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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
World of Tanks Release
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19.03.2011 23:55:35
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #437720

View PostHelgedk, on 19 March 2011 - 03:13 AM, said: all our accounts will as is fair for a beta be wiped.. but what about clans ?
will they be wiped too ?

Overlord: Clans won't be wiped. Otherwise what's the purpose of launching clan registration with the wipe approaching.


LiannaSilverwind
Teamkilling is populair ?
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19.03.2011 23:19:17
 
Subject: Archives\Junkyard\Teamkilling is populair ?
Link on message: #437699

LiannaSilverwind: Here is how you should react to teamdamagers/teamkillers:
1) Make screenshot of them shooting at you or destroying you
2) Send it to support@worldoftanks.eu
3) They got punished.
We will implement autoban system for such people soon.
Until that time please follow our forum rules and do not make generalizations about nations, neither do post TK names. Support will nail them.
Thank you.
Lia


LiannaSilverwind
Do crew ranks influence the vehicle's performance?
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19.03.2011 22:59:44
 
Subject: Archives\Beta\Questions\Do crew ranks influence the vehicle's performance?
Link on message: #437685

View PostBenaulim, on 19 March 2011 - 07:23 PM, said: Do crew ranks influence the vehicle's performance?
In other words: Does the very same tank (or module) perform better when commander's and crew members' ranks are higher? Just wondering because pre softwipe the commander of my tier 7 already was a Major (with 70% into his 2nd secondary skill) while post softwipe I jumped straight into a tier 8 and now my tier 9 commander (with 100% in all secondary skills) only is a Captain.

LiannaSilverwind: No. It's quite opposite. Skill percentage affects the rank.


LiannaSilverwind
Pzkpfv V-IV?
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19.03.2011 22:56:19
 
Subject: Archives\Beta\Questions\Pzkpfv V-IV?
Link on message: #437681

View PostKazomir, on 05 March 2011 - 07:40 PM, said: And also its Alpha version (wich i assume is for alhpa players?) Now, i saw the alpha version of this tank only once in battle, but i never saw the non-alpha version.

LiannaSilverwind: Alpha and non-Alpha version are identical outside of big white A on turret of Alpha version. Alpha was granted to Russian alpha-testers before.


OldFox
KV- tikai nedaudz par stipru?
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19.03.2011 07:09:02
 
Subject: International Forums\Baltic Forums\Latviešu\Tehnika\PSRS tehnika\KV- tikai nedaudz par stipru?
Link on message: #437069

OldFox: He-he, dargie draugi:) Tētis drosi vien vel atceras tos laikus, kad KV ar 152 mm bija patiesam kaut-kads murgs. Jo sai 152 mm haubicei izkliede nebija 0,6 ka paslaik, bet 0,4. Vot tad KV mocija visus! Bet paslaik KV ir plus-minus sabalansets sava limeni ar tiem pasiem Pz4 un T1hvy. Vienkarsi vajag zinat un izmantot katra tanka stipras un vajas puses.


Overlord
EU Questions & Answers
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18.03.2011 23:47:38
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #436885

View PostAllitair, on 18 March 2011 - 06:56 PM, said: With these free premium tanks will we still have to spend gold to transfer exp from them?
cuz for majority of people only buying gold for premium seems like a useless tank except for credits which are much easier to get than exp.
I think it better for a beta testers reward that just these 2 or 3 bonus tanks to give free exp transfer.

Overlord: All premium tanks enjoy higher credit gains than their classmates and are elite on default, these are their advantages which are not planned to be changed.

View Postcedars, on 18 March 2011 - 07:15 PM, said: just want to make sure I am asking this in the right place, as I know Mediahead also does a lot of the clan stuff?

Overlord: Clan leader (possibly deputy commanders as well) and treasurer will have access to clan treasury, it will be up to them how to distribute gold among clan members.

View PostBaine, on 18 March 2011 - 07:53 PM, said: Overlord, is the fact that you can just ram a GW Tiger in the back and do continuesly damage to it by driving into it considered a feature or is this a bug?

Overlord: It's definitely a bug. We had this issue with some other SPG units earlier. I would be very grateful if you could provide us video featuring this bug.

View PostSturmtiger_304, on 18 March 2011 - 08:42 PM, said: Posted Image
Or perhaps:
Posted Image
Specifications
General Type: Assault Gun
Crew: 5
Production: 24 (12/1941 - 10/1942)
Engine Maybach HL 120 TRM Gasoline | 300 hp Dimensions/Masses Length: 5.40 m | Width: 2.90 m | Height: 2.30 m
Weight: 21000 kg Armor Maximum: 80 mm - Minimum: 10 mm Performances Max. Speed: 20 km/h | Power/weight: 14.3 hp/t | Range: 291 km
Suspension: Torsion bars Armament Main: 1 x 150 mm Stu. I.G. L/11
Secondary: 1 x 7.92 mm MG34
Please? :<<br />If I have to wait for it to be done, then I'll wait.

