Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552268
indexdwarf, on 16 May 2011 - 05:24 PM, said: is there a possibility to disable the option for the clan fights as
that is going to be played at a harder level?
Sd_Kfz_186, on 16 May 2011 - 05:31 PM, said: Hmmm, so the German Researchtree will not be altered tomorrow? It
was announced about two weeks ago, that due to the changes all
players currently owning a Panther I will receive a Panther II as a
compensation. I´ve got a VK3002DB by now and would try to grind the
remaining 50k exp today (that´s right, i´m a nerd
) if that´s going to happen
tomorrow.
Sd_Kfz_186, on 16 May 2011 - 05:31 PM, said: Please clarify that for me.
Anyway the patch seems to be great! Only things i have to complain about is the absence of slightly buffing the german tanks and the introducting of the option to turn off vehicle shaking in snipermode. Most of the players will do that i reckon and that means that the one´s prefering to play it a bit more realistic have a disadvantage, which isn´t really fair. In my opinion, the game was good in balancing arcade to simulation as it already was. A few things which require a fair amount of skill just makes the game interesting.
HellsFire69, on 16 May 2011 - 05:42 PM, said: The shaking as previously stated was just a client feature and not
on the server,
your tank is not actually shaking and you dont have to re-aim - you should still be able to shoot while shake is on and hit the target you were aiming at prior to the shake...
Gascogne, on 16 May 2011 - 05:46 PM, said: Any eta on the next patch which includes the new anti-tank
destroyers for Germany?
I'm currently on Jagdpanther (just got it) need to grind to Ferdinand so I get in the correct tech tree with that patch (want StugE-100).
ignoreme, on 16 May 2011 - 05:53 PM, said: does the TK-autoban system apply to companies battle?
butcherr, on 16 May 2011 - 05:59 PM, said: Gold's transfers will be available only between clan members or any
person?
Kradovech, on 16 May 2011 - 06:30 PM, said: Would it not be better to remove te effect altogether then? Because
right now this would give the upper hand to the exoerienced players
over the new players, who probably don't realise you can turn the
"realistic mode" off.
I have to add I dont understand why you want this gone as well. I don't think removing features like this is a good idea. Were you getting complaints about the effect?

Link on message: #552268

Vallter: We will add another features for clan wars, that will make ameplay
different and exiting. Not in the first version of clan wars, but
in upcoming ones. (mercenaries, territory improvements, specific
fog of war)


Vallter: As it was stated, this updates will be implemented gradually,
during large period of time.

Anyway the patch seems to be great! Only things i have to complain about is the absence of slightly buffing the german tanks and the introducting of the option to turn off vehicle shaking in snipermode. Most of the players will do that i reckon and that means that the one´s prefering to play it a bit more realistic have a disadvantage, which isn´t really fair. In my opinion, the game was good in balancing arcade to simulation as it already was. A few things which require a fair amount of skill just makes the game interesting.
Vallter: Here is your answer:

your tank is not actually shaking and you dont have to re-aim - you should still be able to shoot while shake is on and hit the target you were aiming at prior to the shake...

Vallter: It will be announced later. American TD line will be introduced
first in June-July.

I'm currently on Jagdpanther (just got it) need to grind to Ferdinand so I get in the correct tech tree with that patch (want StugE-100).

Vallter: As far as I remember - no, it does not.

Vallter: We will try to make it possible between any persons. But gold
transfer won't be added in the next patch.

Vallter: We want to give maximal customization options possible. But this
option is a temporary solution for us.
We will rework the physical engine in summer and the shaking effect will receive some changes too.
We will rework the physical engine in summer and the shaking effect will receive some changes too.

I have to add I dont understand why you want this gone as well. I don't think removing features like this is a good idea. Were you getting complaints about the effect?
Vallter:
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552017
Fulgurite, on 16 May 2011 - 05:07 PM, said: BigBadVuk
TK autoban is a great idea but what if the TK happens with an arty shell?
Surely an arty can not be considered a TKiller if a team member accidently gets hit by an arty shell
My scenario, I spot and fire at an enemy on the other side of the map from me, at that same moment a team member decides to engage the same enemy, whether it be close combat fighting or an opportune ramming, my fired shell arrives killing the enemy and a team member. Would I now be banned for being a Team Killer?
Remember, long range shots do have a chance of not being that accurate

