Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: La última semana de las operaciones navideñas
Link on message: #16530364
Romaliev, on 08 January 2019 - 09:36 AM, said: Al hilo del hilo, valga la redundancia... una pregunta tonta: ¿es
posible, una vez alcanzado el ambiente festivo de nivel 10, y
desbloqueados los álbumes de colecciones, RECICLAR las decoraciones
usadas en el ambiente festivo? esto es, quitar todas las
decoraciones y triturarlas... son todas de nivel 5 y son buenos
fragmentos.
Link on message: #16530364
Romaliev, on 08 January 2019 - 09:36 AM, said: Al hilo del hilo, valga la redundancia... una pregunta tonta: ¿es
posible, una vez alcanzado el ambiente festivo de nivel 10, y
desbloqueados los álbumes de colecciones, RECICLAR las decoraciones
usadas en el ambiente festivo? esto es, quitar todas las
decoraciones y triturarlas... son todas de nivel 5 y son buenos
fragmentos.Delhroh: Sí, pero bajarías el nivel festivo a nivel 1... es algo que
yo he hecho para intentar conseguir el estílo mágico... sin
éxito... debo decir 
Subject: La última semana de las operaciones navideñas
Link on message: #16530362
Khalkin_straf, on 08 January 2019 - 09:09 AM, said: Que interesante, sobre todo a unos pocos días de que finalice el
evento... Ya de paso podríais explicar por qué en las cajas
pequeñas hay (por decirlo suavemente) déficit de adornos de nivel
IV y V. Pero no, eso no interesa.
Link on message: #16530362
Khalkin_straf, on 08 January 2019 - 09:09 AM, said: Que interesante, sobre todo a unos pocos días de que finalice el
evento... Ya de paso podríais explicar por qué en las cajas
pequeñas hay (por decirlo suavemente) déficit de adornos de nivel
IV y V. Pero no, eso no interesa. Delhroh: Sencillamente porque el contenido de las mismas es
aleatorio. A mayor nivel más difícil que salga.
Un saludo.
Un saludo.
Subject: 2019 Starts With x4 XP
Link on message: #16530182
Link on message: #16530182
eekeeboo: Glad to hear some good reports on the weekend! One of my first wins
involved me upside down leaving the spawn
Subject: Why angle? or have armour!
Link on message: #16528843
Link on message: #16528843
eekeeboo: We do not need multiple threads (from multiple people) essentially
stating the same thing. If you want to vent, please do so in a
constructive manner like asking for help on what you could have
done better. We DO NOT need more threads stating the same thing
because people are having a set of bad games.
Please turn the thread constructive or things will start getting
locked!
Subject: WoT is not broken...
Link on message: #16528832
Noo_Noo, on 07 January 2019 - 05:16 PM, said: So you put the OBJ 268 V4 in game knowing it was
"balanced " then? Same with the Defender, Type 5 Heavy, WT AUf E100
or whatever it was. Type 59 back in the day etc. Do you
honestly expect us to believe that?
Gkirmathal, on 07 January 2019 - 05:55 PM, said: 'Done right' is in the eye of the beholder of course. If we
ought to believe a lot of the CC feedback, lots of thing have not
been 'done' especially 'right' since early 2017. I won't go into
individual examples of content and features in this thread.
Ongoing balancing should have been/be on/at/near the top of the
list. Especially with a product like WoT, that has so much content
and content having been/being created. This has not been handled
exceptionally well in my opinion over the past few years.
Okay, one example. Early forum feedback showed that, after 9.19,
the 3-5-7 priority change resulted in much higher negative
perception of players on gameplay enjoyment regarding mm. It did
take WG until very recently, aprox. two years, to openly recognize
this and start re-addressing it (and still missing the boat by
readding many new 2+ templates on SEA servers).
All the while it added to player boredom (3/4 of my old clan left within 1,5 years of 9.19), thus it hurt player retention (me included) and that can be seen in 3rd party site server statistics. If the above was rather clear early on, based on early global forum feedback, why let that linger for 2 years? The current Asia mm experiment, if resources were have been diverted from X/Y/Z, the same could have been done in summer 2017. A fix rolled out in fall 2017. Player enjoyment (perception/retention/boredom) would not have taken such a hit. And that is what I meant. Some things take too unnecessary long (years) while they shouldn't. A simple rebalancing of a tanks parameter for ample, rof/ammo pen/aim time/etc value change, to bring something out of a prower creeped state should not months. This can be analysed in a week+1, rolled out in two+1. And I am not talking about some ridiculous value changes, as we have seen in some changes in the past 2 years,
Link on message: #16528832
Noo_Noo, on 07 January 2019 - 05:16 PM, said: So you put the OBJ 268 V4 in game knowing it was
"balanced " then? Same with the Defender, Type 5 Heavy, WT AUf E100
or whatever it was. Type 59 back in the day etc. Do you
honestly expect us to believe that? eekeeboo: *I* didn't put anything in the game, but on the other hand
*I* will explain that tanks go through common testing and stats
looked at. It's not until they hit the live server and you get to
see the real performance you can truly judge just how a tank will
perform. While you list all those tanks, I wonder how many you
didn't list that were released and were fine, OK and those that
were UP? Do you try to be objective in this or...?
Gkirmathal, on 07 January 2019 - 05:55 PM, said: 'Done right' is in the eye of the beholder of course. If we
ought to believe a lot of the CC feedback, lots of thing have not
been 'done' especially 'right' since early 2017. I won't go into
individual examples of content and features in this thread.
Ongoing balancing should have been/be on/at/near the top of the
list. Especially with a product like WoT, that has so much content
and content having been/being created. This has not been handled
exceptionally well in my opinion over the past few years.