Overlord: Please? :<<br />If I have to wait for it to be done, then I'll wait.
Actually I meant, we don't any finished German vehicle ready to be implemented into the game. Not that we have run out of ideas. :)

View PostSouroy, on 18 March 2011 - 11:06 PM, said: - Few weeks ago you said (here or on the US forums, I don't remember) that most French tanks models were done, any news ?
- Apparently the French tree was delayed due to some specifics mechanics coming with them.
Is it about multi gunned/turreted vehicles and the loading systems ?
- If yes, can you give some details on how those will work (if it's not indiscreet) ?
Thanks. :Smile_honoring:

Overlord: Yes, most of the models are already finished, but the production of French tree is delayed for benefit of E-series and tanks for revised US tree.
There are no special issues with multiple guns/turrets or automatic loading, they both just haven't been worked on enough yet.
Thus there is not much to reveal at this time, French vehicles with new loading mechanics will be able to shoot 5-6 shots in a row being able to inflict enormous damage, but they will have very long loading times.

View PostAllitair, on 19 March 2011 - 01:07 AM, said: That sounds a it too extravagant. I am picturing a heavy ????? French tank vs an is-3 (or similar) and killing it in one 'set' of shots, long reload dosen't count for much if what you shot at isn't alive any more. You just kill it then hide somewhere. 2 shots from 2 turrets sounds OK but 5-6, as i said sounds like it can pretty much 1 hit anything of its same tier considering it takes about 5 shots normally.
Other than reload what else will stop it from obliterating everything? and can you give an example of the stats of any one of those multishot tanks pls? interested to know the kind of thing what will be appearing.

Overlord: In order to damage/destroy the target you need actually hit and penetrate it first. Other than nothing else will stop French "from obliterating everything".
Oscillating turrets, automatic loading, multiple guns/turrets are the main features of French vehicles.

View PostTitanExtremer, on 19 March 2011 - 05:39 AM, said: 50 posts! I can finally ask my questions.
1. The first thing I noticed when I started playing the game was, the open tanks (marder ect.) Has no visible operating crew, do you plan to implement visible crews for tanks like these ?
2. Infantry and other humanoids, are they planned ?
Thx in advance

Overlord: 1. Visible crews for open top vehicles are not planned currently. Supposing they are modelled, what would happen to them, when the vehicle is destroyed.
2. We were considering this for some time, but haven't come up to the final decision. Infantry might be added in the long-run.

View PostSturmtiger_304, on 19 March 2011 - 02:03 PM, said: Questions questions!
Why is the artilery class so profitable? Any chance of gaining less "silver" when the tier 8 is released?

http://img852.images...997/shot089.jpg

Overlord: Profitablity of high tier SPGs can be considered in the upcoming patch. We are working on it at the moment.

View Postcedars, on 19 March 2011 - 02:34 PM, said: Is there a record kept of who particiapted in which battle in CWs?

Overlord: As far as I know, currently such record is not kept for players. Possiblly will be introduced later.

View PostHaineko, on 19 March 2011 - 05:23 PM, said: If i research the 3001P from the 3001H is it researched for the PzIII/IV as well?

Overlord: Yes. The same mechanics as for modules.

View PostKazomir, on 19 March 2011 - 07:48 PM, said: Right. Beta testers are probabbly getting an US premium (either Ram II or T-14, because if they give us T2 lt we are screwed)
So theese are buyable tanks. Will you add a B emblem so we can see who is beta tester and who just bought the tank?
Like PZ IV/V and PZ IV/V Alpha?

Overlord: Possible gift tank is not in the game currently. It won't be purchasable after the release.

View Postqrak01, on 19 March 2011 - 08:28 PM, said: If this supposed to be US tank maybe M4A2E4 ? This tank is stated as a premium tank. That would be perfect surprise gift.
Can you deny or confirm Overlord? Pretty please :D

Overlord: No comments.

View PostHaineko, on 19 March 2011 - 11:33 PM, said: Sometimes when i join a game my ping goes to 999ms and then after a minute or so i drop. Any idea as to why this is?

Overlord: Make sure your internet connection is fine, nothing blocks the game client. Try to test your connection to the server using, for example PingPlotter.


Overlord
Web Resources Translation
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18.03.2011 16:31:01
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #436527

Overlord: Attached File(s) Attached File  play_registration_18-03.rar (4.47K)
Number of downloads: 23


Vallter
A feature of the game that will lead to hack
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18.03.2011 15:53:34
 
Subject: Game Discussion\Gameplay Discussion\A feature of the game that will lead to hack
Link on message: #436474

Vallter: We know that our players sometimes modify the game client in a way, that allows them to see tracers for a longer period of time. We considered this unacceptable and we are planning to fix it in upcoming updates, so changing the game client renders it inoperable.


OldFox
Jūsu domas par vācu vidējiem tankiem?
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18.03.2011 13:40:34
 
Subject: International Forums\Baltic Forums\Latviešu\Tehnika\Vācu tehnika\Jūsu domas par vācu vidējiem tankiem?
Link on message: #436302

OldFox: Bet pagaidam vacu videjie tanki nav ipasi populari RU serveri. Nu tas ir logiski. Sakara ar so faktu, vinu pielietosanas taktikas vispar nav izstradatas. Es ceru, ka EU serveri to izstradas, un eiropiesiem bus ar ko pamacit krievu speletajus.


