Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: CW New Landing Zones
Link on message: #7139150
Link on message: #7139150
Decept1on: New landings are added to improve the dynamic of the map. I'm sorry
I could not mention it earlier.
Subject: První veřejný test herní aktualizace 8.11
Link on message: #7139053
7535g, on 29 January 2014 - 10:16 PM, said: Dnes jsem zde dostal za podobné video napomenutí od "dábla"
Link on message: #7139053

Karlie: Opravdu chceš tyto dva odkazy srovnávat? :)
Subject: Nuevas zonas de desembarco
Link on message: #7139046
Link on message: #7139046
MrDonnie: Con la próxima actualización podréis disfrutar de nuevas zonas de
desembarco. Aquí os dejamos algo de información al respecto:
Región: Europa Código
BY_05 RU_31 Enlace al mapa de CW
Link Link
Nombre de la Provincia Región de Gómel Mordovia
Región: Mediterraneo Código
LY_13 Enlace al mapa de CW
Link
Nombre de la Provincia Murzuq Central
Region: West Africa
Código CF_03 DZ_22 LY_13 ML_14 SD_06 SD_17 Enlace al
mapa de CW Link Link Link Link Link Link Nombre de la
Provincia Haute-Kotto Tamanrasset Sureste
Murzuq Central Mopti Oeste Shamal Darfur Ed
Da‘ein
Subject: Es kann nur einen geben !
Link on message: #7138975
Link on message: #7138975
SergeantBaba: Dieses Mal ist es bei WoWp soweit, dieses Event ist für heute
geplant, jedoch nicht für Tanks. Also wer den WoWp Klienten
besitzt, schaut vorbei und haltet die Augen offen!
Subject: Rant/Whine 101
Link on message: #7138787
Link on message: #7138787
Dakiras: The title of the thread is now incorrect after reading the OP...
because although the post may be a complaint about A Thing, it's
offering structure. So A Thing can now be discussed and actual
feedback garnered regarding possible changes to A Thing.
Have A Green Thing from me.
(Seriously, though. This is how
complaints should be made. It offers more scope for conversation
and development of overall community's feelings on certain topics.)

Subject: Concurso: Un año de Efemérides (Enero - Febrero)
Link on message: #7138764
Link on message: #7138764
MrDonnie:
¡Qué afluencia! Me alegro
mucho de que os guste y os motive el concurso. A ver si nos
descubrís algo que no sepamos.

Subject: Qui joue avec les tank à barillet.
Link on message: #7138763
Link on message: #7138763
Tanatoy: Sujet fermé, Rien que le titre (bien que changé
maintenant) le justifie. Si tu veux discuter des chars à barillet,
tu peux participer aux débats dans la section "discussions sur les
chars".
Subject: Advice needed. what tier 1 to 10 tanks are the best?
Link on message: #7138730
The_Boot, on 30 January 2014 - 01:36 PM, said:
yeah your right... I suppose it's all about fun
Link on message: #7138730

yeah your right... I suppose it's all about fun
Dakiras: Exactly this, man. If you have fun in a tank and enjoy
playing it, it's a keeper. It's why I still have the loltraktor. I
always giggle like a schoolgirl (sorry for the mental image
) when driving this tank.

