Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Quick Crew Swaping
Link on message: #3455435
Link on message: #3455435
_Quasar_: Greetings,
A similar feature is already being developed.
A similar feature is already being developed.
Subject: Post-battle chat
Link on message: #3455176
Link on message: #3455176
_Quasar_: Hello,
This is a good idea and we have it already in mind.
This is a good idea and we have it already in mind.
Subject: Answer Thread
Link on message: #3455145
Link on message: #3455145
_Quasar_: Q 56. Are you planning to introduce something between platoons and
company battles, so groups between 3 and 8 can actually do
something together (without relying on strangers in open
companies)?
We are working on a system that will make searching in company battles more effective, therefore increasing their popularity. There is another project in parallel, but it is too early to talk about it for the moment.
Q 56. We know that you datamine the performance of tanks for balancing issues but my question has to do with the maps. Do you datamine which places on the map gets the most kills and how it's distributed between the teams so you can balance the maps too?
Yes, and you have probably noticed that several of our reworked maps were updated accordingly to this principle. Also the win/ratio from both sides is being regularly monitored and maps balanced accordingly.
Q 57. Does WG have any plans to publish more information (at the moment the wiki seems to be the only source available and I'm not sure just how correct it is) as to how experience is earned - for example where flat bonuses are awarded is this changed by tier or how is the modification performed for damage done when comparing yours and the enemy's tank type. Better explanations on XP mechanics.
For the moment we do not plan to add any additional information besides what is already described on this page : http://wiki.worldoft...nce_and_Credits
Q 58. When do you plan making tanks the correct size in game? as it stands you have tanks that are way out of propportion to all other tanks. i.e tanks that a larger then others but in game that are way smaller? for example look at T-43 against Centurion, T-43 is 8.1m in lengh and the Centurion 7.6m yet in game the T-43 is way smaller, how can this be justified considering the changes that were made to the IS series and Object because it "historically correct" when obviously this is not the case. thats just to name a couple of tanks where scalling is all wrong. I can understand making up stats for guns to keep "balance" but altering tank scalling?
So again are you going to look at scalling of all tanks and make them realistic in game? picture link - http://forum.worldof...20#entry3250933
It would be nice if the author could indicate us where this data was taken from in private message.
According to what we found when implementing the tanks: the total length of T-43 is 5925 MM and the total length of Centurion is 7800 MM. This is being clearly represented in the game.
Q 59. Do you plan to change the mode of operation for automatic weapons in the future, allowing long bursts or single shots based on player's wish? (generally firing as long as you hold the trigger).
There are no such plans. Also we do not feel that this will bring any addition to the game-play.
Q 60. Do you plan to ever include additional statistics in the garage, like for example HP of modules, camouflage factor and effective armor thickness?
Yes, during the next year.
Q 61. Is the horn still to be introduced, or has this feature been cancelled completely?
Whereas the feature of the horn is fully ready. Its introduction to the game is on hold for the moment.
Q 62. Beside the RU-Server, are the other servers taken into account for balancing purposes too?
Statistics from Russian, European and North-American region are being taken into consideration.
Q 63. Do you plan to fix model scale in the game? For example when house door is 1.5x taller than a 3m tall tank, park bench bigger than car etc. Sometimes it feels like World of RC models and the game looks unrealistically.
Yes, the rescaling of in-game objects is in our plans.
Q 64. Are there any plans to release non-test version of KV-220 for sale?
No such plans for the moment
Q 65. Does the Chaos project with is map of 3Km x 3 Km and the battle 30vs30 is still in development?
Works, brainstorming, test are still in progress.
Q 66. Does Wargaming think about reducing running costs of Centurion? If not the expensive repairs, at least bring the ammunition cost in line with other Tier VIII Mediums, to pay 680 credits for a shell that does 200 hp of damage is a bit too much. It is clear, that we will have to pay more for the higher penetration, but isn't this a bit too much?
Like all tanks in the game this tank is also being monitored. For the moment there are no plans to adjust the price of its ammunition. This is especially due to the very high penetration rate of its gun, making damage dealing process more easy. In fact and comparing it to other tanks there is a kind of balance between the experience you earn and the credits you spent.
Q 67.Overlord mentioned a economy re-balancing & overhaul on his blog, is this true?
Yes, there is such a project in progress.
We are working on a system that will make searching in company battles more effective, therefore increasing their popularity. There is another project in parallel, but it is too early to talk about it for the moment.
Q 56. We know that you datamine the performance of tanks for balancing issues but my question has to do with the maps. Do you datamine which places on the map gets the most kills and how it's distributed between the teams so you can balance the maps too?
Yes, and you have probably noticed that several of our reworked maps were updated accordingly to this principle. Also the win/ratio from both sides is being regularly monitored and maps balanced accordingly.
Q 57. Does WG have any plans to publish more information (at the moment the wiki seems to be the only source available and I'm not sure just how correct it is) as to how experience is earned - for example where flat bonuses are awarded is this changed by tier or how is the modification performed for damage done when comparing yours and the enemy's tank type. Better explanations on XP mechanics.
For the moment we do not plan to add any additional information besides what is already described on this page : http://wiki.worldoft...nce_and_Credits
Q 58. When do you plan making tanks the correct size in game? as it stands you have tanks that are way out of propportion to all other tanks. i.e tanks that a larger then others but in game that are way smaller? for example look at T-43 against Centurion, T-43 is 8.1m in lengh and the Centurion 7.6m yet in game the T-43 is way smaller, how can this be justified considering the changes that were made to the IS series and Object because it "historically correct" when obviously this is not the case. thats just to name a couple of tanks where scalling is all wrong. I can understand making up stats for guns to keep "balance" but altering tank scalling?
So again are you going to look at scalling of all tanks and make them realistic in game? picture link - http://forum.worldof...20#entry3250933
It would be nice if the author could indicate us where this data was taken from in private message.
According to what we found when implementing the tanks: the total length of T-43 is 5925 MM and the total length of Centurion is 7800 MM. This is being clearly represented in the game.
Q 59. Do you plan to change the mode of operation for automatic weapons in the future, allowing long bursts or single shots based on player's wish? (generally firing as long as you hold the trigger).
There are no such plans. Also we do not feel that this will bring any addition to the game-play.
Q 60. Do you plan to ever include additional statistics in the garage, like for example HP of modules, camouflage factor and effective armor thickness?
Yes, during the next year.
Q 61. Is the horn still to be introduced, or has this feature been cancelled completely?
Whereas the feature of the horn is fully ready. Its introduction to the game is on hold for the moment.
Q 62. Beside the RU-Server, are the other servers taken into account for balancing purposes too?
Statistics from Russian, European and North-American region are being taken into consideration.
Q 63. Do you plan to fix model scale in the game? For example when house door is 1.5x taller than a 3m tall tank, park bench bigger than car etc. Sometimes it feels like World of RC models and the game looks unrealistically.
Yes, the rescaling of in-game objects is in our plans.
Q 64. Are there any plans to release non-test version of KV-220 for sale?
No such plans for the moment
Q 65. Does the Chaos project with is map of 3Km x 3 Km and the battle 30vs30 is still in development?
Works, brainstorming, test are still in progress.
Q 66. Does Wargaming think about reducing running costs of Centurion? If not the expensive repairs, at least bring the ammunition cost in line with other Tier VIII Mediums, to pay 680 credits for a shell that does 200 hp of damage is a bit too much. It is clear, that we will have to pay more for the higher penetration, but isn't this a bit too much?
Like all tanks in the game this tank is also being monitored. For the moment there are no plans to adjust the price of its ammunition. This is especially due to the very high penetration rate of its gun, making damage dealing process more easy. In fact and comparing it to other tanks there is a kind of balance between the experience you earn and the credits you spent.
Q 67.Overlord mentioned a economy re-balancing & overhaul on his blog, is this true?
Yes, there is such a project in progress.
Subject: Des idées de rencontres communautaires ?
Link on message: #3453598
R3n0, on 16 November 2012 - 04:53 PM, said: Un event en marge de la commémoration du débarquement de Provence
(aôut 1944) ?
Plusieurs dizaines de véhicules militaires présents, de nombreux collectionneurs en tenue, un camp américain organisés par des clubs tels que MVCG Sud Est ou Provence 44.
WG pourrait sans doute participer.
Link on message: #3453598

