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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Vallter
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 19:45:00
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552268

View Postindexdwarf, on 16 May 2011 - 05:24 PM, said: is there a possibility to disable the option for the clan fights as that is going to be played at a harder level?

Vallter: We will add another features for clan wars, that will make ameplay different and exiting. Not in the first version of clan wars, but in upcoming ones. (mercenaries, territory improvements, specific fog of war)

View PostSd_Kfz_186, on 16 May 2011 - 05:31 PM, said: Hmmm, so the German Researchtree will not be altered tomorrow? It was announced about two weeks ago, that due to the changes all players currently owning a Panther I will receive a Panther II as a compensation. I´ve got a VK3002DB by now and would try to grind the remaining 50k exp today (that´s right, i´m a nerd ;) ) if that´s going to happen tomorrow.

Vallter: As it was stated, this updates will be implemented gradually, during large period of time.

View PostSd_Kfz_186, on 16 May 2011 - 05:31 PM, said: Please clarify that for me.
Anyway the patch seems to be great! Only things i have to complain about is the absence of slightly buffing the german tanks and the introducting of the option to turn off vehicle shaking in snipermode. Most of the players will do that i reckon and that means that the one´s prefering to play it a bit more realistic have a disadvantage, which isn´t really fair. In my opinion, the game was good in balancing arcade to simulation as it already was. A few things which require a fair amount of skill just makes the game interesting.

Vallter: Here is your answer:

View PostHellsFire69, on 16 May 2011 - 05:42 PM, said: The shaking as previously stated was just a client feature and not on the server,
your tank is not actually shaking and you dont have to re-aim - you should still be able to shoot while shake is on and hit the target you were aiming at prior to the shake... :Smile-hiding:

Vallter: It will be announced later. American TD line will be introduced first in June-July.

View PostGascogne, on 16 May 2011 - 05:46 PM, said: Any eta on the next patch which includes the new anti-tank destroyers for Germany?
I'm currently on Jagdpanther (just got it) need to grind to Ferdinand so I get in the correct tech tree with that patch (want StugE-100). :Smile-playing:

Vallter: As far as I remember - no, it does not.

View Postignoreme, on 16 May 2011 - 05:53 PM, said: does the TK-autoban system apply to companies battle?

Vallter: We will try to make it possible between any persons. But gold transfer won't be added in the next patch.

View Postbutcherr, on 16 May 2011 - 05:59 PM, said: Gold's transfers will be available only between clan members or any person?

Vallter: We want to give maximal customization options possible. But this option is a temporary solution for us.
We will rework the physical engine in summer and the shaking effect will receive some changes too.

View PostKradovech, on 16 May 2011 - 06:30 PM, said: Would it not be better to remove te effect altogether then? Because right now this would give the upper hand to the exoerienced players over the new players, who probably don't realise you can turn the "realistic mode" off.
I have to add I dont understand why you want this gone as well. I don't think removing features like this is a good idea. Were you getting complaints about the effect?

Vallter:


Vallter
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 18:09:15
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552017

View PostFulgurite, on 16 May 2011 - 05:07 PM, said: BigBadVuk
TK autoban is a great idea but what if the TK happens with an arty shell?
Surely an arty can not be considered a TKiller if a team member accidently gets hit by an arty shell
My scenario, I spot and fire at an enemy on the other side of the map from me, at that same moment a team member decides to engage the same enemy, whether it be close combat fighting or an opportune ramming, my fired shell arrives killing the enemy and a team member. Would I now be banned for being a Team Killer?
Remember, long range shots do have a chance of not being that accurate

Vallter: TK-autoban system is a very sophisticated feature, that will take into account many factors.


Vallter
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 18:05:57
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #552005

View Postwaterword, on 16 May 2011 - 05:03 PM, said: where are the notes on the auto ban system as i dont think its good idea to perm ban someone for a accidental team shot most of the time it isnt the team killers fault its a person desperatly after stealing anouther persons killa nd dives infrount of him just as he fires and gets killed

Vallter: Nobody will be permanently suspended for an accidental team killing. You can learn more about the system here.