Okay, one example. Early forum feedback showed that, after 9.19,
the 3-5-7 priority change resulted in much higher negative
perception of players on gameplay enjoyment regarding mm. It did
take WG until very recently, aprox. two years, to openly recognize
this and start re-addressing it (and still missing the boat by
readding many new 2+ templates on SEA servers).All the while it added to player boredom (3/4 of my old clan left within 1,5 years of 9.19), thus it hurt player retention (me included) and that can be seen in 3rd party site server statistics. If the above was rather clear early on, based on early global forum feedback, why let that linger for 2 years? The current Asia mm experiment, if resources were have been diverted from X/Y/Z, the same could have been done in summer 2017. A fix rolled out in fall 2017. Player enjoyment (perception/retention/boredom) would not have taken such a hit. And that is what I meant. Some things take too unnecessary long (years) while they shouldn't. A simple rebalancing of a tanks parameter for ample, rof/ammo pen/aim time/etc value change, to bring something out of a prower creeped state should not months. This can be analysed in a week+1, rolled out in two+1. And I am not talking about some ridiculous value changes, as we have seen in some changes in the past 2 years,
eekeeboo: Prepare yourselves, wall of text is coming! :
But there's a lot of lists for a lot of people. There's not just 1
list for 1 group of people. A team is made up of different
departments and workgroups. One is balancing another is developing
another is mapping etc. And with the MM changes in
mind, regardless of how it is received now, is it better than what
was before? Did it fix the main issues of before? Has it introduced
other issues not popular with the community? Yes and that's why
they have been worked on and continue to be, but these changes are
not short-term things they take months and years to address, hence
why if you remember the 3-5-7 was explained as being developed as
the best solution from testing taking place over a protracted
period of time. Unfortunately, in gaming and gamers, there is a
tendency for short memories on only remember recent negative things
and ignoring all the negatives that went away. As far
as I can see there was open recognition that 3-5-7 wasn't perfect
but was an attempt to fix prior problems. The fact the MM changes
were announced should highlight not that they're just starting work
on it now because of all the feedback, but because there's a tonne
of work already been done on various things and the team believe
that there's a solution they hope will address more issues after a
lot of work over a long period of time. Data analysis
takes WAY longer than a week when you sit down and think about all
the different data you would need to gather over the different
parameters and then all the different sets of analyses required.
For rolling out, assessing and solution generation, then you have
testing, then you have an assessment of that testing, you will
never get it right the first time, so you go back to evaluation and
you repeat this until it gets somewhere. All the while keeping
resources on other projects. It takes significantly more than 3
weeks to assess data over millions of players over numerous
permutations of matchups and maps etc. Then coming up with
solutions, testing and assessing and making sure none of those
solutions break anything else and address the issue you intend to
address. There needs to be an element of realistic expectation and
knowledge of just how much work is involved in game
development.
Subject: Balance..
Link on message: #16528797
Gkirmathal, on 07 January 2019 - 05:16 PM, said: The E8 is particular is old legacy content, only face lifted
recently with the HD model reworks. Balance wise it has been power
creeped, even before template mm and 3-5-7 priority change in 9.19.
Same goes for the T-34-2, to name one clear example.
Although correct that any game always has UP/OP content. But using
that as an excuse for the increasing gulf in power creep, that has
run rampant for several years, on content (legacy mostly) that has
not been further adjusted in recent years to the product's ongoing
evolution...my apologies to say so...is IMO a sad way to develop
and maintain a gaming product. Especially when having seen the
focus shift majorly, in late 2016, toward premium content
development.
Noo_Noo, on 07 January 2019 - 05:22 PM, said: Absolutely but I'll repeat things again. The gap is too
large. There is no incentive for people to play the E8. They might
as well buy a Defender and go with that. There has to be some
encouragement for people to play every line, every vehicle
within the game even if its the next tank up the line or
whatever. Lordmuffin has it right. Balanced but not
symmetrical. We dont want identical tanks, we want opportunities, a
chance. Room to develop, a chance to have that epic game. We don't
want to drive round walloping everything in front of us.
Its not a pure grinding game though is it? Not when you can
use your credit card.
Link on message: #16528797
Gkirmathal, on 07 January 2019 - 05:16 PM, said: The E8 is particular is old legacy content, only face lifted
recently with the HD model reworks. Balance wise it has been power
creeped, even before template mm and 3-5-7 priority change in 9.19.
Same goes for the T-34-2, to name one clear example.
Although correct that any game always has UP/OP content. But using
that as an excuse for the increasing gulf in power creep, that has
run rampant for several years, on content (legacy mostly) that has
not been further adjusted in recent years to the product's ongoing
evolution...my apologies to say so...is IMO a sad way to develop
and maintain a gaming product. Especially when having seen the
focus shift majorly, in late 2016, toward premium content
development.eekeeboo: The E8 was in response to someone comparing it with the
defender and talking about balance. Power creep isn't
the reason for having OP and UP content, it's part of the puzzle,
it's a reason why things are slowly relegated to being less than
optimal or under-performing. Others are because the game has
evolved, but generally speaking, even the E8 is a more than
effective tank at its tier, same as the Cromwell. Just as your own
logic, power creep isn't the only thing to consider when balancing.
Make everything 100% even (identical), people get bored.
Noo_Noo, on 07 January 2019 - 05:22 PM, said: Absolutely but I'll repeat things again. The gap is too
large. There is no incentive for people to play the E8. They might
as well buy a Defender and go with that. There has to be some
encouragement for people to play every line, every vehicle
within the game even if its the next tank up the line or
whatever. Lordmuffin has it right. Balanced but not
symmetrical. We dont want identical tanks, we want opportunities, a
chance. Room to develop, a chance to have that epic game. We don't
want to drive round walloping everything in front of us.
