efficiency is its HP pool. Currently the HP pool growth
curve is too steep from Tier I to Tier VI, and more gradual from
Tier VII to Tier X (see the comparative graph
below).
This makes playing
low-to-mid-tier vehicles less comfortable than it should be. When
facing vehicles of a higher tier in battle, you can feel a starker
difference between your HP pool and theirs. Because of this more
pronounced distinction, the battles tend to last less at low-to-mid
tiers.What do we plan to do, exactly?To make the HP amount
progression more even, we intend to test an increase to HP pools of
all Tier I–VI vehicles. The increment will be different for every
single tier in the closed test, and will be defined by the same
quotient for every vehicle of that tier. (See the quotient table
below; a quotient of 1 equals to the current value.)The Supertest
HP Quotients Tier I II III IV V VI VIII VIII IX X HP pool
adjustment quotient applied 2.14 1.99 1.78 1.53 1.31 1.12 1 1 1 1
As per the table, the Tier I vehicles will receive the largest
relative boost to their HP pools (+114%) for the duration of the
Supertest. The reason is that currently the HP difference between
the tiers is the sharper the lower the tier goes.For example, the
MS-1, a Tier I Soviet tank, will have an HP pool of 215 points
(instead of 100 points; rounded up) in the coming Supertest. The
T-45, a Tier II Soviet tank, will get to 280 points (instead of 140
points; rounded up).The changes to the HP pools will allow to:·
Soften the transition
from a lower to a higher tier while following a branch·
Increase the mean
survival time in low-to-mid-tier battles, making them more
comfortable both for newcomers and experienced players researching
a new branchIt should be noted that we are talking solely about the
first testing stage here—the one where we are going to check the
impact of HP pools on battle statistics. The exact adjustment
quotients are not final for any tier and may change. In case we get
positive results, we will make a separate announcement of our
decision to bring the changes into the game.
This makes playing
low-to-mid-tier vehicles less comfortable than it should be. When
facing vehicles of a higher tier in battle, you can feel a starker
difference between your HP pool and theirs. Because of this more
pronounced distinction, the battles tend to last less at low-to-mid
tiers.What do we plan to do, exactly?To make the HP amount
progression more even, we intend to test an increase to HP pools of
all Tier I–VI vehicles. The increment will be different for every
single tier in the closed test, and will be defined by the same
quotient for every vehicle of that tier. (See the quotient table
below; a quotient of 1 equals to the current value.)The Supertest
HP Quotients Tier I II III IV V VI VIII VIII IX X HP pool
adjustment quotient applied 2.14 1.99 1.78 1.53 1.31 1.12 1 1 1 1
As per the table, the Tier I vehicles will receive the largest
relative boost to their HP pools (+114%) for the duration of the
Supertest. The reason is that currently the HP difference between
the tiers is the sharper the lower the tier goes.For example, the
MS-1, a Tier I Soviet tank, will have an HP pool of 215 points
(instead of 100 points; rounded up) in the coming Supertest. The
T-45, a Tier II Soviet tank, will get to 280 points (instead of 140
points; rounded up).The changes to the HP pools will allow to:·
Soften the transition
from a lower to a higher tier while following a branch·
Increase the mean
survival time in low-to-mid-tier battles, making them more
comfortable both for newcomers and experienced players researching
a new branchIt should be noted that we are talking solely about the
first testing stage here—the one where we are going to check the
impact of HP pools on battle statistics. The exact adjustment
quotients are not final for any tier and may change. In case we get
positive results, we will make a separate announcement of our
decision to bring the changes into the game.
Subject: Tiger 1 equip. Should I consider a spall liner?
Link on message: #12123696
Link on message: #12123696
Einzelganger7: Well, I haven't played that much with it but after 70 battles it
became into my best performer among all my tanks I have which is a
good surprise, and this is how I equipped mine.
