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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MA77WoT
Atualização 1.0 - Centro de Informações
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21.02.2018 16:29:33
 
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11518912

View Postoptrin, on Feb 21 2018 - 02:03, said: MA77, teremos quantas atualizações "normais" até a 1.0? E tem alguma data de previsão também?

MA77WoT:    A próxima atualização já será a 1.0 ;)   Os testes públicos estão acontecendo, dependerá basicamente do desenvolvimento dar o sinal verde para ela ir ao ar.   A previsão é Março, sem data específica por agora.


vannorlu
Concurso de Desenhos: Coração de Ferro!
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21.02.2018 14:13:25
 
Subject: Concurso de Desenhos: Coração de Ferro!
Link on message: #11518797

View PostPOMBOdaGUERRA, on Feb 21 2018 - 01:43, said: se quiser troca ele pelo tiger 131 tem jeito ?  

vannorlu:  Negativo soldado, a premiação é o M4A3E8 Fury (ou valor em gold - 2.500 - caso o vencedor já possua o tanque).    

View PostVitu_77, on Feb 21 2018 - 01:44, said: Eu posso participar so uma vez por conta, mas posso participar uma vez em cada categoria?   Sou eu que escolho entre o tank e o GOLD?   
 

vannorlu: Pode participar uma vez em cada categoria? Claro! Só lembre de enviar em mensagens separadas cada desenho com a respectiva categoria no título.   Sobre a premiação, adicionei a informação lá em cima, mas no caso a premiação em Gold é apenas caso o vencedor já possua o tanque M4A3E8 Fury.     Boas perguntas pessoal :medal:


MA77WoT
Atualização 1.0 - Centro de Informações
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20.02.2018 22:05:31
 
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11517777

MA77WoT: Boas,   Nós criamos o Centro de Informações da Atualização 1.0 para que possamos deixá-lo informado de todas as mudanças que serão realizadas no jogo até seu lançamento definitivo.   Lá você poderá encontrar as alterações feitas nos mapas, nova trilha sonora  e muito mais.   Nos vemos no campo de batalha! :honoring:


CabbageMechanic
Update 1.0 Info Hub
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20.02.2018 21:25:01
 
Subject: Update 1.0 Info Hub
Link on message: #11517709

CabbageMechanic: Hey Tankers,
We have created an Update 1.0 Info Hub that will be updated with all related content as we move towards the final release - check out links to the new map-focused soundtrack, updates on how old maps will be fundamentally changed, and new trailers for 1.0 overhaul.
See you on the battlefield!


MA77WoT
Condutas anti esportivas e suas punições
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19.02.2018 22:53:02
 
Subject: Condutas anti esportivas e suas punições
Link on message: #11516243

View PostAgentePM22, on Feb 19 2018 - 03:40, said: Como disse o MattNight... Reporte para o suporte por abuso de física...

MA77WoT:   ​SGT_Rossi,   Este tipo de situação tem que ser reportada como "Abuso de Física".   Sempre que isto acontecer com você ou qualquer outro jogador, basta enviar o replay da batalha no ticket explicando brevemente o ocorrido.   Qualquer dúvida, chama que é nós. :great:


MA77WoT
Mapa lixo Stalingrado
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19.02.2018 22:30:53
 
Subject: Mapa lixo Stalingrado
Link on message: #11516199

MA77WoT: @xjacarex, Stalingrado não tem planos para voltar em HD. :honoring:


The_Chieftain
The Chieftain's Book: Can Openers
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19.02.2018 21:08:52
 
Subject: The Chieftain's Book: Can Openers
Link on message: #11516046

The_Chieftain: I believe so, I’m waiting on final approval from all to announce that the e-books version will be sent out to everyone.


Mezurashi
Has reached a new pinnacle of stupidity
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19.02.2018 07:13:02
 
Subject: Has reached a new pinnacle of stupidity
Link on message: #11515280

Mezurashi: Topic has been locked as it has clearly started to become non-constructive.


