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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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ARGO
Eve Online releases expansion trailer.
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22.11.2010 18:28:34
 
Subject: Archives\Beta\Eve Online releases expansion trailer.
Link on message: #246563

View PostHirumaru, on 21 November 2010 - 04:58 AM, said: Deleting this would be foolish. My point has been quite clearly demonstrated by others. The same sort of people that enjoy Eve or World of Tanks are not as likely to enjoy both. They are completely different games and neither one has everything that the other has.
Eve is Eve; WoT is WoT.

ARGO: Sorry to spoil an otherwise interesting thread, but forums rules clearly dictate a "No advertising" policy. I have included that section below and remind you all to please review forum rules before posting to insure that you do not accidently get yourselves into trouble.
Argo66
2.3 Advertising
We do not allow forum members to post threads or comments here that advertise or solicit any non-beneficial, non- World of Tanks related businesses, organizations, or websites. Explicit advertising and solicitation in signatures are also prohibited.
If a member is found to have been advertising, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Forum rules allow discussing other wargames; however any kind of solicitation of other games is not permitted. Also please do not use images related to games other than World of Tanks in your signature, avatar or name. You are more than welcome to discuss other war games in our Off Topic section but please do not add them in your signature, avatar or name


Tanitha
Account Ban for 1 Day!?
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22.11.2010 18:18:53
 
Subject: Archives\Junkyard\Account Ban for 1 Day!?
Link on message: #246536

View PostTorsoise, on 22 November 2010 - 05:35 PM, said: Deutsches Forum: http://forum.worldof...eutsches-forum/
zu 1st: das absichtliche beschissen des team zählt auch als TK
.. 2st: weil sie niemmand gemeldet hat?!!?
.. 3st: Punkt 4 auf der Seite:
http://forum.worldof...anks-beta-test/
.. 4/5st: <_<

Tanitha: Thanks.
Closing..


ARGO
This is the best tanks
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22.11.2010 17:43:14
 
Subject: Archives\Beta\This is the best tanks
Link on message: #246441

ARGO: I have to say any IS named tank is great, all of them. T-44 is also a winner. For Germans I like the VK3601H and VK3001P because they are good little money makers. KV3 with a 107mm is a descent tank. I would dare say that any fast tank is a good scout and all Artillary are good. I havn't bought a Tiger tank but I can say I am sad to see how poorly they perform in the game. A friend of mine has one and it is forever being rife with gun, fire, ammo rack, turret problems. I really hope they fix the Tiger tank because a legendary tank like that deserves better. KT, They are great tanks but my friends complain about the gun missing a lot and bouncing.
I can't however make an opinion on TDs because I have not tried them as of yet. I do know however that when I am in my IS4 I consider TDs and Arty to be my guardian angels because they seem to always be there when I need them.


ARGO
Does what you do in the Closed Beta carry on into the full game?
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22.11.2010 17:27:33
 
Subject: Archives\Beta\Does what you do in the Closed Beta carry on into the full game?
Link on message: #246408

View PostKIA_Sigismund, on 22 November 2010 - 01:01 PM, said: I want the Devs to give us this:
- A stable running game with no lag or warping issues (and european servers, please...)
- Some new maps now and then.
- A cool clan-battle map
- Some new tanks now and then
If they give that, I will be very happy and definately a paying customer. I really don't care how long it takes. I just hope they don't need to launch the game prematurely. Let them finish it and make it perfect. I am having fun now in Beta, and will have fun for a while while playing it.

ARGO: 1. A stable running game with no lag or warping issues (and european servers, please...) "Warping issues are gone, Lag is something that all online games are plagued with, it's something you can't really get away from in an online game. And stability is always being worked on by the Devs after all it is a Beta."
2. Some new maps now and then. "Since that 2nd wipe there have been at least 4 new maps added and more comming"
3. A cool clan-battle map. "On the way"
4. Some new tanks now and then "They just added an entire tank tree"
I know it's tough to have to wait on things but like they say, good things come to those who wait so try to bear with the Devs and allow them to fix/adjust what we already have before we throw any more on their plates. Besides, I am sure there will be many goodies down the road for us all.