Its not a pure grinding game though is it? Not when you can
use your credit card.eekeeboo: But the gap is extreme, it's a tier 6 vs tier 8. You will
never be 1 v 1 in that situation, even then you can track for your
team. It's not just about killing the enemy tank, there's a lot
more things you can do in a game to make your tank useful. People
play tier 6s because they're fun, generally not too skill demanding
and they're mobile. People will play whichever tank line they want
for various reasons, the E8 is by far a pleasurable grind vs that
of others, for many purely because it's an E8 and they don't care
about the rest, they get to control an E8. You mention
room to develop, that is what a majority of instances you have now,
from flanking, tracking spotting and rotating on the map. If you
are going head to head with a defender in an E8 by choice, you
really need to consider the decision-making process that leads you
to that point. Credit cards don't win games, if they
do, I would be extremely surprised if people who play the game long
enough genuinely believe that.
Subject: Game Mesh Not Ever Worked On?
Link on message: #16528759
pecopad, on 07 January 2019 - 05:16 PM, said: OK, challenged accepted... Can you please give us a
time frame, roadmap, for the bugs that are being reported for
years? Namelly: Terrain and tank Hit boxes problem
Arty and tank reticle bugs Lag spikes during high traffic
seasons Lets be constructive and start a two way
conversation between the fan base and WG, because if you don't do
it, the only thing we can do is to vent our frustrations.
Link on message: #16528759
pecopad, on 07 January 2019 - 05:16 PM, said: OK, challenged accepted... Can you please give us a
time frame, roadmap, for the bugs that are being reported for
years? Namelly: Terrain and tank Hit boxes problem
Arty and tank reticle bugs Lag spikes during high traffic
seasons Lets be constructive and start a two way
conversation between the fan base and WG, because if you don't do
it, the only thing we can do is to vent our frustrations.eekeeboo: If those things were to be discussed they would be done in
their own thread, not in a thread in response to a person trying to
derail a topic to their own desires. "A constructive
discussion, comment, or approach is useful and helpful rather than
negative and unhelpful."
Subject: Preparaos para las Operaciones festivas 2019
Link on message: #16528574
Link on message: #16528574
Delhroh: A mi me faltan 3 decoraciones mágicas de nivel 5... y ya dudo que
las consiga... 
Subject: RNG trolling
Link on message: #16528570
Link on message: #16528570
eekeeboo: RNG is exactly what it is, that's why it's called RNG. It's not
FNG. Random is at its core, chaotic and unpredictable.
RNG adds challenge and an element of unpredictability to the game,
it stops things being a case of simple math and knowing exactly
what you'll do. If you look at the accuracy it affects are more
pronounced over an increased distance, the aim being.... not
encouraging 100% accuracy and sitting back and sniping as far away
as possible. You can do with your money as you wish,
it's your money. But that doesn't affect that the game has
randomness in the game to prevent routine kicking in.
Subject: Selling shells and equipment for tanks no longer in garage
Link on message: #16528560
Link on message: #16528560
eekeeboo: Closed because all sorted and fixed, thanks for the good
work!
Subject: WoT is not broken...
Link on message: #16528519
Gkirmathal, on 07 January 2019 - 05:00 PM, said: And that, the "...over the course of months..." is, and has
always been a big part of the whole problem Eekeeboo. Issues
linger on for months (sometimes years) on end, before being
tackled, or worse start to be recognized/taken serious. And while
some of those issues might be very effective for your employer, in
terms of monitization/revenue gains, it started hurting player
retention and product (outside) perception over the past two years.
As you can read from Noo_Noo's feedback. But I guess it is
just indicative for an organisation as Wargaming, with their main
focus region (in terms of gathering feedback) not being the
EU/NA/SEA for a long time. Except when it comes to revenue.
Link on message: #16528519
Gkirmathal, on 07 January 2019 - 05:00 PM, said: And that, the "...over the course of months..." is, and has
always been a big part of the whole problem Eekeeboo. Issues
linger on for months (sometimes years) on end, before being
tackled, or worse start to be recognized/taken serious. And while
some of those issues might be very effective for your employer, in
terms of monitization/revenue gains, it started hurting player
retention and product (outside) perception over the past two years.
As you can read from Noo_Noo's feedback. But I guess it is
just indicative for an organisation as Wargaming, with their main
focus region (in terms of gathering feedback) not being the
EU/NA/SEA for a long time. Except when it comes to revenue.eekeeboo: And it shouldn't be a problem that solutions are well
thought out, considered and tested. It's nice to have things
expediently but it's nicer to have things done right. Especially
when you consider the variables I mentioned. For the
player retention and gain, I will repeat the recent claims that
these are affected by balancing. Player retention is affected by
balancing, true but not as much as say competition and player
boredom. Player recruitment is a completely different set of things
to be considered and balancing is way way way down the list of
considerations. The main focus for WG is and should be
all players over all regions, which is no small amount of
people!
Subject: Balance..
Link on message: #16528509
Noo_Noo, on 07 January 2019 - 04:54 PM, said: I am trying to say that the gaps are too large.
The E8 Sherman has no chance against a Defender yet you designed
the Defender and put it in the game, and you continue to sell it
when you feel the time is right. You created the Type 5 which is
broken and still hasn't been fixed and yet propose changes to
premium ammo which unless the Type 5 is also changed will make that
tank even stronger. You out the OBJ 268 V4 in the game and then
took over 6 months to tune it downward. These are all examples of
where WG have simply failed to create a balnce that is workable.