Mezurashi
Why were chat ban topics from Feb. 14 deleted?
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18.02.2018 08:19:57
 
Subject: Why were chat ban topics from Feb. 14 deleted?
Link on message: #11514024

Mezurashi: Locking this topic.
Just giving a warning to those picking fights and causing unrest (you know who you are). Please stop doing this.   Thanks.


Mezurashi
as much as I want the bonds...
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18.02.2018 08:17:12
 
Subject: as much as I want the bonds...
Link on message: #11514021

Mezurashi: Changed the title.


Mezurashi
My name is Kujo, and I like to play Arty....
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18.02.2018 08:09:34
 
Subject: My name is Kujo, and I like to play Arty....
Link on message: #11514013

Mezurashi: Topic locked as nothing good has come out of this.


CabbageMechanic
[Common Test] Update 1.0 Beta Stage 2 Feedback
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16.02.2018 20:42:55
 
Subject: [Common Test] Update 1.0 Beta Stage 2 Feedback
Link on message: #11511351

Patch Notes  Main Changes:
  New Garage Uses Core graphics technology Added animated characters
New camera in the Garage:   The zoom distance depends on the selected vehicle The distance the camera passes changes when zooming in/out (when scrolling) Added parallax effect upon camera rotation; effect can be disabled in the General tab of the Game Settings If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle (the option can be configured or disabled in the General tab of the Game Settings)   A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Players can click the “Purchase” button to go to the vehicle purchase page in the Premium Shop.

Music and Sound   Each map will have its own soundtrack that includes the following: Main theme for the loading screen that is played while loading a battle and during countdown Two interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating Three ending themes for the battle results: victory, draw, and defeat Soundtrack sets are unique for each map in the game Added new Garage sounds including the music theme played at the battle queue screen Reworked music and visuals of the login screen   Maps
Added the new winter map, "Glacier" (HD quality)   Changes to the Graphics and Effects   New water on all maps with varying effects — calm lakes, swift rivers, sea surf, etc. New effects on all maps, including fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc. Added realistic shell tracers Reworked all vehicle effects: motion, exhaust gas, vehicles set on fire, and ammo rack detonation Completely reworked the effect of shells hitting various terrain types; added more details, scattered sparkles, and shards The track effects are more realistic; added realistic drifting effects Reworked and added realistic decals on vehicles hit by shells. Decals look more realistic with Physically Based Shading (PBS) technology Added the hot-air effect to all exhaust gases, explosions, shots, and fires. The effect is also on the hot desert maps along the horizon Vehicles now realistically interact with water: All water effects now have water deformation, foam, and shock waves Deformation of grass and bushes: vehicle tracks flatten grass; shot shock waves and explosions realistically interact with grass and bushes The smoke and dust cast shadows All shards of destruction effects look more realistic and detailed due to proper lighting and normal maps   Other innovations     The boundary (red line) of the map is now adjustable (Settings > Battle Notifications > Map Boundary)   Bootcamp   Bootcamp has been completely reworked into HD (including the corresponding Garage) Battle loading screens have been reworked Minor changes to the Bootcamp difficulty Improved behavior of A.I.-driven vehicles New on-screen notifications when shooting at enemy vehicles, including: Causing damage to an enemy vehicles, ricochets and damage blocked by armor, and critical hits.   Fixed Issues   Fixed the problem of the standard graphics settings’ cloud of dust that appeared around and followed a vehicle Fixed the problem of several indestructible objects on the maps Fixed the problem during interactions, when some trees behaved like bushes Fixed the inability to open a Crew member's Personal File when the vehicle is in battle Eliminated artifacts on Paris and Ensk maps when played with minimum terrain quality (previously, the terrain textures were black or colored, while different terrain artifacts were visible) Shell craters are processed properly; vehicles do not hover in the air Fixed the issue of black textures on buildings located far from the player All trees can be knocked down properly Fixed the issue of vehicles moving through several trees without knocking them down Fixed several bugs related to the terrain textures Fixed the issue of improper display (splitting) of vehicles when using Sniper Aim At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles no longer spawn lying on the side Fixed the issue of the game client freezing upon exiting a battle Fixed the issue related to the vehicles featuring magazine-reloading systems Fixed the issue of the Garage freezing after purchasing days of Premium account   Known Issues   Improper display of large knocked down trees on the Live Oaks map Improper display of some vehicle suspension systems at the minimum settings in the SD client When switching to full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings; to eliminate the issue, restart the game client Freezes in some cases when the player's vehicle is destroyed FPS drop in sniper mode when aiming through semi-transparent bushes The map load time may exceed the expected duration Low performance at the Ultra settings during the first seconds after loading a map Performance drops in some cases when switching to sniper mode Performance drop when objects are destroyed via HAVOK technology Improper setting names in the game client Excessive vehicle-texture load times when entering a battle When in full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate The issue related to the vehicle silhouette outline Decals are not displayed sometimes on vehicle armor upon receiving a hit, or decals are displayed in a different location Players can get to areas not intended for playing: For instance, a pillbox on the Siegfried Line map Muted sound in the left or right channel The sounds of taking damage is not played Excessively bright and distracting red flash when a shell hits the player's vehicle No vehicle silhouette outline when aiming at the vehicle through fences The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4 Players can get into the castle on the Himmelsdorf map Graphic artifacts in the sky on the Ruinberg map Rock hovering in the air on the Redshire map at square B8 Artifacts on tesselated latices on the Himmelsdorf map The actual default condition of the map border does not correspond to the map-border default option When playing on the Cliff map, wet vehicles "flicker" at particular camera angles Shadows flicker on the player's vehicle in the Garage Gamma Settings may work improperly

