Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Anniversaire de WoT
Link on message: #775491
Link on message: #775491
Mr_Kubrick: La première anniversaire du lancement mondial du WoT !
Le 12 août c’est pas seulement le jour de la naissance de notre projet, mais aussi celui de grandes surprises !
Il y a un an, on a lancé officiellement le jeu de WoT. Pour tous les joueurs passionnés pour Wot c’était un grand jour. Ils sont devenus des témoins du développement du jeu, de l’apparition de nouvelles cartes et de la modification des branches des chars ! Et bien sur le gameplay devenait de plus en plus réaliste.
Les principaux résultats de la dernière année sont ici :
- Le nombre de joueurs sur tout les serveurs est plus que 5 millions !
- Plus de 20 prix sur des expositions internationales et de multiples conférences
- La note dans le livre de Guinness (91 311 personnes en même temps sur un MMO-serveur), datée de 23 janvier 2011.
- On a organisé plus de 20 championnats et tournois, dont un tournois international «Ural Steel».
- Plus de 2300 d’équipes (= 45 000 personnes) ont pris part dans les championnats!
-
De jour en jour notre projet continuait à se développer. Et comme le résultat c’est 15 mises à jour pendant cette année!
Spécialement pour notre anniversaire, notre équipe vous présentera plein d’actions de fête !! On va tout préciser bientôt. Suivez bien les actualités !
Le 12 août c’est pas seulement le jour de la naissance de notre projet, mais aussi celui de grandes surprises !
Il y a un an, on a lancé officiellement le jeu de WoT. Pour tous les joueurs passionnés pour Wot c’était un grand jour. Ils sont devenus des témoins du développement du jeu, de l’apparition de nouvelles cartes et de la modification des branches des chars ! Et bien sur le gameplay devenait de plus en plus réaliste.
Les principaux résultats de la dernière année sont ici :
- Le nombre de joueurs sur tout les serveurs est plus que 5 millions !
- Plus de 20 prix sur des expositions internationales et de multiples conférences
- La note dans le livre de Guinness (91 311 personnes en même temps sur un MMO-serveur), datée de 23 janvier 2011.
- On a organisé plus de 20 championnats et tournois, dont un tournois international «Ural Steel».
- Plus de 2300 d’équipes (= 45 000 personnes) ont pris part dans les championnats!
-
De jour en jour notre projet continuait à se développer. Et comme le résultat c’est 15 mises à jour pendant cette année!
Spécialement pour notre anniversaire, notre équipe vous présentera plein d’actions de fête !! On va tout préciser bientôt. Suivez bien les actualités !
Subject:
News from the Front\Developers Break Down Game Mechanics\German Tech-tree Changes in 6.6 Update
Link on message: #775427