Link on message: #552017

TK autoban is a great idea but what if the TK happens with an arty shell?
Surely an arty can not be considered a TKiller if a team member accidently gets hit by an arty shell
My scenario, I spot and fire at an enemy on the other side of the map from me, at that same moment a team member decides to engage the same enemy, whether it be close combat fighting or an opportune ramming, my fired shell arrives killing the enemy and a team member. Would I now be banned for being a Team Killer?
Remember, long range shots do have a chance of not being that accurate
Vallter: TK-autoban system is a very sophisticated feature, that will take
into account many factors.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552005
waterword, on 16 May 2011 - 05:03 PM, said: where are the notes on the auto ban system as i dont think its good
idea to perm ban someone for a accidental team shot most of the
time it isnt the team killers fault its a person desperatly after
stealing anouther persons killa nd dives infrount of him just as he
fires and gets killed
Quote this is part of the game and how it should be. if you get hit you get shaken and might miss when you shoot. if people can disable that, it would be like an unfair advantage over people wanting to maintain the feeling of realism

Link on message: #552005

Vallter: Nobody will be permanently suspended for an accidental team
killing. You can learn more about the
system here.
Quote this is part of the game and how it should be. if you get hit you get shaken and might miss when you shoot. if people can disable that, it would be like an unfair advantage over people wanting to maintain the feeling of realism
Vallter: We want to maintain balance between arcade and hard players.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551992
tazmanyak, on 16 May 2011 - 04:44 PM, said: i suppose you do realise some players grouped themselves to buy
preorders and gold packs, expecting this feature to be implemented
at release?
sorry, but it's another really bad update pushed back to unknown date :/

Link on message: #551992

sorry, but it's another really bad update pushed back to unknown date :/
Overlord: I do think such delay is far better than the release of an
unfinished feature that could lead to your gold transfer being
interrupted or stolen.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551982
Chupa, on 16 May 2011 - 04:54 PM, said: The clan wars will be in 6.4 ?

Link on message: #551982

Vallter: They will be probably added a week or two later.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551944
Gwynbleidd11, on 16 May 2011 - 04:40 PM, said: No new post-Battle statistics?

Link on message: #551944

Overlord: It did not make it to 6.4. Will be introduced in one of the
upcoming updates.
Subject:
Game Discussion\Gameplay Discussion\Time of Tournaments.
Link on message: #551892

Link on message: #551892
Vallter: Please, vote on the poll carefully. This will help us to choose the
best time, that will suit to all community.
Subject:
Game Discussion\Gameplay Discussion\6.4.0 - towmorrow !
Link on message: #551858

Link on message: #551858
LiannaSilverwind: My expectations:
1) New Maps.
2) New Tanks.
3) New tracking mechanics forcing me to L2P from the beginning.
4) Outcry how powerful/useless is any modified tank.
5) Outcry how powerful/useless is any SPG 8th tier.
1) New Maps.
2) New Tanks.
3) New tracking mechanics forcing me to L2P from the beginning.
4) Outcry how powerful/useless is any modified tank.
5) Outcry how powerful/useless is any SPG 8th tier.
Subject:
Game Discussion\Gameplay Discussion\Ballance against Wermacht tanks from my point of view
Link on message: #551851
DarkFenix2k5, on 16 May 2011 - 03:33 PM, said: The German tanks were the best in WW2 because real life isn't
balanced. German tanks were going up against models signficantly
inferior to them individually, which they could destroy with ease
from long range.
This is a game. It is deliberately balanced so that each and every tank meets something roughly analogous to itself. If the USSR had IS-2's in 1942 and IS-3's in 1944 the war would have been rather different and pretty bloody short.
Stop expecting historic simulation from a game that has been frequently and explicitly said by the devs to be an 'arcade' game.

Link on message: #551851

This is a game. It is deliberately balanced so that each and every tank meets something roughly analogous to itself. If the USSR had IS-2's in 1942 and IS-3's in 1944 the war would have been rather different and pretty bloody short.
Stop expecting historic simulation from a game that has been frequently and explicitly said by the devs to be an 'arcade' game.
LiannaSilverwind: Dark Fenix is right.
In any case I look forward towards summer 1941 historical battles of one KV 76 mm vs three Panzer III with short-barreled 50 mm cannon supported by three more Panzer II. In fact... there would be even more KV there.
In any case I look forward towards summer 1941 historical battles of one KV 76 mm vs three Panzer III with short-barreled 50 mm cannon supported by three more Panzer II. In fact... there would be even more KV there.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551783
Wairwolf, on 16 May 2011 - 03:56 PM, said: So when will this be implemented?