CabbageMechanic:

Have fun and let us know what you think!


The_Chieftain
Give Me Just One Good American Heavy !
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16.02.2018 00:08:49
 
Subject: Give Me Just One Good American Heavy !
Link on message: #11509622

The_Chieftain: Is there an American heavy which is genuinely bad? I mean, T32 is a little long in the tooth, but pretty much everything else works fine. M1/M6 are both dramatically underrated, T29 is still devastating at its tier, M103 is fantastic if you like it (some folks don't click with it, true, but others like me, it works fine), and the T26E5 is awesome. The T110E5 is loads of fun, and whilst the T57 hasn't clicked with me, I don't hear folks complaining about it.


The_Chieftain
Are these tanks?
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15.02.2018 23:28:21
 
Subject: Are these tanks?
Link on message: #11509529

View PostLife_In_Black, on Feb 14 2018 - 03:07, said: Yes, those are tanks. That area is part of the Chocolate Mountain Aerial Gunnery Range. Here's an up-close picture of one of the wrecks:

The_Chieftain:   They certainly do look like M60s from the top. I believe LiB has your answer.


MeatheadMilitia
Surprise! It's the Alpine Tiger.
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15.02.2018 21:43:39
 
Subject: Surprise! It's the Alpine Tiger.
Link on message: #11509324

MeatheadMilitia: Haha just as an FYI - the amount of coffee in my system was low when I showed the in-game compare. 

I forgot I had my full load-out on the Alpine tiger.    Honest human mistake.    GL HF


MA77WoT
Problema Recente de Latência: 13/02/2018
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15.02.2018 15:23:37
 
Subject: Problema Recente de Latência: 13/02/2018
Link on message: #11508477

Tutorial Para fazer um traceroute abra uma janela do prompt de comando (botão Windows/iniciar e digite cmd e em seguida Enter) e digite esse comando: "tracert 92.223.10.10" e aguarde o mesmo finalizar (não utilize aspas):. Seu resultado deve ser semelhante a este: http://imgur.com/a/10mBG Para copiar selecione com o mouse e aperte a tecla “Enter”, depois basta colar Ctrl+V aqui na sua mensagem.   Caso faça pelo PingPlotter (https://www.pingplotter.com/download/), abra-o e em "Insira o nome do destino ou IP" inserir o seguinte IP: 92.223.10.10 em seguida, pressione o botão verde ao lado dele e aguarde dez minutos. Seus resultados devem ser assim: https://imgur.com/a/KIP7W

MA77WoT:  


MA77WoT
[Micro-patch] Correções nas Batalhas Ranqueadas
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15.02.2018 14:10:39
 
Subject: [Micro-patch] Correções nas Batalhas Ranqueadas
Link on message: #11508360

MA77WoT: Obrigado pelo feedback, galera.

