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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Delhroh
La última semana de las operaciones navideñas
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08.01.2019 12:17:35
 
Subject: La última semana de las operaciones navideñas
Link on message: #16530364

View PostRomaliev, on 08 January 2019 - 09:36 AM, said: Al hilo del hilo, valga la redundancia... una pregunta tonta: ¿es posible, una vez alcanzado el ambiente festivo de nivel 10, y desbloqueados los álbumes de colecciones, RECICLAR las decoraciones usadas en el ambiente festivo? esto es, quitar todas las decoraciones y triturarlas... son todas de nivel 5 y son buenos fragmentos.

 

Delhroh:   Sí, pero bajarías el nivel festivo a nivel 1... es algo que yo he hecho para intentar conseguir el estílo mágico... sin éxito... debo decir :(


Delhroh
La última semana de las operaciones navideñas
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08.01.2019 12:16:51
 
Subject: La última semana de las operaciones navideñas
Link on message: #16530362

View PostKhalkin_straf, on 08 January 2019 - 09:09 AM, said: Que interesante, sobre todo a unos pocos días de que finalice el evento... Ya de paso podríais explicar por qué en las cajas pequeñas hay (por decirlo suavemente) déficit de adornos de nivel IV y V. Pero no, eso no interesa.  

Delhroh:   Sencillamente porque el contenido de las mismas es aleatorio. A mayor nivel más difícil que salga.
Un saludo.                   


eekeeboo
2019 Starts With x4 XP
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08.01.2019 11:09:06
 
Subject: 2019 Starts With x4 XP
Link on message: #16530182

eekeeboo: Glad to hear some good reports on the weekend! One of my first wins involved me upside down leaving the spawn :( 


eekeeboo
Why angle? or have armour!
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07.01.2019 20:32:50
 
Subject: Why angle? or have armour!
Link on message: #16528843

eekeeboo: We do not need multiple threads (from multiple people) essentially stating the same thing. If you want to vent, please do so in a constructive manner like asking for help on what you could have done better. We DO NOT need more threads stating the same thing because people are having a set of bad games.     Please turn the thread constructive or things will start getting locked! 


eekeeboo
WoT is not broken...
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07.01.2019 20:29:11
 
Subject: WoT is not broken...
Link on message: #16528832

View PostNoo_Noo, on 07 January 2019 - 05:16 PM, said:     So you put the OBJ 268 V4 in game knowing it was "balanced " then? Same with the Defender, Type 5 Heavy, WT AUf E100 or whatever it was. Type 59 back in the day etc.   Do you honestly expect us to believe that?   

 

eekeeboo:   *I* didn't put anything in the game, but on the other hand *I* will explain that tanks go through common testing and stats looked at. It's not until they hit the live server and you get to see the real performance you can truly judge just how a tank will perform. While you list all those tanks, I wonder how many you didn't list that were released and were fine, OK and those that were UP? Do you try to be objective in this or...?   

View PostGkirmathal, on 07 January 2019 - 05:55 PM, said:   'Done right' is in the eye of the beholder of course. If we ought to believe a lot of the CC feedback, lots of thing have not been 'done' especially 'right' since early 2017. I won't go into individual examples of content and features in this thread.   Ongoing balancing should have been/be on/at/near the top of the list. Especially with a product like WoT, that has so much content and content having been/being created. This has not been handled exceptionally well in my opinion over the past few years.   Okay, one example. Early forum feedback showed that, after 9.19, the 3-5-7 priority change resulted in much higher negative perception of players on gameplay enjoyment regarding mm. It did take WG until very recently, aprox. two years, to openly recognize this and start re-addressing it (and still missing the boat by readding many new 2+ templates on SEA servers).
All the while it added to player boredom (3/4 of my old clan left within 1,5 years of 9.19), thus it hurt player retention (me included) and that can be seen in 3rd party site server statistics.   If the above was rather clear early on, based on early global forum feedback, why let that linger for 2 years? The current Asia mm experiment, if resources were have been diverted from X/Y/Z, the same could have been done in summer 2017. A fix rolled out in fall 2017. Player enjoyment (perception/retention/boredom) would not have taken such a hit.   And that is what I meant. Some things take too unnecessary long (years) while they shouldn't. A simple rebalancing of a tanks parameter for ample, rof/ammo pen/aim time/etc value change, to bring something out of a prower creeped state should not months. This can be analysed in a week+1, rolled out in two+1. And I am not talking about some ridiculous value changes, as we have seen in some changes in the past 2 years,