Link on message: #551783

Overlord: Personally I doubt it will arrive prior to 7.0 update.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551772
JimmyBond, on 16 May 2011 - 03:43 PM, said: Well they must have the server patching sorted now, as im sure the
Rusky server was down for about 17 hours when it was patched to
6.4?

Link on message: #551772

Overlord: EU maintenance is going to be ~40% shorter than on RU side.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551768
totte1015, on 16 May 2011 - 03:16 PM, said: For exactly how long are Wargaming planning to survive the business
world when they do this!?

Link on message: #551768

Overlord: For a day or two max, I bet.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551763
zbing, on 16 May 2011 - 03:44 PM, said: Yoy guys gave up on giving us an option to transfer gold among the
players...?

Link on message: #551763

Overlord: Delayed for security reasons.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551752
Paulski, on 16 May 2011 - 03:12 PM, said: Great news that the patch is coming out, but... I got premium
account today for 24 hours, and now I can't use it tomorrow because
of the long downtime... :/

Link on message: #551752

Cheeka: good news then UPD. 16/5 16:41 Those players who have active
premium account upon the start of the maintenance will have it
extended for 24 hours.
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551744
OgAmar, on 16 May 2011 - 03:19 PM, said: and I doubt that some Developers dont talk together, cause i got it
from this post from Vallter:
http://forum.worldof...483#entry551483

EDIT:
See post below, sorry for bothering at this, shame on me

Link on message: #551744

http://forum.worldof...483#entry551483

EDIT:
See post below, sorry for bothering at this, shame on me

Vallter: Sorry for the misprint. It's fixed now. Thank you for your
watchfulness.
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551637
Kruno666, on 16 May 2011 - 02:51 PM, said: what about new "tech trees"? Are they in this patch?

Link on message: #551637

Cheeka: nope, they will be released later
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551631
krolbongo, on 16 May 2011 - 02:59 PM, said: when we can expect torrent file with patch 6.4?

Link on message: #551631

Cheeka: tomorrow
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551630
Barmiwi, on 16 May 2011 - 02:48 PM, said: Ummm, where's the patch details that you mentioned we could go to
from the news information? 

Link on message: #551630


Cheeka: sorry:( fixed!
Subject:
News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551533

Link on message: #551533
Cheeka: V.0.6.4 Update Takes Place Tomorrow
Back to article
Back to article
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551450
fork, on 16 May 2011 - 02:19 PM, said: I suggest you make a link to the launcher. A few people reads the
forum.

Link on message: #551450

Overlord: There will be the respective announcement in-game and on the
website.
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551429

Link on message: #551429
Overlord: Estimated downtime for EU server: 4:00 - 13:00 UTC
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551342
Shifty, on 16 May 2011 - 01:47 PM, said: How long will the maintenance take and when are You planning to
bring the servers down?

Link on message: #551342

Cheeka: the answer to that question has already been given above. please
read the whole thread before posting your Qs. they might have been
answered yet. thanks
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Banans
Link on message: #551293
Lifesource, on 14 May 2011 - 06:17 AM, said: braucot ar A-20 mapee, Lakeville mani pretinieka artilerija M7
Priest vai M37 noshava pirmajas 20 sec, tiklidz no bazes izlidu,
vispar bez ienaidnieka kontakta, tas bija vnk WTF, itka cuucene,
bet nu neko darit, tik tizli panemts nebiju nekad 
jautajums vai ir verts reported sitadus jokus?

Link on message: #551293


jautajums vai ir verts reported sitadus jokus?
OldFox: Ne, tas laikam nejauss saviens. Un municija laikam uzspraga.
Random:)
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551276
SgtBudde, on 16 May 2011 - 12:35 PM, said: How much downtime We can expect?

Link on message: #551276

Cheeka: follow the news. later today all the information on the downtimes
will appear
Subject:
News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551083

Link on message: #551083
Cheeka: Feel the Power of New Tanks
Back to article
Back to article
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550991
Alis, on 16 May 2011 - 09:09 AM, said: Jautājums: Kāds ir pings EU serverī? Man RU serverī tas ir apmēram
15-30, mani māc šaubas, ka pārnākot uz EU serveri, tas būs stipri
lielāks... ?