Enviamos o relato para a equipe de desenvolvimento para que eles possam verificar o problema.

Caso encontrem algum outro bug ou erro, reportem aqui. :honoring:


Mezurashi
how many times per week wargaming nefr users' accounts?
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15.02.2018 01:25:18
 
Subject: how many times per week wargaming nefr users' accounts?
Link on message: #11507372

Mezurashi: I should remind myself to never login to my "hidden account" in the future. /sarcasm   Anyway, OP, where's your research and evidence that this is happening?


Saffr0n
Update 9.22: Bugs & Issues
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15.02.2018 01:23:43
 
Subject: Update 9.22: Bugs & Issues
Link on message: #11507367

View PostSmokeTheDestroyer563, on Feb 14 2018 - 22:19, said:   might want to figure out why swamp and erlenberg are still in ranked battles when your release notes say you removed them, You guys havent even addressed the issue yet in a news release or anything!!!

Saffr0n:   I haven't gotten into a Ranked Battle on Swamp or Erlenberg, but if you have a replay that you can upload, please send me the link so I can hand it off to the dev team. 


CabbageMechanic
Why is the XP in Ranked Battles still rigged for IS-7's?
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15.02.2018 00:42:06
 
Subject: Why is the XP in Ranked Battles still rigged for IS-7's?
Link on message: #11507281

CabbageMechanic: Hello Tankers,

After reviewing this thread and the report that caused it to be moderated, I have removed the point from Scorpiany's record and am reinstating this thread.  I initially messaged him about this yesterday afternoon, and after my review and his response, I do not believe that it was his intent to name and shame any of the players shown in the images in the original post.  I would like to ask, both Scorpiany and the rest of you, that if you are posting a scoreboard screenshot please black out the other names unless it is absolutely essential to your thread content and does not violate forum rules.  You may not intend to offend someone, but they might not want their name broadcast to the community at large next to a particularly bad game (and we all have them from time to time).

Regarding Scorpiany's original post,  I do not agree with his position on the question of bias, and neither do many of the individual vehicle statistics.  However, we are looking into this and will file a report if our findings corroborate his belief that there is a base XP discrepancy on the IS-7. 


Saffr0n
Update 9.22: Bugs & Issues
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14.02.2018 23:29:08
 
Subject: Update 9.22: Bugs & Issues
Link on message: #11507132

View PostBigDollarBillz, on Feb 14 2018 - 18:48, said: Saffr0n what was the micro patch for today?

Saffr0n:   Adjustments to UI for trade-in  

View Postpanzer716, on Feb 14 2018 - 19:02, said:   So that article only states what happens if you have a premium tank and earn another premium tank. That doesn't really apply to this situation here. Also, way to not respond to my detailed and evidence filled post... I kind of would like a response on that.. Thanks..

Saffr0n:   In regards to the KB article compensation, it alludes to compensation for duplicate premium vehicles. There's no compensation for duplicate non-premium vehicles.  SU-122-54 was removed and replaced by 9.22 - Object 263. If the vehicle was removed and not replaced, then there's some consideration to compensate players that owned and had the SU-122-54 in their garage.  The article that was published about the new Russian vehicles: https://worldoftanks...icles-overview/ has detailed conversion mechanics, even covering what would happen if a New Year's discount was applied to a vehicle that was being replaced. It could have been clearer that compensation wouldn't be given for a situation where a player had the SU-122-54 and Object 263 from 9.21 > 9.22, but won't change the outcome unfortunately. 


