Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Jambijon
Arms Race on the Global Map has begun!
arrow
24.05.2018 18:39:15
 
Subject: Arms Race on the Global Map has begun!
Link on message: #11660905

Jambijon: Greetings Tankers! As the title says, the Arms Race is now live!  The general rules will be mirroring Operation Gambit. For more information, check out this video:  Details on the Rules and Regulations can be viewed here. Good luck and have fun! :playing: 


MA77
[Guerra de Clãs] Corrida Armamentista
arrow
24.05.2018 18:20:42
 
Subject: [Guerra de Clãs] Corrida Armamentista
Link on message: #11660857

MA77: Salve, salve!
Hoje (24/05) começa mais uma campanha no Mapa Global, a Corrida Armamentista.
Pela primeira vez, teremos províncias no mapa hospedando batalhas no servidor LATAM para que todos os jogadores latinos possam desfrutar de uma melhor latência ao competir. Continuaremos a trabalhar para aumentar o número de províncias na próxima temporada.
Fiquem por dentro das Regras e Regulamentos da campanha e boas batalhas! Grande abraço. :honoring:


Jambijon
Micropatch: Thursday, May 24 at 02:00 PT | 04:00 CT | 05:00 ET.
arrow
24.05.2018 01:16:19
 
Subject: Micropatch: Thursday, May 24 at 02:00 PT | 04:00 CT | 05:00 ET.
Link on message: #11659983

Jambijon: Attention Tankers! We will perform maintenance on Thursday, May 24 at 02:00 PT | 04:00 CT | 05:00 ET. The game will be unavailable for approximately 30-45 minutes. We apologize for any inconvenience! For micropatch details, check out the support article here. Roll out!


MA77
problema técnico
arrow
23.05.2018 20:57:33
 
Subject: problema técnico
Link on message: #11659549

View PostLCluka, on May 23 2018 - 14:39, said: pessoal não estou conseguindo entrar no jogo, quando aparece a janela que colocar pra carregar demora, ai quando vai para logar ele não prossegue, ai o jogo fecha!?

MA77:   ​Oi LCluka, tudo bem?

Poderia me informar a configuração do seu PC (processador, memória, sistema operacional, etc)?

Abraços!


Jambijon
Important News about Update 1.0 Extravaganza: Intel Contest
arrow
23.05.2018 20:39:48
 
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511

Jambijon: Hello Tankers!   This is an extremely time sensitive matter, and I highly recommend you take action to ensure that you won't miss out on your I7 processor for those who won the contest!   We have a total of 250 winners for the Intel I7 processor, and we are missing 45 players who need to claim their prize, so please check your emails (including spam) for an email from Wargaming stating you won during the Intel contest.   We want to make sure you get this FREE processor (seriously, its free!) so we will also be sending you an in-game message to ensure visibility.  If you do not get an in-game message you did not win unfortunately.  Please look out for the [WGA] clan tag as this is the official Wargaming clan.     The employees that will be sending out these in-game messages are as follows: Jambijon [WGA] 1984BigBrother [WGA] KRZYB00P [WGA]   Like I said previously, this is an extremely time sensitive matter and let's make sure you get your rightfully earned prize!        


MA77
[GUIA] Como Configurar o World of Tanks
arrow
23.05.2018 16:57:52
 
Subject: [GUIA] Como Configurar o World of Tanks
Link on message: #11659007

View PostSuco0, on May 22 2018 - 22:47, said: o problema e que eu colokei uma resolusao muito alta e so ta dando erro na minha placa de video, mais eu jogava antes quando era resoluçao pequena , MAIS SO MUDA A RESOLUÇAO DENTRO DO JOGO AI TA OSSO EN MAIS DE 1 MES QERENDO VE ISSU MAIS N TEN CONFIGURAÇAO DE RESOLUÇAO FORA DO JOGO. SERA OQUE FAÇO O COM CHEGO AL DONO ANTES QE DESANIME ALGUENN PODE MI INFORMA

MA77:   ​Fala Suco0!

Tente o seguinte procedimento:    Mantenha pressionada a tecla Windows e a tecla ""R"" Na janela ""Executar"", digite ou cole ""%APPDATA%\wargaming.net"" (sem as aspas). Exclua a pasta chamada WorldOfTanks.   Lembre-se de nos contar se resolveu! ;)   Abraços!


MA77
Reascender WOT no Brasil. Sugestões.
arrow
23.05.2018 16:53:12
 
Subject: Reascender WOT no Brasil. Sugestões.
Link on message: #11659001

MA77: Boa!

Poderiam listar duas coisas que vocês gostariam de ver no cenário LATAM que iriam fazer diferença no dia-a-dia de vocês e seus amigos no World of Tanks?

Mudanças globais do jogo como, por exemplo "diminuir o RNG", deixem abaixo dos dois primeiros itens, por gentileza. ;)   Parabéns pela iniciativa, Brazilian! :great: :honoring:


Jambijon
Any ideas would help.
arrow
23.05.2018 02:23:55
 
Subject: Any ideas would help.
Link on message: #11658343

View Postgmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money.   I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks  kinda sucks.  Anyway any ideas, thoughts, put downs etc I am open for suggestions.  Oh I can't really afford a premium sub.  