Tanitha
problem getting invite code
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22.11.2010 17:06:57
 
Subject: Archives\Junkyard\problem getting invite code
Link on message: #246361

Tanitha: Its all in the stickied topic.
http://forum.worldof...available-here/
So closing.


Tanitha
Installation location
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22.11.2010 16:57:31
 
Subject: Archives\Beta\Installation location
Link on message: #246341

View PostOmgdan23, on 21 November 2010 - 08:12 PM, said: My Local Disc C: is full, so I can't really install it there, but I do have a second hard drive. Can anyone tell me how I can install the game into my second hard drive, not my main one?

Tanitha: When you install it, it asks you where you want to put it. You can tell it to install to D drive no problems.


Tanitha
When the European server will be available?
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22.11.2010 16:53:10
 
Subject: Archives\Junkyard\When the European server will be available?
Link on message: #246330

Tanitha: The post says December, So its not the end of this month... more like 3 weeks away.
I think they will be splitting the forums to USA/Europe too then. IE two forums. A few other related things.. etc..


Tanitha
Not getting any exp after the games
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22.11.2010 16:50:44
 
Subject: Archives\Beta\Not getting any exp after the games
Link on message: #246325

View PostGuiscardo, on 22 November 2010 - 04:30 PM, said: View PostISDVirulence, on 22 November 2010 - 03:59 PM, said: Have you finished all your research with the Leo and clicked the box for Crew Training? If so, that'll negate your XP gains and train the crew slightly faster(I forget the percentage).
If that isn't the case, then I have no idea.
Hmm, I thought it was that too but unluckly for me it isn't :\

Tanitha: Hmm, I thought it was that too but unluckly for me it isn't :\
Have you tried putting it on for a battle, then taking it off again?
And moving this thread to the tech section for followup..

View PostISDVirulence, on 22 November 2010 - 03:59 PM, said: Have you finished all your research with the Leo and clicked the box for Crew Training? If so, that'll negate your XP gains and train the crew slightly faster(I forget the percentage).
If that isn't the case, then I have no idea.

Tanitha:


Tanitha
Weird? A name issue...
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22.11.2010 16:44:34
 
Subject: Archives\Beta\Weird? A name issue...
Link on message: #246309

Tanitha: I wouldn't recommend it, the existing names that don't meet the naming guidelines are getting worked on / renamed at the moment. It could save you some hassle in the future if you don't have a name that is on the below list.
3.5 Names and Avatars
While the limitations below may seem harsh, we feel very strongly that they have no place on the World of Tanks forums due to their extremely offensive and inappropriate nature. The following list is only a summary, but it gives some idea of names and avatars which are considered inappropriate on these forums:
• Names and avatars which have in any way racist, nationalistic, discriminative, abusive, obscene/vulgar, pedophiliac, disability or harrassment implications or which in some way insult an ethnic group
• Names which are unattractive and unreadable.
• Names and avatars which have an association with sexuality or violence.
• Names and avatars which have an offensive connection to the human body or bodily functions.
• Names and avatars which make reference to addictive substances or their use.
• Names and avatars of historical or political personalities, above all those which arouse feelings of suffering or disgust in the majority of people.
• Names and avatars which either in whole or partly contain copyrighted or registered trade mark elements.
• Logotypes, symbols, emblems, figures (such as, 88, 14) abbreviations (such as, SS), or their stylizations (such as, 55) which may provoke strong negative reaction/association or promote national/ethnic/religious hatred.
Such names which depict any type of the above mentioned content either implicitly or explicitly are prohibited. If names or avatars of forum accounts violate these rules they can be changed or the accounts may be blocked. Moreover, the administration reserves the right to delete, update or modify any names and avatars which are considered inappropriate on these forums. Instead of taking the above measures the administration can notify the holder of such name or avatar for the purpose of making the corresponding account changes.
Edit **
Ive checked with support. They will change the name in their next batch..
Pmed OP to advice them of that..
Edit **
Forum name has been changed already, the game names get done weekly.
Any problems PM me..


Tanitha
Test: Crew repair skills / Toolbox
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22.11.2010 16:23:19
 
Subject: Archives\Beta\Test: Crew repair skills / Toolbox
Link on message: #246265

Tanitha: Very nice, thanks Juha.