Not even but workable.
Then of course there's arty..........................
You are now proposing to
rebalance some Tier 10 tanks. Isn't this the wrong way round?
Should Tier 1 and 2 be balanced first and work from there? Doing
things top down opens the gaps between tiers. They need closing if
anything.
Link on message: #16528509
Noo_Noo, on 07 January 2019 - 04:54 PM, said: I am trying to say that the gaps are too large.
The E8 Sherman has no chance against a Defender yet you designed
the Defender and put it in the game, and you continue to sell it
when you feel the time is right. You created the Type 5 which is
broken and still hasn't been fixed and yet propose changes to
premium ammo which unless the Type 5 is also changed will make that
tank even stronger. You out the OBJ 268 V4 in the game and then
took over 6 months to tune it downward. These are all examples of
where WG have simply failed to create a balnce that is workable.
Not even but workable. Then of course there's arty..........................
eekeeboo: The E8 doesn't just see the Defender and only the defender
every game all the time. The Type 5 was awful pre-buffs, the
Type 4, in particular, was a nightmare grind. You will always
have OP and UP things, no matter the game, especially when you have
the variety and age of a game like WoT. The
proposition for rebalancing isn't just tier 10 tanks, it's the
lines of those tier 10 tanks.
Subject: The T-55A Drama
Link on message: #16528485
NUKLEAR_SLUG, on 07 January 2019 - 01:32 PM, said: If nothing else camo means the difference between finding out
there's a Jagerooo looking your way by the tank next to you with no
camo getting shot in the face instead of you.
Link on message: #16528485
NUKLEAR_SLUG, on 07 January 2019 - 01:32 PM, said: If nothing else camo means the difference between finding out
there's a Jagerooo looking your way by the tank next to you with no
camo getting shot in the face instead of you.eekeeboo: Nothing worse than having the best camo ever, then the
teammate who's spotted moving and hiding behind you
Subject: OBJ 279 front armmor
Link on message: #16528462
Link on message: #16528462
eekeeboo: I'm sure there will be a collection of information and data and
review of the tank if needed. Note the T55a and the Object 260.
That's all I can suggest for now, as I don't have the tank myself
yet. May I suggest though that if you fail to go head
to head with an S. Conq, perhaps this is something you should not
repeat?
Subject: Balance..
Link on message: #16528436
OIias_of_Sunhillow, on 07 January 2019 - 04:25 PM, said: You should marry, it's all there. Grinding,
frustration, achievement, accomplishment. Careful though,
there is a big danger of failed-platoons. 
HaZardeur, on 07 January 2019 - 04:25 PM, said: But then there are unbalanced maps like Mines Encounter were
the race to the hill ( essential to victory ) is won by the north
spawn every time because south spawn lights & meds have to cross
water...
Noo_Noo, on 07 January 2019 - 04:28 PM, said: But when you know the likely outcome of a game, or an
engagement or similar due to the elements within the game that's
pretty down heartening wouldn't you agree?
For example a team with a platoon of Defenders. Genarelly if you're playing a tier 6 tank and you see this before the battle starts you have an idea of the result. Great if you can over come it but you know more than likely it's not going to end well. Even worse is during that game you come across that platoon.
Yes there should be some imbalance but not at the extent that this game currently has and will continue to have without radical changes. And the proposed changes to premium ammo is, in my belief not the answer 16:29 Added after 1 minute Mountain pass is another where you can easily lose a tank from the South Spawn heading to the West brawling area.
Link on message: #16528436
OIias_of_Sunhillow, on 07 January 2019 - 04:25 PM, said: You should marry, it's all there. Grinding,
frustration, achievement, accomplishment. Careful though,
there is a big danger of failed-platoons. eekeeboo: That's one way to look at it!
HaZardeur, on 07 January 2019 - 04:25 PM, said: But then there are unbalanced maps like Mines Encounter were
the race to the hill ( essential to victory ) is won by the north
spawn every time because south spawn lights & meds have to cross
water...eekeeboo: But that element of imbalance like asymmetrical game
modes/maps is what encourages diversity in gameplay and challenge.
You will find (if you look) on the WoWP forums etc I'm a huge
proponent of asymmetrical things for the element of challenge.
For those that spawn in the water, may I suggest you find the bush
in the middle, it suddenly makes the North team nervous when they
suddenly all get spotted driving forward.
Noo_Noo, on 07 January 2019 - 04:28 PM, said: But when you know the likely outcome of a game, or an
engagement or similar due to the elements within the game that's
pretty down heartening wouldn't you agree? For example a team with a platoon of Defenders. Genarelly if you're playing a tier 6 tank and you see this before the battle starts you have an idea of the result. Great if you can over come it but you know more than likely it's not going to end well. Even worse is during that game you come across that platoon.
Yes there should be some imbalance but not at the extent that this game currently has and will continue to have without radical changes. And the proposed changes to premium ammo is, in my belief not the answer 16:29 Added after 1 minute Mountain pass is another where you can easily lose a tank from the South Spawn heading to the West brawling area.
eekeeboo: Mountain pass is another where you can easily lose a tank
from the South Spawn heading to the West brawling area.
You can have a strong idea on how things go, but that's the
challenge, without it, you are essentially just going through the
motions and not being challenged to improve or learn.
Subject: Player Suicide(mostly SPG) - It's Ridiculous Now
Link on message: #16528429
MightyBalls_2, on 07 January 2019 - 04:18 PM, said: This is the most easily rectified things in the game.
