Developers posts on forum
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Subject: Winners of Sherman Twitter Quiz!
Link on message: #1481330
Link on message: #1481330
Gaea: Here are the winners of the Sherman Twitter quiz! To see the
breakdown per question, check out the news here.
Dan2680 1200
jbloggs 1200
THORNS 1000
duckwade 800
Olai 800
Paingod556 800
Atrocities 600
Bazul14 600
burning_phoneix 600
CitizenAjax 600
confedace 600
DeMatt 600
KC81 600
kllp101 600
letian 600
PantherMK 600
Panziman08 600
Pathiean 600
Shin_Jeyoo 600
suicidalboy12 600
TDawg 600
THACRUSHA 600
TTAP 600
Ubeatza 600
vim 600
xiguaniu 600
0003 400
Arminius2100 400
armor44 400
Armored_Cavalry 400
BilboTankins 400
CTOCena 400
Desdichado 400
HockeyPhool 400
ignorethechaos 400
ImJustVajjingHereMan 400
Ironhutto 400
Lanceit 400
LilKilla 400
Mitth_raw_nuruodo 400
Moonrider 400
Mozam 400
selcooper 400
tcn534 400
UncleSak 400
V0lcano 400
W0lfy 400
Yalie 400
aiien 200
AllPower5 200
ArmoredDevil123 200
AtticusFinch 200
autonomy 200
Azure_F 200
Bohr 200
boyshark 200
brokentreads 200
chanzy6 200
CitizenHot 200
Crom 200
Devion 200
DoctorWHY 200
ExplosiveBrutality 200
FighterAce 200
fish125 200
FistOfTheNorthStar 200
GenPanzer 200
gfunk4life 200
Haubitz 200
Hawwkeye_star 200
icemeats 200
Ironrock 200
Ivan_Popov_II 200
jareth123 200
kedohor 200
Khelen 200
Kiriranshero 200
kurosu143 200
Lausbub 200
LilMB617 200
M07 200
MiniLand 200
Monkie 200
mr48 200
Naphret 200
palmfern 200
PanzercaptO 200
Patton7 200
RadReno 200
RagnarokKnight 200
RevanDucayne 200
ripred94 200
roodmurning 200
Ryden 200
Sabot_Magnet 200
Smiggs 200
SMSgt_Andrew1 200
Tecumseh_Sherman 200
thejoker91 200
Vonan 200
wolfwood 200
Worcghar 200
WulfricNick 200
Congratulations to all of you! Please allow up to 24 hours for gold disbursement.
Dan2680 1200
jbloggs 1200
THORNS 1000
duckwade 800
Olai 800
Paingod556 800
Atrocities 600
Bazul14 600
burning_phoneix 600
CitizenAjax 600
confedace 600
DeMatt 600
KC81 600
kllp101 600
letian 600
PantherMK 600
Panziman08 600
Pathiean 600
Shin_Jeyoo 600
suicidalboy12 600
TDawg 600
THACRUSHA 600
TTAP 600
Ubeatza 600
vim 600
xiguaniu 600
0003 400
Arminius2100 400
armor44 400
Armored_Cavalry 400
BilboTankins 400
CTOCena 400
Desdichado 400
HockeyPhool 400
ignorethechaos 400
ImJustVajjingHereMan 400
Ironhutto 400
Lanceit 400
LilKilla 400
Mitth_raw_nuruodo 400
Moonrider 400
Mozam 400
selcooper 400
tcn534 400
UncleSak 400
V0lcano 400
W0lfy 400
Yalie 400
aiien 200
AllPower5 200
ArmoredDevil123 200
AtticusFinch 200
autonomy 200
Azure_F 200
Bohr 200
boyshark 200
brokentreads 200
chanzy6 200
CitizenHot 200
Crom 200
Devion 200
DoctorWHY 200
ExplosiveBrutality 200
FighterAce 200
fish125 200
FistOfTheNorthStar 200
GenPanzer 200
gfunk4life 200
Haubitz 200
Hawwkeye_star 200
icemeats 200
Ironrock 200
Ivan_Popov_II 200
jareth123 200
kedohor 200
Khelen 200
Kiriranshero 200
kurosu143 200
Lausbub 200
LilMB617 200
M07 200
MiniLand 200
Monkie 200
mr48 200
Naphret 200
palmfern 200
PanzercaptO 200
Patton7 200
RadReno 200
RagnarokKnight 200
RevanDucayne 200
ripred94 200
roodmurning 200
Ryden 200
Sabot_Magnet 200
Smiggs 200
SMSgt_Andrew1 200
Tecumseh_Sherman 200
thejoker91 200
Vonan 200
wolfwood 200
Worcghar 200
WulfricNick 200
Congratulations to all of you! Please allow up to 24 hours for gold disbursement.
Subject: Winners of Sherman Twitter Quiz!
Link on message: #1481330
Link on message: #1481330
Gaea: Here are the winners of the Sherman Twitter quiz! To see the
breakdown per question, check out the news here.
