Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Grab a Fresh Look With Prime Gaming!
Link on message: #18653708
Link on message: #18653708
Sstyx: Here is a preview of the 3 styles you can receive: Carneval
Day
Hou Yi's Honor
WG Fest 2017 ( Bring the
Heat )
In the future, you
can use this web - 3D styles and 2D
styles, where we will update the styles that are available
in-game for all servers.



Subject: Získejte nový vzhled s Prime Gaming!
Link on message: #18653694
EsCaper, on 20 July 2021 - 07:03 PM, said: dostal jsem styl Karnevalový den...jak ovlivním jaký styl dostanu?
Link on message: #18653694

Jahrakajin
Ewiges Off-Topic, Kulinarisches WoT-Kompendium aka der höfliche und nette Geb...
21.07.2021 13:13:09
Subject: Ewiges Off-Topic, Kulinarisches WoT-Kompendium aka der höfliche und nette Geb...
Link on message: #18653668
Link on message: #18653668
Jahrakajin: Es heißt Krapfen
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #18653666
Link on message: #18653666
Jahrakajin: Moinse, hab mich seit langer Zeit nicht mehr gemeldet
Subject: The Thunderstorm Event. Regulations
Link on message: #18653657
FleiszG, on 20 July 2021 - 07:40 PM, said: Hi! What happens if I have all workshop premtanks?
Compensetion: gold / credit / or what?
Link on message: #18653657

Delhroh: Compensation if it´s not a purchase with real money it´s always
credits.
Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653122
Link on message: #18653122
HeatResistantBFG: I have added some useful links to the first post so they are easier
to find, please let staff/moderators know if you would like any
more links adding to make information finding easier 

HeatResistantBFG
Sandbox Crew 2.0 - Second Iteration Technical Issues and Bug Report
21.07.2021 02:12:39
Subject: Sandbox Crew 2.0 - Second Iteration Technical Issues and Bug Report
Link on message: #18653118
world_of_tanks_winner, on 20 July 2021 - 07:52 AM, said: Erm not sure if i missed it but did you guys post what date and
times the server will be up?
Karl_2930, on 20 July 2021 - 02:36 PM, said: Hi all , i have found a big issue for me on the sandbox, i use my
tier ten batchat crew in my bourrasque which works great on the
live server , but i have since sold the batchat and since testing
on the sandbox i can no longer use the batchat crew in my
bourassque it asks me to retrain the crew which is also the case
with other premium tanks i have on the account so if i want to
train the crew i would have to first buy the batchat back
which clearly im not going to do , also im sure there are plenty of
players who have lots of premium tanks but like me do not have the
tech tree tank in the same class to retrain the crew . my su30pm
has crew from three different TDs but i have recently sold the tech
tree tanks so i now have no crew for my premium su30pm what am i to
do Thanks in advance
Link on message: #18653118

HeatResistantBFG: You can find it in the article HERE below the video but to save you
time July 20 at 14:00 CEST (UTC+2) through July 26 at 08:00
CEST (UTC+2)

HeatResistantBFG: Just so you are sure, nothing you do on the sandbox will
carry over to the live server, so you can safely buy back your bat
chat with the silver available and it will have n impact on the
live server
Or use the gold available to
retain the crew and move it into a new tank for conversion, hope
this helps 


Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653114
grasho, on 20 July 2021 - 10:40 PM, said:
Just out of interest, which Crew 2.0 concepts in the first iteration have been dropped in this second iteration?
StinkyStonky, on 20 July 2021 - 10:44 PM, said: On the " most controversial aspects"
page under "Main Discussion Topics" is listed the issue of
unnecessary crews. Nothing has been done in this iteration to
address that. I know there is lots of moaning and most of it
is now unfounded but this issue is still very real. It
penalises players who collected tanks and trained new crews for
their "keepers", rather than just rushing one crew to tier 10 and
selling everything else.
Link on message: #18653114

Just out of interest, which Crew 2.0 concepts in the first iteration have been dropped in this second iteration?
HeatResistantBFG: Instructors perks/boosts being randomBIA/Free perks not being
counted into calculations for the new levelgone from "some current
perks" to "all current perks" in skillsthe 10% crew skill for a
trained crew has been brought backthe 25% crew boost for the post
levelling system has been reducedretraining no longer goes
off I may have missed some but I am due to go to sleep
very soon for my 2nd 5g booster shot
and I know your point will be
"changes in concept, these are not", but they are quite large
changes based on the primary feedback of players. You dislike the
concept overall and that's fine, but I think it's something the
game needs and I base this on experience at in-person events and
the many people I've seen turn away from the game because of the
crew system and also confusion that still happens even amongst
veterans with the current system. I'd be happy to sit and have a
discussion about some of the why's I think and hear your counters
and opinions, but the forum thread probs isn't the best format for
that. Feel free to take up the convo somewhere else that is better
suited, and perhaps after i have slept
23:06 Added after 2 minute



HeatResistantBFG: For clarity, not saying it isn't a big or important issue,
simply saying I think myself and many others felt others issues
were more important. And obviously, in an ideal world, all concerns
will be addressed to complete satisfaction
So we will continue to pass on
your feedback and hopefully you will continue to give it 


Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653088
marcusdavidus, on 20 July 2021 - 10:33 PM, said: is there ability to retrain instruktors? because i dont see
such option. like retrain to another nation and skills
Link on message: #18653088

HeatResistantBFG: Currently no, once you choose what an instructor boosts it is
final.
Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653084
grasho, on 20 July 2021 - 10:15 PM, said:
Sorry Heat, but you’re the disingenuous one. For all extents and purposes, this iteration is exactly the same as the previous iteration. Both iterations had situational skills, both have Instructors, both have Certificates, both have the ability for game-breaking configurations, and both have the same “pay to win” design.
The whole concept is wrong and unwelcome and, on being told so by the paying customers, WG’s reaction is to give us the exact same concept. But I appreciate you’re paid to shovel manure whilst denying you’re doing so.
Link on message: #18653084

Sorry Heat, but you’re the disingenuous one. For all extents and purposes, this iteration is exactly the same as the previous iteration. Both iterations had situational skills, both have Instructors, both have Certificates, both have the ability for game-breaking configurations, and both have the same “pay to win” design.
The whole concept is wrong and unwelcome and, on being told so by the paying customers, WG’s reaction is to give us the exact same concept. But I appreciate you’re paid to shovel manure whilst denying you’re doing so.

HeatResistantBFG: My comment was that it was disingenuous to say that no issues
were listened to and a list of things that have changed, haven't
changed. Would you disagree with that? Your liking and preference
for those changes aside. I appreciate that you may not
like what it is currently, but surely you can see that a number of
the things name in the comment concerned were in fact changed
(again, not saying it was to your liking lol, but changed
nevertheless). Situational skills I think are a really good
part of it, the initial reaction when WoWs added them was similar
and once/as some of them have been worked out and kinks removed
they have become liked and welcomes features that allow you to
build into a playstyle, I honestly think the same will happen here.
Instructors I'm not overly sure what's too overly dislike, under
their current system they are ways to get more crew XP and buff
your crew and you get them on top of what you already
had. And in terms of ELC's driving around within 200m's
of people unspotted that is the sort of thing that will be worked
out with balancing, as is the intention of these sandboxes sweeping
balance changes may still be made. The primary test is the
mechanics of it all, and then it's the balance and then the
fine-tuning. So I don't feel I have been
disingenuous with anything but if it appears so I apologise and
will happily correct any concerns it raises
And equally, I appreciate that you
are simply reacting to changes you currently dislike to a game you
love and have heavily invested in, as is everyone here. Whether you
love it or hate it as it stands, we all want the best for the game
and the thing we need to find is an area where all agree. I hope
that can be found and i am personally on the side of the crew
system needs quite the overhaul 


Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653073
_IceIceBaby_, on 20 July 2021 - 09:22 PM, said:
do i have to repost my comment or will you simply move our comments from the other thread here?
StinkyStonky, on 20 July 2021 - 09:44 PM, said: THIS is the biggest problem with the current iteration and the
biggest unaddressed problem from the first iteration. Fix
this and crew 2.0 will be like Equip 2.0 (everyone will moan about
it until it comes out - then they will realise it's actually pretty
good.)
Link on message: #18653073

do i have to repost my comment or will you simply move our comments from the other thread here?
HeatResistantBFG: Done



HeatResistantBFG: There are still things that can be addressed, this is
certainly amongst them, but I would say some larger issues than
this have been resolved now but as things that the community have
concerns over are addressed something that will work for all
can hopefully be found. I think it's fair to say that the response
this time is much more positive than last, and I would like to
think the changes made show that your feedback is listened to and
is acting upon. So as always please continue to give
constructive feedback on would you would change, why and how


Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18653040
Afrika_Korps, on 20 July 2021 - 08:58 PM, said: Good to see WG have made only cosmetic changes and left all the
things that people hated still in the game. Still not
listening to those of us who waste our time commenting.
doesn't matter what the players say, they'll bring it in anyway
It's stupidly complicated and the rewards for current skills
are not transferred equally. I can't get the same level of
performance as I currently have on any tank that I have tried to
convert. Still get no benefit from training BIA perk for
all crew. Can't get to the useful 'premium' skills
without taking something that is utterly useless (and there are a
lot of useless skill in here) And why does it say
retraining/mobilising a new crew for premium vehicles is not
recommended without telling you what to do instead. Complete
waste of time by WG who could be fixing some of the real problems
in the game
Kevirus, on 20 July 2021 - 09:04 PM, said:
Thank you a lot for a response at last
I understand the use of additional crew for specific builds but many tanks don't need it and i almost grinded every tech tree branch and so i already got about every tank i wanted with crews on them.
Many people also spent a lot of gold on crews, so they shouldn't be wasted if they want to use the 3 tank feature (and spend extra gold on it).
And then there are issues like different numbers of crewmembers, my ELC EVEN crew is for example split between AMX ELC and BC 12t, so converting the crews would need a lot of retraining before hand and ending up having lost well skilled crew members in the garage.
Bordhaw, on 20 July 2021 - 09:19 PM, said: 
_IceIceBaby_, on 20 July 2021 - 09:22 PM, said:
do i have to repost my comment or will you simply move our comments from the other thread here?
Link on message: #18653040