Subject: Notes de mise à jour du Second test public de la 8.11
Link on message: #7138249
Link on message: #7138249
Tanatoy: Bonjour à tous, Voici les changements apportés lors du
Second test public de la 8.11, bien qu'ils soient en anglais, ils
devraient être publiés sous peu sur le portail en français.
- various errors and defects fixed for the maps below:
"Himmelsdorf", "Winter Himmelsdorf", "Ruinberg on Fire",
"Windstorm", "Highway", "Northwest", "Fisherman’s Bay", "Hidden
village", "Redshire", "Erlenberg", "Serene Cliff ", "Cliff",
"Murovanka".
- Improved performance on "Windstorm" map.
- improved performance on "Hidden Village" map.
- fixed inconsistency between visual model and damage model for a number of buildings and objects.
- fixed blinking effects from tank tracks on winter maps. - fixed issues with visual models for the following tanks: Т-54, WZ-120, КV-1S, Type 3 Chi-Nu, Type 59.
- model sizes for Т-54 and Type 59 were finalized.
- fixed issues with WZ-120 camo.
- fixed cannon models for M48A1 Patton and Conqueror tanks.
- Waffenträger auf E 100 HP was reduced by 200. - Changed FOV settings for different "camera - tank" distances in arcade.
- fixed camera - to - tank saving after battle.
- some replay issues were fixed.
- fixed some errors in "Missions and Events" section
- fixed some issues with rendering that followed switching between applications.
- fixed errors and faults in logic for retraining crew to another tank.
- now you do not need to have perform a battle on a tank to have its crew returned - they will be stored for the tanks as of the patch release date.
- fixed inability to re-enter training room after you left it.
- reworked ricochet effects.
- Corrected display of text input cursor when opening non - battle chats.
- Reworked sounds of falling trees.
- Naydin medal was added to rewards list for "Courageous Resistance".
- Fixed issues that followed changes in graphic settings presets.
- Corrected bold font in tank damage window.
- Corrected display of contour frame when switching between tanks in tech tree.
- Corrected display of system messages channel during loading.
- Corrected display sequence for context menu sections, when clicking RMB at tanks "carousel" in hangar.
- fixed monitor blinking when mounting complex equipment.
- fixed blocking of button for premium vehicle purchase when player lacks gold for this operation.
- fixed absence of battle chat history after opening/closing chat input field.
- fixed application crashes in hangar interface.
- fixed application "hangs" for "Depot" and "Store" windows
- fixed error with displaying gold camo that was already sold and bought again.
- "Tanker - sniper" achievement now has additional condition "make at least 8 shots". Missing changes in CT#1 patchnote:
- Added new voiceover for British crews.
- Introduced new team kill / team damage fine / punishing system.
- Improved performance on "Windstorm" map.
- improved performance on "Hidden Village" map.
- fixed inconsistency between visual model and damage model for a number of buildings and objects.
- fixed blinking effects from tank tracks on winter maps. - fixed issues with visual models for the following tanks: Т-54, WZ-120, КV-1S, Type 3 Chi-Nu, Type 59.
- model sizes for Т-54 and Type 59 were finalized.
- fixed issues with WZ-120 camo.
- fixed cannon models for M48A1 Patton and Conqueror tanks.
- Waffenträger auf E 100 HP was reduced by 200. - Changed FOV settings for different "camera - tank" distances in arcade.
- fixed camera - to - tank saving after battle.
- some replay issues were fixed.
- fixed some errors in "Missions and Events" section
- fixed some issues with rendering that followed switching between applications.
- fixed errors and faults in logic for retraining crew to another tank.
- now you do not need to have perform a battle on a tank to have its crew returned - they will be stored for the tanks as of the patch release date.
- fixed inability to re-enter training room after you left it.
- reworked ricochet effects.
- Corrected display of text input cursor when opening non - battle chats.
- Reworked sounds of falling trees.
- Naydin medal was added to rewards list for "Courageous Resistance".
- Fixed issues that followed changes in graphic settings presets.
- Corrected bold font in tank damage window.
- Corrected display of contour frame when switching between tanks in tech tree.
- Corrected display of system messages channel during loading.
- Corrected display sequence for context menu sections, when clicking RMB at tanks "carousel" in hangar.
- fixed monitor blinking when mounting complex equipment.
- fixed blocking of button for premium vehicle purchase when player lacks gold for this operation.
- fixed absence of battle chat history after opening/closing chat input field.
- fixed application crashes in hangar interface.
- fixed application "hangs" for "Depot" and "Store" windows
- fixed error with displaying gold camo that was already sold and bought again.
- "Tanker - sniper" achievement now has additional condition "make at least 8 shots". Missing changes in CT#1 patchnote:
- Added new voiceover for British crews.
- Introduced new team kill / team damage fine / punishing system.
Subject: Advice needed. what tier 1 to 10 tanks are the best?
Link on message: #7138094
Link on message: #7138094
Dakiras: Everyone says KV-1S is hella op for Tier VI, but regardless it's a
fun tank to play. Depends on your play style, really. I prefer fast
reload times, so heavies and arty are not really my flavour of
choice, but the KV-1S just clicked. Slap the 122mm D-2-5T (had to
look that up, couldn't remember the full name
) and
it's just a beast. Op? Maybe. Fun? Definitely.

