Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Journal Hebdomadaire #7
Link on message: #1130984
Link on message: #1130984
Decept1on: oui bah pas dans ce(s) topic(s) alors
Subject: Questions/Réponses avec les devs : Édition № 8
Link on message: #1130169
Benimarou, on 08 December 2011 - 09:41 AM, said: Le point super positif que je voyais dans le test sur serveur test
était justement l'activité ou non des équipements installé sur ton
char.
Exemple du filet de camouflage et des binos
Link on message: #1130169

Exemple du filet de camouflage et des binos
Decept1on: cela sera affiché, mais pas les modules "passifs"
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1130087
Orkel2, on 08 December 2011 - 02:59 PM, said: Q: With the new HE mechanics, will the shell do full damage (let's
say 910dmg of the KV-152) if the shell upon impact has a LoS to
weak armor, let's say it hits a thickly armored turret with thin
top hull armor right beneath it.
Does the HE shell have to penetrate at the impact point for full damage, or does it just have to have LoS to a spot (like the top hull under the impact point) which is less than the shell's average pen?

Link on message: #1130087

Does the HE shell have to penetrate at the impact point for full damage, or does it just have to have LoS to a spot (like the top hull under the impact point) which is less than the shell's average pen?
Overlord: To inflict full damage shell is to penetrate the armour regardless
of the spot. If it explodes outside - full damage won't be dealt.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1130080
kettenpuma, on 08 December 2011 - 02:58 PM, said: In this video about the multi cluster technology Wargaming TV: Update 7.0
Special it is stated, that players can switch between US/EU
(RU?) servers. Can you please confirm that?
At another place it was said that its just possible to switch between the clusters, like EU1/EU2.

Link on message: #1130080

At another place it was said that its just possible to switch between the clusters, like EU1/EU2.
Overlord: Can you give the exact position?
At first stage it will be possible to switch between servers within one given region, eg EU1/EU2.
At first stage it will be possible to switch between servers within one given region, eg EU1/EU2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1129901
deveen23, on 08 December 2011 - 02:42 PM, said: Do you keep stats on ranges on which targets are hit?

Link on message: #1129901

Overlord: If such info is being tracked I don't know about it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1129840
posthumecaver, on 08 December 2011 - 12:24 PM, said: What is the purpose for ammo rack change....
Panther and Panther II get all sort of ammo rack hits from crazy angles. I had seen no other tank (except T-44) so prone to ammo rack hits....
So what is the purpose of reducing ammo rack hit points....

Link on message: #1129840

Panther and Panther II get all sort of ammo rack hits from crazy angles. I had seen no other tank (except T-44) so prone to ammo rack hits....
So what is the purpose of reducing ammo rack hit points....
Overlord: The ammo rack hitpoints of both Panther and Panther II haven't been
changed during their downgrade to tiers 7 and 8 respectively.
Adjusting them now.
Subject: Kill the Courier! 9-11 December
Link on message: #1129736
Link on message: #1129736
Mr_Kubrick: Kill the Courier!
The event is held on December 9-11 from 14:00 till 22:00 UTC.
This is the thread to post the screenshots proving you have destroyed Courier's vehicle.
Important! You have to submit screenshots proving your kill. Players, who destroy Couriers but fail to submit the proof, will not get the promised reward. Please do get those screenshots. We will be accepting your screenshots until 23:00 UTC on 11 December. Screenshots submitted after the deadline will not be accepted. Plan ahead!
No off-topic posting here, please.
The event is held on December 9-11 from 14:00 till 22:00 UTC.
This is the thread to post the screenshots proving you have destroyed Courier's vehicle.
Important! You have to submit screenshots proving your kill. Players, who destroy Couriers but fail to submit the proof, will not get the promised reward. Please do get those screenshots. We will be accepting your screenshots until 23:00 UTC on 11 December. Screenshots submitted after the deadline will not be accepted. Plan ahead!
No off-topic posting here, please.
Subject:
International Forums\BY, RU, UA Community\Клановый раздел\Red Tide ведёт набор
Link on message: #1129236
Sech, on 08 December 2011 - 09:08 AM, said: Они говорят "ни о чём". Высадка требует больших затрат времени, это
да - но она отнюдь не сложнее. Можно переформулировать: сложнее её
организовать и обеспечить стабильный онлайн на всём её протяжении,
но отнюдь не побеждать в ходе боёв на ней.
Ру-сервер? Один бой с ТД42 за Швейцарию - стоял сотню высадок, ей-богу.

