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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jahrakajin
Die Lags waren Schuld: 4 Arties mit 0 Schaden
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26.09.2017 14:58:34
 
Subject: Die Lags waren Schuld: 4 Arties mit 0 Schaden
Link on message: #14813137

Jahrakajin: Thread geschlossen. 

Ich schaue mir das jetzt in Ruhe an was hier los ist.


Sael_
Raduno della Comunità Italiana a Roma - Domande e Risposte
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26.09.2017 14:55:00
 
Subject: Raduno della Comunità Italiana a Roma - Domande e Risposte
Link on message: #14813117

View Postzenzo83, on 18 September 2017 - 06:34 PM, said:
Perdonami seal volevo sapere quando mi confermate l'invito così mi posso organizzare con il lavoro e la famiglia!!!! Cordialmente Lorenzo

Sael_:   Spediremo gli inviti quando raggiungeremo il limite degli ospiti. Non lo abbiamo ancora raggiunto, perciò se ti sei iscritto sicuramente sei incluso :)

Quanto alle domande, continuate a postarle, ne terremo nota :) Grazie per la partecipazione!


Jahrakajin
shishx' den of all animals, amazing randomness welcomed
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26.09.2017 14:10:31
 
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14812829

Jahrakajin: I killed yesterday someone by ramming! Broom broom! 

I'm a happy egg and that's what counts!

But otherwise thanks for the platooning for everybody who participated. We'll do it sometime soon™ again.


Ph3lan
Time for something a little more positive perhaps.
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26.09.2017 13:54:42
 
Subject: Time for something a little more positive perhaps.
Link on message: #14812708

View PostgunslingerXXX, on 26 September 2017 - 11:49 AM, said: Spontaneous teamplay. Where a stranger understands your idea (or the other way around) and cooperates.

Ph3lan:   ^This Also: When a plan comes together. When you asses the situation perfectly and go for the game changing play and it works.   


Nohe21
Unbalanced Games
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26.09.2017 13:38:38
 
Subject: Unbalanced Games
Link on message: #14812647

Nohe21: *Thread closed as we already have a pinned Matchmaking discussion Thread:   http://forum.worldoftanks.eu/index.php?/topic/635504-matchmaking-discussion-thread/   You can post your thoughts about this topic there.   Thank you.   Edit: I have deleted some non constructive posts. Please, be respectful with each other and don´t flame, the only thing you can get with that behavior is to be sanctioned. 


Delhroh
¡Os esperamos en la Barcelona Games World 2017!
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26.09.2017 13:02:53
 
Subject: ¡Os esperamos en la Barcelona Games World 2017!
Link on message: #14812492

View Postjjtanks, on 25 September 2017 - 07:48 PM, said:   Hombre Delhroh, ¡cuánto tiempo! ... te has dejado bigote, jajaja, ¡qué lejos queda la gamescon!   :)

Delhroh:   ¡Ha, ha, ha! No busques a un bigotudo, que no me encontrarás en el stand entonces.   ¡Nos vemos en Barcelona Games World, comandante! :playing:


Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
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26.09.2017 12:41:48
 
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14812401

View PostCobra6, on 25 September 2017 - 09:30 PM, said:     It's pretty simple; If competent players like us can tell you something is broken without even having to play it whoever is in charge of "balancing" these tanks should maybe be replaced with people like us for some reason seem to have the magical insight which they lack. Making armour completely invulnerable to regular ammo is terrible for gameplay but you have to do that because you insist on keeping premium ammo a thing in this game. You can not properly balance armour for regular 250mm pen ammo and 330mm pen HEAT at the same time, this is impossible. The solution is not to make it invulnerable to regular ammo, it's to get rid of the factor that consistently throws a spanner in the works (premium ammo) and then at the same time rebalancing armour against regular ammo.   If the balancing department had run tanks like the Defender past us it would never have been released in the broken state it was released in either.   There really indeed seems to be no other reason to these balancing changes and tanks than to make money and damn the long term consequences on this game (which we all love I might add).   Cobra 6