Quote this is part of the game and how it should be. if you get hit you get shaken and might miss when you shoot. if people can disable that, it would be like an unfair advantage over people wanting to maintain the feeling of realism

Vallter: We want to maintain balance between arcade and hard players.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 18:02:28
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551992

View Posttazmanyak, on 16 May 2011 - 04:44 PM, said: i suppose you do realise some players grouped themselves to buy preorders and gold packs, expecting this feature to be implemented at release?
sorry, but it's another really bad update pushed back to unknown date :/

Overlord: I do think such delay is far better than the release of an unfinished feature that could lead to your gold transfer being interrupted or stolen.


Vallter
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 18:00:08
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551982

View PostChupa, on 16 May 2011 - 04:54 PM, said: The clan wars will be in 6.4 ?

Vallter: They will be probably added a week or two later.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 17:47:36
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551944

View PostGwynbleidd11, on 16 May 2011 - 04:40 PM, said: No new post-Battle statistics?

Overlord: It did not make it to 6.4. Will be introduced in one of the upcoming updates.


Vallter
Time of Tournaments.
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16.05.2011 17:34:38
 
Subject: Game Discussion\Gameplay Discussion\Time of Tournaments.
Link on message: #551892

Vallter: Please, vote on the poll carefully. This will help us to choose the best time, that will suit to all community.


LiannaSilverwind
6.4.0 - towmorrow !
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16.05.2011 17:24:51
 
Subject: Game Discussion\Gameplay Discussion\6.4.0 - towmorrow !
Link on message: #551858

LiannaSilverwind: My expectations:
1) New Maps.
2) New Tanks.
3) New tracking mechanics forcing me to L2P from the beginning.
4) Outcry how powerful/useless is any modified tank.
5) Outcry how powerful/useless is any SPG 8th tier.


LiannaSilverwind
Ballance against Wermacht tanks from my point of view
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16.05.2011 17:22:38
 
Subject: Game Discussion\Gameplay Discussion\Ballance against Wermacht tanks from my point of view
Link on message: #551851

View PostDarkFenix2k5, on 16 May 2011 - 03:33 PM, said: The German tanks were the best in WW2 because real life isn't balanced. German tanks were going up against models signficantly inferior to them individually, which they could destroy with ease from long range.
This is a game. It is deliberately balanced so that each and every tank meets something roughly analogous to itself. If the USSR had IS-2's in 1942 and IS-3's in 1944 the war would have been rather different and pretty bloody short.
Stop expecting historic simulation from a game that has been frequently and explicitly said by the devs to be an 'arcade' game.

LiannaSilverwind: Dark Fenix is right.
In any case I look forward towards summer 1941 historical battles of one KV 76 mm vs three Panzer III with short-barreled 50 mm cannon supported by three more Panzer II. In fact... there would be even more KV there.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 17:00:34
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551783

View PostWairwolf, on 16 May 2011 - 03:56 PM, said: So when will this be implemented?

Overlord: Personally I doubt it will arrive prior to 7.0 update.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:55:17
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551772

View PostJimmyBond, on 16 May 2011 - 03:43 PM, said: Well they must have the server patching sorted now, as im sure the Rusky server was down for about 17 hours when it was patched to 6.4?

Overlord: EU maintenance is going to be ~40% shorter than on RU side.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:53:13
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551768

View Posttotte1015, on 16 May 2011 - 03:16 PM, said: For exactly how long are Wargaming planning to survive the business world when they do this!?

Overlord: For a day or two max, I bet.


Overlord
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:51:25
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551763

View Postzbing, on 16 May 2011 - 03:44 PM, said: Yoy guys gave up on giving us an option to transfer gold among the players...?

Overlord: Delayed for security reasons.