Jambijon:  

View PostBattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a non-premium tank on a non-premium account and make money regularly with anything below tier 8.  If you find yourself having issues with that setup then you need to consider modifying your playstyle: Survive longer.  Spending more time alive helps you to deal more damage which earns more income and also should allow you to help your team win more, which also brings an income bonus. Chose your shots better.  When a shot deals damage you earn income, when a shot doesn't do damage you're just buying a replacement round.  If you find yourself firing a lot of rounds that don't do damage, you're wasting credits, so consider that you need to shoot at a different target, or reposition on your current target to get shots that are more likely to deal damage. Shoot fewer premium rounds.  Premium rounds are expensive and the only advantage they have over standard rounds in income creation is that they're more likely to pen.  If you find yourself spamming a lot of premium rounds you may need to consider learning weak points better or chose your shots/target better. Review your consumable usage.  If you're using premium consumables in random battles... why?  Also for consideration, its only worth using a consumable if the usage of it is going to extend your life in the game.  If you fix your track and then are instantly killed, you've pretty much just wasted that repair kit so consider the situation before using it.  Can you fix your track and get back in cover before getting killed so that you have a chance at doing another hit of damage?  Or are you completely out in the open, staring down 3 tanks solo, in the middle of reloading your KV-2 derp with two hit points left?  I'm not saying that you should just give up, but use your resources wisely. Take less damage.  Taking less damage means spending less in repairs, and tends to go with option 1 here.  If you take less damage, you'll live longer, keep your gun in the fight, and improve your ability to influence the outcome of the game (assuming that you're not just trying to hide in a corner or something).  Spending less in repairs while earning more money by being alive and dealing more damage tends to be pretty win-win.

Jambijon:   Well said!  Being patient and being more selective with shots have helped me out immensely!  You want some type of return with every shot you take.  Situational awareness and knowing where to shoot is an invaluable skill to have.  Should I deal straight damage to this tank in the open or track him to get some assisted damage?  Should I shoot if I'm spotting for my team and give up my location?  Either answers for those questions are fine but some will benefit more depending on the situation you are in.  Keep at it!


The_Chieftain
Any one lesson learned in tank design during WW2?
arrow
23.05.2018 01:25:22
 
Subject: Any one lesson learned in tank design during WW2?
Link on message: #11658247

The_Chieftain: Why do people keep talking about sloped armor as being something developed in WW2?   Here, have a WW1 tank. http://tank-photogra...umur-france.jpg   Or a different WW1 tank... http://tank100.com/w...3-knocked_B.jpg   Very definitely includes sloped armor.   I'm not sure there was any one particular lesson. The idea of the 'universal tank' was certainly taking hold, but it's not as if development of Conqueror, T-10 or M103 were cancelled as a result. The issues of radio communications or maintenance were already well known. Maybe ergonomics took a slightly larger emphasis, but even at that, part of it was because of the increase in technology over time.


MA77
WoT "Crashando"
arrow
22.05.2018 19:50:26
 
Subject: WoT "Crashando"
Link on message: #11657654

View Postneverx, on May 22 2018 - 11:22, said: Olá MA77, ainda não tentei essa alternativa pelo fato de demorar a instalação (no caso os updates), mas provavelmente farei isso. Vou deixar uma noite baixando e rezar pra resolver. Obg

MA77:   ​Pode acontecer que durante alguma atualização alguns arquivos possam se corromper devido ao uso de mods (como você mencionou que utiliza acima).

Recomendo que desinstale o jogo e instale novamente, testando-o sem instalar qualquer mod por um tempo. Caso o problema seja solucionado, você pode instalar o mod no qual está utilizando atualmente e verificar se o problema atual continua. Em caso de positivo, a modificação "quebrada". :)

Conte-nos se resolveu, tudo bem?   Abraços!


MA77
[Superteste] Ruinberg
arrow
22.05.2018 19:28:52
 
Subject: [Superteste] Ruinberg
Link on message: #11657629

MA77: Salve!   Estamos prontos para compartilhar com você detalhes do redesign do mapa Ruinberg.   As alterações feitas neste mapa na Atualização 1.0 foram mais do que estéticas. A jogabilidade em geral não foi alterada, embora o "lado sul" tenha recebido uma melhora: mais áreas para atirar, além de uma nova posição de risco que, bem utilizada, pode ser muito benéfica. Acreditamos que esse acréscimo seria suficiente para melhorar as chances de as equipes controlarem a avenida principal indo até o centro da cidade.   Dois meses após a 1.0, a estatística não mostrou mudanças significativas. A equipe que começava na base sul tinha mais opções táticas, mas era raro que eles pudessem tirar proveito delas. As coisas agora estão um pouco melhores, mas o equilíbrio entre vitórias e derrotas ainda não é o ideal.     Hoje, começamos a testar uma segunda versão do Ruinberg, com mais ajustes, o que deve (pelo menos esperamos) melhorar o equilíbrio. As maiores modificações são encontradas na parte aberta do mapa. Mudamos alguns pontos de desova e movemos (ou removemos) alguns edifícios para que a equipe sul pudesse chegar mais rápido às posições de tiro, equilibrando as coisas em relação à equipe do outro lado.     Com menos casas e mais posições de tiro, os caça-tanques que estão localizados ao redor dos arbustos se tornarão mais eficientes, já que poderão ajudar os aliados que lutam nas esquinas.     Esta zona particular também mudou: nós removemos o canto do bloco urbano adjacente à avenida. Isso deve gerar mais oportunidades para as equipes tomarem o centro do mapa.     Fora isso, melhoramos um pouco as posições do lado sul para que possam disparar para os blocos urbanos.   Nosso objetivo é tornar Ruinberg mais justo para ambos os lados, mantendo a jogabilidade geral intacta. Os testes nos dirão se essas mudanças nos ajudarão a atingir essa meta.   Boa sorte no campo de batalha!


