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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
World of Tanks becomes multilingual!
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06.01.2011 13:55:01
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #345286

View PostCy4n0Z, on 06 January 2011 - 01:36 PM, said: Thank you!
Now I want to see Portuguese BR in the next language update, huh B)

Overlord: Portuguese BR, Serbian, Latvian, and Hungarian versions are coming.


LiannaSilverwind
Can i backup wot?
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06.01.2011 12:04:55
 
Subject: Archives\Beta\Questions\Can i backup wot?
Link on message: #345057

View PostHirumaru, on 05 January 2011 - 10:43 PM, said: Yes, I do myself need to Lrn2Computer. That's why I've got two A+ classes scheduled this semester. Still, I doubt that WoT would run flawlessly with only a simple Copy&Paste transplant.

LiannaSilverwind: You can try a test:
1) Move WoT into different folder. Run it. If it does work, go to 2)
2) Save WoT to USB disk. Uninstall it. Copy it back to different folder. If it does work, go to 3)
3) Format your disk. :Smile-hiding: Follow my instructions. Pray. :Smile_honoring:


Overlord
World of Tanks becomes multilingual!
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06.01.2011 11:38:26
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #345002

Overlord: Additional languages have been added.


Overlord
World of Tanks becomes multilingual!
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06.01.2011 11:19:39
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #344980

View Postrgfrosti, on 06 January 2011 - 01:24 AM, said: And German? not good....

Overlord: All current language packages will be updated, including German. Read the news carefully please.


Overlord
World of Tanks becomes multilingual!
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05.01.2011 23:25:38
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343991

View PostSturmtiger_304, on 05 January 2011 - 11:18 PM, said: Hmm, Sweden & Finland, right? :>

Overlord: Possibly. Players from Sweden & Finland outnumber players from Denmark & Norway three to one.


Overlord
World of Tanks becomes multilingual!
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05.01.2011 23:17:02
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343971

View PostSturmtiger_304, on 05 January 2011 - 11:15 PM, said: Quick question for you Overlord; is there any language packs in the future containing northern Europe languages? IE: Finland, Sweden, Norway & Danish.

Overlord: None of the above is currently in development, but very likely that they will be added as well. At least some of them.


Overlord
World of Tanks becomes multilingual!
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05.01.2011 23:15:16
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343967

View PostChaos123, on 05 January 2011 - 11:13 PM, said: Good work :Smile_great:
I hope its not "brazilian" portuguese though :mellow:

Overlord: This time it's going to be EU-Portuguese, Brazilian-Portuguese will be added a bit later.


Overlord
World of Tanks becomes multilingual!
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05.01.2011 23:06:00
 
Subject: News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343944

Overlord: French, Portuguese, Italian, and Spanish language packages for v.0.6.2.8 game client will be added tomorrow, January 6.
UPD Additional language packages have been added.
Full text news


Tanitha
T54 + Earning Money
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05.01.2011 19:43:25
 
Subject: In-Game Vehicles\Soviet Vehicles\Medium Tanks\T54 + Earning Money
Link on message: #343397

Tanitha: No, imo the costs are fine.
I make more "profit" with the T54 than i used to with the T44 , i think..
But the ammo is
250
250
1250
So i use the middle stuff.
If they ever balanced the ammo out a bit more. things might be different, 1250 a shot would eat the profit margin up in a lot of games.
Especially with 20 shots fired, that's 20k difference.


LiannaSilverwind
Maus (Dont Buy One)
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05.01.2011 17:58:44
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\Maus (Dont Buy One)
Link on message: #343111

View PostMARMIST, on 05 January 2011 - 05:53 PM, said: Sure sure, I was just wondering how many vk4502s you use :)

LiannaSilverwind: Zero, not a single one is available, even for testing purposes, sadly enough.
We had two before the wipe and their drivers loved them (both state that properly driven VK4502 is better than IS-4), but after the wipe they chose different paths - one went to German SPGs, second went to Soviet mediums AFAIK.