eekeeboo:   Prepare yourselves, wall of text is coming! :    But there's a lot of lists for a lot of people. There's not just 1 list for 1 group of people. A team is made up of different departments and workgroups. One is balancing another is developing another is mapping etc.    And with the MM changes in mind, regardless of how it is received now, is it better than what was before? Did it fix the main issues of before? Has it introduced other issues not popular with the community? Yes and that's why they have been worked on and continue to be, but these changes are not short-term things they take months and years to address, hence why if you remember the 3-5-7 was explained as being developed as the best solution from testing taking place over a protracted period of time. Unfortunately, in gaming and gamers, there is a tendency for short memories on only remember recent negative things and ignoring all the negatives that went away.    As far as I can see there was open recognition that 3-5-7 wasn't perfect but was an attempt to fix prior problems. The fact the MM changes were announced should highlight not that they're just starting work on it now because of all the feedback, but because there's a tonne of work already been done on various things and the team believe that there's a solution they hope will address more issues after a lot of work over a long period of time.    Data analysis takes WAY longer than a week when you sit down and think about all the different data you would need to gather over the different parameters and then all the different sets of analyses required. For rolling out, assessing and solution generation, then you have testing, then you have an assessment of that testing, you will never get it right the first time, so you go back to evaluation and you repeat this until it gets somewhere. All the while keeping resources on other projects. It takes significantly more than 3 weeks to assess data over millions of players over numerous permutations of matchups and maps etc. Then coming up with solutions, testing and assessing and making sure none of those solutions break anything else and address the issue you intend to address. There needs to be an element of realistic expectation and knowledge of just how much work is involved in game development.   


eekeeboo
Balance..
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07.01.2019 20:18:07
 
Subject: Balance..
Link on message: #16528797

View PostGkirmathal, on 07 January 2019 - 05:16 PM, said:   The E8 is particular is old legacy content, only face lifted recently with the HD model reworks. Balance wise it has been power creeped, even before template mm and 3-5-7 priority change in 9.19. Same goes for the T-34-2, to name one clear example.   Although correct that any game always has UP/OP content. But using that as an excuse for the increasing gulf in power creep, that has run rampant for several years, on content (legacy mostly) that has not been further adjusted in recent years to the product's ongoing evolution...my apologies to say so...is IMO a sad way to develop and maintain a gaming product. Especially when having seen the focus shift majorly, in late 2016, toward premium content development.

eekeeboo:   The E8 was in response to someone comparing it with the defender and talking about balance.    Power creep isn't the reason for having OP and UP content, it's part of the puzzle, it's a reason why things are slowly relegated to being less than optimal or under-performing. Others are because the game has evolved, but generally speaking, even the E8 is a more than effective tank at its tier, same as the Cromwell. Just as your own logic, power creep isn't the only thing to consider when balancing. Make everything 100% even (identical), people get bored.   

View PostNoo_Noo, on 07 January 2019 - 05:22 PM, said:   Absolutely but I'll repeat things again. The gap is too large. There is no incentive for people to play the E8. They might as well buy a Defender and go with that. There has to be some encouragement for people to play every line, every vehicle  within the game even if its the next tank up the line or whatever.    Lordmuffin has it right. Balanced but not symmetrical. We dont want identical tanks, we want opportunities, a chance. Room to develop, a chance to have that epic game. We don't want to drive round walloping everything in front of us.    Its not a pure grinding game though is it? Not when you can use your credit card.
 

eekeeboo:   But the gap is extreme, it's a tier 6 vs tier 8. You will never be 1 v 1 in that situation, even then you can track for your team. It's not just about killing the enemy tank, there's a lot more things you can do in a game to make your tank useful. People play tier 6s because they're fun, generally not too skill demanding and they're mobile. People will play whichever tank line they want for various reasons, the E8 is by far a pleasurable grind vs that of others, for many purely because it's an E8 and they don't care about the rest, they get to control an E8.    You mention room to develop, that is what a majority of instances you have now, from flanking, tracking spotting and rotating on the map. If you are going head to head with a defender in an E8 by choice, you really need to consider the decision-making process that leads you to that point.    Credit cards don't win games, if they do, I would be extremely surprised if people who play the game long enough genuinely believe that.     


eekeeboo
Game Mesh Not Ever Worked On?
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07.01.2019 20:08:13
 