Link on message: #775427
Overlord: Panther II substituted by E-50 as tier 9 German medium tank, Pz. V
Panther substituted by Panther II as tier 8 German medium tank. Pz.
V Panther is moved to tier 7, Panther II - to tier 8. Updated
German medium tank line looks as follows.
Change Order from Pz. V Panther to Panther II
Variant 1.
If the “Pz. V Panther” tank has been researched but it wasn’t in the player’s garage, the following changes were implemented:
1. The cell for tier 8 medium tank was changed from “Pz. V Panther” into “Panther II” in the German tech tree;
2. Default modules of “Pz. V Panther” tank were changed into the respective ones on the “Panther II” in the tech tree if necessary;
3. If the Maybach HL210 P30, Maybach HL230 P45, Maybach HL234 P45 engines were researched on the “Pz. V Panther”, it would be unlocked on the “Panther II”, the same would go for the FuG12 radio (the Maybach HL 234 P 50 engine will not be available in tier 8)
4. If the PzKpfw-V-Schmalturm turret was researched on the “Pz. V Panther”, the Panther-II-Schmalturm turret in the “Panther II’’ tank tree will become researched;
5. If the PzKpfw-V-Ketten Ausf. 1945 suspension was researched on the “Pz. V Panther”, the Panther-II-Ketten Ausf. B suspension on the “Panther II” tank tree will become researched;
6. The guns research scheme and its current progress will be moved to the “Panther II” tank tree from the “Pz. V Panther” without any changes, 7,5 cm KwK45 L/100gun is added to the scheme;
7. The research cost for all modules in experience and their price in credits from the “Pz. V Panther” tank are saved for “Panther II” tank. For example, to research the Panther-II-Schmalturm turret that replaced the PzKpfw-V-Schmalturm turret, you’ll have to spend the same amount of XP as it was for PzKpfw-V-Schmalturm; And to buy for example, the Panther-II-Schmalturm in the Store you need the same amount of credits as to buy PzKpfw-V-Schmalturm in the previous version of tech tree;
8. All undistributed XP from “Pz. V Panther” tank passes to the “Panther II” tank;
9. All modules from the “Pz. V Panther” tank, which are not compatible with other tanks (turrets, suspension) and available in the player’s depot, are sold by their nominal purchase price, credits from this operation will be credited to the players account.
10. All modules from the “Pz. V Panther” tank, which are compatible with the “Panther II” tank (radio, engines, guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in the player’s barracks and/or on other vehicles with “Pz. V Panther” tank specialization is swapped to the ” Panther II” tank specialization without any other changes and penalties.
12. Player statistics for “Pz. V Panther” tank pass to the “Panther II” tank without any losses or penalties and with preservation of all achievements.
13. Player will have “Pz. V Panther” on the 7th tier researched and “Panther II” on the 8th tier.
Variant 2
If “Pz. V Panther” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. “Pz. V Panther” tank is replaced by “Panther II” saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for the “Panther II” tank.
2. Ammo loaded on “Pz. V Panther” is transferred to the depot;
3. Consumables, mounted on the “Pz. V Panther” tank are moved to “Panther II” tank;
4. Equipment mounted on the “Pz. V Panther” tank is transferred to the depot without any losses for the player;
5. The crew with additional qualifications on the “Pz. V Panther” is transferred to the “Panther II”;
6. Player receives one tank slot for free;
7. Player gets “Pz. V Panther” with default modules without additional modules or consumables, it’s crew will have 100% level, “Pz. V Panther” specialization without additional skills.
Change Order from “Panther II” to “E-50”
The exchanging of the “Panther II” and “E-50” has been implemented in this manner.
Variant 1.
If the “M26 Pershing” tank has been researched but not in the player’s garage, the following changes were implemented:
1. Medium tank “Panther II” tank is changed to medium tank “E-50” tank in the US research tree;
2. “Panther II” tank stock modules are changed to the “M26 Pershing” tank stock modules in the research tree, if needed;
3. If the Maybach HL234 P45 and Maybach HL 234 P 50 engines, as well as FuG12 Radio, are researched for the “M26 Pershing» tank, they will become researched for the “E-50”;
4. If the Panther-II-Schmalturm turret on the “Panther II” tank is researched the Turret-2 turret on the “E-50” will become researched;
5. If the Panther-II-Ketten Ausf. B suspension on the “Panther II” tank is researched, Chassis-2 suspension in “E-50” tank will become researched;
6. Gun research scheme and current researches are transferred from the ” Panther II” tank to the “E-50” tank with no changes, 8,8 cm KwK L/100 gun is added;
7. Module research costs and their credit price in the store for the “E-50” tank stay the same as for the “Panther II”. I.e. the same amount of experience is needed to research Turret-2, which has changed to the Panther-II-Schmalturm. The same amount of credits is needed for the purchase of Turret-2 in the store as for the turret Panther-II-Schmalturm;
8. All the experience is transferred to “E-50”;
9. All modules from the “Panther II” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold for their nominal purchase price, credits from this transaction will be credited to the players account. Modules of the “Panther II” on 9th tier are not compatible with “Panther II” on 8th tier and should be sold.
10. All modules from the “Panther II” tank which are compatible with the “E-50” tank (radio, engines, and guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in player’s barracks and/or on other vehicles with the “Panther II” specialization is swapped to the “T-50” specialization without any other changes and penalties.
12. Player statistics for the “Panther II” tank pass to the “E-50” tank without any losses or penalties and with preservation of all achievements.
Variant 2.
If the “Panther II” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. The “Panther II” tank is replaced by the “E-50” tank with preservation of all mounted modules (guns, radio, and engine). In case of researchable modules being incompatible (for example, turret), they will be replaced with similar for the “E-50”.
2. All ammo, loaded on the” Panther II” tank, is moved to player’s depot.
3. Consumables, installed on the “Panther II” tank, are moved to “E-50” tank;
4. All additional equipment installed on the “Panther II” tank, are moved to the player’s depot without any losses for the player.
Change Order from Pz. V Panther to Panther II
Variant 1.
If the “Pz. V Panther” tank has been researched but it wasn’t in the player’s garage, the following changes were implemented:
1. The cell for tier 8 medium tank was changed from “Pz. V Panther” into “Panther II” in the German tech tree;
2. Default modules of “Pz. V Panther” tank were changed into the respective ones on the “Panther II” in the tech tree if necessary;
3. If the Maybach HL210 P30, Maybach HL230 P45, Maybach HL234 P45 engines were researched on the “Pz. V Panther”, it would be unlocked on the “Panther II”, the same would go for the FuG12 radio (the Maybach HL 234 P 50 engine will not be available in tier 8)
4. If the PzKpfw-V-Schmalturm turret was researched on the “Pz. V Panther”, the Panther-II-Schmalturm turret in the “Panther II’’ tank tree will become researched;
5. If the PzKpfw-V-Ketten Ausf. 1945 suspension was researched on the “Pz. V Panther”, the Panther-II-Ketten Ausf. B suspension on the “Panther II” tank tree will become researched;
6. The guns research scheme and its current progress will be moved to the “Panther II” tank tree from the “Pz. V Panther” without any changes, 7,5 cm KwK45 L/100gun is added to the scheme;
7. The research cost for all modules in experience and their price in credits from the “Pz. V Panther” tank are saved for “Panther II” tank. For example, to research the Panther-II-Schmalturm turret that replaced the PzKpfw-V-Schmalturm turret, you’ll have to spend the same amount of XP as it was for PzKpfw-V-Schmalturm; And to buy for example, the Panther-II-Schmalturm in the Store you need the same amount of credits as to buy PzKpfw-V-Schmalturm in the previous version of tech tree;
8. All undistributed XP from “Pz. V Panther” tank passes to the “Panther II” tank;
9. All modules from the “Pz. V Panther” tank, which are not compatible with other tanks (turrets, suspension) and available in the player’s depot, are sold by their nominal purchase price, credits from this operation will be credited to the players account.
10. All modules from the “Pz. V Panther” tank, which are compatible with the “Panther II” tank (radio, engines, guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in the player’s barracks and/or on other vehicles with “Pz. V Panther” tank specialization is swapped to the ” Panther II” tank specialization without any other changes and penalties.
12. Player statistics for “Pz. V Panther” tank pass to the “Panther II” tank without any losses or penalties and with preservation of all achievements.
13. Player will have “Pz. V Panther” on the 7th tier researched and “Panther II” on the 8th tier.
Variant 2
If “Pz. V Panther” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. “Pz. V Panther” tank is replaced by “Panther II” saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for the “Panther II” tank.
2. Ammo loaded on “Pz. V Panther” is transferred to the depot;
3. Consumables, mounted on the “Pz. V Panther” tank are moved to “Panther II” tank;
4. Equipment mounted on the “Pz. V Panther” tank is transferred to the depot without any losses for the player;
5. The crew with additional qualifications on the “Pz. V Panther” is transferred to the “Panther II”;
6. Player receives one tank slot for free;
7. Player gets “Pz. V Panther” with default modules without additional modules or consumables, it’s crew will have 100% level, “Pz. V Panther” specialization without additional skills.
Change Order from “Panther II” to “E-50”
The exchanging of the “Panther II” and “E-50” has been implemented in this manner.
Variant 1.
If the “M26 Pershing” tank has been researched but not in the player’s garage, the following changes were implemented:
1. Medium tank “Panther II” tank is changed to medium tank “E-50” tank in the US research tree;
2. “Panther II” tank stock modules are changed to the “M26 Pershing” tank stock modules in the research tree, if needed;
3. If the Maybach HL234 P45 and Maybach HL 234 P 50 engines, as well as FuG12 Radio, are researched for the “M26 Pershing» tank, they will become researched for the “E-50”;
4. If the Panther-II-Schmalturm turret on the “Panther II” tank is researched the Turret-2 turret on the “E-50” will become researched;
5. If the Panther-II-Ketten Ausf. B suspension on the “Panther II” tank is researched, Chassis-2 suspension in “E-50” tank will become researched;
6. Gun research scheme and current researches are transferred from the ” Panther II” tank to the “E-50” tank with no changes, 8,8 cm KwK L/100 gun is added;
7. Module research costs and their credit price in the store for the “E-50” tank stay the same as for the “Panther II”. I.e. the same amount of experience is needed to research Turret-2, which has changed to the Panther-II-Schmalturm. The same amount of credits is needed for the purchase of Turret-2 in the store as for the turret Panther-II-Schmalturm;
8. All the experience is transferred to “E-50”;
9. All modules from the “Panther II” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold for their nominal purchase price, credits from this transaction will be credited to the players account. Modules of the “Panther II” on 9th tier are not compatible with “Panther II” on 8th tier and should be sold.
10. All modules from the “Panther II” tank which are compatible with the “E-50” tank (radio, engines, and guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in player’s barracks and/or on other vehicles with the “Panther II” specialization is swapped to the “T-50” specialization without any other changes and penalties.
12. Player statistics for the “Panther II” tank pass to the “E-50” tank without any losses or penalties and with preservation of all achievements.
Variant 2.
If the “Panther II” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. The “Panther II” tank is replaced by the “E-50” tank with preservation of all mounted modules (guns, radio, and engine). In case of researchable modules being incompatible (for example, turret), they will be replaced with similar for the “E-50”.
2. All ammo, loaded on the” Panther II” tank, is moved to player’s depot.
3. Consumables, installed on the “Panther II” tank, are moved to “E-50” tank;
4. All additional equipment installed on the “Panther II” tank, are moved to the player’s depot without any losses for the player.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #775054
irwin242, on 05 August 2011 - 08:42 AM, said: Overlord
There is possible to add - in future - sdkfz - http://en.wikipedia.org/wiki/SdKfz_234 or others BA http://en.wikipedia.org/wiki/BA-I or AEC http://en.wikipedia....EC_Armoured_Car
for example this armoured cars runs fast on good areas but don't even drive on swamp.