Subject: [FAQ] Sobre la cancelación de las Batallas Clasificatorias
Link on message: #12123277
Pollenz, on May 17 2019 - 21:16, said: Posteo acá lo que puse en Discord:
Obviando las quejas, reclamos y el blablabla, el cual WG va a ignorar, aconsejaría (si podés tirar la pelota vos, al grupo que toma decisiones, mejor) que hagan un evento FrontLine, pero con Tier X (que si mal no recuerdo, era lo que estaba estipulado hace 3 años en un principio). De esa forma, no tendrían que trabajar tanto en el sistema de premios, ya que la estructura podría bien ser la misma, y evitan hacer eventos en los cuales tendríamos que jugar batallas randoms, lo cual, es básicamente lo que los que piden Ranked, quieren evitar.
The_SpartanG, on May 19 2019 - 18:02, said: Supongo el porque regresa Thanks Reward porque sustituye este
evento. oh ¿me equivoco ? pero deberian poder algun dia
implementar el evento de clasificatorias. y mejorar las recompensas
de los torneos.
Link on message: #12123277
Pollenz, on May 17 2019 - 21:16, said: Posteo acá lo que puse en Discord:Obviando las quejas, reclamos y el blablabla, el cual WG va a ignorar, aconsejaría (si podés tirar la pelota vos, al grupo que toma decisiones, mejor) que hagan un evento FrontLine, pero con Tier X (que si mal no recuerdo, era lo que estaba estipulado hace 3 años en un principio). De esa forma, no tendrían que trabajar tanto en el sistema de premios, ya que la estructura podría bien ser la misma, y evitan hacer eventos en los cuales tendríamos que jugar batallas randoms, lo cual, es básicamente lo que los que piden Ranked, quieren evitar.
Felipe6666Original: Lo voy a sugerir
The_SpartanG, on May 19 2019 - 18:02, said: Supongo el porque regresa Thanks Reward porque sustituye este
evento. oh ¿me equivoco ? pero deberian poder algun dia
implementar el evento de clasificatorias. y mejorar las recompensas
de los torneos.Felipe6666Original: No, como dijo strike_07, Tank Rewards es algo aparte. Dicho
sea de paso, venimos trabajando en el sistema desde hace meses.
¡Saludos!
Subject: Programa de Contribuidores de la Comunidad
Link on message: #12123271
Link on message: #12123271
Felipe6666Original: Ahí hablé con ambos por separado
Actualizados los incentivos
del programa y su funcionamiento. ¡Saludos!
Subject: Duda servicio de atencion al cliente.
Link on message: #12123196
Link on message: #12123196
Felipe6666Original: Estoy intentando solucionarlo internamente, publicaré aquí cuando
tenga alguna novedad. ¡Saludos!
Subject: KRZYBoop's Used Tank Emporium: M41D and a bundle with a free tank.
Link on message: #12122900
Link on message: #12122900
KRZYBooP: Howdy Boom Jockeys! Thought I would let everyone know
that the M41D is now on sale.
From now (20May) until 27May the
M41D "Chinese Bulldog" is here for players to
purchase. This Tier VIII light tank starts at 30.99 with
a 100% trained crew. For more information on the sale click on the
Tank above. Just in case you happen to be running low on
Premium time or would like a reason to collect a free
tank. There is a deal to receive a BT-SV free when you
purchase 360 days of WoT premium
This sale runs the at the
same time as the M41D and is 84.99. Please note that if
you already have the BT-SV you will not receive compensation for
the tank. Good luck out there! Hope everyone has a great
day of Tanks!
From now (20May) until 27May the
M41D "Chinese Bulldog" is here for players to
purchase. This Tier VIII light tank starts at 30.99 with
a 100% trained crew. For more information on the sale click on the
Tank above. Just in case you happen to be running low on
Premium time or would like a reason to collect a free
tank. There is a deal to receive a BT-SV free when you
purchase 360 days of WoT premium
This sale runs the at the
same time as the M41D and is 84.99. Please note that if
you already have the BT-SV you will not receive compensation for
the tank. Good luck out there! Hope everyone has a great
day of Tanks!
