Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 7.5 Update Maintenance
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 15:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 15:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Vallter: The CW will be Frozen for 24 hours, while update will take only 6
hours approximately.
Subject: 7.5 Update Maintenance
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Vallter: The CW will be Frozen for 24 hours, while update will take only 6
hours approximately.
Subject: 7.5 Update Maintenance
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Link on message: #2360004
Will_of_Iron, on Aug 01 2012 - 14:18, said: I'm confused, it looks like it will be down for 12 hours, 7:15 to the next 7:15, but it says it will be out for 6.... Either way, that's a long time to not play tanks.
Vallter: The CW will be Frozen for 24 hours, while update will take only 6
hours approximately.
Subject: 7.5 Update Maintenance
Link on message: #2359823
Link on message: #2359823
Vallter: The update will be on the servers within 36 hours from now!
Back to the Article.
Back to the Article.
Subject: 7.5 Update Note
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 14:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 14:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Vallter: Ural Steel start was specifically put after the update release.
Subject: 7.5 Update Note
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Vallter:
Ural Steel start was specifically put after the update release.
Ural Steel start was specifically put after the update release.
Subject: 7.5 Update Note
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Link on message: #2359812
CzechMonster, on Aug 01 2012 - 13:16, said: No patch yet, Ural Steel starts August 3rd. 13 90 is being moved to tier 8 which will screw the tournament teams unless the patch comes out today or tomorrow so we can test the tank. Soviets already have it, we don't. Thank you WG, "Working as Intended."
Vallter:
Ural Steel start was specifically put after the update release.
Ural Steel start was specifically put after the update release.
Subject: New UI Feedback Poll
Link on message: #2359801
thundersaver, on Aug 01 2012 - 13:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Link on message: #2359801
thundersaver, on Aug 01 2012 - 13:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Subject: New UI Feedback Poll
Link on message: #2359801
thundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Link on message: #2359801
thundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Subject: New UI Feedback Poll
Link on message: #2359801
thundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Link on message: #2359801
thundersaver, on Aug 01 2012 - 12:33, said: If UI changes are made, it would be more appropriate if one whole bunch of changes, not just fonts button style or the background style. Although its commendable that work is being made to improve UI, why not give an update in the future for a fully customizable UI and just put this down first if that direction is already being pursued. Right now as it is, the update does not look significant and the time to fill in this "details" could be used to develop other in-game opportunities.
Just an example: when the UI to the tanks in the garage changed, the pop-up icon to display relevant stats added, the changes of color to something brighter, and many more during the release of which patch i have forgotten, added a lot of flavor to the game. This UI improvement would need to introduce more differences for it to stand out as a good patch or update. That is all i would like to say, but keep up the good work of improving the game , cheers.
Subject: Do you think that....?
Link on message: #2359306
Link on message: #2359306
Vallter: I personally have 'Sabaton' in my player-)
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278
bronco330, on Jul 31 2012 - 19:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Radix4257, on Jul 31 2012 - 20:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Yoott, on Jul 31 2012 - 20:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
duke1000, on Jul 31 2012 - 20:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Link on message: #2359278
bronco330, on Jul 31 2012 - 19:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Vallter: Both your assumptions are correct. In the first iteration we most
probably won't introduce the damage dealt by player, only XP. And
there won't be any normalizations. x2 and Premium bonuses will be
included in total amount of experience.
Radix4257, on Jul 31 2012 - 20:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Vallter: You won't need to wait till the end of the battle. Even if you quit
it, once the battle ends, you will receive a pop-up with the
results.
Yoott, on Jul 31 2012 - 20:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
Vallter: Pretty good guess, but everything depends on the Development
stages.
duke1000, on Jul 31 2012 - 20:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Vallter: We are working on this.
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278
bronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Radix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Yoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
duke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Link on message: #2359278
bronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Vallter: Both your assumptions are correct. In the first iteration we most
probably won't introduce the damage dealt by player, only XP. And
there won't be any normalizations. x2 and Premium bonuses will be
included in total amount of experience.