Cheeka
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:47:41
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551752

View PostPaulski, on 16 May 2011 - 03:12 PM, said: Great news that the patch is coming out, but... I got premium account today for 24 hours, and now I can't use it tomorrow because of the long downtime... :/

Cheeka: good news then UPD. 16/5 16:41 Those players who have active premium account upon the start of the maintenance will have it extended for 24 hours.


Vallter
Feel the Power of New Tanks
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16.05.2011 16:45:35
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551744

View PostOgAmar, on 16 May 2011 - 03:19 PM, said: and I doubt that some Developers dont talk together, cause i got it from this post from Vallter:
http://forum.worldof...483#entry551483
:blink:
EDIT:
See post below, sorry for bothering at this, shame on me :(

Vallter: Sorry for the misprint. It's fixed now. Thank you for your watchfulness.


Cheeka
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:08:11
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551637

View PostKruno666, on 16 May 2011 - 02:51 PM, said: what about new "tech trees"? Are they in this patch?

Cheeka: nope, they will be released later


Cheeka
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:06:55
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551631

View Postkrolbongo, on 16 May 2011 - 02:59 PM, said: when we can expect torrent file with patch 6.4?

Cheeka: tomorrow


Cheeka
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 16:06:26
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551630

View PostBarmiwi, on 16 May 2011 - 02:48 PM, said: Ummm, where's the patch details that you mentioned we could go to from the news information? :)

Cheeka: sorry:( fixed!


Cheeka
V.0.6.4 Update Takes Place Tomorrow
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16.05.2011 15:40:06
 
Subject: News from the Front\Discussion of News Articles\V.0.6.4 Update Takes Place Tomorrow
Link on message: #551533

Cheeka: V.0.6.4 Update Takes Place Tomorrow
Back to article


Overlord
Feel the Power of New Tanks
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16.05.2011 15:21:00
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551450

View Postfork, on 16 May 2011 - 02:19 PM, said: I suggest you make a link to the launcher. A few people reads the forum.

Overlord: There will be the respective announcement in-game and on the website.


Overlord
Feel the Power of New Tanks
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16.05.2011 15:16:06
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551429

Overlord: Estimated downtime for EU server: 4:00 - 13:00 UTC


Cheeka
Feel the Power of New Tanks
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16.05.2011 14:54:03
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551342

View PostShifty, on 16 May 2011 - 01:47 PM, said: How long will the maintenance take and when are You planning to bring the servers down?

Cheeka: the answer to that question has already been given above. please read the whole thread before posting your Qs. they might have been answered yet. thanks


OldFox
Banans
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16.05.2011 14:36:38
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Banans
Link on message: #551293

View PostLifesource, on 14 May 2011 - 06:17 AM, said: braucot ar A-20 mapee, Lakeville mani pretinieka artilerija M7 Priest vai M37 noshava pirmajas 20 sec, tiklidz no bazes izlidu, vispar bez ienaidnieka kontakta, tas bija vnk WTF, itka cuucene, bet nu neko darit, tik tizli panemts nebiju nekad :D
jautajums vai ir verts reported sitadus jokus?

OldFox: Ne, tas laikam nejauss saviens. Un municija laikam uzspraga. Random:)


Cheeka
Feel the Power of New Tanks
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16.05.2011 14:31:57
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551276

View PostSgtBudde, on 16 May 2011 - 12:35 PM, said: How much downtime We can expect?

Cheeka: follow the news. later today all the information on the downtimes will appear


Cheeka
Feel the Power of New Tanks
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16.05.2011 13:29:38
 
Subject: News from the Front\Discussion of News Articles\Feel the Power of New Tanks
Link on message: #551083

Cheeka: Feel the Power of New Tanks
Back to article


OldFox
Testa serveris un jaunasi pač 6.0.4
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16.05.2011 12:47:52
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550991

View PostAlis, on 16 May 2011 - 09:09 AM, said: Jautājums: Kāds ir pings EU serverī? Man RU serverī tas ir apmēram 15-30, mani māc šaubas, ka pārnākot uz EU serveri, tas būs stipri lielāks... ?

OldFox: ja povaiders - Lattelekom, lielas atskiribas nebus - pings bus lielaks uz 10-15%.


