Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Die Lags waren Schuld: 4 Arties mit 0 Schaden
Link on message: #14813137
Link on message: #14813137
Jahrakajin: Thread geschlossen.
Ich schaue mir das jetzt in Ruhe an was hier los ist.
Ich schaue mir das jetzt in Ruhe an was hier los ist.
Subject: Raduno della Comunità Italiana a Roma - Domande e Risposte
Link on message: #14813117
zenzo83, on 18 September 2017 - 06:34 PM, said:
Perdonami seal volevo sapere quando mi confermate l'invito così mi posso organizzare con il lavoro e la famiglia!!!! Cordialmente Lorenzo
Link on message: #14813117
zenzo83, on 18 September 2017 - 06:34 PM, said: Perdonami seal volevo sapere quando mi confermate l'invito così mi posso organizzare con il lavoro e la famiglia!!!! Cordialmente Lorenzo
Sael_: Spediremo gli inviti quando raggiungeremo il limite degli
ospiti. Non lo abbiamo ancora raggiunto, perciò se ti sei iscritto
sicuramente sei incluso 
Quanto alle domande, continuate a postarle, ne terremo nota
Grazie per la partecipazione!
Quanto alle domande, continuate a postarle, ne terremo nota
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14812829
Link on message: #14812829
Jahrakajin: I killed yesterday someone by ramming! Broom broom!
I'm a happy egg and that's what counts!
But otherwise thanks for the platooning for everybody who participated. We'll do it sometime soon™ again.
I'm a happy egg and that's what counts!
But otherwise thanks for the platooning for everybody who participated. We'll do it sometime soon™ again.
Subject: Time for something a little more positive perhaps.
Link on message: #14812708
gunslingerXXX, on 26 September 2017 - 11:49 AM, said: Spontaneous teamplay. Where a stranger understands your idea (or
the other way around) and cooperates.
Link on message: #14812708
gunslingerXXX, on 26 September 2017 - 11:49 AM, said: Spontaneous teamplay. Where a stranger understands your idea (or
the other way around) and cooperates.Ph3lan: ^This Also: When a plan comes together. When you asses the
situation perfectly and go for the game changing play and it
works.
Subject: Unbalanced Games
Link on message: #14812647
Link on message: #14812647
Nohe21: *Thread closed as we already have a pinned Matchmaking discussion
Thread: http://forum.worldoftanks.eu/index.php?/topic/635504-matchmaking-discussion-thread/
You can post your thoughts about this topic there.
Thank you. Edit: I have deleted some non constructive posts.
Please, be respectful with each other and don´t flame, the only
thing you can get with that behavior is to be sanctioned.
Subject: ¡Os esperamos en la Barcelona Games World 2017!
Link on message: #14812492
jjtanks, on 25 September 2017 - 07:48 PM, said: Hombre Delhroh, ¡cuánto tiempo! ... te has dejado bigote,
jajaja, ¡qué lejos queda la gamescon! 
Link on message: #14812492
jjtanks, on 25 September 2017 - 07:48 PM, said: Hombre Delhroh, ¡cuánto tiempo! ... te has dejado bigote,
jajaja, ¡qué lejos queda la gamescon! Delhroh: ¡Ha, ha, ha! No busques a un bigotudo, que no me encontrarás
en el stand entonces. ¡Nos vemos en Barcelona Games World,
comandante! 
Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
26.09.2017 12:41:48
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14812401
Cobra6, on 25 September 2017 - 09:30 PM, said: It's pretty simple; If competent players like us can
tell you something is broken without even having to play it whoever
is in charge of "balancing" these tanks should maybe be replaced
with people like us for some reason seem to have the magical
insight which they lack. Making armour completely invulnerable to
regular ammo is terrible for gameplay but you have to do that
because you insist on keeping premium ammo a thing in this game.
You can not properly balance armour for regular 250mm pen ammo and
330mm pen HEAT at the same time, this is impossible. The solution
is not to make it invulnerable to regular ammo, it's to get rid of
the factor that consistently throws a spanner in the works (premium
ammo) and then at the same time rebalancing armour against regular
ammo. If the balancing department had run tanks like the
Defender past us it would never have been released in the broken
state it was released in either. There really indeed seems
to be no other reason to these balancing changes and tanks than to
make money and damn the long term consequences on this game (which
we all love I might add). Cobra 6
Gkirmathal, on 25 September 2017 - 10:30 PM, said: Just few ideas, if possible, besides your goal to become
more visible in individual discussions. Do some
weekly/monthly summary update, in a new special pinned thread. Give
TL:TR's on what feedback has been send and how it was received.
What kind of feedback would they like to see, which topics, etc.
Give the player base (EU/NA/SEA) a thick thumbs up by some dev (in
name), if feedback from a 'discussion' was received and really
helpful for very well received by said dev and was useful for them.
Share that. Or, start a weekly/monthly "developers diary"
thread on general (for all regions, separately written), with some
developers who might be interested in such a thing. A bit like how
the development team of Helion or KSP does it in their blogs.
This could show this player base that Minsk is actually
listening, taking EU/NA/SEA feedback and proposed solutions
actually serious. A lot can be gained here. On point
2/3. You don't have to take risks in order to generally better
inform folks. It just depends on how you bring it, plain upfront
honesty will currently go farther I recon then a prefabbed PR
explanation. Taking your two examples above. Let Minsk
share what 'the technical reason was' (without getting too
technical ofc), or 'which tested solution didn't work out for issue
X' and what other solutions are still being considered by naming
them. Like if they have tested solution X (gathered through player
feedback) for problem A and solution X made their local test
hamster die....but with B, H and T the furry critters lived. This
is good, insightful and interesting information (albeit a bit
gruesome). It shows us, Minsk has actually listened and is actually
acting upon received EU/NA/SEA feedback (...and that player
solution X has killed a hamster). Laughs aside, such info
can be so helpful to increase the following: it builds customer
confidence, in ones development process and company.