Subject: Debata o CW - aktuálny vývoj situácie na mape
Link on message: #7138005
skvido, on 30 January 2014 - 11:14 AM, said: Jo to je porad ta predstava ze "skill" z randomu znamena lepsi
CW/ESL hrac, cekal bych ze to vetsinu lidi prejde ale porad nic.
Vacsina hracov vo FAME ma uz dlhodobe skusenosti s CW, takze
sa nejedna len o skill v randomkach jak ty pises. Ide len o to, ze
v KAZNE su hraci dlhsie spolu a viac zohrati, jak som uz
pisal. Ked bude FAME fungoval dlhsie tak aj vysledky budu lepsie.
Ziadny novo zalozeny klan nefungoval od zaciatku dokonale.
nojmi, on 30 January 2014 - 11:16 AM, said: "Nemůžu" ? .. vy, jako klan WG máte přímo zakázáno jezdit
CW? Nebo je nejezdíte z jiných důvodů? (nedostatečná technika, málo
lidí, nebo že by to bylo nefér vůči ostatním atd..)
Ultim_inc, on 30 January 2014 - 11:38 AM, said:
Chces tady porovnavat souboj sehraneho klanu, ktery je CW aktivni proti "klan tagu", kde je skoro kazdy hrac jine narodnosti a nehraji to na "pro" urovni? To je jako postavit Spartu proti televiznim moderatorum v nejake dobrocine akci. Predem je jasne kdo vyhraje.
Link on message: #7138005

Karlie: Fail většiny týmů kdekoliv - nikoliv tak skill, ale
neposlušnost :). Od rot až po ESL.

Karlie: My můžeme jezdit kampaň a to tak, že musíme v zásadě po mapě
putovat - nedržet území. Ale globální mapu ne. Osobně si myslím, že
je to hlavně proto, aby prostě WG "nekradlo" území hráčům, pro
kterou tu hru děláme (i když to myslím, že nám moc nehrozí, vyhrát
se nám povedlo jen jednou nad Teslou) :D Ale abyste si nemysleli,
nejeli to TOP hráči, úplně marný nejsme. :)) Navíc čistě za sebe já
jsem ráda, že si zahraju s lidma mimo práci, nedovedu si moc
představit jak spolu trávíme všechen volný čas na výcvikovce.
Jinak...holt jsem nebyla v týmu, jinak by těch výher bylo určitě
víc :))) Ale chci začít jezdit ESL, už jen najít čas poskládat tým.
Otázka je, jestli mě to bude bavit, nejsem kempící typ a random mě
baví tím, jak člověk nikdy neví, do čeho jde :)).

