Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\uh daily gold?
Link on message: #339701
TheMunster, on 04 January 2011 - 03:48 PM, said: I'm telling you guys, the devs WANT us to have 15vs15 churchills
only!

Link on message: #339701

Overlord: Would be nice actually. Premiums are underestimated.
Gold mines are to be closed tomorrow.
Gold mines are to be closed tomorrow.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339694
cover_man, on 04 January 2011 - 01:11 PM, said: Random games are showing difrent stats.
3 Panthers II have no chance with 3 T-54's.
105 is useless, when its bouncing on whole armour of T-54.
I'll start to record some "meetings" with T-54's, becouse, with full repsect Overlord, You dont know what are You talking about.
If u like to, we can set some tests on traning rooms. 1 vs 1 stationary, move, dog fight or even crash tests.
And Panther II has a hitbox bug, It can be burned from front armour shot. Or maybe it must be like that ? o_0

Link on message: #339694

3 Panthers II have no chance with 3 T-54's.
105 is useless, when its bouncing on whole armour of T-54.
I'll start to record some "meetings" with T-54's, becouse, with full repsect Overlord, You dont know what are You talking about.
If u like to, we can set some tests on traning rooms. 1 vs 1 stationary, move, dog fight or even crash tests.
And Panther II has a hitbox bug, It can be burned from front armour shot. Or maybe it must be like that ? o_0
Overlord: With full repsect cover_man, when it comes to supertest I do know
what I'm talking about, since I'm directly involved in the
process.
Regarding "hitbox bug", we haven't got any confirmation of that so far. Each tank can be burned down after taking hit from the front (engine, transmission, fuel tanks).
Regarding "hitbox bug", we haven't got any confirmation of that so far. Each tank can be burned down after taking hit from the front (engine, transmission, fuel tanks).
Subject:
News from the Front\Discussion of News Articles\Holiday Gifts From World Of Tanks
Link on message: #339668
costi, on 04 January 2011 - 12:19 AM, said: I guess someone forgot to turn off "Christmas mode", since the
trees are still on the maps instead of flags.

Link on message: #339668

Overlord: Wargaming.net gold mines will close on January 5 during scheduled
server restart.
Subject:
Archives\Junkyard\Betas gone on for too long
Link on message: #339272

Link on message: #339272
Tanitha: Just a "players" reply to some of the above comments.
The beta has gone on for too long.
Not really, Its pretty common for beta's to go on for 18 months or more.
Closed phase 1, closed phase 2,3,4, open, etc.. But the structure is different for each game.
A lot of players dont usually find games until the game hits open beta, and they don't realize it had already been in closed beta for so long before they found it.
I think I played/tested wow for almost 6-9 months before "open beta". But it was a while ago now, so its hard to remember exactly.
Yes in most games a lot of players have had enough for free during the beta, that they no longer pay to play after release. This is more common in pay to play games though, with a free to play there is no real reason to not play after release. With pay to plays, after 18 months of beta you are then asked to pay $50 and $12 a month to continue playing. Its extra incentive not to continue on release.
After 18 months of beta testing "wow", by the time the release came id lost a lot of interest, but I still played release for about 4 months.
Lotro, after beta I played for about a year but only because there wasn't much around at the time.
DDO, Ryzom, Age of Conan, Playing beta was enough and I was gone on release.
But then again, some games like UO "Ultima Online" lasted me 7 years.
Beta's are what they are, and I assume they work well, because its the way everyone does things, and new games continue to do things this way.
The beta's are good for many things, finding bugs, getting knowledge of the game out there.
But a lot of more obscure things like funding. Most game manufacturers need a lot of funding to pump out a finished game.
How much can they borrow is depending on how much they can expect to be able to repay.
1 million beta testers, who are potential customers, is a asset that can be borrowed against, in the form of potential earnings.
There is many reasons for beta tests, not just the obvious ones.
But anyway after 4000 wot games, Ive been in a no grinding stage for a while now, At the moment, I'm only playing 10-30 games a day and trying to stay fresh for release and clan wars.
Just wipe and release now.
At the moment the way the game is now, I don't think there is any reason to pay to play.
At the moment, the highest earning tanks are around T5. The exp and credits you earn is dependent on your tanks tier, compared to the tanks you are killing. It doesnt really matter if you are a T5 playing against T8's, or a T8 playing against T10's. At the moment there is no real need to pump in $$'s to level quicker and have bigger tanks, as having a bigger tank has no advantage, if anything you earn less after going into one.
IMO, the only need to have bigger tanks, is for clan wars. For clan wars, it will make a difference if you are in a T5, or a T10. With clan-wars there is a need to be a paying premium member to get the bigger tanks quicker, and to use those in clan wars to gain land and the advantages of owning that land.
At a guess, having clan wars in the game would double or triple the amount of paying players, % wise.
But Russia is released, release here too.
As above, I doubt the game has a high enough amount of paying players % wise.
So id guess, releasing to one country, provides some initial cash, to keep them going through to a full release.
But it would be much more profitable to release to the world, with a finished product, that includes clan wars.
I wont be paying to play on release, because of x, y & z.
Free to play games, usually work on a 10%/90% system.
10% of the players pay 90% of the income earned.
IE 1 mil players, 100k of them would provide 90% of the income the game earns.
The other 900k are free to play casual players, and play the game within the free to play limits.
So you wont pay on release? its a shame, but 90% of players in any FTP games usually don't pay.
They are losing their paying customers with the beta.
Atm there is about 800k Russian players, and 250k players around the world.
Out of that 250k world players, less than 1/2 are American. But say 125k USA, and 125k europe.
If they can get 800k Russian players, with a unfinished game with no clan wars.
Id guess they can get 1 mil easy from USA with a finish game, with clan wars.
Similarly a mil with Europe too.
So out of the 2+ mil players on release. only 250k are currently in beta at the moment.
Some of those 250k are old timers who are getting a bit bored, some a reasonably new.
At the moment by looking at the forum numbers, The world servers are currently going up about 12.5k users a week. (25k last 2 weeks)
The Russian server is going up about 53k a week. (106k last 2 weeks)
All in all, the 250k "world" users they have here at the moment, Should be a drop in the ocean compared to the players they should end up with.
Of course WOT needs to keep their existing players, and keep them happy, just saying that id guess most of their paying members on release, haven't even seen wot at all yet.
All in all
I think the next step is server upgrades, and server splits into USA / Europe.
The swapping to open beta, with Increased PR, to bring in the player base and big numbers of players.
The introduction of clan wars, and a thus a reason for premium and people to pay to play.
Then a release with clan wars.
10%+ of the players pay, But the more the better.
Successful game.
The beta has gone on for too long.
Not really, Its pretty common for beta's to go on for 18 months or more.
Closed phase 1, closed phase 2,3,4, open, etc.. But the structure is different for each game.
A lot of players dont usually find games until the game hits open beta, and they don't realize it had already been in closed beta for so long before they found it.
I think I played/tested wow for almost 6-9 months before "open beta". But it was a while ago now, so its hard to remember exactly.
Yes in most games a lot of players have had enough for free during the beta, that they no longer pay to play after release. This is more common in pay to play games though, with a free to play there is no real reason to not play after release. With pay to plays, after 18 months of beta you are then asked to pay $50 and $12 a month to continue playing. Its extra incentive not to continue on release.
After 18 months of beta testing "wow", by the time the release came id lost a lot of interest, but I still played release for about 4 months.
Lotro, after beta I played for about a year but only because there wasn't much around at the time.
DDO, Ryzom, Age of Conan, Playing beta was enough and I was gone on release.
But then again, some games like UO "Ultima Online" lasted me 7 years.
Beta's are what they are, and I assume they work well, because its the way everyone does things, and new games continue to do things this way.
The beta's are good for many things, finding bugs, getting knowledge of the game out there.
But a lot of more obscure things like funding. Most game manufacturers need a lot of funding to pump out a finished game.
How much can they borrow is depending on how much they can expect to be able to repay.
1 million beta testers, who are potential customers, is a asset that can be borrowed against, in the form of potential earnings.
There is many reasons for beta tests, not just the obvious ones.
But anyway after 4000 wot games, Ive been in a no grinding stage for a while now, At the moment, I'm only playing 10-30 games a day and trying to stay fresh for release and clan wars.
Just wipe and release now.
At the moment the way the game is now, I don't think there is any reason to pay to play.
At the moment, the highest earning tanks are around T5. The exp and credits you earn is dependent on your tanks tier, compared to the tanks you are killing. It doesnt really matter if you are a T5 playing against T8's, or a T8 playing against T10's. At the moment there is no real need to pump in $$'s to level quicker and have bigger tanks, as having a bigger tank has no advantage, if anything you earn less after going into one.
IMO, the only need to have bigger tanks, is for clan wars. For clan wars, it will make a difference if you are in a T5, or a T10. With clan-wars there is a need to be a paying premium member to get the bigger tanks quicker, and to use those in clan wars to gain land and the advantages of owning that land.
At a guess, having clan wars in the game would double or triple the amount of paying players, % wise.
But Russia is released, release here too.
As above, I doubt the game has a high enough amount of paying players % wise.
So id guess, releasing to one country, provides some initial cash, to keep them going through to a full release.
But it would be much more profitable to release to the world, with a finished product, that includes clan wars.
I wont be paying to play on release, because of x, y & z.
Free to play games, usually work on a 10%/90% system.
10% of the players pay 90% of the income earned.
IE 1 mil players, 100k of them would provide 90% of the income the game earns.
The other 900k are free to play casual players, and play the game within the free to play limits.
So you wont pay on release? its a shame, but 90% of players in any FTP games usually don't pay.
They are losing their paying customers with the beta.
Atm there is about 800k Russian players, and 250k players around the world.
Out of that 250k world players, less than 1/2 are American. But say 125k USA, and 125k europe.
If they can get 800k Russian players, with a unfinished game with no clan wars.
Id guess they can get 1 mil easy from USA with a finish game, with clan wars.
Similarly a mil with Europe too.
So out of the 2+ mil players on release. only 250k are currently in beta at the moment.
Some of those 250k are old timers who are getting a bit bored, some a reasonably new.
At the moment by looking at the forum numbers, The world servers are currently going up about 12.5k users a week. (25k last 2 weeks)
The Russian server is going up about 53k a week. (106k last 2 weeks)
All in all, the 250k "world" users they have here at the moment, Should be a drop in the ocean compared to the players they should end up with.
Of course WOT needs to keep their existing players, and keep them happy, just saying that id guess most of their paying members on release, haven't even seen wot at all yet.
All in all
I think the next step is server upgrades, and server splits into USA / Europe.
The swapping to open beta, with Increased PR, to bring in the player base and big numbers of players.
The introduction of clan wars, and a thus a reason for premium and people to pay to play.
Then a release with clan wars.
10%+ of the players pay, But the more the better.
Successful game.
Subject:
Archives\Beta\Moderator Appointments
Link on message: #339200