Ph3lan:   For this I have to go into story telling mode, so bear with me please :) I am not that old, but I have tried out a couple of jobs in my life, I worked as a translator, teacher, I used to be (and sometimes still am) a streamer, I helped my father in law install the electrical systems in a couple of buildings and helped paint quite a few rooms together with my painter friend. Doing all those jobs I learnt one thing: even the simplest job or task is quite complicated and has a surprising amount of intricacies beneath the surface especially when you want to do it well. Let's take something quite simple like splitting logs for example. Just by looking at it, it looks easy enough:  you hit the log with the axe, split it and then put the pieces in a neat pile. It is extremely easy to criticize someone if the logs are not all the same size or if the pile leans towards one side. When you do it yourself however, you realize that hitting the log is not actually easy, you are running out of stamina and don't know how to make your motions economical to conserve your strength, your hands are getting bloody since the handle is chaffing your skin, you get the picture. Now compare splitting logs with balancing a huge game like WoT.   My point is: It is really easy to be critical and smart when you are looking at something from the outside and don't have to deal with all the little intricacies and restrains that are only apparent when you are actually doing something. The devs have to deal with under a lot of other things: - the expectations of a lot of very different player types (a hardcore player like you and a casual have very different expectations, the are a lot of people who value historic accuracy over gameplay etc) - the expectations of a lot of different departments - deadlines - the peculiarities of the game engine   - etc (I am not a dev, so I am sure I didn't even list the most annoying ones)   I am not saying you are wrong, maybe you could be the chosen one who brings balance to WoT :) But, expect that if you really became the guy responsible for balancing, your decisions would be just as much criticized as our current ones.   

View PostGkirmathal, on 25 September 2017 - 10:30 PM, said:   Just few ideas, if possible, besides your goal to become more visible in individual discussions.   Do some weekly/monthly summary update, in a new special pinned thread. Give TL:TR's on what feedback has been send and how it was received. What kind of feedback would they like to see, which topics, etc. Give the player base (EU/NA/SEA) a thick thumbs up by some dev (in name), if feedback from a 'discussion' was received and really helpful for very well received by said dev and was useful for them. Share that.   Or, start a weekly/monthly "developers diary" thread on general (for all regions, separately written), with some developers who might be interested in such a thing. A bit like how the development team of Helion or KSP does it in their blogs.   This could show this player base that Minsk is actually listening, taking EU/NA/SEA feedback and proposed solutions actually serious. A lot can be gained here.     On point 2/3. You don't have to take risks in order to generally better inform folks. It just depends on how you bring it, plain upfront honesty will currently go farther I recon then a prefabbed PR explanation.    Taking your two examples above. Let Minsk share what 'the technical reason was' (without getting too technical ofc), or 'which tested solution didn't work out for issue X' and what other solutions are still being considered by naming them. Like if they have tested solution X (gathered through player feedback) for problem A and solution X made their local test hamster die....but with B, H and T the furry critters lived. This is good, insightful and interesting information (albeit a bit gruesome). It shows us, Minsk has actually listened and is actually acting upon received EU/NA/SEA feedback (...and that player solution X has killed a hamster).   Laughs aside, such info can be so helpful to increase the following: it builds customer confidence, in ones development process and company.   Feedback on feedback, well Q&A's are a bit like that. Be it the translated ones or not. In my opinion their current quality is below par (be it the chosen question or trolling non answers) and this leads players not taking those guys serious or actually getting to thinking they are inept.     Yeah I noticed and I think it is positive Ph3lan! Though (I hate thoughs), try to make it a new way of working that will last! :izmena: You know as well as me (and many others who added to this discussion), that we have been on this road before a couple of times.   About the MM you mentioned above. This will be a very good case to start that development diary thing I talked about. A good way to proactively show what is being considered/tested/etc!     P.s damn this went off topic fast....