Dan2680 1200
jbloggs 1200
THORNS 1000
duckwade 800
Olai 800
Paingod556 800
Atrocities 600
Bazul14 600
burning_phoneix 600
CitizenAjax 600
confedace 600
DeMatt 600
KC81 600
kllp101 600
letian 600
PantherMK 600
Panziman08 600
Pathiean 600
Shin_Jeyoo 600
suicidalboy12 600
TDawg 600
THACRUSHA 600
TTAP 600
Ubeatza 600
vim 600
xiguaniu 600
0003 400
Arminius2100 400
armor44 400
Armored_Cavalry 400
BilboTankins 400
CTOCena 400
Desdichado 400
HockeyPhool 400
ignorethechaos 400
ImJustVajjingHereMan 400
Ironhutto 400
Lanceit 400
LilKilla 400
Mitth_raw_nuruodo 400
Moonrider 400
Mozam 400
selcooper 400
tcn534 400
UncleSak 400
V0lcano 400
W0lfy 400
Yalie 400
aiien 200
AllPower5 200
ArmoredDevil123 200
AtticusFinch 200
autonomy 200
Azure_F 200
Bohr 200
boyshark 200
brokentreads 200
chanzy6 200
CitizenHot 200
Crom 200
Devion 200
DoctorWHY 200
ExplosiveBrutality 200
FighterAce 200
fish125 200
FistOfTheNorthStar 200
GenPanzer 200
gfunk4life 200
Haubitz 200
Hawwkeye_star 200
icemeats 200
Ironrock 200
Ivan_Popov_II 200
jareth123 200
kedohor 200
Khelen 200
Kiriranshero 200
kurosu143 200
Lausbub 200
LilMB617 200
M07 200
MiniLand 200
Monkie 200
mr48 200
Naphret 200
palmfern 200
PanzercaptO 200
Patton7 200
RadReno 200
RagnarokKnight 200
RevanDucayne 200
ripred94 200
roodmurning 200
Ryden 200
Sabot_Magnet 200
Smiggs 200
SMSgt_Andrew1 200
Tecumseh_Sherman 200
thejoker91 200
Vonan 200
wolfwood 200
Worcghar 200
WulfricNick 200
Congratulations to all of you! Please allow up to 24 hours for gold disbursement.
Dan2680 1200
jbloggs 1200
THORNS 1000
duckwade 800
Olai 800
Paingod556 800
Atrocities 600
Bazul14 600
burning_phoneix 600
CitizenAjax 600
confedace 600
DeMatt 600
KC81 600
kllp101 600
letian 600
PantherMK 600
Panziman08 600
Pathiean 600
Shin_Jeyoo 600
suicidalboy12 600
TDawg 600
THACRUSHA 600
TTAP 600
Ubeatza 600
vim 600
xiguaniu 600
0003 400
Arminius2100 400
armor44 400
Armored_Cavalry 400
BilboTankins 400
CTOCena 400
Desdichado 400
HockeyPhool 400
ignorethechaos 400
ImJustVajjingHereMan 400
Ironhutto 400
Lanceit 400
LilKilla 400
Mitth_raw_nuruodo 400
Moonrider 400
Mozam 400
selcooper 400
tcn534 400
UncleSak 400
V0lcano 400
W0lfy 400
Yalie 400
aiien 200
AllPower5 200
ArmoredDevil123 200
AtticusFinch 200
autonomy 200
Azure_F 200
Bohr 200
boyshark 200
brokentreads 200
chanzy6 200
CitizenHot 200
Crom 200
Devion 200
DoctorWHY 200
ExplosiveBrutality 200
FighterAce 200
fish125 200
FistOfTheNorthStar 200
GenPanzer 200
gfunk4life 200
Haubitz 200
Hawwkeye_star 200
icemeats 200
Ironrock 200
Ivan_Popov_II 200
jareth123 200
kedohor 200
Khelen 200
Kiriranshero 200
kurosu143 200
Lausbub 200
LilMB617 200
M07 200
MiniLand 200
Monkie 200
mr48 200
Naphret 200
palmfern 200
PanzercaptO 200
Patton7 200
RadReno 200
RagnarokKnight 200
RevanDucayne 200
ripred94 200
roodmurning 200
Ryden 200
Sabot_Magnet 200
Smiggs 200
SMSgt_Andrew1 200
Tecumseh_Sherman 200
thejoker91 200
Vonan 200
wolfwood 200
Worcghar 200
WulfricNick 200
Congratulations to all of you! Please allow up to 24 hours for gold disbursement.
Subject:
World of Tanks News and Information\News and Information\Tank Sale - Feb. 24-27
Link on message: #1481324
mizaralcor, on Feb 24 2012 - 03:28, said: BTW, we have BARRACKS slot expansion discount again. In the
previous instances of barracks slot expansion discounts, people
have repeatedly mistaken it for GARAGE slot expansion discount. Do
you guys think WG should emphasize this instead on the
announcement?
Admittedly, it's not WG's fault that those people are mistaken and reading comprehension from readers would help, but this seems more of a common mistake. If I have to admit, when I was a very new player and there was coincidentally a barracks discount, I almost got it wrong myself.
World of Tanks News and Information\News and Information\Tank Sale - Feb. 24-27Link on message: #1481324
mizaralcor, on Feb 24 2012 - 03:28, said: BTW, we have BARRACKS slot expansion discount again. In the
previous instances of barracks slot expansion discounts, people
have repeatedly mistaken it for GARAGE slot expansion discount. Do
you guys think WG should emphasize this instead on the
announcement?Admittedly, it's not WG's fault that those people are mistaken and reading comprehension from readers would help, but this seems more of a common mistake. If I have to admit, when I was a very new player and there was coincidentally a barracks discount, I almost got it wrong myself.