HeatResistantBFG: Free skills are now counted as players pointed out they
should be, arty 6th sense is included as players requested since
arty rework, instructors are selectable, retraining has been
changed, all perks currently in-game are available in the new perks
(often combined into 1 perk) and probably more I can't think of off
the top of my head. So to say that nothing was listened to is a bit
disingenuous, does it mean that every single thing requested by
some was added, no. Does it even mean this version is final or that
no more tweaks and changes can be made? Again no, there is always
room for improvement and that is why there is a sandbox and
feedback threads and surveys. In terms of levels of
performance, you can most definitely get the same level as before,
likely higher. So if you're finding this not to be the case you
likely need to take a longer look and spend some time with the
calculators HERE or in-game. Also not sure what you
mean by "Still get no benefit from training BIA perk for all
crew" as BIA perks are converted and there is a direct copy skill
of BIA in with the same name, crew skill has simply be renamed
"Vehicle Handling", perhaps this is what is causing your
misunderstanding. In terms of the talents they're in no way
"premium" anything, they are there for enhancing builds if you wish
to build into them but that is your choice to make, you are not
forced to take any skills but if you deem that the talent is worth
taking a lower value skill to get then that is your choice and how
you must balance your build


Thank you a lot for a response at last

I understand the use of additional crew for specific builds but many tanks don't need it and i almost grinded every tech tree branch and so i already got about every tank i wanted with crews on them.
Many people also spent a lot of gold on crews, so they shouldn't be wasted if they want to use the 3 tank feature (and spend extra gold on it).
And then there are issues like different numbers of crewmembers, my ELC EVEN crew is for example split between AMX ELC and BC 12t, so converting the crews would need a lot of retraining before hand and ending up having lost well skilled crew members in the garage.
HeatResistantBFG: It's certainly a valid point/concern and will be included in
our feedback



HeatResistantBFG: Rather than splitting the feedback and making people miss
replies or have their feedback missed, it made more sense to bring
everyone to the same place


do i have to repost my comment or will you simply move our comments from the other thread here?
HeatResistantBFG: I will try and move the comments from the start of the second
iteration to here 

Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18652882
Kevirus, on 20 July 2021 - 07:55 PM, said: Many are asking this question and I'm as well still waiting since
the 1. Sandbox for an official answer to address the issue of
Unused Crew, If WG wants us to spend gold on training a crew for 3
tanks, we will have many many well trained crew stuck in our
barracks.
WE NEED to be able to merge crews together or be able to convert any crewmember into crewbooks. So please give us an answer Dwight?
Yrch_WoT, on 20 July 2021 - 07:26 PM, said: Others have pointed this out but what will happen to the crews you
don't need anymore? For me, I won't have any use for roughly 2/3 of
my crews.The easy solution would be to give us the option to
convert crews we don't need anymore to crewbooks (of the same
nation) but this doesn't seem to be considered from WG:s side.
Then there is the talents. The fact that you need 30
skillpoints to unlock a talent means that in some cases you will
have to use skillpoints on some skill that you don't want in order
to get the ability to unlock a talent (or miss out on talents which
in some cases seems rather powerfull). Lastly, is the
"expolit" of retraining say a 5 crew member crew into a 2 crew
member tank before the patch hits the server "intentional"?
Link on message: #18652882

WE NEED to be able to merge crews together or be able to convert any crewmember into crewbooks. So please give us an answer Dwight?
HeatResistantBFG:

HeatResistantBFG: As of right now, there is no way to convert a crew into crew
books or anything like that. These additional crews can be used for
specific builds or even putting on lesser played tech tree tanks
that you enjoy playing, but we will also pass on the feedback about
the request for a way to turn crews into crew books/xp
Any part of the transfer
system that is there can be used in any way players see fit within
the bounds of the mechanic, if there is any change to this action
will be taken to change the mechanic on our end 


Subject: Zyskajcie Nowy wygląd wraz z Prime Gaming!
Link on message: #18652844
Link on message: #18652844
ApocalipticSnowflake: Napotkaliśmy błąd w materiale wideo. Błąd ten wymaga poprawy, więc
póki co materiał ten musiał zostać wyłączony. Poprawa materiału
jest planowana tak szybko jak to tylko możliwe (prawdopodobnie
jutro rano).
Przepraszamy i dziękujemy za
wyrozumiałość


Subject: Holt euch mit Prime Gaming einen neuen Look!
Link on message: #18652843
Link on message: #18652843
Keyhand: Hallo Kommandanten!
Leider enthielt das Video zum Prime Gaming einen Fehler.
Keine Sorge, dieser wird baldmöglichst behoben. Alles wird wie geplant auf eurem Account gutgeschrieben, das Video braucht jedoch noch ein wenig.
Entschuldigung dafür und danke für euer Verständnis!
Leider enthielt das Video zum Prime Gaming einen Fehler.
Keine Sorge, dieser wird baldmöglichst behoben. Alles wird wie geplant auf eurem Account gutgeschrieben, das Video braucht jedoch noch ein wenig.
Entschuldigung dafür und danke für euer Verständnis!
Subject: Grab a Fresh Look With Prime Gaming!
Link on message: #18652831
Link on message: #18652831
HeatResistantBFG: There was an error in the video that needs correcting, for now, we
have taken the video down and it will be fixed ASAP (likely in the
morning)
Sorry about this and thanks
for the understanding 