Ph3lan:   You raise a couple of pretty good ideas. A couple of reasons why we are not doing them, or doing them differently: - The main job and focus of developers is to develop the game (captain obvious strikes again). If we make them write blogs and feedback on feedback, they are not doing that. Can we find a better balance so we can get more info but they can still do their jobs? Probably, and we are constantly pushing for this.The Q&A stream sessions are one step in this direction and we will do them in much better quality and format in the future. To give you a bit of insight, we did a pretty cool Q&A with our WoWS executive producer the other day answering a lot of questions from both the forums/FB and the chat. That stream had a huge amount of information compared to our earlier ones and there was a lot more interaction with the chat and the forums. I think this is the way forward for WoT streams as well.  - We have to deal with our own internal workload/resource and workflow limitations as well in the office. This is not an excuse, just stating the fact. This is something that we have to deal with and try to improve.     


Jbnn
Another pointless rating
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26.09.2017 09:58:18
 
Subject: Another pointless rating
Link on message: #14811913

Jbnn: Closing this thread. 

Nothing to do with game-play.


Nohe21
Opinemos: ARTILLERIAS
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26.09.2017 09:27:33
 
Subject: Opinemos: ARTILLERIAS
Link on message: #14811859

Nohe21: *Eliminados algunos comentarios Off Topic.


Ph3lan
qpranger's smart tactics talk no. 1 - Overlord
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26.09.2017 00:07:19
 
Subject: qpranger's smart tactics talk no. 1 - Overlord
Link on message: #14811258

Ph3lan: Meh, this was not even funny. You already have 2 points and I am tempted to give you a 6 month time-out with a third one, but since I am officially not working just browsing the forums from home a bit I'll just close this. 


Ph3lan
Let's give WG a signal!
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25.09.2017 21:43:42
 
Subject: Let's give WG a signal!
Link on message: #14810804

Ph3lan: Let me get this straight: you want to ruin the match for 29 other players when you think the MM is "unfair" to you? And you want to encourage others to do the same? I am completely fine with you guys sharing your opinions, but this is simply a big no-no (and against the game rules) Closing the topic!   Not gonna warn you this time (I am home and shouldn't work :bush:), but please be aware that this will earn you a warning point next time you post it and an in-game ban if you actually do it in game. 


Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
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25.09.2017 20:00:47
 
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14810446

View PostGkirmathal, on 25 September 2017 - 05:10 PM, said:   The issues is in my opinion, and has been for years (!), that WG Minsk has no communication coming back, via you, WG EU staff, on loads and loads of player feedback/suggestions you guys collect and all the nagging issues that this game still has.   For example: the current template MM system and it's issues. The sticky thread here is what...is 73 pages long and just 1 month old. There have been countless single threads on general, some non constructive but the last few which have been locked contained very constructive information and idea's by players. In light of said mountain with feedback, what have the folks at Minsk actually said regarding that mountain with feedback? Do they agree, don't they agree, what are their idea's on that subject, is there and ETA of sorts.   Has Minsk actually replied to any player feedback you (EU staff) send them? Yes? No? What was their reply? Where can we read this reply? "Minsk replying to you, on player feedback you send and you then relaying Minsk their message on the forums in a sticky" When was the last time we had proper communication back and forth, relayed via EU staff, over our given feedback? Rubicon and perhaps Foch.   So two occasions I remember. The rest of the time (2 years since Rubicon) the player base has gotten the impression that their feedback falls on deaf ears and they see changes being "pushed" to release that they simply don't understand. Changes that don't reflect any feedback given by EU and NA. That gets folks pumped up and cynical.   So better you  staff communication and if that is not possible....be honest about it!  :girl:

Ph3lan:   Unfortunately this is a real problem and it is due to several things:   1. Visibility: We are not very transparent about how we gather the feedback. In actual fact, every issue you guys raise on the forums is passed on to the developers, even we don't point it out every single time. This is tricky, since if we just say "thanks for your feedback" every time we gather feedback, then that becomes repetitive really fast. The better way is to show more presence in the topic while the discussion is happening, and we are working towards this.    2. Some information we can't share due to different reasons. For example because if I say that something is planned for a specific time and it gets postponed (due to technical reasons, or because it simply didn't work out) then people will complain about us lying to them. If we share our plans, even if we make it clear that it is only a plan and it could change, people will take it for granted.  For this reason we tend to only share information when we already know for sure that it is happening. Maybe we could be more forthcoming in this regard and risk a bit more, but it is not easy to change old habits.    3. Feedback on the feedback: This is kinda connected to, and a result of the points above. I can go in and say that "okay guys, we hear you and we passed on your feedback to the devs who are looking into it." This will be true every single time and while it will calm down some people, it will also enrage others because we are not giving an immediate solution (see point 2)   That being said, I can tell you that we are pushing to share more information for you and I hope that already shows a little bit.    In the case of the MM you mentioned, I can tell you that we indeed gathered and shared the feedback extensively. I spoke to our specialist and producer about this as well and I hope we can address the topic during one of our upcoming Q&As with the devs who can give you more insight. At this point I can share that we are looking into the "platoons are always at the bottom of the pile" situation and a fix is already in the pipe.     