Tanitha
New Player, Not Playing
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05.01.2011 17:47:52
 
Subject: Archives\Beta\New Player, Not Playing
Link on message: #343082

View PostAgent1111, on 05 January 2011 - 03:28 PM, said: Tanitha i think you are missing a very big point most people who have played a pz3a or a pz3 that have over 2500 battles did it before the warp fix i dare to say if you started today and had no exp playing and you tried that old scouting way you would not avg over 200 exp because are dead before you get half way there
i have over 58% win rate and over 515 exp(sal tuskin is my main) on my leo but that is all before the warp fix there is no way in hell you could do that today not even close i tried to play it after the warp fix cant do it
so give the op some credit he is tring but wow is not a very noob friendly game and that will be its down fall i fear
you all have to remember when we grinded lights there were a lot of lights also now all you see is heavys that can hit from 300m that wasnt around when we started in july
just my 2 cents

Tanitha: Yep you are spot on, and i did state also that the fixing of the warping was 1/2 the problem for the lower tanks especially lights, the problem has been recognized, and they have stated they need to do something for the lights, like something in the way of buffs.
And i agree, one of my most played tanks, (even though i have top T10 heavies and T9 mediums) still is a T4 light leo. 727 games.
Fun? yeah... big earner? yeah.. survivability? i was / am on a 5% survivability on my leo : ) survived 42 out of 727 ..
Its not that i was bad playing it, I wrote guides on how to play it. that were well received.
(one complaint from the op was a survivability of 13%.)
As for the exp, comparison (on todays servers with no warping) i was going to buy one, and play a few games, but they were about 180k, and then i decided, well i cant really afford 180k just to play a couple of games for testing and then dump again : )
I have a T2 light, I get 600k+ a game today with that, + double for one game a day. Its not much of a comparison though its a premium tank.
Ahh dammit I'll pay the 180k for the PZIII
Heres some stats from a couple of games, not many games, im busy, but it shows clearly it can earn more than 150 a game with no problems.

GAME 1
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
No scouting done, .. just killing the few tanks that were around my level.
1434 EXP, with premium and the double bonus for the first game of the game.
Posted Image
9k credits earned profit after repairs and ammo. Todays date stamp.
Posted Image
2nd game
Posted Image
Posted Image
No kills this time, but earned more exp this game, 870. from the assists and spotting.
I shot a lot, lol 42 shells fired.
Posted Image
Another 9k profit, and todays date stamp.
Posted Image
Posted Image
So my stats.
2 games played, 100% win rate, 50% survive rate, 3 kills from the 2 games.
Average exp 794... (doesn't include the double gained in the double exp game)
6 master gunner medals earned from the 2 games.
As I said, 150 exp earned per game, is way too low.
The tank isnt bad.
The tank isnt bad today, even with warping fixed.
Yes in the one game I died, i was pretty much one shotted by a trolling KV with a boomstick. but who cares. Onto the next game..
Serves me right for trying to 1v1 him with a PZIII..
i would have a earned a lot more with a decent crew, 15 hits from 42 shots was mostly? from a bad 50% newbie gunner.
After all it is a low tier tank, and the player playing it has only played for 3 days. what does he want in 3 days? a IS7?
These things are earned. Or everyone would have one.
Sure, if i kept playing there is a rare chance id have a bad game :) I have a bad game every 1000 games. /jokes.
But i'm not playing 100 games to spit out some more accurate stats for you.
The tank can earn as shown above, so practice! If you want to be a ace tanker in a is7 in 3 days, it ain't going to happen..
As you can also see from the photos above, the tank I used isn't a top "decked out" tank, the crew is the starting basic 50% crew. That missed a lot which I was shooting.
There is no equipment on the tank except a never used repair kit. The tank had some standard upgrades like engine etc..
Nothing unusual.....
Please stop blaming the tank, and the game, and every other excuse under the sun. ~800 exp average games on a low level PZIII is more than enough.
Even if it was 400 exp, which mine probably ould be if i kept playing and had some bad games and losses etc.. Thats still decent for a tank of that level.
Its only 13.5k exp to get to the next tank. Its not that hard or that long if you have the credits. Premium helps too of course.