Chces tady porovnavat souboj sehraneho klanu, ktery je CW aktivni proti "klan tagu", kde je skoro kazdy hrac jine narodnosti a nehraji to na "pro" urovni? To je jako postavit Spartu proti televiznim moderatorum v nejake dobrocine akci. Predem je jasne kdo vyhraje.
Karlie: V zásadě jsi to vystihl :). V kampani fungujeme spíš jako
oživení... Koneckonců toho -"Wargaming?" o"Yes" -"I will kill you"
nebo "Wargaming player, focus on him!" si v
randomu užívám až až :D
Subject: matchmaker... is that working or not?
Link on message: #7137945
Link on message: #7137945
Dakiras: I think Slypsy and momo have eloquently described it. Yes, it is
"working as intended" as they say. If it wasn't, you'd
be getting no battles at all. I think what most people
are hung up on is more that they're dissatisfied
with how it is working, or the criteria for a match to be
set up. This is a point that can be argued until our faces turn
blue, the cows come home, and other wonderful phrases to describe
"forever" but I can't see that it will change unless it is
affecting the ability to play or the development team feels that
it's hugely unbalanced. Before people start jumping up, please
understand that I still consider most of the match-ups valid as
being playable. You might not enjoy the battle much, or it might be
tough as nails to compete, but then that's the nature of it. Not
everything will be a cakewalk.
Subject: Patchnotes
Link on message: #7137890
Link on message: #7137890
Karlie: Patchnotes k druhému kolu testu (pouze v AJ) - various
errors and defects fixed for the maps below: "Himmelsdorf", "Winter
Himmelsdorf", "Ruinberg on Fire", "Windstorm", "Highway",
"Northwest", "Fisherman’s Bay", "Hidden village", "Redshire",
"Erlenberg", "Serene Cliff ", "Cliff", "Murovanka".
- Improved performance on "Windstorm" map.
- improved performance on "Hidden Village" map.
- fixed inconsistency between visual model and damage model for a number of buildings and objects.
- fixed blinking effects from tank tracks on winter maps. - fixed issues with visual models for the following tanks: Т-54, WZ-120, КV-1S, Type 3 Chi-Nu, Type 59.
- model sizes for Т-54 and Type 59 were finalized.
- fixed issues with WZ-120 camo.
- fixed cannon models for M48A1 Patton and Conqueror tanks.
- Waffenträger auf E 100 HP was reduced by 200. - Changed FOV settings for different "camera - tank" distances in arcade.
- fixed camera - to - tank saving after battle.
- some replay issues were fixed.
- fixed some errors in "Missions and Events" section
- fixed some issues with rendering that followed switching between applications.
- fixed errors and faults in logic for retraining crew to another tank.
- now you do not need to have perform a battle on a tank to have its crew returned - they will be stored for the tanks as of the patch release date.
- fixed inability to re-enter training room after you left it.
- reworked ricochet effects.
- Corrected display of text input cursor when opening non - battle chats.
- Reworked sounds of falling trees.
- Naydin medal was added to rewards list for "Decent opposition".
- Fixed issues that followed changes in graphic settings presets.
- Corrected bold font in tank damage window.
Corrected display of contour frame when switching between tanks in tech tree.
- Corrected display of system messages channel during loading.
- Corrected display sequence for context menu sections, when clicking RMB at tanks "carousel" in hangar.
- fixed monitor blinking when mounting complex equipment.
- fixed blocking of button for premium vehicle purchase when player lacks gold for this operation.
- fixed absence of battle chat history after opening/closing chat input field.
- fixed application crashes in hangar interface.
- fixed application "hangs" for "Depot" and "Store" windows
- fixed error with displaying gold camo that was already sold and bought again.
- "Tanker - sniper" achievement now has additional condition "make at least 8 shots". Missing changes in CT#1 patchnote:
- Added new voiceover for British crews.
- Introduced new team kill / team damage fine / punishing system.
- Improved performance on "Windstorm" map.
- improved performance on "Hidden Village" map.
- fixed inconsistency between visual model and damage model for a number of buildings and objects.
- fixed blinking effects from tank tracks on winter maps. - fixed issues with visual models for the following tanks: Т-54, WZ-120, КV-1S, Type 3 Chi-Nu, Type 59.
- model sizes for Т-54 and Type 59 were finalized.
- fixed issues with WZ-120 camo.
- fixed cannon models for M48A1 Patton and Conqueror tanks.
- Waffenträger auf E 100 HP was reduced by 200. - Changed FOV settings for different "camera - tank" distances in arcade.
- fixed camera - to - tank saving after battle.
- some replay issues were fixed.
- fixed some errors in "Missions and Events" section
- fixed some issues with rendering that followed switching between applications.
- fixed errors and faults in logic for retraining crew to another tank.
- now you do not need to have perform a battle on a tank to have its crew returned - they will be stored for the tanks as of the patch release date.
- fixed inability to re-enter training room after you left it.
- reworked ricochet effects.
- Corrected display of text input cursor when opening non - battle chats.
- Reworked sounds of falling trees.
- Naydin medal was added to rewards list for "Decent opposition".
- Fixed issues that followed changes in graphic settings presets.
- Corrected bold font in tank damage window.
Corrected display of contour frame when switching between tanks in tech tree.
- Corrected display of system messages channel during loading.
- Corrected display sequence for context menu sections, when clicking RMB at tanks "carousel" in hangar.
- fixed monitor blinking when mounting complex equipment.
- fixed blocking of button for premium vehicle purchase when player lacks gold for this operation.
- fixed absence of battle chat history after opening/closing chat input field.
- fixed application crashes in hangar interface.
- fixed application "hangs" for "Depot" and "Store" windows
- fixed error with displaying gold camo that was already sold and bought again.
- "Tanker - sniper" achievement now has additional condition "make at least 8 shots". Missing changes in CT#1 patchnote:
- Added new voiceover for British crews.
- Introduced new team kill / team damage fine / punishing system.
Subject: CW New Landing Zones
Link on message: #7137887
Link on message: #7137887
IPaul72: Hello all Just a small update to announce the new landings
will be introduced on the clan wars map. Region:
Europe Code BY_05 RU_31
Link on CW map Link Link
Province name Gomel Region Mordovia
Region:
Mediterranean Code LY_13
Link on CW map Link
Province name Central Murzuq
Region:
West Africa Code CF_03 DZ_22
LY_13 ML_14 SD_06 SD_17 Link on CW map Link Link Link Link Link Link
Province name Haute-Kotto Southeastern Tamanrasset Central Murzuq
Western Mopti Shamal Darfur Ed Da‘ein The links are
currently not working, but they will be available as soon
as maintenance is complete.
Subject: Soucis de connexion / lags
Link on message: #7137807
Link on message: #7137807
Tanatoy: Bien alors maintenant, on va se calmer un petit peu et reprendre
les choses dans l'ordre. Actuellement Azzzzath, je viens de
demander pour ton message et la suite de cela se réglera par MP. Ce
sujet n'a rien à voir avec toi et tes messages mais avec les soucis
de connexion dû à des problèmes serveurs pour lequel à chaque fois
que nous recevons des mises à jour à ce sujet, nous les
transmettons ici.
Subject: QUESTIONS
Link on message: #7137746
Link on message: #7137746
Dakiras: If we take some of the sharp edges from the cutting remarks, there
is actually some good learning points and constructive criticism to
take from all of this. Psychology is a factor in competitive
games. Why do you think there's the trash-talking and that jazz in
competitive sports like boxing and MMA?
Turn off the win chance, or
ignore it. It doesn't actually help! Secondly, there's the
point about self-criticism. It's a good point. If you want to
improve you look inward, not outward. As for MM picking on you,
don't worry. I'm pretty sure our devs haven't specifically coded a
different MM algorithm just for you. Or maybe they have...? See
previous image.
You are perceiving them as
'bad players' because they are colour coded. It doesn't predict how
well you and your team will perform on that particular map, in
those particular tanks, and against those particular enemies.
Just to reiterate: "Mind games."