Link on message: #775054

There is possible to add - in future - sdkfz - http://en.wikipedia.org/wiki/SdKfz_234 or others BA http://en.wikipedia.org/wiki/BA-I or AEC http://en.wikipedia....EC_Armoured_Car
for example this armoured cars runs fast on good areas but don't even drive on swamp.
Overlord: Nope, not going to add them. We have enough tanks planned. Moreover
I seriously doubt they will be fun to play.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #774626
Dollars87, on 04 August 2011 - 11:04 PM, said: Chaw reku mans sakuma stati!!!
..........................................................
ehh PIRMS :/
nekas meginashu tikuntaa , kad izdomasiet tad palaboshu..

Link on message: #774626

..........................................................
ehh PIRMS :/
nekas meginashu tikuntaa , kad izdomasiet tad palaboshu..
OldFox: Rit no rita uztaisi jauno skrinu ar izluka medalu skaitu, noposte
seit, un tas bus tavs pieteikums konkursam.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #774624
Strikernm, on 04 August 2011 - 08:37 PM, said: Varētu ar 3 tieriem uztaisīt konkursu labākais izlūks. 

Link on message: #774624


OldFox: Noforme, ludzu, pieteikumu, ka nakas, un piedalies.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #774620

Link on message: #774620
OldFox: Uzmanibu! Sakara ar to, ka 4 lvl tanki vairakiem speletajiem vairs
nav, konkursa noteikumi tika koregeti.
1. Izluka medalas var nopelnit uz jebkura limena tankiem!
2. Tanki var but dazadi, tas nozime, ka nav obligati nopelnit visas 10 medalas tiesi uz viena tanka. Skaitisimies tikai uz kopejo medalu skaitu.
1. Izluka medalas var nopelnit uz jebkura limena tankiem!
2. Tanki var but dazadi, tas nozime, ka nav obligati nopelnit visas 10 medalas tiesi uz viena tanka. Skaitisimies tikai uz kopejo medalu skaitu.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #774577
carvillan, on 04 August 2011 - 11:27 PM, said: Overlord, why the constant balancing (nerfing) of German tanks and guns?
If a tank was designed and could perform in certain ways, why can't you just leave it the way it is?
For example, the Germans didn't feel the need to replace the 88 L71 in their top tank, the King Tiger. Why? Because it was the best gun fitted to any tank with a movable turret in WW2. Is this represented in the game?? NO! Should it be? Yes!
240 average damage for a gun that could destroy most things in 1 shot at long ranges. But it's balanced right??
Balanced like how a turret in the IS4 couldn't possibly fit its biggest gun but the tank still gets it yet because it doesn't look like a gearbox could fit in the back of an E-series tank (eventhough that was the way they were designed) you instantly move it. Balanced???

Link on message: #774577
carvillan, on 04 August 2011 - 11:27 PM, said: Overlord, why the constant balancing (nerfing) of German tanks and guns?
If a tank was designed and could perform in certain ways, why can't you just leave it the way it is?
For example, the Germans didn't feel the need to replace the 88 L71 in their top tank, the King Tiger. Why? Because it was the best gun fitted to any tank with a movable turret in WW2. Is this represented in the game?? NO! Should it be? Yes!
240 average damage for a gun that could destroy most things in 1 shot at long ranges. But it's balanced right??
Balanced like how a turret in the IS4 couldn't possibly fit its biggest gun but the tank still gets it yet because it doesn't look like a gearbox could fit in the back of an E-series tank (eventhough that was the way they were designed) you instantly move it. Balanced???
Overlord: Adjustments affect not only German vehicles, and that's normal.
Tanks will be rebalanced throughout the whole live of the game.
Damage is a relative parameter that has little to do with real life. We are not making a ww2 simulator.
Damage is a relative parameter that has little to do with real life. We are not making a ww2 simulator.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #774569
Kartoffelmos, on 05 August 2011 - 01:53 AM, said: Thanks for the answers. I didn't seriously expect you to answer "2" as such stats are considered confidential information by most/many developers, but with the positive confirmation of "1", I didn't need an answer either.
Anyhow, about test3 stats and the 6.6 patch:
So, which one is it?

Link on message: #774569
Kartoffelmos, on 05 August 2011 - 01:53 AM, said: Thanks for the answers. I didn't seriously expect you to answer "2" as such stats are considered confidential information by most/many developers, but with the positive confirmation of "1", I didn't need an answer either.
Anyhow, about test3 stats and the 6.6 patch:
So, which one is it?

Overlord: The update will be deployed next week.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #774550
Dibuk, on 04 August 2011 - 11:14 PM, said: *CoughTIGERcough*
So you wait a loooong time before you listen to critic?
*CoughTIGERISNOTEXACTLYNEWcough*
...
But yeah traverse speed is really bad now on the new E's. Also listen to caprera.
vuque, on 04 August 2011 - 11:24 PM, said: I really can't understand that logic.Are we test monkeys?Why we are
testing things in a published game?You have test server's don't
you?.Test it properly and then release the patches when they are
fine enough to be published.Hey wake up people's are paying for
that game and they want a solid working game and patches.When you
want to test something use your test server's to test it and
collect statistics.When you use public game server's for collecting
data's and testing patches people's will react with a good
reason.You are testing thing's with ppl's money/time/game pleasure.