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
20.07.2021 22:33:11
Subject: Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
Link on message: #18652804
Link on message: #18652804
HeatResistantBFG: Hey all, please remember that this thread is for the first
iteration of the sandbox, and that there is a new dedicated
feedback thread for the second found HERE Please leave your feedback in the new
thread!
Thanks
*Posted wrong link, apologies, thanks for pointing it out marcusdavidus
Thanks

*Posted wrong link, apologies, thanks for pointing it out marcusdavidus
Subject: Bitwy rankingowe: Sezon X zakończony!
Link on message: #18652191
Ataman_, on 15 July 2021 - 09:16 AM, said: Mam to samo. Udało się zakwalifikować do zwierzęcej
brązowej ligi. W kliencie gry widać miejsce, na
stronie info, że:
Natomiast po odszukiwaniu miejsca:
Link on message: #18652191



ApocalipticSnowflake: Był błąd na stronie który powinien być już
naprawiony. Jeżeli MM daje plusy dla "fioletów" to ja
się czuję oszukany bo zdecydowanie miałem "gorzej od innych".
Oczywiście nie jest to prawda bo MM w ogóle nie patrzy na
statystyki graczy, a wyłącznie na kompozycję drużyn. A
tak serio to nie ma żadnej zależności co do Ciebie samego i tego
jak losuje. Po prostu bardzo dużo słabych graczy gra w tym trybie
lub ludzi jeszcze nie znających różnicy miedzy 15v15, a 10v10 i
uważających że te tryby gra się identycznie, a potem flanka pada i
masz garaż dla całej drużyny.
Subject: Sandbox: Nultý perk
Link on message: #18652103
SWAT0013, on 20 July 2021 - 02:48 PM, said: To jsem velmi mile překvapen, že jste to udělali hned tak,
jak by to mělo být
Díky 
Link on message: #18652103



Sstyx: Jak jsme psali již posledně, jde o testování, jelikož je nám jasné,
že můžeme zapomenout na některé aspekty, kterých si mohou naopak
hráči všimnout a my je nevzali v potaz. Proto je to na Sandboxu


Subject: Frontline 2021: What’s New?
Link on message: #18652099
Morgan_the_Reaper, on 15 July 2021 - 04:18 PM, said: So how you attack a tier 9 monster in later minutes ? How you
attack some tortoise - t95 if they have take high ground ?
How you attack concept - kunze-kapf- phase or other tier 9
tanks when time is ending ? Great time to leave the game...
Enjoy your summer guys !!!
Sosnowy_, on 15 July 2021 - 07:56 PM, said: I just wander what is the reason that you like to give advantage to
good players with OP tanks? I mean increased reserves level.
Is it again the same idea as some of last changes - to make battles
results 15 -1? Or in this mode 30 - 2?
Yinoko, on 17 July 2021 - 09:23 AM, said: no rewards = no playing cheers
FleiszG, on 17 July 2021 - 11:07 AM, said: HI WG! At the end of the 1st FL season , WILL BE THERE A
SURVEY?? How can we sjare OUR OPINIONS ABOUT THIS CHANGES?????
Link on message: #18652099

Dwigt: You also will have tier 9s in your garage and/or on your team. Maps
are different and larger, different gameplay.While I understand and
agree that tier 9 tanks will be harder to fight if you are in
a tier 8 but tier 9 will also be helping you against other 9s and
tier 8 that used to dominate in Frontline.

Dwigt: Tier 9 tanks are not only available for good players. Most of them
are tech tree tanks and battle pass rewards that players from
different skills can earn

Dwigt: The rewards are still there but you will earn them differently now.
The main rewards from Steel Hunter and Frontline were removed based
on the feedback from last year, as players felt that they are
missing big rewards if they did not like the mode or missed an
episode.

Dwigt: I don't think that there will be a survey but I would like to ask
and get a confirmation. However, you have the chance to share
your feedback here and try the mode on the Common test server from
now.
Subject: Sandbox: Všeobecná diskuse
Link on message: #18652010
raketak_, on 20 July 2021 - 01:59 PM, said: Sstyx: po prevedeni mi zbydou zbytecne posadky (skoda T25, T50
a t50/51 maji ted 3 posadky, pak budou mit 1 spolecnou).
Planuje se ze nekonvertovane posadky se casem prevedou na knihy
abych jejich expy mohl pouzit jinde? V 1. testu jsem to zahledl,
ted to nevidim. Koukal jsem a po 80 levelu uz nejde posadka
zlepsit za knizky, ale daji se pouzit volne expy. To zustane?
Za me pozitivni feedback.
PredatorCZ_zero, on 20 July 2021 - 02:00 PM, said: Nevím proč, ale pokaždé, když si rozhodím skilly a pak kliknu na
"save", tak mi hra spadne, takže asi nic "nepotestuju" 
Btw neměl bych po prvním přohlášení na test
server, obdržet 200m free XP a kreditů? Nic jsem nedostal
Link on message: #18652010

Sstyx: Předám to i v tomto feedbacku stran nevyužité posádky a možnosti
(nejlépe dle vlastního výběru) konvertu.Jedná se o testování, proto
nevím, zda to zůstane takto či se to v budoucnu změní. Vše záleží
na zpětné vazbě a také na tom jaké další změny proběhnou.