Overlord
Web Resources Translation
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18.03.2011 12:36:20
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #436231

Overlord: Guys, who haven't finished the translation of Play! project, it would be very good if you finish the translation by Monday.


Overlord
Side Project / Other Translation
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18.03.2011 12:31:49
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #436227

Overlord: Attention! One more image to check.
Spanish, Portuguese (EU), Italian, Czech.
Italian
Portuguese-EU
Spanish
Czech


Overlord
Maintenance works, March 18
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18.03.2011 12:05:46
 
Subject: Important Information\Server Status\Maintenance works, March 18
Link on message: #436178

Overlord: Maintenance is over. The server is up und running.


LiannaSilverwind
Релиз когда будет?
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18.03.2011 08:17:23
 
Subject: International Forums\BY, RU, UA Community\Релиз когда будет?
Link on message: #435947

View PostNorthBear, on 17 March 2011 - 07:36 AM, said: Была такая странность,я создавал акк. но мне не приходил ключ, или мне так не повезло, что за все время ЗБТ мне не пришел ключ?

LiannaSilverwind: И такое возможно. С другой стороны, на многий ММО сайтах были тысячи ключей бесплатно. :)


Overlord
Improving German vehicles
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17.03.2011 23:24:14
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #435744

 Haineko, on 17 March 2011 - 11:32 AM, said: The 500m limit... Time to explain it here then.
The current game engine is limited to that due to technical reasons. I think i heard rumors that it might get upgraded for longer ranges but i dont know.

Overlord: The engine rendering limitation is 700m, or 707m to be more precise. It's spotting range that is limited to 500m.


Overlord
World of Tanks Release
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17.03.2011 23:16:42
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #435734

View Post_DC_, on 17 March 2011 - 08:35 PM, said: Finally...
First release was expected somewhere November-December 2010.... Now finally its reality
Grats to wargaming and everyone involved.
I gues that means no 0.6.4 Patch before release?

Overlord: v.0.6.4 patch will come at approximately the same time. Currently can't confirm whether it comes prior to the release or shortly after it, since the release date is fixed now, and the patch has got only a rough window.


OldFox
Par klaniem
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17.03.2011 19:47:44
 
Subject: International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #435434

View PostVanitar, on 17 March 2011 - 12:58 PM, said: Laiks rādīs, bet kā vispār būs tai clan wars beta, cik noprotu, tad beta clan wars notiks tikai eu serverī, bet pēc tam pilnais būs gan us, rus un eu?

OldFox: Uzzinasu un atrakstisu.


Overlord
Web Resources Translation
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17.03.2011 18:53:15
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #435327

View PostFimp3n, on 17 March 2011 - 05:55 PM, said: The first link doesn't work at all for me, and the texts for the second link wasn't much of an issue. :(
But if we translate them, and you upload them and we get to proof-read them again after to make potential changes to things that turned out wrong it's fine. Is that what you're saying?

Overlord: You need to establish vpn connection to view it.


Overlord
Side Project / Other Translation
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17.03.2011 18:09:45
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #435251

Overlord: Attached File(s) Attached File  PP_cz.jpg (146.65K)
Number of downloads: 23 Attached File  PP_it.jpg (126.77K)
Number of downloads: 21 Attached File  PP_pt.jpg (146.41K)
Number of downloads: 15 Attached File  PP_sp.jpg (148.86K)
Number of downloads: 16


Overlord
Web Resources Translation
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17.03.2011 17:34:10
 
Subject: Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #435178

View PostFimp3n, on 17 March 2011 - 02:34 PM, said: Overlord, in the play_registration_02-file there are many words and phrases that need to be put into context. Otherwise I can't be sure they get the correct gender when translated.
How would you like us to deal with that?

Overlord: For now only
http://play.wot.eu.wots.iv/ or http://play.worldoftanks.eu/.
When you have finished your translation, we will upload it there.


Overlord
Official Release Announcement!
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17.03.2011 17:19:18
 
Subject: Off-Topic Discussion\Off-Topic\Official Release Announcement!
Link on message: #435164

View PostLudMaestro, on 17 March 2011 - 05:16 PM, said: and Overlords blog... Just nothing on the official site or news section here... lol
http://overlord-wot.blogspot.com/

Overlord: Our guys are slow to act. :)


Overlord
EU Questions & Answers
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17.03.2011 17:08:12
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #435151

View Postjzvc_oc, on 16 March 2011 - 06:56 PM, said: Some time before, you or someone form developer say "you can use this acc after release"
And tech questions:
Use game server GPU/OpenCL ... for game calculations (for spotting ie)?
IPv6 support in future (solve many VoIP problems ...)?

Overlord: Not sure who could say this. Double accounts are planned to be removed.
Negative to both.

View Posteviljezza, on 17 March 2011 - 06:36 PM, said: How would you determine which account is a double or not?

Overlord: Accounts created/copied during the server split and blocked on the non-selected server are considered to be double. Will use login history to determine that.

