Answer Thread
Дата: 13.12.2012 16:30:14
_Quasar_: Q 56. Are you planning to introduce something between platoons and
company battles, so groups between 3 and 8 can actually do
something together (without relying on strangers in open
companies)?
We are working on a system that will make searching in company battles more effective, therefore increasing their popularity. There is another project in parallel, but it is too early to talk about it for the moment.
Q 56. We know that you datamine the performance of tanks for balancing issues but my question has to do with the maps. Do you datamine which places on the map gets the most kills and how it's distributed between the teams so you can balance the maps too?
Yes, and you have probably noticed that several of our reworked maps were updated accordingly to this principle. Also the win/ratio from both sides is being regularly monitored and maps balanced accordingly.
Q 57. Does WG have any plans to publish more information (at the moment the wiki seems to be the only source available and I'm not sure just how correct it is) as to how experience is earned - for example where flat bonuses are awarded is this changed by tier or how is the modification performed for damage done when comparing yours and the enemy's tank type. Better explanations on XP mechanics.
For the moment we do not plan to add any additional information besides what is already described on this page : http://wiki.worldoft...nce_and_Credits
Q 58. When do you plan making tanks the correct size in game? as it stands you have tanks that are way out of propportion to all other tanks. i.e tanks that a larger then others but in game that are way smaller? for example look at T-43 against Centurion, T-43 is 8.1m in lengh and the Centurion 7.6m yet in game the T-43 is way smaller, how can this be justified considering the changes that were made to the IS series and Object because it "historically correct" when obviously this is not the case. thats just to name a couple of tanks where scalling is all wrong. I can understand making up stats for guns to keep "balance" but altering tank scalling?
So again are you going to look at scalling of all tanks and make them realistic in game? picture link - http://forum.worldof...20#entry3250933
It would be nice if the author could indicate us where this data was taken from in private message.
According to what we found when implementing the tanks: the total length of T-43 is 5925 MM and the total length of Centurion is 7800 MM. This is being clearly represented in the game.
Q 59. Do you plan to change the mode of operation for automatic weapons in the future, allowing long bursts or single shots based on player's wish? (generally firing as long as you hold the trigger).
There are no such plans. Also we do not feel that this will bring any addition to the game-play.
Q 60. Do you plan to ever include additional statistics in the garage, like for example HP of modules, camouflage factor and effective armor thickness?
Yes, during the next year.
Q 61. Is the horn still to be introduced, or has this feature been cancelled completely?
Whereas the feature of the horn is fully ready. Its introduction to the game is on hold for the moment.
Q 62. Beside the RU-Server, are the other servers taken into account for balancing purposes too?
Statistics from Russian, European and North-American region are being taken into consideration.
Q 63. Do you plan to fix model scale in the game? For example when house door is 1.5x taller than a 3m tall tank, park bench bigger than car etc. Sometimes it feels like World of RC models and the game looks unrealistically.
Yes, the rescaling of in-game objects is in our plans.
Q 64. Are there any plans to release non-test version of KV-220 for sale?
No such plans for the moment
Q 65. Does the Chaos project with is map of 3Km x 3 Km and the battle 30vs30 is still in development?
Works, brainstorming, test are still in progress.
Q 66. Does Wargaming think about reducing running costs of Centurion? If not the expensive repairs, at least bring the ammunition cost in line with other Tier VIII Mediums, to pay 680 credits for a shell that does 200 hp of damage is a bit too much. It is clear, that we will have to pay more for the higher penetration, but isn't this a bit too much?
Like all tanks in the game this tank is also being monitored. For the moment there are no plans to adjust the price of its ammunition. This is especially due to the very high penetration rate of its gun, making damage dealing process more easy. In fact and comparing it to other tanks there is a kind of balance between the experience you earn and the credits you spent.
Q 67.Overlord mentioned a economy re-balancing & overhaul on his blog, is this true?
Yes, there is such a project in progress.
We are working on a system that will make searching in company battles more effective, therefore increasing their popularity. There is another project in parallel, but it is too early to talk about it for the moment.
Q 56. We know that you datamine the performance of tanks for balancing issues but my question has to do with the maps. Do you datamine which places on the map gets the most kills and how it's distributed between the teams so you can balance the maps too?
Yes, and you have probably noticed that several of our reworked maps were updated accordingly to this principle. Also the win/ratio from both sides is being regularly monitored and maps balanced accordingly.
Q 57. Does WG have any plans to publish more information (at the moment the wiki seems to be the only source available and I'm not sure just how correct it is) as to how experience is earned - for example where flat bonuses are awarded is this changed by tier or how is the modification performed for damage done when comparing yours and the enemy's tank type. Better explanations on XP mechanics.
For the moment we do not plan to add any additional information besides what is already described on this page : http://wiki.worldoft...nce_and_Credits
Q 58. When do you plan making tanks the correct size in game? as it stands you have tanks that are way out of propportion to all other tanks. i.e tanks that a larger then others but in game that are way smaller? for example look at T-43 against Centurion, T-43 is 8.1m in lengh and the Centurion 7.6m yet in game the T-43 is way smaller, how can this be justified considering the changes that were made to the IS series and Object because it "historically correct" when obviously this is not the case. thats just to name a couple of tanks where scalling is all wrong. I can understand making up stats for guns to keep "balance" but altering tank scalling?
So again are you going to look at scalling of all tanks and make them realistic in game? picture link - http://forum.worldof...20#entry3250933
It would be nice if the author could indicate us where this data was taken from in private message.
According to what we found when implementing the tanks: the total length of T-43 is 5925 MM and the total length of Centurion is 7800 MM. This is being clearly represented in the game.
Q 59. Do you plan to change the mode of operation for automatic weapons in the future, allowing long bursts or single shots based on player's wish? (generally firing as long as you hold the trigger).
There are no such plans. Also we do not feel that this will bring any addition to the game-play.
Q 60. Do you plan to ever include additional statistics in the garage, like for example HP of modules, camouflage factor and effective armor thickness?
Yes, during the next year.
Q 61. Is the horn still to be introduced, or has this feature been cancelled completely?
Whereas the feature of the horn is fully ready. Its introduction to the game is on hold for the moment.
Q 62. Beside the RU-Server, are the other servers taken into account for balancing purposes too?
Statistics from Russian, European and North-American region are being taken into consideration.
Q 63. Do you plan to fix model scale in the game? For example when house door is 1.5x taller than a 3m tall tank, park bench bigger than car etc. Sometimes it feels like World of RC models and the game looks unrealistically.
Yes, the rescaling of in-game objects is in our plans.
Q 64. Are there any plans to release non-test version of KV-220 for sale?
No such plans for the moment
Q 65. Does the Chaos project with is map of 3Km x 3 Km and the battle 30vs30 is still in development?
Works, brainstorming, test are still in progress.
Q 66. Does Wargaming think about reducing running costs of Centurion? If not the expensive repairs, at least bring the ammunition cost in line with other Tier VIII Mediums, to pay 680 credits for a shell that does 200 hp of damage is a bit too much. It is clear, that we will have to pay more for the higher penetration, but isn't this a bit too much?
Like all tanks in the game this tank is also being monitored. For the moment there are no plans to adjust the price of its ammunition. This is especially due to the very high penetration rate of its gun, making damage dealing process more easy. In fact and comparing it to other tanks there is a kind of balance between the experience you earn and the credits you spent.
Q 67.Overlord mentioned a economy re-balancing & overhaul on his blog, is this true?
Yes, there is such a project in progress.
Answer Thread