Overlord
King Tiger post patch
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05.01.2011 17:34:04
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #343041

View PostChewie, on 05 January 2011 - 05:02 PM, said: I agree: http://forum.worldof...tion-variation/
I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.

Overlord: Initially it was 35%, then we switched to 30%, now it's 25%. The trend is obvious.


Overlord
King Tiger post patch
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05.01.2011 17:33:17
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #343037

View PostChewie, on 05 January 2011 - 05:09 PM, said: That is very interesting. I had no idea that was accounted for. So, just to make sure I'm not missing something else, the variables for achieving penetration are:
1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki

Overlord: Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)


Overlord
King Tiger post patch
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05.01.2011 17:01:12
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342950

View PostChewie, on 05 January 2011 - 04:47 PM, said: What is this shell normalization effect?

Overlord: Before penetration the shell sort of "screws" into the armor towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.


LiannaSilverwind
Can i backup wot?
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05.01.2011 16:55:59
 
Subject: Archives\Beta\Questions\Can i backup wot?
Link on message: #342939

View Postavada, on 05 January 2011 - 03:24 PM, said: Haven't checked myself if there are nothing valuable in registy about WoT.

LiannaSilverwind: If there is anything, it definitely did not say anything about being missed. :)
But we definitely need to have DirectX, MS Visual C Redistributables and actual .NET Framework installed. Game may not start without them at all or closeup with Critical Error message.


Overlord
King Tiger post patch
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05.01.2011 16:53:14
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342937

View PostValeriadrina, on 05 January 2011 - 04:48 PM, said: That just leads me to think that 30% spread on penetration values is too large. For damage I can understand it but honestly it is not enhancing the gameplay at all.

Overlord: 25% spread.


Overlord
How does HE damage actually work?
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05.01.2011 16:51:36
 
Subject: Archives\Beta\Questions\How does HE damage actually work?
Link on message: #342932

View Postcaptking, on 05 January 2011 - 04:26 PM, said: Please see my Screen Shot This is E8 vs T-29 The Master gunner is penetrating shots. So how does this effect sound messages???

Overlord: Hm, likely that for the purposes of this particular achievement each HP decrease means penetration. Will check it, thanks.


vuque
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 16:30:30
 
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342878

View PostOverlord, on 05 January 2011 - 02:10 PM, said: That's the question of game engine performance mostly. Yes, we are considering increase to 30 vehicles per side.

vuque: Let me ask you sth when i catch you around...
Could you tell sth about that post?

View PostTigerTr, on 04 January 2011 - 05:39 PM, said: who cares.. atm we can hardly play @ night because our server starts horrible lags / missing shells @ 14k players.
reason is our devolopers dont want pay new servers... Game overall balance still horrible. Match making sucks. line of sight system is broken. Russian tanks spgs tds are simply best... So i gues future. When servers splits 7k player each later when we finish beta we will lost another %50. so 3500 player each server... Who cares reg numbers ? overall game quality and fun going worse... All heil  World OF Russian camps  :Smile-izmena:

vuque:


Overlord
King Tiger post patch
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05.01.2011 16:11:14
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342826

View PostSprintJack_CZ, on 05 January 2011 - 10:46 AM, said: Looks like no video is coming, so i made one myself.
12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen

Overlord: Assuming that the angles are both correct (70deg lateral slope, 20deg vertical slope) and all shots hit the side of the turret armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.

View PostTheMunster, on 05 January 2011 - 01:25 PM, said: 80mm side armour, going by the angles in the picture in the previous page, giving lateral angle of 70° (firing from the direct front as in the video). 20° vertical angle gives an effective armour slope angle of 18.7°.
80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.

Overlord:


Overlord
Fail 0.6.2.8
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05.01.2011 15:57:33
 
Subject: Archives\Beta\Fail 0.6.2.8
Link on message: #342793

Overlord: Cruel of you to shoot holiday trees. It was a shell, not vehicle's run over.