Feedback on feedback, well Q&A's are a bit like that. Be it the
translated ones or not. In my opinion their current quality is
below par (be it the chosen question or trolling non answers) and
this leads players not taking those guys serious or actually
getting to thinking they are inept. Yeah I noticed
and I think it is positive Ph3lan! Though (I hate thoughs), try to
make it a new way of working that will last!
You know as well as me (and many
others who added to this discussion), that we have been on this
road before a couple of times. About the MM you mentioned
above. This will be a very good case to start that development
diary thing I talked about. A good way to proactively show what is
being considered/tested/etc! P.s damn this went off
topic fast....
Link on message: #14812401
Cobra6, on 25 September 2017 - 09:30 PM, said: It's pretty simple; If competent players like us can
tell you something is broken without even having to play it whoever
is in charge of "balancing" these tanks should maybe be replaced
with people like us for some reason seem to have the magical
insight which they lack. Making armour completely invulnerable to
regular ammo is terrible for gameplay but you have to do that
because you insist on keeping premium ammo a thing in this game.
You can not properly balance armour for regular 250mm pen ammo and
330mm pen HEAT at the same time, this is impossible. The solution
is not to make it invulnerable to regular ammo, it's to get rid of
the factor that consistently throws a spanner in the works (premium
ammo) and then at the same time rebalancing armour against regular
ammo. If the balancing department had run tanks like the
Defender past us it would never have been released in the broken
state it was released in either. There really indeed seems
to be no other reason to these balancing changes and tanks than to
make money and damn the long term consequences on this game (which
we all love I might add). Cobra 6Ph3lan: For this I have to go into story telling mode, so
bear with me please
I am not that old, but I have
tried out a couple of jobs in my life, I worked as a translator,
teacher, I used to be (and sometimes still am) a streamer, I helped
my father in law install the electrical systems in a couple of
buildings and helped paint quite a few rooms together with my
painter friend. Doing all those jobs I learnt one thing: even the
simplest job or task is quite complicated and has a surprising
amount of intricacies beneath the surface especially when you want
to do it well. Let's take something quite simple like splitting
logs for example. Just by looking at it, it looks easy
enough: you hit the log with the axe, split it and then
put the pieces in a neat pile. It is extremely easy to criticize
someone if the logs are not all the same size or if the pile leans
towards one side. When you do it yourself however, you realize that
hitting the log is not actually easy, you are running out of
stamina and don't know how to make your motions economical to
conserve your strength, your hands are getting bloody since the
handle is chaffing your skin, you get the picture. Now compare
splitting logs with balancing a huge game like WoT. My point
is: It is really easy to be critical and smart when you are looking
at something from the outside and don't have to deal with all the
little intricacies and restrains that are only apparent when you
are actually doing something. The devs have to deal with under a
lot of other things: - the expectations of a lot of very different
player types (a hardcore player like you and a casual have very
different expectations, the are a lot of people who value historic
accuracy over gameplay etc) - the expectations of a lot of
different departments - deadlines - the peculiarities of the game
engine - etc (I am not a dev, so I am sure I didn't
even list the most annoying ones) I am not saying you are
wrong, maybe you could be the chosen one who brings balance to WoT
But, expect that if you really
became the guy responsible for balancing, your decisions would be
just as much criticized as our current ones.
Gkirmathal, on 25 September 2017 - 10:30 PM, said: Just few ideas, if possible, besides your goal to become
more visible in individual discussions. Do some
weekly/monthly summary update, in a new special pinned thread. Give
TL:TR's on what feedback has been send and how it was received.
What kind of feedback would they like to see, which topics, etc.
Give the player base (EU/NA/SEA) a thick thumbs up by some dev (in
name), if feedback from a 'discussion' was received and really
helpful for very well received by said dev and was useful for them.
Share that. Or, start a weekly/monthly "developers diary"
thread on general (for all regions, separately written), with some
developers who might be interested in such a thing. A bit like how
the development team of Helion or KSP does it in their blogs.
This could show this player base that Minsk is actually
listening, taking EU/NA/SEA feedback and proposed solutions
actually serious. A lot can be gained here. On point
2/3. You don't have to take risks in order to generally better
inform folks. It just depends on how you bring it, plain upfront
honesty will currently go farther I recon then a prefabbed PR
explanation. Taking your two examples above. Let Minsk
share what 'the technical reason was' (without getting too
technical ofc), or 'which tested solution didn't work out for issue
X' and what other solutions are still being considered by naming
them. Like if they have tested solution X (gathered through player
feedback) for problem A and solution X made their local test
hamster die....but with B, H and T the furry critters lived. This
is good, insightful and interesting information (albeit a bit
gruesome). It shows us, Minsk has actually listened and is actually
acting upon received EU/NA/SEA feedback (...and that player
solution X has killed a hamster). Laughs aside, such info
can be so helpful to increase the following: it builds customer
confidence, in ones development process and company.
Feedback on feedback, well Q&A's are a bit like that. Be it the
translated ones or not. In my opinion their current quality is
below par (be it the chosen question or trolling non answers) and
this leads players not taking those guys serious or actually
getting to thinking they are inept. Yeah I noticed
and I think it is positive Ph3lan! Though (I hate thoughs), try to
make it a new way of working that will last! Ph3lan: You raise a couple of pretty good ideas. A couple of reasons
why we are not doing them, or doing them differently: - The main
job and focus of developers is to develop the game (captain obvious
strikes again). If we make them write blogs and feedback on
feedback, they are not doing that. Can we find a better
balance so we can get more info but they can still do their jobs?