Plusieurs dizaines de véhicules militaires présents, de nombreux collectionneurs en tenue, un camp américain organisés par des clubs tels que MVCG Sud Est ou Provence 44.
WG pourrait sans doute participer.
Aodheus:
L'idée est intéressante, même si de manière générale nous tenons à éviter les évènements de type "commémorations", ceux-ci étant avant tout des hommages aux soldats tombés sur les champs de bataille, là où nous souhaitons plutôt nous réunir dans un esprit de célébration et de rencontre. Idéalement, nous essayons de trouver des endroits où nous aurions une chance de visiter soit un musée militaire avec, si possible, des chars ou véhicules de l'armée en exposition, ou alors tout simplement des lieux de rencontre (bar, restaurants...) avec pour thème le jeu vidéo.
J'en profite donc pour relancer un peu le sujet, comme l'indique French_Tanker, un sujet a été ouvert pour situer plus ou moins où se situent les joueurs francophones de World of Tanks, ce qui va beaucoup nous aider pour organiser nos futures rencontres, et donc si vous connaissez des endroits sympa qui pourraient être utiliser pour de telles occasions, faites-le nous savoir !
Notre but étant évidemment d'offrir à une majorité de nos joueurs la possibilité de se rassembler et de partager un bon moment de détente avec l'équipe FR de Wargaming.net.
L'idée est intéressante, même si de manière générale nous tenons à éviter les évènements de type "commémorations", ceux-ci étant avant tout des hommages aux soldats tombés sur les champs de bataille, là où nous souhaitons plutôt nous réunir dans un esprit de célébration et de rencontre. Idéalement, nous essayons de trouver des endroits où nous aurions une chance de visiter soit un musée militaire avec, si possible, des chars ou véhicules de l'armée en exposition, ou alors tout simplement des lieux de rencontre (bar, restaurants...) avec pour thème le jeu vidéo.
J'en profite donc pour relancer un peu le sujet, comme l'indique French_Tanker, un sujet a été ouvert pour situer plus ou moins où se situent les joueurs francophones de World of Tanks, ce qui va beaucoup nous aider pour organiser nos futures rencontres, et donc si vous connaissez des endroits sympa qui pourraient être utiliser pour de telles occasions, faites-le nous savoir !
Notre but étant évidemment d'offrir à une majorité de nos joueurs la possibilité de se rassembler et de partager un bon moment de détente avec l'équipe FR de Wargaming.net.
Subject: 7 дней террора
Link on message: #3453411
Link on message: #3453411
Mr_Kubrick: Да, медали немного разноплановые. Но они сочетают в себе как
мастерство и необходимые навыки для их получения, так и элемент
удачи.
Subject: Najbolji igrači balkanske (ex-YU) zajednice
Link on message: #3451134
Jo_Munja, on 12 December 2012 - 10:29 AM, said: modovi, kodovi za winnere?
Link on message: #3451134