GeneralDirection: Good point, changed wording to:
50% off the cost of increasing the size of your crew Barracks - 150 (normally 300)
50% off the cost of increasing the size of your crew Barracks - 150 (normally 300)
Subject: MVP: Eliminator
Link on message: #1481088
ton714, on Feb 24 2012 - 02:34, said: instead of no one get 10 killed how about lower the gold prize and
give them at least 8 kill? that will makes everyone enjoy this
event ? i hardly get 5. 250 gold is something at least i ll be
happy i dont really need that 15k of gold .
Link on message: #1481088
ton714, on Feb 24 2012 - 02:34, said: instead of no one get 10 killed how about lower the gold prize and
give them at least 8 kill? that will makes everyone enjoy this
event ? i hardly get 5. 250 gold is something at least i ll be
happy i dont really need that 15k of gold .Gaea:
There are several contests and events that are open to many players. Please check out all the other contests that go on during the week for those that are of an easier caliber. The MVPs are called MVP for a reason
There are several contests and events that are open to many players. Please check out all the other contests that go on during the week for those that are of an easier caliber. The MVPs are called MVP for a reason
Subject: MVP: Eliminator
Link on message: #1481088
ton714, on Feb 24 2012 - 02:34, said: instead of no one get 10 killed how about lower the gold prize and
give them at least 8 kill? that will makes everyone enjoy this
event ? i hardly get 5. 250 gold is something at least i ll be
happy i dont really need that 15k of gold .
Link on message: #1481088
ton714, on Feb 24 2012 - 02:34, said: instead of no one get 10 killed how about lower the gold prize and
give them at least 8 kill? that will makes everyone enjoy this
event ? i hardly get 5. 250 gold is something at least i ll be
happy i dont really need that 15k of gold .Gaea:
There are several contests and events that are open to many players. Please check out all the other contests that go on during the week for those that are of an easier caliber. The MVPs are called MVP for a reason
There are several contests and events that are open to many players. Please check out all the other contests that go on during the week for those that are of an easier caliber. The MVPs are called MVP for a reason
Subject: WoT Mentor Program!
Link on message: #1481049
Link on message: #1481049
lord_farquad: Actually, I am looking for someone to temporarily take over this
project for me. I am working on ways that WG can eventually take it
over, but until then I need someone to run it, because I simply
don't have the time.
If you're interested in running it, PM me, and please include any relevant experience.
Thanks,
LF
If you're interested in running it, PM me, and please include any relevant experience.
Thanks,
LF
Subject: WoT Mentor Program!
Link on message: #1481049
Link on message: #1481049
lord_farquad: Actually, I am looking for someone to temporarily take over this
project for me. I am working on ways that WG can eventually take it
over, but until then I need someone to run it, because I simply
don't have the time.
If you're interested in running it, PM me, and please include any relevant experience.
Thanks,
LF
If you're interested in running it, PM me, and please include any relevant experience.
Thanks,
LF
Subject:
World of Tanks News and Information\News and Information\Tank Sale - Feb. 24-27
Link on message: #1481028
World of Tanks News and Information\News and Information\Tank Sale - Feb. 24-27Link on message: #1481028
GeneralDirection: Get into the game and take advantage of these discounts while they
last.
Read more!
Read more!
Subject: MVP: Eliminator
Link on message: #1480383
daved12, on Feb 23 2012 - 23:41, said: hehe i just got 14 kills
oh boy
uploading photo
Link on message: #1480383
daved12, on Feb 23 2012 - 23:41, said: hehe i just got 14 killsoh boy
uploading photo
Gaea:
The contest doesn't start till tomorrow
The contest doesn't start till tomorrow
Subject: MVP: Eliminator
Link on message: #1480383
daved12, on Feb 23 2012 - 23:41, said: hehe i just got 14 kills
oh boy
uploading photo
Link on message: #1480383
daved12, on Feb 23 2012 - 23:41, said: hehe i just got 14 killsoh boy
uploading photo
Gaea:
The contest doesn't start till tomorrow
The contest doesn't start till tomorrow
Subject: Sherman Twitter quiz
Link on message: #1480139
Moonrider, on Feb 23 2012 - 22:22, said: I just think that they've overloaded poor Gaea, and her co-workers
are insanely jealous of her wit and beauty, so they're refusing to
help her in a fit of jealous pique.
Link on message: #1480139
Moonrider, on Feb 23 2012 - 22:22, said: I just think that they've overloaded poor Gaea, and her co-workers
are insanely jealous of her wit and beauty, so they're refusing to
help her in a fit of jealous pique.Gaea:
Wow, you may actually deserve some gold now.
But yes, the twitter winners should be announced by this evening PST time.
Wow, you may actually deserve some gold now.
But yes, the twitter winners should be announced by this evening PST time.
Subject: Sherman Twitter quiz
Link on message: #1480139
Moonrider, on Feb 23 2012 - 22:22, said: I just think that they've overloaded poor Gaea, and her co-workers
are insanely jealous of her wit and beauty, so they're refusing to
help her in a fit of jealous pique.