OldFox
Testa serveris un jaunasi pač 6.0.4
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16.05.2011 09:12:37
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550656

View PostLito, on 16 May 2011 - 06:00 AM, said: Nesaku ka tā ir slēgta informācija, viss ko es lasu ir 6.4 kamuflāža mainīta un pārdomāta visiem tankiem, bet parasti tiem kam to visvairāk vajag izsprūk no acu skatiena, tapēc arī prasu. Nekur neredzu "Jagdpanthers camo fixed/revised".
Pašlaik Jagdpantēru ir vieglāk pamanīt stāvot nekā braucošu IS-4.

OldFox: Ja, "Ogu tigeris" (krievu serveri ta ari sauc - "Jagodnij") ir iemilotakais merkis artilerijai. Realizms :) Vins reala patiesam bija milzigs.


LiannaSilverwind
"Noobs", "Idiots" and "Stupid Teams"
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16.05.2011 08:29:23
 
Subject: Game Discussion\Gameplay Discussion\"Noobs", "Idiots" and "Stupid Teams"
Link on message: #550623

View PostPhantompanzer, on 06 May 2011 - 05:17 PM, said: They put you into the stronger Team if your winning % is under 50% and into weaker Team if your Statistics show up that you have >50%
Thats my opinion.
Don't find anyone winning 60% or 70% of Battles........
Everytime it's at 49%, 47%, 50%,51% .....
Maybe i'm wrong, but....

LiannaSilverwind: Here is top 1000 of win ratio:
http://game.worldoft...vg_performance :Smile_honoring:


OldFox
Testa serveris un jaunasi pač 6.0.4
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16.05.2011 07:53:07
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Vispārējas diskusijas\Testa serveris un jaunasi pač 6.0.4
Link on message: #550601

View PostLito, on 15 May 2011 - 02:45 PM, said: Vai Jagdpanther kamuflāža salabota?

OldFox: Nezinu, neesmu vairs super-testetajs. Bet patc-noutu tu vari izlasit krievu foruma vai seit kaut-kur anonsos atrast. Tas jau nav slegta informacija.


Overlord
EU Questions & Answers
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15.05.2011 16:37:55
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #549300

View PostSquadman45, on 14 May 2011 - 01:11 PM, said: A little question about Tiger P gring, i am playing my hated VK 3001P to have xp to research it but want know if the last engine Porsche Typ 100/3 (used on Ferdinand) is going to be used on Tiger P as 1st engine to research (like on Tiger I with engines from 3601H) or is a non usefull engine on Tiger P, thanks.
Oooo and finally for the T32-34 nerf on gun depression... is removed on this patch or we are going to suffer it until next patch? thanks.

Overlord: 1. The exact module setup is not known yet.
2. The changes can be rolled back shortly after the update.

View PostDragoon_, on 14 May 2011 - 02:26 PM, said: I can answer this for you.
Crews of the same nation and class don't receive a penalty to skill nor skill progression when assigned to a premium tank.
For example I have a Ram-II Premium medium tank and a M4A3E8 Sherman medium tank (both US).
Ram trained crew has 100% Skill, Sherman crew 93%.
When I assign my Ram-II trained crew to the Sherman they receive a 25% penalty for a net skill of 75%.
The other way round my Sherman trained crew retain their 93% skill level.
You can verify this yourself by hovering the mouse over your crewman. A pop-up tool tip will show effective skill.

Overlord: This is true.

View PostPzGrenKdr, on 14 May 2011 - 04:28 PM, said: question: if i now unlock the IS tank with KV-3 will it be still unlocked, when the sovjet tree is changed?
(also it would be nice if you could answer this too: http://forum.worldof...post__p__543475)

Overlord: 1. Sure thing. What has been unlocked will remain unlocked.
2. VK4502 with a front turret. Collecting reference data at present.