Berbo: Modovi nemaju kodova, nit su modovi rekli da ce dati kodove
Moras se obratiti covjeku koji je to rekao jer on zna o cemu prica, ja u toku nisam.
Da se samo tako dijeli gold zbog nekog poll-a jos nisam vidio al ajd
Pozdrav
Moras se obratiti covjeku koji je to rekao jer on zna o cemu prica, ja u toku nisam.
Da se samo tako dijeli gold zbog nekog poll-a jos nisam vidio al ajd

Pozdrav
Subject: Latvijas speletaju tiksanas decembri
Link on message: #3451059
Link on message: #3451059
OldFox: Ludzu atrakstit tiem, kas plano piedalities pasakuma.
Subject: Problème graphique 8.2
Link on message: #3450423
Link on message: #3450423
Decept1on: mettre à jour les pilotes de carte graphique ! ;)
Subject: 7 дней террора
Link on message: #3448326
Link on message: #3448326
Mr_Kubrick: да, за каждую медаль, полученную за эту неделю, вы получаете 300
голды
Subject: 7 дней террора
Link on message: #3446466
Link on message: #3446466
Mr_Kubrick: 



1)
Hunter
2) The Lion of Sinai
3) Raider
4) Mouse Trap
5) Survivor
В течение недели, с 12 декабря по 19 декабря, каждый, кто получит одну из этих медалей (или несколько), заработает 300 золота.
Все, что нужно сделать :
- получить медаль
- сделать скриншот
- загрузить его на форум
- получить золото





2) The Lion of Sinai
3) Raider
4) Mouse Trap
5) Survivor
В течение недели, с 12 декабря по 19 декабря, каждый, кто получит одну из этих медалей (или несколько), заработает 300 золота.
Все, что нужно сделать :
- получить медаль
- сделать скриншот
- загрузить его на форум
- получить золото
Subject: Cache carte
Link on message: #3446283
Kyphros, on 12 December 2012 - 05:18 PM, said: Ah, bah c'est bon pour moi mais pas pour les autres alors, je suis
le seul à avoir envoyé mon mail à guesswhere@wargaming.net.
Mais du coup je me pose une question, pourquoi y'avait écrit "contests_eu" sur certaines pages? Vous vous êtes ratés dans le Copié-collé ou quoi?
Link on message: #3446283

Mais du coup je me pose une question, pourquoi y'avait écrit "contests_eu" sur certaines pages? Vous vous êtes ratés dans le Copié-collé ou quoi?

Aodheus: Oui il y avait en effet une petite erreur sur la version
Française... Toutes nos excuses pour ça, j'ose espérer que ça
n'arrivera plus. 