Link on message: #1480139
Moonrider, on Feb 23 2012 - 22:22, said: I just think that they've overloaded poor Gaea, and her co-workers
are insanely jealous of her wit and beauty, so they're refusing to
help her in a fit of jealous pique.Gaea:
Wow, you may actually deserve some gold now.
But yes, the twitter winners should be announced by this evening PST time.
Wow, you may actually deserve some gold now.
But yes, the twitter winners should be announced by this evening PST time.
Subject: MVP: Eliminator
Link on message: #1480125
gowest, on Feb 23 2012 - 22:42, said: I have gotten 10 once and 9 twice.
Also once I personally witnessed a battle where a Slugger got 11, NOW that was incredible [thin armor tank].
QUESTION for GAEA
You need to clarify the TIME for that contest
WHAT TIME ZONE ------> Friday, February 24, 12:01 AM and Sunday, February 26th, 11:59 PM
This part makes sense ----> (8:01 AM UTC Friday - 7:59 AM UTC Monday)
Link on message: #1480125
gowest, on Feb 23 2012 - 22:42, said: I have gotten 10 once and 9 twice.Also once I personally witnessed a battle where a Slugger got 11, NOW that was incredible [thin armor tank].
QUESTION for GAEA
You need to clarify the TIME for that contest
WHAT TIME ZONE ------> Friday, February 24, 12:01 AM and Sunday, February 26th, 11:59 PM
This part makes sense ----> (8:01 AM UTC Friday - 7:59 AM UTC Monday)
Gaea:
I'll add that in the news as soon as I can, but those are PST, as usual seeing the office is on the west coast
I'll add that in the news as soon as I can, but those are PST, as usual seeing the office is on the west coast
Subject: MVP: Eliminator
Link on message: #1480125
gowest, on Feb 23 2012 - 22:42, said: I have gotten 10 once and 9 twice.
Also once I personally witnessed a battle where a Slugger got 11, NOW that was incredible [thin armor tank].
QUESTION for GAEA
You need to clarify the TIME for that contest
WHAT TIME ZONE ------> Friday, February 24, 12:01 AM and Sunday, February 26th, 11:59 PM
This part makes sense ----> (8:01 AM UTC Friday - 7:59 AM UTC Monday)
Link on message: #1480125
gowest, on Feb 23 2012 - 22:42, said: I have gotten 10 once and 9 twice.Also once I personally witnessed a battle where a Slugger got 11, NOW that was incredible [thin armor tank].
QUESTION for GAEA
You need to clarify the TIME for that contest
WHAT TIME ZONE ------> Friday, February 24, 12:01 AM and Sunday, February 26th, 11:59 PM
This part makes sense ----> (8:01 AM UTC Friday - 7:59 AM UTC Monday)
Gaea:
I'll add that in the news as soon as I can, but those are PST, as usual seeing the office is on the west coast
I'll add that in the news as soon as I can, but those are PST, as usual seeing the office is on the west coast
Subject: MVP: Eliminator
Link on message: #1479958
Isky, on Feb 23 2012 - 22:28, said: I've had an 11 kill game in my IS4, and 10 and 11 kill games in my
JagdPanther ... guess I know what tanks I'll be playing this
weekend
.
Is there any bonus (beyond the XP value) for getting more than 10 kills?
Link on message: #1479958
Isky, on Feb 23 2012 - 22:28, said: I've had an 11 kill game in my IS4, and 10 and 11 kill games in my
JagdPanther ... guess I know what tanks I'll be playing this
weekend Is there any bonus (beyond the XP value) for getting more than 10 kills?
Gaea:
Nope, we felt that the 10 kills would be awesome enough
Nope, we felt that the 10 kills would be awesome enough
Subject: MVP: Eliminator
Link on message: #1479958
Isky, on Feb 23 2012 - 22:28, said: I've had an 11 kill game in my IS4, and 10 and 11 kill games in my
JagdPanther ... guess I know what tanks I'll be playing this
weekend
.
Is there any bonus (beyond the XP value) for getting more than 10 kills?
Link on message: #1479958
Isky, on Feb 23 2012 - 22:28, said: I've had an 11 kill game in my IS4, and 10 and 11 kill games in my
JagdPanther ... guess I know what tanks I'll be playing this
weekend Is there any bonus (beyond the XP value) for getting more than 10 kills?
Gaea:
Nope, we felt that the 10 kills would be awesome enough
Nope, we felt that the 10 kills would be awesome enough
Subject:
Contests & Community Events\Most Valuable Player Contests\MVP: Eliminator
Link on message: #1479838
SunFlash, on Feb 23 2012 - 21:58, said: get 10 kills?
there wont be a ton of apps lol
bryn0202, on Feb 23 2012 - 21:58, said: impossible - the next time i get 10 kills in a game will be the
first time 
Contests & Community Events\Most Valuable Player Contests\MVP: EliminatorLink on message: #1479838
SunFlash, on Feb 23 2012 - 21:58, said: get 10 kills?there wont be a ton of apps lol
GeneralDirection: This is the exact reason there's a prize beyond the 15,000 gold.
It's not going to be easy, but you get a cool piece of artwork as
well as a pretty nice sum of gold if you can manage to do it.