Sstyx: Zkus dát opravdu, zda to pomůže. Po přihlášení na Sanbox máš 0
všude?
Subject: Sandbox: Nultý perk
Link on message: #18651988
SWAT0013, on 20 July 2021 - 01:46 PM, said: Jelikož se na SB teď nedostanu, zajímala by mě jedna věc -
dejme tomu, že mám nultý perk a 4 další perky. Kolik expů dostávám
za nultý perk? Doufám, že v tomto případě je to stejně jako pátý
skill, který to de facto nahrazuje...
Link on message: #18651988

Sstyx: Pokud máš posádku 0 perk a 4 klasické perky, pak dostaneš
ekvivalent 5 perků.Pokud máš na posádce pouze nultý perk, obdržíš
ekvivalent 1 perku.
Subject: WG a fair-play
Link on message: #18651772
Link on message: #18651772
Sstyx: Nejdříve, své vyjadřování bys měl krotit, to, co předvádíš v
ticketech je za hranicí všeho, ano, vidím všechny tvé
tickety! Stran ticketu a tvého "přiznání", obržel jsi
automatické odpovědi, toto má na starost náš FPP tým, který tyto
záležitosti řeší, ovšem NIKDY nesdílíme, jaké věci detekujeme či
nedetekujeme na účtech hráčů, jelikož ano, systém nemusí být
dokonalý, ale je zde a je aktivní. Pokud někoho nenachytáme teď,
může tak být v budoucnu.Viz. pravidla, kdy je zakázáno diskutovat o
cheatování a vše lze řešit přes support. Každopádně
vlákno uzamykám!
Subject: Summer Sales Are Here Again!
Link on message: #18651753
Linsanity2015, on 20 July 2021 - 09:24 AM, said: Btw is new prime coming today or nah? @Dwigt pls?
Link on message: #18651753

Dwigt: The new Prime gaming package should be coming very soon, keep an
eye on the news portal or our official Youtube channel 

Subject: Join the WoT7 Finals Live Stream With Twitch Drop Rewards
Link on message: #18651704
TijgernootTank, on 20 July 2021 - 11:01 AM, said: A matter of personal taste maybe , but i think 7 vs 7 is just not
that intresting to watch . WG should consider something like
Frontlines tournament for clans or grand battle and add new maps
for these modes when doing so .
Link on message: #18651704

Keyhand:
That indeed is why we are currently offering three different formats on stream besides the regular tournaments constantly going on:
Steel Hunter CC tournaments - 20 player free for all battle royale in the SH mode
WoT7 - 7v7 No rewardtanks, no EBRs, attack/2 defensive caps (old WGL format)Clan Rivals - 15v15 no tanklimitations, basically CW without Fog of War
However as of right now, Frontline and/or Grand Battles see no "competitive support" and thinking about it while it might first seem like an interesting idea, the size of said maps on one hand and the system (FL) does not lend itself well to competitive formats in my humble opinion.
That indeed is why we are currently offering three different formats on stream besides the regular tournaments constantly going on:
Steel Hunter CC tournaments - 20 player free for all battle royale in the SH mode
WoT7 - 7v7 No rewardtanks, no EBRs, attack/2 defensive caps (old WGL format)Clan Rivals - 15v15 no tanklimitations, basically CW without Fog of War
However as of right now, Frontline and/or Grand Battles see no "competitive support" and thinking about it while it might first seem like an interesting idea, the size of said maps on one hand and the system (FL) does not lend itself well to competitive formats in my humble opinion.
Subject: Das Event „Gewittersturm“. Regeln
Link on message: #18651686
CEUNexus, on 20 July 2021 - 06:19 AM, said: Schade, gerade aus der letzten Kampa im Januar scheint mein in
diesem Punkt weiterhin stur zu bleiben: - Keine Erhöhung der
Anzahl an Provinzen und somit auch keine Erhöhung derAnzahl an
Landungsturnieren, die auf der Weltkarte verfügbar sind
Link on message: #18651686

Keyhand: Es sollte immer im Kontext behalten werden, wann die Kampagne
stattfindet, diese ist im Sommer.
Subject: Sandbox: Nultý perk
Link on message: #18651620
Rakii, on 20 July 2021 - 10:39 AM, said: Letos ne, to byl Chuck s jedním nultým a v krabkách nebyl velitel,
nicméně 2019 nebo 2020 ano Jednoho Santu mám každopádně z
vánoční akce (pokud si dobře pamatuji dával se jako dárek k vánocům
snad jen za přihlášení 2019 nebo 2020) Jinak v krabičkách
(jako drop) 2020 byla ženská se dvěma perky a tuším rok předtím byl
santa se dvěma (v krabkách).
Link on message: #18651620