Radix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Vallter: You won't need to wait till the end of the battle. Even if you quit
it, once the battle ends, you will receive a pop-up with the
results.
Yoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
Vallter: Pretty good guess, but everything depends on the Development
stages.
duke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Vallter: We are working on this.
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2359278
bronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Radix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Yoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
duke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Link on message: #2359278
bronco330, on Jul 31 2012 - 18:16, said: I'm curious about some of the columns in the team panel. I'm guessing the 87% for the Maus refers to health left at the end of the battle? And the 2000 refers to the amount of xp he earned? (since the silver star typically means xp). What I don't see anywhere is an indication about the total damage output by each player in the battle, not just your own damage output. I know a lot of people have asked to see that both in-battle and in the post-battle screen, so are there any plans to add it?
Regarding the display of team xp earnings - I think I like it. Have you considered displaying that as a "normalized" amount (ie. before premium/bonuses are applied) in order to make it more comparable and less confusing? I can see the threads now... "how did so-and-so earn THAT much when I did ___ and only earned this much?"
On the whole, looks like a lot of great things and I'm looking forward to it!
Vallter: Both your assumptions are correct. In the first iteration we most
probably won't introduce the damage dealt by player, only XP. And
there won't be any normalizations. x2 and Premium bonuses will be
included in total amount of experience.
Radix4257, on Jul 31 2012 - 19:12, said: I would like to see more of the after battle information displayed in the encapsulated version you get if you die and leave the battle before its conclusion. Such as how many shots you took and how many hit and how many times you were hit. I'd like to know this information, but not bad enough to hang around after getting killed.
Vallter: You won't need to wait till the end of the battle. Even if you quit
it, once the battle ends, you will receive a pop-up with the
results.
Yoott, on Jul 31 2012 - 19:21, said: MY guess is a few weeks of testing at the end of August into start of September and release being somewhere in the first 2 weeks of September as they posted a few months back as the timeline for it.
Vallter: Pretty good guess, but everything depends on the Development
stages.
duke1000, on Jul 31 2012 - 19:30, said: Nice outlook. I guess the only thing i would add would be in the settings section to help people improve their fps. That would be more settings that people can shut off through settings rather then going in and trying to do it manually or with a user created app (which doesn't always work).
Vallter: We are working on this.
Subject: Atlantis?
Link on message: #2359247
Phycohb, on Aug 01 2012 - 09:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Link on message: #2359247
Phycohb, on Aug 01 2012 - 09:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Vallter: It's a CW event made on RU server in order to introduce part of NA
continent. NA server will have much more realistic event in some
months.
Subject: Atlantis?
Link on message: #2359247
Phycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Link on message: #2359247
Phycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Vallter: It's a CW event made on RU server in order to introduce part of NA
continent. NA server will have much more realistic event in some
months.
Subject: Atlantis?
Link on message: #2359247
Phycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Link on message: #2359247
Phycohb, on Aug 01 2012 - 08:54, said: http://worldoftanks....s/earth/reg_09/
Seriously?
so much for "historical accuracy"
Vallter: It's a CW event made on RU server in order to introduce part of NA
continent. NA server will have much more realistic event in some
months.
Subject: 7.5 Update Note
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 19:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
cascade, on Jul 31 2012 - 19:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Conflict, on Jul 31 2012 - 22:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Panzerleiter, on Jul 31 2012 - 23:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 19:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
Vallter: We will never introduce such modification, because on the
battlefield all vehicles should be present for a full tactical
warfare.
cascade, on Jul 31 2012 - 19:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Vallter: We were actually discussing such feature implemented in future.
Conflict, on Jul 31 2012 - 22:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Vallter: Currently the probability of the game modes is set to the
following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Panzerleiter, on Jul 31 2012 - 23:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Vallter: You will be able to include all modifications in random rotation.