Probably, and we are constantly pushing for this.The Q&A stream
sessions are one step in this direction and we will do them in much
better quality and format in the future. To give you a bit of
insight, we did a pretty cool Q&A with our WoWS executive
producer the other day answering a lot of questions from both
the forums/FB and the chat. That stream had a huge amount of
information compared to our earlier ones and there was a lot more
interaction with the chat and the forums. I think this is the way
forward for WoT streams as well. - We have to deal with our
own internal workload/resource and workflow limitations as well in
the office. This is not an excuse, just stating the fact. This is
something that we have to deal with and try to improve.
Subject: Another pointless rating
Link on message: #14811913
Link on message: #14811913
Jbnn: Closing this thread.
Nothing to do with game-play.
Nothing to do with game-play.
Subject: Opinemos: ARTILLERIAS
Link on message: #14811859
Link on message: #14811859
Nohe21: *Eliminados algunos comentarios Off Topic.
Subject: qpranger's smart tactics talk no. 1 - Overlord
Link on message: #14811258
Link on message: #14811258
Ph3lan: Meh, this was not even funny. You already have 2 points and I am
tempted to give you a 6 month time-out with a third one, but since
I am officially not working just browsing the forums from home a
bit I'll just close this.
Subject: Let's give WG a signal!
Link on message: #14810804
Link on message: #14810804
Ph3lan: Let me get this straight: you want to ruin the match for 29 other
players when you think the MM is "unfair" to you? And you want to
encourage others to do the same? I am completely fine with you guys
sharing your opinions, but this is simply a big no-no (and
against the game rules) Closing the topic! Not gonna
warn you this time (I am home and shouldn't work
), but please be aware that this will
earn you a warning point next time you post it and an in-game ban
if you actually do it in game.
Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
25.09.2017 20:00:47
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14810446
Gkirmathal, on 25 September 2017 - 05:10 PM, said: The issues is in my opinion, and has been for years (!),
that WG Minsk has no communication coming back, via you, WG EU
staff, on loads and loads of player feedback/suggestions you guys
collect and all the nagging issues that this game still has.
For example: the current template MM system and it's issues. The
sticky thread here is what...is 73 pages long and just 1 month old.
There have been countless single threads on general, some non
constructive but the last few which have been locked contained very
constructive information and idea's by players. In light of said
mountain with feedback, what have the folks at Minsk actually said
regarding that mountain with feedback? Do they agree, don't they
agree, what are their idea's on that subject, is there and ETA of
sorts. Has Minsk actually replied to any player feedback you
(EU staff) send them? Yes? No? What was their reply? Where can we
read this reply? "Minsk replying to you, on player feedback you
send and you then relaying Minsk their message on the forums in a
sticky" When was the last time we had proper communication back and
forth, relayed via EU staff, over our given feedback? Rubicon and
perhaps Foch. So two occasions I remember. The rest of the
time (2 years since Rubicon) the player base has gotten the
impression that their feedback falls on deaf ears and they see
changes being "pushed" to release that they simply don't
understand. Changes that don't reflect any feedback given by EU and
NA. That gets folks pumped up and cynical. So better
you staff communication and if that is not possible....be
honest about it! 
Link on message: #14810446
Gkirmathal, on 25 September 2017 - 05:10 PM, said: The issues is in my opinion, and has been for years (!),
that WG Minsk has no communication coming back, via you, WG EU
staff, on loads and loads of player feedback/suggestions you guys
collect and all the nagging issues that this game still has.
For example: the current template MM system and it's issues. The
sticky thread here is what...is 73 pages long and just 1 month old.
There have been countless single threads on general, some non
constructive but the last few which have been locked contained very
constructive information and idea's by players. In light of said
mountain with feedback, what have the folks at Minsk actually said
regarding that mountain with feedback? Do they agree, don't they
agree, what are their idea's on that subject, is there and ETA of
sorts. Has Minsk actually replied to any player feedback you
(EU staff) send them? Yes? No? What was their reply? Where can we
read this reply? "Minsk replying to you, on player feedback you
send and you then relaying Minsk their message on the forums in a
sticky" When was the last time we had proper communication back and
forth, relayed via EU staff, over our given feedback? Rubicon and
perhaps Foch. So two occasions I remember. The rest of the
time (2 years since Rubicon) the player base has gotten the
impression that their feedback falls on deaf ears and they see
changes being "pushed" to release that they simply don't
understand. Changes that don't reflect any feedback given by EU and
NA. That gets folks pumped up and cynical. So better
you staff communication and if that is not possible....be
honest about it! Ph3lan: Unfortunately this is a real problem and it is due to
several things: 1. Visibility: We are not very transparent
about how we gather the feedback. In actual fact, every issue you
guys raise on the forums is passed on to the developers, even we
don't point it out every single time. This is tricky, since if we
just say "thanks for your feedback" every time we gather
feedback, then that becomes repetitive really fast. The better way
is to show more presence in the topic while the discussion is
happening, and we are working towards this. 2. Some
information we can't share due to different reasons. For
example because if I say that something is planned for a specific
time and it gets postponed (due to technical reasons, or because it
simply didn't work out) then people will complain about us lying to
them. If we share our plans, even if we make it clear that it is
only a plan and it could change, people will take it for
granted. For this reason we tend to only share
information when we already know for sure that it is
happening. Maybe we could be more forthcoming in this regard
and risk a bit more, but it is not easy to change old habits.