Subject: Scavenger Hunt is Broken
Link on message: #12122690
el_01, on May 20 2019 - 11:12, said: Sorry, I misspoke. I haven't redeemed any codes for today
specifically but have for all previous days, and after popping into
a few battles, bam! There the codes were xD Thanks for the
help! Sorry to bother you, I didn't look around the forums enough.
Link on message: #12122690
el_01, on May 20 2019 - 11:12, said: Sorry, I misspoke. I haven't redeemed any codes for today
specifically but have for all previous days, and after popping into
a few battles, bam! There the codes were xD Thanks for the
help! Sorry to bother you, I didn't look around the forums enough.DomoSapien: No worries! I'm just glad everything is working. I was out
in Colorado for a bachelor party this weekend, and anxiety about
the scavenger hunt was quietly nagging at the back of my mind the
whole time.
Subject: Truly gaming Front Lines...Genius!
Link on message: #12122680
Link on message: #12122680
KRZYBooP: Send me the replay and I will report it.
Subject: May Scavenger Hunt is here!
Link on message: #12122657
heavymetal1967, on May 20 2019 - 08:14, said: Domo are the codes going out in batches. Because I'm current
and still only showing 19 codes and have logged on and off twice.
Nvm Domo looked at the 31 day mission tab when the daily
showed 19. Didn't think to look at the "right" one which
shows me at 22. Folks check the "redeem CC codes"
mission counter for an accurate count. Mine is listing 22
there. Also folks watch your counters so you don't apply
that 40k xp to the "wrong" tanks. http://forum.worldoftanks.com/index.php?/topic/604538-psa-scavenger-hunt-extra-tokens-and-bonus-combat-xp-missions/
Link on message: #12122657
heavymetal1967, on May 20 2019 - 08:14, said: Domo are the codes going out in batches. Because I'm current
and still only showing 19 codes and have logged on and off twice.
Nvm Domo looked at the 31 day mission tab when the daily
showed 19. Didn't think to look at the "right" one which
shows me at 22. Folks check the "redeem CC codes"
mission counter for an accurate count. Mine is listing 22
there. Also folks watch your counters so you don't apply
that 40k xp to the "wrong" tanks. http://forum.worldoftanks.com/index.php?/topic/604538-psa-scavenger-hunt-extra-tokens-and-bonus-combat-xp-missions/DomoSapien: If you've been following the Scavenger Hunt all month, the
"redeem cc codes" mission should be at 22, since today's code
hasn't gone out yet. Everyone received 3 extra tokens this
morning.
CabbageMechanic
Hunt the Sheriff Event This Weekend! (All DEPUT positions filled, thanks...
20.05.2019 19:21:44
Subject: Hunt the Sheriff Event This Weekend! (All DEPUT positions filled, thanks...
Link on message: #12122612
Link on message: #12122612
CabbageMechanic: Thank you to everyone who volunteered! We'll be back with
another Hunt the Sheriff Weekend in July. If you didn't get
selected for a DEPUT account this time and really wanted it, leave
a message after this post and we'll give you special consideration
for the next one.
Happy Tanking!
Happy Tanking!
Subject: Incoming! Aquino Tank Weekend Ticket Giveaway! June 8th-9th in Ontario
Link on message: #12122588
24cups, on May 17 2019 - 14:00, said: That's a big improvement KRZY. In past years I would have to
wait til the last minute to buy tickets just in case I won.
I recommend this event to anyone who can make it there. Met Q,
Chieftain and Meathead there. All great guys. Who gets to go from
WG this time ?
Link on message: #12122588
24cups, on May 17 2019 - 14:00, said: That's a big improvement KRZY. In past years I would have to
wait til the last minute to buy tickets just in case I won.
I recommend this event to anyone who can make it there. Met Q,
Chieftain and Meathead there. All great guys. Who gets to go from
WG this time ?KRZYBooP: McLovin, Stevie, The (space) Chieftain, JambiJon,
TragicLoss, Apollo Missy, CabbageMech, and surprise guest Claus
Kellerman. ^this crew left me in a tank in
Massachusetts, and Domo has to come get me out.