Tanitha
Official Tracks - Tracked - Tracking Thread
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22.11.2010 16:19:39
 
Subject: Game Discussion\Gameplay Discussion\Official Tracks - Tracked - Tracking Thread
Link on message: #246258

View PostDekurgan, on 22 November 2010 - 10:47 AM, said: View Posttanitha, on 22 November 2010 - 06:51 AM, said: View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often
Yeah no warping means people can manual aim, zoom and snipe at a distance.
Sorry Tanitha, but that doesn't cut it.
Whilst this may account for some of the increase it certainly doesnt answer the whole problem.
Prior to the patch the warping issue was for longer ranges. at closer ranges where autoaim wasnt required , hence people could still manual aim properly there wasnt this permatracked issue.
This has all occurred since the patch. Im currently running a JagdPanther , IS and T29 and its the sdame with all 3 (admittedly the T29 seems to get it worse than the other 2).
Its not a slight increase we are talking about either.
In all of the 1000+ games i played prior to the soft wipe and all the 1000+ games ive played since the soft wipe i never ever even once got permatracked. I at least at some point was able to repair and move a bit before getting tracked again. Since the latest patch I can count at least 10 games spread between 3 different vehicle that ive been permatracked until death.
Has my game play got that much worse or have people suddenly gained that much greater skill? i doubt it. That only leaves an issue with how the tracking is implemented by the game. Next to the Line of sight issues I believe this is the most game breaking problem at present. Hell its so bad that i don't even see people moaning about arty any more because this is so much worse :lol:

Tanitha: Yeah no warping means people can manual aim, zoom and snipe at a distance.
Sorry Tanitha, but that doesn't cut it.
Whilst this may account for some of the increase it certainly doesnt answer the whole problem.
Prior to the patch the warping issue was for longer ranges. at closer ranges where autoaim wasnt required , hence people could still manual aim properly there wasnt this permatracked issue.
This has all occurred since the patch. Im currently running a JagdPanther , IS and T29 and its the sdame with all 3 (admittedly the T29 seems to get it worse than the other 2).
Its not a slight increase we are talking about either.
In all of the 1000+ games i played prior to the soft wipe and all the 1000+ games ive played since the soft wipe i never ever even once got permatracked. I at least at some point was able to repair and move a bit before getting tracked again. Since the latest patch I can count at least 10 games spread between 3 different vehicle that ive been permatracked until death.
Has my game play got that much worse or have people suddenly gained that much greater skill? i doubt it. That only leaves an issue with how the tracking is implemented by the game. Next to the Line of sight issues I believe this is the most game breaking problem at present. Hell its so bad that i don't even see people moaning about arty any more because this is so much worse :lol:
Sure it doesn't cut it. I only mentioned the main reason IMO..
There's what I said originally.... "Yeah no warping means people can manual aim, zoom and snipe at a distance."
+ The auto aim leading was changed, Again making auto aim pretty useless, so again more people using manual aim.
+ The introduction of USA tanks, that have good turret Armour and weak tank Armour, So again making people use manual aim and aim low.
There is many reasons why now people who used to auto aim are now manual firing and aiming lower to avoid the extra turret Armour on a lot of the tanks.
Before the patch I myself was a heavy auto aimer, I was happy to just hit the tank, I didn't really care where it hit as long as it hit.
Now auto aim is nowhere near as accurate, + the other reasons above, that's forced me to manual aim with zoom for 95% of the shots, where as I only used to manual aim about 30% of the shots prior to the patch.
Arty splash damage was altered too.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
I'm not sure how much that effects things too, but i'd guess id would be more damage from missed arty shots that splash onto the tracks.
This might or might not effect hitting tracks.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
Etc.. It all adds up to more shots on the tracks...
To decrease tracking they could increase hit-points to the tracks.
Or take another approach and make the repair kits a bit cheaper, Like 2k (or 1.5k) each, and allow you to carry as many of them as you wanted to.
Or as RizlaKing suggested, perhaps a track skirting as a equipment item with a extra 4th equipment slot to put it in..
Or Something...

View Posttanitha, on 22 November 2010 - 06:51 AM, said: View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often
Yeah no warping means people can manual aim, zoom and snipe at a distance.