Link on message: #774550

So you wait a loooong time before you listen to critic?
*CoughTIGERISNOTEXACTLYNEWcough*
...
But yeah traverse speed is really bad now on the new E's. Also listen to caprera.
Vallter: Probably I played to little battles with
Tiger so far, but still good statistics for me.
But still here you can see more than 50% win rate
Here a little less than 50%
And this is normal statistics for the tank.
But still here you can see more than 50% win rate
Here a little less than 50%
And this is normal statistics for the tank.

Vallter: We used the test server and release patch as it is. But statistics
is a thing, that should be collected constantly to gather dynamic
of month at least. And to polish the tank and balance we need it.
Nobody can do an ideal thing from the first try.
Subject:
News from the Front\Discussion of News Articles\Paper Tanks Struggle Finished
Link on message: #774538
gwichy, on 04 August 2011 - 11:26 PM, said: I'm really disappointed not getting a price after having spent 40+
hours making a tank from scratch and painting it. Now I might be a
bit biased cos I maked it but I really think I would have deserve
something, I mean the gun of the jagdtiger is not even made of
paper 
So I let you judge my work, and tell me if I'm wrong
http://imageshack.us...erinopaint.jpg/
One way or the other, I had great fun making it, so I hope you enjoy too.


Link on message: #774538


So I let you judge my work, and tell me if I'm wrong
http://imageshack.us...erinopaint.jpg/
One way or the other, I had great fun making it, so I hope you enjoy too.

Vallter: You were very near to the winners. As it was mentioned, we had to
take hard decisions sometimes.
Subject: Update v.6.6 Comes Out Soon
Link on message: #773958
Vallter, on 04 August 2011 - 08:13 PM, said: That is the second reason, why I don't want to answer. The patch
contained some fixes and rebalances even after Test 3. Though they
are small ones, they have increased the performance of E-75, for
example.
Also I think, that the argues about the patch, which have not been released yet, are not constructive. IMO, the first feedback, which we will be gather from player base, will be posted week or two after the patch release.
Link on message: #773958

Also I think, that the argues about the patch, which have not been released yet, are not constructive. IMO, the first feedback, which we will be gather from player base, will be posted week or two after the patch release.
vuque: I really can't understand that logic.Are we test monkeys?Why we are
testing things in a published game?You have test server's don't
you?.Test it properly and then release the patches when they are
fine enough to be published.Hey wake up people's are paying for
that game and they want a solid working game and patches.When you
want to test something use your test server's to test it and
collect statistics.When you use public game server's for collecting
data's and testing patches people's will react with a good
reason.You are testing thing's with ppl's money/time/game pleasure.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773863
Platzpatrone, on 04 August 2011 - 10:49 PM, said: @Vallter
I like your work, but u can still write what u want, *profanity* german tanks are not a bug.
I would say, its a proven fact, that russian players dont give a *profanity* about their team.
But Wargaming is compensating that with weaker and weaker counterparts, how long do u think this will work?
Still my question, u really get enough money from russia? i doubt that

Link on message: #773863

I like your work, but u can still write what u want, *profanity* german tanks are not a bug.
I would say, its a proven fact, that russian players dont give a *profanity* about their team.
But Wargaming is compensating that with weaker and weaker counterparts, how long do u think this will work?
Still my question, u really get enough money from russia? i doubt that
Vallter: If any tanks have low performance, it is a bug and has to be fixed.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773793
Cpt_Kawa, on 04 August 2011 - 10:29 PM, said: I really can't understand why you would take 400 HP away from the
Maus. The only thing it had over the other T10 was the 3.2k HP for
the price of really slow movement and a massive weakspot in the
front. You guys brought T8 arty in, which will kill Maus in 2 shots
with AP and now this. Nobody was really complaining about Maus
performance and you are pulling that one off.
You guys are developing the game, but it seems you are not playing it.
Quote In 6.4 there was a bug in Maus's collision model - front upper-truck piece of armor could be easyly penetrated WITH damage. As a temp fix for this bug - Maus got +400hp. Now bug is fixed, moreover, Maus got shielded hull (often 203' HE Shell does no damage). So - after fixing the bug - they removed extra hp.

Link on message: #773793

You guys are developing the game, but it seems you are not playing it.

Vallter: User was faster thаn me, so I will just quote him with your
permission
Quote In 6.4 there was a bug in Maus's collision model - front upper-truck piece of armor could be easyly penetrated WITH damage. As a temp fix for this bug - Maus got +400hp. Now bug is fixed, moreover, Maus got shielded hull (often 203' HE Shell does no damage). So - after fixing the bug - they removed extra hp.
Vallter:
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773777
Crow_DK, on 04 August 2011 - 10:22 PM, said: yes, but im far from the only one who is wondering what you guys
are smoking
heres the dude who owned the E series complaining also
but hes call to Wargaming.net customer support is like this

Link on message: #773777

heres the dude who owned the E series complaining also
but hes call to Wargaming.net customer support is like this
Vallter: This is video made my day-)
But it is sad, that you are comparing yourself with Hitler.
But it is sad, that you are comparing yourself with Hitler.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773745
Bonewisher, on 04 August 2011 - 09:40 PM, said: They aren't rethorical on purpose, but I can clearly find you not
reading the post at all.
I can simplify the questions for you again.
Q1) Can you give a good reason to continue to level German Tech tree further than Tier IV, due to upcoming changes?
Q2) How will you assure the community this next patch will be the success you promote it to be?
Q3) What was your initial plan to insert new tanks in the game like the E-series?
Hartbrot, on 04 August 2011 - 09:43 PM, said: I think ur view on the massive critizism is quite arrogant. Ppl
argue about the whole test patch 3, and you tell us that there are
"small fixes" to it. Wow. That doesn't make things any better. And
if you don't care about our feedback, why did u test the patch
publicly anyway? The feedback to test 3 was quite clear: The new
german line is nerfed to death.

Link on message: #773745

I can simplify the questions for you again.
Q1) Can you give a good reason to continue to level German Tech tree further than Tier IV, due to upcoming changes?
Q2) How will you assure the community this next patch will be the success you promote it to be?
Q3) What was your initial plan to insert new tanks in the game like the E-series?
Vallter: 1)I will be able to in a week, when we will gather some statistics
and I will leak them to you.
2)Patch will always receive negative reaction at start even if it will be an update about free gold for all. So the only sure way, IMO, is to gather the constructive feedback, when the first avalanche will pass and people will be able to think calmly.
3)Unfortunately, I'm not the game designer and I can't post here any initial plans. But at the moment E-50 has the best daily statistics comparing with other Tier 9 mediums. Probably, because all players and mostly skilled ones tries it out. Probably, this is a lucky coincidence. That is why I will be able to answer you in a week, as it was stated in the first point.
2)Patch will always receive negative reaction at start even if it will be an update about free gold for all. So the only sure way, IMO, is to gather the constructive feedback, when the first avalanche will pass and people will be able to think calmly.
3)Unfortunately, I'm not the game designer and I can't post here any initial plans. But at the moment E-50 has the best daily statistics comparing with other Tier 9 mediums. Probably, because all players and mostly skilled ones tries it out. Probably, this is a lucky coincidence. That is why I will be able to answer you in a week, as it was stated in the first point.