Link on message: #1129236

Ру-сервер? Один бой с ТД42 за Швейцарию - стоял сотню высадок, ей-богу.
OldFox: Мы все говорим ни о чем. Я повторяю: на РУ-сервере высадка сложнее,
чем удержание провинции. Я когда-то сам участвовал, поэтому говорю
со своего опыта. Очевидно, на ЕУ-сервере ситуация противоположная.
Предмета спора не вижу.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1129228
Jesterhead, on 08 December 2011 - 10:46 AM, said: Could you clarify the "spaced armour" mechanics. Do they offer
effective protection against AP(CR) shells measured in mm or is it
literally like the quote above, meaning that no matter what AP
value is - when you hit the spaced armour your shell does 0 damage?

Link on message: #1129228

Overlord: They don't offer any extra protection against AP(CR) shells. Apart
from the fact that eg "ears" of T29 also work as spaced armour, ie
when you hit them, no damage is inflicted.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1129217
Xivilai, on 08 December 2011 - 10:26 AM, said: When will WG repair what they have failed to do properly ?
In game most players dont use tactics of any kind, because to them game comes down to that who shots who first and who has most HP.
Will WG fix armors of Konigstiger, Tiger, Panther, JagdPanther, JagdTiger, IS-3 for example, so that people must use tactics to destroy them instead random shots... ?
And what are WG going to do with that inverse angled shots at lower plates of tanks, it is against logic and physics ?

Link on message: #1129217

In game most players dont use tactics of any kind, because to them game comes down to that who shots who first and who has most HP.
Will WG fix armors of Konigstiger, Tiger, Panther, JagdPanther, JagdTiger, IS-3 for example, so that people must use tactics to destroy them instead random shots... ?
And what are WG going to do with that inverse angled shots at lower plates of tanks, it is against logic and physics ?
Overlord: Join [insert country] armed forces. They teach tactics there.


Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1129206
ArtyomSTALKER, on 08 December 2011 - 10:20 AM, said: Do we really need multicluster on EU and NA server, i mean its
hardly to belive that EU server will ever be big as Russian thus it
will never have problem like russian server and we would get 0.7.0
patch earlier?

Link on message: #1129206

Overlord: In terms of features and content patches are 100% identical.
Multi-cluster technology is just a tank or map, that can be easily
withdrawn from the patch.
Subject:
International Forums\Baltic Forums\Baltic League\Tournaments\Amateur series\Amateur Series: Winter 2011 Raiting Cup 1 - playoffs information
Link on message: #1129198

Link on message: #1129198
OldFox: http://www.uefa.com/...ings/index.html
Btw, 4th place teams don`t ask UEFA to create the special group for him. But it`s not a WG official position, it`s only IMHO. All desigions are in hRR & b2z competension.
Btw, 4th place teams don`t ask UEFA to create the special group for him. But it`s not a WG official position, it`s only IMHO. All desigions are in hRR & b2z competension.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128941
Oculistus, on 08 December 2011 - 02:38 AM, said: Hi
Whats the point of having beta tests of patch 7.0 running if you releasing 7.0 patch on russian server before beta ends? Whats the purpose of testing something which is already released?
For me, EU server suffers a month (or two, dont remember when that patch should be finished in first place) of delay because of feature which doesnt change anything on our server since we got way lower amount of users, and in exchange of that we are getting... nothing! even release of 7.0 patch on our server is later, just like allways. Not even pointing stuff that should be in that patch but it isnt, because all of man power was moved to russian multicluster feature!. Dont you think that EU/USA players deserve something in return?
Dont you think that small numbers on EU and USA servers may be linked with how you treat players there? forcing them to wait for patches longer, or allowing RU clans to be moved to EU servers but not the other way?
Yes i know that EU server got more languages, but since you are willing to spend soo much time on single feature irrelevant to EU or USA servers (multi cluster tech allowing to play more than 250k people on single server), why you never cant finish simple translation correction on time?
Last thing, dont you think its immature to advertise something first, then delaying it many times to point where people are waiting for it twice as long, just to give them half of product they suppose to have according to your original announcements?

