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7.5 Update Note

Дата: 01.08.2012 11:12:04
View PostAdmtahoe1, on Jul 31 2012 - 19:33, said: Valter,
While you all work on selectable battle modes.  Don't forget the selection for NO ARTY matches.

Vallter: We will never introduce such modification, because on the battlefield all vehicles should be present for a full tactical warfare.

View Postcascade, on Jul 31 2012 - 19:50, said: So if I don't like a specific map with the tank I've chosen, or if I just don't like the mix, you then have no objections to me leaving you and your team short?
I mean, WG isn't making the game exactly like I want it the moment that I play and it is MY play time.
Personally, I don't think you should be able to start a new game if you have a functioning tank already in a game. (makes botting more difficult and dropouts have to wait). even if they suicide scout thats fine with me versus the alternatives.

Vallter: We were actually discussing such feature implemented in future.

View PostConflict, on Jul 31 2012 - 22:00, said: The frequency of the new game modes most definitely needs to be reduced, I swear, it feels like standard battle is some mythical special item that only appears once every 20 battles. ffs

Vallter: Currently the probability of the game modes is set to the following:
Standart - 50% of chance
Encounter - 25% of chance
Assault - 25% of chance.

View PostPanzerleiter, on Jul 31 2012 - 23:21, said: I second Tishr's suggestion that random selection of game modes remain an option.  Many of us like Encounter and Assualt battles (yes, you can win Assault battles on the offensive), and allowing them to remain random for those who prefer it so would keep the population of those battles up.

Vallter: You will be able to include all modifications in random rotation.

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