Link on message: #550991

OldFox: ja povaiders - Lattelekom, lielas atskiribas nebus - pings bus
lielaks uz 10-15%.
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550656
Lito, on 16 May 2011 - 06:00 AM, said: Nesaku ka tā ir slēgta informācija, viss ko es lasu ir 6.4
kamuflāža mainīta un pārdomāta visiem tankiem, bet parasti tiem kam
to visvairāk vajag izsprūk no acu skatiena, tapēc arī prasu. Nekur
neredzu "Jagdpanthers camo fixed/revised".
Pašlaik Jagdpantēru ir vieglāk pamanīt stāvot nekā braucošu IS-4.

Link on message: #550656

Pašlaik Jagdpantēru ir vieglāk pamanīt stāvot nekā braucošu IS-4.
OldFox: Ja, "Ogu tigeris" (krievu serveri ta ari sauc - "Jagodnij") ir
iemilotakais merkis artilerijai. Realizms
Vins reala patiesam bija milzigs.

Subject:
Game Discussion\Gameplay Discussion\"Noobs", "Idiots" and "Stupid Teams"
Link on message: #550623
Phantompanzer, on 06 May 2011 - 05:17 PM, said: They put you into the stronger Team if your winning % is under 50%
and into weaker Team if your Statistics show up that you have
>50%
Thats my opinion.
Don't find anyone winning 60% or 70% of Battles........
Everytime it's at 49%, 47%, 50%,51% .....
Maybe i'm wrong, but....

Link on message: #550623

Thats my opinion.
Don't find anyone winning 60% or 70% of Battles........
Everytime it's at 49%, 47%, 50%,51% .....
Maybe i'm wrong, but....
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550601
Lito, on 15 May 2011 - 02:45 PM, said: Vai Jagdpanther kamuflāža salabota?

Link on message: #550601

OldFox: Nezinu, neesmu vairs super-testetajs. Bet patc-noutu tu vari
izlasit krievu foruma vai seit kaut-kur anonsos atrast. Tas jau nav
slegta informacija.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #549300
Squadman45, on 14 May 2011 - 01:11 PM, said: A little question about Tiger P gring, i am playing my hated VK
3001P to have xp to research it but want know if the last engine
Porsche Typ 100/3 (used on Ferdinand) is going to be used on Tiger
P as 1st engine to research (like on Tiger I with engines from
3601H) or is a non usefull engine on Tiger P, thanks.
Oooo and finally for the T32-34 nerf on gun depression... is removed on this patch or we are going to suffer it until next patch? thanks.
Dragoon_, on 14 May 2011 - 02:26 PM, said: I can answer this for you.
Crews of the same nation and class don't receive a penalty to skill nor skill progression when assigned to a premium tank.
For example I have a Ram-II Premium medium tank and a M4A3E8 Sherman medium tank (both US).
Ram trained crew has 100% Skill, Sherman crew 93%.
When I assign my Ram-II trained crew to the Sherman they receive a 25% penalty for a net skill of 75%.
The other way round my Sherman trained crew retain their 93% skill level.
You can verify this yourself by hovering the mouse over your crewman. A pop-up tool tip will show effective skill.
PzGrenKdr, on 14 May 2011 - 04:28 PM, said: question: if i now unlock the IS tank with KV-3 will it be still
unlocked, when the sovjet tree is changed?
(also it would be nice if you could answer this too: http://forum.worldof...post__p__543475)
ThaTrip, on 14 May 2011 - 04:36 PM, said: 1). When will we have a feature in the game. To add sideskirts to
certain tanks (StugIII for example)?
2.) This is regarding the StugIII and it's frontal armor. When will you give the StugIII a better frontal armor? Read below for more detailed information
Because atm the StugIII has a 50mm frontal armor. Yet in WWII the most used Stugs had 80mm frontal armor.
* StuG III Ausf. 0 (Experimental; 1937), 5 produced, 50mm frontal armor
* StuG III Ausf. A (Sd.Kfz. 142; January 1940-May 1940), 30+20 produced, 50mm frontal armor
* StuG III Ausf. B: (Sd.Kfz 142; June 1940-May 1941, 300 produced), 50mm frontal armor
* StuG III Ausf. C: (Sd.Kfz 142; April 1941), 50 produced, 50mm frontal armor
* StuG III Ausf. D: (Sd.Kfz 142; May-September 1941), 150 produced, 50mm frontal armor
* StuG III Ausf. F: (Sd.Kfz 142/1; March-September 1942), 366 produced, 50mm frontal armor
* StuG III Ausf. F/8: (Sd.Kfz 142/1; September-December 1942), 250 produced, 50mm frontal armor (coverted model from PZ.Kpfw. III Chassis)
* StuG III Ausf. G (Sd.Kfz. 142/1; December 1942– April 1945), 7,720 produced, 173 converted from Pz.Kpfw. III chassis) From May 1943, 80mm thick plates were used for frontal armor instead of two plates of 50mm+30mm. However, backlog of completed 50mm armors exited. For those, 30mm additional armors still had to be welded or bolted on, until October 1943.
So as you can see the most used Stugs were the Ausf. G models. With 80mm frontal armor. The Stugs that still had 50mm get an extra bolded 30mm steel plate on the front. So it would had 80mm frontal armor.
And if you then go get the Russian IS tank. This whole tank has the frontal armor, and turret armor of an IS2. So actually the IS we have in game is an IS2 (that was produced in 1943).
So why the Russian get a better IS tank. And Germans get the weak version of a Stug?
Stubentiger, on 14 May 2011 - 07:48 PM, said: @Overlord
Did the developers fix the broken camo values of the Jagdpanther, meaning is the visibility of Jagdpanther improved in 0.6.4 and comparable to its (not much bigger) soviet counterpart SU 152?
There are some complains in the Russian forum that they are not notable better than before. Did the devs 'forgot' to fix the camo of the JP in the final release version of 0.6.4 (at least in test 3 of 0.6.4 camo was nearly similar to SU-152)?
If you don't know, please check back and report us here.
These tables show you what I mean with "broken" camo in 0.6.3.11
Camo values of current version 0.6.3.11:


Many thanks.
FrostDX, on 14 May 2011 - 07:50 PM, said: #1. Any info on the armor of E-100?
#2. How many hit point will E-100 have?
MichealWitmman2, on 14 May 2011 - 10:26 PM, said: Are you going to do with this balance something ? Because it's
total "idiot" . I play German tank from 6 tier [ vk;s ] or stug3 [
from tier 5] but in 60 % i have opponents from, 9, 10, 8 level....
This sort of balance is not fun for me...
screen from one total idiot balance...
balance
KIAEddZ, on 15 May 2011 - 11:26 AM, said: Hey Overlord.
What is the current plan pre massive tech tree change patch for the T34?
This tank is so so bad, I am sure the stats back it up, do you have any plans to buff it in anyway?
ian666, on 15 May 2011 - 01:12 PM, said: Overlord
Will 107mm ZiS-6 and 152mm M-10 gun be only for KV-2 while KV-1 stay with 76mm guns?
Any plans to lower expirience needed for S-51 arty from KV-2, since to get KV-2 you will need another same tier heavy tank (KV-1)
http://statcdn.world...ll%28eng%29.jpg
Grimmblut, on 15 May 2011 - 01:14 PM, said: Sorry to ask these questions again, but they have not been answered
yet:
Why do artilleries need 10 kills to get the Wittmann Medal instead of seven, like all other tank types?What is the percentage of Wittman medals won with artilleries?
The reason why I'm asking this is because many artillery players, including me, not just feel that it's incredible hard to score 10 valid kills (tech level equal or bigger four) with artillery, but can give reasonable arguments that this limit is to high. I'm the commander of my clan's artillery divison and made a few thousand battles during beta. Although I played artillery most times, I did not get one single Wittmann Medal while playing as an artillery, since my highest kill score during a battle with my Object 212 was "only" 9. I did get eight or nine Wittman medals with other tanks though. To be honest, I don't even know a player who was able to get a Wittmann Medal using an artillery, and since my clan is currently fighting in the Drill Camp finale, I somehow feel that this is not entirely my fault.
krolbongo, on 15 May 2011 - 03:36 PM, said: question about revised US HT line:
r u planning to stick with the idea for US HT T10 to be a "carton box with a big gun" ?

Link on message: #549300

Oooo and finally for the T32-34 nerf on gun depression... is removed on this patch or we are going to suffer it until next patch? thanks.
Overlord: 1. The exact module setup is not known yet.
2. The changes can be rolled back shortly after the update.
2. The changes can be rolled back shortly after the update.

Crews of the same nation and class don't receive a penalty to skill nor skill progression when assigned to a premium tank.
For example I have a Ram-II Premium medium tank and a M4A3E8 Sherman medium tank (both US).
Ram trained crew has 100% Skill, Sherman crew 93%.
When I assign my Ram-II trained crew to the Sherman they receive a 25% penalty for a net skill of 75%.
The other way round my Sherman trained crew retain their 93% skill level.
You can verify this yourself by hovering the mouse over your crewman. A pop-up tool tip will show effective skill.
Overlord: This is true.