Subject: List of preliminary additions in 8.3 version
Link on message: #3445432
Link on message: #3445432
supercharge: Hi Commanders,
The next update for World of Tanks – version 8.3 – is scheduled to arrive in January 2013.
List of preliminary additions in 8.3 version:
Here’s what you can expect in the forthcoming update:New ChineseTech tree Light tanks: Renault NC-31, Vickers Mk.E Type B/T26, M5, 59-16, WZ131, WZ132, Type 97 Chi-Ha.
Medium tanks: T-34, Type58, T-34-1, T-34-2, Type 59 (WZ-120), 121
Heavy tanks: IS-2, 110 (IS-2U), 111 1/2/3, 111 4/5
Check out the renders of some of the upcoming Chinese tanks (Type 97 CHI HA, T-34-1, T-34-2) in our media section. In Update 8.3, scheduled for arrival in January 2013, the quick and nimble Chinese tanks will enter our battlefields. The Chinese tank designers combined the best qualities of existing designs from foreign engineers, modernising and upgrading their technology to build the fiercest tanks of their time. As a result the Chinese tank fleet consists of original modifications of classical models, as well as original combat vehicles.
Look forward to discovering the qualities of the Chinese newcomers in game! The introduction of another tech tree will bring more variety to the gameplay of World of Tanks, and render your battles more exciting than ever.
Check out the following video in which our Wargaming TV crew explains the characteristics of these new battle machines, and how Chinese tank manufacturing came about. We’ll also let you know how the newcomers will be split up in the tech tree, and describe the specifics of each research branch.
As usual the information on this page is only preliminary and may be subject to change until final release!
The next update for World of Tanks – version 8.3 – is scheduled to arrive in January 2013.
List of preliminary additions in 8.3 version:
Here’s what you can expect in the forthcoming update:New ChineseTech tree Light tanks: Renault NC-31, Vickers Mk.E Type B/T26, M5, 59-16, WZ131, WZ132, Type 97 Chi-Ha.
Medium tanks: T-34, Type58, T-34-1, T-34-2, Type 59 (WZ-120), 121
Heavy tanks: IS-2, 110 (IS-2U), 111 1/2/3, 111 4/5
Check out the renders of some of the upcoming Chinese tanks (Type 97 CHI HA, T-34-1, T-34-2) in our media section. In Update 8.3, scheduled for arrival in January 2013, the quick and nimble Chinese tanks will enter our battlefields. The Chinese tank designers combined the best qualities of existing designs from foreign engineers, modernising and upgrading their technology to build the fiercest tanks of their time. As a result the Chinese tank fleet consists of original modifications of classical models, as well as original combat vehicles.
Look forward to discovering the qualities of the Chinese newcomers in game! The introduction of another tech tree will bring more variety to the gameplay of World of Tanks, and render your battles more exciting than ever.
Check out the following video in which our Wargaming TV crew explains the characteristics of these new battle machines, and how Chinese tank manufacturing came about. We’ll also let you know how the newcomers will be split up in the tech tree, and describe the specifics of each research branch.
As usual the information on this page is only preliminary and may be subject to change until final release!
Subject: [ESL] Lama Power
Link on message: #3444754
Ercon, on 11 December 2012 - 08:34 PM, said: Ce sujet était à l'origine destiné à présenter nos activités et
peut être recruter 2 joueurs de plus pour solidifier notre équipe
ESL.
Au final j'ai l'impression que ca a plutôt éveillé la curiosité des clans sur le sujet. Bah voilà aodheus t'es content ?
Link on message: #3444754

Au final j'ai l'impression que ca a plutôt éveillé la curiosité des clans sur le sujet. Bah voilà aodheus t'es content ?

Aodheus: De manière général, oui, je suis très content. 
Faut dire qu'après un voyage en Chine qui s'est extrêmement bien passé, le plaisir d'avoir pu partager cette expérience avec une équipe française au comportement exemplaire, un retour au bureau pour constater que ça bouge de plus en plus côté FR, c'est vraiment très encourageant pour moi et pour le reste de l'équipe je pense.
Après c'est comme tout, éveiller la curiosité des gens n'est qu'une première étape, et cela va vraisemblablement prendre un certain temps avant que tout ça se mette en place et que vous commenciez à atteindre les objectifs que vous vous êtes fixés, mais je suis vraiment confiant pour l'avenir.
En bref, continuez comme ça et je suis sûr que ça finira par payer !

Faut dire qu'après un voyage en Chine qui s'est extrêmement bien passé, le plaisir d'avoir pu partager cette expérience avec une équipe française au comportement exemplaire, un retour au bureau pour constater que ça bouge de plus en plus côté FR, c'est vraiment très encourageant pour moi et pour le reste de l'équipe je pense.
Après c'est comme tout, éveiller la curiosité des gens n'est qu'une première étape, et cela va vraisemblablement prendre un certain temps avant que tout ça se mette en place et que vous commenciez à atteindre les objectifs que vous vous êtes fixés, mais je suis vraiment confiant pour l'avenir.