Link on message: #339200
Overlord: Group Super Moderators - out:
Armitxes
Group Chat Moderators - out:
iguanadon
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Armitxes
Group Chat Moderators - out:
iguanadon
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339180

Link on message: #339180
Overlord: Doubt, we could find 5 game designers of the second type to drive
T-54 in 5vs5.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #339166
Kleiner_Vance, on 03 January 2011 - 11:00 PM, said: Really, overlord?
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.

Link on message: #339166

You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Overlord: Tiger II's armor values are correct indeed, they have been checked
and double-checked several times, both hull and turret, including
gun mantlet armor. Everything was done according to the
designations I've posted earlier. The sources can be different
though, not all of them are credible enough. Arguments about max
speed have more reasonable grounds, but speed was decreased ON
PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Subject:
Archives\Beta\GW-Panther gun-destignation
Link on message: #339141
PzGrenKdr, on 03 January 2011 - 09:54 PM, said: The gun destignation on the Panther-Geschützwagen seems wrong: the
sFH 36 was a lighweight howitzer(aluminium-alloy mount) with L/23
barrel for horse-drawn service and only a small number was
build.
The destignation of the gun should be "sFH 43 L/36" or "sFH 43 L/41" (there were 2 different sFH 43 projects, 1 from Krupp with L/36 barrel and 1 from Rheinmetall with L/41 barrel). Maybe some of the devs mixed up the destignations(the numbers).
or did the Devs have some special information about a secret gun i don´t know?

Link on message: #339141

The destignation of the gun should be "sFH 43 L/36" or "sFH 43 L/41" (there were 2 different sFH 43 projects, 1 from Krupp with L/36 barrel and 1 from Rheinmetall with L/41 barrel). Maybe some of the devs mixed up the destignations(the numbers).
or did the Devs have some special information about a secret gun i don´t know?
Overlord: Hard to say whether the gun description for Panther is right or
wrong. The vehicle has never been neither constructed nor produced.
According to designations and plans GW-Panther was supposed to be
used both as SPG and gun carrier with demountable gun.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339133
theta0123, on 02 January 2011 - 03:05 PM, said: there is just some things that bother me=
They took the T54 prototype wich has 120mm frontal armor and not 99mm wich the production model has
They took the actual Production turret model for the upgraded turret
They took the engine of the modernized T55... wich someone said was introduced in 1960 or so
Now i am not the man of russian bias.
I am the man wich thinks this combination makes the T54 to strong.

