[ST] Low Tier HP Rebalance
Дата: 21.05.2019 18:56:35
FrozenKemp, on May 21 2019 - 09:47, said: I think this is an excellent idea - by reducing the ability of
their tanks to be taken out quickly, the value of burst damage will
be reduced and new players will have more of a chance to
react. P.S. you have labeled tier VII as tier VIII in
your HP Quotients chart. DomoSapien: fixed, thanks! That's what I get for copy-pasting the text instead
of paraphrasing.
ThatTrafficCone, on May 21 2019 - 09:49, said: Hey Domo! I've been preaching for something like this since
2015. I think a 6:1 HP/Damage ratio would be ideal across all tiers
(that is, a tank should be able to destroy itself in at least six
shots), and it's nice to see that's being applied here. It's
already kinda present in the high tiers, so it's nice to see the
low tiers getting the same treatment. But I think it's a misstep to
look at only health. Damage should be considered too.
I can't find the original forum post I made, but I do have
a post over on the subreddit where I go
more in depth about this specific thing. I know it passed over your
desks' at some point in the past, but maybe you guys might find it
useful again? This is needed quite badly, I've been thinking the hp
difference per tier at these levels has been too great for
awhile. Just look at a tier seven heavy from a tier six on
the same line, it's like a 40% hp boost. One thing not
mentioned about this change is the option to open up the mm a bit
to allow tier 1-3 tanks to see each other in battle.
Once the gap in hp goes down widening the tier spread could work.DomoSapien: Keep in mind that this is just one of the first steps in
low-to-mid-tier rebalancing. HP definitely isn't the only thing
being taken into consideration, it's just the first bit of news we
have to share with you guys regarding low tier rebalance.
Insanefriend, on May 21 2019 - 09:49, said: DomoSapien:
[ST] Low Tier HP Rebalance