Sstyx: Ano, nakonec je to 2018/2019. tři členi posádky. Děkuji za
upozornění.Každopádně, konvertuje se to stejně, je to další perk ke
konvertování, nebude žádný z nultých perků vynechán či opomenut.
Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18651414
NekoPuffer_PPP, on 19 July 2021 - 04:02 PM, said: WG, look! Feedback!: 
PROJECT_Callum, on 19 July 2021 - 04:05 PM, said: Why does it have to be so complicated? just keep it as it is, and
if you feel the need to change stuff, rework some of the useless
skills, or add some new ones in
GrayDwarf, on 19 July 2021 - 04:06 PM, said: That was the case in the first test but I somehow can't find the
corresponding information in the news post or the video. Where did
you find it?
Kuratovsky, on 19 July 2021 - 05:58 PM, said:
Let's count together then. Retraining for credits currently costs ~40k crew exp for ~100k credits on average. Imagine you move this crew 4 times from tier 6 to tier 10 as you progress upwards. That's ~160k crew exp and ~400k credits lost altogether.
In the new system, a retraining costs ~160k crew exp for an experienced crew and 500k credits. The number of required retrainings won't change: although a crew can be used for up to 3 tanks, separate retrainings are still required. Which means 4 times ~160k crew exp and 500k credits, so ~640k crew exp (instead of ~160k) and 2M credits (instead of ~400k).*
Do you understand now?
* Note that these numbers are rough estimates only and take into account the example WG has given. I have no information about the exp requirements of new crew skill levels. Still left this explanation as it is, since it illustrates clearly how moving crews around simply isn't a viable option in the currently proposed system.
feies_vlad, on 19 July 2021 - 06:17 PM, said: That is the part about the crew 2.0... YOU HAVE TO RETRAIN the crew
even if you unlock those "tank slots" for the crew... And I already
mentioned if I wanna grind a new line aswell and I have a good crew
for that line, moving the crew from one tank to the next tank, WILL
REQUIRE retraining which means 500k credits each retrain and lose
alot of crew xp aswell with each retrain... How hard is it to
understand...
SfMercenary1312, on 19 July 2021 - 08:19 PM, said: Let's take a quick answering to a poll about this. Let's see how
poeple feel about this.
http://forum.worldof...3-crew-20-poll/
L0rd_0f_War, on 19 July 2021 - 10:37 PM, said: Some much needed improvements (as per the video, will confirm later
myself) from the first terrible Crew 2.0 iteration. HOWEVER:
2. The instructors are once again poorly
implemented with some instructors giving way more bonus (read P2W)
for bought crews like Sebaton. Anyone too poor to not have those
special crews or have been accumulating Twitch commanders over the
last few years is going to be left behind (i.e., even more of a gap
between P2W and F2P crews). Such a bad idea. WG needs to
stop trying to create and even larger disparity between paying and
F2P players. VH/BIA and Instructors are just the worst of many bad
and poorly thought out ideas. From a 4/5 person crew per tank, we
will now be having a 4 Instructor crew (which can be used for 3
tanks if you pony up the gold). How is that an improvement for
regular players who don't have a ton of instructors??
Dont_call_me_j3fr0, on 20 July 2021 - 12:51 AM, said: Why we gotta lose all our hard earned progress on various
crews????? You lookin to lose more players WG?!?!? Why not jus add
new crew skills if you wanna try new things, not this....
Shrewd_Ape_In_The_Mist, on 20 July 2021 - 01:10 AM, said: We would all be well advised to protest once again because when it
goes live there'll be no going back.
Gremlin182, on 20 July 2021 - 01:49 AM, said: For those complaining about the huge cost of retraining crews.
You get to retrain your crews for free Ill just repeat that
in case you missed it first time You get to retrain your crews for
free. Start sandbox the crew you have in say your KV1 had
before the chage 4 skills. After the change to 2.0 you have the
same skills and maybe some more skills. If you still like those
skills then fine carry on. If you want to change them for some new
skills you can do that for free. If you want to change them a
second time then you pay. Some skills/perks apparently come
for free there are 3 of them. There are maybe things to
complain about and still some unknowns but little point in pointing
out problems that do not exist. I have close to 200 crewed tanks
and some spare crews sitting in the garage with no tank mostly
these came from premium tanks. If I keep those I guess I will have
to pay to retrain them for tanks as and when I need them. But I
would have to do that anyway with or without crew 2.0. I do
aggree the trainers and the advantages they might give paying
players a bit of an advantage. ok maybe a big advantage lets try
this out and see. Currently the differences between a 4 skill crew
and one with more skills isnt that great imo. Once you have BIA
then the usual sixth sense snapshot clutch braking or smooth
ride etc then either repairs and or camo. With those you have
the main skillset for any tank. So yes on paper some will
maybe have 7 or 8 skill crews which could be powerful. On the other
hand crew 2.0 also gives every player sixth sense triangulation and
mentor I will try it out give feedback and then wait. BTW
just because your particular feedback was not addressed does not
mean there is a vast army of players with the same concerns. Some
will love the changes some want different changes. Not getting
precisely what you wanted does not mean WG did not listen. If they
made all the changes players asked for we would have SPGs no SPGs
premium ammo for credits for gold and no premium ammo.
mynameispuffs, on 20 July 2021 - 09:05 AM, said: As I said for the first iteration, the proof will be in the
testing, but can't say I'm currently convinced on the idea as a
whole. Clearly, there has been some reworks for things that
desperately needed fixing, but not enough to give me that warm
fuzzy feeling that all is well in world. Currently
going through the lower tiers with a friend who is brand new to the
game, so I asked him what he thought of the current system. He
thought it frustrating to have to grind for sixth sense, (Crew 2.0
solves this now) but otherwise all is laid out in a cohesive
manner, and was easy to understand. After showing him the 2.0
video, he could only offer up "Why do this?".