View PostKrautPanzer, on 17 March 2011 - 07:03 PM, said: additional armor plates:
http://upload.wikime...anzer_III_N.jpg
schürze=skirt
and one question from me: if the german techtree will be changed, when do we get the information about the new one ? i ask because i want to play e-series and dont want to grind to tanks that i dont need for the e-series.

Overlord: Additional armor plates will include "schürzen", but won't be limited to them.
They might be introduced as a separate module or equipment. Or even in another way. Haven't decided yet.

View PostRAZORLIGHT, on 18 March 2011 - 02:14 PM, said: will you buff the Tiger in the upcoming patch?
becuase T7 heavy is like this atm.
Tiger = T6,5
IS = T7
T29 = T7,5
Tiger has the worst armor worst maneuverability worst gun worst camo(except for penetration which is an advantage and accuracy which isnt a great adavante)

Overlord: Certain adjustment(s) is (are) needed indeed. As for T29, it will be definitely brought back to tier 7.

View PostHamynelypham, on 18 March 2011 - 02:23 PM, said: A question! We all know that we won't get the "final" techtrees @ the release. Merican TDs and E-Series will be added later, there are also rumors about "tweaking" the american techtree a bit. So the question is, will you implement a system that allows players to "reset" their xp when some major are made in a techtree?

Overlord: No, such feature is not planned.

View PostFimp3n, on 18 March 2011 - 02:53 PM, said: A boost to it's speed would not only help balance, but also make it more historically accurate. I'd like to know too if there are any plans for a Tiger-buff.

Overlord: Tiger's hit-box can be reworked so as to reduce the amount of module damage.

View PostFimp3n, on 18 March 2011 - 03:18 PM, said: I'm just speculating here, but don't you think they will do it just as they have with everything else up 'til today? I had an elite Hetzer, then a new engine to be researched was released in the latest patch. My Hetzer was still elite, but I was able to research the new engine too. If you have a T30 I'm convinced they won't take it from you. ;) I too would like to hear something official on how you plan to deal with restructured tech trees.
My question would be rather if I have a T30 and it's changed to be a TD, will I instead have a T30 TD or will I get the tank replacing the T30 in the heavy branch of the tech tree?

Overlord: There is no need to worry in advance. Everything will go smooth for players.

View Postmahu78, on 18 March 2011 - 03:36 PM, said: @overlord:
you said in the american forum that the beta gift Tank will probably a US Tank - but its not decided yet..
can you please please consider a german tank instead - probably only for the EU Server ?
i would be nice to have something to remind the Beta - but a US tank is for me and maybee others here in eu only a occupied garage slot

Overlord: Unfortunately, looks like the choice we have to make is between KV-220 and this "secret" US tank. We don't have any suitable German tank at our disposal that can be used as a gift one.

View PostKazomir, on 18 March 2011 - 04:28 PM, said: A stupid one, i might add...
So the choice is
T-14 or Ram II?
Since russians got a tier 5 heavy tank, id go with T-14.
SO annother question is, since we will win an extra slot for the beta tank, will we win extra barracks slots aswell?

Overlord: Possible gift tank is not in the game yet.
Most likely there will be no extra slots for barracks.

View Postarkhell, on 18 March 2011 - 04:28 PM, said: Overlord:
1- Whats your favorite tank to drive?
2- Whats your favorite tank to shoot?
3- Whats your favorite tank to have as backup behind you?
To amke it easyer mine are:
1- King Tiger
2- T54 cause everyone hates on them :)
3- Something carrying a BL10 or 128mm atleast

Overlord: 1. M26 Pershing / Object 212 / Pz. 38H735 (f)
2. T54 (especially with 203mm B-4)/ KV (don't know why)
3. T30 / Object 704


LiannaSilverwind
WoT Secrets (english version)
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17.03.2011 16:44:52
 
Subject: Game Discussion\Game Guides and Tutorials\WoT Secrets (english version)
Link on message: #435128

LiannaSilverwind: Very interesting data, did you try SPGs fire against IS-7?


Overlord
Virus found when instaling from full client 0.6.3.8.
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17.03.2011 13:06:39
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Virus found when instaling from full client 0.6.3.8.
Link on message: #434928

Overlord: Those who are having any issues when any AV software that blocks/removes/quarantines WOTLauncher.exe, please do the following:
1) specify full version of anti-virus software you are using
2) specify what version of AV database you have, i.e. version, date (where possible)
3) screenshot security settings for AV software, ie what level of security you are using (where possible)
Thanks


Overlord
WoT Newsletter Volume #16
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17.03.2011 00:28:29
 
Subject: News from the Front\World of Tanks News Letter\WoT Newsletter Volume #16
Link on message: #434605

View Postzmeul, on 16 March 2011 - 03:18 AM, said: ^
ok ... when shall one (WarGaming) dev team be satisfied with the product? how many "unofficial" delays should there be? 5, 10, 100 ...
why these delays? why not set the release date as TBD or TBA untill they actually release the game; why giving hope with a date and then disappoint with a delay
all that with the fact they released the game in RU more than 6 months ago

Overlord: Looking back at version 0.5.2 (release one for RU server),
- no US tanks
- no tier 7 SPGs, tier 9 mediums, tier 9 TDs
- no company battles
- minus 7 maps
- warping / teleporting
- no advanced graphic settings
- obviously worse match-making
- no voice chat
- less achievements and medals
- obviously worse UI
- worse overall performance of the game
one is supposed to receive evidence that we did it right having pushed the initial release date back.
We are on home straight right now.


