Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: -EL POST DEL PITONISO- (haz tus predicciones para el 2018)
Link on message: #15602314
Link on message: #15602314
Jbnn: Eliminados comentarios off-topic.
Saludos.
Saludos.
Subject: Concurso Intel vs Bots/Conducta antideportiva
Link on message: #15602270
Link on message: #15602270
Jbnn: Bueno ya que se ha dado un respuesta a esta pregunta, la doy por
cerrada.
Saludos.
Saludos.
Subject: You were Issued a Warning
Link on message: #15602230
nawarren, on 04 April 2018 - 04:32 PM, said: Hi, I was playing a game on abbey in my T71, i drove around
a corner went up a slight bump and my tank turned over. I was
unable to recover it, i had the 30 sec countdown, so i quit the
game. Lo and behold once back in the garage i had a message, one
and only warning for quitting the game. *edit Wargaming, sort your
*edit physics engine out. *edit do u expect me to sit in an
upside down tank and watch it self destruct.? What kind
of *edit are they that run this company, why don't your
programmers invest more time in the physics engine than with
stupid *edit warnings. At least put logic in that says if due
to your *edit tank physics you end up upside down then at least
allow the player to quit the *edit game. Or is this beyond your
grasp?
Erwin_Von_Braun, on 04 April 2018 - 05:20 PM, said: Indeed, it is a shame that in-game toxicity isn't dealt with
as harshly.
Link on message: #15602230
nawarren, on 04 April 2018 - 04:32 PM, said: Hi, I was playing a game on abbey in my T71, i drove around
a corner went up a slight bump and my tank turned over. I was
unable to recover it, i had the 30 sec countdown, so i quit the
game. Lo and behold once back in the garage i had a message, one
and only warning for quitting the game. *edit Wargaming, sort your
*edit physics engine out. *edit do u expect me to sit in an
upside down tank and watch it self destruct.? What kind
of *edit are they that run this company, why don't your
programmers invest more time in the physics engine than with
stupid *edit warnings. At least put logic in that says if due
to your *edit tank physics you end up upside down then at least
allow the player to quit the *edit game. Or is this beyond your
grasp? Jbnn:
With such a tone and rude remarks, obviously that you wont solve anything. And even your threads will be closed without the slightest hesitation.
With such a tone and rude remarks, obviously that you wont solve anything. And even your threads will be closed without the slightest hesitation.
Erwin_Von_Braun, on 04 April 2018 - 05:20 PM, said: Indeed, it is a shame that in-game toxicity isn't dealt with
as harshly. Jbnn:
I also think that this is pity however, currently we cant be there 24h/d... Lets see in the future if we can solve this.
Have a nice day.
I also think that this is pity however, currently we cant be there 24h/d... Lets see in the future if we can solve this.
Have a nice day.
Subject: TD premium chinois
Link on message: #15602116
Link on message: #15602116
Jahpero: Topic verrouillé.
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Subject: Wz 111-1-4 et 113
Link on message: #15602109
Link on message: #15602109
Jahpero: Topic verrouillé.
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Subject: 113 Beijing Opera
Link on message: #15602105
Link on message: #15602105
Jahpero: Topic verrouillé.
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Nettoyé dans le cadre du nettoyage de la section "chars".
Bonne journée.
Jahpero
Subject: Did this forum become boring?
Link on message: #15602066
Link on message: #15602066
Jbnn: This is somehow strange... Its a thread that talks about all the
topics that have been discussed so far. With this, it should fit in
this section... However, the topic is the forum itself so maybe
should go to off-topic
PD: I appreciate some nice post regarding our work.
Moving to off-topic.
PD: I appreciate some nice post regarding our work.
Moving to off-topic.
Subject: Futura campaña.
Link on message: #15601921
Link on message: #15601921
Jbnn: Este hilo, podría ser productivo y facilitar información para toda
la comunidad. Pero para ello también debe de tener alguna
información.
Ahora mismo es un hilo vacío y carece de mucho sentido.
Por ahora voy a cerrar este hilo. Cuando haya alguna propuesta para empezarlo, puedes volver a abrirlo
Ahora mismo es un hilo vacío y carece de mucho sentido.