Subject: PSA --- Scavenger Hunt Extra Tokens and bonus combat XP missions
Link on message: #12122566
Link on message: #12122566
DomoSapien: Indeed, bonus tokens went out this morning!
Glad to see everything went smoothly with the Scavenger Hunt while I was in Colorado.
Home stretch, folks! Let's keep that momentum going and show our CC's some love.
Glad to see everything went smoothly with the Scavenger Hunt while I was in Colorado.
Home stretch, folks! Let's keep that momentum going and show our CC's some love.
Subject: Scavenger Hunt is Broken
Link on message: #12122563
Link on message: #12122563
DomoSapien: Not to worry, the Scavenger Hunt isn't broken. As I promised in
various forum threads and reddit threads + the Scavenger Hunt
channel in our Discord server, all players that have redeemed at
least 1 Scavenger Hunt code before this weekend have received 3
extra Scavnenger Hunt tokens via mass invoice.
This compensation is going out to address 2 issues: The Scavenger Hunt info for this month got posted right before the event started, which caught some folks off-guard. The Scavenger Hunt missions end on June 1st, so if you've been staying up-to-date and redeeming all the codes, you'll have a few extra days to finish your "31 Codes" mission for the bonus 30K vehicle XP.
This compensation is going out to address 2 issues: The Scavenger Hunt info for this month got posted right before the event started, which caught some folks off-guard. The Scavenger Hunt missions end on June 1st, so if you've been staying up-to-date and redeeming all the codes, you'll have a few extra days to finish your "31 Codes" mission for the bonus 30K vehicle XP.
Subject: [Opiniones] Fechas patrias
Link on message: #12121813
leogb4, on May 06 2019 - 17:14, said: Sería bueno agregar el 18 de Mayo para Uruguay (Batalla de las
Piedras, la primer batalla en que el ejército artiguista vence al
ejército realista). Es para Uruguay lo que el Cinco de Mayo es para
México. Edito: me acabo de dar cuenta que mencionaste la Revolución
de Mayo, tal vez ya habías incluido esto porque sale de ese
contexto. De todas maneras nunca está de más mencionarlo.
RMxR, on May 06 2019 - 18:09, said: Gracias por informarnos de estos pequeños cambios que van a hacer y
por tomar en cuenta nuestra opinión Respecto al uso de
códigos, me parece que es una buena forma de evitar la polémica de
''¿y yo para qué quiero una bandera de x pais?''. La sugerencia que
yo doy respecto a esto es que las notificaciones sean más visibles,
verás, yo y quizá muchos otros usamos el cliente en inglés,
simplemente porque así se nos facilita seguir sugerencias de
content creators y community contributors sobre el equipamiento,
las mecánicas del juego, los mapas, las estrategias de juego, el
uso de mods, etc. Sería bueno que además de los medios ya
mencionados dieran las notificaciones sobre el evento unos
dos días antes en el foro en español, a menos de que ya lo hagan y
no me haya dado cuenta porque este evento del 5 de Mayo pasó
completamente desapercibido para mi.
RMxR, on May 06 2019 - 18:09, said: En cuanto a qué otras recompensas podrían dar aquí van algunas
opciones: 1.-Tripulante(s) inspirados en la época, con
indumentaria y hasta apellidos ''arcaicos'', con los cambios que
han hecho hasta podría hasta tratarse de simples skins para las
tripulaciones. 1A.- Skins de atavíos patrióticos (una camisa con
los colores de la bandera, las mejillas pintadas, sombreros y/o
gorros, en fin lo que se les ocurra con su imaginación)
2.-Inscripciones (fechas, nombres de héroes nacionales*, frases de
vitoreo, nombres de los países, simples adjetivos en
español/portugués) 3.-Enviar una pequeña postal al cliente del
juego donde WG los felicite por su día nacional 4.-Que en el garage
haya una pequeña lluvia de confeti con los colores del país
celebrado/Colocar una pequeña bandera con mástil en el garage
5.-Packs de voces para el comandante (discutir a futuro) 6.-Además
de las banderitas comunes también podrían enviarnos una misión un
poquito más difícil y otorgar como recompensa la primer bandera que
usó el país una vez consumada/lograda la independencia (tendrían
que pedir ayuda de un historiador
). Para eventos que sucedieron después de la
independencia podrían dar banderitas de aquella época, estoy seguro
que tendrán muchas banderas que revisar y escoger dada la basta
historia de los países Latinoamericanos*. 7.-Una banderita/medalla
que los jugadores puedan usar para mostrar en la lista de equipos
durante las batallas. *Tendrían que tener cuidado
pues muchas veces esto puede resultar polémico o podría, sin que yo
lo supiera, infringir sus políticas en la EULA.