Link on message: #1128941

Whats the point of having beta tests of patch 7.0 running if you releasing 7.0 patch on russian server before beta ends? Whats the purpose of testing something which is already released?
For me, EU server suffers a month (or two, dont remember when that patch should be finished in first place) of delay because of feature which doesnt change anything on our server since we got way lower amount of users, and in exchange of that we are getting... nothing! even release of 7.0 patch on our server is later, just like allways. Not even pointing stuff that should be in that patch but it isnt, because all of man power was moved to russian multicluster feature!. Dont you think that EU/USA players deserve something in return?
Dont you think that small numbers on EU and USA servers may be linked with how you treat players there? forcing them to wait for patches longer, or allowing RU clans to be moved to EU servers but not the other way?
Yes i know that EU server got more languages, but since you are willing to spend soo much time on single feature irrelevant to EU or USA servers (multi cluster tech allowing to play more than 250k people on single server), why you never cant finish simple translation correction on time?
Last thing, dont you think its immature to advertise something first, then delaying it many times to point where people are waiting for it twice as long, just to give them half of product they suppose to have according to your original announcements?
Overlord: All servers suffered equally, waiting for 7.0 to come.
Just based on unbiased figures, Russian server has peak CCU of 252.000+ which is more than 300% of the CCUs of US and EU combined, the same goes for other parameters. Moreover WoT master language is Russian, so there is no wonder that each update gets released on RU side first. And even more it is RU server that has been overcrowded for the past few months, which caused a number of prime-time crashes (10+). Server stability is the primary target,and multi-server technology feature is to ensure it. Even if we release a bunch of new game modes, features and tanks at once and at the same time are unable to maintain the stable and smooth work of the servers - there would be no use.
I'm not an advertiser. On the forums and blog I provide the current development trends, short-term plans, ideas, thoughts, which not always (and they don't have to at all) come true, however many (I believe) find some fun in following this kind of info as well.
Edited: The good point for EU and US here is that releases there are ALWAYS much smoother and shorter, since the procedure is fine-tuned on RU server.
Just based on unbiased figures, Russian server has peak CCU of 252.000+ which is more than 300% of the CCUs of US and EU combined, the same goes for other parameters. Moreover WoT master language is Russian, so there is no wonder that each update gets released on RU side first. And even more it is RU server that has been overcrowded for the past few months, which caused a number of prime-time crashes (10+). Server stability is the primary target,and multi-server technology feature is to ensure it. Even if we release a bunch of new game modes, features and tanks at once and at the same time are unable to maintain the stable and smooth work of the servers - there would be no use.
I'm not an advertiser. On the forums and blog I provide the current development trends, short-term plans, ideas, thoughts, which not always (and they don't have to at all) come true, however many (I believe) find some fun in following this kind of info as well.
Edited: The good point for EU and US here is that releases there are ALWAYS much smoother and shorter, since the procedure is fine-tuned on RU server.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128909
illidan, on 08 December 2011 - 12:53 AM, said: there will be one big server cluster? right? RU EU and US united in
one big server cluster.
Snib, on 08 December 2011 - 12:57 AM, said: No.

Link on message: #1128909

Overlord: The reply was correct. Inter-region merger is not planned. IE, RU
and US will function as totally independent instances. First of, we
are planning to introduce multi-server support within the stated
region, than to make one global map for CWs.

Overlord:
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128901
Orkel2, on 08 December 2011 - 12:45 AM, said: SU-26 is overpowered in low tier battles and I regularly see them
getting 5+ kills. Rotating turret, fast rate of fire and able to
oneshot every tank it meets causes it. When are you going to nerf
it? It's absolutely ridiculous. Or stop putting it in tier 3
battles.

Link on message: #1128901

Overlord: But it's my favourite one ! 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128898
illidan, on 08 December 2011 - 12:36 AM, said: so as i got it straight. RU patch will be 08.12., EU 13.12. and US
14.12.?
Q: why different release dates? what about main feature of new patch, server cluster? RU server will be waiting 14.12. for all servers to unite?

Link on message: #1128898

Q: why different release dates? what about main feature of new patch, server cluster? RU server will be waiting 14.12. for all servers to unite?
Overlord: If everything goes well we will stick to this schedule.
We have prepared two independent RU servers to unite into one RU Region. The global merger of CW is planned for future.
We have prepared two independent RU servers to unite into one RU Region. The global merger of CW is planned for future.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128888
tja2000, on 07 December 2011 - 08:15 PM, said: Dear Overlord,
Q: Shall I unmount all ventilation on Gw-Tiger and Gw-Panther before updating to 7.0 ?
Thanks!