3. Feedback on the feedback: This is kinda connected to, and
a result of the points above. I can go in and say that "okay guys,
we hear you and we passed on your feedback to the devs who are
looking into it." This will be true every single time and while it
will calm down some people, it will also enrage others because we
are not giving an immediate solution (see point 2) That
being said, I can tell you that we are pushing to share more
information for you and I hope that already shows a little
bit. In the case of the MM you mentioned, I can tell
you that we indeed gathered and shared the feedback extensively. I
spoke to our specialist and producer about this as well and I hope
we can address the topic during one of our upcoming Q&As with
the devs who can give you more insight. At this point I can share
that we are looking into the "platoons are always at the
bottom of the pile" situation and a fix is already in the
pipe.
Subject: AMX 50 B now the 2nd worst tier X heavy
Link on message: #14810189
brumbarr, on 25 September 2017 - 01:28 PM, said: You reap what you sow. There will be positive posts if there is
positive change.
Link on message: #14810189
brumbarr, on 25 September 2017 - 01:28 PM, said: You reap what you sow. There will be positive posts if there is
positive change.Ph3lan: I agree and I hope we can make that happen. On the other
hand sometimes I feel that it is not that simple. Once something
becomes a trend and people get accustomed to it, it becomes a
vicious circle which is hard to break. Unfortunately we have this
negative/salty sentiment in the community, which can lead to
our positive efforts being ignored and every negative thing
being amplified. This means that until we can break this circle
everything is twice as hard for us. Don't take this the wrong
way, I don't want to blame this on you guys, I know that we kinda
dug this hole ourselves. I guess this is just me asking you
guys to cut us a little slack
Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
25.09.2017 18:17:34
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14810149
CheatingFishMonk, on 25 September 2017 - 01:08 PM, said: i agree that things like this are a two-sided thing, but if you as
a person think that they're not listening you might become less
civil, though i do not approve of it, i can somewhat relate,
however Ph3lan, Would you mind as a sign of goodwill tell us some
ideas you have yourself with regards of the type-5?
Aikl, on 25 September 2017 - 01:31 PM, said: I have little trouble believing you, but if you asked me two
days ago, I would not have guessed that it was, apparently, a
primary concern for the staff (outside of the 'pure' mods) to
collect feedback. As for which sections to use, I guess it
makes sense to use the ones you mentioned. Still, there's even a
pinned thread in this subforum for suggestions. I'm
guessing that one's viable as well?
A 'template' might make little sense, but quite literally the point is to filter out simple whining topics - even though from what I understand, large parts of the playerbase are most comfortable expressing themselves with grunts and insults on sexual orientation rather than eloquent sentences. Anyway, duly noted, might gather up some of the focused rants from the last few months and repost them in the CU forum (which I was under the impression was to changes made rather than what should be improved in the future). It's good that the staff, or most likely rather the higher-ups, have realized that a forum presence is a good idea. The same goes for general interaction with the players. Something like the 'sneak peek' on missions would work nicely for what WG is working on. Nowadays we seem to get some peaks at things coming wa-ay in the future, with no real status. Like, HD maps are coming soonTM, according to MrConway. We've seen them - but have no idea on the ETA, or if they are even coming in the first place. Kind of reminds me of certain other projects, like the Havok physics. Anyway, interaction with the players is good. Hopefully your efforts on the forum is a sign that WG wants to improve that outside the forums as well, though I have a sneaking suspicion that this was a EU staff initiative rather than some order from Minsk:
WunderWurst, on 25 September 2017 - 02:35 PM, said: I am sorry and I guess I went overboard a bit and maybe did
not make it clear enough I am by no means "critizising" you as a
person, or your work but criticise WG as you are in this case
representing WG for me and most of the community. I am also not
questioning your work here. I am pretty certain that you are doing
a good job and forward all the things which make sense to be
reported to the devs. However I would like to discuss that
last sentence and I just cannot belive that is happening. Maybe
thats a lack of communication. However as a decent player it is
EXTREMELY hard to understand the decisionmaking of the balancing
department. Much and more just seems not to make ANY sense in my
eyes but also the eyes of pretty much any other decent player I
came across and talked to. I would like to know the reasoning why
certain balancing changes are done the way they are. And would it
hurt to show statistics on which base these decisions are made? I
am well aware of the fact that complex problems often require
complex solutions and cannot be done "with an easy fix". Its just
not how it works. Yet I truely must wonder who came up with
certain balancing decision on what base and for what reason or
purpose. Lets pick the Type 5 for an example - kinda also makes
sense because of this thread
I can only interpret the changes done to the line in
one way, as for me there is not a single other reasonable
explanation for what is going on: The Type 5 (and its line) were
designed to promote the gold spam hence indirectly the pay2win
aspect gold ammo is. All that is done to increase the sales of WG
products only obtainable via real money (Gold / Premium time /
Premium Vehicles). For me it very much looks like balancing is
abused (in this case) to make more money rather than ensure the
quality of the product. Understand please that I cannot see another
reason for the changes they made happen to the Type 5. Maybe there
are reasons other than what I just said but I just cannot see
(maybe due to a lack of information). Now lets go further
and look at the latest adjustments the addition of "weakspots" to
that tank. I dont even want to go into to much detail but the so
called "weakspots" are obviously non. Its an "empty" change. A
competent balancing department (! Again I am well aware that you
have nothing to do with balancing!!!) would have understood that
from the get go. Its their job to know that and frankly if they did
not know that, maybe they are not the right guys for the job. All
that will make me belive that this "change" was soloe done to
pretend that WG is listining to their players, while they are
actually not willing to do so. I hope I brought my point
across a bit better now.