Subject: 7.5 Update Note
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 18:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
cascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Conflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Panzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 18:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
Vallter:
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.
cascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Vallter:
We were actually discussing such feature implemented in future.
We were actually discussing such feature implemented in future.
Conflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Vallter:
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Panzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Vallter:
You will be able to include all modifications in random rotation.
You will be able to include all modifications in random rotation.
Subject: 7.5 Update Note
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 18:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
cascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Conflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Panzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Link on message: #2359235
Admtahoe1, on Jul 31 2012 - 18:33, said: Valter,
While you all work on selectable battle modes. Don't forget the selection for NO ARTY matches.
Vallter:
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.
We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.
cascade, on Jul 31 2012 - 18:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.
Vallter:
We were actually discussing such feature implemented in future.
We were actually discussing such feature implemented in future.
Conflict, on Jul 31 2012 - 21:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs
Vallter:
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.
Panzerleiter, on Jul 31 2012 - 22:21, said: I second Tishr's suggestion that random selection of game modes remain an option. Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.
Vallter:
You will be able to include all modifications in random rotation.
You will be able to include all modifications in random rotation.
Subject: Operation Think Tank 2012 Panel Response Discussion Thread
Link on message: #2356139
edlewies, on Jul 31 2012 - 22:16, said: i think you guys should initiate "Operation Tell Us When the Patch is Coming Out"
Link on message: #2356139
edlewies, on Jul 31 2012 - 22:16, said: i think you guys should initiate "Operation Tell Us When the Patch is Coming Out"
GeneralDirection: This is not the thread to request that in.
Subject: Operation Think Tank 2012 Panel Response Discussion Thread
Link on message: #2355853
Razven, on Jul 30 2012 - 15:33, said: Chief, will we get a better video with better audio and fixed captioning during the 1 on 1 Q&A sessions for EP1?
Link on message: #2355853
Razven, on Jul 30 2012 - 15:33, said: Chief, will we get a better video with better audio and fixed captioning during the 1 on 1 Q&A sessions for EP1?
GeneralDirection: Better audio is not possible. We were at a remote location,
outdoors, so we had to make due with what we had. A museum in the
middle of nowhere does not make for the best in audio recording.
Subject: Skirmish X
Link on message: #2355312
Link on message: #2355312
lord_farquad: You should receive the gold at any time now.
Subject: Skirmish X
Link on message: #2355312
Link on message: #2355312
lord_farquad: You should receive the gold at any time now.
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 17:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 17:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Vallter: Related the new UI for stats we've released here - so match
statistics and it's display design. At least in this Topic. For
other suggestions you have specific forum section.
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Vallter:
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Link on message: #2353874
TenderBabyMeat, on Jul 31 2012 - 16:17, said: Where would you like our suggestions posted? Also, what type of suggestions are you taking: just related to the match stats, or in general?
Vallter:
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.
Related the new UI for stats we've released here - so match statistics and it's display design. At least in this Topic. For other suggestions you have specific forum section.
Subject: 7.5 Update Note
Link on message: #2353867
fujiwara, on Jul 31 2012 - 17:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Link on message: #2353867
fujiwara, on Jul 31 2012 - 17:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Vallter: No, you do not receive Jagdpanther II. This is a brand new vehicle
just added 'near' the Ferdinand and not instead of it.
Subject: 7.5 Update Note
Link on message: #2353867
fujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Link on message: #2353867
fujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Vallter:
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.
Subject: 7.5 Update Note
Link on message: #2353867
fujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Link on message: #2353867
fujiwara, on Jul 31 2012 - 16:21, said: If you have the Ferdinand will you get the Jagdpanther 2 as of 7.5?
Vallter:
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.
No, you do not receive Jagdpanther II. This is a brand new vehicle just added 'near' the Ferdinand and not instead of it.
Subject: Desktop Wallpaper: August
Link on message: #2353834
Link on message: #2353834
Vallter: Check out the new part of calendar!
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