En bref, continuez comme ça et je suis sûr que ça finira par payer !
Subject: Patch 8.2: General Feedback
Link on message: #3443530
Link on message: #3443530
supercharge: Commanders!
Please write your impressions and feedback concerning the latest 8.2 update
General feedback, and feedback on other aspects of the update can be placed here.
Regards,
Supercharge
***
Please write your impressions and feedback concerning the latest 8.2 update
General feedback, and feedback on other aspects of the update can be placed here.
Regards,
Supercharge
***
Subject: Confederate
Link on message: #3442296
Link on message: #3442296
Mr_Kubrick: Итак.
Премиумные танки засчитываются. Скриншоты старых битв учитываться не будут.
Так как на скриншоте можно увидеть результат с премиум-аккаунтом и без него, я буду смотреть только на XP, полученное без премиум-аккаунта. Таким образом все будут в равных условиях.
Премиумные танки засчитываются. Скриншоты старых битв учитываться не будут.
Так как на скриншоте можно увидеть результат с премиум-аккаунтом и без него, я буду смотреть только на XP, полученное без премиум-аккаунта. Таким образом все будут в равных условиях.
Subject: December Fun Cups
Link on message: #3440759
ijonus, on 11 December 2012 - 04:04 PM, said: So wy don't You post them so teams can prepare? The tournament
isn't vieved under current tournaments on the website, no info on
the forums, the registrations finishes in 6 days and it's not even
open yet.
Link on message: #3440759

Berbo:
The tournament page should be visible, check this link http://worldoftanks....ech_Tree_Tango/
From the rules: Team size: 10 players + up to 5 substitutes. Team must be fully registered and accepted before playing (A reserve player may replace a primary player at any time)
Tier III-VII limit. Artillery max Tier 4. 60 Tier points per team. ALL TANKS HAVE TO BELONG TO THE SAME TECH TREE. Different tech trees can be picked for different maps, as long as the entire team picks from the same tech tree. Regards.
The tournament page should be visible, check this link http://worldoftanks....ech_Tree_Tango/
From the rules: Team size: 10 players + up to 5 substitutes. Team must be fully registered and accepted before playing (A reserve player may replace a primary player at any time)
Tier III-VII limit. Artillery max Tier 4. 60 Tier points per team. ALL TANKS HAVE TO BELONG TO THE SAME TECH TREE. Different tech trees can be picked for different maps, as long as the entire team picks from the same tech tree. Regards.
Subject: Confederate
Link on message: #3436072
Link on message: #3436072
Mr_Kubrick:
Всем
привет!
Итак, стартуем первый игровой ивент.
Ваша задача: получить в бою медаль Confederate, сделать скриншот и выложить на форум. Затем будут выбраны 5 участников с наибольшим полученным опытом за бой.
Приз - 500 золота.
Конкурс заканчивается 14 декабря, в 17.00 UTC
Принимается только один результат от игрока. Так что до окончания конкурса, если вы достигли лучшего результата, вы все еще можете заменить первый скриншот.
Также, каждый победитель может попросить invite-code для своего друга, у которого еще нет аккаунта, но желающего присоединиться к нам.
Всем удачи

Итак, стартуем первый игровой ивент.
Ваша задача: получить в бою медаль Confederate, сделать скриншот и выложить на форум. Затем будут выбраны 5 участников с наибольшим полученным опытом за бой.
Приз - 500 золота.
Конкурс заканчивается 14 декабря, в 17.00 UTC
Принимается только один результат от игрока. Так что до окончания конкурса, если вы достигли лучшего результата, вы все еще можете заменить первый скриншот.
Также, каждый победитель может попросить invite-code для своего друга, у которого еще нет аккаунта, но желающего присоединиться к нам.
Всем удачи
Subject: stop chercher ces cartes
Link on message: #3435469
djimy, on 11 December 2012 - 04:10 PM, said: Merci pour cette perte de temps inutile du cache carte , avec 2
adresses qu'on sait meme pas laquelle est la bonne !
Bref on m 'y prendra plus a perdre mon temps avec ces conneries , allez vous faire voire
Link on message: #3435469

Bref on m 'y prendra plus a perdre mon temps avec ces conneries , allez vous faire voire
Aodheus: Je viens de relire l'annonce de notre dernier concours cache carte
publiée sur notre portail, et je n'y ai vu qu'une seule adresse
pour envoyer vos participations (contests_EU@wargaming.net). Je ne
suis donc pas bien sûr d'avoir compris ton problème. Après, si
c'est le principe même du concours qui ne te plait pas, tu peux
toujours essayer de nous expliquer pourquoi plus précisément, et
nous tâcherons de prendre ton avis en compte pour améliorer le
concours pour de nouvelles éditions. Le tout étant de rester
constructif.
Subject: Форумный конкурс "Демотиваторы на тему WoT"
Link on message: #3434798
Link on message: #3434798
OldFox: Танкодав победил, жди золото.
Subject: Latvijas speletaju tiksanas decembri
Link on message: #3431319
Muzikants, on 11 December 2012 - 04:28 AM, said: Tātad pirmajiem 50 cilvēkiem nebūs jāmaksā par apaviem? Lai nu kā
es tāpat būšu!
Link on message: #3431319

OldFox: Tas ir 100%, bet varbut ka pirmajiem 70 cilv. Es precizesu un
atrakstisu.
Subject: Zagonetka za Huntera
Link on message: #3429463
mishatopola, on 10 December 2012 - 09:25 PM, said: Dobro je, više ti ne dugujem ćevape 
Link on message: #3429463


Berbo: Mishika imas duzan jedno 40....
Subject: Zagonetka za Huntera
Link on message: #3429451
Hunter1911, on 10 December 2012 - 09:26 PM, said: To se i meni često događa.
Naručim ćevape, dođu i uskoro netragom nestanu.
Moramo stati tom misteriju na kraj!
Link on message: #3429451

Naručim ćevape, dođu i uskoro netragom nestanu.
Moramo stati tom misteriju na kraj!
Berbo: Mislim da je human faktor tu presudan... 