Posted Image
Posted Image

View PostThaTrip, on 14 May 2011 - 04:36 PM, said: 1). When will we have a feature in the game. To add sideskirts to certain tanks (StugIII for example)?
2.) This is regarding the StugIII and it's frontal armor. When will you give the StugIII a better frontal armor? Read below for more detailed information
Because atm the StugIII has a 50mm frontal armor. Yet in WWII the most used Stugs had 80mm frontal armor.
* StuG III Ausf. 0 (Experimental; 1937), 5 produced, 50mm frontal armor
* StuG III Ausf. A (Sd.Kfz. 142; January 1940-May 1940), 30+20 produced, 50mm frontal armor
* StuG III Ausf. B: (Sd.Kfz 142; June 1940-May 1941, 300 produced), 50mm frontal armor
* StuG III Ausf. C: (Sd.Kfz 142; April 1941), 50 produced, 50mm frontal armor
* StuG III Ausf. D: (Sd.Kfz 142; May-September 1941), 150 produced, 50mm frontal armor
* StuG III Ausf. F: (Sd.Kfz 142/1; March-September 1942), 366 produced, 50mm frontal armor
* StuG III Ausf. F/8: (Sd.Kfz 142/1; September-December 1942), 250 produced, 50mm frontal armor (coverted model from PZ.Kpfw. III Chassis)
* StuG III Ausf. G (Sd.Kfz. 142/1; December 1942– April 1945), 7,720 produced, 173 converted from Pz.Kpfw. III chassis) From May 1943, 80mm thick plates were used for frontal armor instead of two plates of 50mm+30mm. However, backlog of completed 50mm armors exited. For those, 30mm additional armors still had to be welded or bolted on, until October 1943.
So as you can see the most used Stugs were the Ausf. G models. With 80mm frontal armor. The Stugs that still had 50mm get an extra bolded 30mm steel plate on the front. So it would had 80mm frontal armor.
And if you then go get the Russian IS tank. This whole tank has the frontal armor, and turret armor of an IS2. So actually the IS we have in game is an IS2 (that was produced in 1943).
So why the Russian get a better IS tank. And Germans get the weak version of a Stug?

Overlord: 1. Additional armor plates are planned. Can't give any rough estimation.
2. Not going to redesign the current Stug. Its performance is satisfactory.
There is no connection between Stug and IS.

View PostStubentiger, on 14 May 2011 - 07:48 PM, said: @Overlord
Did the developers fix the broken camo values of the Jagdpanther, meaning is the visibility of Jagdpanther improved in 0.6.4 and comparable to its (not much bigger) soviet counterpart SU 152?
There are some complains in the Russian forum that they are not notable better than before. Did the devs 'forgot' to fix the camo of the JP in the final release version of 0.6.4 (at least in test 3 of 0.6.4 camo was nearly similar to SU-152)?
If you don't know, please check back and report us here.
These tables show you what I mean with "broken" camo in 0.6.3.11
Camo values of current version 0.6.3.11:
Posted Image
Posted Image
Many thanks.

Overlord: These tables do contain internal data. It is covered in EULA pretty much, isn't it?
All camo values have been reconsidered and fixed in 6.4 update.

View PostFrostDX, on 14 May 2011 - 07:50 PM, said: #1. Any info on the armor of E-100?
#2. How many hit point will E-100 have?

Overlord: Don't know yet.

View PostMichealWitmman2, on 14 May 2011 - 10:26 PM, said: Are you going to do with this balance something ? Because it's total "idiot" . I play German tank from 6 tier [ vk;s ] or stug3 [ from tier 5] but in 60 % i have opponents from, 9, 10, 8 level.... This sort of balance is not fun for me...
screen from one total idiot balance...
balance

Overlord: Sometimes one gets into such battles (so do I in my VK3601). Find and engage approachable targets.

View PostKIAEddZ, on 15 May 2011 - 11:26 AM, said: Hey Overlord.
What is the current plan pre massive tech tree change patch for the T34?
This tank is so so bad, I am sure the stats back it up, do you have any plans to buff it in anyway?

