Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Couple's Platoon MVP
Link on message: #1474536
Link on message: #1474536
Gaea: As soon as I can I'm still going over the submissions!
Subject: Ode to your Favorite Tank Contest
Link on message: #1474528
Link on message: #1474528
Gaea: Update!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!
Subject: Ode to your Favorite Tank Contest
Link on message: #1474528
Link on message: #1474528
Gaea: Update!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!
We're still going over the several hundred submissions, and as soon as I can I'll post those we feel fit in the top 10 for you to vote on!
Subject: Design a French Tank Guide contest
Link on message: #1474408
Link on message: #1474408
Gaea: Winners have been posted 
Subject: Design a French Tank Guide contest
Link on message: #1474408
Link on message: #1474408
Gaea: Winners have been posted 
Subject: Winners of the French Tank Guide Contest
Link on message: #1474389
Link on message: #1474389
Gaea: After a long wait (thank you all for being patient!) we have
finally announced the winners of the French Tank Guide contest
here!
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold
Subject: Winners of the French Tank Guide Contest
Link on message: #1474389
Link on message: #1474389
Gaea: After a long wait (thank you all for being patient!) we have
finally announced the winners of the French Tank Guide contest
here!
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold
20 000 gold16 000 gold12 000 gold10 000 gold8 000 gold
Subject: Design a French Tank Guide contest
Link on message: #1473964
Link on message: #1473964
Gaea: The winners will be posted today. I apologize for the delay!
Subject: Design a French Tank Guide contest
Link on message: #1473964
Link on message: #1473964
Gaea: The winners will be posted today. I apologize for the delay!
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?Vallter: Yes.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?
Link on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?Vallter: Yes.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?
Link on message: #1473882
Lancette, on Feb 22 2012 - 20:21, said: Will crew member specialized in multiple role (like the commander
in the cute MS-1 who had to do all jobs except driving) able to
train skills in roles other than his primary role?Vallter: Yes.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.Vallter: 'Expert' only shows modules that are currently damaged on the enemy
vehicle. Even shooting in the same place, it's possible that you
won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.
'Sharpshooter' - it won't be a dramatical advantage.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.
Link on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.Vallter: 'Expert' only shows modules that are currently damaged on the enemy
vehicle. Even shooting in the same place, it's possible that you
won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.
'Sharpshooter' - it won't be a dramatical advantage.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.
Link on message: #1473725
Crap_Shoot, on Feb 22 2012 - 19:56, said: The "sharpshooter" and "expert" perks are the ones that concern me.Vallter: 'Expert' only shows modules that are currently damaged on the enemy
vehicle. Even shooting in the same place, it's possible that you
won't damage the module again.
'Sharpshooter' - it won't be a dramatical advantage.
'Sharpshooter' - it won't be a dramatical advantage.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more diversity in
skills/perks than having 3 crew members. Wargaming shows once again
how they fail at game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Vallter: YAWR #11, somewhere in the middle
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more diversity in
skills/perks than having 3 crew members. Wargaming shows once again
how they fail at game balance.Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
Vallter: 1)Please, read at least Developers answers in the topic prior to
posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more
diversity in skills/perks than having 3 crew
members. Wargaming shows once again how they fail at
game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
Link on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Vallter: YAWR #11, somewhere in the middle
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more
diversity in skills/perks than having 3 crew
members. Wargaming shows once again how they fail at
game balance.Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
Vallter: 1)Please, read at least Developers answers in the topic prior to
posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more
diversity in skills/perks than having 3 crew
members. Wargaming shows once again how they fail at
game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
Link on message: #1473634
4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system?
Currently (according to the wiki) it takes 210,064 xp to get your
first skill to 100%. Going with "However, additional skills beyond
the first will take two times longer to train than the previous
skill" that means if your second skill is a perk it would be over
600,000 total xp before you could even use it. And a third skill
would take over 800,000 more experience to gain! Is this correct?
I'm an average player and that works out about 4,500 battles just
for that one vehicle.MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).
Vallter: YAWR #11, somewhere in the middle
Parka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew
members. Having 6 crew members gives you way more
diversity in skills/perks than having 3 crew
members. Wargaming shows once again how they fail at
game balance.Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.
Vallter: 1)Please, read at least Developers answers in the topic prior to
posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
Link on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?
I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
Link on message: #1473615
blurr91, on Feb 22 2012 - 19:43, said: Wouldn't it be better to break up so many updates into smaller
patches at shorter intervals rather than implementing them all at
the same time?I thought it would be better to implement the US vehicle update by itself, then a separate patch for the new skills, then MM improvement, then new economics.
Push them out at regular intervals instead of making us wait half a year to a year and then get overwhelmed with new contents.
Vallter: Ehmmm.... The last update was in January. For start.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Secondly, many of these thing (at least the announced ones) are connected with each other and cannot be released separately, or are developed by independent from each other parts of team, which are working on them simultaneously.
P.S. We probably release MM improvements earlier and out of 7.2, since it's mainly a server change and not a client update.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?Vallter: Not now, unfortunately. But we will probably release an article,
similar to the skills one, later.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?
Link on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?Vallter: Not now, unfortunately. But we will probably release an article,
similar to the skills one, later.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?
Link on message: #1473605
Political_Malcontent, on Feb 22 2012 - 19:38, said: Could you please elaborate on Economics 2.0? Can you tell us some
of the proposed changes?Vallter: Not now, unfortunately. But we will probably release an article,
similar to the skills one, later.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.Stop lying. Communicate. Everyone will be happy.