Tanitha
New Player, Not Playing
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05.01.2011 15:14:14
 
Subject: Archives\Beta\New Player, Not Playing
Link on message: #342681

View PostAsehujiko, on 05 January 2011 - 01:51 PM, said: WoT: the only place where a post in the beta feedback forum saying "this game is not fun for newcomers" gets 2 pages of replies full of "u suck, l2play" by everybody up to and including moderators(except the developers of course, they seem to have forgotten this forum exists)

Tanitha: Give me a break and stop twisting what I wrote. I said 1/2 of it was a learn to play problem. And do you really expect much else from a player who's only played 3 days or less?
Its pretty clear from his stats "156 average exp" that hes not playing as well as other players are.
So then, i spend ages doing up a huge post offing a ton of suggestions to help him get his game up to the same level as the other players.
After all the problem seems to be, hes not enjoying the game because hes not doing well, increasing his level up to everyone else, will probably help him have more fun.
280 seems to be about a average exp per game for a T28.
And the PZIII

Quote Tanitha (9:09:06 pm) I need some stats please. what is your ave exp earned on a normal average PZ III (not a A)
GunKata (9:09:25 pm) 318 that is without premium Tanitha
Syringe (9:09:27 pm) who are you asking tanitha?
Tanitha (9:09:40 pm) everyone so i can get some ballparks please : )
Noccy (9:09:52 pm) tanitha : 382 on my Pz III , but i never look to live ,just rush for arty and try to scout for own arty
Deak80 (9:09:56 pm) mine's 263 with pIII (non premium)
Juanx (9:10:06 pm) 470 here, premium
VonSchpam (9:10:14 pm) Pz.III average is 550

Tanitha: So again 150 average over all per game. just isn't in the same ballpark.


Overlord
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 15:10:28
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342676

View PostBicRazor, on 05 January 2011 - 02:26 PM, said: Do you ever see enlarging the size of teams to say 20,25 or 30 or is 15 a side the max for performance?

Overlord: That's the question of game engine performance mostly. Yes, we are considering increase to 30 vehicles per side.


LiannaSilverwind
Maus (Dont Buy One)
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05.01.2011 14:15:46
 
Subject: In-Game Vehicles\German Vehicles\Heavy Tanks\Maus (Dont Buy One)
Link on message: #342557

View PostMARMIST, on 05 January 2011 - 12:58 PM, said: Can I ask you what is your favourite setup ? :) Just for curiosity, you know.

LiannaSilverwind: I nearly posted it already, but then I realized that every girl should retain her secrets. We experiment with setups a lot in company battles as well, so you can meet us there and see some.
My favourite is just one of them. I will just say that I try to utilize 4 classes of 5 present with at least 8 different tanks total. :Smile_honoring:


Overlord
Italian Tanks Tree by DC Ariete.
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05.01.2011 13:49:27
 
Subject: Game Discussion\Gameplay Discussion\Italian Tanks Tree by DC Ariete.
Link on message: #342494

View PostRaptor_Fulcrum, on 29 December 2010 - 07:28 PM, said: ...
We belive (and we'r all italians) that we can't realize a full italian tank tree. But, most important...eventually...who the hell will take them?[/font]

Overlord: Great job. But we do believe that we can designate full Italian tech tree up to tier 10. The work in progress.


Overlord
New tier 9 mediums battle ballance
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05.01.2011 13:43:32
 
Subject: Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #342477

View Postcover_man, on 05 January 2011 - 12:20 PM, said: I'll do some research for You Overlord. I'll check everyone T-54 which i see. Ok ?

Overlord: You don't have to ask for my permission.


Tanitha
Problem with scout award
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05.01.2011 13:36:39
 
Subject: Archives\Beta\Problem with scout award
Link on message: #342459

View PostJFCFuller, on 05 January 2011 - 12:43 PM, said: The same thing happened to me. 9 detected with no scout award given (to anyone). Sorry but i didn't get a screenshot.

Tanitha: As above, did you / your team, win?


Tanitha
Gold gifts are screwed again
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05.01.2011 13:34:49
 
Subject: Archives\Beta\Gold gifts are screwed again
Link on message: #342453

View PostSoulRaven, on 05 January 2011 - 01:29 PM, said: To be honest the loss of 700 gold (bad luck twice)is not a issue given the beta status, although that extra gold would have meant getting out of the horribly balanced GW Panther quicker :-)
I just wanted some reassurance that the gold mechanism thats failed here is not the same one that will be used when we actually start paying for the game with real money, as people will really get the hump then if it's screwed.