Link on message: #339133

They took the T54 prototype wich has 120mm frontal armor and not 99mm wich the production model has
They took the actual Production turret model for the upgraded turret
They took the engine of the modernized T55... wich someone said was introduced in 1960 or so
Now i am not the man of russian bias.
I am the man wich thinks this combination makes the T54 to strong.
Overlord: Not exactly this way.
Early versions of T-54 really had 120mm front hull armor.
Both turrets were in mass production.
V-55U engine was developed in 1955 and got to mass production in 1958.
But these are details. In supertest T-54 performed worse than Panther II and Pershing in 1vs1, 3vs3, 5vs5 same type battles, though it may be hard to believe in.
T-54's overall performance in game is still to be assessed.
Early versions of T-54 really had 120mm front hull armor.
Both turrets were in mass production.
V-55U engine was developed in 1955 and got to mass production in 1958.
But these are details. In supertest T-54 performed worse than Panther II and Pershing in 1vs1, 3vs3, 5vs5 same type battles, though it may be hard to believe in.
T-54's overall performance in game is still to be assessed.
Subject:
Archives\Beta\lack of agression in game
Link on message: #339078

Link on message: #339078
Overlord: Can't say the game is lacking for agression much currently,
especially after the 0.6.2.7 update. Average battle time has
decreased by 30%.
Subject:
Archives\Beta\Questions\Can i backup wot?
Link on message: #339072

Link on message: #339072
LiannaSilverwind: 1) Copy your WoT folder to USB disk.
2) Format your disk.
3) Install Windows, DirectX, MS Visual C Redistributables, .NET Framework etc.
4) Copy your WoT folder from your USB disk to your HDD.
5) Enjoy.
Part 3 is the most important, you must know exactly what is needed.
2) Format your disk.
3) Install Windows, DirectX, MS Visual C Redistributables, .NET Framework etc.
4) Copy your WoT folder from your USB disk to your HDD.
5) Enjoy.
Part 3 is the most important, you must know exactly what is needed.

Subject:
Game Discussion\Gameplay Discussion\Japanese And Italian Tanks
Link on message: #339069
Vonschnitzel, on 04 January 2011 - 06:52 AM, said: I think they should concentrate on finishing the game first
This is a Beta only so you shouldn't get all factions to play with until the final game is released or finished.
As I have heard others say The Devs are starting to lose focus

Link on message: #339069

This is a Beta only so you shouldn't get all factions to play with until the final game is released or finished.
As I have heard others say The Devs are starting to lose focus
Overlord: We have many "focuses" at once, but Japanese and Italian tanks are
unlikely to be added in 2011. It'd be difficult to implement that
much.
Subject:
Archives\Beta\Russian Tanks, Belarus Devs
Link on message: #339043
Ludwig, on 04 January 2011 - 10:53 AM, said: only time I ever see you reply is to pro soviet threads started by
some assclown that is probably a dev in disguise..what is stopping
you from replying to real threads ?
Give this message to rest of Dev's on release you will all get a hard lesson on what a free market economy is, you might be able to pull this off over there but it will never succeed over here the way it is
don't believe me ? ok release when ready and we shall see
Ludwig, on 04 January 2011 - 11:08 AM, said: I dont care, They don't reply to any serious threads about
gameplay...Overlord is nothing but a messenger boy for the real
Dev's
If I'm wrong please link to the thread that tells you why IS4 was buffed but others were not, or the one that says invisible tanks is a priority fix... last post I saw on that "Overlord" called it an undiscovered "feature" of the game

Link on message: #339043

Give this message to rest of Dev's on release you will all get a hard lesson on what a free market economy is, you might be able to pull this off over there but it will never succeed over here the way it is
don't believe me ? ok release when ready and we shall see
Overlord: We do appreciate your expert opinion, but the purpose of this
thread and the forums in general is to discuss the game, not
developers and other players.

If I'm wrong please link to the thread that tells you why IS4 was buffed but others were not, or the one that says invisible tanks is a priority fix... last post I saw on that "Overlord" called it an undiscovered "feature" of the game
Overlord: Seems that your are the only one who knows the truth here. Who's
real and who's not. Impressive.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\they aredy nerf the T54...Behind server
Link on message: #339029
elevensun, on 04 January 2011 - 01:02 AM, said: they aredy nerf the T54 if you are good T54 diver you sould feel
that aredy...Armor and when you get hit at said damage...and more
Injury...good bye ...aft T44 they trun a good tank to paperboard
again...star camper 15min round...who rush who noob... 
Rickstag, on 04 January 2011 - 01:21 AM, said: References? Sources?

Link on message: #339029


Overlord: There have been no changes to T-54. Moreover there have been no
server side changes at all.
Not enough data gathered to adjust new vehicles.
Not enough data gathered to adjust new vehicles.

Overlord: Rumours, suppositions, speculations.
Closed.
Closed.
Subject:
News from the Front\Discussion of News Articles\MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #338957
Zaris, on 04 January 2011 - 10:36 AM, said: Ok, some gold was added, but do you want to tell me that a little
gold is enough of a celebration for winning so important prizes
I know you can do more than that


Link on message: #338957



Overlord: Perhaps to release the game finally. 

Subject:
News from the Front\Discussion of News Articles\MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #337772
Zaris, on 03 January 2011 - 09:29 PM, said: Congrats
You should give away some prizes to celebrate
:) and show gratitude to the
community

Link on message: #337772

You should give away some prizes to celebrate

Overlord: Extra gold has been awarded today as well. Though it wasn't
planned.
Subject:
Archives\Beta\Nation Battle Mode?
Link on message: #337752
Vercingetorix, on 03 January 2011 - 10:24 PM, said: I haven't seen any threads about this before, and I apologize in
advance if I have, but I think the idea of a game mode where one
side is all German, Soviet or American vehicles would be cool.
Ie, you could have Germany vs USSR, Germany vs US, or "mirror matchups" with USSR vs USSR, that kind of thing.
It would be neat for making different vehicles useful: you might prefer a Soviet heavy tank in most battles, but you might also want a German heavy tank so you can play in the German side of these nation battles.
If nothing else, it would quickly resolve all of the balance arguments going around: if the developers see that the German side wins 70% of the games they play in the national battle mode, then it would be obvious that their tanks were overpowered relative to the other sides. (using German strictly as an example: I know the general sentiment is that Soviet tanks are the best, but I don't want to get into that in this thread.)
This seems to me to be an interesting way to add a new game mode to the game that changes how the battles are done: now instead of thinking about how to counter all of the potential vehicles you might face, you would just have to worry about the Soviet ones you're fighting, if that is the faction on the other side.