Vallter: Before accusing us in lying, please, try to investigate the issue.
I can remember GeneralDirection stating that it was postponed. Yes,
we posted the optimistic variant on our Portal. But I was usually
using the term Q1 2012
Subject: 7.2 Preview: Crew Skills
Link on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.
Link on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.Stop lying. Communicate. Everyone will be happy.
Vallter: Before accusing us in lying, please, try to investigate the issue.
I can remember GeneralDirection stating that it was postponed. Yes,
we posted the optimistic variant on our Portal. But I was usually
using the term Q1 2012
Subject: 7.2 Preview: Crew Skills
Link on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.
Stop lying. Communicate. Everyone will be happy.
Link on message: #1473590
ActionJoe, on Feb 22 2012 - 19:36, said: Please do not lie. This is why so many players here have a problem
with WG staff. Maybe you were told Q1 but the website with the 7.2
features clearly said Feb. 2012 and was then changed to Q1 2012. If
you guys are taking longer than expected, TELL US!. Don't edit your
posts or tell us you have always been saying this when you really
have not. We can understand delays if there is a reason. Like your
American Heavy models were delayed because there was a redesign.
Most people here do not know that because it only showed up as a
tiny note in some talk with the devs.Stop lying. Communicate. Everyone will be happy.
Vallter: Before accusing us in lying, please, try to investigate the issue.
I can remember GeneralDirection stating that it was postponed. Yes,
we posted the optimistic variant on our Portal. But I was usually
using the term Q1 2012
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skillsRight now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
Vallter: It's not intended to give a possibility to learn all skills easy.
In contrary, it will be very-very hard. So players will have to
select, what skills they will actually learn. I would suggest you
to test them during the Common Test. It will both benefit testing
purposes and allow you to 'choose your way'.
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained
Vallter: We want players to get ready for upcoming changes, because there
will be many of them in 7.2.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif
Link on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skillsRight now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
Vallter: It's not intended to give a possibility to learn all skills easy.
In contrary, it will be very-very hard. So players will have to
select, what skills they will actually learn. I would suggest you
to test them during the Common Test. It will both benefit testing
purposes and allow you to 'choose your way'.
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif
Vallter: We want players to get ready for upcoming changes, because there
will be many of them in 7.2.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skills
Right now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!
I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif
Link on message: #1473541
Lowecore, on Feb 22 2012 - 19:25, said: I'd definately be interested in knowing how long ti will take to
get a crewman all skills in his tree. If Im not mistaken the
commander can have a max of 8 skillsRight now my most played tank has about 750 battles and I dont have the original 3 skills max'd. Granted, I dont only play 1 tank but after 4 months, I dont even have 3 skills, how long will it take to accumulate 8?
Vallter: It's not intended to give a possibility to learn all skills easy.
In contrary, it will be very-very hard. So players will have to
select, what skills they will actually learn. I would suggest you
to test them during the Common Test. It will both benefit testing
purposes and allow you to 'choose your way'.
AsianThunder, on Feb 22 2012 - 19:27, said: Why WG, why must you continue to tempt us with these awesome new
features?!I kinda feel like a donkey following a carrot, or a WoT gamer following the 7.2 update...
T34 and T30 waiting in the garage, crews at 100%, all ready for the update! The wait is killing me, but I've got my Tiger II to keep me entertained http://forum.worldof...e_veryhappy.gif
Vallter: We want players to get ready for upcoming changes, because there
will be many of them in 7.2.
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1473532
Link on message: #1473532
lord_farquad: The quarter-finals have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
Good luck to the remaining teams!
Good luck to the remaining teams!
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1473532
Link on message: #1473532
lord_farquad: The quarter-finals have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
Good luck to the remaining teams!
Good luck to the remaining teams!
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.
Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
Vallter: This is only first 'group' of skills. More will be added with time.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.
Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
Link on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
Vallter:
This is only first 'group' of skills. More will be added with time.
This is only first 'group' of skills. More will be added with time.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.
Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
Link on message: #1473504
brojones, on Feb 22 2012 - 19:24, said: Not many arty friendly skills.Currently arty only really needs camo so there's plenty of room for other skills. Firefighting and repair aren't needed. The radio skills seem redundant since the high level radios have no trouble reaching across the map.
Brothers-in-arms seems like it could be useful for its Ventilation-like effect.
Possibly Cruise Master if it reduces the dispersion when traversing the hull.
Maybe Hunch, if you want to switch to AP for an incoming tank or whatever reason.
Something like High Arc and Low Arc for arty would be cool.
Vallter:
This is only first 'group' of skills. More will be added with time.
This is only first 'group' of skills. More will be added with time.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.
Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
Vallter: Old skills will most probably work the same as now.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.
Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
Link on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
Vallter:
Old skills will most probably work the same as now.
Old skills will most probably work the same as now.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.
Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
Link on message: #1473501
Steel_Viper, on Feb 22 2012 - 19:23, said: I need a clarification.Currently i was under the assumption that if you wanted to repair the fastest, or have the best camo rating, all of your crew needed to be at 100%.
Many of these new skills say they "Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained," so does that mean the same will happen to repair and camo now? Or will you still need a full 100% crew to be most effective on the original skills?
Vallter:
Old skills will most probably work the same as now.
Old skills will most probably work the same as now.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.Vallter: They should only take in count that skills work will be tuned on
the Common Test. So their work should probably change.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.
Link on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.Vallter:
They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.
They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.
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