Subject: Game Mesh Not Ever Worked On?
Link on message: #16528759

View Postpecopad, on 07 January 2019 - 05:16 PM, said:   OK, challenged accepted...   Can you please give us a time frame, roadmap, for the bugs that are being reported for years?   Namelly:   Terrain and tank Hit boxes problem Arty and tank reticle bugs Lag spikes during high traffic seasons   Lets be constructive and start a two way conversation between the fan base and WG, because if you don't do it, the only thing we can do is to vent our frustrations.

eekeeboo:   If those things were to be discussed they would be done in their own thread, not in a thread in response to a person trying to derail a topic to their own desires.  "A constructive discussion, comment, or approach is useful and helpful rather than negative and unhelpful." 


Delhroh
Preparaos para las Operaciones festivas 2019
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07.01.2019 19:20:50
 
Subject: Preparaos para las Operaciones festivas 2019
Link on message: #16528574

Delhroh: A mi me faltan 3 decoraciones mágicas de nivel 5... y ya dudo que las consiga... :(


eekeeboo
RNG trolling
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07.01.2019 19:20:00
 
Subject: RNG trolling
Link on message: #16528570

eekeeboo: RNG is exactly what it is, that's why it's called RNG. It's not FNG. Random is at its core, chaotic and unpredictable.    RNG adds challenge and an element of unpredictability to the game, it stops things being a case of simple math and knowing exactly what you'll do. If you look at the accuracy it affects are more pronounced over an increased distance, the aim being.... not encouraging 100% accuracy and sitting back and sniping as far away as possible.    You can do with your money as you wish, it's your money. But that doesn't affect that the game has randomness in the game to prevent routine kicking in. 


eekeeboo
Selling shells and equipment for tanks no longer in garage
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07.01.2019 19:16:42
 
Subject: Selling shells and equipment for tanks no longer in garage
Link on message: #16528560

eekeeboo: Closed because all sorted and fixed, thanks for the good work! 


eekeeboo
WoT is not broken...
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07.01.2019 19:04:26
 
Subject: WoT is not broken...
Link on message: #16528519

View PostGkirmathal, on 07 January 2019 - 05:00 PM, said:   And that, the "...over the course of months..." is, and has always been a big part of the whole problem Eekeeboo.   Issues linger on for months (sometimes years) on end, before being tackled, or worse start to be recognized/taken serious. And while some of those issues might be very effective for your employer, in terms of monitization/revenue gains, it started hurting player retention and product (outside) perception over the past two years. As you can read from Noo_Noo's feedback.   But I guess it is just indicative for an organisation as Wargaming, with their main focus region (in terms of gathering feedback) not being the EU/NA/SEA for a long time. Except when it comes to revenue.

eekeeboo:   And it shouldn't be a problem that solutions are well thought out, considered and tested. It's nice to have things expediently but it's nicer to have things done right. Especially when you consider the variables I mentioned.    For the player retention and gain, I will repeat the recent claims that these are affected by balancing. Player retention is affected by balancing, true but not as much as say competition and player boredom. Player recruitment is a completely different set of things to be considered and balancing is way way way down the list of considerations.    The main focus for WG is and should be all players over all regions, which is no small amount of people! 


eekeeboo
Balance..
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07.01.2019 19:01:05
 
Subject: Balance..
Link on message: #16528509

View PostNoo_Noo, on 07 January 2019 - 04:54 PM, said:   I am trying to say that the gaps are too large.    The E8 Sherman has no chance against a Defender yet you designed the Defender and put it in the game, and you continue to sell it when you feel the time is right. You created the Type 5 which is broken and still hasn't been fixed and yet propose changes to premium ammo which unless the Type 5 is also changed will make that tank even stronger. You out the OBJ 268 V4 in the game and then took over 6 months to tune it downward. These are all examples of where WG have simply failed to create a balnce that is workable. Not even but workable. 