Por ahora voy a cerrar este hilo. Cuando haya alguna propuesta para empezarlo, puedes volver a abrirlo
Subject: Update 1.0 Grand Extravaganza
Link on message: #15601431
Link on message: #15601431
eekeeboo: Well the price of those processes will drop quickly with the
release of 8700 chipsets and in terms of cost to intel vs the
amount of marketing and advertisement they're getting from this
with intel plastered everywhere.... i'd say it was actually quite
minimal.
Subject: Update 1.0 Grand Extravaganza
Link on message: #15601431
Link on message: #15601431
eekeeboo: Well the price of those processes will drop quickly with the
release of 8700 chipsets and in terms of cost to intel vs the
amount of marketing and advertisement they're getting from this
with intel plastered everywhere.... i'd say it was actually quite
minimal.
Subject: Update 1.0 Grand Extravaganza
Link on message: #15600812
Derek013, on 04 April 2018 - 06:21 PM, said: 10 am utc
Link on message: #15600812
Derek013, on 04 April 2018 - 06:21 PM, said: 10 am utceekeeboo: Aye but you know that moment when you're not sure if they
are using 24 hour clock or not?
Subject: Update 1.0 Grand Extravaganza
Link on message: #15600701
Link on message: #15600701
eekeeboo: I'm still curious to see if the comp ends on the 6th mid day or
midnight
Subject: Pathfinder - Questions & Answers
Link on message: #15600406
Dr_Cvito, on 04 April 2018 - 06:12 PM, said: Is assist dmg also counts??
Link on message: #15600406
Dr_Cvito, on 04 April 2018 - 06:12 PM, said: Is assist dmg also counts??Berbo: Not for this one, no. In the next one, to some extent.
Subject: May Top of the Tree Special: Time to vote!
Link on message: #15600229
Link on message: #15600229
Kandly: Hey guys! Let's keep in mind that the purpose of this topic
is for us to see which vehicle you choose, so please go ahead and
vote for whichever you prefer. If you wish to vote against the Obj.
268 v4 for whatever reason, then that is totally fine as well, but
if it wins, then it will do so democratically. As for the tank
itself, trust me: your feedback was, is, and will continue to be
very well heard. 
Subject: Microparche 04.04.2018: Parche 1.0.0.3
Link on message: #15600167
Link on message: #15600167
Delhroh: Saludos comandantes, Mañana está previsto un mini-parche
para solucionar algunos errores
técnicos. Por lo tanto los servidores no estarán
disponibles desde las 06:00 CEST hasta las 06:45
CEST. Disculpad las molestias que esto os pueda causar.
Subject: Te same wueny przy innej ilości bitew. Analiza.
Link on message: #15600013
Link on message: #15600013
Falathi: Wniosek jest jeden: na niskich tierach gra jest trudniejsza i nie
idzie trafić w wueny.
Subject: Toxic people like this should get ban!
Link on message: #15599983
Shaade_Silentpaw, on 04 April 2018 - 05:45 PM, said: so you may want to blur out those names quickly before thread gets
locked.
Link on message: #15599983
Shaade_Silentpaw, on 04 April 2018 - 05:45 PM, said: so you may want to blur out those names quickly before thread gets
locked.Asklepi0s: Too late for that.
Thread is closed.!
Thread is closed.!
Subject: Pathfinder - Questions & Answers
Link on message: #15599936
matte40, on 04 April 2018 - 01:57 PM, said: First thing I'd like to say is that CLRG, you seem like a
reasonable person to your job.
Something I couldn't say about Karlie and
Soov unfortunatly. Me and my team haven't played these
tournaments for over 3-4 months, but we decided to give a chance to
this second week to try out the new maps. I can give more feedback
after the tournament.
matte40, on 04 April 2018 - 01:57 PM, said: Things I said before the first tournament seemed to happen, it was
tournament against own teammates. And which made it even harder,
you still had to win almost every battle to have a chance to the
top prizes (so fighting against teammates while trying to win every
battle). Like Juyhou said, his team got a month of premium and DRL
is likely the best team in 3v3 format. This tournament had nothing
to do with teamplay and indeed was probably the worst format you
have ever featured. Then again, I understand that you are trying
out new things but I hope you are never using this damage-based
ranking anymore.
matte40, on 04 April 2018 - 01:57 PM, said: What comes to these one-week-tournaments, they are a really nice
change to weekly tournaments that has been running now for what,
1-2 years with a very small amount of other tournaments. You just
have to organize them in the right way. Firstly, make the
tournament for teams, not for players. So, same team registers for
the whole week and we need to have one reserve player. Also rewards
should be for top teams, not for top players.