Do it once in a 2 week period and no penalty, do it twice and turn
blue, do it 3 times and its a 24 hour ban, 4 times and its 3 day
ban, 5 times a week, 6 times a month. I do not think I have
drowned more than once in a 2 week period ever!
WoT_RU_Doing, on 07 January 2019 - 04:28 PM, said: The other option is to prevent drowning altogether. I mean,
seriously, how often do you see an enemy tank drowned by enemy
action vs suicide/incompetence? I know it used to be much more
common to push tanks into the water, but I'd say these days
"friendly action" is far more common. Of course that doesn't stop
people jumping off a cliff or putting HE into the nearest rock, but
it would cut down on the options.
Link on message: #16528429
MightyBalls_2, on 07 January 2019 - 04:18 PM, said: This is the most easily rectified things in the game.
Do it once in a 2 week period and no penalty, do it twice and turn
blue, do it 3 times and its a 24 hour ban, 4 times and its 3 day
ban, 5 times a week, 6 times a month. I do not think I have
drowned more than once in a 2 week period ever!eekeeboo: You say that then when the system was trialed on the test
server, it was found to be far more complex than you imagine.
That's before we got the new physics on rocks too!
WoT_RU_Doing, on 07 January 2019 - 04:28 PM, said: The other option is to prevent drowning altogether. I mean,
seriously, how often do you see an enemy tank drowned by enemy
action vs suicide/incompetence? I know it used to be much more
common to push tanks into the water, but I'd say these days
"friendly action" is far more common. Of course that doesn't stop
people jumping off a cliff or putting HE into the nearest rock, but
it would cut down on the options.eekeeboo: By not making water driving a risk, people could turn into
submarines, traverse around the side of the map and pop up on the
other side.
Subject: RNG trolling
Link on message: #16528422
Link on message: #16528422
eekeeboo: I think if you lined up a KV2 and an "accurate sniping tank" and
measured the spread of shells at different ranges you would see the
"norm". RNG is just that, sometimes it's awesome, sometimes it's
not. Sometimes you get an amazing lucky blind moving snapshot into
the enemy spawn (which you remember for its awesomeness). Other
times you will fire at the back of a hellcat with a KV1S (old
games) and bounce 3 shells.
Subject: %100 İndirimlerinizi Kullandınız Mı?
Link on message: #16528415
Link on message: #16528415
vuque: İndirimlerden faydalanmayı unutmamak önemli! Geçen sene bazı
seviyeleri unutmuştum, acısını hala yüreğimde
hissediyorum! 
Subject: Zasloužená odměna
Link on message: #16528403
cNNk, on 07 January 2019 - 04:28 PM, said: U me stale nic. Uz to muzu resit pres support?
roadyck, on 07 January 2019 - 05:21 PM, said: Mně jsou nějaké odznaky ukulele, ale já furt nemám v garáži T-50-2
!!! ???
Link on message: #16528403
cNNk, on 07 January 2019 - 04:28 PM, said: U me stale nic. Uz to muzu resit pres support?Kayi4ek: Všechno by mělo být na místě
roadyck, on 07 January 2019 - 05:21 PM, said: Mně jsou nějaké odznaky ukulele, ale já furt nemám v garáži T-50-2
!!! ???Kayi4ek: Máš, podívej se do hry
Subject: What is the best noob friendly premium tank?
Link on message: #16528400
Link on message: #16528400
eekeeboo: Churchill III was always a suggestion from me, why go pew pew when
you can go pew-pew-pew-pew-pew
Subject: I'm starting to believe that tin foil hat is real.
Link on message: #16528384
Link on message: #16528384
eekeeboo: Just going to highlight that MoE is based on very different
community/player base numbers than your win rate. The times of
holidays or periods where most players will perform poorly in their
vehicles are usually good times to start the MoE grind as the
average will be lower. That's all there is to it,
unfortunately, you don't need tinfoil here, just understanding of
how one set of values does not correlate to another.
Subject: Balance..
Link on message: #16528369
Link on message: #16528369
eekeeboo: The challenge any game company faces is to not have enough balance
to keep things challenging and allow players to motivate, not
challenge too much to be futile in frustration. But this is why
games generally settle on a set demographic of players who enjoy
certain levels of challenge. I personally enjoy a good
grind and a level of frustration, though I will become somewhat
annoyed I thrive on the sense of achievement and accomplishment
when I've completed a set objective/goal.
Subject: Game Mesh Not Ever Worked On?
Link on message: #16528352
Link on message: #16528352
eekeeboo: Well, I'm reading this and as admitted by the OP it wasn't mean to
be constructive but venting anger. Either turn this constructive
ladies and gents or another lock will be incoming!
Subject: Player Suicide(mostly SPG) - It's Ridiculous Now
Link on message: #16528326
Link on message: #16528326
eekeeboo: I know I personally will report any person who deliberately
suicides to prevent enemy team damage after spending all game
sniping at someone, and wherever possible will shoot the flooded
corpse of the player to ensure they also have a higher repair
bill. I know there was a solution tried in the past to
discourage this, but how do you distinguish between those you
attempted to do it deliberately and those who were just REALLY
unlucky sliding off a bridge or finding out you can't actually
survive the drop!
Subject: 2019 x4 DP İle Başlıyor
Link on message: #16528306
Link on message: #16528306
vuque: Hafta sonu nasıldı arkadaşlar? x4'leri iyi değerlendirdiniz
mi? 
Subject: WoT is not broken...
Link on message: #16528293
Noo_Noo, on 07 January 2019 - 10:47 AM, said: For me there are lots of issues with the game which are slowly
pushing me away I think. I've had games where being
top tier is just not fun as we romp to a 15-1 win and you're
struggling to simply keep up with the game play and get your damage
in.