Overlord: No other adjustments are planned barring the ones in patch notes. Personally I doubt there would be any major changes to it until the intoduction of M103.

View Postian666, on 15 May 2011 - 01:12 PM, said: Overlord
Will 107mm ZiS-6 and 152mm M-10 gun be only for KV-2 while KV-1 stay with 76mm guns?
Any plans to lower expirience needed for S-51 arty from KV-2, since to get KV-2 you will need another same tier heavy tank (KV-1)
http://statcdn.world...ll%28eng%29.jpg

Overlord: 1. Exact setups are still to be determined. I tend to say it is KV-1 that keeps 107mm.
2. Yes, quite possible.

View PostGrimmblut, on 15 May 2011 - 01:14 PM, said: Sorry to ask these questions again, but they have not been answered yet:
Why do artilleries need 10 kills to get the Wittmann Medal instead of seven, like all other tank types?What is the percentage of Wittman medals won with artilleries?
The reason why I'm asking this is because many artillery players, including me, not just feel that it's incredible hard to score 10 valid kills (tech level equal or bigger four) with artillery, but can give reasonable arguments that this limit is to high. I'm the commander of my clan's artillery divison and made a few thousand battles during beta. Although I played artillery most times, I did not get one single Wittmann Medal while playing as an artillery, since my highest kill score during a battle with my Object 212 was "only" 9. I did get eight or nine Wittman medals with other tanks though. To be honest, I don't even know a player who was able to get a Wittmann Medal using an artillery, and since my clan is currently fighting in the Drill Camp finale, I somehow feel that this is not entirely my fault. ;)

Overlord: 1. That's a good one. 10 kills is a bit too much I think. It might be changed. Personally I qualified for 3 Wittman medals on SU-26 back in the beta days prior to the introduction of the medal itself.
2. Don't know. Should be very low I bet.

View Postkrolbongo, on 15 May 2011 - 03:36 PM, said: question about revised US HT line:
r u planning to stick with the idea for US HT T10 to be a "carton box with a big gun" ?

Overlord: US tier 10 HT (T110) is unlikely to get a really big gun. So it will be "carton box with a medium gun". :)


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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15.05.2011 16:26:44
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #549273

View PostJimmyBond, on 15 May 2011 - 08:50 AM, said: No mate... im sure Overlord said that the American TD's would be atleast a month if not 2 after this patch, and i havent seen him say anything else since about it.

Overlord: This timeline is correct.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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15.05.2011 00:31:53
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #548267

View PostKasa, on 14 May 2011 - 01:28 PM, said: When will be released the patch on EU servers?
Thanks in advance.

Overlord: Tuesday, most probably. There will be an official announcement on Monday.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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15.05.2011 00:30:54
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #548266

View PostDarknessWarrior, on 14 May 2011 - 03:29 PM, said: so the Tiger 2 gets another nerf and the IS3 gets another buff... like it wasnt hard enough to kill an IS3 with my KT.

Overlord: Tiger II has become better due the reworking of its hitbox. Reduction of lower front plate doesn't have any major impact on its performance.


Overlord
Are You testing the General test patch v0.6.4 on Russian Server?
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15.05.2011 00:28:50
 
Subject: Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #548264

Overlord: Closing this thread since public test server if offline.
Continue here.


Vallter
Tank Poetry Contest
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14.05.2011 16:27:22
 
Subject: Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547436

View Postlaudano, on 14 May 2011 - 03:22 PM, said: ´Fisrt of all i like to see these differents events and iniciatives, and then a question: only english language allowed isnt it?

Vallter: You can write on any language, but, unfortunately, we are able to judge appropriately only entries in English.


Vallter
Tank Poetry Contest
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14.05.2011 16:25:35
 
Subject: Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547431

View PostPrigo, on 14 May 2011 - 03:16 PM, said: HELLO,
NOW U DISTRIBUTE GOLD BY POETRY, WHY DONT YOU PUT GOLD BACK TO FREE WITH ONLY 10 GOLD PER DAY.
IM FROM PAKISTAN AND CANT AFFORD TO PAY U BECAUSE OF MY COUNTRY'S PROBLEMS.
WHAT U THINK ABOUT MY SUGGESTION.