matte40, on 04 April 2018 - 01:57 PM, said: Secondly, there are too many teams that got maximum points (which
causes to decide winners by damage dealt, which is a really bad
thing). If it just is possible with your tools, team rank shouldn't
come from these points you gave from the group rank (12-10-8...),
and instead you should count team's gained points / maximum points
possible. So, for example, if team won 25 battles, drawed 1 and
lost 1 battles, their points would be 76/81 = 0,938. If there is a
team that had 9 teams in one of their groups (means one less
battle), their gained points would be divided by 78. Do you get the
point? This way there wouldn't be so many winners, when you can't
even draw any battles to get the full 100% points. In this format
you had here, teams could lost in total like 3-5 battles and still
were able to get 36 points.
matte40, on 04 April 2018 - 01:57 PM, said: Those are the main things I wanted to say. But I'm gonna keep
going: for this kind of multi-day tournament you should have 5 days
of group stage to minimize the part of luck. And after every day,
something like 20% of the bottom teams should be eliminated (so 20%
of teams are left in the 5th day) to prevent afk-teams from ruining
the tournament. Especially when you are rewarding only like 10% of
the teams there would be MANY technical victories on days 3, 4 and
5. After the week prize pool could look something like this
(prize per every team member): 1st: 15 000 (gold) 2nd: 10 000 3rd:
7 500 4th: 6 000 5th: 5 000 6th: 4 500 7th: 4 000 8th: 3 500 9th: 3
000 10th - 20th: 1 month premium 21st - 40th: 1 week premium 41st -
70th: 3 days premium 71st - 150th: 1 garage slot In this
prize pool there is (for 3+1 team size) about 150% more gold than
you now had per one week but I hope you realize that the current
prize pool is really low with the expection of the very first
places. But, in my prize pool there's almost same amount of premium
time given out than you had per one week, if that makes you feel
any better. In that example there obviously is alot more garage
slots but they really are worth almost nothing so I don't think
it's too bad to reward many teams with atleast something.
Link on message: #15599936
matte40, on 04 April 2018 - 01:57 PM, said: First thing I'd like to say is that CLRG, you seem like a
reasonable person to your job. CLRG: Hello
Nice to meet you and glad you're coming back to play
tournaments. I'll answer a few points in your message to elaborate
on our thought process for this tournament.
matte40, on 04 April 2018 - 01:57 PM, said: Things I said before the first tournament seemed to happen, it was
tournament against own teammates. And which made it even harder,
you still had to win almost every battle to have a chance to the
top prizes (so fighting against teammates while trying to win every
battle). Like Juyhou said, his team got a month of premium and DRL
is likely the best team in 3v3 format. This tournament had nothing
to do with teamplay and indeed was probably the worst format you
have ever featured. Then again, I understand that you are trying
out new things but I hope you are never using this damage-based
ranking anymore.CLRG: This is true but was also intended. The idea for this one was to
go with something completely different from the traditional format,
giving an individual dimension to the team game, like we would see
in a random battle: every man plays for himself but still
wants his side to win. So you had to win as a team, while making
sure to be the top contributor within your team. Or, alternatively,
if you were good enough, you had to agree together for two of your
players to sacrifice themselves in order to maximize the damage of
one player, that was an option too. Definitely tricky, but we
were curious to see how it would play out. It was intended as a
one-time thing. From the feedback so far, it seems like the
experiment didn't work, especially for our top players. So we
probably won't use the damage based ranking in team games
again.
matte40, on 04 April 2018 - 01:57 PM, said: What comes to these one-week-tournaments, they are a really nice
change to weekly tournaments that has been running now for what,
1-2 years with a very small amount of other tournaments. You just
have to organize them in the right way. Firstly, make the
tournament for teams, not for players. So, same team registers for
the whole week and we need to have one reserve player. Also rewards
should be for top teams, not for top players.CLRG: A "whole week" competition is a concept we really like. In fact we
want to give it another go in the very near future, with a
different set of rules. However, these competitions require
the players to commit for several days in a row and not everybody
is able to do that. We will need to find a balance. As for
the "team vs player", we definitely agree. Tournaments are for team
play, and team play should have team-based rewards. You win or lose
together. However, occasionally, we like the idea of throwing
in an odd format, just to give you guys something unsettling
to deal with. If we can manage to do that, and you like some
formats and dislike some others, it could be Ok.
