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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Vallter
7.5 Update Maintenance
arrow
01.08.2012 16:23:58
 
Subject: 7.5 Update Maintenance
Link on message: #2360004

View PostWill_of_Iron, on Aug 01 2012 - 15:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.

Vallter: The CW will be Frozen for 24 hours, while update will take only 6 hours approximately.


Vallter
7.5 Update Maintenance
arrow
01.08.2012 16:23:58
 
Subject: 7.5 Update Maintenance
Link on message: #2360004

View PostWill_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.

Vallter: The CW will be Frozen for 24 hours, while update will take only 6 hours approximately.


Vallter
7.5 Update Maintenance
arrow
01.08.2012 16:23:58
 
Subject: 7.5 Update Maintenance
Link on message: #2360004

View PostWill_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.

Vallter: The CW will be Frozen for 24 hours, while update will take only 6 hours approximately.


Vallter
7.5 Update Note
arrow
01.08.2012 15:36:19
 
Subject: 7.5 Update Note
Link on message: #2359832

Vallter: Discussion continues here
Topic closed


Vallter
7.5 Update Note
arrow
01.08.2012 15:36:19
 
Subject: 7.5 Update Note
Link on message: #2359832

Vallter: Discussion continues here
Topic closed


Vallter
7.5 Update Note
arrow
01.08.2012 15:36:19
 
Subject: 7.5 Update Note
Link on message: #2359832

Vallter: Discussion continues here
Topic closed


Vallter
7.5 Update Maintenance
arrow
01.08.2012 15:34:50
 
Subject: 7.5 Update Maintenance
Link on message: #2359823

Vallter: The update will be on the servers within 36 hours from now!
Back to the Article.


Vallter
7.5 Update Maintenance
arrow
01.08.2012 15:34:50
 
Subject: 7.5 Update Maintenance
Link on message: #2359823

Vallter: The update will be on the servers within 36 hours from now!

Back to the Article.


Vallter
7.5 Update Maintenance
arrow
01.08.2012 15:34:50
 
Subject: 7.5 Update Maintenance
Link on message: #2359823

Vallter: The update will be on the servers within 36 hours from now!

Back to the Article.


Vallter
7.5 Update Note
arrow
01.08.2012 15:29:01
 
Subject: 7.5 Update Note
Link on message: #2359812

View PostCzechMonster, on Aug 01 2012 - 14:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."

Vallter: Ural Steel start was specifically put after the update release.


Vallter
7.5 Update Note
arrow
01.08.2012 15:29:01
 
Subject: 7.5 Update Note
Link on message: #2359812

View PostCzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."


Vallter:
Ural Steel start was specifically put after the update release.


Vallter
7.5 Update Note
arrow
01.08.2012 15:29:01
 
Subject: 7.5 Update Note
Link on message: #2359812

View PostCzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."


Vallter:
Ural Steel start was specifically put after the update release.


Vallter
New UI Feedback Poll
arrow
01.08.2012 15:25:44
 
Subject: New UI Feedback Poll
Link on message: #2359801

View Postthundersaver, on Aug 01 2012 - 13:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.

Vallter: More UI changes can be found here and here


Vallter
New UI Feedback Poll
arrow
01.08.2012 15:25:44
 
Subject: New UI Feedback Poll
Link on message: #2359801

View Postthundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.

Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.


Vallter:
More UI changes can be found here and here


Vallter
New UI Feedback Poll
arrow
01.08.2012 15:25:44
 
Subject: New UI Feedback Poll
Link on message: #2359801

View Postthundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.

Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.


Vallter:
More UI changes can be found here and here


Vallter
New UI Feedback Poll
arrow
01.08.2012 12:56:56
 
Subject: New UI Feedback Poll
Link on message: #2359504

Vallter: We are waiting your answers!


Vallter
New UI Feedback Poll
arrow
01.08.2012 12:56:56
 
Subject: New UI Feedback Poll
Link on message: #2359504

Vallter: We are waiting for your answers!