Ph3lan
AMX 50 B now the 2nd worst tier X heavy
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25.09.2017 18:32:20
 
Subject: AMX 50 B now the 2nd worst tier X heavy
Link on message: #14810189

View Postbrumbarr, on 25 September 2017 - 01:28 PM, said: You reap what you sow. There will be positive posts if there is positive change.

Ph3lan:   I agree and I hope we can make that happen. On the other hand sometimes I feel that it is not that simple. Once something becomes a trend and people get accustomed to it, it becomes a vicious circle which is hard to break. Unfortunately we have this negative/salty sentiment in the community, which can lead to our positive efforts being ignored and every negative thing being amplified. This means that until we can break this circle everything is twice as hard for us. Don't take this the wrong way, I don't want to blame this on you guys, I know that we kinda dug this hole ourselves. I guess this is just me asking you guys to cut us a little slack :)    


Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
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25.09.2017 18:17:34
 
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14810149

View PostCheatingFishMonk, on 25 September 2017 - 01:08 PM, said: i agree that things like this are a two-sided thing, but if you as a person think that they're not listening you might become less civil, though i do not approve of it, i can somewhat relate, however Ph3lan, Would you mind as a sign of goodwill tell us some ideas you have yourself with regards of the type-5?

Ph3lan:   I can relate as well, but I hope we manage to fix this little by little :)  I don't usually share my personal ideas because what I see on the forums is seen as official communication from WG and it is hard to distinguish between my own, personal ideas and what our devs think about something. I am gathering your feedback irrespective of whether I agree or not. What I could offer is to bring this question up when I have the next stream Q&A session with our devs, maybe some of you guys can pop into the chat and remind me.?  

View PostAikl, on 25 September 2017 - 01:31 PM, said:   I have little trouble believing you, but if you asked me two days ago, I would not have guessed that it was, apparently, a primary concern for the staff (outside of the 'pure' mods) to collect feedback.   As for which sections to use, I guess it makes sense to use the ones you mentioned. Still, there's even a pinned thread in this subforum for suggestions. I'm guessing that one's viable as well?
A 'template' might make little sense, but quite literally the point is to filter out simple whining topics - even though from what I understand, large parts of the playerbase are most comfortable expressing themselves with grunts and insults on sexual orientation rather than eloquent sentences. Anyway, duly noted, might gather up some of the focused rants from the last few months and repost them in the CU forum (which I was under the impression was to changes made rather than what should be improved in the future).   It's good that the staff, or most likely rather the higher-ups, have realized that a forum presence is a good idea. The same goes for general interaction with the players. Something like the 'sneak peek' on missions would work nicely for what WG is working on. Nowadays we seem to get some peaks at things coming wa-ay in the future, with no real status. Like, HD maps are coming soonTM, according to MrConway. We've seen them - but have no idea on the ETA, or if they are even coming in the first place. Kind of reminds me of certain other projects, like the Havok physics.   Anyway, interaction with the players is good. Hopefully your efforts on the forum is a sign that WG wants to improve that outside the forums as well, though I have a sneaking suspicion that this was a EU staff initiative rather than some order from Minsk:  

Ph3lan:   Gathering feedback was always one of the primary things we did, maybe we didn't communicate it properly. Well formulated, constructive feedback is always appreciated and we are gathering it from different sections including the ones mentioned above as well as the gameplay section and the different crossposts from the portal articles. However it is much easier to miss something worthwhile here, than in the Current Update and the Public Test sections for example.   We are trying to dial up our interaction with you guys on every front. To give you a sneak peek: We are looking into a lot more streams on our end, including gameplay, themed streams, Q&As with the devs etc. We will have more info about this very soon.    The HD maps are indeed in the works, they were playable at gamescom 2017, and you can take a look at our gamescom streams if you want to see them in action.    