(also it would be nice if you could answer this too: http://forum.worldof...post__p__543475)
Overlord: 1. Sure thing. What has been unlocked will remain unlocked.
2. VK4502 with a front turret. Collecting reference data at present.


2. VK4502 with a front turret. Collecting reference data at present.



2.) This is regarding the StugIII and it's frontal armor. When will you give the StugIII a better frontal armor? Read below for more detailed information
Because atm the StugIII has a 50mm frontal armor. Yet in WWII the most used Stugs had 80mm frontal armor.
* StuG III Ausf. 0 (Experimental; 1937), 5 produced, 50mm frontal armor
* StuG III Ausf. A (Sd.Kfz. 142; January 1940-May 1940), 30+20 produced, 50mm frontal armor
* StuG III Ausf. B: (Sd.Kfz 142; June 1940-May 1941, 300 produced), 50mm frontal armor
* StuG III Ausf. C: (Sd.Kfz 142; April 1941), 50 produced, 50mm frontal armor
* StuG III Ausf. D: (Sd.Kfz 142; May-September 1941), 150 produced, 50mm frontal armor
* StuG III Ausf. F: (Sd.Kfz 142/1; March-September 1942), 366 produced, 50mm frontal armor
* StuG III Ausf. F/8: (Sd.Kfz 142/1; September-December 1942), 250 produced, 50mm frontal armor (coverted model from PZ.Kpfw. III Chassis)
* StuG III Ausf. G (Sd.Kfz. 142/1; December 1942– April 1945), 7,720 produced, 173 converted from Pz.Kpfw. III chassis) From May 1943, 80mm thick plates were used for frontal armor instead of two plates of 50mm+30mm. However, backlog of completed 50mm armors exited. For those, 30mm additional armors still had to be welded or bolted on, until October 1943.
So as you can see the most used Stugs were the Ausf. G models. With 80mm frontal armor. The Stugs that still had 50mm get an extra bolded 30mm steel plate on the front. So it would had 80mm frontal armor.
And if you then go get the Russian IS tank. This whole tank has the frontal armor, and turret armor of an IS2. So actually the IS we have in game is an IS2 (that was produced in 1943).
So why the Russian get a better IS tank. And Germans get the weak version of a Stug?
Overlord: 1. Additional armor plates are planned. Can't give any rough
estimation.
2. Not going to redesign the current Stug. Its performance is satisfactory.
There is no connection between Stug and IS.
2. Not going to redesign the current Stug. Its performance is satisfactory.
There is no connection between Stug and IS.

Did the developers fix the broken camo values of the Jagdpanther, meaning is the visibility of Jagdpanther improved in 0.6.4 and comparable to its (not much bigger) soviet counterpart SU 152?
There are some complains in the Russian forum that they are not notable better than before. Did the devs 'forgot' to fix the camo of the JP in the final release version of 0.6.4 (at least in test 3 of 0.6.4 camo was nearly similar to SU-152)?
If you don't know, please check back and report us here.
These tables show you what I mean with "broken" camo in 0.6.3.11
Camo values of current version 0.6.3.11:


Many thanks.
Overlord: These tables do contain internal data. It is covered in EULA pretty
much, isn't it?
All camo values have been reconsidered and fixed in 6.4 update.
All camo values have been reconsidered and fixed in 6.4 update.

#2. How many hit point will E-100 have?
Overlord: Don't know yet.

screen from one total idiot balance...
balance
Overlord: Sometimes one gets into such battles (so do I in my VK3601). Find
and engage approachable targets.

What is the current plan pre massive tech tree change patch for the T34?
This tank is so so bad, I am sure the stats back it up, do you have any plans to buff it in anyway?
Overlord: No other adjustments are planned barring the ones in patch notes.
Personally I doubt there would be any major changes to it until the
intoduction of M103.

Will 107mm ZiS-6 and 152mm M-10 gun be only for KV-2 while KV-1 stay with 76mm guns?
Any plans to lower expirience needed for S-51 arty from KV-2, since to get KV-2 you will need another same tier heavy tank (KV-1)
http://statcdn.world...ll%28eng%29.jpg
Overlord: 1. Exact setups are still to be determined. I tend to say it is
KV-1 that keeps 107mm.
2. Yes, quite possible.
2. Yes, quite possible.