Subject: Jaki procesor do WOT, jaka karta graficzna?
Link on message: #7137657
Dead_or_Alive_, on 29 January 2014 - 02:48 PM, said: Czy ilość FPS w WOT ogranicza raczej mój procesor czy karta
graficzna? Czy gdybym przeznaczył około 800-1000zł ( lub w wersji
chętniej oszczędnej około 600-700zł )na inną kartę graficzną to czy
"chyba" stare złącze na mojej płycie PCI Express x16 2.0 nie
ograniczy jej wydajności? ( a gdyby tak było to czy dokupienie
drugiej identycznej karty i spięcie jej w crossfire coś zmieni, ta
opcja jest też zdecydowanie tańsza używka to 250-350zł. Wiem
natomiast ze crossfire rożnie bywa, są mikroprzcięcia i inne
problemu. Nie wiem jak działa ta opcja z WOT Czy pamięć którą mam
jest wystarczająca do WOT? jaki ewentualnie kości powinienem kupić
zamiast moich ocz reaper 12800 7-7 1.9v 2x2GB , które chyba
są dość wolne (nie wiem czy mam je dobrze ustawione w biosie bo
wyświetla mi w 3dmarku taktowanie tylko 667MHz ale może to kwestia
mnożnika i tego że nie kumam tego do końca...Najlepiej jeśli mogę
prosić link albo nazwę do stabilnych kości, dobrych jakościowo, w
rozsądnej cenie (wiec pewnie 3x2GB) która działają z moim prockiem
i płytą i przyspieszył mi obróbkę zdjęć w lightroomie
(zdjęcia rodzinne, nie profesjonalnie ale dość duże pliki raw)
Link on message: #7137657