View PostWunderWurst, on 25 September 2017 - 02:35 PM, said:   I am sorry and I guess I went overboard a bit and maybe did not make it clear enough I am by no means "critizising" you as a person, or your work but criticise WG as you are in this case representing WG for me and most of the community. I am also not questioning your work here. I am pretty certain that you are doing a good job and forward all the things which make sense to be reported to the devs.   However I would like to discuss that last sentence and I just cannot belive that is happening. Maybe thats a lack of communication. However as a decent player it is EXTREMELY hard to understand the decisionmaking of the balancing department. Much and more just seems not to make ANY sense in my eyes but also the eyes of pretty much any other decent player I came across and talked to. I would like to know the reasoning why certain balancing changes are done the way they are. And would it hurt to show statistics on which base these decisions are made? I am well aware of the fact that complex problems often require complex solutions and cannot be done "with an easy fix". Its just not how it works.   Yet I truely must wonder who came up with certain balancing decision on what base and for what reason or purpose. Lets pick the Type 5 for an example - kinda also makes sense because of this thread :) I can only interpret the changes done to the line in one way, as for me there is not a single other reasonable explanation for what is going on: The Type 5 (and its line) were designed to promote the gold spam hence indirectly the pay2win aspect gold ammo is. All that is done to increase the sales of WG products only obtainable via real money (Gold / Premium time / Premium Vehicles). For me it very much looks like balancing is abused (in this case) to make more money rather than ensure the quality of the product. Understand please that I cannot see another reason for the changes they made happen to the Type 5. Maybe there are reasons other than what I just said but I just cannot see (maybe due to a lack of information).   Now lets go further and look at the latest adjustments the addition of "weakspots" to that tank. I dont even want to go into to much detail but the so called "weakspots" are obviously non. Its an "empty" change. A competent balancing department (! Again I am well aware that you have nothing to do with balancing!!!) would have understood that from the get go. Its their job to know that and frankly if they did not know that, maybe they are not the right guys for the job. All that will make me belive that this "change" was soloe done to pretend that WG is listining to their players, while they are actually not willing to do so.   I hope I brought my point across a bit better now.

Ph3lan:   Yep, this is much more constructive, thanks for that :) I can totally understand where you are coming from. lately I have had the pleasure to talk to our developers in person a lot more than usual (thanks for all the streams we made from tankfest and gamescom) and after all these talks I have a much better understanding of how they make their decisions. We all have our ideas about how these things work and we tend to think that some of the things are so obvious and easy to fix that the only reason for not fixing them can be either incompetence from the devs or some kind of malicious money grabbing scheme, right? However, as players we are simply looking at a small portion of the big picture and we don't really appreciate how complex of a system the game is and how many considerations the devs have to take into account, things we are completely unaware of. I hope that by giving you guys more direct access to the developers, for example on Q&A streams, they will be able to share some of their vision and give you a better sense of this "bigger picture". Obviously they can talk about everything, and it will take some time, but the will is there to involve the players more and share more info, so I hope that you guys can also meet us and the devs half way in our efforts.   


TariboW
Klan TR4P - rekrutujemy aktywnych graczy
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25.09.2017 17:25:58
 
Subject: Klan TR4P - rekrutujemy aktywnych graczy
Link on message: #14809997

TariboW: Proszę nie podbijać tematu co parę minut, zgodnie z regulaminem można to robić raz na 24 godziny.