Jambijon
Season 8 Reward Camo (Summer)
arrow
22.05.2018 19:26:17
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628

View PostLonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!

Jambijon: Shall we remove some? :)  

View PostSilver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s :P

Jambijon:   Sounds like its time to go down another line!


Gnomon
[ST] Ruinberg
arrow
22.05.2018 19:02:32
 
Subject: [ST] Ruinberg
Link on message: #11657623

Gnomon: Hey, everyone!  Hope that you're having a good week! 
We’re ready to share some more info on the re-working of the maps, Ruinberg in particular.
The changes made to Ruinberg in the 1.0 update were little more than cosmetic. The general layout stayed the same, though the south side of the map received a change: more firing lines and a new/risky position that could pay off in battle (if used properly). We thought it would be enough to help improve a team’s chances to control the broad road heading towards the center of the town. Two months after the release of 1.0, the stats haven’t shown any drastic changes. The team starting from the lower base had more tactical options, but it was rare that they would be able to take advantage of them. Things are now a bit better, but the win/lose balance is still not ideal. Today, we’re testing the second iteration of updated Ruinberg. We added more adjustments that should (we believe) improve the overall balance of gameplay on the map. You can check out some screenshots in the spoilers at the bottom of this post.  The open part of the map has received the most tweaks. First, we moved some spawn points and relocated (or removed) some buildings. This was done so the southern-spawning team can take firing positions faster, making things more even with the read team. With fewer houses and more firing lines, TD’s sitting in shrubs located will get more chances to participate in battle, since they will be to help teammates fighting at the crossroads. This particular spot has also changed: we’ve cut a corner of the city block next to the road. We believe this should equalize the teams’ chances to take the center of the map. Also, we’ve slightly improved the southern side’s positions for shooting at the city blocks. Ruinberg gifs     
Making Ruinberg fair and balanced while keeping its gameplay layout intact is our goal here. This test will show us whether the new changes can help us reach this goal.  So, be sure to let us know if you have any feedback after checking things out! As always, thanks for your help and I hope to see you on the battlefield!  Ruinberg       


MA77
Voltando ao jogo!
arrow
22.05.2018 17:03:50
 
Subject: Voltando ao jogo!
Link on message: #11657468

View PostTankthief, on May 22 2018 - 10:45, said:   Qual o motivo que a LATAM não fica 24horas online? Custo?

MA77:     Como o TeamNosferatus1 falou, o servidor fica desligado durante a madrugada e manhã pelo baixo número de jogadores nesse horário.


MA77
WoT "Crashando"
arrow
22.05.2018 16:54:32
 
Subject: WoT "Crashando"
Link on message: #11657445

View Postneverx, on May 22 2018 - 07:43, said: I don't use any mods unless xvm neither play frontline. My friends are having the same problem. I tried to search tutorials to fix these crashes, but nothing works. Hope they can fix it.

MA77:   Neverx, você já tentou reinstalar o jogo?


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 06:41:13
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656960

KRZYB00P: My only goal here is asking that everyone wait for more information as the article that was posted raised many questions among our team as well. Most of all sharing the same sentiment as everyone in this thread.   I am not on here to defend or justify decisions made by our Developers. Changes have been happening to this game since Beta in efforts to create a game that players around the world love to play. Even the whole world can't agree one thing unanimously and the same goes for any change that happens to constantly changing video game.   Hell if it makes you feel better focus me in front line I will be there from 12pm- 1pm. Careful though as I do shoot back :P.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 06:28:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656953

View PostThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't always be constructive from our end, but some of us try. :great:   By chance did you catch my post on Page 2? I'm in favor of changing up the KV-5, but I think these preliminary stats are taking the tank in the wrong direction, turning it into something generic. The KV-5 is an awkward and dumb tank by design; don't take that away, but instead I think you guys should double-down on its more iconic aspects.

KRZYB00P:   I sadly can't comment much on the changes. I played the KV-2 recently and was all, "Dayumm this is a glass house!" I am still kinda new and need more battles before saying something feels appropriate.  

View PostThe_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full reply

KRZYB00P:   You can message it to me :)  

View PostBurning_Haggis, on May 22 2018 - 03:12, said:   Anyone "optimistic" about a WG decision going in the right direction, and not just screwing the average player every chance they get, has to have a paper head.  The one constant we have seen from WG is an ability to tell us one thing, make it a 'set in stone" promise, then break said promise with no regard to the effect on just how we view their credibility.      One thing I can promise is that this will become a major factor in the purchase decision about any future premium tanks.  What is next? Sell a few super-op premiums, then "rebalance" them after the cash-flow has dwindled from them?  And why would we ever believe a single word WG said promising not to bastardize some new premium we had just bought?   Some things can't be undone once they happen, and it's a hell of allot harder to rebuild trust in a company than it is to stick by their original commitment.   Again, if the KV5's pref MM was so terrible, why was it sold in the store just over 5 months ago?   Or would WG just rather not answer that question?