OldFox
Apsveciam Tehno ar meitas piedzimsanu!
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16.03.2011 23:25:52
 
Subject: International Forums\Baltic Forums\Latviešu\Spama stūris\Apsveciam Tehno ar meitas piedzimsanu!
Link on message: #434557

OldFox: Tehno, sirsnigi apsvecu tev un avu sievu! Sievai novelu daudz veselibas un izturibas: kamer tu spelesi tancikos, tiesi vina sedes ar bernu :)


OldFox
Mūzika
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16.03.2011 23:21:27
 
Subject: International Forums\Baltic Forums\Latviešu\Spama stūris\Mūzika
Link on message: #434554

OldFox: Winampa ieksa ir SHOUTcast Radio. Izevlos venu no Smooth Jazz stacijam un aizet. Loti nomierina EU servera randoma kaujas. Jo man gribas dazreiz loti skali blaut uz savu komandu.


OldFox
!MAPES!Apspriestu taktiku, bet nezinu kur varetu dabut mapu close up
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16.03.2011 23:17:51
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Pamācības\!MAPES!Apspriestu taktiku, bet nezinu kur varetu dabut mapu close up
Link on message: #434552

OldFox: Paslaik taktikas pilnveidojas Klanu karos. Iedomajoties: katru dienu tev notiek 6-8 speles ar stipram komandam viena taja pati mape. Piemeram, Klints - es vinu jau sapnos redzu :)


OldFox
Par klaniem
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16.03.2011 23:14:09
 
Subject: International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #434549

View PostLifesource, on 16 March 2011 - 10:33 AM, said: interesanti, pec tournament varbut nakshu uz lat klanu, sobrid no speletajiem reali sanaktu 1(nomrals latvieshu klans) tikai del, aktivitates, pieredzes un Online laika
vispar Eiropas serverii valdiis aktiivi speleetaji, jo servera apmekleetiiba arii nevar lepoties ar aiznemtiibu :(

OldFox: EU serveri ir dibinats vel viens latviesu klans - BaltBat. Es redzeju vinu klanu saraksta. Man nedrikst neko nevienam iesakt un es ari to nedarisu, bet spriezot pec dibinataja nika, man liekas ka tas ir viens no pieredzejosiem speletajiem no RU-servera.


OldFox
Problēma
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16.03.2011 23:08:56
 
Subject: International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Problēma
Link on message: #434545

OldFox: Te nav ista vieta tehnisko problemu risinasanai. Raksti tehniskaja atbalsta dienestam (support@worldoftanks.eu). Ja neatbild, apraksti savu problemu man privata. Bet obligati pirms raksti saportam, jo man nav korekti parkapt savas kompetences robezas.


OldFox
Lokalizacijas kludas un bagi
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16.03.2011 23:04:30
 
Subject: International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #434540

View PostJarro, on 16 March 2011 - 08:42 PM, said: Vēl dažas lietas:
http://i771.photobuc...is/shot_005.jpg
"Uzbruku" => "Uzbrūku", bet cik saprotu tad šīs funkcijas mērķis ir norādīt sabiedrotajiem, kuru tanku "nonet" ir prioritāte, tad vēl pareizāk būtu "Uzbrūkam"

OldFox: Par to, ko nozime si komanda, RU serveri lidz sim speletaji stridas. Piemeram, ja PAI spiez uz T burtu, tas nozime "neteriet savienu, es vinu anulesu". Jo citai artai ir loti liels parlaidesanas laiks, un trapit jau nogalinataja tanka ir diezgan nepatikami. Ta tad tulkosim ta ka rakstits originala - Uzbrūku.


OldFox
Lokalizacijas kludas un bagi
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16.03.2011 22:04:27
 
Subject: International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #434479

OldFox: Paldies visiem! Ta turpinat! Starp citu, latvijas lokalizacijas dalibnieki izcilas ar labu organizesanu un operativu darbibu:)


Overlord
Steel Wall - American Tank Destroyers!
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16.03.2011 20:36:35
 
Subject: News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434396

View PostBallsOFSteel, on 16 March 2011 - 08:03 PM, said: T28 Assult gun had 305mm front armor but low speed, I don't know about its cannon i heard it was made to take out German fortifications all info you need is HERE.
http://www.youtube.c...h?v=-kO5IsVHlTo

Overlord: 155mm AT-version, similar to the one mounted on T30, but with better accuracy.


Overlord
Steel Wall - American Tank Destroyers!
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16.03.2011 19:12:59
 
Subject: News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434321

View PostSheepmaster, on 16 March 2011 - 06:17 PM, said: Mhm ... T28/95 being Tier 7 and 8??!! Or is there a tier missing in between?