Tanitha:

View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often

Tanitha:


Tanitha
Crew and selling the tank
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22.11.2010 15:37:31
 
Subject: Archives\Beta\Crew and selling the tank
Link on message: #246177

Tanitha: By the time I sold my last tank, I had learnt!..
I took the crew out. I removed all the modules from it.. But then I left equipment like binocs and cammo net on there, DOH..
Yes please, A warning would be very nice..


Tanitha
Reward Draws Better
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22.11.2010 08:28:44
 
Subject: Archives\Beta\Suggestions\Reward Draws Better
Link on message: #245538

View Postboybland, on 22 November 2010 - 04:49 AM, said: Might I suggest that draws be givn more credit, currently they are exactly the same as a loss.
How about a small XP gain (10% perhaps) and count them as half a victory on your stats.

Tanitha: I agree, A draw shuold be a bit better than a loss, but not too much so it encourages people to win.
+10% for a draw sounds perfect to me.


MrVic
Missing tanks from the tech trees.
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22.11.2010 07:38:21
 
Subject: Archives\Beta\Missing tanks from the tech trees.
Link on message: #245481

MrVic: Nope they have the same as us.
Posted Image
Posted Image
Posted Image


Tanitha
Official Tracks - Tracked - Tracking Thread
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22.11.2010 06:51:17
 
Subject: Game Discussion\Gameplay Discussion\Official Tracks - Tracked - Tracking Thread
Link on message: #245437

View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often

Tanitha: Yeah no warping means people can manual aim, zoom and snipe at a distance.


Overlord
US OPEN Championship World of Tanks - discussion
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22.11.2010 05:56:45
 
Subject: US OPEN Championship World of Tanks - discussion
Link on message: #245394

View PostWirruZ, on Nov 22 2010 - 04:48, said: Fight with AoD was epic! We are looking forward to the match video! Once more thanks for this amazing final.
And congratulation to 2th place.

Overlord: Yup, it was. My personal congratulations to the winners. You have performed really well.
And your SPG-guys have been awesome throughout the tournament.


MrVic
WoT Newsletter First Edition
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22.11.2010 05:04:08
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #245328

View Postpolarman5k, on 22 November 2010 - 04:23 AM, said: Maybe this choose a server thing is just for beta. It mentions a boost for the server groups (maybe it will change in full release) and we have been having issues with full servers. The only annoying thing is it might mean American server gets quiet when it is Aus/NZ prime.

MrVic: Might have to add some more Aussie players then :) Actually gamed with aussies for a long time and miss not playing with more these days :)


MrVic
WoT Newsletter First Edition
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22.11.2010 05:04:08
 
Subject: WoT Newsletter First Edition
Link on message: #245328

View Postpolarman5k, on Nov 22 2010 - 03:23, said: Maybe this choose a server thing is just for beta. It mentions a boost for the server groups (maybe it will change in full release) and we have been having issues with full servers. The only annoying thing is it might mean American server gets quiet when it is Aus/NZ prime.


MrVic:
Might have to add some more Aussie players then :)   Actually gamed with aussies for a long time and miss not playing with more these days :)


MrVic
WoT Newsletter First Edition
arrow
22.11.2010 05:04:08
 
Subject: WoT Newsletter First Edition
Link on message: #245328

View Postpolarman5k, on Nov 22 2010 - 03:23, said: Maybe this choose a server thing is just for beta. It mentions a boost for the server groups (maybe it will change in full release) and we have been having issues with full servers. The only annoying thing is it might mean American server gets quiet when it is Aus/NZ prime.


MrVic:
Might have to add some more Aussie players then :)   Actually gamed with aussies for a long time and miss not playing with more these days :)


Overlord
Vivox will Provide Voice Chat for World of Tanks
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22.11.2010 01:52:46
 
Subject: Vivox will Provide Voice Chat for World of Tanks
Link on message: #245074

View PostRaptor, on Nov 19 2010 - 14:42, said:

Ok, Overlord. Thanks for clarification. This kind of system will propably make sense and everybody will be pleased.

I've got a several questions though if you dont mind ;)

1. You said something about channels. Does that mean that I can switch from platoon voice communication channel to general during battle to say something to other guys which are not in my platoon? That would be helpful sometimes I think.