KRZYB00P: There isn't enough information on the full aspect of the decisions in the post. Only that changes are being made to try and address issues many players have with MM.   Everything a company does affects the purchase decision. (Looking at you MCRIB!) Also super op tanks come with a grain of salt in the form of player opinion. (I know about the Obj268v4. Changes are coming as I posted earlier). You are correct that trust is hard to build, but if you stop building a bridge after a set back then it will never get built.   The KV-5 wasn't pointed out as the cause for breaking the MM, but is a the first to receive changes as a Pref MM Tank.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 06:12:05
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656926

View PostEmpressNero, on May 22 2018 - 02:50, said:   No, it didn't.  The article just mentioned that Wargaming wants to take the KV-5 and make it somewhat competitive in Tier 10 matches.  Which would indicate that it no longer receives preferential matchmaking.  Which, along with the rest of the article complaining about preferential tanks and how they screw with the matchmaker, indicates to me that Wargaming wants to get rid of preferential matchmaking.   Either way, you missed the point of my post.

KRZYB00P:   No I get the point of your post I promise. However, the EULA has changed several times since the beta as has the game. Changes are also coming to Premium Ammo. Getting rid of Pref MM is still speculation at this point.  

View PostLethalhavoc, on May 22 2018 - 02:49, said:   The problem with that is, most were bought in the gift shop at a greatly inflated price. Before they were pulled out of the game, i bought 3 of them for $40 something dollars each.

KRZYB00P:   The only statement in the article applies to the KV-5 on a players account and not purchased as gifts.  

View PostBurning_Haggis, on May 22 2018 - 02:53, said: The truly sad part is that WG sold the KV5 when they needed a cash-cow in December, here, not even 6 months later the fools decide it was one of the major reasons tier 8 MM is broken, Good grief, talk about a company with a complete lack of forethought, or even a short-term plan.  talk about shooting yourself in the sack, this is the perfect example of that proverbial AD.   How did it go from rare tank, to cause of MM being broken?   ya, I am not believing it.  WG is just making up crap as an excuse for their jacked up failure of a MM model.   And, like that need for a cash-cow in December, they will hope everyone forgets about it soon.    T-22 med mean anything WG?  One thing we can say, without doubt, the player base seems to remember each time you shaft us.   Go find the developer that came up with this genius idea, and fire him, after all, that community college degree in janitorial services could be put to better use than it is at WG

KRZYB00P:   The KV-5 is not breaking MM. The Pref MM is being changed and the KV-5 is the first to get re-balanced.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 05:42:43
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656853

View Postmrmojo, on May 22 2018 - 02:22, said:   Like the 268 v4????   This is like 1984 in 2018: "Changes in WoT have always been slow and methodical."    

KRZYB00P:   They are making changes to it. Slowlyyyyyyyyy  

View PostThe_Real_Black_Knight, on May 22 2018 - 02:24, said:   Raymee, Total agree.  I and my son both have spent a serious amount of cash on the older Premium MM tanks over the past many years.  We understood that if we bought New Premium tanks after the rebalancing math, we would Not get the same benefits as our older existing Premium MM tanks.  And yes we did buy some of these newer tanks and were fully informed when doing so.  If WoT decides to change the equation on these older tanks than it ought to offer real money compensation to refund us the real money we gave them.  Yes, this could end up being a lot of money if all of us start trading in our older tanks in bulk.  Does this make WoT nervous?  I would think absolutely.  Thus, WoT will need to figure a way to leave our older Premium MM tanks alone with the same characteristics and MM we have always loved and enjoy while allowing them to participate in upgraded WoT releases.  Will this be tough for WoT to do?  Yes, but if they want our money which pays their salaries and profit to their owners, they better do so and will have to work harder.  Reality ... its a tough one WoT :) Thanks, The_Real_Black_Knight

KRZYB00P:   What if you like the changes?  

View PostEmpressNero, on May 22 2018 - 02:24, said:   The problem is, for a looooong time Wargaming's policy has been "we don't touch premium tanks because people paid real money for them".  As I recall, that was one of the main "commandments" coming out of Closed Beta.  Hell, I remember how much freaking out Wargaming was doing when they remodeled the Super Pershing into HD because the SD model had incorrect angles or some such and the HD model would have less protection.  As I recall, Wargaming was giving out refunds for the Super Pershing like candy because the tank they had sold people was changing in a negative way.   And now all the sudden you're dropping a couple large bombshells on the community by suddenly announcing "hope you don't enjoy your preferential matchmaking, because it's going bye-bye.  And if you don't like it, give us money and we'll give you another tank instead."  For many people, that's a large negative change in the tank they bought with real money.  I'm just saying that maaaaybe Wargaming should have clarified their position regarding premiums and their balancing a few months before dropping the preferential bomb.

KRZYB00P:   Pref MM wasn't stated as going buh bye in that article. Just that changes are being made.  

View PostBavor, on May 22 2018 - 02:27, said:   Why not give us the option of a full gold refund for the tank?  I'm sure there will be some tanks the owners are not happy with and they don't want a different tank in exchange.  