Vallter: 1 - we care about the feedback
2 - we base all adjustments on statistics
3 - for example, you receive a tank A that is better than tank B on 150%. Then it is changed due to balance issues and nerfed. Now it is 120% better. What will be the general reaction? Negative emotions.
2 - we base all adjustments on statistics
3 - for example, you receive a tank A that is better than tank B on 150%. Then it is changed due to balance issues and nerfed. Now it is 120% better. What will be the general reaction? Negative emotions.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773671
Vaderan, on 04 August 2011 - 09:40 PM, said: Since some devs now seem to pay attention to this thread, i would
like to ask the following:
Vaderan, on 04 August 2011 - 09:40 PM, said: Although the new content of this new patch (E-series, a new map)
are "nice to have", it appears that plenty of those issues that are
troubling (greater) parts of the community remain untouched.
The game already offers plenty of content to unlock (not all players have already teched out all trees of all nations, i guess), so why don´t fix those issues first, that are over and over again requested in plenty of threads in this forum?
-where are the requested arty traces?
-where is the art limitation of 2/3 per game?
Vaderan, on 04 August 2011 - 09:40 PM, said: -where is the balancing for plenty of german and certain US tanks
towards their russian counterparts?
Maybe statistics show, that everything works as intended and looks fine/balanced, but we, the community, the people who are meant to play this game, we do not feel balanced!

Link on message: #773671

Vallter: I was reading it carefully all day.

The game already offers plenty of content to unlock (not all players have already teched out all trees of all nations, i guess), so why don´t fix those issues first, that are over and over again requested in plenty of threads in this forum?
-where are the requested arty traces?
-where is the art limitation of 2/3 per game?
Vallter: Such content patches and game mechanic patches (physical engine,
major matchmaker changes, security system etc) are done by
different parts of the development team. While one part works on
the major fixes, the rest is releasing smaller content ones. Yes,
truly, some parts of work on the updates like 0.6.6 require both
teams to work together. But still, they mainly develop the thing
called 'game engine'.
All are problems are currently being 'worked at'. But it needs lots of time. Lets face the truth and say that the client had very low security system, because almost all data and processes are on the server side and have nothing to do on players hard-drive. So we had no major issues with this before the tracer hack. We released some fast-made security system after we faced the hack, but it was passed in some weeks. That is why we removed tracers completely, then, after some improvements, returned them partially. But major fix is a major fix. It requires time and we ask you to be patient.
All are problems are currently being 'worked at'. But it needs lots of time. Lets face the truth and say that the client had very low security system, because almost all data and processes are on the server side and have nothing to do on players hard-drive. So we had no major issues with this before the tracer hack. We released some fast-made security system after we faced the hack, but it was passed in some weeks. That is why we removed tracers completely, then, after some improvements, returned them partially. But major fix is a major fix. It requires time and we ask you to be patient.

Maybe statistics show, that everything works as intended and looks fine/balanced, but we, the community, the people who are meant to play this game, we do not feel balanced!
Vallter: Have you played E-serie?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #773632
Ballbag101, on 04 August 2011 - 05:36 PM, said: balls 
whats the ratio of t-54s to Pattons?
a really skewed way to balance tanks imo

Link on message: #773632


whats the ratio of t-54s to Pattons?
a really skewed way to balance tanks imo
Overlord: When the number exceeds certain value, the sample is
representative. Regardless of the ratio. Patton does not require
any adjustments.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #773626
XenomorphZeta, on 04 August 2011 - 05:22 PM, said: Not coming, the Patton is still leading the medium pack last time
the stats were posted...

Link on message: #773626

Overlord: That's correct.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #773624
Wakpina, on 04 August 2011 - 05:03 PM, said: Bigger teams in the same time as well ? ( 30 vs 30 , 45 vs 45 ) ?

Link on message: #773624

Overlord: Not until we optimize the engine, planning to work on this issue
together with BW team.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773622
Mieep, on 04 August 2011 - 09:29 PM, said: i believe 10 more front armor ( has a giant weakspot anyway...) and
3 or 6 more pen on the 150.

Link on message: #773622

Vallter: Some issue with weakspots were fixed as well
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #773538

Link on message: #773538
OldFox: Sakara ar to, ka konkursa dalibnieki lidz sim nav pieteikusies,
rita mes izdomasim, ka partaisit konkursa Noteikumus.
Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773472
Ammboz, on 04 August 2011 - 09:03 PM, said: Oh... oho! You! you showed 'em good!
Now, back on topic, am looking forward to it, each patch is something new and shiny. LEts see how shiny this will be (allthough i do not hope for much : / )
Good hunting
Daniel

Link on message: #773472

Now, back on topic, am looking forward to it, each patch is something new and shiny. LEts see how shiny this will be (allthough i do not hope for much : / )
Good hunting
Daniel
Vallter: That is the second reason, why I don't want to answer. The patch
contained some fixes and rebalances even after Test 3. Though they
are small ones, they have increased the performance of E-75, for
example.
Also I think, that the argues about the patch, which have not been released yet, are not constructive. IMO, the first feedback, which we will be gather from player base, will be posted week or two after the patch release.
Also I think, that the argues about the patch, which have not been released yet, are not constructive. IMO, the first feedback, which we will be gather from player base, will be posted week or two after the patch release.
Subject:
Game Discussion\Gameplay Discussion\we should all play is7?
Link on message: #773396

Link on message: #773396
LiannaSilverwind: I strongly suggest everyone who feels IS-7 being most powerful of
tier 10 tanks to try it for few hundred battles. 