Link on message: #14810149
CheatingFishMonk, on 25 September 2017 - 01:08 PM, said: i agree that things like this are a two-sided thing, but if you as
a person think that they're not listening you might become less
civil, though i do not approve of it, i can somewhat relate,
however Ph3lan, Would you mind as a sign of goodwill tell us some
ideas you have yourself with regards of the type-5?Ph3lan: I can relate as well, but I hope we manage to fix this
little by little
I don't usually share my
personal ideas because what I see on the forums is seen as official
communication from WG and it is hard to distinguish between my own,
personal ideas and what our devs think about something. I am
gathering your feedback irrespective of whether I agree or not.
What I could offer is to bring this question up when I have the
next stream Q&A session with our devs, maybe some of you guys
can pop into the chat and remind me.?
Aikl, on 25 September 2017 - 01:31 PM, said: I have little trouble believing you, but if you asked me two
days ago, I would not have guessed that it was, apparently, a
primary concern for the staff (outside of the 'pure' mods) to
collect feedback. As for which sections to use, I guess it
makes sense to use the ones you mentioned. Still, there's even a
pinned thread in this subforum for suggestions. I'm
guessing that one's viable as well?A 'template' might make little sense, but quite literally the point is to filter out simple whining topics - even though from what I understand, large parts of the playerbase are most comfortable expressing themselves with grunts and insults on sexual orientation rather than eloquent sentences. Anyway, duly noted, might gather up some of the focused rants from the last few months and repost them in the CU forum (which I was under the impression was to changes made rather than what should be improved in the future). It's good that the staff, or most likely rather the higher-ups, have realized that a forum presence is a good idea. The same goes for general interaction with the players. Something like the 'sneak peek' on missions would work nicely for what WG is working on. Nowadays we seem to get some peaks at things coming wa-ay in the future, with no real status. Like, HD maps are coming soonTM, according to MrConway. We've seen them - but have no idea on the ETA, or if they are even coming in the first place. Kind of reminds me of certain other projects, like the Havok physics. Anyway, interaction with the players is good. Hopefully your efforts on the forum is a sign that WG wants to improve that outside the forums as well, though I have a sneaking suspicion that this was a EU staff initiative rather than some order from Minsk:
Ph3lan: Gathering feedback was always one of the primary things we
did, maybe we didn't communicate it properly. Well formulated,
constructive feedback is always appreciated and we are gathering it
from different sections including the ones mentioned above as well
as the gameplay section and the different crossposts from the
portal articles. However it is much easier to miss something
worthwhile here, than in the Current Update and the Public Test
sections for example. We are trying to dial up our
interaction with you guys on every front. To give you a sneak peek:
We are looking into a lot more streams on our end, including
gameplay, themed streams, Q&As with the devs etc. We will
have more info about this very soon. The HD maps
are indeed in the works, they were playable at gamescom 2017, and
you can take a look at our gamescom streams if you want to see them
in action.
WunderWurst, on 25 September 2017 - 02:35 PM, said: I am sorry and I guess I went overboard a bit and maybe did
not make it clear enough I am by no means "critizising" you as a
person, or your work but criticise WG as you are in this case
representing WG for me and most of the community. I am also not
questioning your work here. I am pretty certain that you are doing
a good job and forward all the things which make sense to be
reported to the devs. However I would like to discuss that
last sentence and I just cannot belive that is happening. Maybe
thats a lack of communication. However as a decent player it is
EXTREMELY hard to understand the decisionmaking of the balancing
department. Much and more just seems not to make ANY sense in my
eyes but also the eyes of pretty much any other decent player I
came across and talked to. I would like to know the reasoning why
certain balancing changes are done the way they are. And would it
hurt to show statistics on which base these decisions are made? I
am well aware of the fact that complex problems often require
complex solutions and cannot be done "with an easy fix". Its just
not how it works. Yet I truely must wonder who came up with
certain balancing decision on what base and for what reason or
purpose. Lets pick the Type 5 for an example - kinda also makes
sense because of this thread Ph3lan: Yep, this is much more constructive, thanks for that
I can totally understand
where you are coming from. lately I have had the pleasure to talk
to our developers in person a lot more than usual (thanks for all
the streams we made from tankfest and gamescom) and after all these
talks I have a much better understanding of how they make their
decisions. We all have our ideas about how these things work and we
tend to think that some of the things are so obvious and easy to
fix that the only reason for not fixing them can be either
incompetence from the devs or some kind of malicious money grabbing
scheme, right? However, as players we are simply looking at a small
portion of the big picture and we don't really appreciate how
complex of a system the game is and how many considerations the
devs have to take into account, things we are completely unaware
of. I hope that by giving you guys more direct access to the
developers, for example on Q&A streams, they will be able to
share some of their vision and give you a better sense of this
"bigger picture". Obviously they can talk about everything, and it
will take some time, but the will is there to involve the players
more and share more info, so I hope that you guys can also meet us
and the devs half way in our efforts.
Subject: Klan TR4P - rekrutujemy aktywnych graczy
Link on message: #14809997
Link on message: #14809997
TariboW: Proszę nie podbijać tematu co parę minut, zgodnie z regulaminem
można to robić raz na 24 godziny.