Link on message: #1128888

Q: Shall I unmount all ventilation on Gw-Tiger and Gw-Panther before updating to 7.0 ?
Thanks!
Overlord: You will lose 20 gold. Keep them both mounted. You will get
refunds.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128869
Dr_Nooooo, on 07 December 2011 - 07:17 PM, said: Q1 : On the newest testserver version the Tiger I (Henschel) now
has 100/82/82 hull and upgraded-turret armor instead of the
100/80/80 it has on 0.6.7 . However this change isn't listed in the
patchnotes. Is this one of the wrong displayed armor values we had
in earlier testpatch versions (like american heavy tanks turret
values) or are you planning to increase Tiger I (H)'s side and rear
armor? And what is the reason to perform such a change, is the
Tiger (H) underperforming compared to its brother, the Tiger
(P)?
Q2 : The TD version of the 8,8cm L/71 , the PaK43, also has 240 Damage per shot now, however it RoF remained at 12,5 and wasn't lowered, is this intended to buff the Jagdpanther/Ferdinand or is it a mistake?

Link on message: #1128869

Q2 : The TD version of the 8,8cm L/71 , the PaK43, also has 240 Damage per shot now, however it RoF remained at 12,5 and wasn't lowered, is this intended to buff the Jagdpanther/Ferdinand or is it a mistake?
Overlord: 1. We have buffed the Tiger tank.
On a serious note, more refined
information was found, so 80->82 mm.
2. For now we are keeping the old RoFs. Will see how it works out.

2. For now we are keeping the old RoFs. Will see how it works out.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128850
Dark_Cartographer, on 07 December 2011 - 07:00 PM, said: Hi,
I was wondering how you plan on compensating arty players in 7.0. for arty unfriendly maps. Maps like Ensk, Himmelsdorf and Mountain Pass are very bad for arty players already, with most high tier players losing credits or at best barely breaking even on them. Now that arty is receiving a credit nerf pretty much across the board these games will be far worse for all arty players, making them a 99% chance of losing credits. This issue was already a sore point for most arty players, now we are being punished and dare I say it, discriminated, even further. There is no tank/td unfriendly map, all maps give tanks and TDs are fair chance at making credits, but that cannot be said for arty.
Thanks

Link on message: #1128850

I was wondering how you plan on compensating arty players in 7.0. for arty unfriendly maps. Maps like Ensk, Himmelsdorf and Mountain Pass are very bad for arty players already, with most high tier players losing credits or at best barely breaking even on them. Now that arty is receiving a credit nerf pretty much across the board these games will be far worse for all arty players, making them a 99% chance of losing credits. This issue was already a sore point for most arty players, now we are being punished and dare I say it, discriminated, even further. There is no tank/td unfriendly map, all maps give tanks and TDs are fair chance at making credits, but that cannot be said for arty.
Thanks
Overlord: No compensation is planned. Vehicle parameters are tailored
according to balance needs.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128842
xack, on 07 December 2011 - 06:41 PM, said: Considering MM, maybe it would be possible to implement future like
"Random garage tanks", where you coul'd mark your favorite tanks,
which you woul'd be willing to play and MM woul'd keep tham (in
memory?).
With more tier spread from your garage MM coul'd fill in missing tier gaps and make perfect matches. And player which woul'd use that future coul'd get some reward (extra 5%-10% credit?). For example you pick SPG TD and Heavy, but at the moment to many SPG's in quate so MM would pick your TD for a while and would solve matches when sometimes there are 10 SPG's and sometimes none.
Well basicaly you would give more choice for MM just you woul'd never know what you gonna play, but you know you will be rewarded for that, also it would involve some random exitment.
I think that coul'd fix a lot.
Sorry for text of wall and my bad english skills.