bryn0202, on Feb 23 2012 - 21:58, said: impossible - the next time i get 10 kills in a game will be the
first time GeneralDirection:
Subject: MVP: Eliminator
Link on message: #1479792
Link on message: #1479792
Gaea: Announcing the next MVP contest! Click here for more information.
Subject: MVP: Eliminator
Link on message: #1479792
Link on message: #1479792
Gaea: Announcing the next MVP contest! Click here for more information.
Subject: Absolute Wargaming Tank Company
Link on message: #1479546
Vyviel, on Feb 23 2012 - 14:35, said: Because draws are lame and usually means both teams camped for 15
mins =P
Rules are good they force people to play agressively and means it wont be boring for the WOT devs!
Link on message: #1479546
Vyviel, on Feb 23 2012 - 14:35, said: Because draws are lame and usually means both teams camped for 15
mins =PRules are good they force people to play agressively and means it wont be boring for the WOT devs!
Gaea: Yes, we don't enjoy camping... So we don't encourage it. Nor do we
encourage team kills though!
Subject: Absolute Wargaming Tank Company
Link on message: #1479546
Vyviel, on Feb 23 2012 - 14:35, said: Because draws are lame and usually means both teams camped for 15
mins =P
Rules are good they force people to play agressively and means it wont be boring for the WOT devs!
Link on message: #1479546
Vyviel, on Feb 23 2012 - 14:35, said: Because draws are lame and usually means both teams camped for 15
mins =PRules are good they force people to play agressively and means it wont be boring for the WOT devs!
Gaea: Yes, we don't enjoy camping... So we don't encourage it. Nor do we
encourage team kills though!
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1477373
AxisM, on Feb 23 2012 - 07:05, said: lol u guys are so bad with the whining that u make the devs and
mods just stop responding. do you ever feel like some of you are
ungrateful little snots? the game isnt broken MM isnt that bad.
unless all u have is tier 3 tanks. then guess what get higher
tanks. spotting has always been a slight prob but it was way worse
in beta. try warping tanks you havent seen that. Some of you have
more posts then battles so i dont even think you can have a decent
knowledge of the game. But seriously. Some of you make WoT
community look horrible. It makes me feel ashamed. relaxe play the
game its not REAL LIFE. Yes i put my money into this game and yet i
dont nerd rage about it.
sheesh chill out some people. "not talking to the ones who arent nerd raging"
Jakroth, on Feb 23 2012 - 08:00, said: I am liking the changes, but I'm noticing a severe lack of choices
for loaders. For someone like me who plays artillery, and has 2
loaders, I can't pick Hunch because Artillery only uses HE. A
better placed ammo rock doesn't do that much because if an
artillery is in combat, there at least a 75% chance he's going to
die if whoever is chasing him doesn't completely suck. And
Do-or-die, sounds amazing, for anything else. Artillery is
typically close to full hp, or dead. If I'm below 10% hp and still
alive its close to making me take a screenshot for posterity. Long
story short. The choices are really cool, but please consider all
types of crews needs, including artillery. Other than that I have
zero complaints. Keep being amazing world of tanks!
Pavol_Preznik, on Feb 23 2012 - 08:02, said: According to how I read it, the "skills" will be effective
immediately and in place to various degrees of effectiveness, based
on crew member training.
"Perks", however, need a crew member to be trained to 100% effective in order to work.
The reason for the "only highest level of skill will be in effect" I think has to do with tanks that have two types of one crew member (ie two gunners, or two radio operators). In this case, the note is saying that the skill will apply to the higher of the two members qualifications: ie a crew with two gunners who has 1 trained at 50% in steady hands and another at 24% will receive a steadying effect represented by the crew member with 50% training in the skill...NOT the average (as is the case with repair/camo/firefighting). This makes tanks with two of one type of crew member benefit significantly, since more than one skill can be maxed out by researching different things with the two crew members who share the same role (eg the second crew member could research sharpshooter instead since he's of no benefit in steady hands since he'll always be behind the other gunner exp wise).
fablkak, on Feb 23 2012 - 08:04, said: Question:
Is this a common pool shared between all crew members in one vehicle or does each crew member have his own little pool. The reason I ask is this: say you want two skills on some people and only need one skill on others, having a common pool will allow me to boost the crew members that need it the most. This might not be more realistic but it would be preferable as I would much rather have two good perks on one crew member than one full perk and a useless half perk on both.
One more thing, does "brothers in arms" also effect basic skills in the same way that the commander can give +10% to crew skill or does this only apply to special skills?
Alas, I suspect it to be individual pools. (because of the respec options)
ps I apologize if this has been asked but the thread is up to 16 pages and I only read 10.
Jiquan96, on Feb 23 2012 - 08:26, said: Good comment on the repair skill. Can we selectively keep some of
the old skills? I like all the originals, but also the new ones
too.
Pirx, on Feb 23 2012 - 09:35, said: There are 2 different things:
1. Retraining crew to another tank (it stays exactly the same as it was): primary skill drops when using non-gold option, secondary skills always stay the same).
2. Resetting skills: you can reset all XP accumulated in your secondary skills and redistribute it in another way (and primary skill always stays the same).
Using your example:
You have a crew trained for the SU-100. They are all 100% primary skill and 60% on camo skill.