KRZYB00P:   Cause it you wouldn't be able to 1:1 with the original price of the KV-5.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 05:27:08
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656816

View Post_Tsavo_, on May 22 2018 - 02:10, said:   Play with 3/5/7 and templates, not pref MM.    K?  Thanks.

KRZYB00P:   There have been many changes to MM since 9.18.  

View PostSupra1JZ, on May 22 2018 - 02:14, said:   The fact that removing THE feature that primarily sold those tanks is a consideration at all is extremely alarming. ImI sure many of us will not be spending a penny more out of pocket while we wait to see what kind of honor WG has, or doesn't have.    The ability for someone to think "yeah, let's remove the single most influential selling point of these tanks people have bought. It's a perfect idea!" is what removes optimistism.    You don't recall all of your muscle cars and just slap 4 cylinders in them and ask your customers to try to remain happy...

KRZYB00P:   Pref MM is changing so it still may still be a thing. Just not the same thing.   Muscle Car's are not a good comparison. PVP game's are constantly being tweaked and re-balanced with every addition/ change. It's more than an engine swap.  


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 05:15:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656791

View PostEmpressNero, on May 22 2018 - 02:03, said:   Well, maybe Wargaming should have clarified their stance on premium tanks a few months before they started throwing around the "we're going to change your favorite tanks, but if you give us money we'll let you get a different one."  Maybe a little blurb at the beginning of 2018 that says "BTW, from this point on all premium tanks can and will be subject to balance changes as we see fit to make a better game.  Buy at your own risk."  Maybe then those of us who have bought preferential tanks recently would know that they're planning on screwing with our purchases.

KRZYB00P:   Changes are always a possibility with an ever growing PVP game. Changing anything effects everything. MM is what the game is based around so any change needs to be slow and methodical.    


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 04:58:51
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656767

KRZYB00P: As Cabbage said.   We are looking into this still as this announcement brings up more questions than answers.   Changes to Tanks are always a possibility due to nature of the game. This is a living, breathing, evolving game, just like when your favorite football team trades away a random player. ( I don't sports very well.) The changes are meant to improve the MM and as the article states, " These changes are going to be heavily monitored." In my short time here I noted that Tier 8 is a very sensitive topic, both in MM and any changes. With the challenge of making as many players happy as possible, leaving it alone is not an option in my honest opinion.    With so little information please remain a little hopeful and like 2% optimistic.        


MA77
[Matchmaking Preferencial] Mudanças nos Veículos
arrow
22.05.2018 02:49:53
 
Subject: [Matchmaking Preferencial] Mudanças nos Veículos
Link on message: #11656530

Aperfeiçoando Prêmios Preferenciais Nós não queremos transformar um tanque de assalto em um veículo de emboscada. Queremos preservar ou até enfatizar suas características distintas.   Ao mesmo tempo, planejamos dar aos jogadores a oportunidade de decidir se um tanque atualizado é relevante para eles. Assim, cada jogador pode trocar um determinado veículo através de uma opção especial do Trade-In por uma lista exclusiva de tanques não disponíveis na troca comum (não se preocupe, os tanques disponíveis no Trade-In comum também estão incluídos). O custo deste tipo de troca não será superior a 2.000 de ouro. Assim, cada proprietário de um premium preferencial terá duas opções:   - Manter seu veículo após suas especificações terem sido aprimoradas
- Troque por outro veículo, com uma pequena taxa em ouro

MA77:   Suas reações a esta notícia foram em grande parte negativas e nós entendemos completamente - algo que você comprou está sendo mudado e você está sendo dito que sua alternativa primária, se você não gosta, é gastar mais ouro. As intenções aqui eram nobres - o valor em ouro da KV-5 é de apenas 7.500, e um reembolso de ouro total iria lhe deixar faltando 4.500 ouro para comprar o T34 (12.000) ou 5.000 pro Löwe (12.500).    A ideia era que os jogadores tivessem uma opção de veículos para escolher trocar diretamente, tudo o que seria de valor de ouro significativamente maior do que um reembolso. Isso não foi bem apresentado e ouvimos e compartilhamos seu feedback sobre esse anúncio imediatamente. Revisaremos esse plano com a equipe global e compartilharemos atualizações com você sobre quaisquer alterações quando estiverem prontas.   Obrigado pelo seu feedback e tenha um ótimo dia no campo de batalha.