Similarly, struggling to be anything of worth when you're bottom tier is no fun either, especially if you're on the end of a 15-1 drubbing as well.
Tank balance is miles off, not only between tanks on the same tier but also between tiers. It is honestly a mess.
Premium ammo is taking a lot of blame for what is honestly a MM, Map design and tank balance issue. You cant play the game without it right now, and that need is increasing and that is by WG's own design. When the changes come into effect do people honestly think that it will fix the issue? No, people will fire more of it, because they have to. This will lead to even greater problems with in game economy for the average player and they will become p****d off and leave.
I really wish I could understand WG's thought processes at the moment because instead of addressing problems within the game they simply continue to dig the hole deeper.
Wot is not broken but it is in need of some serious surgery / fixing or it will be very quickly. I see very little in the various releases on up coming changes that will change it to be honest. QB may be looking for a different job before long.
Link on message: #16528293
Noo_Noo, on 07 January 2019 - 10:47 AM, said: For me there are lots of issues with the game which are slowly
pushing me away I think. I've had games where being
top tier is just not fun as we romp to a 15-1 win and you're
struggling to simply keep up with the game play and get your damage
in. Similarly, struggling to be anything of worth when you're bottom tier is no fun either, especially if you're on the end of a 15-1 drubbing as well.
Tank balance is miles off, not only between tanks on the same tier but also between tiers. It is honestly a mess.
Premium ammo is taking a lot of blame for what is honestly a MM, Map design and tank balance issue. You cant play the game without it right now, and that need is increasing and that is by WG's own design. When the changes come into effect do people honestly think that it will fix the issue? No, people will fire more of it, because they have to. This will lead to even greater problems with in game economy for the average player and they will become p****d off and leave.
I really wish I could understand WG's thought processes at the moment because instead of addressing problems within the game they simply continue to dig the hole deeper.
Wot is not broken but it is in need of some serious surgery / fixing or it will be very quickly. I see very little in the various releases on up coming changes that will change it to be honest. QB may be looking for a different job before long.
eekeeboo: It's also important to remember the thought process takes
place over the course of months for multiple players, servers and
regions. Hopefully this will help provide some insight.
Subject: Zasloužená odměna
Link on message: #16528291
cNNk, on 07 January 2019 - 04:28 PM, said: U me stale nic. Uz to muzu resit pres support?
Link on message: #16528291
cNNk, on 07 January 2019 - 04:28 PM, said: U me stale nic. Uz to muzu resit pres support?Kayi4ek: Jdu za supportem vyzjistit, co dělat v tomto případě dělat.
Subject: Its rigged or just punishment?
Link on message: #16528232
Link on message: #16528232
eekeeboo: I need to point it out AGAIN in an official capacity: No
rigged/rigging or any element of punishment because you've been
doing well, think about that, just a little. Punishing players for
having fun.... Then add in, if it was possible to actively do
this then how on Earth would we not use such systems for
skill-based MM or other systems?
Subject: why does this game have a steep learning curve?
Link on message: #16528214
Link on message: #16528214
eekeeboo: It's also important to remember that as the game has aged and
evolved, the amount of information and things to learn has
increased dramatically also. In the old days of 2 nations with few
tank lines, it wasn't that much of an issue. No amount
of tutorial (if people actually go through them) can help you learn
all the match-ups, map positions and other things you learn as you
play.
Subject: L'avez-vous déjà repéré ?
Link on message: #16528199
Link on message: #16528199
Actinid: Salut, Il y a eu quelques mises à jour concernant le
véhicule premium de rang VIII : Voila une liste des
changements en question (version anglaise uniquement pour le
moment) Brief changelog: Engine power
increased by 5%. Braking effectiveness improved. Switch time
between driving modes reduced from 0.2 to 0.1 s. Debuff from wheel
damage reduced. Maneuverability in the Cruise mode at slow speed
improved. Magazine reload time reduced from 10.3 s to 9.5 s.
Detailed changelog: Dynamics Changed the engine power from
500 h.p. to 525 h.p. (+5%). Braking effectiveness and, to some
extent, acceleration effectiveness (as a side-effect) were
improved. Switch time between driving modes reduced from 0.2 to 0.1
s. Players complained that the vehicle lacked dynamics in certain
cases. At the same time, many of them also mentioned high momentum
of the vehicle (insufficient effectiveness of braking). The
increase in engine power has a rather cosmetic effect, while the
braking effectiveness was improved considerably. Reduced time of
switching between the modes enables the vehicle to drive without
losing that much speed when changing the mode. Wheel Damage
Debuff (increased terrain resistance) from a damaged wheel was
reduced. The level, to which wheel durability is restored
automatically, was fixed at 100%. The speed of automatic
restoration of wheel durability was reduced. Players complained
about a drastic drop in vehicle dynamics even if only one or two of
its wheels were damaged. As a matter of fact, damage to one or two
wheels was negligible for high-speed driving. At the same time,
acceleration with even a single wheel damaged dropped too much. The
reduction of the debuff from damage to a single wheel had a barely
noticeable effect on vehicle behavior at high speed, while granting
a considerable boost to acceleration with one or two damaged
wheels. The setting of automatic restoration of wheel durability
reduces the probability of a damaged wheel to a certain extent, at
the same time increasing the gameplay value of damaging each
separate wheel. Maneuverability Wheel turning speed
increased. Maximum angle of turning the wheels when the Forward key
is released was increased. Throttle level when turning at low speed
was increased (when the Forward key is released). Maximum speed, up
to which the turning throttle is effective, was set at 20 km/h. The
vehicle needed better maneuverability at low speed in the Cruise
mode. At a speed higher than 20 km/h in the Cruise mode, the base
maneuverability remained approximately the same, except for the
improved responsiveness of the vehicles when turning (because of
the increased wheel turning speed) and the possibility to turn the
wheels at a greater angle when the Forward key is released.