Subject: Stop crying about 3/5/7 match making - a mathematical examination
Link on message: #14809978
Link on message: #14809978
Nohe21: *Thread closed. Please use the Main Pinned Topic here to post any
ideas and opinions about the current Matchmaking:
http://forum.worldoftanks.eu/index.php?/topic/635504-matchmaking-discussion-thread/
Thank you
Subject: PVS-A - przestroga przed dołączeniem :)
Link on message: #14809968
RevenGeePL, on 09 September 2017 - 06:42 PM, said: Spokojnie, temat uważam za zakończony. Miał on na
celu naświetlenie tylko sytuacji
Moderatora proszę o zamknięcie, gdyż przeciwnej
stronie skończyły się argumenty. Pozdrawiam
Link on message: #14809968
RevenGeePL, on 09 September 2017 - 06:42 PM, said: Spokojnie, temat uważam za zakończony. Miał on na
celu naświetlenie tylko sytuacji TariboW: Zamykam. Przypominam dziś poraz kolejny, NIE
DZIELIMY SIE PRYWATNĄ KORESPONDENCJĄ NA FORUM.
Subject: Preguntas/Respuestas del Staff (Especiales, Tienda Premium...)
Link on message: #14809892
cagapinos, on 24 September 2017 - 09:06 PM, said: Una consultilla para el staff......¿ el Kanonenjadpanzer, estará en
la 9.20.1, con el cañon de 105mm? gracias de antemano por la
respuesta.
Link on message: #14809892
cagapinos, on 24 September 2017 - 09:06 PM, said: Una consultilla para el staff......¿ el Kanonenjadpanzer, estará en
la 9.20.1, con el cañon de 105mm? gracias de antemano por la
respuesta.Delhroh: Saludos, Por el momento no tenemos información al
respecto. Lo que sí puedo confirmar es que ahora mismo no aparece
ningún cambio sobre el Kanonjadpanzer en las notas del parche
9.20.1
Subject: Aggiornamento 9.20.1 Test Pubblico - Feedback generale
Link on message: #14809681
Link on message: #14809681
Sael_: Carristi,
Scrivete qui sotto tutte le vostre opinioni in merito all'aggiornamento. Per aiutarci a raccogliere il vostro feedback per gli sviluppatori, cercate di commentare in modo chiaro e costruttivo e di non andare off-topic.Se avete del feedback da offrire per questioni specifiche, ecco i link alle discussioni nel dettaglio:
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli inglesi
Aggiornamento 9.20.1 Test Pubblico - Nuovo carro: il Super Conqueror
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli americani
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Cina, Francia, Giappone)
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Condizioni, Interfaccia)
Aggiornamento 9.20.1 Test Pubblico - Miglioramento del Matchmaker
Aggiornamento 9.20.1 Test Pubblico - Guadagno dei Titoli
Aggiornamento 9.20.1 Test Pubblico - Miglioramenti al Campo d'Addestramento
Aggiornamento 9.20.1 Test Pubblico - Nuovi veicoli HD
Aggiornamento 9.20.1 Test Pubblico - Segnalazione bug
Grazie
Scrivete qui sotto tutte le vostre opinioni in merito all'aggiornamento. Per aiutarci a raccogliere il vostro feedback per gli sviluppatori, cercate di commentare in modo chiaro e costruttivo e di non andare off-topic.Se avete del feedback da offrire per questioni specifiche, ecco i link alle discussioni nel dettaglio:
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli inglesi
Aggiornamento 9.20.1 Test Pubblico - Nuovo carro: il Super Conqueror
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli americani
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Cina, Francia, Giappone)
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Condizioni, Interfaccia)
Aggiornamento 9.20.1 Test Pubblico - Miglioramento del Matchmaker
Aggiornamento 9.20.1 Test Pubblico - Guadagno dei Titoli
Aggiornamento 9.20.1 Test Pubblico - Miglioramenti al Campo d'Addestramento
Aggiornamento 9.20.1 Test Pubblico - Nuovi veicoli HD
Aggiornamento 9.20.1 Test Pubblico - Segnalazione bug
Grazie
Subject: WT aut E 100
Link on message: #14809676
Bez_Gumki, on 24 September 2017 - 09:14 PM, said: X do robienia statystyk
Rozumiem, że spotowanie, defowanie bazy, dobijanie luf
i robienie 3100dmg średnio na bitwe to nabijanie statystyk i graie
pod wn8
Dobre dobre, czego te boty już nie
wymyślą... Grasz na niskich tierach, jestes lamus, grasz na
lajtach, jestes lamus, grasz tylko na X też jestes lamus
Logika zółtego sabotażysty Dlatego uwielbiam to
konto, jest idealne żeby podnosić ciśnienie zółtym mądralińskim a
przyczepić sie nie macie do czego 
Link on message: #14809676
Bez_Gumki, on 24 September 2017 - 09:14 PM, said: X do robienia statystyk TariboW: Dziękuję za wyjaśnienie, do zobaczenia za rok 
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli inglesi
Link on message: #14809675
Link on message: #14809675
Sael_: Carristi,
Postate qui il vostro feedback sui cambiamenti ai veicoli inglesi.
Grazie
Postate qui il vostro feedback sui cambiamenti ai veicoli inglesi.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Nuovo carro: il Super Conqueror
Link on message: #14809674
Link on message: #14809674
Sael_: Carristi,
Postate qui il vostro feedback sul Super Conqueror.
Grazie
Postate qui il vostro feedback sul Super Conqueror.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti ai veicoli americani
Link on message: #14809673
Link on message: #14809673
Sael_: Carristi,
Postate qui il vostro feedback sui cambiamenti ai veicoli americani.
Grazie
Postate qui il vostro feedback sui cambiamenti ai veicoli americani.
Grazie
Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Ci...
25.09.2017 15:56:56
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti agli altri veicoli (URSS, Ci...
Link on message: #14809672
Link on message: #14809672
Sael_: Carristi,
Postate qui il vostro feedback sui cambiamenti ai veicoli delle varie nazioni.
Grazie
Postate qui il vostro feedback sui cambiamenti ai veicoli delle varie nazioni.