Subject: Zagonetka za Huntera
Link on message: #3429412
Link on message: #3429412
Berbo: Odem do ćevabdžinice i naručim 7 ćevapa :( (javljala se želja za 10
i 15 al hajd)
Nego...

Ovo je donijela... međutim desila se nevjerovatna stvar... za samo dvije minute... (spoiler)


Nego...

Ovo je donijela... međutim desila se nevjerovatna stvar... za samo dvije minute... (spoiler)


Subject: Communauté de Wargaming Europe - Réponse à la vidéo Bonne vacances !
Link on message: #3428340
DTC_kaktux, on 10 December 2012 - 06:53 PM, said: Visiblement le coiffeur du mec en bas à droite a été ban au moins
depuis 6 mois
.
Link on message: #3428340


Aodheus: Mais non, c'est juste que la mode allemande est assez différente du
reste de l’Europe. Personne ne sait vraiment si ils sont en avance
par rapport à leur époque ou en retard par contre... 

Subject: Trêve de Noël des guerres de clans
Link on message: #3427208
kelde, on 10 December 2012 - 02:37 PM, said: Effectivement, il y avait une "trêve" en 1944... mais sans doute
pas à l'image de celle de 1914 comme semble vouloir décrire le
texte en français.
http://www.veterans....os/details/5340
Link on message: #3427208

http://www.veterans....os/details/5340
Aodheus: En effet, petite coquille, ça a été rapporté et ce sera corrigé
aussi vite que possible, merci de nous l'avoir signalé.
Subject: Communauté de Wargaming Europe - Réponse à la vidéo Bonne vacances !
Link on message: #3427154
Link on message: #3427154
Aodheus: Des sous-titres sont désormais disponibles pour la vidéo, donc même
si vous n'avez pas les pseudos, vous pouvez vous faire une petite
idée de la nationalité de chaque personne présente sur la vidéo.


Subject: Latvijas speletaju tiksanas decembri
Link on message: #3426811
Link on message: #3426811
OldFox: Gribu bridinat, ka karstus edienus, ja radisies tada velme, naksies
gaidit loti ilgi, ja vispar vini tiks gatavoti. Ludzu nakt
paedusiem 

Subject: Встреча латвийского коммьюнити в декабре в Риге
Link on message: #3425160
Link on message: #3425160
OldFox: Уважаемые игроки!
Те из вас, кто проживает в Латвии, приглашаются на встречу латвийского коммьюнити 22 декабря.
Подробности здесь: http://forum.worldof...sanas-decembri/
Те из вас, кто проживает в Латвии, приглашаются на встречу латвийского коммьюнити 22 декабря.
Подробности здесь: http://forum.worldof...sanas-decembri/
Subject: Latvijas speletaju tiksanas decembri
Link on message: #3423399
Link on message: #3423399
OldFox: Labdien, Latvijas kopiena!
Sogad, 22. decembri, sestdiena, notiks WoT speletaju tiksanas boulinga centra "Zelta", Riga.
Pasakums saksies 17:00 un turpinasies lidz 21:00.
Programma: boulings, konkursi, balvas.
Ir apmaksati 12 celini un sporta apavi 50 cilvekiem. Tas nozime, ka kaveties ir riskanti - bus jamaksa par apaviem pasiem
"Zelta boulinga centrs" atrodas: Riga, Uzvaras bulvaris 2/4, preti Uzvaras piemineklim (orientirs - DUS "DINAZ")

Visi ir laipni gaiditi!
Sogad, 22. decembri, sestdiena, notiks WoT speletaju tiksanas boulinga centra "Zelta", Riga.
Pasakums saksies 17:00 un turpinasies lidz 21:00.
Programma: boulings, konkursi, balvas.
Ir apmaksati 12 celini un sporta apavi 50 cilvekiem. Tas nozime, ka kaveties ir riskanti - bus jamaksa par apaviem pasiem

"Zelta boulinga centrs" atrodas: Riga, Uzvaras bulvaris 2/4, preti Uzvaras piemineklim (orientirs - DUS "DINAZ")


Visi ir laipni gaiditi!
Subject: The End is nigh!
Link on message: #3418371
Critical_Hit, on 09 December 2012 - 02:06 PM, said: Most important question is not answered:
Overlord are u bak?
Link on message: #3418371

Overlord are u bak?