matte40, on 04 April 2018 - 01:57 PM, said: Secondly, there are too many teams that got maximum points (which
causes to decide winners by damage dealt, which is a really bad
thing). If it just is possible with your tools, team rank shouldn't
come from these points you gave from the group rank (12-10-8...),
and instead you should count team's gained points / maximum points
possible. So, for example, if team won 25 battles, drawed 1 and
lost 1 battles, their points would be 76/81 = 0,938. If there is a
team that had 9 teams in one of their groups (means one less
battle), their gained points would be divided by 78. Do you get the
point? This way there wouldn't be so many winners, when you can't
even draw any battles to get the full 100% points. In this format
you had here, teams could lost in total like 3-5 battles and still
were able to get 36 points.CLRG: Completely agree. Too many top winners is the core of the problem.
Not how we envisioned it. Totally Berbo's fault.
Let's see if week 2 yields the same conclusion.
matte40, on 04 April 2018 - 01:57 PM, said: Those are the main things I wanted to say. But I'm gonna keep
going: for this kind of multi-day tournament you should have 5 days
of group stage to minimize the part of luck. And after every day,
something like 20% of the bottom teams should be eliminated (so 20%
of teams are left in the 5th day) to prevent afk-teams from ruining
the tournament. Especially when you are rewarding only like 10% of
the teams there would be MANY technical victories on days 3, 4 and
5. After the week prize pool could look something like this
(prize per every team member): 1st: 15 000 (gold) 2nd: 10 000 3rd:
7 500 4th: 6 000 5th: 5 000 6th: 4 500 7th: 4 000 8th: 3 500 9th: 3
000 10th - 20th: 1 month premium 21st - 40th: 1 week premium 41st -
70th: 3 days premium 71st - 150th: 1 garage slot In this
prize pool there is (for 3+1 team size) about 150% more gold than
you now had per one week but I hope you realize that the current
prize pool is really low with the expection of the very first
places. But, in my prize pool there's almost same amount of premium
time given out than you had per one week, if that makes you feel
any better. In that example there obviously is alot more garage
slots but they really are worth almost nothing so I don't think
it's too bad to reward many teams with atleast something.CLRG: In this prize pool there is (for 3+1 team size) about 150%
more gold than you now had per one week but I hope you realize that
the current prize pool is really low with the expection of the very
first places. But, in my prize pool there's almost same amount of
premium time given out than you had per one week, if that makes you
feel any better. In that example there obviously is alot more
garage slots but they really are worth almost nothing so I don't
think it's too bad to reward many teams with atleast something. To
be considered. Increasing the rewards is an excellent idea
and I am certain Berbo will be happy to oblige.
Thanks for taking the
time to share your thoughts on this topic. Good luck in week 2, and
stay tuned for the next big thing.
Subject: El Gran Festival de la actualización 1.0
Link on message: #15599700
Link on message: #15599700
Delhroh: Bueno, ya veremos los especiales que hay de cara al futuro, que de
seguro algunos os gustarán mucho 
Subject: Pathfinder - Questions & Answers
Link on message: #15599516
matte40, on 04 April 2018 - 02:57 PM, said: First thing I'd like to say is that Berbo, you seem like a
reasonable person to your job.
Something I couldn't say about CLRG
unfortunatly.
Link on message: #15599516
matte40, on 04 April 2018 - 02:57 PM, said: First thing I'd like to say is that Berbo, you seem like a
reasonable person to your job. Berbo: Your words mean a lot to me. CLRG is our newest addition and
he is along with everyone on our team working very hard to improve
the current tournaments and generate new ideas. We already
implemented some changes you're mentioning and we are aware the
damage wasn't the best pick. You will see very soon a set of
changes which should improve the whole concept. Cheers!
Subject: Kolekcjonerska perełka tygodnia: TOG II*
Link on message: #15599457
Kot_04, on 04 April 2018 - 03:11 PM, said: A Firefly i Achilles jakie mają osiągi względem TOGa w
17-funtówkach?
Link on message: #15599457
Kot_04, on 04 April 2018 - 03:11 PM, said: A Firefly i Achilles jakie mają osiągi względem TOGa w
17-funtówkach?Falathi: Dobry ROF, Firefly ma świetną penę ale jeśli dobrze kojarzę
z celnością i soft statami to już jest różnie.