Link on message: #18651414


Dwigt: I believe this post is from the first Crew 2.0 iteration. And iirc
we merged all Crew 2.0 threads back then and redirected them to
your poll. And based on the negative perception of the first
iteration, we did not move forward with it and decided to address
the concerns and issues you pointed out.

Dwigt: We are trying to

Dwigt: The video and the article are mostly focused on what was changed
from the previous iteration. The features that you liked in the
first Crew 2.0 proposal were maintained and are still
there. You will get to see the reworked version once the
servers are live at 2PM CEST

Let's count together then. Retraining for credits currently costs ~40k crew exp for ~100k credits on average. Imagine you move this crew 4 times from tier 6 to tier 10 as you progress upwards. That's ~160k crew exp and ~400k credits lost altogether.
In the new system, a retraining costs ~160k crew exp for an experienced crew and 500k credits. The number of required retrainings won't change: although a crew can be used for up to 3 tanks, separate retrainings are still required. Which means 4 times ~160k crew exp and 500k credits, so ~640k crew exp (instead of ~160k) and 2M credits (instead of ~400k).*
Do you understand now?
* Note that these numbers are rough estimates only and take into account the example WG has given. I have no information about the exp requirements of new crew skill levels. Still left this explanation as it is, since it illustrates clearly how moving crews around simply isn't a viable option in the currently proposed system.
Dwigt:

Dwigt: What LethalWalou is trying to say, if I understood his point
correctly, is that once you will have 1 trained crew for 3 tanks
you won't need move the same crew over and over again which will
reduce your overall retraining cost.Yes you still need to retrain
and unlock the slots but you will need to retrain 1 crew for 3
tanks. This will help you train one commander faster for 3 tanks
and reduce the need to move around that 1 trained crew from a tank
to another, which for new players will be a huge time and XP
saver.Again I wouldn't count on the values on the sandbox server.
they are just there for testing reasons.

http://forum.worldof...3-crew-20-poll/
Dwigt: I believe the survey we have in-game is much more detailed and will
help us more understand what was appreciated and what was
not.

Dwigt: Genuinely asking, how would that increase the disparity between a
new player who, in the current version, does not have special crews
and veterans who have been playing and participating in events and
own special crews. At least F2P players or new players will now
start with 3 zero skill perks on their commanders and be able to
customize and pick skills that fit the their tank and
gameplay.

Dwigt: We are making sure that if Crew 2.0 will be implemented, nothing
will be lost and you get to keep your hard earned crews. Adding
crew skills is not a good idea for several reasons mainly
because:You still need huge amount of XP to train those new
skills.Veterans will have extra skills and it will increase the gap
between players.

Dwigt: The better way would be to test it first, see what has been changed
and if you don't like it you can always pick the negative answers
in the survey.

Dwigt: I like your approach sir, keeping an objective stance and going
through what was changed and addressed. Thank you for your
feedback!


Dwigt: I appreciate that early feedback and perception from a new player.
I am not sure if your friend got a deep look at the current system
and new changes. The video only talks about what was changed in
this second iteration. Would like to hear his opinion on the 3
tanks per crew, the reduction of XP required and all the features
in Crew 2.0.But again, thank you 

Subject: Aktualizace 1.13 - Hlášení chyb
Link on message: #18651389
Revenant37, on 19 July 2021 - 08:10 PM, said: Je nějaký důvod, proč přestal fungovat klanový turnus?
Link on message: #18651389


Sstyx: Screen toho, jak přestal fungovat by nebyl?U mě je vše ok.
Subject: Problémy se hrou
Link on message: #18651371
Glamdrink, on 20 July 2021 - 08:26 AM, said: Ahoj, neví někdo prosím, co dělat s touto chybou? vyběhne při
vybírání srvru při logování do hry a hra spadne. Díky Glam
Link on message: #18651371

Sstyx: Ahoj,předně používáš Overwolf? Pokud ano, poprosím ho odinstalovat.
Poslední dny mám několik hráčů, kterým to způsobuje pády hry.Pokud
používáš modifikace, doporučuji odinstalaci a následně zkus
hru spustit.Máš aktuální všechny ovladače grafiky etc? Pokud ne,
aktualizuj je.Zkoušel jsi základní opravu - integrita hry?Pokud ani jedno z výše vypsaného
nepomůže, doporučuji udělat WGCheck a ten odeslat na kontrolu na
support.
Subject: Sandbox: Nultý perk
Link on message: #18650548
Kuba_TrucIs__________, on 19 July 2021 - 05:12 PM, said: Počítá konverze se členy posádky, kteří mají více než jeden nultý
perk, jako je např. Dakillzor, ten má 4 perky, posádka z
battlepassu, holky z vánoc mají 3 nulté perky, atd.?
Link on message: #18650548