CabbageMechanic
Level Design Improvements for Steppes, Erlenberg, and Kharkov
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14.02.2018 22:46:55
 
Subject: Level Design Improvements for Steppes, Erlenberg, and Kharkov
Link on message: #11507038

CabbageMechanic: Hey Tankers,
More updates on the design changes to old maps for their conversion to HD.  Today's focus: Steppes, Erlenberg, and Kharkov.  Read up on the details and check out the interactive minimaps here.
See you on the Battlefield!
 


The_Chieftain
T92 AP Rounds - Hunt the pro
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14.02.2018 22:25:49
 
Subject: T92 AP Rounds - Hunt the pro
Link on message: #11507006

View PostNiijima_Makoto, on Feb 14 2018 - 11:33, said:   I feel like this is dejavu and like I explained this before.   It was curiosity question. I know a good bit towed/sp artillery pieces used AP vs a bunker and such. But I wonder if it was ever used vs a a mobile vehicle in a indirect firing mode (It could be mobile/stationary during the time.)    Because even a row of towed/SP arty I suppose should be lucky to even get a direct hit.   I am not saying: Put the Tiger II in T5 so it can fight M4 Shermans. 

The_Chieftain:   Not to my knowledge. At best, semi-indirect, but any instances I can think of off the top of my head involving artillery pieces firing AP at tanks have been in direct fire mode at close range (AKA shotgunning, in WoT terms) as a sort of last defense.


The_Chieftain
T110's Olympian Thread of Comfort
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14.02.2018 22:19:12
 
Subject: T110's Olympian Thread of Comfort
Link on message: #11506987

View PostC_Menz, on Feb 14 2018 - 16:48, said: Even though I'm not single... My significant other and I every year decide to just spoil the hell out of our dog instead.

Valentines day is stupid. Unless of course you happen to be our dog. In that case you love it.

The_Chieftain:   There is something to that. I consider it idiocy as well. "Yes, I love you more on 14 Feb than any other day of the year". What?! Plus, fighting with dinner reservations and whatnot... So, nothing particular planned. I may get her a card. We'll see.   For those of you not from the East side of the Pond, yesterday was pancake tuesday. After a few years, I would have thought I'd be better at it by now, but I'm going to go with 'smaller pan', and 'double the recipe' for next year.,


CabbageMechanic
On Track: Chinese Heavies
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14.02.2018 21:21:53
 
Subject: On Track: Chinese Heavies
Link on message: #11506899

CabbageMechanic: Hey Tankers, 
From February 16th - March 2nd we have an On Track for the 113 and WZ-111 model 5A.  Earn equipment, consumables, vehicle discounts, and gain bonus XP as your work your way up the lines!
Full details available here.
See you on the Battlefield!


Saffr0n
Update 9.22: Bugs & Issues
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14.02.2018 20:38:38
 
Subject: Update 9.22: Bugs & Issues
Link on message: #11506811

View Postfuzzylollipop, on Feb 11 2018 - 01:33, said: Can not map a key to the "sniper mode" reticle switch. No matter what key I map to it, it does not work. Mapped it to a mouse button it switched to sniper mode once and would not switch back. Never worked again after I killed the game and restarted. I am not running any mods and even tried starting in "safe mode, no user mods" same thing, LEFT SHIFT does not register. Can not map any other key to sniper mode reticle either. Tried SPACE, other keys like W that work to move the tank. Nothing.   LEFT SHIFT works in every other program on my machine. As demonstrated in this email used it exclusively to type the CAPS in this message.   Works in World of Warships as well.   As you can imagine the game is 100% unplayable with this problem.

Saffr0n:   Delete your preferences. This should reset all game preferences to default and register Left Shift as the reticle mode switch. 


Saffr0n
Update 9.22: Bugs & Issues
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14.02.2018 20:30:36
 
Subject: Update 9.22: Bugs & Issues
Link on message: #11506795

View Postjd1986, on Feb 10 2018 - 22:38, said:   where in the patch notes does it say that. And again this was ask multiple times by me and others with no response from modes including pms from me and no response b4 update. Seems like a cop out.