IIPravdaII, on May 07 2019 - 03:22, said: En resumen:
Rayos, es una buena
fuente de ingresos y además puedes conseguir banderas que
corresponden a las naciones de los tanques. 
IIPravdaII, on May 07 2019 - 03:22, said: Iba a preguntar aparte, pero ya que estamos, ¿por què adoptaron
esta nueva modalidad de misiones por códigos?, pienso que
puede ser para que cada jugador pueda, como dices, escoger que
misiones o eventos participar y asì tener una mejor
organizaciòn o tambièn para hacer màs visible a la
comunidad y diferentes medios de difusión de WG como el
GCenter o CContributors, como lo fue la cacerìa de códigos; pero no
me cierra siendo lo engorroso que se vuelve el asunto cuando tienes
que andar metiendo como 10 códigos (incluso 5 para un mismo evento,
y no me refiero a la cacería de códigos) y tienen bastantes
problemas con la acreditaciòn de las recompensas y demases como
estan pasando en este momento, no es muy pràctico tanto para los
jugadores como para los que tienen que organizar los eventos.
Espero que "solución a medio camino" sea ni más ni menos que
eso, y a futuro nos traigan algo como una pestaña de misiones
renovada (como paso con la Tienda) y que cuente con un sistema màs
cómodo de organizaciòn para escoger las misiones a gusto sin perder
como 20-30 minutos cuando se te juntan varios eventos y tienes que
buscar y meter còdigo por còdigo. Por cierto, ¿se
tiene pensado en algún momento que podamos ingresar los códigos
directo en el GCenter? Porque cuando vi que decìa eso ahì pense que
era genial porque no tenìa que andar cargando páginas e iba a ser
más pràctico, pero, bueno, ya saber como funciona.
Sobre los eventos patrios me gusta lo que se está haciendo, aunque
en este momento no se me ocurra que aportar, recuerdo cuando
termine de farmear banderas soviéticas y americanas, me
quede esperando a que tocaran las de mi paìs... Y pues me he
afeitado muchas veces y aun no toca ninguna, al menos ahora se que
mas temprano que tarde voy a conseguir algunas. 
CR_URUGUAY, on May 14 2019 - 14:53, said: Buenas, saludos desde Uruguay, estaria bueno por
ejemplo las fechas 19 de Abril que se celebra el desembarco de los
33 Orientales, el 18 de Mayo que se celebra La batalla De las
Piedras, el 18 de Julio que se celebra la jura de la
Constitución y el 25 de Agosto que se celebra la Declaratoria de la
Independencia. Esas son las fechas patrias mas importantes de
Uruguay. Estaria muy bueno poder ver esas fechas en el juego y
permitirnos ganarnos aunque fueran las banderas de Uruguay.
Te agradesco esta oportunidad que nos estas dando para recibir
nuestras opiniones y sugerencias.