Then of course there's arty.......................... :facepalm:   You are now proposing to rebalance some Tier 10 tanks. Isn't this the wrong way round? Should Tier 1 and 2 be balanced first and work from there? Doing things top down opens the gaps between tiers. They need closing if anything. 

eekeeboo:   The E8 doesn't just see the Defender and only the defender every game all the time.  The Type 5 was awful pre-buffs, the Type 4, in particular, was a nightmare grind.  You will always have OP and UP things, no matter the game, especially when you have the variety and age of a game like WoT.    The proposition for rebalancing isn't just tier 10 tanks, it's the lines of those tier 10 tanks. 


eekeeboo
The T-55A Drama
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07.01.2019 18:55:48
 
Subject: The T-55A Drama
Link on message: #16528485

View PostNUKLEAR_SLUG, on 07 January 2019 - 01:32 PM, said: If nothing else camo means the difference between finding out there's a Jagerooo looking your way by the tank next to you with no camo getting shot in the face instead of you.

eekeeboo:   ​Nothing worse than having the best camo ever, then the teammate who's spotted moving and hiding behind you :( 


eekeeboo
OBJ 279 front armmor
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07.01.2019 18:51:22
 
Subject: OBJ 279 front armmor
Link on message: #16528462

eekeeboo: I'm sure there will be a collection of information and data and review of the tank if needed. Note the T55a and the Object 260. That's all I can suggest for now, as I don't have the tank myself yet.    May I suggest though that if you fail to go head to head with an S. Conq, perhaps this is something you should not repeat? 


eekeeboo
Balance..
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07.01.2019 18:45:36
 
Subject: Balance..
Link on message: #16528436

View PostOIias_of_Sunhillow, on 07 January 2019 - 04:25 PM, said:     You should marry, it's all there. Grinding, frustration, achievement, accomplishment.  Careful though, there is a big danger of failed-platoons.   :teethhappy:

eekeeboo:     That's one way to look at it!   

View PostHaZardeur, on 07 January 2019 - 04:25 PM, said:   But then there are unbalanced maps like Mines Encounter were the race to the hill ( essential to victory ) is won by the north spawn every time because south spawn lights & meds have to cross water...

eekeeboo:   But that element of imbalance like asymmetrical game modes/maps is what encourages diversity in gameplay and challenge. You will find (if you look) on the WoWP forums etc I'm a huge proponent of asymmetrical things for the element of challenge. For those that spawn in the water, may I suggest you find the bush in the middle, it suddenly makes the North team nervous when they suddenly all get spotted driving forward.  

View PostNoo_Noo, on 07 January 2019 - 04:28 PM, said:   But when you know the likely outcome of a game, or an engagement or similar due to the elements within the game that's pretty down heartening wouldn't you agree? 

For example a team with a platoon of Defenders. Genarelly if you're playing a tier 6 tank and you see this before the battle starts you have an idea of the result. Great if you can over come it but you know more than likely it's not going to end well. Even worse is during that game you come across that platoon. 

Yes there should be some imbalance but not at the extent that this game currently has and will continue to have without radical changes. And the proposed changes to premium ammo is, in my belief not the answer 16:29 Added after 1 minute   Mountain pass is another where you can easily lose a tank from the South Spawn heading to the West brawling area. 

eekeeboo:   Mountain pass is another where you can easily lose a tank from the South Spawn heading to the West brawling area.    You can have a strong idea on how things go, but that's the challenge, without it, you are essentially just going through the motions and not being challenged to improve or learn.  ​    


eekeeboo
Player Suicide(mostly SPG) - It's Ridiculous Now
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07.01.2019 18:42:16
 
Subject: Player Suicide(mostly SPG) - It's Ridiculous Now
Link on message: #16528429

View PostMightyBalls_2, on 07 January 2019 - 04:18 PM, said:   This is the most easily rectified things in the game.   Do it once in a 2 week period and no penalty, do it twice and turn blue, do it 3 times and its a 24 hour ban, 4 times and its 3 day ban, 5 times a week, 6 times a month.   I do not think I have drowned more than once in a 2 week period ever!

eekeeboo:   You say that then when the system was trialed on the test server, it was found to be far more complex than you imagine. That's before we got the new physics on rocks too!   

View PostWoT_RU_Doing, on 07 January 2019 - 04:28 PM, said: The other option is to prevent drowning altogether. I mean, seriously, how often do you see an enemy tank drowned by enemy action vs suicide/incompetence? I know it used to be much more common to push tanks into the water, but I'd say these days "friendly action" is far more common. Of course that doesn't stop people jumping off a cliff or putting HE into the nearest rock, but it would cut down on the options.

eekeeboo:   ​By not making water driving a risk, people could turn into submarines, traverse around the side of the map and pop up on the other side. 


eekeeboo
RNG trolling
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07.01.2019 18:39:05
 