Grazie
Sael_
Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Con...
25.09.2017 15:56:54
Subject: Aggiornamento 9.20.1 Test Pubblico - Cambiamenti alle Missioni Personali (Con...
Link on message: #14809671
Link on message: #14809671
Sael_: Carristi,
Postate qui il vostro feedback sulle missioni personali.
Grazie
Postate qui il vostro feedback sulle missioni personali.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Miglioramento del Matchmaker
Link on message: #14809669
Link on message: #14809669
Sael_: Carristi,
Postate qui il vostro feedback sul miglioramento del Matchmaker.
Grazie
Postate qui il vostro feedback sul miglioramento del Matchmaker.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Guadagno dei Titoli
Link on message: #14809668
Link on message: #14809668
Sael_: Carristi,
Postate qui il vostro feedback sui Titoli.
Grazie
Postate qui il vostro feedback sui Titoli.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Miglioramenti al Campo d'Addestramento
Link on message: #14809666
Link on message: #14809666
Sael_: Carristi,
Postate qui il vostro feedback sul miglioramento al Campo d'Addestramento.
Grazie
Postate qui il vostro feedback sul miglioramento al Campo d'Addestramento.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Nuovi veicoli HD
Link on message: #14809665
Link on message: #14809665
Sael_: Carristi,
Postate qui il vostro feedback sui nuovi veicoli in HD.
Grazie
Postate qui il vostro feedback sui nuovi veicoli in HD.
Grazie
Subject: Aggiornamento 9.20.1 Test Pubblico - Segnalazione bug
Link on message: #14809663
Link on message: #14809663
Sael_: Carristi,
Segnalate qui i bug in cui vi imbattete. Se possibile, includete nella descrizione screenshot e istruzioni su come riprodurlo.
Ricordatevi inoltre che potete inviare Ticket al supporto in italiano!
Grazie
Segnalate qui i bug in cui vi imbattete. Se possibile, includete nella descrizione screenshot e istruzioni su come riprodurlo.
Ricordatevi inoltre che potete inviare Ticket al supporto in italiano!
Grazie
Subject: Test Server / Hesap Karışıklığı
Link on message: #14809531
Link on message: #14809531
vuque: Merhaba, Ekran görüntüleriyle beraber müşteri hizmetlerine
ticket oluşturabilir misiniz? https://eu.wargaming.net/support
Subject: Ban the person above you game!
Link on message: #14809485
Link on message: #14809485
Jahrakajin: Banned for being ugly.
Subject: AMX 50 B now the 2nd worst tier X heavy
Link on message: #14809464
commer, on 25 September 2017 - 12:09 PM, said: What are you? A XVI century russian noble? Sweet and Salt in
one dish?
Link on message: #14809464
commer, on 25 September 2017 - 12:09 PM, said: What are you? A XVI century russian noble? Sweet and Salt in
one dish?Ph3lan:
Well, the best sweets have a pinch of salt in them, but what I meant was that after my salty meal I like to have a nice sweet dessert after
Or to kill the metaphor, I don't mind if some of
the posts are a bit salty, but it is nice to see some positive
comments as well once in a while.
Well, the best sweets have a pinch of salt in them, but what I meant was that after my salty meal I like to have a nice sweet dessert after
Subject: ★ [G-X-B] Grizzly Bear ★ 1700 WN8 ★ Twierdze ★ Bonusy ★ Gold ★
Link on message: #14809450
Piotrek1WoT, on 24 September 2017 - 05:07 PM, said: i takie małe ogłoszenie każda osoba co będzie pisała cokolwiek na
temat tej dramy będzie miała usuwaną wiadomość ponieważ ten wątek
jest do rekrutacji a nie do waszej dramy
Link on message: #14809450
Piotrek1WoT, on 24 September 2017 - 05:07 PM, said: i takie małe ogłoszenie każda osoba co będzie pisała cokolwiek na
temat tej dramy będzie miała usuwaną wiadomość ponieważ ten wątek
jest do rekrutacji a nie do waszej dramy TariboW: NIE. Być może czyimś zamysłem było założyć wątek w
celu rekrutacji do klanu, niestety zabrakło tej osobie dojrzałości,
ogłady oraz zaznajomienia się z regulaminem forum. NIE
będzie tutaj taryfy ulgowej dla żadnej ze
zwaśnionych stron. Głównych aktorów tego przedstawienia
nie zobaczymy przez najbliższy miesiąc na forum. Temat
oczywiście zamykam, nie ma on nic wspólnego z rekrutacją,
Chciałbym aby było to jasne; NIE MA ZGODY NA
PUBLIKACJE PRYWATNYCH ROZMÓW w formie graficznej czy
audio.
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14809445
Link on message: #14809445
Jahrakajin: Alcohol consumption makes you worse then me. There is hope yet!
Ph3lan
Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
25.09.2017 14:45:38
Subject: Type 5 Heavy review - why this tank is extremely bad for the game, very poorl...
Link on message: #14809427
WunderWurst, on 25 September 2017 - 11:26 AM, said: Eks Deh.... I know its not your job you are about as far away from
the actual development of the game as I am but eks to the deh.
A billion Dollar company (BILLION!!111!1one!!1Eleven!) which
cannot handle balancing to an at least decent level is something
new. Oh wait I forgot... WG abuses the balancing to make the game
more pay2win so we can finally get SerBs moon base. If you dont
have anything usefull to say how about dont say anything at all and
dont make a fool out of yourself as you most certainly wont be able
to back up your claims, even though that is most certainly not your
fault but the fault of the Devs. A competent and not as greedy
company as WG would have understood the problems certain aspects of
the game cause. They would have pulled the plug of these problems a
long time ago. Not so much WG.