Saffr0n:    This is the policy: https://na.wargaming...kb/articles/558                


MA77WoT
[Micro-patch] Correções nas Batalhas Ranqueadas
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14.02.2018 15:09:30
 
Subject: [Micro-patch] Correções nas Batalhas Ranqueadas
Link on message: #11506309

MA77WoT: Olá, Hoje foi lançado um micro-patch para corrigir dois pequenos erros nas Batalhas Raqueadas: Correção do número de proteções no Rank 5, 10 e 13. Correção na configuração dos mapas (remoção de Erlenberg e Pântano). Caso você encontre mais algum erro, não deixe de nos contactar. :honoring:


CabbageMechanic
[9.22] Matchmaker Change
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13.02.2018 22:35:40
 
Subject: [9.22] Matchmaker Change
Link on message: #11505185

View PostDiacom, on Feb 08 2018 - 19:05, said: You know, there are a good number of players who don't know how to play maps correctly in normal pub matches.  And now, you are going to force them, and the rest of us into matches with these same idiots in a different format where they will likely do worse than normal.   Cabbage, I strongly suggest you tell upper management to reverse this decision or expect a large number of submitted tickets by players every time we're forced into a match type we do not have selected.

CabbageMechanic:  

View PostHellsfog, on Feb 07 2018 - 20:40, said:   That's an awfully aggressive post from somebody who is most likely wrong When it takes too long to assign a player to a battle, the matchmaker may add extra Battle Modes to those you’ve marked. If the wait takes more than 50 seconds, you’ll enter the first available match in any mode. Please try again later, after you get your head out of your [edited]. 

CabbageMechanic:  

View PostDogsoldier6, on Feb 07 2018 - 12:47, said: I do not like the idea that I can get shoved into modes I have turned off. I will take others suggestion here and exit the que at 40 seconds.  

CabbageMechanic:  

View Postriff_, on Feb 07 2018 - 12:27, said: FYI:  From the Link in the OP's post. Matchmaking Improvements 9.22’S update will improve the matchmaker to allow tankers to encounter different Battle Modes (in your preferred list) more often. This means, in your next Random Battle, the mode (Standard, Assault, Encounter, or Grand Battle) has less chance of reoccurring if you’ve already fought one. This will help avoid encountering the same Battle Mode several times in a row (more often with Grand Battles). But entering a Grand Battle every other match is still possible. To get the most out of the new mechanic, the matchmaker needs data on the last 50 matches played after 9.22’s release. It works best when you’ve played 50+ battles after the update. When it takes too long to assign a player to a battle, the matchmaker may add extra Battle Modes to those you’ve marked. If the wait takes more than 50 seconds, you’ll enter the first available match in any mode.   Dose this mean if I have Assault not checked off, I may get an Assault game if waiting more that 50 seconds?                 Disclaimer: My post was sarcasm. 

CabbageMechanic:   Dose this mean if I have Assault not checked off, I may get an Assault game if waiting more that 50 seconds?                 Disclaimer: My post was sarcasm.   

Hey Guys,

After some back and forth it looks like this phrasing was an unfortunate translation misunderstanding that slipped through.  The intent of the statement is to say that the mode preference enabled by this change will drop at 50 seconds, at which point you will be placed into the first available match for game modes that you have not de-selected.  So, you should not be seeing any Encounter Battles if you have them disabled, or Grand Battles if you have them disabled, no matter how long you are in queue.  Our apologies for the miscommunication.


CabbageMechanic
Ranked Battles Camouflage Rewards
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13.02.2018 22:16:27
 
Subject: Ranked Battles Camouflage Rewards
Link on message: #11505140

CabbageMechanic: Hey Tankers,

As you are probably now aware, the new season of Ranked Battles is kicking off and we've made some significant improvements.

In addition, we have some pretty neat reward camouflages coming to show off your accomplishments:

 

Good luck on the Ranked battlefields!