Subject:
News from the Front\Discussion of News Articles\Update v.6.6 Comes Out Soon
Link on message: #773390
Bonewisher, on 04 August 2011 - 08:32 PM, said: I found this game a few months ago and was happy to see some cute
historical values from tanks and it was a great fun to drive around
a shoot up stuff like any of the many noobs out there. I'm pretty
proud being the noob and not a pro gamer. I'll tell you one good
reason. I don't have to invest huge amount of cash/gold to reach
the upper Tiers nor go the Imbalanced Clan Wars with High Tier
tanks.
Looking at the upcoming patch and all the changes I must ask the Devs and Wargamers a few questions.
Q1) Due to the recently heavy changes to the E-series and also the German Tech Tree I would like to get from you a good reason to continue to level German tanks Higher than Tier V. I'll most likely stop levelling my Panther IV, because I can't find anything at higher tier that can challenge Russian tanks for a long time. Thus no reason to pay premium account anymore.
Q2) Lately you've done some big customer events that backfired on you, because the poor promotion methods. Promising a suprice noone can react upon is just stupid. Will this patch be the same? You promote it to be a great change with lots of new tanks (E-series) and people try them and the home market in russia starts to whine alot because the russian tanks aren't 'the best' anymore. Then you rebalance everything so russian tanks are the better tech tree and home market get happy again. Don't expect the rest of Europe to understand the historical values when you change the terms like this. If you make a game to show historical tanks you need to stick to some of the 'real' facts. Lots of russian tanks wasn't as great as you try to make them in this game.
Q3) What was your initial plan to insert new tanks in the game like the E-series? Was it to fix some poorly Tier tanks or just to insert more tanks without no purpose? Wouldn't it be better to strip away the not-so-great/good tanks and let us play with the one that works. Too many tanks results in a gear balancing problem the same way World of Warcraft been struggling with the past 5 years. E-series will be of no use to ppl if they doesn't improve the gameplay. E-series will just stop people from playing if they find it less valuable to what tanks they already got. I have started to put xp into the German tree, but I most likely stop due to the posts in this table. E-series will not provide the stuff I want to spend my gaming time to reach.
So when all three tech trees been revamped. Russin tanks will have the least of changes and I can only find it the Devs favor their home market. It's understandable, but not smart. Will I continue my premium account? I already got my IS-4 Tier X, so I'm fine. Will I play IS-4 much? Nope, cause it cost too much to play on a standard account. I was lucky to choose the russian tech tree, to find everything else nerfed, so I can continue to be the noob I am and save my cash for another game and stick to the tanks that will dominate the future battles.
Sadly I'll most likely not see higher tier tanks from other than the russian tree in the future, due to silent protests from the rest of the gaming community.
Clan wars will suffer from this. Even if I'm not a candidate to Clan Wars I can see what tanks will dominate the battlefield.
Go noob and go russian tanks.
gl & hf. (continue to click the minimap 1000 times till ppl go crazy)

Link on message: #773390

Looking at the upcoming patch and all the changes I must ask the Devs and Wargamers a few questions.
Q1) Due to the recently heavy changes to the E-series and also the German Tech Tree I would like to get from you a good reason to continue to level German tanks Higher than Tier V. I'll most likely stop levelling my Panther IV, because I can't find anything at higher tier that can challenge Russian tanks for a long time. Thus no reason to pay premium account anymore.
Q2) Lately you've done some big customer events that backfired on you, because the poor promotion methods. Promising a suprice noone can react upon is just stupid. Will this patch be the same? You promote it to be a great change with lots of new tanks (E-series) and people try them and the home market in russia starts to whine alot because the russian tanks aren't 'the best' anymore. Then you rebalance everything so russian tanks are the better tech tree and home market get happy again. Don't expect the rest of Europe to understand the historical values when you change the terms like this. If you make a game to show historical tanks you need to stick to some of the 'real' facts. Lots of russian tanks wasn't as great as you try to make them in this game.
Q3) What was your initial plan to insert new tanks in the game like the E-series? Was it to fix some poorly Tier tanks or just to insert more tanks without no purpose? Wouldn't it be better to strip away the not-so-great/good tanks and let us play with the one that works. Too many tanks results in a gear balancing problem the same way World of Warcraft been struggling with the past 5 years. E-series will be of no use to ppl if they doesn't improve the gameplay. E-series will just stop people from playing if they find it less valuable to what tanks they already got. I have started to put xp into the German tree, but I most likely stop due to the posts in this table. E-series will not provide the stuff I want to spend my gaming time to reach.
So when all three tech trees been revamped. Russin tanks will have the least of changes and I can only find it the Devs favor their home market. It's understandable, but not smart. Will I continue my premium account? I already got my IS-4 Tier X, so I'm fine. Will I play IS-4 much? Nope, cause it cost too much to play on a standard account. I was lucky to choose the russian tech tree, to find everything else nerfed, so I can continue to be the noob I am and save my cash for another game and stick to the tanks that will dominate the future battles.
Sadly I'll most likely not see higher tier tanks from other than the russian tree in the future, due to silent protests from the rest of the gaming community.
Clan wars will suffer from this. Even if I'm not a candidate to Clan Wars I can see what tanks will dominate the battlefield.
Go noob and go russian tanks.
gl & hf. (continue to click the minimap 1000 times till ppl go crazy)
Vallter: None question found. Sorry, but I do not answer ones that are made
rhetoric on purpose
Subject:
News from the Front\Discussion of News Articles\MVP: Firestorm
Link on message: #773333
IIvo, on 04 August 2011 - 08:17 PM, said: All contest entries (battle results) are to be submitted before
23.59 UTC of August 11th in a special forum thread. -news
- All contest entries (battle results) are to be submitted before 23.59 UTC (11.59pm UTC) of the 4th of August;-forum
which one??

Link on message: #773333

- All contest entries (battle results) are to be submitted before 23.59 UTC (11.59pm UTC) of the 4th of August;-forum
which one??
Vallter: The contest thread ones
Subject:
News from the Front\Discussion of News Articles\MVP: Firestorm
Link on message: #773101
tristan07, on 04 August 2011 - 06:58 PM, said: So now is other (third!) way: player need to get Reaper in posted
battle but only one Reaper in 3 battles is counted, so it's
possible to get only 1x9=9 points for the Reaper in whole
competition (Death from Above category). However it collides with
following
because it's possible to use 3 different vehicles (even in subcategories e.g. Tier 5-6) and Reaper for every vehicle should be counted (up to 3x9=27). It's also possible to get 3 Reapers on 1 vehicle (every next Reaper with better row of kills) but it seems that on 1 vehicle only 1 Reaper could be counted.
What is the truth?
And I understand that Vallter slowly starting to be angry due to this point.