Maneuverability in the Rapid mode mostly remained unchanged. At the
same time, we have achieved a more meaningful separation of the
drive modes than before. Battle Performance Magazine reload
time reduced from 10.3 s to 9.5 s (-8%). Adding an extra round to
the magazine, as many players had asked us, was deemed
inappropriate. The current magazine configuration encourages the
player to play all-in, shooting all they can at a time and
retreating to safety for a reload. Instead, the effectiveness of
the current magazine was slightly improved via a reduction in its
reload time. Increasing the view range was also considered
unreasonable, because the potential battle performance of the
vehicle is rather high as it is, and it demonstrates a happy blend
of characteristics for an active gameplay. Other: Parameters
of engine damage when Boosting were slightly adjusted (to bring it
in line with the general system; no meaningful changes to the
player). Parameters of suspension stiffness were increased (to
reduce the falling damage when the vehicle lands on its wheels).
Skid resistance parameters were adjusted (to reduce the probability
of a skid at high speed). Bonne journée à tous !
Subject: Watching all the odd turret judder and snapping to target
Link on message: #16528193
Link on message: #16528193
eekeeboo: I'm going to ask for a replay to demonstrate the issue. You can
provide or not, this is the last chance before the thread gets
locked because this has derailed into a hunt for aimbots and other
such issues.
Subject: Wargaming platoon logic
Link on message: #16528124
Link on message: #16528124
eekeeboo: People have an issue with taking a tank with +2 mm difference. Now
imagine how your team feels if you end up with a tank 4 tiers below
you and you have the current MM system that will simply not allow
it and have a different system. I'm sure you know why it was
removed.
Subject: Update 1.3 - Bug reports
Link on message: #16528104
mooky66, on 07 January 2019 - 02:50 PM, said: Well as I say I have yet to see someone from
WG even acknowledge there is a problem with the SPG aiming and that
WG are working on it. If there is any acknowledgement which is
clear or concise or otherwise I have not been made aware of it. I
didn't ask for an ETA and it would be nice but if you don't know
you don't know. Do you know if it is being worked on and do the
developers accept that it needs fixing? This issue has only become
an issue with this update. It was working fine before.
Link on message: #16528104
mooky66, on 07 January 2019 - 02:50 PM, said: Well as I say I have yet to see someone from
WG even acknowledge there is a problem with the SPG aiming and that
WG are working on it. If there is any acknowledgement which is
clear or concise or otherwise I have not been made aware of it. I
didn't ask for an ETA and it would be nice but if you don't know
you don't know. Do you know if it is being worked on and do the
developers accept that it needs fixing? This issue has only become
an issue with this update. It was working fine before. eekeeboo: You mean... http://forum.worldof...5#entry16516425
Where a report will also provide information that the info will be
passed on and be fixed as soon as possible. All bugs reported are
worked on, bug reporting and ticket reports are the best and most
reliable way to do this so that support can pass this on directly
with further information when requested.
Subject: What my end goal (tier) should be as F2P acc?
Link on message: #16528096
Link on message: #16528096
eekeeboo: As a free to play account, you should look to completing missions
that provide freebies when available but having a stable variety of
tanks also that will allow you to complete the various tasks in the
personal missions too. Try to also complete the missions like that
for the SU130 as well when possible. Otherwise, Tier
6/7 should be where you're looking to play most frequently to
increase your credit base before moving to the higher and higher
tiers. Where a stable income and collection of consumables and
equipment will help play tier 9 and 10 with game knowledge more
profitable.
Subject: 06wallst's WoT Content
Link on message: #16528083
06wallst, on 04 January 2019 - 11:02 PM, said:
Link on message: #16528083
06wallst, on 04 January 2019 - 11:02 PM, said: eekeeboo: Hello! I just wanted to give you a heads up
from your latest video: 1) The offending person with
the "interesting" username has been dealt with and will be forced
to rename. Please don't hesitate to poke me if you see similar
names. 2) The issue with the chat system and the word
used/sanction. This has also been sorted and the restriction lifted
I believe. I can only apologise for this and keep me updated if
there's a similar issue in the future!
Thank-you, eek.
Subject: 2019 Starts With x4 XP
Link on message: #16528041
Link on message: #16528041
vuque: How was the weekend for you guys, did you enjoy the x4?
Subject: Update 1.3 - Bug reports
Link on message: #16527981
mooky66, on 06 January 2019 - 11:43 AM, said: That's the thing though - we never get a
meaningful answer. Something like "ah yes we see what you mean - we
will work on this" would be a good start. So far as far as I can
see WG have not even acknowledged that there is a problem
Link on message: #16527981
mooky66, on 06 January 2019 - 11:43 AM, said: That's the thing though - we never get a
meaningful answer. Something like "ah yes we see what you mean - we
will work on this" would be a good start. So far as far as I can
see WG have not even acknowledged that there is a problem
eekeeboo: I'm not sure how more concisely and clearly you would like
to type a report being acknowledged and worked on. If there's no
ETA you won't be given ETA.