Tanitha: Yeah i understand, and thanks for your understanding, and for not shooting the messenger :Smile_honoring:


Tanitha
Gold gifts are screwed again
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05.01.2011 13:14:50
 
Subject: Archives\Beta\Gold gifts are screwed again
Link on message: #342400

View PostSoulRaven, on 05 January 2011 - 01:08 PM, said: Well I was originially logged in at midnight gametime when the first gold went to 500 and was told cause we were logged in we only got 150 the first night this happened to over a 1000 of us. Last night i happened not be be logged in when the gold switched and your now your telling me because I was not logged in last night when the gold was issued I get 150? lol

Tanitha: Yes, that's right.
Can I take it from the lol that you are at least smiling about the bad luck and timing?
The oversight could also cause other issues as well, like someone who hasn't logged in for 4 days...
Instead of getting 500+500+500+150 for the days, they (more than likely) would get 4x the current daily rate of 150 = 600..
I don't think much planning went into the xmas gifts (free gold), It was probably just a spur of the moment, lets give them some gold, and a Xmas tree and some snow. Giving them a present of 7k+ gold over 14 days, what can go wrong?
Sorry, its the same oversight, error that was there at the start... But in reverse this time, on the way out...


Tanitha
Gold gifts are screwed again
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05.01.2011 13:04:16
 
Subject: Archives\Beta\Gold gifts are screwed again
Link on message: #342379

Tanitha: I *think* it was/is something like this..
Day ticks over, people who are online, get the rate of 500 gold.
People who log in on the new day, get 500 gold.
6 hours later? (I dont know the times exactly sorry.) the server goes down for maintenance, at the scheduled time, and the gold "rate" is adjusted to 150 gold like scheduled.
So people that log in now after maintenance, who haven't already collected their daily gold, get their daily gold, at a daily rate of 150.. which it was set to on the server maintenance.
Its pretty much the same oversight/system that they had at the start and still have.
If you wanted the 500 gold, you could have logged in to get the gold at the day tick-over, or before it was reduced in the maintenance.
But hindsight, is easy..
It was originally scheduled for 14 days, 7k gold, I think it ended up being 16 days.. The extra two days were probably because of the oversight in their system/planning.


Tanitha
After the Beta?
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05.01.2011 12:50:34
 
Subject: Archives\Beta\After the Beta?
Link on message: #342339

View Postgeniuspokus, on 05 January 2011 - 12:46 PM, said: Yes but Tanitha just said that the Russian release didn't get wiped

Tanitha: Ahh, no i didnt mean you to read it that way, i said, or wanted to mean, "no wipes for them" as in no wipes for them in the future, they have released, they cant wipe them.....
I didn't say they never had a wipe in beta, i have no idea what they did while they were in beta...


Overlord
Tankhit as it would look like from the gunner`s sight
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05.01.2011 12:49:56
 
Subject: Archives\Beta\Impressions\Tankhit as it would look like from the gunner`s sight
Link on message: #342338

View PostJack7DK, on 19 October 2010 - 02:17 AM, said: How can i known if i hit the tank.
A bright White flash on impagt. I have been a gunner for 13 years in a Danish Tankplatoon. The gunners first rule is
a bright white flash is a certain HIT on the tank. The white flash comes when the projektile from AP/HEAT or HESH is hitting steel and Burning its way through the armor.This mean you live to see another day. :Smile-izmena:
...

Overlord: Unfortunately the above is unlikely to be implemented. The game client is overloaded with graphic effects at the moment. Need to improve overall optimization first.