Link on message: #773101

because it's possible to use 3 different vehicles (even in subcategories e.g. Tier 5-6) and Reaper for every vehicle should be counted (up to 3x9=27). It's also possible to get 3 Reapers on 1 vehicle (every next Reaper with better row of kills) but it seems that on 1 vehicle only 1 Reaper could be counted.
What is the truth?
And I understand that Vallter slowly starting to be angry due to this point.
Vallter: No, I'm not getting angry-)
Also you can submit Reaper for one, two or three vehicles up to 3, 2 and 1 achievement for submitted battle on specific vehicle respectively
Also you can submit Reaper for one, two or three vehicles up to 3, 2 and 1 achievement for submitted battle on specific vehicle respectively
Subject: Update v.6.6 Comes Out Soon
Link on message: #772728
CCC_Dober, on 04 August 2011 - 03:44 PM, said: Thank you Wargaming for the nice maps and the new toys. Now if you
could be so nice and roll out 6.6.2 instead of 6.6.3 you would make
a lot of people happy and maybe win new customers.
The glaring issues are as follows:
E-50 and E75 need their mobility to have an impact on the battlefield plus they are overly expensive as it is now.
T30 is one of the most vulnerable tanks already, stop killing it completely with increased dispersion and lower hitpoints.
E-100 is supposed to have several turrets, yet there is only the box turret available and the 150mm gun has subpar accuracy and penetration.
Maus needs all the hitpoints it can get to weather constant arty bombardment. Keep the 3.2k HP and leave it be.
You fix that and people can breathe again, because the recent changes have destroyed a lot of goodwill and trust in the european community (there is not much left to begin with, mind you). You risk losing current customers and future customers if you base your balance solely on test server statistics without heeding the principles of fair play. Furthermore it will have an impact on ESL rules, possibly banning all russian tanks because the balance is shot, by your hands!
Quote "
E-50 and E75 need their mobility to have an impact on the battlefield plus they are overly expensive as it is now.
T30 is one of the most vulnerable tanks already, stop killing it completely with increased dispersion and lower hitpoints.
E-100 is supposed to have several turrets, yet there is only the box turret available and the 150mm gun has subpar accuracy and penetration.
Maus needs all the hitpoints it can get to weather constant arty bombardment. Keep the 3.2k HP and leave it be. "
Link on message: #772728

The glaring issues are as follows:
E-50 and E75 need their mobility to have an impact on the battlefield plus they are overly expensive as it is now.
T30 is one of the most vulnerable tanks already, stop killing it completely with increased dispersion and lower hitpoints.
E-100 is supposed to have several turrets, yet there is only the box turret available and the 150mm gun has subpar accuracy and penetration.
Maus needs all the hitpoints it can get to weather constant arty bombardment. Keep the 3.2k HP and leave it be.
You fix that and people can breathe again, because the recent changes have destroyed a lot of goodwill and trust in the european community (there is not much left to begin with, mind you). You risk losing current customers and future customers if you base your balance solely on test server statistics without heeding the principles of fair play. Furthermore it will have an impact on ESL rules, possibly banning all russian tanks because the balance is shot, by your hands!
vuque: Definetely!
WG wake up before you loose all of your good customers.When you lost your backbone customers you are done.And if you haven't noticed yet you are so close to loose them all(You already lost a part of them).You have ton's of sample's on front of you.There is a lot of games out there.When you lost your old customers they are gone.You can't replace them.Yes you can find new one's but that is not same.
Or if you want to keep it like this;change the game's name as World Of Russian Tanks and at least we know what we are paying for.Please stop that obsession about "Russian Tanks are Great!".We know you are from Russia and you love Russian tanks and you are emotional about Russian tanks but hello this is a "Business" for you and you need to keep your customers happy and you need to keep the balance and the most important thing you have to be "Fair" about the history and historical things.We know you love your history but do not impose to everyone else that!Some ppl's love American Tanks/History some ppl's love German one's.
So basically;
WG wake up before you loose all of your good customers.When you lost your backbone customers you are done.And if you haven't noticed yet you are so close to loose them all(You already lost a part of them).You have ton's of sample's on front of you.There is a lot of games out there.When you lost your old customers they are gone.You can't replace them.Yes you can find new one's but that is not same.
Or if you want to keep it like this;change the game's name as World Of Russian Tanks and at least we know what we are paying for.Please stop that obsession about "Russian Tanks are Great!".We know you are from Russia and you love Russian tanks and you are emotional about Russian tanks but hello this is a "Business" for you and you need to keep your customers happy and you need to keep the balance and the most important thing you have to be "Fair" about the history and historical things.We know you love your history but do not impose to everyone else that!Some ppl's love American Tanks/History some ppl's love German one's.
So basically;
Quote "
E-50 and E75 need their mobility to have an impact on the battlefield plus they are overly expensive as it is now.
T30 is one of the most vulnerable tanks already, stop killing it completely with increased dispersion and lower hitpoints.
E-100 is supposed to have several turrets, yet there is only the box turret available and the 150mm gun has subpar accuracy and penetration.
Maus needs all the hitpoints it can get to weather constant arty bombardment. Keep the 3.2k HP and leave it be. "
vuque:
And Fix the Patton issue's as soon as possible.
And Fix the Patton issue's as soon as possible.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #772702
Aigars, on 04 August 2011 - 04:32 PM, said: varu jau man tikai leo janoperk 

Link on message: #772702


OldFox: Nu doma atrak, rita startesim.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Augusta labākais izlūks
Link on message: #772585

Link on message: #772585
OldFox: Kapec neviens negrib piedalities? Tacu 68 cilveki ir apskatijusies
so temu. Laikam 4 lvl tanku jau nav... Vai kads cits iemesls?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772379
Spaar, on 04 August 2011 - 04:00 PM, said: Overlord
Having seen the above in your new patch notes I was wondering...
You first stated that this was coming in the 6.4 patch, there were some technical issues so it never made it, same with the 6.5 patch. Now, here we are at the 6.6 and "Gold Transfer" from the menu is being removed.
1. Is the gold transfer being dropped completely?
or
2. Can we expect it in the major update slated for later this year?
thx.

Link on message: #772379

Having seen the above in your new patch notes I was wondering...
You first stated that this was coming in the 6.4 patch, there were some technical issues so it never made it, same with the 6.5 patch. Now, here we are at the 6.6 and "Gold Transfer" from the menu is being removed.
1. Is the gold transfer being dropped completely?
or
2. Can we expect it in the major update slated for later this year?
thx.
Overlord: 1. Not dropped, but substantially delayed.
2. Yes, in autumn.
2. Yes, in autumn.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772362
Tank_Killer1, on 04 August 2011 - 04:00 PM, said: Overlord
How are the new game modes comIng along? I'm really looking forward to the historical battle mode.

Link on message: #772362

How are the new game modes comIng along? I'm really looking forward to the historical battle mode.
Overlord: New game modes:
- Encounter battle (two teams are to capture the base in the middle of the map), Assault (one team attacks, the other one is to defend the base).
Status: in development, planned for "shortly after 7.0"
- Garage battle.
Status: in development and gameplay testing, planned for release this year.
- Historical battle. Faction-based battles with restrictions on vehicles and modules available.
Status: in development and gameplay testing, planned for release this year.
- Escort VIP (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders).
Status: in development and gameplay testing, planned for release this year.
- Encounter battle (two teams are to capture the base in the middle of the map), Assault (one team attacks, the other one is to defend the base).
Status: in development, planned for "shortly after 7.0"
- Garage battle.
Status: in development and gameplay testing, planned for release this year.
- Historical battle. Faction-based battles with restrictions on vehicles and modules available.
Status: in development and gameplay testing, planned for release this year.
- Escort VIP (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders).
Status: in development and gameplay testing, planned for release this year.
Subject:
News from the Front\Discussion of News Articles\MVP: Firestorm
Link on message: #772267
tristan07, on 04 August 2011 - 03:38 PM, said: Vallter please clarify is that above the same. Does 'Reaper'
achievement for the vehicle mean achievement in-that-one-battle
shown in garage aftermatch pop-up message OR achievement gained
earlier on the vehicle is allowed (could be proved by showing
profile stats on screenshot) and as the result it counts
automatically in every battle (up to 3 battles) on vehicle.
Thank you for patience.