Subject: x4...x3 ...x5
Link on message: #16527891
Zufalello, on 07 January 2019 - 02:27 PM, said: Podobno WG słucha graczy ? Mam wiec taka prośbę , przestanie
wprowadzać jakiekolwiek eventy z x4 ...x3... x5 ...i inne . W ich
tracie NIE DA SIĘ GRAC NORMALNIE !!!! Przykłady ? -
Przegrana , przegrana .... - Stokowymi czołgami 4 tier ciągłe
losowania z 6 tier - Jak wygram to te x4 wychodzi jak normalne x2
... albo jeszcze gorzej ... Mamy wystarczające problemy z
przegiętymi losowaniami drużyn , z dingami strzelając do LT ,
stokowymi czołgami będącymi strasznymi gównami . Ciągle kłamiecie i
macie nas za debili co nie domyślają się jak WG ustawia grę w Wot .
( Przykład kłamstwa ? Kartofel nie będzie do kupienia w sklepie.
Kiedy będę w 8 tier grał na topie ? Jakos wam nie wychodzą te
losowanie +2 ,-2 . ) Chociaż przestańcie dawać te eventy ...
i nie kłamcie ze to my mamy wpływ na bitwę . To nie ja losuje z kim
i w czym będzie grac moja drużyna. To nie ja mam wpływ kiedy
trafie , i jakie będą obrażenia . Na szczęście mam wpływ na
jeden czynnik , w którym momencie wyłączę grę
.
Link on message: #16527891
Zufalello, on 07 January 2019 - 02:27 PM, said: Podobno WG słucha graczy ? Mam wiec taka prośbę , przestanie
wprowadzać jakiekolwiek eventy z x4 ...x3... x5 ...i inne . W ich
tracie NIE DA SIĘ GRAC NORMALNIE !!!! Przykłady ? -
Przegrana , przegrana .... - Stokowymi czołgami 4 tier ciągłe
losowania z 6 tier - Jak wygram to te x4 wychodzi jak normalne x2
... albo jeszcze gorzej ... Mamy wystarczające problemy z
przegiętymi losowaniami drużyn , z dingami strzelając do LT ,
stokowymi czołgami będącymi strasznymi gównami . Ciągle kłamiecie i
macie nas za debili co nie domyślają się jak WG ustawia grę w Wot .
( Przykład kłamstwa ? Kartofel nie będzie do kupienia w sklepie.
Kiedy będę w 8 tier grał na topie ? Jakos wam nie wychodzą te
losowanie +2 ,-2 . ) Chociaż przestańcie dawać te eventy ...
i nie kłamcie ze to my mamy wpływ na bitwę . To nie ja losuje z kim
i w czym będzie grac moja drużyna. To nie ja mam wpływ kiedy
trafie , i jakie będą obrażenia . Na szczęście mam wpływ na
jeden czynnik , w którym momencie wyłączę grę parim1331: Problem polega na tym, że jeżeli, mówiąc czysto
hipotetycznie, przestalibyśmy robić tego typu akcje to zakładam, że
Ty byłbyś z tego względu zadowolony, natomiast ta druga grupa osób,
która rzeczywiście na tym bardzo korzysta, byłaby niezadowolona i w
tym momencie pisaliby takie same posty na forum jakie piszesz
właśnie Ty - morał tej historii jest taki, że nigdy wszystkim nie
dogodzisz.
Pomogłem daj suba.
Pomogłem daj suba.
Subject: Připravte se na „Sváteční operaci 2019“
Link on message: #16527843
SWAT0013, on 07 January 2019 - 02:04 PM, said: No vidíš, tenhle balíček mě nenapadl - tam byla určitě
platnost omezená
Takže to by dávalo smysl - u ženských z misí by
snad žádná expirace být neměla (pokud se WG nerozhodne zase
kompletně překopat rozhraní čehokoliv
), ty vánoční se zatím také prezentují jako s
neomezenou životností (jelikož jsem už 4 vypotřeboval, nijak více
jsem se nepídil, zda to již někdo potvrdil či vyvrátil) a žádné
jiné bys tam zřejmě mít kromě toho balíčku mít neměl (protože
všechny jiné možnosti (Buffon apod.) již vypršely dříve)
Link on message: #16527843
SWAT0013, on 07 January 2019 - 02:04 PM, said: No vidíš, tenhle balíček mě nenapadl - tam byla určitě
platnost omezená Kayi4ek: Pravdu díš. Omezená byla pouze žena z Twitch Prime balíčku.
Ostatní členové, stejně jako ženy z osobních misí, jdou naverbovat
neomezeně. Změnu neplánujeme a pokud by k ní došlo, budeme o ní s
předstihem informovat 
Subject: Procent zwycięstw
Link on message: #16527808
tronk1983, on 29 December 2018 - 09:37 PM, said: Jak to *edited* możliwe gdy odpalone są rezerwy (3) lub są jakieś
iwenty od wg to przynajmniej u mnie procent zwycięstw leci na
pysk!!!!!!!!!!!!!!?????????????? np dziś przy rozegranych 30
bitwach zwycięstwa to zaledwie 20 % to *edited* jakaś patologia!!!!
gdzie wn z bitew to ok 1300 przez grudzień procent zwycięstw spadł
o dwa oczka to chyba coś nie tak że mi losuje *edited* takie
rozgrywki!!!!!!!!!!!!!!
Link on message: #16527808
tronk1983, on 29 December 2018 - 09:37 PM, said: Jak to *edited* możliwe gdy odpalone są rezerwy (3) lub są jakieś
iwenty od wg to przynajmniej u mnie procent zwycięstw leci na
pysk!!!!!!!!!!!!!!?????????????? np dziś przy rozegranych 30
bitwach zwycięstwa to zaledwie 20 % to *edited* jakaś patologia!!!!
gdzie wn z bitew to ok 1300 przez grudzień procent zwycięstw spadł
o dwa oczka to chyba coś nie tak że mi losuje *edited* takie
rozgrywki!!!!!!!!!!!!!!parim1331:
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