Overlord: I was attracted by unusual traffic from this thread to my blog.

I do remind that I don't on WoT directly these days and the best way to reach me is http://overlord-wot.blogspot.com/

I do remind that I don't on WoT directly these days and the best way to reach me is http://overlord-wot.blogspot.com/
Subject: The End is nigh!
Link on message: #3418246
RAZORLIGHT, on 09 December 2012 - 01:45 PM, said: funny no news for a server upgrade
half a year ago the server was only able to handle 90k
Link on message: #3418246
RAZORLIGHT, on 09 December 2012 - 01:45 PM, said: funny no news for a server upgrade
half a year ago the server was only able to handle 90k
Overlord: Server cap can be improved not only by adding more hardware, but
also with the help of software traffic optimization which is
ongoing. As far as I know, new servers were also added not so long
ago.
Subject: The End is nigh!
Link on message: #3418189
Kazomir, on 09 December 2012 - 01:20 PM, said: Less quantity, more quality.
Thats what i want from the playerbase.
Link on message: #3418189
Kazomir, on 09 December 2012 - 01:20 PM, said: Less quantity, more quality.
Thats what i want from the playerbase.
Overlord: As I have mentioned earlier, there are considerations to slow down
the content pace a bit in 2013. Btw, that's one of the reasons why
Chinese got postponed.
Subject: The End is nigh!
Link on message: #3418173
Silentstalker, on 09 December 2012 - 11:54 AM, said: ...
Yes, Overlord too mentioned this - most players never get over tier 4. With that being said, what can be done to make tier 4 more attractive?
Link on message: #3418173
Silentstalker, on 09 December 2012 - 11:54 AM, said: ...
Yes, Overlord too mentioned this - most players never get over tier 4. With that being said, what can be done to make tier 4 more attractive?
Overlord: We do rely on battle tutorial, which is coming soon, a lot, though
it's only one of the required steps.
Subject: The End is nigh!
Link on message: #3418162
Cuddly_Spider, on 09 December 2012 - 11:24 AM, said: WG has been successful. Very successful. The problem with success is that it can make one lose perspective and get, dare I say it, greedy.
It's not so much the developers or the rank and file workers of any company who get up to this sort of thing. It's always the bigwig bosses who wouldn't know a decent video game if it infested their nostrils and bore young. But no doubt someone at WG has got one of those marker pens, stood in front of a white board, and addressed a bunch of shareholders telling them crap like "the average adult male in the EU has X amount of euros they spend on gaming a month. We believe we can get 50% of that by doing Y" *sniffs marker*. People will spend on this game. But there comes a point when you're not asking for a modest amount to both run things and have a successful business, but you're just asking for more money to announce to the world that you're the new Donald Trump, and that makes the other involved in the transaction feel insulted.
South Coast is a horrific mess for many of us running at 8 FPS. Sometimes we fire, often we hit, we penetrate, and see the enemy tank just swallow the shot (don't give me crap about spaced armor - change the "hit" indication for that if it is there). We have random spotting. We still have crashing and UI issues. And while the game has been in this state for a while now, without this stuff being addressed, we are getting yet more and more crap we can buy being thrown at us. It's not as if the company is struggling, it's enormously successful at a time when a lot of other game studioes are going out of business. Congratulations WG and I sincerely hope you continue to do well. But fix this product you are constantly trying to sell me and make it more appealing if you want to make yet more money because right now you've got as much out of it as you deserved.
Link on message: #3418162
Cuddly_Spider, on 09 December 2012 - 11:24 AM, said: WG has been successful. Very successful. The problem with success is that it can make one lose perspective and get, dare I say it, greedy.
It's not so much the developers or the rank and file workers of any company who get up to this sort of thing. It's always the bigwig bosses who wouldn't know a decent video game if it infested their nostrils and bore young. But no doubt someone at WG has got one of those marker pens, stood in front of a white board, and addressed a bunch of shareholders telling them crap like "the average adult male in the EU has X amount of euros they spend on gaming a month. We believe we can get 50% of that by doing Y" *sniffs marker*. People will spend on this game. But there comes a point when you're not asking for a modest amount to both run things and have a successful business, but you're just asking for more money to announce to the world that you're the new Donald Trump, and that makes the other involved in the transaction feel insulted.
South Coast is a horrific mess for many of us running at 8 FPS. Sometimes we fire, often we hit, we penetrate, and see the enemy tank just swallow the shot (don't give me crap about spaced armor - change the "hit" indication for that if it is there). We have random spotting. We still have crashing and UI issues. And while the game has been in this state for a while now, without this stuff being addressed, we are getting yet more and more crap we can buy being thrown at us. It's not as if the company is struggling, it's enormously successful at a time when a lot of other game studioes are going out of business. Congratulations WG and I sincerely hope you continue to do well. But fix this product you are constantly trying to sell me and make it more appealing if you want to make yet more money because right now you've got as much out of it as you deserved.
