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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Gaea
Couple's Platoon MVP
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22.02.2012 23:54:22
 
Subject: Couple's Platoon MVP
Link on message: #1474536

Gaea: As soon as I can I'm still going over the submissions!


Gaea
Ode to your Favorite Tank Contest
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22.02.2012 23:52:03
 
Subject: Ode to your Favorite Tank Contest
Link on message: #1474528

Gaea: Update!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!


Gaea
Ode to your Favorite Tank Contest
arrow
22.02.2012 23:52:03
 
Subject: Ode to your Favorite Tank Contest
Link on message: #1474528

Gaea: Update!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!


Gaea
Design a French Tank Guide contest
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22.02.2012 23:22:08
 
Subject: Design a French Tank Guide contest
Link on message: #1474408

Gaea: Winners have been posted ;)


Gaea
Design a French Tank Guide contest
arrow
22.02.2012 23:22:08
 
Subject: Design a French Tank Guide contest
Link on message: #1474408

Gaea: Winners have been posted ;)


Gaea
Winners of the French Tank Guide Contest
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22.02.2012 23:18:27
 
Subject: Winners of the French Tank Guide Contest
Link on message: #1474389

Gaea: After a long wait (thank you all for being patient!) we have finally announced the winners of the French Tank Guide contest here!
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold


Gaea
Winners of the French Tank Guide Contest
arrow
22.02.2012 23:18:27
 
Subject: Winners of the French Tank Guide Contest
Link on message: #1474389

Gaea: After a long wait (thank you all for being patient!) we have finally announced the winners of the French Tank Guide contest here!
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold


Gaea
Design a French Tank Guide contest
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22.02.2012 21:59:06
 
Subject: Design a French Tank Guide contest
Link on message: #1473964

Gaea: The winners will be posted today. I apologize for the delay!


Gaea
Design a French Tank Guide contest
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22.02.2012 21:59:06
 
Subject: Design a French Tank Guide contest
Link on message: #1473964

Gaea: The winners will be posted today. I apologize for the delay!


Vallter
7.2 Preview: Crew Skills
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22.02.2012 21:40:00
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473882

View PostLancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander in the cute MS-1 who had to do all jobs except driving) able to train skills in roles other than his primary role?

Vallter: Yes.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 21:40:00
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473882

View PostLancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander in the cute MS-1 who had to do all jobs except driving) able to train skills in roles other than his primary role?

Vallter: Yes.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 21:40:00
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473882

View PostLancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander in the cute MS-1 who had to do all jobs except driving) able to train skills in roles other than his primary role?

Vallter: Yes.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 21:10:46
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473725

View PostCrap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.

Vallter: 'Expert' only shows modules that are currently damaged on the enemy vehicle. Even shooting in the same place, it's possible that you won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 21:10:46
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473725

View PostCrap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.

Vallter: 'Expert' only shows modules that are currently damaged on the enemy vehicle. Even shooting in the same place, it's possible that you won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 21:10:46
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473725

View PostCrap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.

Vallter: 'Expert' only shows modules that are currently damaged on the enemy vehicle. Even shooting in the same place, it's possible that you won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:52:55
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473634

View Post4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system? Currently (according to the wiki) it takes 210,064 xp to get your first skill to 100%. Going with "However, additional skills beyond the first will take two times longer to train than the previous skill" that means if your second skill is a perk it would be over 600,000 total xp before you could even use it. And a third skill would take over 800,000 more experience to gain! Is this correct? I'm an average player and that works out about 4,500 battles just for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).

Vallter: YAWR #11, somewhere in the middle

View PostParka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew members. Having 6 crew members gives you way more diversity in skills/perks than having 3 crew members. Wargaming shows once again how they fail at game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.

Vallter: 1)Please, read at least Developers answers in the topic prior to posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:52:55
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473634

View Post4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system? Currently (according to the wiki) it takes 210,064 xp to get your first skill to 100%. Going with "However, additional skills beyond the first will take two times longer to train than the previous skill" that means if your second skill is a perk it would be over 600,000 total xp before you could even use it. And a third skill would take over 800,000 more experience to gain! Is this correct? I'm an average player and that works out about 4,500 battles just for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).

Vallter: YAWR #11, somewhere in the middle

View PostParka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew members.  Having 6 crew members gives you way more diversity in skills/perks than having 3 crew members.  Wargaming shows once again how they fail at game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks.  Just spam back and forth between AP and gold AP until you get an instant reload.  Offload the new clip and do it again.

Vallter: 1)Please, read at least Developers answers in the topic prior to posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:52:55
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473634

View Post4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system? Currently (according to the wiki) it takes 210,064 xp to get your first skill to 100%. Going with "However, additional skills beyond the first will take two times longer to train than the previous skill" that means if your second skill is a perk it would be over 600,000 total xp before you could even use it. And a third skill would take over 800,000 more experience to gain! Is this correct? I'm an average player and that works out about 4,500 battles just for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).

Vallter: YAWR #11, somewhere in the middle

View PostParka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew members.  Having 6 crew members gives you way more diversity in skills/perks than having 3 crew members.  Wargaming shows once again how they fail at game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks.  Just spam back and forth between AP and gold AP until you get an instant reload.  Offload the new clip and do it again.

Vallter: 1)Please, read at least Developers answers in the topic prior to posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 20:48:04
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473615

View Postblurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller patches at shorter intervals rather than implementing them all at the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.

Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:48:04
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473615

View Postblurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller patches at shorter intervals rather than implementing them all at the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.

Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:48:04
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473615

View Postblurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller patches at shorter intervals rather than implementing them all at the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.

Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:45:37
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473605

View PostPolitical_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some of the proposed changes?