Link on message: #1128842

With more tier spread from your garage MM coul'd fill in missing tier gaps and make perfect matches. And player which woul'd use that future coul'd get some reward (extra 5%-10% credit?). For example you pick SPG TD and Heavy, but at the moment to many SPG's in quate so MM would pick your TD for a while and would solve matches when sometimes there are 10 SPG's and sometimes none.
Well basicaly you would give more choice for MM just you woul'd never know what you gonna play, but you know you will be rewarded for that, also it would involve some random exitment.
I think that coul'd fix a lot.
Sorry for text of wall and my bad english skills.
Overlord: That might appear especially useful when online is low and help
create better battles. Will think of it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1128831
carvillan, on 07 December 2011 - 05:34 PM, said: Hi Overlord,
Can you have a look at the Credit making factor of the KT? It seems a little low.

Link on message: #1128831

Can you have a look at the Credit making factor of the KT? It seems a little low.
Overlord: Just checked it - totally ok, 14.8k per battle which suits tier 8
heavy.
Subject: UPDATE v7.0
Link on message: #1128428
Link on message: #1128428
Decept1on: my bad, j'ai mal lu, aucune idée pour ton problème
Subject: UPDATE v7.0
Link on message: #1128075
Lackerli, on 07 December 2011 - 10:51 PM, said: Bah il est ou le up du 75 qui fait qu'il recharge 20% plus
lentement ?
Link on message: #1128075

Decept1on: parfaitement normal, le konish est complètement abusé et ferait des
company T6 des battles au VK3601H seulement
Subject: UPDATE v7.0
Link on message: #1128014
Lackerli, on 07 December 2011 - 10:10 PM, said: Eh beh les allemands s'en prennent plein la gueules....
Link on message: #1128014

Decept1on: ah bon ? je ne vois pas où
comme d'hab il faut LIRE les gens, il est normal que si le gun reçoit un buff de dommages, le reload arpès est plus long.
comme d'hab il faut LIRE les gens, il est normal que si le gun reçoit un buff de dommages, le reload arpès est plus long.
Subject:
News from the Front\Discussion of News Articles\Couriers Out – Get Your Reward!
Link on message: #1127560
xawery, on 06 December 2011 - 04:53 PM, said: me name is xawery not xavery give my gold

Link on message: #1127560

LiannaSilverwind: The one who made a mistake was severely tortured and his soul is
now praying for some rest. But we are not finished still.
Your name was corrected of course. Now back to our rabbit...
Your name was corrected of course. Now back to our rabbit...
Subject:
International Forums\BY, RU, UA Community\Клановый раздел\Red Tide ведёт набор
Link on message: #1127210
DarkComrade_RUS_, on 07 December 2011 - 06:23 PM, said: на высадках очень часто команды слабые, поэтому высадиться легче.
Если не верите, то попробуйте практически в полном окружении врагов
продержаться хотябы 4 дня

Link on message: #1127210

OldFox: Разница в серверах. У вас тут высадки начинаются с 1/8, максимум с
1/16, на РУ-сервере - с 1/64. Сравни количество команд и подумай о
том, что среди 64 команд шанс на вылет в 4 раза выше, чем среди 16.
Твои оппоненты по инерции говорят про РУ-сервер, где у них и
сформировались первоначальные взгляды на Глобальную войну.
Subject:
International Forums\BY, RU, UA Community\Клановый раздел\Red Tide ведёт набор
Link on message: #1127091

Link on message: #1127091
OldFox: Подтверждаю - высадиться сложнее. Тут дипломатия обычно не
помогает.
Subject: PTS & OM trolling...
Link on message: #1126834
Gnombane, on 07 December 2011 - 04:16 PM, said: Nope... We are EPIC, you are just trolololing Pirates 
Link on message: #1126834


Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1126833
deveen23, on 07 December 2011 - 03:58 PM, said: Have a question regarding esthetics: why do American tanks and TDs
have such small star painted on them? Also, why no stars in front
or the back (M10) of the hull? Don't know about other nations,
since I only play American and was wondering... Just a couple of
photos of how it really was:




Link on message: #1126833




Overlord: Faction logo is of the same size for tanks of all nations. Can't
make them bigger for US tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1126826
don_banan, on 07 December 2011 - 04:15 PM, said: I think you made a mistake. SPG8 74h? Not 72? Or you want to
torture arty players more?

Link on message: #1126826


Overlord: Correct. 74 hours. 

Subject:
Game Discussion\Gameplay Discussion\Credit gain of arty reduced
Link on message: #1126531
ViktorKitov, on 07 December 2011 - 04:01 PM, said: If you are still here Overlord, are we getting the 7.0 on the 8th
or later?