Widzisz, w TOGu celownik się aż tak nie rozjeżdża, nie ta prędkość
Widzisz, w TOGu celownik się aż tak nie rozjeżdża, nie ta prędkość
Subject: Camuflajes ultima temporada CW 2018
Link on message: #15599422
Erjust, on 04 April 2018 - 01:34 PM, said: Tormenta solicita que cierren el hilo, esto es un monologo.
STOPA ni fabrica ni roba protesis
Link on message: #15599422
Erjust, on 04 April 2018 - 01:34 PM, said: Tormenta solicita que cierren el hilo, esto es un monologo.
STOPA ni fabrica ni roba protesisJbnn: Hilo cerrado.
Subject: Kevin verabschiedet sich
Link on message: #15599345
Link on message: #15599345
Jahrakajin: boah alda merkste nicht ich wollte das nur so mal erwähnen damit
die Leute nicht denken ich bin so ein [edited]der den Moderator Job
braucht um für etwas anderes zu kompensieren!!11 Bitte
vergleiche mich nicht mit deiner Frau! Sie ist anscheinend sehr
viel tapferer als ich!
Subject: Kevin verabschiedet sich
Link on message: #15599297
Link on message: #15599297
Jahrakajin: Ich spiele gerne WoT, wenn ich Zeit habe. Ich habe zu Hause
Schwierigkeiten mit Ladezeiten im Gefecht und muss wahrscheinlich
Driver updaten oder sowas aber bin zu faul. Dies und ich versuche
noch ein paar andere Spiele durchzuzocken.
Subject: Kevin verabschiedet sich
Link on message: #15599247
SiliconSidewinder, on 04 April 2018 - 02:32 PM, said: wie kommt es das sie deinen ursprünglichen Foren account gelöscht
haben? geht das nicht irgendwie eleganter?
Link on message: #15599247
SiliconSidewinder, on 04 April 2018 - 02:32 PM, said: wie kommt es das sie deinen ursprünglichen Foren account gelöscht
haben? geht das nicht irgendwie eleganter?Jahrakajin: Anscheinend nicht. Wieso das so passiert ist bleibt auch für
mich ein Rätsel.
Subject: Kevin verabschiedet sich
Link on message: #15599209
seppc76, on 04 April 2018 - 12:40 PM, said: Wie lang bist Du jetzt eigentlich noch da ?
Link on message: #15599209
seppc76, on 04 April 2018 - 12:40 PM, said: Wie lang bist Du jetzt eigentlich noch da ? Jahrakajin: Ich bin raus. Hab allen viel Glück gewünscht und kann nun
ruhig Sinn befreite Beiträge hier schreiben...also genau wie zuvor!
Subject: Accademia WOT Italia
Link on message: #15599057
Link on message: #15599057
Sael_: Sto già cominciando a confondermi. Restiamo in topic dai, che è una
discussione utile
Quando saranno le prime lezioni?
Subject: TOP 15 CLANES ESPAÑOLES
Link on message: #15598974
Link on message: #15598974
Nohe21: Hilo cerrado al no haberse respetado repetidamente advertencias
previas. Espero por favor, que si se vuelve a crear
cualquier otro ránking, se tengan en cuenta los consejos
compartidos en éste Hilo. Eliminados comentarios referentes
a la discusión.
Subject: TOP 15 CLANES ESPAÑOLES
Link on message: #15598914
Link on message: #15598914
Jbnn: Desde el mismo principio que se creó este hilo, me temía que en
algún momento explotaría.
Siempre que hay un ranking, en él se clasifican muchos o todos los parcipantes. Personalmente me siento bien al ver que tenemos tantos jugadores en nuestra comunidad con estadísticas decentes.
Pero, quiero recordar que de la misma manera que hay gente que se quejaba de que el wn8, no es perfecto para calificar la calidad de un jugador (aunque se acerque mucho) debido a que no cuenta el daño asistido. No puedes calificar a un elefante de estúpido por no saber trepar un árbol. Con esto quiero decir que aunque haya rankings en los que no estéis en el top, destacáis en otras cosas.
Me gustaría pedir que el salseo cese por última vez. Y que nadie se ofenda por no estar en un ranking.
Siempre que hay un ranking, en él se clasifican muchos o todos los parcipantes. Personalmente me siento bien al ver que tenemos tantos jugadores en nuestra comunidad con estadísticas decentes.