Link on message: #772267

Thank you for patience.
Vallter: Achievement in one of the submitted battles.
I want to remind you also, that, as it was stated in the first MVP topic, every new MVP is a new set of rules, that might change next time on the base of your feedback and the event entries submitted. For this event it is so. But we will remove this point, when we will repeat it.
I want to remind you also, that, as it was stated in the first MVP topic, every new MVP is a new set of rules, that might change next time on the base of your feedback and the event entries submitted. For this event it is so. But we will remove this point, when we will repeat it.
Subject: update v6.6
Link on message: #772251
jobedylan, on 04 August 2011 - 03:43 PM, said: Merci sympa la video!!!
Petite question...
G cru voir le remplacement du t34, et t30 americain lors de la prochaine mise a jour, hors je ne vois plus aucune info a ce sujet.
C tjr d'actualites???
Merci
Link on message: #772251

Petite question...
G cru voir le remplacement du t34, et t30 americain lors de la prochaine mise a jour, hors je ne vois plus aucune info a ce sujet.
C tjr d'actualites???
Merci
Mr_Kubrick: Oui, cela doit être réalisé bientôt.


Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772206
Kazomir, on 04 August 2011 - 01:18 PM, said: 2 fast Questions:
First, What is the "food" consumable for the French guys? Like the German's chocolate the Yanks' Cola and the Russians' Adittional Rations (everyone knows that this is disguised vodka but we dont mind)
Second, whats the reason behind the nerf on T30? Its by far one of the worst Tier 10s

Link on message: #772206

First, What is the "food" consumable for the French guys? Like the German's chocolate the Yanks' Cola and the Russians' Adittional Rations (everyone knows that this is disguised vodka but we dont mind)
Second, whats the reason behind the nerf on T30? Its by far one of the worst Tier 10s
Overlord: 1. Light breakfast - coffee and croissant. 
2. It wasn't worst.

2. It wasn't worst.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772199
Jamezdin, on 04 August 2011 - 12:11 PM, said: @Overlord: Care to explain the reasoning for the massive hipoint
nerf to the Maus, as well as the accuracy nerf to a moving (and
even turret traversing) T30??
This isnt a provocation, but an honest question. Were these tanks overperforming with regards to statistics or were there other reasons?
I was just wondering because Tier10 tanks are primarily used in company battles and Clan Warfare where statistics arent really much of a guide to their performance and they should be much easier to balance as a result...(Followup: Am I wrong with this assumption?)
Thank you.

Link on message: #772199

This isnt a provocation, but an honest question. Were these tanks overperforming with regards to statistics or were there other reasons?
I was just wondering because Tier10 tanks are primarily used in company battles and Clan Warfare where statistics arent really much of a guide to their performance and they should be much easier to balance as a result...(Followup: Am I wrong with this assumption?)
Thank you.
Overlord: Both (especially Maus) were overperforming indeed. As for T30, the
adjustments shouldn't affect him much.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772178
_Strider_, on 03 August 2011 - 08:05 PM, said: By ferdinand variant does it look like this? 

Link on message: #772178


Overlord: It's GWE (SPG)
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772176
Diedel, on 04 August 2011 - 07:36 AM, said: Will 0.6.6 hit EU/NA this weeks, as RU already patched (or is atm)
?
What is the time frame for the detailed infos on what will be fixed/changed in the next patches ?

Link on message: #772176

What is the time frame for the detailed infos on what will be fixed/changed in the next patches ?
Overlord: 1. Next week.
2. E.g. here - http://overlord-wot....atch-notes.html
2. E.g. here - http://overlord-wot....atch-notes.html
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772171
FrostDX, on 04 August 2011 - 12:44 AM, said: Why are changes in test server so drastic? 
First you give an awesome and truly OP E-75, that has great armor, great maneuverability and great HP - and then you decrease (I won't say "nerf" cause Overlord cunningly avoids all of this "why did you nerf E-75" questions with answer that you can't nerf something that hasn't come out yet) all of this stats? The real question is why E-75 had those stats that it had in Test 2? It was soooo obviously OP that even the hardcore optimists knew that all of that can't last for long. Ok you can say that you were just testing it, but I don't see the point of giving the awesome stats to one tank to see how it will perform (compared to VK4502B it was better at everything except for side turret armor, which wasn't too important because turret rotation was very good so it could almost always face the enemy with it's strongest part of the turret in matter of seconds) - it will outperform any other tank if you give him the stats greater than any other, it's not a rocket science
So now it has more realistic stats and you have a lot of angry players that don't like the new changes. So was your plan to intentionally piss off german tank players by giving them something great for a few days and then taking it away from them, or it was just a miscalculation?

Link on message: #772171


First you give an awesome and truly OP E-75, that has great armor, great maneuverability and great HP - and then you decrease (I won't say "nerf" cause Overlord cunningly avoids all of this "why did you nerf E-75" questions with answer that you can't nerf something that hasn't come out yet) all of this stats? The real question is why E-75 had those stats that it had in Test 2? It was soooo obviously OP that even the hardcore optimists knew that all of that can't last for long. Ok you can say that you were just testing it, but I don't see the point of giving the awesome stats to one tank to see how it will perform (compared to VK4502B it was better at everything except for side turret armor, which wasn't too important because turret rotation was very good so it could almost always face the enemy with it's strongest part of the turret in matter of seconds) - it will outperform any other tank if you give him the stats greater than any other, it's not a rocket science

So now it has more realistic stats and you have a lot of angry players that don't like the new changes. So was your plan to intentionally piss off german tank players by giving them something great for a few days and then taking it away from them, or it was just a miscalculation?

Overlord: Our guys were "playing" with specs. The purpose of test server is
to test and adjust afterwards, all the content there is NOT
finished.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #772157
Kartoffelmos, on 04 August 2011 - 12:29 AM, said: Nah, the name was due to the fact that the weight exceeded 50 tons.
E-75 exceeds 75 tons, E-100 exceeds 100 tons and so on. But yeah,
it's mobility is a tad lower than expected of a medium tank.

Link on message: #772157

Overlord: This basically covers the question above.
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