Vallter: We feel sympathy for your country, but unfortunately, this is not possible.


Vallter
Platoons and Companies
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14.05.2011 14:55:41
 
Subject: Game Discussion\Gameplay Discussion\Platoons and Companies
Link on message: #547260

View PostDopamin, on 13 May 2011 - 08:44 AM, said: Solution:
Add new game mode, Platoon vs Platoon - each 5 people platoons vs 3 other 5 people platoons. This would force larger waiting time, but if its popular it should below 1 to 2 minutes. (problem, you have to restrict the condtions for platoon setup in points of class and tier - maybe simliar to tank companies)

Vallter: We will add tank companies with different Tier limits. The patch, that includes this, will be released this summer.
We will extend the platoon limit this fall, for 30vs30 and 45vs45 battles.


Vallter
Devs you need to sort this now if you have any idea of attracting and keeping new players!
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14.05.2011 14:40:02
 
Subject: Game Discussion\Gameplay Discussion\Devs you need to sort this now if you have any idea of attracting and keeping new players!
Link on message: #547222

View PostChuffy, on 14 May 2011 - 02:25 AM, said: I would like to see this sort of behaviour prevented in random battles.
I believe Platooning any Tier 1 vehicle with anything higher than a Tier 2 should be blocked by the game for Random battles.
Bringing a Tier 1 tank to a higher tier battle puts the team at a disadvantage. Fine if it's a Company battle, but this sort of stupidity ruins Random battle balance.

Vallter: It's an interesting suggestion. We will think about it.

View PostStoffy, on 14 May 2011 - 08:22 AM, said: I am actually a bit worried that this doesn't work properly.
*Edit*
As I have no clear idea what a tanks actual match weight is based on I tried using their average battle tier level as it seemed as a logical value to use as it would give heavy tanks a higher weight just as they are supposed to have and so on.
However, by using this value and adding up the two teams the team with the Cunningham lands on a total weight of 115 where as the other team lands on 121,5, so yes, the team without the Cunningham is indeed a lot stronger even when using "average battletier".
Would be nice to get an explanation from the devs regarding this...

Vallter: The matchmaker is based on tanks characteristics and not the Tiers. This means that different tanks of the same Tier can have different matchmaking weight.

View PostStoffy, on 14 May 2011 - 09:07 AM, said: Platoon's does apparently not add any extra weight to the calculation at this point (some text in red about it not being active any more in the matchmaking thread).

Vallter: No, it adds some extra weight, because platooned members have an advantage comparing with other players.


Vallter
Med Tanks
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14.05.2011 14:26:50
 
Subject: Game Discussion\Gameplay Discussion\Med Tanks
Link on message: #547187

Vallter: There are no plans to add new Tier Mediums. But I will pass your suggestion to our game designers.


Vallter
Tank Poetry Contest
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14.05.2011 14:14:09
 
Subject: Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #547162

Vallter: We are starting new poetry contest! We are offering you to compose a poetic text dedicated to your best battle in the World of Tanks. It doesn’t matter if you come up with a Shakespeare-style sonnet, use Dante’s “Divine Comedy” tercet style, or even practice in blank verse. What matters most is that your poetic dedication should be captivating and emotional. And it might be funny as well! In a word, we are looking for something really outstanding.
The contest will last till the 28th of May
The winner will get 6 000 Gold.
The runner-up will be awarded with 4 000 Gold.
Finally, 2 000 Gold will go to the third place.
Attention! The Administration reserves the right to cancel or prolong the event without announcing their reasons. According to Chapter 3 Section D. of WN Terms of Service: if you upload any photograph, video, or audio file to or through any WN Communication Feature, you grant to WN the non-exclusive, worldwide right to use, post, publish and display such material, without royalty or compensation of any kind, expressly waive any and all rights of privacy, moral rights or rights of attribution and integrity.
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