You put them in the SU-152.
You then retrain the crew for the SU-152 with credits so their primary skill goes to 90% and only the primary skill. (Secondary skills stay the same - no matter if you use gold, credits or free retrain.)
But you also have additional option to redistribute/reset your secondary skills.
Let's say you want to switch them to repairs.
You use gold reset option: they are 100% primary, 60% repairs.
You use credits reset option: they are 100% primary, 54% repairs.
You use free reset option: they are 100% primary, 48% repairs.
Hmm, this begs a question to devs, actually, so...
Question:
10% loss with credits option means loss of 10% skill, like in example above (and similar to the current crew retraining) or you lose only 10% of XP accumulated? (With the latter option being better for players.)
Millbarge, on Feb 23 2012 - 10:27, said: Instead... maybe you should spend some time fixing your broken,
pathetically slapped together, random as all hell, horribly and
purposely unbalanced POS game.
THEN bring us some of the MANY features and tanks that you have promised us for more than a year now.
AND THEN waste our time with these slight tweaks and pointless changes.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1477373
AxisM, on Feb 23 2012 - 07:05, said: lol u guys are so bad with the whining that u make the devs and
mods just stop responding. do you ever feel like some of you are
ungrateful little snots? the game isnt broken MM isnt that bad.
unless all u have is tier 3 tanks. then guess what get higher
tanks. spotting has always been a slight prob but it was way worse
in beta. try warping tanks you havent seen that. Some of you have
more posts then battles so i dont even think you can have a decent
knowledge of the game. But seriously. Some of you make WoT
community look horrible. It makes me feel ashamed. relaxe play the
game its not REAL LIFE. Yes i put my money into this game and yet i
dont nerd rage about it.sheesh chill out some people. "not talking to the ones who arent nerd raging"
GeneralDirection: We weren't turned away because of that. Vallter is celebrating a
very important holiday for Russians/Belarusians, and I was on the
way home. We're still reading, even though we're not responding.

Jakroth, on Feb 23 2012 - 08:00, said: I am liking the changes, but I'm noticing a severe lack of choices
for loaders. For someone like me who plays artillery, and has 2
loaders, I can't pick Hunch because Artillery only uses HE. A
better placed ammo rock doesn't do that much because if an
artillery is in combat, there at least a 75% chance he's going to
die if whoever is chasing him doesn't completely suck. And
Do-or-die, sounds amazing, for anything else. Artillery is
typically close to full hp, or dead. If I'm below 10% hp and still
alive its close to making me take a screenshot for posterity. Long
story short. The choices are really cool, but please consider all
types of crews needs, including artillery. Other than that I have
zero complaints. Keep being amazing world of tanks!GeneralDirection: As Vallter mentioned earlier in the thread, there may be some
skills that are not attractive to a certain vehicle type right now.
But we are developing additional skills. What we have on paper does
not necessarily easily equate to what we have, or will have, in the
game. Some of the skills will take longer to design and implement.
We're definitely paying attention to all vehicle types when
creating skills though. 
Pavol_Preznik, on Feb 23 2012 - 08:02, said: According to how I read it, the "skills" will be effective
immediately and in place to various degrees of effectiveness, based
on crew member training."Perks", however, need a crew member to be trained to 100% effective in order to work.
The reason for the "only highest level of skill will be in effect" I think has to do with tanks that have two types of one crew member (ie two gunners, or two radio operators). In this case, the note is saying that the skill will apply to the higher of the two members qualifications: ie a crew with two gunners who has 1 trained at 50% in steady hands and another at 24% will receive a steadying effect represented by the crew member with 50% training in the skill...NOT the average (as is the case with repair/camo/firefighting). This makes tanks with two of one type of crew member benefit significantly, since more than one skill can be maxed out by researching different things with the two crew members who share the same role (eg the second crew member could research sharpshooter instead since he's of no benefit in steady hands since he'll always be behind the other gunner exp wise).
GeneralDirection: Actually, this was an oversight on my part. I "copied" some of the
text from skills (not literally, I just read it and rewrote it for
perks, because at the time it "seemed" to make sense), which
resulted in that. We'll make sure the description is clear for
7.2's release. 
fablkak, on Feb 23 2012 - 08:04, said: Question:Is this a common pool shared between all crew members in one vehicle or does each crew member have his own little pool. The reason I ask is this: say you want two skills on some people and only need one skill on others, having a common pool will allow me to boost the crew members that need it the most. This might not be more realistic but it would be preferable as I would much rather have two good perks on one crew member than one full perk and a useless half perk on both.
One more thing, does "brothers in arms" also effect basic skills in the same way that the commander can give +10% to crew skill or does this only apply to special skills?
Alas, I suspect it to be individual pools. (because of the respec options)
ps I apologize if this has been asked but the thread is up to 16 pages and I only read 10.
GeneralDirection: For reset purposes, it's on a per-crewman basis. So each
"experience pool" is specific to that member of the crew.
Jiquan96, on Feb 23 2012 - 08:26, said: Good comment on the repair skill. Can we selectively keep some of
the old skills? I like all the originals, but also the new ones
too.GeneralDirection: You can keep all of the old skills if you'd like. They are not
being removed. That said, it may be advantageous to consider one or
two other skills on a crewman-by-crewman basis. 