Tanitha
XP Reset
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05.01.2011 12:31:41
 
Subject: Archives\Beta\XP Reset
Link on message: #342296

Tanitha: You don't have to wait for a softwipe to get the tanks you had or similar tanks back. You could just play the game...
As for the 50% for sales, thats the base sales system, but there will also be trade installed into the game sooner or later, so you can sell your tanks privately for more than 1/2.
1/2 way between 50% and 100% is 75%,, so id guess you would get more like 75% for a tank privately.
There is also meant to be auctions coming. So you can sell your tanks that way too.
Id guess the above could also include selling tanks, with 100% crews too.
Just wait for the game to be finished please. Its nowhere near complete yet. Lots more to come...


Overlord
How does HE damage actually work?
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05.01.2011 12:29:13
 
Subject: Archives\Beta\Questions\How does HE damage actually work?
Link on message: #342292

View Postcaptking, on 04 January 2011 - 11:43 PM, said: Thats why i am reporting this and asking...

Overlord: Most probably sound messages are messed up. They obviously need to be reworked.


Tanitha
Problem with scout award
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05.01.2011 12:26:22
 
Subject: Archives\Beta\Problem with scout award
Link on message: #342287

View Postokonek, on 05 January 2011 - 12:21 PM, said: no one received medal

Tanitha: Scout
Detect more enemy tanks and self-propelled guns than anyone else on your team (at least 9). If two or more players have detected an equal number of enemy units, the achievement is granted to the player who has earned more experience.
+ from the patch notes, the player must be on the winning side, at the moment (current rules)..
If you have a game where you have 9 or more and won, and didn't get a medal, and someone on the other team didnt get a medal either.
Grab a screenshot, and I'll look into it. Without the screenshots is hard to look at anything.


Overlord
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 12:25:25
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342286

View Postz5z, on 04 January 2011 - 09:16 PM, said: After relese game, our tanks are removed? Or are there any nuances, such as pay not to delete? How many players would agree to start all over again?

Overlord: This was announced at the very beginning. Everyone will start from scratch.


Overlord
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 12:21:48
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342277

View PostZaris, on 04 January 2011 - 07:03 PM, said: if u ask for servers, they will ask u for money :)
first they need to start getting money out of this game, than expand platform.
isn't it managers ? :)

Overlord: This time servers first, money afterwards.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.


Tanitha
Double exp not counted in statistics
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05.01.2011 12:21:18
 
Subject: Archives\Beta\Double exp not counted in statistics
Link on message: #342275

View PostAnOnY_MoUs, on 05 January 2011 - 12:13 PM, said: Well it is not like you cannot discount doubled exp for calculating averages. They already discount it when tallying the most exp earned, so I doubt it would be difficult. I just feel that total exp should be exactly that, the total experience you have earned from all sources. It removes the rather interesting situation that I have here for example, where the "total" exp earned on the tank is less than the exp earned on that tank that I have spent.

Tanitha: I dont think thats much of a point though.
Ive made tanks elite completely, and never earned 1 exp on the tank, using free exp.
Its no different to spending 39k earned exp, and 6k free exp to spend 45k upgrading a tank
Or 39k earned exp + 6k bonus exp to spend 45k upgrading a tank.
Base exp's are recorded in the stats.


Overlord
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 12:20:14
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342271

View PostzErO_cRo, on 04 January 2011 - 06:59 PM, said: server for europe now finaly ?? :P

Overlord: Very soon. Should be this month under any circumstances.


Overlord
World of Tanks Surpasses One Million Registrations Worldwide!
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05.01.2011 12:19:10
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342268

View PostMrGreenWhite, on 04 January 2011 - 03:52 PM, said: Registrations says nothing :Smile-hiding: i only see 12 to 13k players ingame.. but hey its MARKETING!!!

Overlord: RU server has reached 70.000+ users at once recently.


Overlord
My idea how to rework current perks
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05.01.2011 12:15:41
 
Subject: Archives\Beta\Suggestions\My idea how to rework current perks
Link on message: #342263

View PostConvi, on 02 January 2011 - 03:42 AM, said: Here is my first suggestion, it concerns perks. I think that it is ridiculous that Radioman have something about camouflage or a gunner.
How many of them to be selected? Only one or all? Discuss it.
Perks would work same as now, only when reach 100%
...

Overlord: We are planning to introduce something similar to the above, especially unique secondary skills (perks) for each crewman.


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