Subject: RNG trolling
Link on message: #16528422

eekeeboo: I think if you lined up a KV2 and an "accurate sniping tank" and measured the spread of shells at different ranges you would see the "norm". RNG is just that, sometimes it's awesome, sometimes it's not. Sometimes you get an amazing lucky blind moving snapshot into the enemy spawn (which you remember for its awesomeness). Other times you will fire at the back of a hellcat with a KV1S (old games) and bounce 3 shells. 


vuque
%100 İndirimlerinizi Kullandınız Mı?
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07.01.2019 18:37:43
 
Subject: %100 İndirimlerinizi Kullandınız Mı?
Link on message: #16528415

vuque: İndirimlerden faydalanmayı unutmamak önemli! Geçen sene bazı seviyeleri unutmuştum, acısını hala yüreğimde hissediyorum! :trollface:


Kayi4ek
Zasloužená odměna
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07.01.2019 18:33:56
 
Subject: Zasloužená odměna
Link on message: #16528403

View PostcNNk, on 07 January 2019 - 04:28 PM, said:   U me stale nic. Uz to muzu resit pres support?

Kayi4ek:   ​Všechno by mělo být na místě :honoring:  

View Postroadyck, on 07 January 2019 - 05:21 PM, said: Mně jsou nějaké odznaky ukulele, ale já furt nemám v garáži T-50-2 !!! ???

Kayi4ek:   Máš, podívej se do hry :)   


eekeeboo
What is the best noob friendly premium tank?
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07.01.2019 18:33:09
 
Subject: What is the best noob friendly premium tank?
Link on message: #16528400

eekeeboo: Churchill III was always a suggestion from me, why go pew pew when you can go pew-pew-pew-pew-pew


eekeeboo
I'm starting to believe that tin foil hat is real.
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07.01.2019 18:26:55
 
Subject: I'm starting to believe that tin foil hat is real.
Link on message: #16528384

eekeeboo: Just going to highlight that MoE is based on very different community/player base numbers than your win rate. The times of holidays or periods where most players will perform poorly in their vehicles are usually good times to start the MoE grind as the average will be lower.    That's all there is to it, unfortunately, you don't need tinfoil here, just understanding of how one set of values does not correlate to another. 


eekeeboo
Balance..
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07.01.2019 18:22:06
 
Subject: Balance..
Link on message: #16528369

eekeeboo: The challenge any game company faces is to not have enough balance to keep things challenging and allow players to motivate, not challenge too much to be futile in frustration. But this is why games generally settle on a set demographic of players who enjoy certain levels of challenge.    I personally enjoy a good grind and a level of frustration, though I will become somewhat annoyed I thrive on the sense of achievement and accomplishment when I've completed a set objective/goal. 


eekeeboo
Game Mesh Not Ever Worked On?
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07.01.2019 18:17:41
 
Subject: Game Mesh Not Ever Worked On?
Link on message: #16528352

eekeeboo: Well, I'm reading this and as admitted by the OP it wasn't mean to be constructive but venting anger. Either turn this constructive ladies and gents or another lock will be incoming! 


eekeeboo
Player Suicide(mostly SPG) - It's Ridiculous Now
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07.01.2019 18:08:55
 
Subject: Player Suicide(mostly SPG) - It's Ridiculous Now
Link on message: #16528326

eekeeboo: I know I personally will report any person who deliberately suicides to prevent enemy team damage after spending all game sniping at someone, and wherever possible will shoot the flooded corpse of the player to ensure they also have a higher repair bill.    I know there was a solution tried in the past to discourage this, but how do you distinguish between those you attempted to do it deliberately and those who were just REALLY unlucky sliding off a bridge or finding out you can't actually survive the drop! 


vuque
2019 x4 DP İle Başlıyor
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07.01.2019 18:02:42
 
Subject: 2019 x4 DP İle Başlıyor
Link on message: #16528306

vuque: Hafta sonu nasıldı arkadaşlar? x4'leri iyi değerlendirdiniz mi? :)


eekeeboo
WoT is not broken...
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07.01.2019 17:55:06
 
Subject: WoT is not broken...
Link on message: #16528293

View PostNoo_Noo, on 07 January 2019 - 10:47 AM, said: For me there are lots of issues with the game which are slowly pushing me away I think.    I've had games where being top tier is just not fun as we romp to a 15-1 win and you're struggling to simply keep up with the game play and get your damage in. 

Similarly, struggling to be anything of worth when you're bottom tier is no fun either, especially if you're on the end of a 15-1 drubbing as well. 

Tank balance is miles off, not only between tanks on the  same tier but also between tiers. It is honestly a mess. 