Pero, quiero recordar que de la misma manera que hay gente que se quejaba de que el wn8, no es perfecto para calificar la calidad de un jugador (aunque se acerque mucho) debido a que no cuenta el daño asistido. No puedes calificar a un elefante de estúpido por no saber trepar un árbol. Con esto quiero decir que aunque haya rankings en los que no estéis en el top, destacáis en otras cosas.
Me gustaría pedir que el salseo cese por última vez. Y que nadie se ofenda por no estar en un ranking.
Subject: Pesci d’aprile… rivelati!
Link on message: #15598875
Armored_Troll, on 04 April 2018 - 10:08 AM, said: Carino questo bundle del 1° aprile per il server RU (2
euro) https://thearmoredpa...s-quack-bundle/
Link on message: #15598875
Armored_Troll, on 04 April 2018 - 10:08 AM, said: Carino questo bundle del 1° aprile per il server RU (2
euro) https://thearmoredpa...s-quack-bundle/ Sael_: Vero? Lo volevo pure io 
Subject: Neuer Moderator
Link on message: #15598842
Getaro, on 04 April 2018 - 11:53 AM, said: Herzlich willkommen ! Hol dir Tips von Kevin und halt Abstand
zur ...klo1 .
Link on message: #15598842
Getaro, on 04 April 2018 - 11:53 AM, said: Herzlich willkommen ! Hol dir Tips von Kevin und halt Abstand
zur ...klo1 .Hedko1:
Not cool... heute bin ich froh, da ich endlich Unterstützung habe, aber bleibe bitte über der Gürtellinie. Kritik ist gerne gesehen, aber "klo1" muss nicht sein..
Not cool... heute bin ich froh, da ich endlich Unterstützung habe, aber bleibe bitte über der Gürtellinie. Kritik ist gerne gesehen, aber "klo1" muss nicht sein..
Subject: TOP 15 CLANES ESPAÑOLES
Link on message: #15598581
Link on message: #15598581
Nohe21: *Vamos a terminar esta conversación aquí. Podéis exponer las
virtudes de vuestro clan, pero no hay necesidad alguna de criticar
otros clanes ya que son datos públicos que cualquiera puede ver. Si
empezamos a criticar a un clan, éste va a intentar defenderse y al
final esto genera un enfrentamiento totalmente innecesario.
Por lo tanto, volved a la conversación normal del Hilo y dejad esta
discusión. No vamos a eliminar ninguno de los posts por ahora, pero
si la discusión vuelve a la carga después de éste comentario,
borraremos tanto los nuevos posts como los anteriores sobre
el tema, además de proceder con las sanciones consecuentes.
Un saludo y que paséis una buena tarde.
Subject: Noticias del Supertest
Link on message: #15598571
Phozas, on 04 April 2018 - 11:09 AM, said: Traduccion vía google Resumen de Diarios de World of Tanks Dev En
primer lugar, se consideró que el árbol tecnológico polaco se
introdujo en el árbol tecnológico europeo. Pero la idea fue
desechada poco después y Wargaming decidió lanzar un árbol
tecnológico polaco. El mayor problema para el árbol tecnológico
polaco fueron los vehículos de alto nivel: VIII, IX y X. Wargaming
tuvo que buscar mucho material para el árbol tecnológico polaco de
los archivos y museos. El árbol tecnológico italiano se lanzará
primero porque era más fácil para Wargaming encontrar información
para sus vehículos. Wargaming tardó considerablemente más
tiempo en recopilar todos los datos de los vehículos polacos. El
árbol tecnológico polaco tendrá una combinación de vehículos
históricos y de papel. El comienzo del árbol va a ser
histórico, pero los vehículos finales se realizarán a partir de
proyectos en papel. Será un árbol combinado con tanques ligeros al
comienzo, tanques medianos en el medio y termina con tanques
pesados. Wargaming pensó en introducir vehículos soviéticos en el
árbol tecnológico polaco, pero al final, decidió no hacerlo porque
ya hay suficientes clones soviéticos en el juego. Los vehículos
polacos entrarán en la etapa Supertest muy pronto. https://thedailyboun...lish-tech-tree/
Link on message: #15598571
Phozas, on 04 April 2018 - 11:09 AM, said: Traduccion vía google Resumen de Diarios de World of Tanks Dev En
primer lugar, se consideró que el árbol tecnológico polaco se
introdujo en el árbol tecnológico europeo. Pero la idea fue
desechada poco después y Wargaming decidió lanzar un árbol
tecnológico polaco. El mayor problema para el árbol tecnológico
polaco fueron los vehículos de alto nivel: VIII, IX y X. Wargaming
tuvo que buscar mucho material para el árbol tecnológico polaco de
los archivos y museos. El árbol tecnológico italiano se lanzará
primero porque era más fácil para Wargaming encontrar información
para sus vehículos. Wargaming tardó considerablemente más
tiempo en recopilar todos los datos de los vehículos polacos. El
árbol tecnológico polaco tendrá una combinación de vehículos
históricos y de papel. El comienzo del árbol va a ser
histórico, pero los vehículos finales se realizarán a partir de
proyectos en papel. Será un árbol combinado con tanques ligeros al
comienzo, tanques medianos en el medio y termina con tanques
pesados. Wargaming pensó en introducir vehículos soviéticos en el
árbol tecnológico polaco, pero al final, decidió no hacerlo porque
ya hay suficientes clones soviéticos en el juego. Los vehículos
polacos entrarán en la etapa Supertest muy pronto. https://thedailyboun...lish-tech-tree/Delhroh: Gracias por el resumen. Recordad para aquellos que queráis
leer los subtítulos, podéis activarlos en español en la ruleta que
aparece en el vídeo.