2. Will there be some hud window we can hide displaying player status during match? I mean info about which channel certain player is now at (for example on his platoon channel or global team channel, or just displaying who is on this channel), whether he has active voice system or disabled from menu (would be helpful to know who is listening and who isn't). I think such features would be very helpful.

3. Is there a possibility that voice communication device can create more lags for entire room/certain players?

4. Will we be able to set our push to talk button or it will be fixed? (hopefully no)

That is all I wanted to ask. I believe a lot of players have or will have many doubts and those several questions can at least to some extent put as at ease :)


Overlord:
1. At first voice chats will be avilable only within platoons and companies.

2. Definitely not in the first version.

3. Potentially it can. We have already done some optimiztion to minimize its impact. Test version of voice chat will be added in the upcoming 0.6.2 update.

4. Push-to-talk button will be an option, but will be added a bit later.


Overlord
T29/t32 getting nerfed
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22.11.2010 01:45:07
 
Subject: T29/t32 getting nerfed
Link on message: #245067

View Postsmokntuesdays, on Nov 21 2010 - 23:22, said: So what I got out of this thread is that "balance" is completely random because the devs don't understand the basic principles behind reading stats.
I guess I'm not surprised.   I mean if they can't even see that arty is overpowered and think it's balanced because of "50/50" stats, then it's basically near impossible to expect balance between tanks.
It's really no different than flipping a coin a bunch of times to determine balance.    The more times the coin gets flipped the higher chance for a unit to be "balanced".

Overlord: We all would like to find out what perfect balance is. Perhaps, you can give your expert opinion.


Overlord
T29/t32 getting nerfed
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22.11.2010 01:42:17
 
Subject: T29/t32 getting nerfed
Link on message: #245058

View Postqrak01, on Nov 21 2010 - 19:05, said: View Postcolonelsanders17, on Nov 21 2010 - 13:39, said: Also can everyone ranting about Wargaming's hidden agenda to make Russian tanks dominate please stfu? Can you listen to yourselves and realize how ridiculous that sounds? You seriously think they're screwing the balance in game for national pride??
You're right! Thats obviously nonsense  :rolleyes: Besides that, Wargaming is not Russian company. Pardon me if i'am mistaken.

Overlord: You're right! Thats obviously nonsense  :rolleyes: Besides that, Wargaming is not Russian company. Pardon me if i'am mistaken.
Moreover, I'd put it that way: it's really ridiculous to screw the balance in game for national pride of the major part of player database (Russian player database), since the developers are not Russians (at least 90% of us).

View Postcolonelsanders17, on Nov 21 2010 - 13:39, said: Also can everyone ranting about Wargaming's hidden agenda to make Russian tanks dominate please stfu? Can you listen to yourselves and realize how ridiculous that sounds? You seriously think they're screwing the balance in game for national pride??

Overlord:


Overlord
T29/t32 getting nerfed
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22.11.2010 01:38:03
 
Subject: T29/t32 getting nerfed
Link on message: #245046

View Postqrak01, on Nov 21 2010 - 19:05, said: View Postcolonelsanders17, on Nov 21 2010 - 13:39, said:The American tanks are bugged and will be fixed, how is this a nerf? No other aspect of the tanks will be changed.
Only tier 7-10 US Heavy Tanks armor is bugged and this obviously should be fixed. Another changes like: traverse speed, turret rotation and guns accuracy are not bugged but probably will be "nerfed". As devs stated nothing is certain atm.
US Medium Tanks guns are weak. Low damage, poor accuracy and decent penetration. Moreover, US medium tanks are at best average. As Overlord stated before in this topic they will (probably) nerf US Medium Tanks guns.

Overlord: Only tier 7-10 US Heavy Tanks armor is bugged and this obviously should be fixed. Another changes like: traverse speed, turret rotation and guns accuracy are not bugged but probably will be "nerfed". As devs stated nothing is certain atm.
US Medium Tanks guns are weak. Low damage, poor accuracy and decent penetration. Moreover, US medium tanks are at best average. As Overlord stated before in this topic they will (probably) nerf US Medium Tanks guns.
Did I say that? We are not going to nerf US mediums. No nerf is needed for them.
If you are speaking about guns adjustment, it's not a nerf, and it hasn't been confirmed yet.

View Postcolonelsanders17, on Nov 21 2010 - 13:39, said: The American tanks are bugged and will be fixed, how is this a nerf? No other aspect of the tanks will be changed.