The_Chieftain
Disappointed in lack of some British last names.
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13.02.2018 22:04:49
 
Subject: Disappointed in lack of some British last names.
Link on message: #11505115

The_Chieftain: Peter Cushing was not horrifying. (Besides, didn't he play on the good side usually? Van Helsing, Sherlock Holmes, Tarkin, Dr Who...)


The_Chieftain
T92 AP Rounds - Hunt the pro
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13.02.2018 22:02:25
 
Subject: T92 AP Rounds - Hunt the pro
Link on message: #11505110

The_Chieftain: I must admit, I do miss the AP rounds on my T92. It could be incredibly infuriating to be waiting for ever to aim, then finally connecting, only to damage a track, but the one time in five or six that you got a good, solid connect on a Maus or JgdPz100 somewhat made up for it.   Of course, you had to be in a particular mood for that sort of thing. Usually you were more useful lobbing HE. Those other four or five times out of five or six, you contributed absolutely nothing to the team, so it was a bit of a gamble.   Quite why this is a topic of discussion right now, though, eludes me a bit.


The_Chieftain
WGA office closure and relocation
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13.02.2018 21:50:03
 
Subject: WGA office closure and relocation
Link on message: #11505086

The_Chieftain: The idea of relocating has certainly made me take a very cold, hard look at the costs and benefits. I generally enjoy living in California. Financially, it's a no-brainer. The sales taxes aren't any higher (They're about 1% less), the property taxes are higher, but not so much higher that it counters the lack of personal income tax. If you're renting, that's not such an issue.  For the cost of my modest 1,280sqft three-bedroom in California, I could get a 5 bedroom, 5,000 sqft place. I'd be more concerned about the heating/aircon bill than I would be about the mortgage.   Not quite California, but I could live there. The weather seems acceptable. It's a little longer to drive to get to skiing, and I would miss being close to the ocean. On the other hand, my hobbies include driving gas-guzzlers and shooting, so plus points for Texas. Bay Area traffic is absolutely god-awful horrendous, it took me 75 minutes to get into the office this morning. I know Austin is bad, but is it that bad? Overall, the quality of life for those of us who move seems like it'll be an improvement.  About the only three things which is saying "stay in California" for me right now are the excellent restaurants, the fact that SFO is a better hub for long-haul flights than Austin, and the fact that my 8-year-old daughter lives with her mother in the Bay Area, and I don't like the idea of being more than 20 minutes away from her. That last is a very strong motivator. If it weren't for that, I'd be on the airplane already.   So, some folks are moving, some are staying. Some have already relocated, there will be a general continuity of operations and knowledge. It's an individual decision. You'll see some faces and names continuing on, you'll see some leave. Well, some familiar names have left over the last six years, so no change from normal operations. Some have family here in the Bay Area and won't leave them, some have family in Texas and are happy to be going back home. One English employee here refuses to move because it's an open-carry state (Seriously? It's that big a deal?). All down to personal perspective and priorities. From the perspective of the player, you shouldn't see very much change. Yes, there will be small hiccoughs like the announced Tankrewards going offline for a while (That's run locally), but as a general overview, all our products are continuing business as normal.   For obvious reasons, I'm not going to comment on the business decision relating to the consolidation of offices, that's not my department. I'm just commenting as an employee. All in all, I think the move is a good thing.


CabbageMechanic
The Black Butterfly and Her Power Level
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13.02.2018 21:06:42
 
Subject: The Black Butterfly and Her Power Level
Link on message: #11504999

CabbageMechanic: no.