Vallter
New UI Feedback Poll
arrow
01.08.2012 12:56:56
 
Subject: New UI Feedback Poll
Link on message: #2359504

Vallter: We are waiting for your answers!


Vallter
Do you think that....?
arrow
01.08.2012 11:43:48
 
Subject: Do you think that....?
Link on message: #2359306

Vallter: I personally have 'Sabaton' in my player-)


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
01.08.2012 11:30:18
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278

View Postbronco330, on Jul 31 2012 - 19:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!

Vallter: Both your assumptions are correct. In the first iteration we most probably won't introduce the damage dealt by player, only XP. And there won't be any normalizations. x2 and Premium bonuses will be included in total amount of experience.

View PostRadix4257, on Jul 31 2012 - 20:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion.  Such as how many shots you took and how many hit and how many times you were hit.  I'd like to know this information, but not bad enough to hang around after getting killed.

Vallter: You won't need to wait till the end of the battle. Even if you quit it, once the battle ends, you will receive a pop-up with the results.

View PostYoott, on Jul 31 2012 - 20:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.

Vallter: Pretty good guess, but everything depends on the Development stages.

View Postduke1000, on Jul 31 2012 - 20:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).

Vallter: We are working on this.


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
01.08.2012 11:30:18
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278

View Postbronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!

Vallter: Both your assumptions are correct. In the first iteration we most probably won't introduce the damage dealt by player, only XP. And there won't be any normalizations. x2 and Premium bonuses will be included in total amount of experience.

View PostRadix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion.  Such as how many shots you took and how many hit and how many times you were hit.  I'd like to know this information, but not bad enough to hang around after getting killed.

Vallter: You won't need to wait till the end of the battle. Even if you quit it, once the battle ends, you will receive a pop-up with the results.

View PostYoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.

Vallter: Pretty good guess, but everything depends on the Development stages.

View Postduke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).

Vallter: We are working on this.


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
01.08.2012 11:30:18
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278

View Postbronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!

Vallter: Both your assumptions are correct. In the first iteration we most probably won't introduce the damage dealt by player, only XP. And there won't be any normalizations. x2 and Premium bonuses will be included in total amount of experience.

View PostRadix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion.  Such as how many shots you took and how many hit and how many times you were hit.  I'd like to know this information, but not bad enough to hang around after getting killed.

Vallter: You won't need to wait till the end of the battle. Even if you quit it, once the battle ends, you will receive a pop-up with the results.

View PostYoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.

Vallter: Pretty good guess, but everything depends on the Development stages.

View Postduke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).

Vallter: We are working on this.


Vallter
Atlantis?
arrow
01.08.2012 11:20:32
 
Subject: Atlantis?
Link on message: #2359247

View PostPhycohb, on Aug 01 2012 - 09:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"

Vallter: It's a CW event made on RU server in order to introduce part of NA continent. NA server will have much more realistic event in some months.


Vallter
Atlantis?
arrow
01.08.2012 11:20:32
 
Subject: Atlantis?
Link on message: #2359247

View PostPhycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"

Vallter: It's a CW event made on RU server in order to introduce part of NA continent. NA server will have much more realistic event in some months.


Vallter
Atlantis?
arrow
01.08.2012 11:20:32
 
Subject: Atlantis?
Link on message: #2359247

View PostPhycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"

Vallter: It's a CW event made on RU server in order to introduce part of NA continent. NA server will have much more realistic event in some months.


Vallter
7.5 Update Note
arrow
01.08.2012 11:12:04
 
Subject: 7.5 Update Note
Link on message: #2359235

View PostAdmtahoe1, on Jul 31 2012 - 19:33, said: Valter,
While you all work on selectable battle modes.  Don't forget the selection for NO ARTY matches.

Vallter: We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.

View Postcascade, on Jul 31 2012 - 19:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.

Vallter: We were actually discussing such feature implemented in future.

View PostConflict, on Jul 31 2012 - 22:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs

Vallter: Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.