Subject: El Gran Festival de la actualización 1.0
Link on message: #15598562
elcantabru, on 04 April 2018 - 11:15 AM, said: Un camuflaje para las tres estaciones o tres camuflajes?.
Link on message: #15598562
elcantabru, on 04 April 2018 - 11:15 AM, said: Un camuflaje para las tres estaciones o tres camuflajes?.Delhroh: 1 set de camuflajes (1 para cada estación)
Subject: Oferta especial: Todo por la tripulación
Link on message: #15598543
Chuzo02, on 03 April 2018 - 02:42 PM, said: Nos gustaría que por ejemplo se pudiera también ganar puntos por
quedar en el equipo perdedor pero entre los 3 primeros por ejemplo
por qué no hay nada que frustre más que tirarse 2h, 2h tirando del
equipo para sufrir derrota tras derrota pese a hacerte las partidas
de tu vida.
Ayer solo necesitaba una ficha de esas de 5 victorias y me llevo 2h tenienfo que sacar al final el E-25 y hacer 3300 de daño, matar 5 tíos del equipo contrario dañar a 10 y 1280 puntos de experiencia para tirar del carro y ganar la última partida por qué llevaba más de 1hora haciendo el canelo y con ganas de reventar el PC al ver los equipos mandril en los que me tocaba.
Así que por dios alguna manera de premiar a quien aunque el equipo vaya 1-7 a los 4 min de juego aún tira del carro a ver si se produce un milagro o al enemigo se le acaba el combustible.
Pero es insufrible el que hagas lo que hagas estás expuesto por lo que tienes al lado.
Es como si pones a Cristiano a jugar con un equipo de 3 contra uno de primera, (no me comparó
al final acabará hasta las pelotas
de tirar el y otros dos para nada.
Así que alguna recompensa para quien al menos se esfuerza no estaría de más
Link on message: #15598543
Chuzo02, on 03 April 2018 - 02:42 PM, said: Nos gustaría que por ejemplo se pudiera también ganar puntos por
quedar en el equipo perdedor pero entre los 3 primeros por ejemplo
por qué no hay nada que frustre más que tirarse 2h, 2h tirando del
equipo para sufrir derrota tras derrota pese a hacerte las partidas
de tu vida.Ayer solo necesitaba una ficha de esas de 5 victorias y me llevo 2h tenienfo que sacar al final el E-25 y hacer 3300 de daño, matar 5 tíos del equipo contrario dañar a 10 y 1280 puntos de experiencia para tirar del carro y ganar la última partida por qué llevaba más de 1hora haciendo el canelo y con ganas de reventar el PC al ver los equipos mandril en los que me tocaba.
Así que por dios alguna manera de premiar a quien aunque el equipo vaya 1-7 a los 4 min de juego aún tira del carro a ver si se produce un milagro o al enemigo se le acaba el combustible.
Pero es insufrible el que hagas lo que hagas estás expuesto por lo que tienes al lado.
Es como si pones a Cristiano a jugar con un equipo de 3 contra uno de primera, (no me comparó
Así que alguna recompensa para quien al menos se esfuerza no estaría de más
Delhroh: Gracias por compartir tu opinión, como al resto de usuarios.