Aikl, on 25 September 2017 - 11:31 AM, said: Feedback reports? This sounds new. I'm sure it isn't,
however. Jokes aside, I'm sure it would benefit both
the forum users taking the time to write extensive essays on
gameplay elements and WG staff writing reports on them to have a
more systematic approach. Maybe a template and a dedicated section?
At least some way of setting a 'minimum requirement' for a
submission, keeping it away from the Gameplay subsection, and
perhaps a voting system. Maybe a Yes/No poll with no comments might
suffiice for feedback, not too sure. A separate system for
filtering users in the forum might also help. Minimum
account age, battle requirements, separate 'banning system' for the
subsection... endless options. As for the general 'tone' and
language of the post in question: That is the result of
long-lasting issues with the game that aren't addressed properly -
and having a forum where we're told that our opinions are
considered, but with no real proof (until recently). Yes, the
Japanese heavy tanks have undergone changes, but ultimately changes
that don't fix the real problems with them. They're still
slow bricks with a huge derp gun and armor largely impervious to
standard ammo. While Maus is far from a weak tank even
now, it at least got a nerf addressing what seemed to be the main
problem with it - the insane DPM.
Link on message: #14809427
WunderWurst, on 25 September 2017 - 11:26 AM, said: Eks Deh.... I know its not your job you are about as far away from
the actual development of the game as I am but eks to the deh.
A billion Dollar company (BILLION!!111!1one!!1Eleven!) which
cannot handle balancing to an at least decent level is something
new. Oh wait I forgot... WG abuses the balancing to make the game
more pay2win so we can finally get SerBs moon base. If you dont
have anything usefull to say how about dont say anything at all and
dont make a fool out of yourself as you most certainly wont be able
to back up your claims, even though that is most certainly not your
fault but the fault of the Devs. A competent and not as greedy
company as WG would have understood the problems certain aspects of
the game cause. They would have pulled the plug of these problems a
long time ago. Not so much WG.Ph3lan: Hey WunderWurst! First of all, this is not the first
time that I come across your posts and each and every time they are
non-constructive and passive aggressive. Please consider this fair
warning that if I keep bumping into similar posts from you I'll
give you a longer time-out from the forums. These kind of posts
won't achieve anything, so there is no reason to have them here.
Not sure what you mean by not backing up my claims: I
said that I will include the post in my report - This is simply a
fact. I said that if the tank needs more balancing our devs will do
so - this is also a fact and it is true for the whole game. While I
think you severely underestimate how complicated it is to balance a
huge game like WoT, balancing is actually happening continuously
and with every Update.
Aikl, on 25 September 2017 - 11:31 AM, said: Feedback reports? This sounds new. I'm sure it isn't,
however. Jokes aside, I'm sure it would benefit both
the forum users taking the time to write extensive essays on
gameplay elements and WG staff writing reports on them to have a
more systematic approach. Maybe a template and a dedicated section?
At least some way of setting a 'minimum requirement' for a
submission, keeping it away from the Gameplay subsection, and
perhaps a voting system. Maybe a Yes/No poll with no comments might
suffiice for feedback, not too sure. A separate system for
filtering users in the forum might also help. Minimum
account age, battle requirements, separate 'banning system' for the
subsection... endless options. As for the general 'tone' and
language of the post in question: That is the result of
long-lasting issues with the game that aren't addressed properly -
and having a forum where we're told that our opinions are
considered, but with no real proof (until recently). Yes, the
Japanese heavy tanks have undergone changes, but ultimately changes
that don't fix the real problems with them. They're still
slow bricks with a huge derp gun and armor largely impervious to
standard ammo. While Maus is far from a weak tank even
now, it at least got a nerf addressing what seemed to be the main
problem with it - the insane DPM.Ph3lan: Believe it or not we are collecting a lot feedback from you
guys. We are gathering general feedback about the game as well as
specific feedback about certain content as well. For example, we
are gathering specific feedback about every piece of new content we
introduce to the game. The important thing to bear in mind here,
that feedback is not the only source of information the devs are
looking into, they also have access to a lot of backyard data about
the game. They use a combination of feedback and backyard data to
make balance changes. I like your ideas for the feedback
section and we might consider something like this in the future,
but for now the best place to submit your feedback is in the
Public Test forum section for upcoming changes and the Current
Update sections for all the content that is already on the live
client. These are the sections, we always check when we look for
feedback. As far as the format is concerned I would
leave it up to you guys, not everyone is comfortable using the same
template. The best feedback focuses on one argument and backs it up
with clear facts and reasoning. I would also keep it much shorter
than the OP, although if you cut out the saltines and hyperbole
this post would be much shorter as well
Tone: I understand where
you guys are coming from, I have been on these forums since the
beta days. But this is something we need to change if we want to
have a constructive discourse about the game. We have to
communicate more and show you that we are listening to the
community, and I think we have improved in that regard, but I think
we can also expect a bit of goodwill from you guys in return.
Subject: shishx' den of all animals, amazing randomness welcomed
Link on message: #14809400
Joggaman, on 25 September 2017 - 11:34 AM, said:
Isn't this a half-wrapped
tomato?
Link on message: #14809400
Joggaman, on 25 September 2017 - 11:34 AM, said:
Isn't this a half-wrapped
tomato?Jahrakajin: Best post so far in this Thread.
Also feelings only slightly hurt, I've had pet mice and pet rats in the past and somebody doing something so cruel and stupid hits a nerve.
Also feelings only slightly hurt, I've had pet mice and pet rats in the past and somebody doing something so cruel and stupid hits a nerve.
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