Link on message: #337752

Ie, you could have Germany vs USSR, Germany vs US, or "mirror matchups" with USSR vs USSR, that kind of thing.
It would be neat for making different vehicles useful: you might prefer a Soviet heavy tank in most battles, but you might also want a German heavy tank so you can play in the German side of these nation battles.
If nothing else, it would quickly resolve all of the balance arguments going around: if the developers see that the German side wins 70% of the games they play in the national battle mode, then it would be obvious that their tanks were overpowered relative to the other sides. (using German strictly as an example: I know the general sentiment is that Soviet tanks are the best, but I don't want to get into that in this thread.)
This seems to me to be an interesting way to add a new game mode to the game that changes how the battles are done: now instead of thinking about how to counter all of the potential vehicles you might face, you would just have to worry about the Soviet ones you're fighting, if that is the faction on the other side.
Overlord: Nation battles are planned to be introduced as one of the companies
sub-modes. Possibly later it will be available for standard battles
as well.
Subject:
Archives\Beta\Suggestions\Armor skirts, Additional Armor Plates and Ammunition Change suggestions.
Link on message: #337733
Kradoc, on 03 January 2011 - 09:11 PM, said: Overlord, will armor skirts/extra armor be looks only, or will it
actually add to the tank's defensibility?
Also, sweet. Thanks!

Link on message: #337733

Also, sweet. Thanks!
Overlord: If implemented, they will provide additional protection.
Subject:
Archives\Beta\World of tanks language
Link on message: #337705

Link on message: #337705
Overlord: Italian version of WOT will be added shortly.
Subject:
Archives\Beta\Moderator Appointments
Link on message: #337013

Link on message: #337013
Overlord: Mostly on the basis of this thread
Changes in Moderating team:
Group Moderators - in:
EndlessWaves
Haschem
JanTjarks
n1sK
Punisher_1
SiberianExpress
Group Chat Moderators - in:
lordduck1
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Changes in Moderating team:
Group Moderators - in:
EndlessWaves
Haschem
JanTjarks
n1sK
Punisher_1
SiberianExpress
Group Chat Moderators - in:
lordduck1
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Subject:
Archives\Beta\Questions\"Scout" not getting awarded?
Link on message: #336891
Hethwill, on 03 January 2011 - 01:40 PM, said: You must survive.

Link on message: #336891

Overlord: That's not obligatory.
Subject:
Archives\Beta\Questions\"Scout" not getting awarded?
Link on message: #336886
dawniezinha, on 03 January 2011 - 11:48 AM, said: Are you sure the team has to win? Now I got curious, I guess they
forgot to update the Achievements list on the website if that's
true!

Link on message: #336886

Overlord: Updated achievements on the web site according to the patch
notes.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
Subject:
Archives\Beta\Suggestions\Armor skirts, Additional Armor Plates and Ammunition Change suggestions.
Link on message: #336561
Haineko, on 02 January 2011 - 04:04 PM, said: I have four topics that i wish to talk about.
First of, side skirts, secondly, Additional Armor, thirdly the damage of ammunition and possible changes in it. Last of all, module damage and how to deal with it.
First topic:
Side skirts. I have seen this in many threads and I've come to realise that even though most tanks of WW2 had these, most tanks in game haven't. So, perhaps these could be a researchable item for the tanks as a separate and completly optional part which doesn't contribute to elite status. Perhaps added AFTER the tank is Elite?.
Second topic:
Additional Armor Plates. Just like the side skirts these can be offered to tanks as an additional research, optional, and not contribute towards wether the tank is elite or not. Four research stages of 5mm, 10mm, 15mm and 20mm plates ranging from 1k, 4k, 7k and 10k experience. (Mere suggestions on where i could see these be in terms of XP cost.)
Also, different effectiveness and materials for all teams. The germans gain metal plates, the US gets the usual sandbags wich you often see on Shermans and the USSR gains wooden logs, wich was mounted by the Finnish during the Winter War, but i figured that since the countries are neighbours maybe the USSR can have that in game.
Stats for these would be the germans gaining the heaviest, most expensive and most effective ones, the USA would have sandbags, less effective, cheaper and less weight. The USSR with the logs would be heavier then the sand bags, cheaper then the sandbags and slightly less effective.
Third topic:
This one is the most important one for me. At the moment i often see HE shells do more damage than AP shells. Of course not with my guns as i use the 75mm L/70. But my suggestion is as this, damage scales with piercing. If a rounds pierces, it hurts. If it doesnt pierce, it simply deals damage to OUTER modules depending on were it hits.
Fourth topic:
Modules today are too easily destroyed or damaged. Personally i suggest that when a module is destroyed, it's final. Unrepairable unless you have a repair kit. This of course calls for a lot more carefullness when playing and tactics when playing, as right now the high tier tanks blaze through the fields, they shoot things, get tracked, get it repaired and then continue. With my suggestion a damaged track will remain damaged and will make sure that the person sitting behind the sticks will be a lit more carefull. Of course this would call for a much harder target to hit, thus the side skirts i mentioned above, and a lot harder to destroy the tracks and modules themselves.
Cheers
Haineki


Link on message: #336561

First of, side skirts, secondly, Additional Armor, thirdly the damage of ammunition and possible changes in it. Last of all, module damage and how to deal with it.
First topic:
Side skirts. I have seen this in many threads and I've come to realise that even though most tanks of WW2 had these, most tanks in game haven't. So, perhaps these could be a researchable item for the tanks as a separate and completly optional part which doesn't contribute to elite status. Perhaps added AFTER the tank is Elite?.
Second topic:
Additional Armor Plates. Just like the side skirts these can be offered to tanks as an additional research, optional, and not contribute towards wether the tank is elite or not. Four research stages of 5mm, 10mm, 15mm and 20mm plates ranging from 1k, 4k, 7k and 10k experience. (Mere suggestions on where i could see these be in terms of XP cost.)
Also, different effectiveness and materials for all teams. The germans gain metal plates, the US gets the usual sandbags wich you often see on Shermans and the USSR gains wooden logs, wich was mounted by the Finnish during the Winter War, but i figured that since the countries are neighbours maybe the USSR can have that in game.
Stats for these would be the germans gaining the heaviest, most expensive and most effective ones, the USA would have sandbags, less effective, cheaper and less weight. The USSR with the logs would be heavier then the sand bags, cheaper then the sandbags and slightly less effective.
Third topic:
This one is the most important one for me. At the moment i often see HE shells do more damage than AP shells. Of course not with my guns as i use the 75mm L/70. But my suggestion is as this, damage scales with piercing. If a rounds pierces, it hurts. If it doesnt pierce, it simply deals damage to OUTER modules depending on were it hits.
Fourth topic:
Modules today are too easily destroyed or damaged. Personally i suggest that when a module is destroyed, it's final. Unrepairable unless you have a repair kit. This of course calls for a lot more carefullness when playing and tactics when playing, as right now the high tier tanks blaze through the fields, they shoot things, get tracked, get it repaired and then continue. With my suggestion a damaged track will remain damaged and will make sure that the person sitting behind the sticks will be a lit more carefull. Of course this would call for a much harder target to hit, thus the side skirts i mentioned above, and a lot harder to destroy the tracks and modules themselves.
Cheers
Haineki