Jambijon
Map Mondays: Frontline "Road to Glory"
arrow
22.05.2018 02:38:21
 
Subject: Map Mondays: Frontline "Road to Glory"
Link on message: #11656507

Jambijon: Hello Tankers! We are going to do something a little different for today's Map Monday!  With Frontline in full effect why don't we showcase some of the awesome guides fellow tankers created for the Frontline Guide Contest? It's astounding to see the amount attention to detail some of these guides provide, so I'll do my best to compile them but I highly recommend checking out the full versions if you're looking to improve your Frontline game. Player Guides: JBomb001timelaborsahmlockhartBlackFiveRealign  Map Overview: As most of you know, this map is freaking massive since it has to house 30v30 battles.  For this reason, the map is separated into 9x9 sectors and if you are just starting it can definitely be a little daunting when spawning on a new sector, so having simple map guide like the one below is extremely helpful. Courtesy of JBomb001 for the tactic maps and timelabor map descriptions Sector A           Zone A specifics:  Ridge line in the East – good to support the capture effort with TD fire – nice flank shots on defenders and attackers alike.  You will likely encounter enemies here as well. As the attacker, work to control ridge first. As the defender – die while focus firing on any enemy tanks on the cap. A-B transfer – situational Primarily useful for the attacker, but if the defense in “A” is going well – the defending team can slip into “B” and create some flanking havoc. Defender – you must push the cap area and work the ridge.  “A” has been one of the hardest zones to defend.                                                                                                                   Sector B                                 Zone B Specifics:Defender need to get into flanking positions that can shoot early cappers Attackers not on cap focus fire on enemy tanks that can hit the cap Expect fire fights in the center and eastern flank Attackers may want to slide of the East ridge on Zone “A” and overload that map making capture easier.                                                                                                              Sector C                               Zone C Specifics:Attacker needs to contest the Western “tower” area – Defenders really want this – from there they can deny most capture efforts in this zone.  So, both sides really need to fight for this area. In a similar manner the East will provide some cap flanking opportunities – not as critical as the West tower.  Attackers – if not fast enough – will catch flank fire from the east as they approach the cap.                                                                                                                Sector D             Zone D specifics – Play/experience so observations are limited:Attacker – reorganize and, as always, press the cap ASAP The East & West edges both offer a number of sniper locations for the Defender – attacker needs to contest these locations to disrupt that flank fire Transfer to “E” is more useful for the attacker SPG location allows for cross zone fire Attacker can go wide in the west and flank the defender – defender, key an eye on that.                                                                                                             Sector E                     Zone E specifics:Defender needs to be aware of Western D→E crossovers clashes can occur anywhere along that mountain pass Eastern Ridges – a fight will develop for control of these houses and sniper zones.  Neither side can afford to ignore it. Eastern ridge – given the opportunity, the attacker can push right through here unspotted and be prepared to cross into the Objective Zone ASAP.  Defenders – be aware Defender can cross in the North to from zone “D” – this can flank fire into the advancing enemy after taking zone “E”.                                                                                                  Sector F     Zone F specifics: Regarded as one of the more difficult zones to capture – defenders can get a lot of angles on the cap and have covered positions from which to shoot incoming attackers. Attackers taking the longer approach down the narrow western trail can break the defense on that flank and make capping much easier – but it is a long drive. Defensive sniper nests typically form under cover directly north of cap and on the eastern ridge. Attacker should contest the eastern ridge by assault and clear it.                                                                                                         Objectives:               The objectives cannot be repaired once damaged.  Given enough time the attacker will always destroy them.  How much is enough?  Depends on the attacker, but as little as four minutes usually means an attacker win. Flank fire on the objectives will generally pen… so there’s no need to maneuver all the way to the rear of the turrets.  Anything that does NOT pen will not be of use. Attacking SPG at this point can only interfere with defending tanks (well unless you move all the way to the rear of the Objective) so don’t even bother to shoot Objectives with SPG.   Defending SPG as useful (or useless, depending on your opinion) as ever and maybe more so. Why?  At this stage attackers will press on despite damage. Therefore, many are more likely to be one shot kills and the stun slows their rate of reload.  Again, I’ve frequently had multiple kills in the last couple minutes of FL using artillery, small damage but crucial impact on preventing an objective or two from being destroyed. Essentially these are all attacked with the same approach.  Gang up, focus fire, bring one down before you jump another.  Look at disposition of defenders (TAB key) and go where they are not!   Defenders, don’t try and hold them all – and Kills on attackers are critical – you need to send them away to re-spawn, focus fire!  If you die trying it’s not too bad as you respawn closer to the action than the attacker.                                  If readings not your style, you can check out some of the following videos for guidance:   Thanks again for all who participated in the Frontline Guide Contest


CabbageMechanic
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
arrow
22.05.2018 00:51:20
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656273

Perfecting Preferential Premiums   We don’t want to turn an assault tank into an ambush vehicle. We want to preserve or even emphasize their distinct features. At the same time, we plan to give players the opportunity to decide whether an updated tank is relevant for them. Accordingly, every tanker can exchange a particular machine through the special trade-in option for an exclusive list of tanks not available in the common trade-in (don't worry, tanks available in the common trade in are also included). The cost of this kind of exchange will not exceed 2,000 Gold. Thus, each owner of a preferential Premium will have two options: - Keep their machine after its specs have been improved - Exchange it for another, more suitable vehicle, with a small surcharge in Gold

CabbageMechanic:   Your reactions to this news have largely been negative and I completely understand - something you purchased is being changed and you are being told your primary alternative if you don't like it is to spend more gold.  Intentions here were noble - the gold value of the KV-5 is only 7,500, so a full gold refund would actually leave you 4,500 Gold short of even being able to purchase a tech tree Tier 8 Premium like the T34 (12,000) , or 5,000 short of the Löwe (12,500).  The idea was that players would have the option of a scale of vehicles to choose to swap for directly, all of which would be of significantly greater gold value than a refund.  This was not presented well, and we hear and have shared your feedback on this announcement immediately.  We will be reviewing this plan with the global team and will share updates with you on any changes when they are ready.