Nohe21
Stop crying about 3/5/7 match making - a mathematical examination
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25.09.2017 17:20:06
 
Subject: Stop crying about 3/5/7 match making - a mathematical examination
Link on message: #14809978

Nohe21: *Thread closed. Please use the Main Pinned Topic here to post any ideas and opinions about the current Matchmaking:   http://forum.worldoftanks.eu/index.php?/topic/635504-matchmaking-discussion-thread/   Thank you


TariboW
PVS-A - przestroga przed dołączeniem :)
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25.09.2017 17:17:09
 
Subject: PVS-A - przestroga przed dołączeniem :)
Link on message: #14809968

View PostRevenGeePL, on 09 September 2017 - 06:42 PM, said:     Spokojnie, temat uważam za zakończony. Miał on na celu naświetlenie tylko sytuacji :)   Moderatora proszę o zamknięcie, gdyż przeciwnej stronie skończyły się argumenty. Pozdrawiam

TariboW:     Zamykam.   Przypominam dziś poraz kolejny, NIE DZIELIMY SIE PRYWATNĄ KORESPONDENCJĄ NA FORUM.  


Delhroh
Preguntas/Respuestas del Staff (Especiales, Tienda Premium...)
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25.09.2017 16:57:53
 
Subject: Preguntas/Respuestas del Staff (Especiales, Tienda Premium...)
Link on message: #14809892

View Postcagapinos, on 24 September 2017 - 09:06 PM, said: Una consultilla para el staff......¿ el Kanonenjadpanzer, estará en la 9.20.1, con el cañon de 105mm?  gracias de antemano por la respuesta.

Delhroh:   Saludos,   Por el momento no tenemos información al respecto. Lo que sí puedo confirmar es que ahora mismo no aparece ningún cambio sobre el Kanonjadpanzer en las notas del parche 9.20.1


TariboW
WT aut E 100
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25.09.2017 15:57:11
 
Subject: WT aut E 100
Link on message: #14809676

View PostBez_Gumki, on 24 September 2017 - 09:14 PM, said: X do robienia statystyk :D Rozumiem, że spotowanie, defowanie bazy, dobijanie luf i robienie 3100dmg średnio na bitwe to nabijanie statystyk i graie pod wn8 :P Dobre dobre, czego te boty już nie wymyślą... Grasz na niskich tierach, jestes lamus, grasz na lajtach, jestes lamus, grasz tylko na X też jestes lamus :D Logika zółtego sabotażysty   Dlatego uwielbiam to konto, jest idealne żeby podnosić ciśnienie zółtym mądralińskim a przyczepić sie nie macie do czego ;)

TariboW:   Dziękuję za wyjaśnienie, do zobaczenia za rok :arta:


Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli inglesi
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25.09.2017 15:57:03
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli inglesi
Link on message: #14809675

Sael_: Carristi,

Postate qui il vostro feedback sui cambiamenti ai veicoli inglesi.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Nuovo carro: il Super Conqueror
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25.09.2017 15:57:00
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Nuovo carro: il Super Conqueror
Link on message: #14809674

Sael_: Carristi,

Postate qui il vostro feedback sul Super Conqueror.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli americani
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25.09.2017 15:56:58
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli americani
Link on message: #14809673

Sael_: Carristi,

Postate qui il vostro feedback sui cambiamenti ai veicoli americani.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Ci...
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25.09.2017 15:56:56
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Ci...
Link on message: #14809672

Sael_: Carristi,

Postate qui il vostro feedback sui cambiamenti ai veicoli delle varie nazioni.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Con...
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25.09.2017 15:56:54
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Con...
Link on message: #14809671

Sael_: Carristi,

Postate qui il vostro feedback sulle missioni personali.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Miglioramento del Matchmaker
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25.09.2017 15:56:52
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Miglioramento del Matchmaker
Link on message: #14809669

Sael_: Carristi,

Postate qui il vostro feedback sul miglioramento del Matchmaker.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Guadagno dei Titoli
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25.09.2017 15:56:50
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Guadagno dei Titoli
Link on message: #14809668

Sael_: Carristi,

Postate qui il vostro feedback sui Titoli.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Miglioramenti al Campo d'Addestramento
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25.09.2017 15:56:48
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Miglioramenti al Campo d'Addestramento
Link on message: #14809666