Overlord: Addressing level design and maps issues, including map
performance,
we are determined to do some overhaul of map creation process in early 2013 which will include, barring some internal procedural changes, tougher requirements and being more responsive to player feedback regarding maps on a regular basis.
That should increase map quality.
we are determined to do some overhaul of map creation process in early 2013 which will include, barring some internal procedural changes, tougher requirements and being more responsive to player feedback regarding maps on a regular basis.
That should increase map quality.
Subject: The End is nigh!
Link on message: #3418131
RAZORLIGHT, on 09 December 2012 - 10:18 AM, said: yes and the game is lagging more and more
greedy WG
Link on message: #3418131
RAZORLIGHT, on 09 December 2012 - 10:18 AM, said: yes and the game is lagging more and more
greedy WG
Overlord: EU server is capable of managing 200.000 simultaneuos connections,
your issues seem to be local.
Subject: The End is nigh!
Link on message: #3418119
Listy, on 09 December 2012 - 08:57 AM, said: Ok, ok its not. The Title is in true Red top Journalism style. But all is not well and healthy in WoT world.
Hidden away on Overlords blog is the following comment.
Bad Listy! Less selective quoting! Include the full quote!
Granted Overlord says thats due to the complexity of the game and defends that choice. Not so sure myself. What that comment does give though, is reasons beind some of the recent changes to the game. Such as Gold ammo for credits and the reduced matchmaking spread. Both of which made life easier for the new player at lower tiers.
What I think might be a contributing factor. Please note this is only my opinion, and included for no other reason than intrest of the reader.
Simply put:
The EU server (and as the NA server is even smaller, one could suggest it applies there as well) feels like we get ignored by the Devs.
For Example: Tanks get balanced according to the RU server, which seems to have a different style of play. On the EU server these balance changes seem utterly inexplicable.
Equally neither of the servers have a Dev pressance now that the long missed Overlord has gone.
I'll happilly agree that its not actually correct. But it can seem like that, and Impressions are important, even if they don't match facts.
Aqarius, on 09 December 2012 - 09:21 AM, said: He doesn't mean 'players are leaving'. They're being lost at T3-4, so it's more "we are losing potential players".
sword_of_Damocles, on 09 December 2012 - 09:52 AM, said: Tier 4 is the ultimate strugle in WOT.If you manage to proceed,it's guaranteed you are hooked up in this game
Link on message: #3418119
Listy, on 09 December 2012 - 08:57 AM, said: Ok, ok its not. The Title is in true Red top Journalism style. But all is not well and healthy in WoT world.
Hidden away on Overlords blog is the following comment.
Bad Listy! Less selective quoting! Include the full quote!
Granted Overlord says thats due to the complexity of the game and defends that choice. Not so sure myself. What that comment does give though, is reasons beind some of the recent changes to the game. Such as Gold ammo for credits and the reduced matchmaking spread. Both of which made life easier for the new player at lower tiers.
What I think might be a contributing factor. Please note this is only my opinion, and included for no other reason than intrest of the reader.
Simply put:
The EU server (and as the NA server is even smaller, one could suggest it applies there as well) feels like we get ignored by the Devs.
For Example: Tanks get balanced according to the RU server, which seems to have a different style of play. On the EU server these balance changes seem utterly inexplicable.
Equally neither of the servers have a Dev pressance now that the long missed Overlord has gone.
I'll happilly agree that its not actually correct. But it can seem like that, and Impressions are important, even if they don't match facts.
Overlord: Well done! Good and provocative thread. 
However I meant something a bit different, namely what some guys here practically figured out:

However I meant something a bit different, namely what some guys here practically figured out:
Aqarius, on 09 December 2012 - 09:21 AM, said: He doesn't mean 'players are leaving'. They're being lost at T3-4, so it's more "we are losing potential players".
Overlord: and this
sword_of_Damocles, on 09 December 2012 - 09:52 AM, said: Tier 4 is the ultimate strugle in WOT.If you manage to proceed,it's guaranteed you are hooked up in this game
Overlord:
Subject: Latviešu klani
Link on message: #3411186
MBCLK320, on 07 December 2012 - 01:33 PM, said: Off topic.
Nez kas notiktu, ja nomainītu niku uz "Herberts Cukurs", vai vietējā mēroga visu redzošā acs arī meģinātu nobanot?
Link on message: #3411186

Nez kas notiktu, ja nomainītu niku uz "Herberts Cukurs", vai vietējā mēroga visu redzošā acs arī meģinātu nobanot?
OldFox: Saja situacija WG vispirms piedavas nomainit nikneimu labpratigi,
pec atteiksanas - nobanos. Gribu Jums atgadinat, ka sankcijas tiks
piemeroti ne tikai tvink-kontam, bet ari pamata kontam. Un visadas
"hide IP" programas nelidzes.
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