Our primary goal here is to solve the problems in Matchmaking currently being caused by vehicles with preferential mm by re-working them in a manner that maintains their unique characteristics but balances them for normal matchmaking appropriately.  Ideally we can do so in a way that leaves all current owners satisfied with their performance, but we did want to assure people there would be other options if they are not.  In the meantime, please check out the changes to the KV-5 listed in the article above and let us know what you think.  These are early yet, and will go through several rounds of testing and data/feedback review before being considered for the live server.

Thank you for your feedback and have a great day on the battlefield,

CM
 


MA77
[Centurion Mk. 5/1 RAAC] Opiniões
arrow
22.05.2018 00:39:33
 
Subject: [Centurion Mk. 5/1 RAAC] Opiniões
Link on message: #11656259

MA77: Saudações! Com o lançamento do Centurion Mk. 5/1 RAAC (também chamado de "Centurion Australiano") queremos saber suas opiniões sobre o tanque. Você pode verificar as especificações do veículo aqui. Abraços!


MA77
[Concurso] Guias da Comunidade - Surpresa Alemã
arrow
21.05.2018 21:58:55
 
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11656013

View PostFURY_M4A3E8_SHERMAN, on May 21 2018 - 15:21, said: posso participar deste evento também??

MA77:   Claro que pode! :great:


MA77
[Concurso] Guias da Comunidade - Clássicos Soviéticos
arrow
21.05.2018 20:11:08
 
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11655840

View PostJabkiller, on May 21 2018 - 13:40, said: Boa tarde a todos... Fiquei muito feliz por ter sido contemplado, e achei este concurso Fantástico. Nos faz observar cada detalhe do tanque e pesquisar bastante sobre ele para passar um conteúdo relevante. Vou procurar acompanhar de perto o fórum e avisar amigos.   Pergunta: posso participar dos próximos?

MA77:   ​Pode sim, Jabkiller! :honoring:


KRZYB00P
MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
arrow
21.05.2018 19:57:46
 
Subject: MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
Link on message: #11655814

KRZYB00P: Howdy Boom Jockies!  What's an Ork gotta du to get some Meme's?! 


Jambijon
Season 8 Reward Camo (Summer)
arrow
21.05.2018 18:56:14
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11655711

Jambijon: Hello Everyone! For those who earned the Summer Camo reward you may have noticed that the camo displayed on the portal article was different from the camo that you received.  Don't worry, shortly after the error was realized we credited out the camo that was advertised and will be leaving the incorrect camo on your accounts. Initial Credit: "Clan elite"  Correction: "Marshy"  We apologize for the minor inconvenience.  Enjoy and good luck out there! 


Gnomon
Centurion Mk. 5/1 RAAC
arrow
21.05.2018 18:52:32
 
Subject: Centurion Mk. 5/1 RAAC
Link on message: #11655704

Gnomon: Hey, everyone! 
Hope that you're having a great Monday!  Now that the Centurion Mk. 5/1 RAAC has been out for a short time, we'd like to gather your feedback on it.  In the past, this tank was driven by Australian tank units in Vietnam. The Centurion Mk. RAAC (or the Australian Centurion) variant has improved frontal armor, good gun depression, and a more powerful engine than the normal Centurion Mk. 5.  If you'd like to brush up on the tank's stats, check out its Tankopedia page.  Please let us know any suggestions, comments, or feedback you have for the tank. Thanks for all the help, and hopefully I'll see you out in Frontline!   


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 18:42:40
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655688

View PostYao_Wang, on May 21 2018 - 15:39, said: um you where saying?

KRZYB00P:   Yea Magicarp there isn't exactly Tarzaning it up in the canopy is he. 


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 18:28:33
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655667

View PostYao_Wang, on May 21 2018 - 15:22, said: I'll give you two 44oz slurpees if you give me the chinese premium tier 10 121b medium tank

KRZYB00P: I don't have those kinds of powers sadly. Like asking a fish to climb a tree.     

View PostAlmighty_Johnson, on May 21 2018 - 15:07, said:   LOL.  I'll buy you a Big Gulp if you can help me out with the Progetto issue

KRZYB00P:   Slurpee or no takitos. Plus you know I am only going to suggest submitting a ticket to our support team if you haven't done so already. 


MA77
[Concurso] Guias da Comunidade - Clássicos Soviéticos
arrow
21.05.2018 18:26:40
 
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11655663

MA77: Saiiiiiiiiiiiiu!    Os vencedores do Concurso do mês de Maio são:   E aqui estão  os vencedores do primeiro Concurso de Guias da Comunidade:   Guias Escritos   KV-1 Jabkiller​ - IS-3A + 7 Dias Premium   KV-1S FURY_M4A3E8_SHERMAN - IS-3A + 7 Dias Premium   T-34 Neyon_BR - T-54 Primeiro Protótipo + 7 Dias Premium   Guias Escritos   KV-1S Eletron1c_ - IS-3A + 10 Dias Premium   Todos os demais participantes receberão 5 Dias Premium por sua participação neste mês!    E lembre-se, o concurso do mês de Junho já está valendo. :great:  


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:52:59
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655636

KRZYB00P: I need the 4 dollars for unrelated Slurpee reason. 