Pirx, on Feb 23 2012 - 09:35, said: There are 2 different things:1. Retraining crew to another tank (it stays exactly the same as it was): primary skill drops when using non-gold option, secondary skills always stay the same).
2. Resetting skills: you can reset all XP accumulated in your secondary skills and redistribute it in another way (and primary skill always stays the same).
Using your example:
You have a crew trained for the SU-100. They are all 100% primary skill and 60% on camo skill.
You put them in the SU-152.
You then retrain the crew for the SU-152 with credits so their primary skill goes to 90% and only the primary skill. (Secondary skills stay the same - no matter if you use gold, credits or free retrain.)
But you also have additional option to redistribute/reset your secondary skills.
Let's say you want to switch them to repairs.
You use gold reset option: they are 100% primary, 60% repairs.
You use credits reset option: they are 100% primary, 54% repairs.
You use free reset option: they are 100% primary, 48% repairs.
Hmm, this begs a question to devs, actually, so...
Question:
10% loss with credits option means loss of 10% skill, like in example above (and similar to the current crew retraining) or you lose only 10% of XP accumulated? (With the latter option being better for players.)
GeneralDirection: It is a percentage of the experience earned at this time.
Millbarge, on Feb 23 2012 - 10:27, said: Instead... maybe you should spend some time fixing your broken,
pathetically slapped together, random as all hell, horribly and
purposely unbalanced POS game.THEN bring us some of the MANY features and tanks that you have promised us for more than a year now.
AND THEN waste our time with these slight tweaks and pointless changes.
GeneralDirection: I recommend reading this post.
New crew skills are only a fraction of the content coming in 7.2. It's a really big update.
New crew skills are only a fraction of the content coming in 7.2. It's a really big update.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills question
Link on message: #1477328
Glythe, on Feb 23 2012 - 11:38, said: That is exactly the kind of statement that worries me..... any
ideas when you'll be adding new crew skills? I mean no offense some
of them sound neat but if we're going to get better ones in a patch
down the line I'll just wait to use my free reset. To be honest
quite a few of those skills sound pretty useless; I'd hate to
retrain all my guys and know that the better skills come out in
that next patch.
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills questionLink on message: #1477328
Glythe, on Feb 23 2012 - 11:38, said: That is exactly the kind of statement that worries me..... any
ideas when you'll be adding new crew skills? I mean no offense some
of them sound neat but if we're going to get better ones in a patch
down the line I'll just wait to use my free reset. To be honest
quite a few of those skills sound pretty useless; I'd hate to
retrain all my guys and know that the better skills come out in
that next patch.GeneralDirection: I wouldn't worry about that. If we make changes to the skill system
at a later date, it would also be pertinent to offer a free reset.
For now, focus on the skills in 7.2. 
Subject:
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills question
Link on message: #1477307
lsland, on Feb 22 2012 - 21:11, said: The last 1% requires approx 50 battles. This can be shortened by
your daily double and when they have 5x exp. I recently just maxed
out my t30 crew to 100% on all 3 skills with the last 1% going
pretty due to the last 5x event. You can right click on the crew
member and it will show you approx how many battles it will take to
reach the next level.
lsland
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills questionLink on message: #1477307
lsland, on Feb 22 2012 - 21:11, said: The last 1% requires approx 50 battles. This can be shortened by
your daily double and when they have 5x exp. I recently just maxed
out my t30 crew to 100% on all 3 skills with the last 1% going
pretty due to the last 5x event. You can right click on the crew
member and it will show you approx how many battles it will take to
reach the next level.lsland
GeneralDirection: Island is correct. Also, congrats on maxing them out. You're in a
really good spot going into 7.2 with your T30.
With your skills all at 100%, you'll be able to choose three skills immediately if you want to change.
With your skills all at 100%, you'll be able to choose three skills immediately if you want to change.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills question
Link on message: #1477297
World of Tanks Game Discussion\Gameplay Discussion\7.2 crew skills questionLink on message: #1477297
GeneralDirection: Admittedly, I did not write that as clear as it could have
been.
Basically, if you're willing to put in the time to learn all of them, you can. You can learn every single skill available to each member of your crew, but it will take some time.
This includes the crewman-specific skills, as well as the "all crewmen" skills. So a Commander can learn every Commander-only skill/perk, as well as every skill/perk available to all crew.
It will take quite a while to max out all of the skills in 7.2, but that's intended. We wanted to provide enough variety in the skills, but also make becoming a master in all of them very hard, to where it's a bit strategic in what you choose.
We'll continue to add new skills over time, with the goal being that the skills you choose for your crew are comparable with your play style overall in the game. Some Jagdtigers will perform differently than others, some IS-7s differently than others, some AMX 13 75s differently than others, etc.
The tanks can only be altered so far because we don't want to deviate from real world data. The way you train your crew to take advantage of a tank is up to you, though.
Basically, if you're willing to put in the time to learn all of them, you can. You can learn every single skill available to each member of your crew, but it will take some time.
This includes the crewman-specific skills, as well as the "all crewmen" skills. So a Commander can learn every Commander-only skill/perk, as well as every skill/perk available to all crew.