Gepard_PH: 1. Trudno stwierdzić zaocznie. Masz wysoką rozdzielczość, więc może
karta. Ale jest bardzo prosty sposób na sprawdzenie tego. Sprawdź
obciążenie karty graficznej podczas gry - jeśli jest ciągle w
okolicach 95-100% to znaczy, że mogła by być lepsza. Jeśli jest
mniejsze, to znaczy że procesor jest zbyt wolny by w pełni
wykorzystać potencjał karty i trzeba zacząć od niego. 2. Crossfire
nigdy nie używałem, ale z opinii w sieci wynika, że Crossfire/SLI
jest polecane głównie w przypadku gdy najmocniejsza dostępna
karta nie wyrabia i trzeba dołożyć drugą, bo po prostu inaczej się
nie da. W pozostałych przypadkach 1 wydajniejsza karta jest
lepszym rozwiązaniem niż 2 słabsze w Crossfire/SLI. 3. 4 GB RAMu to
trochę mało. Ale jak masz swapa na SSD to może nawet nie czuć tego
tak bardzo. Podkręcanie pamięci daje marginalny wzrost wydajności -
o ile w ogóle jakikolwiek. Szkoda zachodu.
Subject: Neue Landungszonen!
Link on message: #7137649
Link on message: #7137649
SergeantBaba: Hallo Kommandanten, mit dem letzten Update der GM
kamen neue Landungszonen hinzu. Welche hinzu gekommen sind,
könnt Ihr aus der unten stehen Liste entnehmen. Europe :
Gomel
Region Code: BY_05 Mordovia
Code : RU_31 Mediterranean : Central
Murzuq Code : LY_13 West Africa:
Haute-Kotto
Code : CF_03 Southeastern
Tamanrasset Code : DZ_22 Central
Murzuq Code : LY_13 Western
Mopti Code : ML_14 Shamal
Darfur Code : SD_06 Ed
Da‘ein Code : SD_17 Die Links funktionieren
aufgrund von Wartungsarbeiten noch nicht, dies wird sich jedoch in
den nächsten Tagen ändern. Was denkt Ihr darüber ? Gruß
Baba
Baba
Subject: Debata o CW - aktuálny vývoj situácie na mape
Link on message: #7137646
Jera85, on 30 January 2014 - 11:05 AM, said: Karlie to sem zvedav jestli to pojede tak jak ma :)
Link on message: #7137646

Karlie: Snad jo, je mi jasné, že potíže v CW jsou "otravné", ale jak
vidíte, dělá se na tom čím dál víc, tak snad se brzo dočkáme
normálně a bez potíží fungujících CW a mě pak jen bude mrzet, že je
nemůžu jezdit taky... Až bude funkční mapa, hodím tam na každý
region odkaz.
Subject: Debata o CW - aktuálny vývoj situácie na mape
Link on message: #7137510
Link on message: #7137510
Karlie:
INFO ohledně území na CW mapě.
Subject: Globální mapa - info
Link on message: #7137486
Link on message: #7137486
Karlie: Nová vyloďovací území budou představena na CW mapě! (již tento
týden) EVROPA: Gomel
Region Mordovia
STŘEDOZEMÍ Central
Murzuq ZÁPADNÍ AFRIKA Haute-Kotto
Southeastern
Tamanrasset Central
Murzuq Western
Mopti Shamal
Darfur Ed
Da‘ein Linky budou funkční až po rozmražení mapy.
Subject: Do you know Tanks?
Link on message: #7140819
Link on message: #7140819
Hunter1911: I need to use harder to guess tanks.
Subject: První veřejný test herní aktualizace 8.11
Link on message: #7137385
Jaguarek, on 29 January 2014 - 08:40 PM, said: pekny by me zajimalo co si tak rikas kdyz mas po 20ty za sebou
35-38-40% na vyhru a kdyz z 30 her vyhrajes 6. nj vono to prejde
?pak vidis imbecila ze kdyby to byl bot tak by mel aspon neco
nastrileny sedet v top 10 tier tanku a neni v vzdy jen jeden
vetsinou jich je ted vic tak se nediv ze nekdo hold proste se
neudrzi a neco peprneho prohodi at uz v cz nebo v en.diky tem
vsem akcim co se poradaji at na stribrnaky ci na zkusenosti rajcata
nemaji cas dozrat a zustavaji rajcatama navzdy.titanik se taky
potopil i kdyz nemel
Link on message: #7137385