Link on message: #12121813
leogb4, on May 06 2019 - 17:14, said: Sería bueno agregar el 18 de Mayo para Uruguay (Batalla de las
Piedras, la primer batalla en que el ejército artiguista vence al
ejército realista). Es para Uruguay lo que el Cinco de Mayo es para
México. Edito: me acabo de dar cuenta que mencionaste la Revolución
de Mayo, tal vez ya habías incluido esto porque sale de ese
contexto. De todas maneras nunca está de más mencionarlo.Felipe6666Original: Tomo nota de ello, pero desafortunadamente puede ocurrir a
partir del próximo año solamente por un tecnicismo de cómo deben
solicitarse estas cosas. A grandes rasgos, hay rangos de fechas en
las que puedan solicitarse misiones especiales (que luego quedan
pendientes de aprobación o cambios), pero pasada la fecha límite,
es simplemente imposible agregar nuevas cosas por una cuestión
organizativa laboral.
RMxR, on May 06 2019 - 18:09, said: Gracias por informarnos de estos pequeños cambios que van a hacer y
por tomar en cuenta nuestra opinión Respecto al uso de
códigos, me parece que es una buena forma de evitar la polémica de
''¿y yo para qué quiero una bandera de x pais?''. La sugerencia que
yo doy respecto a esto es que las notificaciones sean más visibles,
verás, yo y quizá muchos otros usamos el cliente en inglés,
simplemente porque así se nos facilita seguir sugerencias de
content creators y community contributors sobre el equipamiento,
las mecánicas del juego, los mapas, las estrategias de juego, el
uso de mods, etc. Sería bueno que además de los medios ya
mencionados dieran las notificaciones sobre el evento unos
dos días antes en el foro en español, a menos de que ya lo hagan y
no me haya dado cuenta porque este evento del 5 de Mayo pasó
completamente desapercibido para mi. Felipe6666Original: Me parece justo, veré de ir comunicando en un hilo aparte de
cada especial que esté por venir, en qué consistirá y cuál será el
código a usar para activarlo. Puedo explorar la posibilidad de que
incorporar notificaciones en el juego, pero no promoto nada al
respecto porque es algo más complicado. De momento, los anuncios
salen en el portal, Facebook (con o sin publicación geolocalizada)
y Discord.
RMxR, on May 06 2019 - 18:09, said: En cuanto a qué otras recompensas podrían dar aquí van algunas
opciones: 1.-Tripulante(s) inspirados en la época, con
indumentaria y hasta apellidos ''arcaicos'', con los cambios que
han hecho hasta podría hasta tratarse de simples skins para las
tripulaciones. 1A.- Skins de atavíos patrióticos (una camisa con
los colores de la bandera, las mejillas pintadas, sombreros y/o
gorros, en fin lo que se les ocurra con su imaginación)
2.-Inscripciones (fechas, nombres de héroes nacionales*, frases de
vitoreo, nombres de los países, simples adjetivos en
español/portugués) 3.-Enviar una pequeña postal al cliente del
juego donde WG los felicite por su día nacional 4.-Que en el garage
haya una pequeña lluvia de confeti con los colores del país
celebrado/Colocar una pequeña bandera con mástil en el garage
5.-Packs de voces para el comandante (discutir a futuro) 6.-Además
de las banderitas comunes también podrían enviarnos una misión un
poquito más difícil y otorgar como recompensa la primer bandera que
usó el país una vez consumada/lograda la independencia (tendrían
que pedir ayuda de un historiador Felipe6666Original: 1- Sí, envié una lista de pedidos de esa índole, pero, como
dije, todo lo que tenga que ver con personalizaciones está sujeto a
aprobaciones que no me corresponden. 1A y 2- Lo mismo que en el
punto 1. 3- ¿Sería un anuncio dentro del juego entonces? Creo que
entonces contesté a eso en el quote anterior. 4- Más complicada
aún, porque las cosas que aparecen en el Garage requieren de más
trabajo que las personalizaciones. 5- Sí, eso sería algo más que
puede pedirse a nivel globa, pero sí (y a futuro como dices).
6- También las pedí, pero lo mismo que el punto 1. 7- ¿Te
refieres a las insignias?