Vallter: Not now, unfortunately. But we will probably release an article, similar to the skills one, later.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:45:37
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473605

View PostPolitical_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some of the proposed changes?

Vallter: Not now, unfortunately. But we will probably release an article, similar to the skills one, later.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 20:45:37
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473605

View PostPolitical_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some of the proposed changes?

Vallter: Not now, unfortunately. But we will probably release an article, similar to the skills one, later.


Vallter
7.2 Preview: Crew Skills
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22.02.2012 20:43:15
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473590

View PostActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem with WG staff. Maybe you were told Q1 but the website with the 7.2 features clearly said Feb. 2012 and was then changed to Q1 2012. If you guys are taking longer than expected, TELL US!. Don't edit your posts or tell us you have always been saying this when you really have not. We can understand delays if there is a reason. Like your American Heavy models were delayed because there was a redesign. Most people here do not know that because it only showed up as a tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.

Vallter: Before accusing us in lying, please, try to investigate the issue. I can remember GeneralDirection stating that it was postponed. Yes, we posted the optimistic variant on our Portal. But I was usually using the term Q1 2012


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:43:15
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473590

View PostActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem with WG staff. Maybe you were told Q1 but the website with the 7.2 features clearly said Feb. 2012 and was then changed to Q1 2012. If you guys are taking longer than expected, TELL US!. Don't edit your posts or tell us you have always been saying this when you really have not. We can understand delays if there is a reason. Like your American Heavy models were delayed because there was a redesign. Most people here do not know that because it only showed up as a tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.

Vallter: Before accusing us in lying, please, try to investigate the issue. I can remember GeneralDirection stating that it was postponed. Yes, we posted the optimistic variant on our Portal. But I was usually using the term Q1 2012


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:43:15
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473590

View PostActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem with WG staff. Maybe you were told Q1 but the website with the 7.2 features clearly said Feb. 2012 and was then changed to Q1 2012. If you guys are taking longer than expected, TELL US!. Don't edit your posts or tell us you have always been saying this when you really have not. We can understand delays if there is a reason. Like your American Heavy models were delayed because there was a redesign. Most people here do not know that because it only showed up as a tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.

Vallter: Before accusing us in lying, please, try to investigate the issue. I can remember GeneralDirection stating that it was postponed. Yes, we posted the optimistic variant on our Portal. But I was usually using the term Q1 2012


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:33:53
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473541

View PostLowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to get a crewman all skills in his tree. If Im not mistaken the commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?

Vallter: It's not intended to give a possibility to learn all skills easy. In contrary, it will be very-very hard. So players will have to select, what skills they will actually learn. I would suggest you to test them during the Common Test. It will both benefit testing purposes and allow you to 'choose your way'.

View PostAsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained Posted Image

Vallter: We want players to get ready for upcoming changes, because there will be many of them in 7.2.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:33:53
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473541

View PostLowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to get a crewman all skills in his tree. If Im not mistaken the commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?

Vallter: It's not intended to give a possibility to learn all skills easy. In contrary, it will be very-very hard. So players will have to select, what skills they will actually learn. I would suggest you to test them during the Common Test. It will both benefit testing purposes and allow you to 'choose your way'.

View PostAsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update!  The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif

Vallter: We want players to get ready for upcoming changes, because there will be many of them in 7.2.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:33:53
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473541

View PostLowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to get a crewman all skills in his tree. If Im not mistaken the commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?

Vallter: It's not intended to give a possibility to learn all skills easy. In contrary, it will be very-very hard. So players will have to select, what skills they will actually learn. I would suggest you to test them during the Common Test. It will both benefit testing purposes and allow you to 'choose your way'.

View PostAsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update!  The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif

Vallter: We want players to get ready for upcoming changes, because there will be many of them in 7.2.


lord_farquad
Sidi Bou Zid Post meridiem Challenge
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22.02.2012 20:32:12
 
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1473532

lord_farquad: The quarter-finals have been scheduled. You can find the battle schedule here http://worldoftanks....diem_Challenge/
Good luck to the remaining teams!


lord_farquad
Sidi Bou Zid Post meridiem Challenge
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22.02.2012 20:32:12
 
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1473532

lord_farquad: The quarter-finals have been scheduled. You can find the battle schedule here http://worldoftanks....diem_Challenge/
Good luck to the remaining teams!


Vallter
7.2 Preview: Crew Skills
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22.02.2012 20:25:33
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473504

View Postbrojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.
Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.

Vallter: This is only first 'group' of skills. More will be added with time.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:25:33
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473504

View Postbrojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.

Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.

Brothers-in-arms seems like it could be useful for its Ventilation-like effect.

Possibly Cruise Master if it reduces the dispersion when traversing the hull.

Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.

Something like High Arc and Low Arc for arty would be cool.


Vallter:

This is only first 'group' of skills. More will be added with time.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:25:33
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473504

View Postbrojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.

Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.

Brothers-in-arms seems like it could be useful for its Ventilation-like effect.

Possibly Cruise Master if it reduces the dispersion when traversing the hull.

Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.

Something like High Arc and Low Arc for arty would be cool.


Vallter:

This is only first 'group' of skills. More will be added with time.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:24:45
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473501

View PostSteel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.
Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?

Vallter: Old skills will most probably work the same as now.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:24:45
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473501

View PostSteel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.

Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.

Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?


Vallter:
Old skills will most probably work the same as now.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:24:45
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473501

View PostSteel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.

Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.

Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?


Vallter:
Old skills will most probably work the same as now.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:18:58
 
Subject: World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473475

View Posted_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch is on the open test server.

Vallter: They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.


Vallter
7.2 Preview: Crew Skills
arrow
22.02.2012 20:18:58
 
Subject: 7.2 Preview: Crew Skills
Link on message: #1473475

View Posted_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch is on the open test server.


Vallter:
They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.


Реклама | Adv