Premium ammo is taking a lot of blame for what is honestly a MM, Map design and tank balance issue. You cant play the game without it right now, and that need is increasing and that is by WG's own design. When the changes come into effect do people honestly think that it will fix the issue? No, people will fire more of it, because they have to. This will lead to even greater problems with in game economy for the average player and they will become p****d off and leave. 

I really wish I could understand WG's thought processes at the moment because instead of addressing problems within the game they simply continue to dig the hole deeper. 

Wot is not broken but it is in need of some serious surgery / fixing or it will be very quickly. I see very little in the various releases on up coming changes that will change it to be honest. QB may be looking for a different job before long.     

eekeeboo:   It's also important to remember the thought process takes place over the course of months for multiple players, servers and regions. Hopefully this will help provide some insight. 


Kayi4ek
Zasloužená odměna
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07.01.2019 17:53:51
 
Subject: Zasloužená odměna
Link on message: #16528291

View PostcNNk, on 07 January 2019 - 04:28 PM, said:   U me stale nic. Uz to muzu resit pres support?

Kayi4ek:   Jdu za supportem vyzjistit, co dělat v tomto případě dělat.


eekeeboo
Its rigged or just punishment?
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07.01.2019 17:29:33
 
Subject: Its rigged or just punishment?
Link on message: #16528232

eekeeboo: I need to point it out AGAIN in an official capacity: No rigged/rigging or any element of punishment because you've been doing well, think about that, just a little. Punishing players for having fun.... Then add in, if it was possible to actively do this then how on Earth would we not use such systems for skill-based MM or other systems? 


eekeeboo
why does this game have a steep learning curve?
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07.01.2019 17:21:53
 
Subject: why does this game have a steep learning curve?
Link on message: #16528214

eekeeboo: It's also important to remember that as the game has aged and evolved, the amount of information and things to learn has increased dramatically also. In the old days of 2 nations with few tank lines, it wasn't that much of an issue.    No amount of tutorial (if people actually go through them) can help you learn all the match-ups, map positions and other things you learn as you play. 


Actinid
L'avez-vous déjà repéré ?
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07.01.2019 17:17:28
 
Subject: L'avez-vous déjà repéré ?
Link on message: #16528199

Actinid: Salut,   Il y a eu quelques mises à jour concernant le véhicule premium de rang VIII :   Voila une liste des changements en question (version anglaise uniquement pour le moment)       Brief changelog: Engine power increased by 5%. Braking effectiveness improved. Switch time between driving modes reduced from 0.2 to 0.1 s. Debuff from wheel damage reduced. Maneuverability in the Cruise mode at slow speed improved. Magazine reload time reduced from 10.3 s to 9.5 s.   Detailed changelog:   Dynamics Changed the engine power from 500 h.p. to 525 h.p. (+5%). Braking effectiveness and, to some extent, acceleration effectiveness (as a side-effect) were improved. Switch time between driving modes reduced from 0.2 to 0.1 s. Players complained that the vehicle lacked dynamics in certain cases. At the same time, many of them also mentioned high momentum of the vehicle (insufficient effectiveness of braking). The increase in engine power has a rather cosmetic effect, while the braking effectiveness was improved considerably. Reduced time of switching between the modes enables the vehicle to drive without losing that much speed when changing the mode.   Wheel Damage Debuff (increased terrain resistance) from a damaged wheel was reduced. The level, to which wheel durability is restored automatically, was fixed at 100%. The speed of automatic restoration of wheel durability was reduced. Players complained about a drastic drop in vehicle dynamics even if only one or two of its wheels were damaged. As a matter of fact, damage to one or two wheels was negligible for high-speed driving. At the same time, acceleration with even a single wheel damaged dropped too much. The reduction of the debuff from damage to a single wheel had a barely noticeable effect on vehicle behavior at high speed, while granting a considerable boost to acceleration with one or two damaged wheels. The setting of automatic restoration of wheel durability reduces the probability of a damaged wheel to a certain extent, at the same time increasing the gameplay value of damaging each separate wheel.   Maneuverability Wheel turning speed increased. Maximum angle of turning the wheels when the Forward key is released was increased. Throttle level when turning at low speed was increased (when the Forward key is released). Maximum speed, up to which the turning throttle is effective, was set at 20 km/h. The vehicle needed better maneuverability at low speed in the Cruise mode. At a speed higher than 20 km/h in the Cruise mode, the base maneuverability remained approximately the same, except for the improved responsiveness of the vehicles when turning (because of the increased wheel turning speed) and the possibility to turn the wheels at a greater angle when the Forward key is released. Maneuverability in the Rapid mode mostly remained unchanged. At the same time, we have achieved a more meaningful separation of the drive modes than before.   Battle Performance Magazine reload time reduced from 10.3 s to 9.5 s (-8%). Adding an extra round to the magazine, as many players had asked us, was deemed inappropriate. The current magazine configuration encourages the player to play all-in, shooting all they can at a time and retreating to safety for a reload. Instead, the effectiveness of the current magazine was slightly improved via a reduction in its reload time. Increasing the view range was also considered unreasonable, because the potential battle performance of the vehicle is rather high as it is, and it demonstrates a happy blend of characteristics for an active gameplay.   Other: Parameters of engine damage when Boosting were slightly adjusted (to bring it in line with the general system; no meaningful changes to the player). Parameters of suspension stiffness were increased (to reduce the falling damage when the vehicle lands on its wheels). Skid resistance parameters were adjusted (to reduce the probability of a skid at high speed).   Bonne journée à tous !