Sstyx: Tyto posádky mají jeden nultý perk a další perky již jsou klasické,
dávali se pouze s dostatečnými XP na vycvičení. Nultý perk můžeš
mít pouze jeden pokud se nepletu.
Subject: Akce „Bouře“. Předpisy
Link on message: #18650188
RNG_Null, on 19 July 2021 - 03:42 PM, said: Právě začala /19.7.2021/
Akci „Bouře“ probíhá od 26. 7. 2021
Tak ja už potom neviem či je tu nejaká jazyková/časová/nezrozumiteľná bariéra alebo kde je vlastne problém...
Link on message: #18650188

Akci „Bouře“ probíhá od 26. 7. 2021
Tak ja už potom neviem či je tu nejaká jazyková/časová/nezrozumiteľná bariéra alebo kde je vlastne problém...
Sstyx: Díky, bude opraveno.Dodržuj prosím pravidla fóra, červená barva je
vyhrazená pouze pro zaměstnance a moderátory fóra.
Subject: Diskuze - Sstyxina informuje
Link on message: #18650174
SWAT0013, on 19 July 2021 - 03:31 PM, said: Tak tam ty příspěvky aspoň převeďte nebo to dejte do
archivu, ať to můžeme zkopírovat nebo něco - tohle vážně nemá
obdoby, protože pak nemůže nikdo reagovat, stejně tak se nedozvíme
odpovědi na své otázky...
Nebo to těm lidem tedy
pošli v PM, když to vidíte, ať to můžou překopírovat, případně jen
lehce upravit a dát tedy tam, kam jste si najednou usmysleli, že to
patří...
Link on message: #18650174


Sstyx: Ne vše jde udělat hned, přesun nějakou dobu zabere, obzvláště pokud
se to dělá pro všechny jazykové mutace. Pár minut je potřeba počkat
Subject: Sandbox: Všeobecná diskuse
Link on message: #18650167
Link on message: #18650167
Sstyx: Všechny komentáře z původního vlákna byly přesunuty, aby diskuze
nebyla rozdělená do 2 témat. Toto je hlavní vlákno pro Sandbox
debatu o posádce 2.0.
Subject: Piaskownica - Załoga 2.0 - Wątek Główny
Link on message: #18650161
Link on message: #18650161
Sstyx: All posts from the original thread have been moved to this thread,
so we can have everything in one thread where it can be
discussed.
Subject: Sandbox: Allgemeines Feedback
Link on message: #18650149
Link on message: #18650149
Sstyx: All posts from the original thread have been moved to this thread,
so we can have everything in one thread where it can be
discussed.
Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18650144
Link on message: #18650144
Sstyx: All posts from the original thread have been moved to this thread,
so we can have everything in one thread where it can be
discussed.
Subject: Sandbox Crew 2.0 - Second Iteration
Link on message: #18650114
Link on message: #18650114
Dwigt: The initial thread was closed in order to consolidate and have
all the feedback in one thread. This is a sandbox test so it
makes sense to have a thread in the sandbox section of the
forums. We apologise for any
inconvenience. Regarding the test, as said in the article,
many concerns from the previous iteration were addressed based on
the feedback you provided.Once again, we need your feedback and we
ask you to go on the sandbox server once it goes live, try the
changes and help us improve the game by answering the in-game
survey. If you would like to discuss the new feature, we are
interested in the following topics.General feedback on
the Crew 2.0 second iteration Old vs New skills Commander´s
bonus Zero Perks for the commander Max skill points Crew Books
usage Elite Progression Instructors Bonus skill points Crew
retraining Bugs and technical issues on the server Thank you
in advance and good luck
Subject: Sandbox: Allgemeines Feedback
Link on message: #18650087
Paxcom, on 19 July 2021 - 02:08 PM, said: Fertig. Deutlich günstiger und verständlicher für alle.
Forschungsbäume werden überarbeitet damit es alle verstehen? Und
die Crew´s werden dermaßen verkompliziert? Kann ich nicht
nach voll ziehen. Bitte altes System weiter behalten und
optimieren.
Link on message: #18650087

Zapfhan: Crews haben jetzt auch schon einige Probleme, die aber
untergehen, weil man sich daran gewöhnt hat. Aber das neue
Fenster in dem alle Skills angezeigt werden und man nun nicht mehr
ggf. einen neuen Ladeschützen oder 2. Richtschützen braucht, sind
Vereinfachungen.
Subject: Diskuze - Sstyxina informuje
Link on message: #18650075
SWAT0013, on 19 July 2021 - 02:59 PM, said: Vlákno o posádce 2.0 nebylo v CZ verzi dostatečně pozitivní? Nebo
proč zmizelo, když na ENG zůstalo?
Koukám, že už asi ani ENG
verze nebyla dostatečně pozitivní a raději
zmizela...
Aneb 70% pozitivní vazby v
praxi 
Link on message: #18650075




Sstyx: Nic nezmizelo, my vše vidíme a to i předcházející vlákna. Chceme to
vše mít v jednom topicu, proto je vše směřováno do sekce Sandbox.
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