Overlord: 1. Likely to be added.
2. Will be added. Haven't decided on the way it is going to be done yet.
3. http://forum.worldof...post__p__336521
4. -
2. Will be added. Haven't decided on the way it is going to be done yet.
3. http://forum.worldof...post__p__336521
4. -
Subject:
Archives\Beta\Questions\@ Overlord question on Centurion MK3
Link on message: #336555
Cragarion, on 02 January 2011 - 10:49 PM, said: Hi tried to post this in the proper questions section but for some
reason it was not allowed
.
Hi the Centurion MK3's made in 1948 were fitted with the fully automatic stabilisation system for the main cannon,
this is the system that kept the gun perfectly level no matter what kind of terrain the tank was going over,
none of the tanks ingame at the moment have this system the guns bounce all over the place when we go over the plowed fields or railway lines or any bumpy ground.
So first question will the centurions be fitted with the fully automatic stabilisation system.
Also the centurion tanks had a unique range finding system where a machine gun was mounted with the main gun,
this meant all the gunner had to do to find the exact range to target was fire some tracer rounds from the machine gun at the target and the second they hit the target fire the main gun,
this gave the centurion a hit ratio of about 99.5%,
higher than any other tank in the world at the time,
So second question will the centurion have a much higher hit ratio ingame to the other tanks.
It was these 2 unique systems that allowed 2 centurion tanks in the Yom Kippur War to defend aginst 120 soviet built T-62s destroying over 60 of them,
and in the same war 100 centurions defeat 500 soviet built T-55s and T-62s of course they were later model centurions.
You can get some more info on the centurion from my post in this thread here LINK

Link on message: #336555


Hi the Centurion MK3's made in 1948 were fitted with the fully automatic stabilisation system for the main cannon,
this is the system that kept the gun perfectly level no matter what kind of terrain the tank was going over,
none of the tanks ingame at the moment have this system the guns bounce all over the place when we go over the plowed fields or railway lines or any bumpy ground.
So first question will the centurions be fitted with the fully automatic stabilisation system.
Also the centurion tanks had a unique range finding system where a machine gun was mounted with the main gun,
this meant all the gunner had to do to find the exact range to target was fire some tracer rounds from the machine gun at the target and the second they hit the target fire the main gun,
this gave the centurion a hit ratio of about 99.5%,
higher than any other tank in the world at the time,
So second question will the centurion have a much higher hit ratio ingame to the other tanks.
It was these 2 unique systems that allowed 2 centurion tanks in the Yom Kippur War to defend aginst 120 soviet built T-62s destroying over 60 of them,
and in the same war 100 centurions defeat 500 soviet built T-55s and T-62s of course they were later model centurions.
You can get some more info on the centurion from my post in this thread here LINK
Overlord: Moved to questions.
Can't give any exact information on how British tanks are going to be implemented in game. At the moment the tech tree itself is being finalized.
Centurion Mk3 is likely to become tier 9 medium.
Can't give any exact information on how British tanks are going to be implemented in game. At the moment the tech tree itself is being finalized.
Centurion Mk3 is likely to become tier 9 medium.
Subject:
Archives\Beta\Questions\How does HE damage actually work?
Link on message: #336521

Link on message: #336521
Overlord: How HE damage works. Brief description:
1. If HE shell managed to penetrate the armor.
- Similar to AP shell, it goes inside the vehicle and explodes there.
- Full damage according to the specs is inflicted, plus HE deals additional damage to internal modules and/or crew. Apart from its basic damage value, each shell has additional value that determines possible damage to crew/internal modules if penetration was successful.
2. If HE shell didn't manage to penetrate or exploded near the tank (eg SPG shot)
- If the explosion took place directly on the armor the damage is reduced by 50%, if the explosion took place near the tank the damage is reduced by 50% plus it gets some extra reduction depending on distance to vehicle.
- Heat wave of HE shell "seeks for" soft spot on the armor, where it is possible to penetrate. Heat wave makes cone-shaped aperture in the armor with approx 45 deg cone angle.
- Vehicle's armor partly absorbs heat damage (each tanks has its own value), including installed spall liner.
- Heat wave damages crew and decreases vehicle's hit points. Modules are not damaged.
1. If HE shell managed to penetrate the armor.
- Similar to AP shell, it goes inside the vehicle and explodes there.
- Full damage according to the specs is inflicted, plus HE deals additional damage to internal modules and/or crew. Apart from its basic damage value, each shell has additional value that determines possible damage to crew/internal modules if penetration was successful.
2. If HE shell didn't manage to penetrate or exploded near the tank (eg SPG shot)
- If the explosion took place directly on the armor the damage is reduced by 50%, if the explosion took place near the tank the damage is reduced by 50% plus it gets some extra reduction depending on distance to vehicle.
- Heat wave of HE shell "seeks for" soft spot on the armor, where it is possible to penetrate. Heat wave makes cone-shaped aperture in the armor with approx 45 deg cone angle.
- Vehicle's armor partly absorbs heat damage (each tanks has its own value), including installed spall liner.
- Heat wave damages crew and decreases vehicle's hit points. Modules are not damaged.
Subject:
Archives\Beta\Fadin's medal
Link on message: #336488

Link on message: #336488
Overlord: Fadin's medal is working fine. So far we haven't got any evidence
that is bugged in any way.
Subject:
News from the Front\Developers Break Down Game Mechanics\Match-Making System
Link on message: #336432

Link on message: #336432
Overlord: Match-making chart v.0.6.2.8
not relevant in current version

How this works:
Match-making system defines type and tier of every single vehicle. E.g. T-29 - tier 7 heavy tank.
See 7-heavy line and find out which battle tier spread it has. In our example, from 6 to 10.
The exact battle tier is chosen on a random basis. E.g. 7.
Then match-making system begins processing the waiting queue, and chooses the tanks that can participate in tier 7 battles (7th column) and makes up 2 teams from them.
Topic for feedback and impressions.
not relevant in current version

How this works:
Match-making system defines type and tier of every single vehicle. E.g. T-29 - tier 7 heavy tank.
See 7-heavy line and find out which battle tier spread it has. In our example, from 6 to 10.
The exact battle tier is chosen on a random basis. E.g. 7.
Then match-making system begins processing the waiting queue, and chooses the tanks that can participate in tier 7 battles (7th column) and makes up 2 teams from them.
Topic for feedback and impressions.
Subject:
Archives\Beta\Match-Making System v.0.6.2.7
Link on message: #336428
digitusx82, on 02 January 2011 - 11:22 AM, said: If you look carefully to the match-making grid (http://forum.worldof...post__p__310769), the
A-20 (being a lvl 4 light) could even fight a Maus or an IS-7 (lvl
10 heavies).
So in this respect the system is not broken; someone can argue if it's good or not being thrown in the middle of super-heavies with only one task: run as hell, scout them and explode in a fireball.