Overlord: Tier 8 and 9 respectively.
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)


Overlord
Steel Wall - American Tank Destroyers!
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16.03.2011 19:08:53
 
Subject: News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434316

View PostAllitair, on 16 March 2011 - 04:19 PM, said: when we will see them in play?

Overlord: They will be added in v.0.7 patch, the one that comes after v.0.6.4.


LiannaSilverwind
Релиз когда будет?
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16.03.2011 16:26:52
 
Subject: International Forums\BY, RU, UA Community\Релиз когда будет?
Link on message: #434153

View PostNorthBear, on 16 March 2011 - 08:10 AM, said: <_< На форуме я бета-тестер, в игре появился первый раз 23.02, так я понимаю мне ничего не положенно? Или как?

LiannaSilverwind: Если Твой аккаунт был создан после 27го января, то, боюсь, подарков не будет.


admin
Steel Wall - American Tank Destroyers!
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16.03.2011 16:03:02
 
Subject: News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434130

admin: Battle actions on the fields of Europe in the beginning of the WWII, so-called “Blitzkrieg” period, and really tremendous success of the German tank troops clearly demonstrated to the U.S. military command that the role of tanks was underestimated in the pre-war period.  Moreover, the fact that U.S. Army had no tanks and anti-tank weaponry was evident. No, I don’t want to say that there was no antitank weapon at all, U.S. Army was armed with antitank guns (and these guns were not worse than in other countries). But the quantity was really insufficient and they were dispersed to infantry units. There were no specialized anti-tank units in the U.S. Army at that time.
The building of the first experimental anti-tank forces launched in 1941. Based on ideas of general McNair (it is strange that it was based on his ideas – such forces were formed in European armies and proved their effectiveness in the first period of WWII), who considered that creating of a highly-mobile and well armor-protected self-propelled artillery was preferable for antitank actions than tanks themselves. And it was not for nothing that the phrase “Seek-Strike-Destroy” became unofficial motto of tank destroyers. General McNair’s doctrine also had certain advantages – it did not require changes in the structure, tactics and equipping of the existing Army (I’d say bright-n-cheap idea). Anti-tank units supposed to be deployed to the most dangerous armored approach routes, prevent tank breakthrough, creating a powerful anti-tank defense by concentration of anti-tank weapons. Considering the German strategy of mobile armored attacks, this tactics was more effective than traditional anti-tank defenses.
***
But this had raised the question of appropriate vehicles creation. These vehicles supposed to have powerful weapons, capable to destroy all types of enemy tanks, and have proper strategic and tactical mobility. The works had been deployed in several directions. World of Tanks new American tank destroyers (TD) tree represents the projects of tank destroyers developed on base of track chassis.
From October 1941 till May 1942 the works on creation of tank destroyers on the chassis of M3 “Stuart” light tank and M3 ”Lee” medium tank were carried out. The projects were given the resignation T18 and T24.
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T18 was originally designed as a self-propelled gun of infantry support. It was armed with 75-mm Howitzer installed in a spacious, fully enclosed armored hull. The development was started in October 1941 and finished in May 1942. The project was abandoned because of the emergence of more advanced M8. While speaking about battle service on the fields of World of Tanks we should mention that T18 will be a worthy representative of the second level tank destroyers, despite it was developed on the chassis of M3 “Stuart”. First of all, T18 is a closed-type tank destroyer and its armor plating will make it really hard nut to crack. But, as it always happens, everything has the opposite side of the coin – the weight of the armor plating will affect the speed characteristics and maneuverability of this tank destroyer. The types of the mounted weapon will also be an important factor in choosing the tactics used in battles.
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As for T24, it was an anti-aircraft gun M3 mounted in a hull with open top. For this purpose was used the chassis of medium tank M3 “Lee”. After the construction of several prototypes (including the prototype with anti-aircraft gun M1918) the project was closed in April 1942. The reasons for the project closure were unsatisfactory characteristics of mobility and, in addition to that, the project had no rotating turret (although standard tank destroyers of this period has no rotating turret at all).
***
Right after these two projects the development of two more was started: T82 and T40. These projects were, in fact, a continuation of its predecessors.
***
T82 was designed on the base of M5A1 tank chassis (the development of M3 “Stuart”). It was armed with 105-mm light Howitzer M3A1 mounted in lightly armored hull with open top.
By August 15, 1944 two prototypes of T82 were complete, but the lack of interest on the part of the U.S. Army led to the cancellation of the project on June 21, 1945 (the best time to lose interest is the end of war). And now about T82 in World of Tanks - this self-propelled anti-tank vehicle of the third level is direct opposite of his predecessor. The hull with open top will significally increase the view range. Developed on base of M5A1 and lightly armored (what should sound like a death sentence), this vehicle will have high speed characteristics and a chance to get out of enemy fire. The type of weapon mounted on vehicle will determine the tactics of battle and vice versa. The use of heavy weaponry in conjunction with speed characteristics will allow you to appear in right place in appropriate moment and seriously damage the enemy with close-in fire – this tactics is very risky due to lack of armor protection, but very effective, as it will allow you to destroy the enemy combat unit with a single shot. If you’re not a “DESPERADO” and not used to risky actions attacking the enemy at short range and advantageous angle, while enemy shells whistling near – “bush-ambush” tactics is your choice. Yes, this tank destroyer can be used in this role too. You just need to mount anti-tank gun of small caliber, but high armor-piercing capacity. The damage is not as significant, but this tactics is more secure. So, shoot from long distances, if our position was spotted – quickly change the position. But remember the main thing – this tank destroyer is incredibly allergic to the pieces of metal flying at high speed, so you’d better avoid a meeting with them in all possible ways.
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***
T40, in its turn, was a kind of follow-on version of its predecessor. The gun was mounted in the hull with open top, as in T24, but set lower (deeper in hull), thus improved the protection of the crew (but the word “improved” is not exactly the match – this improvement allowed to protect the crew somehow). However, we cannot speak categorically about its battle qualities and participation of these vehicles in the game. This tank destroyers have no obvious advantages over the same level vehicles of other nations but better view range and a bit better armor plating (particularly the bottom of the front armor plating became legendary among our players).But the open top of the hull makes the crew almost unprotected from artillery shots, and high silhouette makes the vehicle more visible. This aspect is really big disadvantage while using the tactics of ambushing. Not OUTSTANDING characteristics of maneuverability and speed minimize the chances to leave the battle “ASAP “, if the situation not in your favor. Types of weaponry available for mounting will allow it to destroy all the types of targets (all those crawling “metal-boxes” with guns) as for the tank destroyers of USSR and Germany of the same level. Preferable types of tactics to use are ambushing and conduction of distant battles from cover positions, as for the tank destroyers of other nations. However, you must also remember that the stealth characteristics are much to be desired, and speed-and-maneuverability characteristics of your vehicle will not let you leave the battlefield in a convenient moment.