Sael_: Carristi,

Postate qui il vostro feedback sul miglioramento al Campo d'Addestramento.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Nuovi veicoli HD
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25.09.2017 15:56:46
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Nuovi veicoli HD
Link on message: #14809665

Sael_: Carristi,

Postate qui il vostro feedback sui nuovi veicoli in HD.
Grazie :)


Sael_
Aggiornamento 9.20.1 Test Pubblico - Segnalazione bug
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25.09.2017 15:56:43
 
Subject: Aggiornamento 9.20.1 Test Pubblico - Segnalazione bug
Link on message: #14809663

Sael_: Carristi,

Segnalate qui i bug in cui vi imbattete. Se possibile, includete nella descrizione screenshot e istruzioni su come riprodurlo.

Ricordatevi inoltre che potete inviare Ticket al supporto in italiano!

Grazie :)


Jahrakajin
What is your real lifes IQ?
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25.09.2017 15:51:29
 
Subject: What is your real lifes IQ?
Link on message: #14809643

Jahrakajin: Room temperature. 


vuque
Test Server / Hesap Karışıklığı
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25.09.2017 15:15:41
 
Subject: Test Server / Hesap Karışıklığı
Link on message: #14809531

vuque: Merhaba,   Ekran görüntüleriyle beraber müşteri hizmetlerine ticket oluşturabilir misiniz? https://eu.wargaming.net/support


Jahrakajin
Ban the person above you game!
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25.09.2017 15:02:13
 
Subject: Ban the person above you game!
Link on message: #14809485

Jahrakajin: Banned for being ugly.


Jbnn
reroll account
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25.09.2017 14:59:39
 
Subject: reroll account
Link on message: #14809476

Jbnn: Closing thread.    Posted Image 


Ph3lan
AMX 50 B now the 2nd worst tier X heavy
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25.09.2017 14:56:27
 
Subject: AMX 50 B now the 2nd worst tier X heavy
Link on message: #14809464

View Postcommer, on 25 September 2017 - 12:09 PM, said:   What are you? A XVI century russian noble? Sweet and Salt in one dish?

Ph3lan:
Well, the best sweets have a pinch of salt in them, but what I meant was that after my salty meal I like to have a nice sweet dessert after :) Or to kill the metaphor, I don't mind if some of the posts are a bit salty, but it is nice to see some positive comments as well once in a while. 


TariboW
★ [G-X-B] Grizzly Bear ★ 1700 WN8 ★ Twierdze ★ Bonusy ★ Gold ★
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25.09.2017 14:50:58
 
Subject: ★ [G-X-B] Grizzly Bear ★ 1700 WN8 ★ Twierdze ★ Bonusy ★ Gold ★
Link on message: #14809450

View PostPiotrek1WoT, on 24 September 2017 - 05:07 PM, said: i takie małe ogłoszenie każda osoba co będzie pisała cokolwiek na temat tej dramy będzie miała usuwaną wiadomość ponieważ ten wątek jest do rekrutacji a nie do waszej dramy 

TariboW:   NIE.   Być może czyimś zamysłem było założyć wątek w celu rekrutacji do klanu, niestety zabrakło tej osobie dojrzałości, ogłady oraz zaznajomienia się z regulaminem forum.   NIE będzie tutaj taryfy ulgowej dla żadnej ze zwaśnionych stron.   Głównych aktorów tego przedstawienia nie zobaczymy przez najbliższy miesiąc na forum.   Temat oczywiście zamykam, nie ma on nic wspólnego z rekrutacją,    Chciałbym aby było to jasne; NIE MA ZGODY NA PUBLIKACJE PRYWATNYCH ROZMÓW w formie graficznej czy audio.  


Jahrakajin
shishx' den of all animals, amazing randomness welcomed
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25.09.2017 14:50:06
 
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14809445

Jahrakajin: Alcohol consumption makes you worse then me. There is hope yet!


Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
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25.09.2017 14:45:38
 
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14809427

View PostWunderWurst, on 25 September 2017 - 11:26 AM, said: Eks Deh.... I know its not your job you are about as far away from the actual development of the game as I am but eks to the deh.   A billion Dollar company (BILLION!!111!1one!!1Eleven!) which cannot handle balancing to an at least decent level is something new. Oh wait I forgot... WG abuses the balancing to make the game more pay2win so we can finally get SerBs moon base. If you dont have anything usefull to say how about dont say anything at all and dont make a fool out of yourself as you most certainly wont be able to back up your claims, even though that is most certainly not your fault but the fault of the Devs. A competent and not as greedy company as WG would have understood the problems certain aspects of the game cause. They would have pulled the plug of these problems a long time ago. Not so much WG.

Ph3lan:   Hey WunderWurst! First of all, this is not the first time that I come across your posts and each and every time they are non-constructive and passive aggressive. Please consider this fair warning that if I keep bumping into similar posts from you I'll give you a longer time-out from the forums. These kind of posts won't achieve anything, so there is no reason to have them here.   Not sure what you mean by not backing up my claims:  I said that I will include the post in my report - This is simply a fact. I said that if the tank needs more balancing our devs will do so - this is also a fact and it is true for the whole game. While I think you severely underestimate how complicated it is to balance a huge game like WoT, balancing is actually happening continuously and with every Update.  

View PostAikl, on 25 September 2017 - 11:31 AM, said:   Feedback reports? This sounds new. I'm sure it isn't, however.    Jokes aside, I'm sure it would benefit both the forum users taking the time to write extensive essays on gameplay elements and WG staff writing reports on them to have a more systematic approach. Maybe a template and a dedicated section? At least some way of setting a 'minimum requirement' for a submission, keeping it away from the Gameplay subsection, and perhaps a voting system. Maybe a Yes/No poll with no comments might suffiice for feedback, not too sure. A separate system for filtering users in the forum might also help. Minimum account age, battle requirements, separate 'banning system' for the subsection... endless options.   As for the general 'tone' and language of the post in question: That is the result of long-lasting issues with the game that aren't addressed properly - and having a forum where we're told that our opinions are considered, but with no real proof (until recently). Yes, the Japanese heavy tanks have undergone changes, but ultimately changes that don't fix the real problems with them. They're still slow bricks with a huge derp gun and armor largely impervious to standard ammo. While Maus is far from a weak tank even now, it at least got a nerf addressing what seemed to be the main problem with it - the insane DPM.

Ph3lan:   Believe it or not we are collecting a lot feedback from you guys. We are gathering general feedback about the game as well as specific feedback about certain content as well. For example, we are gathering specific feedback about every piece of new content we introduce to the game. The important thing to bear in mind here, that feedback is not the only source of information the devs are looking into, they also have access to a lot of backyard data about the game. They use a combination of feedback and backyard data to make balance changes.   I like your ideas for the feedback section and we might consider something like this in the future, but for now the best place to submit your feedback is in the Public Test forum section for upcoming changes and the Current Update sections for all the content that is already on the live client. These are the sections, we always check when we look for feedback.    As far as the format is concerned I would leave it up to you guys, not everyone is comfortable using the same template. The best feedback focuses on one argument and backs it up with clear facts and reasoning. I would also keep it much shorter than the OP, although if you cut out the saltines and hyperbole this post would be much shorter as well :)   Tone: I understand where you guys are coming from, I have been on these forums since the beta days. But this is something we need to change if we want to have a constructive discourse about the game. We have to communicate more and show you that we are listening to the community, and I think we have improved in that regard, but I think we can also expect a bit of goodwill from you guys in return. :)     


Jahrakajin
shishx' den of all animals, amazing randomness welcomed
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25.09.2017 14:37:13
 
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14809400

View PostJoggaman, on 25 September 2017 - 11:34 AM, said:   Isn't this a half-wrapped tomato?:trollface:

Jahrakajin:   Best post so far in this Thread.

Also feelings only slightly hurt, I've had pet mice and pet rats in the past and somebody doing something so cruel and stupid hits a nerve. 


Jbnn
[AKA0S] Academia KA0S
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25.09.2017 14:27:08
 
Subject: [AKA0S] Academia KA0S
Link on message: #14809361

Jbnn: Cerrado, un saludo.


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