Link on message: #1126531

Overlord: Only RU server is getting the update this week. EU and US will be
updated next week.
Subject:
International Forums\České a Slovenské Fórum\Návody, tipy, triky...\Pozor! Nestante se teamkillerem!
Link on message: #1126507
Cliunwolf, on 07 December 2011 - 01:49 PM, said: Mimochodem v 7.0 jsou postihy za tk a teamdmg mnohem přísnější.

Link on message: #1126507

LiannaSilverwind: Bohuzel neni tomu tak.
http://worldoftanks....t-3-update-v70/
- Team kill and team damage penalty rates set to as for v.6.7
http://worldoftanks....t-3-update-v70/
- Team kill and team damage penalty rates set to as for v.6.7
Subject:
Game Discussion\Gameplay Discussion\Credit gain of arty reduced
Link on message: #1126464
ViktorKitov, on 07 December 2011 - 03:44 PM, said: S-70 bouncing the E-100 which is kind of funny. For me this means I
will not load HE anymore.
If you want HE damage in the 7.0 you have to aim for weakspots, which makes HE useless on tanks.

Link on message: #1126464

If you want HE damage in the 7.0 you have to aim for weakspots, which makes HE useless on tanks.
Overlord: And S-70 is not a SPG gun.
Subject:
Game Discussion\Gameplay Discussion\Credit gain of arty reduced
Link on message: #1126438
kostek_pl, on 07 December 2011 - 02:32 PM, said: Tier 5 tanks income has been already, silently reduced...

Link on message: #1126438

Overlord: False, it hasn't been reduced.
Subject:
Game Discussion\Gameplay Discussion\Credit gain of arty reduced
Link on message: #1126431
BoskoSLO, on 07 December 2011 - 02:12 PM, said: >.>
so HE will get nerfed and arty income.
so there wont be any moneymaker tanks left?

Link on message: #1126431

so HE will get nerfed and arty income.
so there wont be any moneymaker tanks left?
Overlord: The new HE mechanics will have minimal impact on SPGs. Especially
high tiers.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1126420
Stimpeltje, on 07 December 2011 - 02:59 PM, said: What exactly is the reason for the upcomming credit gain nerf for
arty.
What events/issues made wargaming decide that arty should earn less credits?
To add: What is wargaming trying to achieve by nerfing the credit income for arty's?
At below poster. I asked this here to get a reply for one of the moderators/devellopers, not a random answer from a random player.

Link on message: #1126420

What events/issues made wargaming decide that arty should earn less credits?
To add: What is wargaming trying to achieve by nerfing the credit income for arty's?
At below poster. I asked this here to get a reply for one of the moderators/devellopers, not a random answer from a random player.
Overlord: These adjustments are required to maintain economy balance between
SPG and other tank classes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1126331
Phalynx, on 07 December 2011 - 12:55 PM, said: Is there a reason why the IS-3 has been renamed to "Ausf. T-10" on
the german translation?
I'm refering to the profile http://worldoftanks....993944-Phalynx/ and the Tankopedia http://worldoftanks....anks/ussr/is-3/
In every language except german the tank is still named "IS-3":
is3_ausf_t10.png

Link on message: #1126331

I'm refering to the profile http://worldoftanks....993944-Phalynx/ and the Tankopedia http://worldoftanks....anks/ussr/is-3/
In every language except german the tank is still named "IS-3":

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Subject: International Forums BY, RU, UA Community\Важная информация\Ищем переводчика
Link on message: #1125832
Link on message: #1125832
OldFox: Приветствую пользователей РУ-ветки форума!
Тексты, находящиеся в теме "Репортажи с передовой" (http://forum.worldof...B2%D0%BE%D0%B9/), требуют перевода на английский язык. Всего планируется 12 текстов, первый уже переведен.
Ищем переводчика из числа членов коммьюнити. Требования: владение русским и английским языком на профессиональном уровне, оперативность, ответственность. Оплата игровым золотом.
Интересующихся прошу писать в личку.
Тексты, находящиеся в теме "Репортажи с передовой" (http://forum.worldof...B2%D0%BE%D0%B9/), требуют перевода на английский язык. Всего планируется 12 текстов, первый уже переведен.
Ищем переводчика из числа членов коммьюнити. Требования: владение русским и английским языком на профессиональном уровне, оперативность, ответственность. Оплата игровым золотом.
Интересующихся прошу писать в личку.
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