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***
The experience of the successful 105-mm howitzer mounting on tank chassis in April 1942 (our old friend “General Lee”) persuaded the top of the U.S. Army of the need for placement the gun with high muzzle velocity on the same chassis. It was decided to use the chassis of M4A2 medium tank of the early series. 76-mm cannon on the basis of anti-aircraft gun of the same caliber mounted in a turret, which in its turn borrowed from a heavy tank T1 (also known as M6), and the whole project was designated T35 (here we can compare it with LEGO). But U.S. Army commission decided to go the other way – at its request the height of the hull was reduced and armor plating was mounted at higher angles of inclination. After new faceted turret was mounted the name of the vehicle was completely changed into T35E1 and after it passed into service it was designated into T10. According to the documents, serial production of M10 “Wolverine” began in September 1942. The M10 vehicles you will face on the battlefields of World of Tanks will have high mobility characteristics and armor plating for the vehicles of its level (for example, its German opponent StuG III has significantly thicker armor plating). Rotating turret will be a great advantage as if your trucks are torn that will not mean that you turn into a helpless target and the enemy can shoot with impunity in your sides or your back. Another big advantage of this vehicle is really powerful top cannon that can pierce the armor of armored vehicles of higher levels. This cannon requires the mounting of the turret with a larger counterweight. In fact, Wolverine will get the cannon at level higher than its opponents – tank destroyers of other nations. And again – larger range of view as an advantage of the turret with open top. As for disadvantages, here we can mention the turret with its open top once again, that makes the crew more vulnerable and the height of the vehicle that significally reduces the stealth characteristics. However, we think that the advantages of this tank destroyer reduce all its disadvantages in full amount. All the types of combat tactics fit this tank destroyer: direct support of tanks on the battlefield, using it as an offensive weapon apart from tanks, firing from cover at long range, as well as the tactics of tank ambushes, taking into account the stealth characteristics. Rotating turret is quite indispensible in urban battles. We can speak with all confidence about the universality of this vehicle.
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***
It should be mentioned that in October 1942 when it was decided to redesign the 90-mm anti-aircraft gun in an anti-tank gun (following the Germans experience of their 88-mm remakes). And somewhere in the beginning of 1943, M10 “Wolverine” tank destroyer was equipped with this cannon as an experimental vehicle. But it was too long and too heavy for the existing turret (a small miscalculation). In the spring of 1943 a modified version of the T71 with a new turret was presented. The demonstration was so successful that soon was signed up a contract for 500 units. In June 1944 it was accepted into service under the designation M36 “Slugger” or “Jackson”. While speaking about in-game characteristics of this tank destroyer we can compare it with M10 “Wolverine” with ease. The same advantages along with more powerful armor plating and weaponry able to hit almost all types of armored targets, makes this tank destroyer a very dangerous opponent. One of the worth noting innovations is the possibility to mount a turret with closed top. It will allow to gain better protection of the crew. Of course it will reduce the view range. If we compare “Slugger” with the tanks of the same level, we can point out a bit worse armor plating, but better stealth characteristics. Methods of the tactical deployment are also flexible as for his predecessor. That makes this battle vehicle indispensable in tank support, and quite viable in a single-use and in fight one on one.
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***
T28 and its improved version T95 - both vehicles are prototypes of super heavy self-propelled artillery systems. They belong to the class of tank destroyers armed with 105-mm T1 cannon and frontal 305-mm armor plating.  This vehicle is quite often referred to super-heavy tanks. Works on this project were conducted from September 1943, but had not been completed by the end of the WWII. As a result – its production was limited to two prototypes completed in December 1945 and January 1946. T28/T95 is the second vehicle in weight after super-heavy “Maus” tank. It could be a very long story if we start to talk about its creation, you’d better see it with your own eyes – you will understand everything without technical descriptions (well, it is REALLY HEAVY vehicle). T28 and T29 are vehicles of the VIII and IX level as well. First of all, a few words about T28. This vehicle will have incredibly powerful front armor plating. It is almost invulnerable to frontal attacks. Moreover, in comparison with vehicles of the same class it will have well armored sides too. This tank destroyer will be really “tough nut to crack”. But everything has its price – T28 will have low characteristics of mobility and passing ability. As you understand, there is no reason to talk about its maneuverability characteristics, as we have nothing to discuss. Various types of weaponry available for mounting on this steel giant will be able to destroy almost all types of armored vehicles represented in game. Its characteristics will influence the tactics of playing. T28 will be the perfect vehicle for direct heavy tank support on the battlefield and for operating in battle formations. But do not think that this vehicle is invulnerable – a single T28 or left without support becomes an easy target for “big guns” of the enemy tanks and tank destroyers due to its size. And this is a real “PRESENT” for the enemy artillery units. Shoot down the tracks, immobilize it and do not get into the fire area of T28 gun – main methods to destroy this steel monster. But before that you should cut it off from the main forces or destroy its covering vehicles.
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And all mentioned above is applied to T95 in the same way. Doubled tracks will provide it with the best passing ability in comparison with T28, but T28 will be more convenient to shoot at (and its tracks too). Additional armor plating of the T95 sides and its large angles will make the difficult task of hitting the side of T95 even more difficult if not impossible at all. Mounted top level gun will not leave a chance to rescue to no “lucky” armored vehicle who get into the crosshairs of T95. This steel monster can be compared only with the legendary “Maus” and arouse fear with its presence on the battlefield.
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***
To sum up all the information described above one can say that the forthcoming American tank destroyer tree will bring a lot of new tactical, balance and fun features in the game. Considered to be the only true for tank destroyers the tactics of tank ambushes and long range fire from cover will retain its relevance. But American tank destroyers will bring new tactics such as direct support of tanks in combat (or at least will make this tactics more popular). Rotating turrets will allow players to use them apart from combat orders and as offensive weapon. It is also hard to overestimate the positive qualities of rotating turrets along with deadly anti-tank guns in urban battles, where tank destroyers of classical layout face great difficulties in taking the fire-position and maneuvering. High silhouettes of American armed vehicles will force all players to use “in-cover” tactics less than before that. That will make World of Tanks more dynamic and entertaining.
By Gustav Fuchs