IIPravdaII, on May 07 2019 - 03:22, said: En resumen:
Rayos, es una buena
fuente de ingresos y además puedes conseguir banderas que
corresponden a las naciones de los tanques. Felipe6666Original: Nada te impide activar los códigos de todas formas
IIPravdaII, on May 07 2019 - 03:22, said: Iba a preguntar aparte, pero ya que estamos, ¿por què adoptaron
esta nueva modalidad de misiones por códigos?, pienso que
puede ser para que cada jugador pueda, como dices, escoger que
misiones o eventos participar y asì tener una mejor
organizaciòn o tambièn para hacer màs visible a la
comunidad y diferentes medios de difusión de WG como el
GCenter o CContributors, como lo fue la cacerìa de códigos; pero no
me cierra siendo lo engorroso que se vuelve el asunto cuando tienes
que andar metiendo como 10 códigos (incluso 5 para un mismo evento,
y no me refiero a la cacería de códigos) y tienen bastantes
problemas con la acreditaciòn de las recompensas y demases como
estan pasando en este momento, no es muy pràctico tanto para los
jugadores como para los que tienen que organizar los eventos.
Espero que "solución a medio camino" sea ni más ni menos que
eso, y a futuro nos traigan algo como una pestaña de misiones
renovada (como paso con la Tienda) y que cuente con un sistema màs
cómodo de organizaciòn para escoger las misiones a gusto sin perder
como 20-30 minutos cuando se te juntan varios eventos y tienes que
buscar y meter còdigo por còdigo. Por cierto, ¿se
tiene pensado en algún momento que podamos ingresar los códigos
directo en el GCenter? Porque cuando vi que decìa eso ahì pense que
era genial porque no tenìa que andar cargando páginas e iba a ser
más pràctico, pero, bueno, ya saber como funciona.
Sobre los eventos patrios me gusta lo que se está haciendo, aunque
en este momento no se me ocurra que aportar, recuerdo cuando
termine de farmear banderas soviéticas y americanas, me
quede esperando a que tocaran las de mi paìs... Y pues me he
afeitado muchas veces y aun no toca ninguna, al menos ahora se que
mas temprano que tarde voy a conseguir algunas. Felipe6666Original: Concuerdo con lo de lo engorroso de canjear códigos, pero
oficialmente este cambio producto de una resolución administrativa
para no bombardear a los jugadores con cientos de misiones y que
activen las que ellos quieren (dado que algo como desactivarlas
in-game requiere de programación). Sobre las funcionalidades
del Centro de Juegos, no que tenga conocimiento de momento, pero la
idea es que nuclée casi todo lo que puede hacerse desde el portal,
así que me atrevería a decir que sí.
CR_URUGUAY, on May 14 2019 - 14:53, said: Buenas, saludos desde Uruguay, estaria bueno por
ejemplo las fechas 19 de Abril que se celebra el desembarco de los
33 Orientales, el 18 de Mayo que se celebra La batalla De las
Piedras, el 18 de Julio que se celebra la jura de la
Constitución y el 25 de Agosto que se celebra la Declaratoria de la
Independencia. Esas son las fechas patrias mas importantes de
Uruguay. Estaria muy bueno poder ver esas fechas en el juego y
permitirnos ganarnos aunque fueran las banderas de Uruguay.
Te agradesco esta oportunidad que nos estas dando para recibir
nuestras opiniones y sugerencias. Felipe6666Original: Las anoto, pero idealmente (por cuestiones más complicadas
de explicar) quiero tener un máximo de dos eventos por país por
año, pero veré qué puede hacerse. ¡Saludos a todos!
Subject: Start your EU account NOW!
Link on message: #12121572
Link on message: #12121572
TeriyakiTanker: I'm going to just stay here until they offer free switch overs, at
that point I am off to the EU server. Really bad sign when
they cancel a mode because of low population.
Subject: Final day of of Season 11
Link on message: #12120432
Link on message: #12120432
1984BigBrother: Tankers, I have received this question from a few of you,
asking about the last day of battles for Season 11. The
Global map closed May 20th before the prime times, this means the
final day of battles is May 19th. GL HF Big
Реклама | Adv