Link on message: #336428

So in this respect the system is not broken; someone can argue if it's good or not being thrown in the middle of super-heavies with only one task: run as hell, scout them and explode in a fireball.
Overlord: See the updated chart:
http://forum.worldof...post__p__324234
http://forum.worldof...post__p__324234
Subject:
Archives\Beta\Russian Tanks, Belarus Devs
Link on message: #336400
Panzerkraker, on 02 January 2011 - 07:50 PM, said: rofl at this very thread trying to justify the OPness of russian
tanks artificially brought in the game by pro russian devs. To kids
which only read books and watch only national TV=>Belarus was a
part of CCCP/USSR and is still nowdays in good relations with
russia and is trying to keep it so.Belarussians took part in WW2 as
red army soldiers and putting own nations tanks in bad light
wouldn't be something someone would ever do, whoever you are
japanese,german or russian because in everyone of us has still a
part of PATRIOTISM something we all have but some show it less than
others.I have done the entire soviet line from begin till end on
heavy and mostly on med(+arty) and know how it is in comparison to
US or Ger.USSR=one nation even if it was a union of more countries
because even nowdays belarussians,ukrainians,russians and tons of
ex-soviet republics call eachother brothers despite the politics
might show something else but don't forget its the nation that
counts and not few politics sitting in their chair and eating
money.Also my observations show that I'm right since everyone of us
likes to go the easy way which explains why we got much more
russian tanks than any other.

Link on message: #336400

Overlord: Belarus used to be a part of the USSR. As well as 14 other
countries. This doen's confirm any bias by itself.
Belarusians took part in WWII fighting both sides, but mostly as Read Army, which was quite understandable.
Regarding calling other nations "brothers", I wouldn't generalize. Things are more complicated nowadays. It's not the question of black or white, ally or enemy anymore. Cold War is over.
With this post, lets close the off-topic discussion of politics and any other stuff not related to the game.
Have no idea "where we got much more russian tanks than any other". Are you playing closed beta or Russian version?
Belarusians took part in WWII fighting both sides, but mostly as Read Army, which was quite understandable.
Regarding calling other nations "brothers", I wouldn't generalize. Things are more complicated nowadays. It's not the question of black or white, ally or enemy anymore. Cold War is over.
With this post, lets close the off-topic discussion of politics and any other stuff not related to the game.
Have no idea "where we got much more russian tanks than any other". Are you playing closed beta or Russian version?
Subject:
Archives\Beta\Russian Tanks, Belarus Devs
Link on message: #336377
ComfortablyApathetic, on 02 January 2011 - 08:25 AM, said: Part 1: Russian Bias--
In every game I've ever played, people complain about imbalance, whether there is any or not. In Eve, some say minmatar are overpowered because of speed, amarr is overpowered because of best dps at range, caldari is overpowered BECAUSE OF FALCON, etc. Also, most video game communities are angst-filled and miss no opportunity to jump at the devs' throats. However, the WoT community takes it a step further. I mean, of course people have always thought the other side was overpowered, but I've never seen anything like, "CCP refuse to buff Caldari because they're asian and inferior to the Nordic master race." I've seen every developer flamed for incompetence and not listening to its community, but for people to accuse Wargaming.net of video game balance conspiracies? It blows my mind how idiotic people can be. One post said that the tank stats shown in game are likely fake, and that in reality they massively favor Russian tanks, and Wargaming are trying to cover up their evil scheme. When Overlord locked this thread with a tongue-in-cheek response, he got -75 or so forum votes, which speaks about the popular opinion on the forums.
...

Link on message: #336377

In every game I've ever played, people complain about imbalance, whether there is any or not. In Eve, some say minmatar are overpowered because of speed, amarr is overpowered because of best dps at range, caldari is overpowered BECAUSE OF FALCON, etc. Also, most video game communities are angst-filled and miss no opportunity to jump at the devs' throats. However, the WoT community takes it a step further. I mean, of course people have always thought the other side was overpowered, but I've never seen anything like, "CCP refuse to buff Caldari because they're asian and inferior to the Nordic master race." I've seen every developer flamed for incompetence and not listening to its community, but for people to accuse Wargaming.net of video game balance conspiracies? It blows my mind how idiotic people can be. One post said that the tank stats shown in game are likely fake, and that in reality they massively favor Russian tanks, and Wargaming are trying to cover up their evil scheme. When Overlord locked this thread with a tongue-in-cheek response, he got -75 or so forum votes, which speaks about the popular opinion on the forums.
...
Overlord: When I saw the headline of this topic, thought it would be "Russian
Devs, Russian tanks" part 2. Unexpected contents.
Thanks for support.
Thanks for support.
Subject: T30 Armor
Link on message: #331554
Malexa, on 31 December 2010 - 11:18 PM, said: Isn't the max damage the T30 can do 1.25*750? 937.5 that is. So
what you're saying is impossible. And you say your first shot
dinged, so you were dumb enough to shoot the turret... A T30 is way
more likely to ding an IS-7 then you are to ding him unless you're
just terrible at aiming.
btw ISU-152 and the new object thing can do just as much damage per shot.
Link on message: #331554

btw ISU-152 and the new object thing can do just as much damage per shot.
vuque: LoL i am telling you what i lived...
And i am not dumb to shoot the turret cuz that was frontal hull armor!
and 1150 Dmg is real cuz 2200-1150=1050 is my hp after 1 T30 shoot!
Believe or not but that game has lot of bug's like that and that sux :/
And i am not dumb to shoot the turret cuz that was frontal hull armor!
and 1150 Dmg is real cuz 2200-1150=1050 is my hp after 1 T30 shoot!
Believe or not but that game has lot of bug's like that and that sux :/
Subject:
Archives\Beta\Happy New Year!
Link on message: #331402

Link on message: #331402
Tanitha: Yay 1 million players..!
Thanks boss, Happy new years to the WOT team, and all the players, as well.
Thanks boss, Happy new years to the WOT team, and all the players, as well.
Subject:
Archives\Beta\Happy New Year!
Link on message: #331373