MA77
[Concurso] Guias da Comunidade - Surpresa Alemã
arrow
21.05.2018 17:27:17
 
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11655612

MA77: Saudações! Continuamos com nossos concursos de criação de guias! Hoje, estamos trazendo um tema bem legal para os fãs de veículos alemães: tanques alemães de nível VII. Especificamente, este concurso vai lidar com o Tiger I, o Panther e o Jagdpanther. Como no concurso anterior, você pode criar guias escritos e em vídeo. Lembre-se de que esses guias devem conter as seguintes informações a serem consideradas no concurso (independentemente do tipo): Nome, nação, tipo e nível do veículo. Especificações gerais e pontuais do veículo. Dicas úteis sobre como brincar adequadamente com o veículo (táticas frequentes, o que evitar, experiências próprias, etc.). SOMENTE PARA GUIAS DE VÍDEO: Exemplos do que eles estão explicando (use apenas seus próprios replays). SOMENTE PARA GUIAS DE VÍDEO: As guias não podem exceder 10 minutos.
 Vocês também devem lembrar que só podem participar de uma categoria e com apenas um tanque. Ou seja, se vocês publicam um guia escrito, não podem publicar um em vídeo e vice-versa, nem podem participar com vários guias escritos ou em vídeo (um para cada tanque). Apenas uma participação por jogador é permitida, independentemente do tipo de guia. Estes são os prêmios para este terceiro concurso: Guias escritos:
 Melhor guia escrito sobre o Tiger I: Löwe + 7 dias de Conta Premium Melhor guia escrito sobre o Panther: Panther mit 8.8 cm L / 71 + 7 dias Premium Account Melhor guia escrito sobre o Jagdpanther: Kanonenjagdpanther + 7 dias de Conta Premium
 Guias de vídeo:
 Melhor guia de vídeo sobre o Tiger I: Löwe + 10 dias de Conta Premium Melhor guia de vídeo sobre a Panther: Panther com 8,8 cm L / 71 + 10 dias de Conta Premium Melhor guia de vídeo sobre o Jagdpanther: Kanonenjagdpanther + 10 dias de Conta Premium
 Para participar, basta publicar seu guia por escrito ou vídeo em um novo tópico na seção Guias e Sugestões e deixar o link neste tópico. Eles devem incluir isso no título do tópico: [NOME DO CONCURSO/VÍDEO]. Por exemplo, se você publicar um guia escrito do Tiger I , você pode colocar algo como "[CONCURSO-GUIA ] Título do Tópico" ou "[CONCURSO-VIDEO] Tiger I, O Tigre Indomável" se for um guia em vídeo. Vocês têm tempo até sexta-feira, 22 de Junho às 23:00 BRT para participar. Os vencedores serão anunciados na segunda-feira, 25 de junho. Os guias escritos serão fixados na seção Guias e sugestões e os guias de vídeos serão adicionados à nossa playlist no nosso canal oficial do YouTube. Você pode deixar suas dúvidas neste tópico. Saudações e boa sorte!


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:26:04
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655609

KRZYB00P: Howdy Boom Jockies! It must be like heaven since 7 days of premium700 gold700,000 credits are only about Eleven dollars ish.  More info on this deal from a poem can be found HERE.  


MA77
Voltando ao jogo!
arrow
21.05.2018 15:19:19
 
Subject: Voltando ao jogo!
Link on message: #11655527

View PostTankthief, on May 21 2018 - 07:57, said: Conectando agora pelo..."US Central"?   Não há mais Leste e Oeste?

MA77:   ​Nope. Só o LATAM e US Central. :great:


MA77
[Servidor LATAM] Offline 20/05
arrow
20.05.2018 20:39:32
 
Subject: [Servidor LATAM] Offline 20/05
Link on message: #11654818

MA77: Saudações, Já estamos cientes sobre o servidor LATAM estar offline.  Estamos investigando e assim que tivermos mais notícias iremos informá-los.
Obrigado.


Lert
Scale Model Group Build, anyone?
arrow
19.05.2018 20:00:17
 
Subject: Scale Model Group Build, anyone?
Link on message: #11653913

Lert: So, some more work done ...

As you can see in this screenshot from the WoT mod, there are two silver-y milk cans of a sort:

Image

I'd been wondering how I was gonna do those, until I realized that the oil can that comes with the HL man of Sher seems to be close enough in size to work with, and I had two of them. So I cut and sanded them down:

Image

Glued on a short piece of plastic pipe:

Image

Liberally applied some fine milliput:

Image

Next day cleaned them up a bit and painted them:

Image

Purposely didn't clean them up that well as I wanted my milk cans to look beat up instead of factory fresh. Anyways, while that dried I painted six backpacks I had lying around and weathered them with washes, then took the milk cans and carefully superglued handles to them made from thin wire, and strips to mimic the handles on the lids:

Image

I cut up and painted some more of that plastic pipe to mimic the pipe Oddball says they'd use to fool the Germans in thinking he had maybe a 90mm, applied an old towing cable I had lying around and glued a German jerrycan to the front fender, like in the WoT mod:

Image  
Still much to do, but at least the easy parts of the stowage are done. Next up, a lot of scratchbuilding, from a blue watering can to a gold lantern with red glass to a speaker, what appears to be a wicker basket and several duffel bags. Gotta figure out how to build each and every one of those. Maybe some dollhouse specialist webstore has some items I can cannibalize ...


Реклама | Adv