eekeeboo
Watching all the odd turret judder and snapping to target
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07.01.2019 17:16:32
 
Subject: Watching all the odd turret judder and snapping to target
Link on message: #16528193

eekeeboo: I'm going to ask for a replay to demonstrate the issue. You can provide or not, this is the last chance before the thread gets locked because this has derailed into a hunt for aimbots and other such issues.     


eekeeboo
Wargaming platoon logic
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07.01.2019 17:00:58
 
Subject: Wargaming platoon logic
Link on message: #16528124

eekeeboo: People have an issue with taking a tank with +2 mm difference. Now imagine how your team feels if you end up with a tank 4 tiers below you and you have the current MM system that will simply not allow it and have a different system. I'm sure you know why it was removed. 


eekeeboo
Update 1.3 - Bug reports
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07.01.2019 16:55:04
 
Subject: Update 1.3 - Bug reports
Link on message: #16528104

View Postmooky66, on 07 January 2019 - 02:50 PM, said:       Well as I say I have yet to see someone from WG even acknowledge there is a problem with the SPG aiming and that WG are working on it. If there is any acknowledgement which is clear or concise or otherwise I have not been made aware of it. I didn't ask for an ETA and it would be nice but if you don't know you don't know. Do you know if it is being worked on and do the developers accept that it needs fixing? This issue has only become an issue with this update. It was working fine before.  

eekeeboo:   You mean... ​http://forum.worldof...5#entry16516425 Where a report will also provide information that the info will be passed on and be fixed as soon as possible. All bugs reported are worked on, bug reporting and ticket reports are the best and most reliable way to do this so that support can pass this on directly with further information when requested. 


eekeeboo
What my end goal (tier) should be as F2P acc?
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07.01.2019 16:53:08
 
Subject: What my end goal (tier) should be as F2P acc?
Link on message: #16528096

eekeeboo: As a free to play account, you should look to completing missions that provide freebies when available but having a stable variety of tanks also that will allow you to complete the various tasks in the personal missions too. Try to also complete the missions like that for the SU130 as well when possible.    Otherwise, Tier 6/7 should be where you're looking to play most frequently to increase your credit base before moving to the higher and higher tiers. Where a stable income and collection of consumables and equipment will help play tier 9 and 10 with game knowledge more profitable. 


eekeeboo
06wallst's WoT Content
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07.01.2019 16:48:16
 
Subject: 06wallst's WoT Content
Link on message: #16528083

View Post06wallst, on 04 January 2019 - 11:02 PM, said:  

eekeeboo:   Hello!    I just wanted to give you a heads up from your latest video:    1) The offending person with the "interesting" username has been dealt with and will be forced to rename. Please don't hesitate to poke me if you see similar names.  2) The issue with the chat system and the word used/sanction. This has also been sorted and the restriction lifted I believe. I can only apologise for this and keep me updated if there's a similar issue in the future!    Thank-you,  eek. 


vuque
2019 Starts With x4 XP
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07.01.2019 16:38:11
 
Subject: 2019 Starts With x4 XP
Link on message: #16528041

vuque: How was the weekend for you guys, did you enjoy the x4?


eekeeboo
Update 1.3 - Bug reports
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07.01.2019 16:23:26
 
