EU Questions & Answers
Дата: 05.08.2011 09:21:09
carvillan, on 04 August 2011 - 11:27 PM, said: Overlord, why the constant balancing (nerfing) of German tanks and
guns?
If a tank was designed and could perform in certain ways, why can't you just leave it the way it is?
For example, the Germans didn't feel the need to replace the 88 L71 in their top tank, the King Tiger. Why? Because it was the best gun fitted to any tank with a movable turret in WW2. Is this represented in the game?? NO! Should it be? Yes!
240 average damage for a gun that could destroy most things in 1 shot at long ranges. But it's balanced right??
Balanced like how a turret in the IS4 couldn't possibly fit its biggest gun but the tank still gets it yet because it doesn't look like a gearbox could fit in the back of an E-series tank (eventhough that was the way they were designed) you instantly move it. Balanced???
If a tank was designed and could perform in certain ways, why can't you just leave it the way it is?
For example, the Germans didn't feel the need to replace the 88 L71 in their top tank, the King Tiger. Why? Because it was the best gun fitted to any tank with a movable turret in WW2. Is this represented in the game?? NO! Should it be? Yes!
240 average damage for a gun that could destroy most things in 1 shot at long ranges. But it's balanced right??
Balanced like how a turret in the IS4 couldn't possibly fit its biggest gun but the tank still gets it yet because it doesn't look like a gearbox could fit in the back of an E-series tank (eventhough that was the way they were designed) you instantly move it. Balanced???
Overlord: Adjustments affect not only German vehicles, and that's normal.
Tanks will be rebalanced throughout the whole live of the game.
Damage is a relative parameter that has little to do with real life. We are not making a ww2 simulator.
Damage is a relative parameter that has little to do with real life. We are not making a ww2 simulator.