Why do artilleries need 10 kills to get the Wittmann Medal instead of seven, like all other tank types?What is the percentage of Wittman medals won with artilleries?
The reason why I'm asking this is because many artillery players, including me, not just feel that it's incredible hard to score 10 valid kills (tech level equal or bigger four) with artillery, but can give reasonable arguments that this limit is to high. I'm the commander of my clan's artillery divison and made a few thousand battles during beta. Although I played artillery most times, I did not get one single Wittmann Medal while playing as an artillery, since my highest kill score during a battle with my Object 212 was "only" 9. I did get eight or nine Wittman medals with other tanks though. To be honest, I don't even know a player who was able to get a Wittmann Medal using an artillery, and since my clan is currently fighting in the Drill Camp finale, I somehow feel that this is not entirely my fault.

Overlord: 1. That's a good one. 10 kills is a bit too much I think. It might
be changed. Personally I qualified for 3 Wittman medals on SU-26
back in the beta days prior to the introduction of the medal
itself.
2. Don't know. Should be very low I bet.
2. Don't know. Should be very low I bet.

r u planning to stick with the idea for US HT T10 to be a "carton box with a big gun" ?
Overlord: US tier 10 HT (T110) is unlikely to get a really big gun. So it
will be "carton box with a medium gun". 

Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #549273
JimmyBond, on 15 May 2011 - 08:50 AM, said: No mate... im sure Overlord said that the American TD's would be
atleast a month if not 2 after this patch, and i havent seen him
say anything else since about it.

Link on message: #549273

Overlord: This timeline is correct.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #548267
Kasa, on 14 May 2011 - 01:28 PM, said: When will be released the patch on EU servers?
Thanks in advance.

Link on message: #548267

Thanks in advance.
Overlord: Tuesday, most probably. There will be an official announcement on
Monday.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #548266
DarknessWarrior, on 14 May 2011 - 03:29 PM, said: so the Tiger 2 gets another nerf and the IS3 gets another buff...
like it wasnt hard enough to kill an IS3 with my KT.

Link on message: #548266

Overlord: Tiger II has become better due the reworking of its hitbox.
Reduction of lower front plate doesn't have any major impact on its
performance.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #548264

Link on message: #548264
Overlord: Closing this thread since public test server if offline.
Continue here.
Continue here.
Subject:
Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547436
laudano, on 14 May 2011 - 03:22 PM, said: ´Fisrt of all i like to see these differents events and
iniciatives, and then a question: only english language allowed
isnt it?

Link on message: #547436

Vallter: You can write on any language, but, unfortunately, we are able to
judge appropriately only entries in English.
Subject:
Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547431
Prigo, on 14 May 2011 - 03:16 PM, said: HELLO,
NOW U DISTRIBUTE GOLD BY POETRY, WHY DONT YOU PUT GOLD BACK TO FREE WITH ONLY 10 GOLD PER DAY.
IM FROM PAKISTAN AND CANT AFFORD TO PAY U BECAUSE OF MY COUNTRY'S PROBLEMS.
WHAT U THINK ABOUT MY SUGGESTION.

Link on message: #547431

NOW U DISTRIBUTE GOLD BY POETRY, WHY DONT YOU PUT GOLD BACK TO FREE WITH ONLY 10 GOLD PER DAY.
IM FROM PAKISTAN AND CANT AFFORD TO PAY U BECAUSE OF MY COUNTRY'S PROBLEMS.
WHAT U THINK ABOUT MY SUGGESTION.
Vallter: We feel sympathy for your country, but unfortunately, this is not
possible.
Subject:
Game Discussion\Gameplay Discussion\Platoons and Companies
Link on message: #547260
Dopamin, on 13 May 2011 - 08:44 AM, said: Solution:
Add new game mode, Platoon vs Platoon - each 5 people platoons vs 3 other 5 people platoons. This would force larger waiting time, but if its popular it should below 1 to 2 minutes. (problem, you have to restrict the condtions for platoon setup in points of class and tier - maybe simliar to tank companies)