View PostPanzerleiter, on Jul 31 2012 - 23:21, said: I second Tishr's suggestion that random selection of game modes remain an option.  Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.

Vallter: You will be able to include all modifications in random rotation.


Vallter
7.5 Update Note
arrow
01.08.2012 11:12:04
 
Subject: 7.5 Update Note
Link on message: #2359235

View PostAdmtahoe1, on Jul 31 2012 - 18:33, said: Valter,

While you all work on selectable battle modes.  Don't forget the selection for NO ARTY matches.


Vallter:
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.


View Postcascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.


Vallter:
We were actually discussing such feature implemented in future.


View PostConflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs


Vallter:
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.


View PostPanzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option.  Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.


Vallter:
You will be able to include all modifications in random rotation.


Vallter
7.5 Update Note
arrow
01.08.2012 11:12:04
 
Subject: 7.5 Update Note
Link on message: #2359235

View PostAdmtahoe1, on Jul 31 2012 - 18:33, said: Valter,

While you all work on selectable battle modes.  Don't forget the selection for NO ARTY matches.


Vallter:
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.


View Postcascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.


Vallter:
We were actually discussing such feature implemented in future.


View PostConflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs


Vallter:
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.


View PostPanzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option.  Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.


Vallter:
You will be able to include all modifications in random rotation.


GeneralDirection
Operation Think Tank 2012 Panel Response Discussion Thread
arrow
31.07.2012 23:36:25
 
Subject: Operation Think Tank 2012 Panel Response Discussion Thread
Link on message: #2356139

View Postedlewies, on Jul 31 2012 - 22:16, said: i think you guys should initiate "Operation Tell Us When the Patch is Coming Out"  :Smile-hiding:

GeneralDirection: This is not the thread to request that in. :)


GeneralDirection
Operation Think Tank 2012 Panel Response Discussion Thread
arrow
31.07.2012 23:02:11
 
Subject: Operation Think Tank 2012 Panel Response Discussion Thread
Link on message: #2355853

View PostRazven, on Jul 30 2012 - 15:33, said: Chief, will we get a better video with better audio and fixed captioning during the 1 on 1 Q&A sessions for EP1?

GeneralDirection: Better audio is not possible. We were at a remote location, outdoors, so we had to make due with what we had. A museum in the middle of nowhere does not make for the best in audio recording. :)


lord_farquad
Skirmish X
arrow
31.07.2012 21:45:49
 
Subject: Skirmish X
Link on message: #2355312

lord_farquad: You should receive the gold at any time now.


lord_farquad
Skirmish X
arrow
31.07.2012 21:45:49
 
Subject: Skirmish X
Link on message: #2355312

lord_farquad: You should receive the gold at any time now.


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
31.07.2012 18:24:28
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874

View PostTenderBabyMeat, on Jul 31 2012 - 17:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?

Vallter: Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
31.07.2012 18:24:28
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874

View PostTenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?


Vallter:
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
31.07.2012 18:24:28
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874

View PostTenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?


Vallter:
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.


Vallter
7.5 Update Note
arrow
31.07.2012 18:23:08
 
Subject: 7.5 Update Note
Link on message: #2353867

View Postfujiwara, on Jul 31 2012 - 17:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?

Vallter: No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.


Vallter
7.5 Update Note
arrow
31.07.2012 18:23:08
 
Subject: 7.5 Update Note
Link on message: #2353867

View Postfujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?


Vallter:
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.


Vallter
7.5 Update Note
arrow
31.07.2012 18:23:08
 
Subject: 7.5 Update Note
Link on message: #2353867

View Postfujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?


Vallter:
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.


Vallter
Desktop Wallpaper: August
arrow
31.07.2012 18:17:40
 
Subject: Desktop Wallpaper: August
Link on message: #2353834

Vallter: Check out the new part of calendar!
Back to the article


Vallter
Desktop Wallpaper: August
arrow
31.07.2012 18:17:40
 
Subject: Desktop Wallpaper: August
Link on message: #2353834

Vallter: Check out the new part of calendar!

Back to the article


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