Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

7.2 Preview: Crew Skills

Дата: 22.02.2012 20:52:55
View Post4saken404, on Feb 22 2012 - 19:46, said: Will the rate of crew XP be changed from the current system? Currently (according to the wiki) it takes 210,064 xp to get your first skill to 100%. Going with "However, additional skills beyond the first will take two times longer to train than the previous skill" that means if your second skill is a perk it would be over 600,000 total xp before you could even use it. And a third skill would take over 800,000 more experience to gain! Is this correct? I'm an average player and that works out about 4,500 battles just for that one vehicle.
MORE INFORMATION ON THIS PLEASE! The current MM system is so bad that many of us have considered a money boycott (not buying gold) until the MM issue improves. The skill changes look very nice, don't get me wrong, but the MM situation is a critical flaw in the game for mid tiers (4-7).

Vallter: YAWR #11, somewhere in the middle

View PostParka, on Feb 22 2012 - 19:48, said: As predicted, this new skill system favours tanks with more crew members. Having 6 crew members gives you way more diversity in skills/perks than having 3 crew members. Wargaming shows once again how they fail at game balance.
Not to mention the fact that the "Hunch" perk is going to be greatly imbalanced for french tanks. Just spam back and forth between AP and gold AP until you get an instant reload. Offload the new clip and do it again.

Vallter: 1)Please, read at least Developers answers in the topic prior to posting.
2)It was intended that crews with less people will have slight disadvantage in comparison to crews with many people. French vehicles in particular have few for that reason also.

Реклама | Adv