Link on message: #547260

Add new game mode, Platoon vs Platoon - each 5 people platoons vs 3 other 5 people platoons. This would force larger waiting time, but if its popular it should below 1 to 2 minutes. (problem, you have to restrict the condtions for platoon setup in points of class and tier - maybe simliar to tank companies)
Vallter: We will add tank companies with different Tier limits. The patch,
that includes this, will be released this summer.
We will extend the platoon limit this fall, for 30vs30 and 45vs45 battles.
We will extend the platoon limit this fall, for 30vs30 and 45vs45 battles.
Vallter
Devs you need to sort this now if you have any idea of attracting and keeping new players!
14.05.2011 14:40:02
Subject:
Game Discussion\Gameplay Discussion\Devs you need to sort this now if you have any idea of attracting and keeping new players!
Link on message: #547222
Chuffy, on 14 May 2011 - 02:25 AM, said: I would like to see this sort of behaviour prevented in random
battles.
I believe Platooning any Tier 1 vehicle with anything higher than a Tier 2 should be blocked by the game for Random battles.
Bringing a Tier 1 tank to a higher tier battle puts the team at a disadvantage. Fine if it's a Company battle, but this sort of stupidity ruins Random battle balance.
Stoffy, on 14 May 2011 - 08:22 AM, said: I am actually a bit worried that this doesn't work properly.
*Edit*
As I have no clear idea what a tanks actual match weight is based on I tried using their average battle tier level as it seemed as a logical value to use as it would give heavy tanks a higher weight just as they are supposed to have and so on.
However, by using this value and adding up the two teams the team with the Cunningham lands on a total weight of 115 where as the other team lands on 121,5, so yes, the team without the Cunningham is indeed a lot stronger even when using "average battletier".
Would be nice to get an explanation from the devs regarding this...
Stoffy, on 14 May 2011 - 09:07 AM, said: Platoon's does apparently not add any extra weight to the
calculation at this point (some text in red about it not being
active any more in the matchmaking thread).

Link on message: #547222

I believe Platooning any Tier 1 vehicle with anything higher than a Tier 2 should be blocked by the game for Random battles.
Bringing a Tier 1 tank to a higher tier battle puts the team at a disadvantage. Fine if it's a Company battle, but this sort of stupidity ruins Random battle balance.
Vallter: It's an interesting suggestion. We will think about it.

*Edit*
As I have no clear idea what a tanks actual match weight is based on I tried using their average battle tier level as it seemed as a logical value to use as it would give heavy tanks a higher weight just as they are supposed to have and so on.
However, by using this value and adding up the two teams the team with the Cunningham lands on a total weight of 115 where as the other team lands on 121,5, so yes, the team without the Cunningham is indeed a lot stronger even when using "average battletier".
Would be nice to get an explanation from the devs regarding this...
Vallter: The matchmaker is based on tanks characteristics and not the Tiers.
This means that different tanks of the same Tier can have different
matchmaking weight.

Vallter: No, it adds some extra weight, because platooned members have an
advantage comparing with other players.
Subject:
Game Discussion\Gameplay Discussion\Med Tanks
Link on message: #547187

Link on message: #547187
Vallter: There are no plans to add new Tier Mediums. But I will pass your
suggestion to our game designers.
Subject:
Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547162

Link on message: #547162
Vallter: We are starting new poetry contest! We are offering you to compose
a poetic text dedicated to your best battle in the World of Tanks.
It doesn’t matter if you come up with a Shakespeare-style sonnet,
use Dante’s “Divine Comedy” tercet style, or even practice in blank
verse. What matters most is that your poetic dedication should be
captivating and emotional. And it might be funny as well! In a
word, we are looking for something really outstanding.
The contest will last till the 28th of May
The winner will get 6 000 Gold.
The runner-up will be awarded with 4 000 Gold.
Finally, 2 000 Gold will go to the third place.
Attention! The Administration reserves the right to cancel or prolong the event without announcing their reasons. According to Chapter 3 Section D. of WN Terms of Service: if you upload any photograph, video, or audio file to or through any WN Communication Feature, you grant to WN the non-exclusive, worldwide right to use, post, publish and display such material, without royalty or compensation of any kind, expressly waive any and all rights of privacy, moral rights or rights of attribution and integrity.
Back to article
The contest will last till the 28th of May
The winner will get 6 000 Gold.
The runner-up will be awarded with 4 000 Gold.
Finally, 2 000 Gold will go to the third place.
Attention! The Administration reserves the right to cancel or prolong the event without announcing their reasons. According to Chapter 3 Section D. of WN Terms of Service: if you upload any photograph, video, or audio file to or through any WN Communication Feature, you grant to WN the non-exclusive, worldwide right to use, post, publish and display such material, without royalty or compensation of any kind, expressly waive any and all rights of privacy, moral rights or rights of attribution and integrity.
Back to article
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