Subject: Update 1.3 - Bug reports
Link on message: #16527981

View Postmooky66, on 06 January 2019 - 11:43 AM, said:       That's the thing though - we never get a meaningful answer. Something like "ah yes we see what you mean - we will work on this" would be a good start. So far as far as I can see WG have not even acknowledged that there is a problem    

eekeeboo:   I'm not sure how more concisely and clearly you would like to type a report being acknowledged and worked on. If there's no ETA you won't be given ETA. 


parim1331
x4...x3 ...x5
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07.01.2019 15:51:28
 
Subject: x4...x3 ...x5
Link on message: #16527891

View PostZufalello, on 07 January 2019 - 02:27 PM, said: Podobno WG słucha graczy ?   Mam wiec taka prośbę , przestanie wprowadzać jakiekolwiek eventy z x4 ...x3... x5 ...i inne . W ich tracie NIE DA SIĘ GRAC NORMALNIE  !!!!   Przykłady ? - Przegrana , przegrana .... - Stokowymi czołgami 4 tier ciągłe losowania z 6 tier - Jak wygram to te x4 wychodzi jak normalne x2 ... albo jeszcze gorzej ...   Mamy wystarczające problemy z przegiętymi losowaniami drużyn , z  dingami strzelając do LT , stokowymi czołgami będącymi strasznymi gównami . Ciągle kłamiecie i macie nas za debili co nie domyślają się jak WG ustawia grę w Wot . ( Przykład kłamstwa ? Kartofel nie będzie do kupienia w sklepie. Kiedy będę w 8 tier grał na topie ? Jakos wam nie wychodzą te losowanie +2 ,-2 . )   Chociaż przestańcie dawać te eventy ... i nie kłamcie ze to my mamy wpływ na bitwę . To nie ja losuje z kim i w czym będzie grac moja drużyna. To  nie ja mam wpływ kiedy trafie , i jakie będą obrażenia .   Na szczęście mam wpływ na jeden czynnik , w którym momencie wyłączę grę ;) .

parim1331:   Problem polega na tym, że jeżeli, mówiąc czysto hipotetycznie, przestalibyśmy robić tego typu akcje to zakładam, że Ty byłbyś z tego względu zadowolony, natomiast ta druga grupa osób, która rzeczywiście na tym bardzo korzysta, byłaby niezadowolona i w tym momencie pisaliby takie same posty na forum jakie piszesz właśnie Ty - morał tej historii jest taki, że nigdy wszystkim nie dogodzisz.:playing:

Pomogłem daj suba.


Kayi4ek
Připravte se na „Sváteční operaci 2019“
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07.01.2019 15:36:33
 
Subject: Připravte se na „Sváteční operaci 2019“
Link on message: #16527843

View PostSWAT0013, on 07 January 2019 - 02:04 PM, said:   No vidíš, tenhle balíček mě nenapadl - tam byla určitě platnost omezená ;)   Takže to by dávalo smysl - u ženských z misí by snad žádná expirace být neměla (pokud se WG nerozhodne zase kompletně překopat rozhraní čehokoliv :D ), ty vánoční se zatím také prezentují jako s neomezenou životností (jelikož jsem už 4 vypotřeboval, nijak více jsem se nepídil, zda to již někdo potvrdil či vyvrátil) a žádné jiné bys tam zřejmě mít kromě toho balíčku mít neměl (protože všechny jiné možnosti (Buffon apod.) již vypršely dříve)

Kayi4ek:   Pravdu díš. Omezená byla pouze žena z Twitch Prime balíčku. Ostatní členové, stejně jako ženy z osobních misí, jdou naverbovat neomezeně. Změnu neplánujeme a pokud by k ní došlo, budeme o ní s předstihem informovat :honoring:


parim1331
Procent zwycięstw
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07.01.2019 15:25:48
 
Subject: Procent zwycięstw
Link on message: #16527808

View Posttronk1983, on 29 December 2018 - 09:37 PM, said: Jak to *edited* możliwe gdy odpalone są rezerwy (3) lub są jakieś iwenty od wg to przynajmniej u mnie procent zwycięstw leci na pysk!!!!!!!!!!!!!!??????????????  np dziś przy rozegranych 30 bitwach zwycięstwa to zaledwie 20 % to *edited* jakaś patologia!!!! gdzie wn z bitew to ok 1300 przez grudzień procent zwycięstw spadł o dwa oczka to chyba coś nie tak że mi losuje *edited* takie rozgrywki!!!!!!!!!!!!!!

parim1331:  


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