Link on message: #331373
Overlord: Hello,
I'd like to wish everybody Happy New Year.
Thanks for your time and effort, together we can develop the project further.
We are happy, that the game has become quite popular and (with your help) we have achieved 1.000.000 players world wide.
To be honest we didn't expect the things would go so smooth.
The game changed to a great extent in 2010. At the beginning of the year we had about 5 tanks, 2-3 maps, and clumsy UI.
No upgrades, achievements, detailed damage model, tech tress, statisitics, destruction system. Almost nothing.
In July we have started international closed beta, initially on European servers, in Septepmber we switched to North American hardware.
We strongly believe the project will grow and develop even faster in the upcoming year.
Currently in development: clan wars, reworked visibility and spotting system, new vehicle movement physics, new crew skills, French tanks and US TDs, bigger maps (2x2 km), and of course new server capacities both in Europe and North America.
All the above and many other things will be implemented in 2011.
Moreover, here I'd like to apologize for all the problems you had an are having to overcome at the moment: lags, bugs, insufficient server capacity, break in beta test caused by switching from Europe to North America, possible lack of information and communication on the project, delays in maintenance, non-simultaneous patching with RU and late release of special festive patch.
This is our first online-project and we are constantly causing a backflash developing it. For sure we are doing and will be doing our best to deliver the product of extremely high quality and not to repeat our past mistakes.
The bottom line of this is the following: stay with in 2011 and you'll never regret it.
Happy New Year, tankers! Will catch up with you in 2011.
These are my personal congratulations. Having got some free minutes, I've realized that I must say something of that kind.
I'd like to wish everybody Happy New Year.
Thanks for your time and effort, together we can develop the project further.
We are happy, that the game has become quite popular and (with your help) we have achieved 1.000.000 players world wide.
To be honest we didn't expect the things would go so smooth.
The game changed to a great extent in 2010. At the beginning of the year we had about 5 tanks, 2-3 maps, and clumsy UI.
No upgrades, achievements, detailed damage model, tech tress, statisitics, destruction system. Almost nothing.
In July we have started international closed beta, initially on European servers, in Septepmber we switched to North American hardware.
We strongly believe the project will grow and develop even faster in the upcoming year.
Currently in development: clan wars, reworked visibility and spotting system, new vehicle movement physics, new crew skills, French tanks and US TDs, bigger maps (2x2 km), and of course new server capacities both in Europe and North America.
All the above and many other things will be implemented in 2011.
Moreover, here I'd like to apologize for all the problems you had an are having to overcome at the moment: lags, bugs, insufficient server capacity, break in beta test caused by switching from Europe to North America, possible lack of information and communication on the project, delays in maintenance, non-simultaneous patching with RU and late release of special festive patch.
This is our first online-project and we are constantly causing a backflash developing it. For sure we are doing and will be doing our best to deliver the product of extremely high quality and not to repeat our past mistakes.
The bottom line of this is the following: stay with in 2011 and you'll never regret it.
Happy New Year, tankers! Will catch up with you in 2011.
These are my personal congratulations. Having got some free minutes, I've realized that I must say something of that kind.
Subject:
Archives\Junkyard\world alert lvls
Link on message: #331256
silverz, on 31 December 2010 - 05:55 PM, said: Australia
Australia, meanwhile, has raised its security level from "No worries" to "She'll be alright, mate." Three more escalation levels remain: "Crikey!", "I think we'll need to cancel the barbie this weekend" and "The barbie is cancelled." So far no situation has ever warranted use of the final escalation level.

Link on message: #331256

Australia, meanwhile, has raised its security level from "No worries" to "She'll be alright, mate." Three more escalation levels remain: "Crikey!", "I think we'll need to cancel the barbie this weekend" and "The barbie is cancelled." So far no situation has ever warranted use of the final escalation level.
Tanitha: Being an Australian, Id have to agree with this bit : ) ...
In general, I found your post humorous, and in general I'm not really that "politically correct".
However, as a moderator, employed to do a job, I'm required to do that job unbiasedly.
Its not about what I find humorous and acceptable, its about, me enforcing the rules of WOT.
Racist jokes, whether humorous to some, offensive to others, are still what they are, which is racist.
I think the main problem with your post, is the run and hide, french section. With the introduction of the french tanks soon to wot, there already has been 1001+ bad tasting french jokes. And enough is enough. Being unbiased, its not my position to allow some racist jokes, and not others.
So, thread locked, and dumped to the junkyard section.
No Ro bans places at this time. But no more racist jokes please. Its a international forum. And it needs to be fun for all. Not fun at the expense of some.
Regards.
In general, I found your post humorous, and in general I'm not really that "politically correct".
However, as a moderator, employed to do a job, I'm required to do that job unbiasedly.
Its not about what I find humorous and acceptable, its about, me enforcing the rules of WOT.
Racist jokes, whether humorous to some, offensive to others, are still what they are, which is racist.
I think the main problem with your post, is the run and hide, french section. With the introduction of the french tanks soon to wot, there already has been 1001+ bad tasting french jokes. And enough is enough. Being unbiased, its not my position to allow some racist jokes, and not others.
So, thread locked, and dumped to the junkyard section.
No Ro bans places at this time. But no more racist jokes please. Its a international forum. And it needs to be fun for all. Not fun at the expense of some.
Regards.
Subject: T30 Armor
Link on message: #331214
NightShift, on 30 December 2010 - 02:21 AM, said: I drive the T30 and the only thing good about it is its Gun .. A
t30 can't 1v1 any other Tier 10 Its sooo under powered... Its slow
reload and SUPER thin armour makes the T30 a joke.
Aside that the commander hatch still does mass damage...
Link on message: #331214

Aside that the commander hatch still does mass damage...
vuque: Well could you tell me why i was banged with 2 shoot by a T30 when
i play with my IS-7 yesterday?
T30's first shoot took's my 1150 HP.It's amazing!Over half of my HP cuz i just have 2200 HP.
And yep that was face to face war not rear or side shoot that was frontal shoot!(My first shoot binged but his 1.st omg! What a surprise huh?)
Well i didn't signed up to die with 2 shoot's when i play with tier 10 Tank ZzZ...
T30's first shoot took's my 1150 HP.It's amazing!Over half of my HP cuz i just have 2200 HP.
And yep that was face to face war not rear or side shoot that was frontal shoot!(My first shoot binged but his 1.st omg! What a surprise huh?)
Well i didn't signed up to die with 2 shoot's when i play with tier 10 Tank ZzZ...
Subject:
Archives\Beta\Black Screen After Loading
Link on message: #331208

Link on message: #331208
Tanitha: What didn't work?
Did you uninstall wot, and reinstalled it again from the full version links i provided?
Did you uninstall wot, and reinstalled it again from the full version links i provided?
Subject:
Archives\Beta\Clan wars = World of prototypes and after war designed tanks?
Link on message: #330160
Commander_Nahkahiiri, on 30 December 2010 - 10:33 PM, said: 1) Every MMO which longetivity is based on grind won't be around
for long. That's a fact!
2) Currently WoT feels like a grind and when the grind ends the player most likely starts to play another grind in another game.