Si alguien tiene más sugerencias, no dudéis en compartirla con
nosotros. ¡Suerte en el campo de batalla! 
Subject: Cherche à changer de clan
Link on message: #15598442
Midnight_Nightmare, on 04 April 2018 - 09:43 AM, said: Petite mise à jour : Merci à tous ces clans qui m'ont porté de
l'intérêt ! J'ai finalement choisi de refoindre et ai été accepté
chez ATOMX 
Link on message: #15598442
Midnight_Nightmare, on 04 April 2018 - 09:43 AM, said: Petite mise à jour : Merci à tous ces clans qui m'ont porté de
l'intérêt ! J'ai finalement choisi de refoindre et ai été accepté
chez ATOMX Jahpero: Topic verrouillé donc.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Le programme de Community Contributor et sa foire aux questions
Link on message: #15598427
ligathor, on 03 April 2018 - 09:05 PM, said: QA : Pourquoi vous écoutez jamais la communauté ?,
Pourquoi le jeu est bourré de beug ?
Si vous étiez un fast food vous serez une boite à frite ou une grosse holding rutilante vendant des produits bas de gamme au prix fort ?,
Avez vous des vies de rêve grâce au profit grandissant ?
Link on message: #15598427
ligathor, on 03 April 2018 - 09:05 PM, said: QA : Pourquoi vous écoutez jamais la communauté ?,Pourquoi le jeu est bourré de beug ?
Si vous étiez un fast food vous serez une boite à frite ou une grosse holding rutilante vendant des produits bas de gamme au prix fort ?,
Avez vous des vies de rêve grâce au profit grandissant ?
Actinid: Pourquoi vous écoutez jamais la communauté ? Comme
par exemple ? Si tu as des suggestions n’hésite pas. Nouvelles
maps, mise à jour graphique, MM amélioré, nouvelles mécaniques de
jeu, nouvelles nations, nouveaux events etc... sont autant de
contenus qui sont (ou qui seront) ajoutés au jeu cette année à la
demande des joueurs ! Pourquoi le jeu est bourré de beug ?
N'hésite pas à les rapporter : ici Les bugs sont régulièrement remontés afin
d’être corrigés ! Si vous étiez un fast food vous serez une
boite à frite ou une grosse holding rutilante vendant des produits
bas de gamme au prix fort ? Si nous étions un fast-food /
Baraque à frites il nous faudrait adapter nos frites à différents
gouts / différentes cultures afin quelles puissent plaire au plus
grand nombre. Wargaming a des joueurs partout dans le monde et
chacun d'entre eux à sa propre vision du jeu. Certaines décisions
et nouveaux contenus ne vous conviennent peu être pas à 100%, mais
sont implantés pour la communauté. Une fois de plus n'hésite donc
pas à me faire part de tes retours, les forums sont là pour ça.
Avez vous des vies de rêve grâce au profit grandissant
? Oui! D'ailleurs ça c'est moi juste après avoir
écrit ce post :
Subject: 3 Arty im Matchup sind 2 Arty's zuviel!
Link on message: #15598417
Link on message: #15598417
Hedko1: Hallo zusammen,
Der Eingangspost ist keine gute Basis für eine Diskussion, deswegen ist der Thread vom Anfang an toxisch. Außerdem haben wir einen gepinnten Thread zum MM. Ich mache mal den Thread zu.
MfG,
Hedko1
Der Eingangspost ist keine gute Basis für eine Diskussion, deswegen ist der Thread vom Anfang an toxisch. Außerdem haben wir einen gepinnten Thread zum MM. Ich mache mal den Thread zu.
MfG,
Hedko1
Subject: De retour cherche un clan!
Link on message: #15598414
Link on message: #15598414
Jahpero: Clan trouvé. Topic verrouillé. 
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: [RAGE] Die HE Schleudern sind schlimmer als Arty
Link on message: #15598401
Link on message: #15598401
Hedko1: Hallo zusammen,
Der Eröffnungsbeitrag gehört in die Frust-Therapie, deswegen mache ich den Thread zu. Bitte bleibt zukünftig konstruktiver.
MfG,
Hedko1
Der Eröffnungsbeitrag gehört in die Frust-Therapie, deswegen mache ich den Thread zu. Bitte bleibt zukünftig konstruktiver.
MfG,
Hedko1
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