Karlie: Já si něco peprného prohodím také, je to přirozená
ventilace, ale nenadávám tomu konkrétnímu člověku vulgárním nebo
urážlivým způsobem, protože je to ve finále jen hra. V neděli jsem
měla WR asi 37%, ať jsem jela jakýkoliv tier a udělala cokoliv,
prostě to nešlo, vyřešila jsem to tak, že jsem to nakonec vypla,
včera jsem měla WR přes 70% a stabilně se poslední dny držím
na cca 56%. Rajčata jsou součástí hry a lepší hráč díky nim mnohdy
těží.Jsou v úměrnem množství v obou týmech, nejen primárně v tom
tvém. A je jen na samotných hráčích jestli se chtějí zlepšovat,
hrávala jsem s lidma, co měli poměrně dost hrozné statistiky na
jejich cca 15-20tis bitev a řekli mi na to "já si chci prostě jen
zahrát a víc to neřešim". To bys chtěl eliminovat hráče, kteří v
tom nevidí nic víc jak relax, protože nejsou "soutěživí"? Včera to
šlo tak dobře, že jsme kosili statistiky, které ukazovaly šanci na
vítězství třeba 30-40%. A těch situací, kdy rajče zabilo fialku
nebo že fialka udělala úžasnoui hloupost, je taky dost. Někdy mi
přijde, že všichni mají pocit, že zrovna ONI to hrají nejlíp a
svoje chyby asi nevidí nebo nevím...
Subject: WGL EU Season 3 Live Stream Giveaway
Link on message: #7137317
srki76, on 29 January 2014 - 09:12 PM, said: I got bonus code in direct message on twitter and i got American
Tier II light tank - "T2 Light Tank". I just wondering how that is
possible because that tank was not on list of giveaway tanks for
this event :)
Sheolite, on 29 January 2014 - 09:23 PM, said: You got that code as a part of "Code carpet bombing", not as a part
of premium tank giveaway - you also received week of premium and 1k
gold with that code.
Belizarius, on 30 January 2014 - 10:46 AM, said: The only cathegory I had a glimmer of hope in winning, was match
prediction. I predicted 1 correct score (Virtus vs. Denova), and
I'm wondering if I should keep waiting for a prize, or have they
already choosen the winners...
Link on message: #7137317

Berbo: Bonus codes are mentioned in the news... we just didn't
mention their content

Berbo: Yes, thank you...

Berbo: Winners for predictions are picked but there are quite a few
other contests to be finalized before we can publish the names
Regards
Subject: General Tournament Ideas and Suggestions
Link on message: #7137116
Dachadan, on 30 January 2014 - 12:06 AM, said: Tournaments can be used for experimentation with Team Battle mode.
In my opinion current Team Battle is generally OK,
but it could use some tweaking. You can organize tournament with
Team Battle rules with some small modification, and after
tournament you can ask players what they think
about introduced modification. My main complain
about current Team Battle rules is that they do not stimulate
diversity. WOT is game with HUNDREDS OF VEHICLES but in Team
Battle you can mostly see about TEN DIFFERENT tanks being used.
Five tier 8 tanks (mostly heavy IS-3, AMX 50 100, T32 and
AMX 13 90 or T69) and two T1's. Very rarely one
TD and almost never ARTY. I think that WG should at least try
to stimulate use more different tanks.
My suggestion is to do small adjustment,
JUST INCREASE TOTAL AMOUNT OF TIER POINT FROM 42 TO 45.
Adding just 3 tier point to the maximum would options to
replace one of teams T1's with: 1. TIER 4 SCOUT.
In tier 4 there is best selection of true scouts: A-20, T-50, Pz.
II Luchs, Pz 38 (t) n.A., M5A1 Stuart, and they all have good camo
bonus, are really FAST, have much better view range than T1, and
some of them have guns with 130 mm pen which would give them chance
to do some damage to tier 8. 2. TIER 4 ARTY. Tier 4
artys like M37, Pz.Sfl. IVb and AMX 105 AM mle.47 do not
hit hard, but they have good RoF, aim time, range and traverse
arc. This would give chance to arty experts to show their skill,
and would discourage camping at one spot. I think that introduction
of tier 4 arty would make games more dynamic, especially on maps
like Abbey. This modification would not be hard to
implement in current Team Battle interface. WG can test couple of
modification, like this one, through tournaments, to see
reaction of players and their influence on game dynamics.
Link on message: #7137116