Overlord:


MrVic
WoT Newsletter First Edition
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21.11.2010 23:54:18
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #244823

View PostWallachia, on 21 November 2010 - 11:49 PM, said: View PostMrVic, on 21 November 2010 - 11:24 PM, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.
Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.
Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)
Thank you for the answer.

MrVic: Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)
Thank you for the answer.
Cool ya sounds great, going to work towards a Thursday update to the news letter, tho might take me a few weeks to get that going on schedule. Looking forward to checking them out :)

View PostMrVic, on 21 November 2010 - 11:24 PM, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.
Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.

MrVic:


MrVic
WoT Newsletter First Edition
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21.11.2010 23:54:18
 
Subject: WoT Newsletter First Edition
Link on message: #244823

View PostWallachia, on Nov 21 2010 - 22:49, said: View PostMrVic, on Nov 21 2010 - 22:24, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.

Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)

Thank you for the answer.


MrVic:
Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)

Thank you for the answer.

Cool ya sounds great,  going to work towards a Thursday update to the news letter, tho might take me a few weeks to get that going on schedule. Looking forward to checking them out :)

View PostMrVic, on Nov 21 2010 - 22:24, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.


MrVic:


MrVic
WoT Newsletter First Edition
arrow
21.11.2010 23:54:18
 
Subject: WoT Newsletter First Edition
Link on message: #244823

View PostWallachia, on Nov 21 2010 - 22:49, said: View PostMrVic, on Nov 21 2010 - 22:24, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.

Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)

Thank you for the answer.


MrVic:
Then I will send three submissions: my kind of article (The adventures of a Loltraktor, In-game radiofeed and the webcomic itself)

Thank you for the answer.

Cool ya sounds great,  going to work towards a Thursday update to the news letter, tho might take me a few weeks to get that going on schedule. Looking forward to checking them out :)

View PostMrVic, on Nov 21 2010 - 22:24, said: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.


MrVic:


MrVic
WoT Newsletter First Edition
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21.11.2010 23:31:11
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #244785

MrVic: As far as I know with the soft wipe with the EU>NA cluster split its early mid December time frame. Any details as to bonus gold or things of that nature is still to be determined once were closer.
Devs are working hard on getting things setup for it, so more details are still in flux for now. Once we have more details we'll get them posted asap.
Right now I figure we can expect a credit refund for tanks and modules we have currnetly and a exp refund out our tanks. Beyond that we'll have to wait a bit more to see.


MrVic
WoT Newsletter First Edition
arrow
21.11.2010 23:31:11
 
Subject: WoT Newsletter First Edition
Link on message: #244785

MrVic: As far as I know with the soft wipe with the EU>NA cluster split its early mid December time frame.  Any details as to bonus gold or things of that nature is still to be determined once were closer.
Devs are working hard on getting things setup for it, so more details are still in flux for now.  Once we have more details we'll get them posted asap.

Right now I figure we can expect a credit refund for tanks and modules we have currnetly and a exp refund out our tanks.  Beyond that we'll have to wait a bit more to see.


MrVic
WoT Newsletter First Edition
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21.11.2010 23:31:11
 
Subject: WoT Newsletter First Edition
Link on message: #244785

MrVic: As far as I know with the soft wipe with the EU>NA cluster split its early mid December time frame.  Any details as to bonus gold or things of that nature is still to be determined once were closer.
Devs are working hard on getting things setup for it, so more details are still in flux for now.  Once we have more details we'll get them posted asap.

Right now I figure we can expect a credit refund for tanks and modules we have currnetly and a exp refund out our tanks.  Beyond that we'll have to wait a bit more to see.


MrVic
WoT Newsletter First Edition
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21.11.2010 23:24:35
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #244769

View PostWallachia, on 21 November 2010 - 08:03 PM, said: I would like to ask what kind of articles do you want (any preferred theme), if anything about the game works (I am working on a game's webcomic, it could be part of the newsletter), and what is the preferred format of submission I can send.
Thanks in advance.

MrVic: Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.
Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.