Overlord
World of Tanks clan registration
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16.03.2011 13:14:37
 
Subject: News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #433897

View PostoLTechno, on 16 March 2011 - 12:30 PM, said: is it possible to Edit the rank of a member?
there is no button for this function or am i wrong ?
Such as make co leader or something else

Overlord: This functionality is ready but will be availalble later.


Overlord
E-series E-50, E-75
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16.03.2011 12:31:25
 
Subject: Archives\Beta\Questions\E-series E-50, E-75
Link on message: #433847

Overlord: Some points we can share at this time.
E50.
Turrets - 1) Rheinmetall (Panther II stock one) 2) Standard turret planned for E50 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 7,5cm KwK 45 L/100, 8,8cm KwK L/100.
E75.
Turrets - 1) Henschel (Pz.Kpfw.VI Ausf. top one) 2) Standard turret planned for E75 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 10,5cm KwK 45 L/52, 10,5cm KwK 46 L/68, 10,5cm KwK 46 L/68, 12,8cm KwK 44 L/55.
The models are currently in development.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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16.03.2011 12:06:12
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #433815

View Postziogualty, on 16 March 2011 - 11:31 AM, said: We are so close to release, yet no news about improving platoon's units to 4 or 5.
I guess if the devs thinks about the lack of teamplay as a necessary thing to keep the game balanced in random battles.
Because sometimes it happens: seems like thanx to a psi-power, one team act like there are one thing, and the match finish like 15-3 or so.
But teamplay is a keyrole in almost al MMO.
I just hope that clan wars and companies will be so much common and easy to make to make all this "random team-deathmatch" battles just a memory.

Overlord: Such increase is currently not possible. Platoons may be increased when larger teams are implemented (30vs30 or 45vs45).


Overlord
World of Tanks clan registration
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16.03.2011 12:01:46
 
Subject: News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #433810

View PostMaXwellewXaM, on 16 March 2011 - 11:43 AM, said: Hello,
If i register a clan now - will this still be valid in the release?
Thanks a lot.

Overlord: Yes, it will.


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