Berbo: What would prevent players from taking T5 and having 6
players?
Subject: Nouvelles zones de débarquement sur la carte globale !
Link on message: #7137110
Link on message: #7137110
Tanatoy: Bonjour à tous, Avec la nouvelle version de la carte des
guerres des clans, nous avons rajouté 8 provinces de
débarquement pour simplifier la capture de provinces placés au
centre de la carte pour de nouveaux clans et rendre un peu plus
dure la vie aux alliances de clans. Région européenne :
Voblast
de Gomel code : BY_05 Mordovie
code : RU_31 Région méditerranéenne : Mourzouk
Central code : LY_13 Région Afrique de l'Ouest :
Haute
Kotto code : CF_03 Tamanrasset
Sud-Oriental code : DZ_22 Mopti
Occidental code : ML_14 Darfour
du Nord code : SD_06 Ed
Da'ein code : SD_17 N'hésitez pas à nous dire ce que
vous en pensez ici-même !
Subject: WoT en portatil
Link on message: #7137085
Link on message: #7137085
MrDonnie: Aquí os dejo algo de información que puede veniros bien.
Requisitos del sistema:
enlace Preguntas frecuentes:
enlace
Subject: Encuesta: ¿Dónde os gustaría comprar las tarjetas pre-pago?
Link on message: #7136819
Link on message: #7136819
MrDonnie: Ya os iremos comentando cuando nos lleguen noticias al respecto. No
os preocupéis.
Subject: ¿DÓNDE QUIERES QUE SEA LA SIGUIENTE QUEDADA DE WOT?
Link on message: #7136782
Link on message: #7136782
MrDonnie: Por lo que veo en León nos salen tanquistas de debajo de las
piedras. jajaja. A mi no me importa volver a Castilla, la verdad.
:P 

Subject: Status der momentanen Serverprobleme !
Link on message: #7133739
Kage_no_Akki_13, on 29 January 2014 - 07:37 PM, said: Kein Problem. Gibt es News von der Chefetage bezüglich einer
Entschädigung?
Link on message: #7133739

PanzerGert: Leider nein, wüsste da langsam auch gerne was Sache ist. Und
nochmals danke für die Files! 

Subject: test server
Link on message: #7133624
Link on message: #7133624
iScending: It is currently not up and running, we will update the portal when
we get more news about round 2 of testing.
Subject: Ticket non répondu
Link on message: #7133558
Link on message: #7133558
Rhaya: Bonjour, Afin d'éviter les règlements de compte, le sujet
est fermé et une réponse a été apportée par Tanatoy.
Rhaya
Subject: Prenium acc/acc suspension?
Link on message: #7133555
PhonixKnight, on 29 January 2014 - 09:11 PM, said: AS i remember, when i was banned for an unknows reason, i got back
my prem days, while was banned. Can i get any official answer too?
Link on message: #7133555

iScending: Depends if the ban was due to our mistake. If you get banned for
team killing, breaking in-game rules etc then no, you will not get
them back. To answer you OP:
- No you cannot pause Premium Time - We are aware of the server issue and it is being worked on. Compensation? Perhaps, it remains to be seen. If you have further issues in regards to the server please post in this thread: http://forum.worldof...-stuck-servers/
- No you cannot pause Premium Time - We are aware of the server issue and it is being worked on. Compensation? Perhaps, it remains to be seen. If you have further issues in regards to the server please post in this thread: http://forum.worldof...-stuck-servers/
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