MrVic
WoT Newsletter First Edition
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21.11.2010 23:24:35
 
Subject: WoT Newsletter First Edition
Link on message: #244769

View PostWallachia, on Nov 21 2010 - 19:03, said: I would like to ask what kind of articles do you want (any preferred theme), if anything about the game works (I am working on a game's webcomic, it could be part of the newsletter), and what is the preferred format of submission I can send.

Thanks in advance.


MrVic:
Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.


MrVic
WoT Newsletter First Edition
arrow
21.11.2010 23:24:35
 
Subject: WoT Newsletter First Edition
Link on message: #244769

View PostWallachia, on Nov 21 2010 - 19:03, said: I would like to ask what kind of articles do you want (any preferred theme), if anything about the game works (I am working on a game's webcomic, it could be part of the newsletter), and what is the preferred format of submission I can send.

Thanks in advance.


MrVic:
Probably as a image, basically limited right now to the formating options on a post :)
Webcomic would be really cool tho for sure.

Theme pretty much anything, going to see what folks come up with, prefer it to be their ideas over mine.


MrVic
WoT Newsletter First Edition
arrow
21.11.2010 19:07:38
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #244259

View PostMakikou, on 21 November 2010 - 09:36 AM, said: Nice work with the NewsLetter, is there anyway to be a reporter? :)

MrVic: Put something together and PM it to me for next weeks Newsletter then after a submission or 2 you can get on the writing staff :)


MrVic
WoT Newsletter First Edition
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21.11.2010 19:07:38
 
Subject: WoT Newsletter First Edition
Link on message: #244259

View PostMakikou, on Nov 21 2010 - 08:36, said: Nice work with the NewsLetter, is there anyway to be a reporter? :)


MrVic:
Put something together and PM it to me for next weeks Newsletter then after a submission or 2 you can get on the writing staff :)


MrVic
WoT Newsletter First Edition
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21.11.2010 19:07:38
 
Subject: WoT Newsletter First Edition
Link on message: #244259

View PostMakikou, on Nov 21 2010 - 08:36, said: Nice work with the NewsLetter, is there anyway to be a reporter? :)


MrVic:
Put something together and PM it to me for next weeks Newsletter then after a submission or 2 you can get on the writing staff :)


MrVic
Any truth to this?
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21.11.2010 09:22:08
 
Subject: Archives\Junkyard\Any truth to this?
Link on message: #243549

MrVic: American tanks (first wave of them) are in and in testing. More to be added still. But as a faction whole the French tanks will be worked on next, while the other exsisting trees will see additions to them as well.


MrVic
a few more questions :)
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21.11.2010 09:12:17
 
Subject: Archives\Beta\a few more questions :)
Link on message: #243540

View PostFoxxy2010, on 21 November 2010 - 09:09 AM, said: I am curious about the following things:
1.I changed my crew from a pzkpfk3 ausf a to a pzkpf3 and their skill percentage turned red,what does that mean?they will not perform better?they will not reach 100%?
2.i am wondering about tank skins,how can i modify it?
Thanks in advance :)

MrVic: Red percentages means they are moved but not trained to that tank. Also they will not gain exp until trained for that tank. So you need to open the crew members profile and retrain, there will be 3 options for gold/creds/free and depending on the choice will affect how much Exp they gain or retain ect.
Tank skins , there should be a guide in the Creativity section on tanks skins :)
Hope that helps


MrVic
WoT Newsletter First Edition
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21.11.2010 09:08:44
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #243538

View PostAsky, on 21 November 2010 - 09:01 AM, said: Will we some...trial days before we will permanently choose the server?

MrVic: Not that I know of, but it looks they will have it ping both servers so you have your latency info :)


MrVic
WoT Newsletter First Edition
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21.11.2010 09:08:44
 
Subject: WoT Newsletter First Edition
Link on message: #243538

View PostAsky, on Nov 21 2010 - 08:01, said: Will we some...trial days before we will permanently choose the server?


MrVic:
Not that I know of, but it looks they will have it ping both servers so you have your latency info :)


MrVic
WoT Newsletter First Edition
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21.11.2010 09:08:44
 
Subject: WoT Newsletter First Edition
Link on message: #243538

View PostAsky, on Nov 21 2010 - 08:01, said: Will we some...trial days before we will permanently choose the server?


MrVic:
Not that I know of, but it looks they will have it ping both servers so you have your latency info :)


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