Link on message: #330160

2) Currently WoT feels like a grind and when the grind ends the player most likely starts to play another grind in another game.
LiannaSilverwind: You state that after player finishes his grind at game A, he goes
to grind at game B. (Statement 2)
Therefore I make conclusion: grind should be as long as possible, to ensure that player remains at game A for longest period of time possible, before switching to game B (based on assumption of Statement 2).
Isn't it contradicting with your first sentence about MMOs longevity based on grind fails (Statement 1)?
Did I understand you right?
And then like another author already mentioned: aren't most popular games based on tedious grind? Many hours long raids - you need people, you need time; enforced pauses between them - you cannot go to the same place for several days in a row; you need to make repetitive quests to farm points to get reputation with God-Forgot-Who-It-Was... and then next patch comes and you repeat it all once again. For years to come. Because it makes you happy.
Sidenote: I never felt WoT is grind, for me it's very fun game. First Tier 10 tanks appeared on sixth day after Russian release, therefore grind is nearly non-existant. You are also able to get to Tier 10 without premium account, it will just take 3 times longer.
Therefore I make conclusion: grind should be as long as possible, to ensure that player remains at game A for longest period of time possible, before switching to game B (based on assumption of Statement 2).
Isn't it contradicting with your first sentence about MMOs longevity based on grind fails (Statement 1)?
Did I understand you right?
And then like another author already mentioned: aren't most popular games based on tedious grind? Many hours long raids - you need people, you need time; enforced pauses between them - you cannot go to the same place for several days in a row; you need to make repetitive quests to farm points to get reputation with God-Forgot-Who-It-Was... and then next patch comes and you repeat it all once again. For years to come. Because it makes you happy.

Sidenote: I never felt WoT is grind, for me it's very fun game. First Tier 10 tanks appeared on sixth day after Russian release, therefore grind is nearly non-existant. You are also able to get to Tier 10 without premium account, it will just take 3 times longer.
Subject:
Archives\Beta\Black Screen After Loading
Link on message: #329546

Link on message: #329546
Tanitha: Read this...
http://forum.worldof...052#entry329052
On how to download and re-install the game quickly.
The reason I had to re-download the game today, was because I also got a black then disappearing screen after loading, and no game.
This is the first Ive read of someone apart from me having the same problem though, so its pretty uncommon it seems.
http://forum.worldof...052#entry329052
On how to download and re-install the game quickly.
The reason I had to re-download the game today, was because I also got a black then disappearing screen after loading, and no game.
This is the first Ive read of someone apart from me having the same problem though, so its pretty uncommon it seems.
Subject:
Archives\Beta\Wikileaks and UFO
Link on message: #329496
SnoozE, on 29 December 2010 - 08:36 PM, said: corporaal
UFO is UNIDENTIFIED FLYING OBJECT. It can be anyting bird, cloud, meteor. Second case is question ... do u know how big is our universe ? And still ... u belive that we r only intelligent life form ... shame on u!
Quote Americans have been “engaged” since 2004 in a “war” against UFO’s based on or near the Continent of Antarctica, particularly the Southern Ocean.
According to this report, the United States went to its highest alert level on June 10, 2004 after a massive fleet of UFO’s “suddenly emerged” from the Southern Ocean and approached Guadalajara, Mexico
Quote The Clelia II, an Antarctic cruise ship with 160 people onboard, lost an engine in a severe storm off the coast of Argentina and has to limp to port. Even big boats have problems with 30-foot waves.

Link on message: #329496

UFO is UNIDENTIFIED FLYING OBJECT. It can be anyting bird, cloud, meteor. Second case is question ... do u know how big is our universe ? And still ... u belive that we r only intelligent life form ... shame on u!
Tanitha: Sure I agree with all that. But still that article is just
bad..
As you can see by the photo, they are based, just off the coast of newzealand, and close to Australia.

But with all our putting shrimps on the BBQ with the kangaroo's in Australia, we dont see the UFOs, instead they fly to to the other side of the world without being seen to America and mexico?
As you can see by the photo, they are based, just off the coast of newzealand, and close to Australia.

But with all our putting shrimps on the BBQ with the kangaroo's in Australia, we dont see the UFOs, instead they fly to to the other side of the world without being seen to America and mexico?
Quote Americans have been “engaged” since 2004 in a “war” against UFO’s based on or near the Continent of Antarctica, particularly the Southern Ocean.
According to this report, the United States went to its highest alert level on June 10, 2004 after a massive fleet of UFO’s “suddenly emerged” from the Southern Ocean and approached Guadalajara, Mexico
Tanitha: Its like if they say "America is at war" or they blame the
Americans, more people will believe it?
Then they link to this fake video as proof.
http://www.liveleak....=828_1175399004
Which is 100's of balloons released, that are floating slowely with the breeze. I think there was a big wedding that day or something.
Then they pick a bunch of 3 balloons tied together to zoom into.
And if they really moved that fast, it would take them a year to get from the pole near Australia to America/Mexico, if they didn't pop first.
Then they link to the "nearly capsized" ship http://jalopnik.com/...ntarctic-waters
And blame the UFO's on that too..
Then they link to this fake video as proof.
http://www.liveleak....=828_1175399004
Which is 100's of balloons released, that are floating slowely with the breeze. I think there was a big wedding that day or something.
Then they pick a bunch of 3 balloons tied together to zoom into.
And if they really moved that fast, it would take them a year to get from the pole near Australia to America/Mexico, if they didn't pop first.
Then they link to the "nearly capsized" ship http://jalopnik.com/...ntarctic-waters
And blame the UFO's on that too..
Quote The Clelia II, an Antarctic cruise ship with 160 people onboard, lost an engine in a severe storm off the coast of Argentina and has to limp to port. Even big boats have problems with 30-foot waves.
Tanitha: Which really just had a simple engine problem from a cracked
window, and leaked water on control panels.
Give me a break. I'll go back to watching josh gates hunt for bigfoot on destination truth instead..
http://www.youtube.c...feature=related
Give me a break. I'll go back to watching josh gates hunt for bigfoot on destination truth instead..
http://www.youtube.c...feature=related
Subject:
Fan Zone\General Creativity\I found the Ladies
Link on message: #329436

Link on message: #329436
Tanitha: Moved to creativity, no need to hide it in offtopic ; )
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