It will take quite a while to max out all of the skills in 7.2, but that's intended. We wanted to provide enough variety in the skills, but also make becoming a master in all of them very hard, to where it's a bit strategic in what you choose.
We'll continue to add new skills over time, with the goal being that the skills you choose for your crew are comparable with your play style overall in the game. Some Jagdtigers will perform differently than others, some IS-7s differently than others, some AMX 13 75s differently than others, etc.
The tanks can only be altered so far because we don't want to deviate from real world data. The way you train your crew to take advantage of a tank is up to you, though.
Subject: Winners of the Scavenger Hunt: Battle of Kasserine Pass
Link on message: #1475875
Link on message: #1475875
Gaea: Winners announced here!
Congratulations to all of you!
Congratulations to all of you!
Subject: Winners of the Scavenger Hunt: Battle of Kasserine Pass
Link on message: #1475875
Link on message: #1475875
Gaea: Winners announced here!
Congratulations to all of you!
Congratulations to all of you!
Subject: Absolute Wargaming Tank Company
Link on message: #1475676
Link on message: #1475676
Gaea: Announcing the next WG Tank Company! Click here for more details.
Subject: Absolute Wargaming Tank Company
Link on message: #1475676
Link on message: #1475676
Gaea: Announcing the next WG Tank Company! Click here for more details.
Subject: Wargaming Tank Company!
Link on message: #1475378
Link on message: #1475378
Gaea: I'm looking into this guys. The payouts have been sent out
already.
If you by any chance took a screenshot of your battles (or have the replay), or you remember which map you were on, and if you lost or won, please tell me.
If you by any chance took a screenshot of your battles (or have the replay), or you remember which map you were on, and if you lost or won, please tell me.
Subject: Wargaming Tank Company!
Link on message: #1475378
Link on message: #1475378
Gaea: I'm looking into this guys. The payouts have been sent out
already.
If you by any chance took a screenshot of your battles (or have the replay), or you remember which map you were on, and if you lost or won, please tell me.
If you by any chance took a screenshot of your battles (or have the replay), or you remember which map you were on, and if you lost or won, please tell me.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1475280
lostwingman, on Feb 23 2012 - 01:17, said: Umm...that's the point....how is noone else having a problem with
that?
If I train my SU-100 crew for my SU-152 does the 60% camo go down to 50% when I credit retrain?
What does that mean.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1475280
lostwingman, on Feb 23 2012 - 01:17, said: Umm...that's the point....how is noone else having a problem with
that?If I train my SU-100 crew for my SU-152 does the 60% camo go down to 50% when I credit retrain?
What does that mean.
GeneralDirection: You will be able to reset all of your skills at no charge, as if it
were a gold reset, when the update releases.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1475059
asurmen32, on Feb 22 2012 - 22:54, said: Found typo maybe??
[Eagle Eye - Skill
Maximum view range is increased with the training of this skill. If the observation devices are damaged, skill effectiveness is increased.] -----mean decreased if damaged???
keytosky, on Feb 22 2012 - 22:54, said: Gold reset – Returns full skill experience earned to the crewman’s
experience pool, removing progress in current skills.
Credit reset – Returns 90% of experience earned to the crewman’s experience pool, removing progress in current skills.
Free reset – Returns 80% of experience earned to the crewman’s experience pool, removing progress in current skills.
so it means if my current skill is 99%, i use reset, it will just become 0%. so the reset is useful only when your progress is very low or 100%?
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1475059
asurmen32, on Feb 22 2012 - 22:54, said: Found typo maybe??[Eagle Eye - Skill
Maximum view range is increased with the training of this skill. If the observation devices are damaged, skill effectiveness is increased.] -----mean decreased if damaged???
GeneralDirection: That is not a typo. It's to make the skill even more useful when
your observation device is damaged. It helps to offset the damage
done to the device.
keytosky, on Feb 22 2012 - 22:54, said: Gold reset – Returns full skill experience earned to the crewman’s
experience pool, removing progress in current skills.Credit reset – Returns 90% of experience earned to the crewman’s experience pool, removing progress in current skills.
Free reset – Returns 80% of experience earned to the crewman’s experience pool, removing progress in current skills.
so it means if my current skill is 99%, i use reset, it will just become 0%. so the reset is useful only when your progress is very low or 100%?
GeneralDirection: The reset will give you whatever experience you have earned back,
regardless of what level of training you have in the skill.
Subject: High Explosive Damage Explanation
Link on message: #1474987
Link on message: #1474987
lord_farquad: I believe the thread you're looking for is here http://forum.worldof...ost__p__1474528
This thread is specifically for discussion of the linked article.
This thread is specifically for discussion of the linked article.
Subject: High Explosive Damage Explanation
Link on message: #1474987
Link on message: #1474987
lord_farquad: I believe the thread you're looking for is here http://forum.worldof...ost__p__1474528
This thread is specifically for discussion of the linked article.
This thread is specifically for discussion of the linked article.
Subject: High Explosive Damage Explanation
Link on message: #1474854
Link on message: #1474854
lord_farquad: A brief explanation of the high explosive damage mechanics.
Read more!
Read more!
Subject: Couple's Platoon MVP
Link on message: #1474536
Link on message: #1474536
Gaea: As soon as I can I'm still going over the submissions!
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