MA77WoT
[Superteste] Novo Mapa: Studzianki - Atualização e Protótipos
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13.02.2018 18:50:59
 
Subject: [Superteste] Novo Mapa: Studzianki - Atualização e Protótipos
Link on message: #11504755

MA77WoT: Salve! Como muito de vocês já perceberam e possivelmente já estão testando, nós colocamos os mapas em HD em nosso Teste Comum. Ah, você deveria participar do WoT 1.0 Beta! Outra novidade interessante sobre mapas é que estamos começando os testes internos de duas variantes do mapa polonês, atualmente conhecido como "Studzianki". Estes protótipos não tem um visual tão bonito como você poderá ver me nosso Teste Comum, mas é pelo fato de serem simplesmente esboços e conter o suficiente para para decidirmos qual opção deveremos desenvolver. Fique tranquilo que a versão final do mapa vai ficar ótima! O primeiro protótipo foi ajustado de acordo com os primeiros testes realizados. Nós adicionamos novos locais com cobertura contra o fogo das artilharias e várias mudanças permitindo mais intensidade nas ações. A jogabilidade para os tanques pesados deverá ser mais confortável, e as demais classes ainda terão boas oportunidades para um estilo de jogo baseado em detecção. Veremos se estes ajustes funcionarão na prática.  O segundo protótipo de Studzianki é baseado na primeira versão do mapa, mas com um monte de novas posições para ambos os lados e com direções de ataque melhor definidas para todas as classes. Mesmo assim o mapa continua sendo aberto e a jogabilidade nele deverá ser dinâmica.  Conte-nos o que achou!


CabbageMechanic
New Map Studzianki Update and Prototypes
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13.02.2018 01:51:57
 
Subject: New Map Studzianki Update and Prototypes
Link on message: #11503748

CabbageMechanic: Hey Tankers,
As many of you have noticed and are hopefully trying out, we have placed our HD maps into Public Testing.  You should definitely join the 1.0 Beta!

In other exciting map news, we are commencing internal tests of two variants of the Polish map, currently code-named "Studzianki".  These prototypes don't look as slick as the maps in CT because they are still in the conceptual stages, but rest assured the final product will.

The first prototype was adjusted following the previous round of testing. We added new spots lending cover from artillery fire, and made several tweaks allowing for more intense action. The gameplay for heavies should get more comfortable, and other classes should still have great opportunities for spotting-based play. We’ll see if these adjustments work out.
   

The second Studzianki prototype is based on an earlier version of the map, but has lots of new nice positions for both sides and clearly defined attack directions for all classes. At the same time the map stays open so the gameplay should be dynamic.



Let us know what you think!
 


Volier_Zcit
TDU is not dead
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13.02.2018 01:50:22
 
Subject: TDU is not dead
Link on message: #11503744

Volier_Zcit: Please refrain from creating multiple recruitment thread. There is already an existing recruitment thread for your clan (http://forum.worldof...uiting/#topmost). You can post your updates there. Thread closed.


The_Chieftain
Scale Model Group Build, anyone?
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12.02.2018 08:36:06
 
Subject: Scale Model Group Build, anyone?
Link on message: #11502499

Quote The lower half of the turret needs to be rebuilt, resculpte, reshapened .

The_Chieftain:   Could have been worse. Did you see the original version of the turret top, when the kit was announced? They copied straight from the original WoT model before I started my 'change' crusade.


Mezurashi
Is there a mod that auto-blacklists all the arty in a game? If not, is there...
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12.02.2018 08:03:20
 
Subject: Is there a mod that auto-blacklists all the arty in a game? If not, is there...
Link on message: #11502479

Mezurashi: Topic locked. It's very evident what this post is trying to start.


The_Chieftain
Scale Model Group Build, anyone?
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12.02.2018 05:54:23
 
Subject: Scale Model Group Build, anyone?
Link on message: #11502384

The_Chieftain: I finally received the IJA color set I finally got around to ordering. There must be something the matter with my camera, though, because this thing got painted flat black.   I don't so much use it as a primer, but I find that imperfections such as mis-aligned barrel halves are much more visible after a coat of paint. So you can see where I went after it. Unfortunately, I forgot to de-dust the bloody thing, which got me off to a bad start.     In the meantime, I got going on a Tamiya Chally 2. I'm unsure what to make of the holes in the stowage bin area. The two halves of the turret are not glued together, I'll be inserting the 'glass' from underneath after painting. Tamiya suggests TS-46, a rattle can, as the color. In fairness, the rattle cans are very, very good for rattle cans, but I'm not utterly convinced.  


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