Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Policy on Prohibited Modifications
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and over
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and overLaera:
I'll update the main list once we've cleared everything up.
I'll update the main list once we've cleared everything up.
Subject: Policy on Prohibited Modifications
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and over
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and overLaera:
I'll update the main list once we've cleared everything up.
I'll update the main list once we've cleared everything up.
Subject: Policy on Prohibited Modifications
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and over
Link on message: #6770345
Kramburglar, on Mar 12 2014 - 17:25, said: If I may suggest, it might be a good idea to have an "allowed"
section for mods that are kind of grey given the list, but are
currently allowed. Would save people asking over and overLaera:
I'll update the main list once we've cleared everything up.
I'll update the main list once we've cleared everything up.
Subject: Policy on Prohibited Modifications
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said:
its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said: its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Laera: Lots of confusion around this one as well. White Tank mod
skin is legal on NA servers for now. This is subject to
change.
Subject: Policy on Prohibited Modifications
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said:
its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said: its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Laera: Lots of confusion around this one as well. White Tank mod
skin is legal on NA servers for now. This is subject to
change.
Subject: Policy on Prohibited Modifications
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said:
its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Link on message: #6770255
Asassian7, on Mar 12 2014 - 17:16, said: its been spread around because white death was technically the one that actually got Sela his ban in the first place IIRC
Laera: Lots of confusion around this one as well. White Tank mod
skin is legal on NA servers for now. This is subject to
change.
Subject: Policy on Prohibited Modifications
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)?
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)? Laera: Camera zoom is ok in either direction as long as it's not
free-form. For now, the last know position is ok for mini-map
use. Draw Distance and spotting range are ok as long as they
are for your tank only.
Subject: Policy on Prohibited Modifications
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)?
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)? Laera: Camera zoom is ok in either direction as long as it's not
free-form. For now, the last know position is ok for mini-map
use. Draw Distance and spotting range are ok as long as they
are for your tank only.
Subject: Policy on Prohibited Modifications
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)?
Link on message: #6770232
Velvet_Ewok, on Mar 12 2014 - 17:00, said: While you are getting clarification on the mini-map issue,
would you also ask about extra zoom in and zoom out mods (the ones
that keep the camera attached to your vehicle; NOT the free camera
mod)? Laera: Camera zoom is ok in either direction as long as it's not
free-form. For now, the last know position is ok for mini-map
use. Draw Distance and spotting range are ok as long as they
are for your tank only.
Subject: Policy on Prohibited Modifications
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is.
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is. Laera: Correct!
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Subject: Policy on Prohibited Modifications
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is.
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is. Laera: Correct!
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Subject: Policy on Prohibited Modifications
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is.
Link on message: #6770061
Kramburglar, on Mar 12 2014 - 16:52, said: Well I doubt she's the one that would be making the decision, so
she likely has to check with the person that is. Laera: Correct!
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Just trying to get all my ducks in a row before clarifying the questions on the mini-map.
Subject: Policy on Prohibited Modifications
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :P
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :PLaera: 

Subject: Policy on Prohibited Modifications
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :P
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :PLaera: 

Subject: Policy on Prohibited Modifications
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :P
Link on message: #6769985
sela, on Mar 12 2014 - 16:33, said: Nice picture in the minimap section Laera. I should
put a ©sela on there :PLaera: 

Subject: GDC Player Gathering in San Francisco,CA – Tuesday March 18, 2014
Link on message: #6769969
Link on message: #6769969
Koenig_Tiger: RSVP + 1
Subject: GDC Player Gathering in San Francisco,CA – Tuesday March 18, 2014
Link on message: #6769969
Link on message: #6769969
Triple_Crown: RSVP + 1
Subject: GDC Player Gathering in San Francisco,CA – Tuesday March 18, 2014
Link on message: #6769969
Link on message: #6769969
Triple_Crown: RSVP + 1
Subject: Policy on Prohibited Modifications
Link on message: #6769963
Link on message: #6769963
Laera: Tankers! We all love World of Tanks. We also love seeing the
unique things you create through the application of mods like
original garage designs, vehicle skins, or new types of color
filters. It's one of the many facets that help World of Tanks stand
apart from other MMO's. However, there are mods that give
players a distinct advantage when used in matches, both public &
competitive. Mods such as these are not allowed as they offer an
unfair advantage to players using them. Starting today we're
taking steps to ensure that every time you hop on the battlefield
in your favorite vehicle, you'll be given as fair a chance for
victory as possible -- we're tightening restrictions on all mods
that give players a statistical advantage over their opponent.
Players found to be using illegal mods (as detailed below)
will be penalized based on the severity of the infraction. We're
also actively looking into more effective ways in which to monitor
the use of banned mods. Modifications to the World of
Tanks client (and other products) that provide an unfair advantage
against other players will warrant a restriction upon the players
account. The type of restriction depends on the severity of
the modification infraction. 3D-Skins with Display of
Modules and Crew Positions Removal of trees, leaves and bushes or
change transparency "Lens scope" modification that removes tree
leaves and alters bush transparency around the aiming reticle.
Script automated use of manually activated equipment.
I.E. Automatic use of Manual Fire Extinguisher Modified Tracer
Display (case-by-case basis) Free camera Laser Reticle (red line
starting from the gun barrel) Modified Tracer Display (case-by-case
basis) Mini Map modifications that passively provide information to
the individual player without the use of active teamwork.
Visual Examples: 3D-Skins with Display of Modules and Crew
Positions Examples:
Removal of trees, leaves and bushes or change transparency
Examples:
Modified Tracer Display (case-by-case basis) Example:
Free camera Example:
Laser Reticle (red
line starting from the gun barrel) Example:
Mini Map modifications that passively provide information to
the individual player without the use of active teamwork Example:
Removal of trees, leaves and bushes or change transparency
Examples:
Modified Tracer Display (case-by-case basis) Example:
Free camera Example:
Laser Reticle (red
line starting from the gun barrel) Example:
Mini Map modifications that passively provide information to
the individual player without the use of active teamwork Example:
Subject: Policy on Prohibited Modifications
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as well
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as wellLaera: Since it's a new policy I'd like it to be as visible as
possible, but I will copy it over to the modifications section as
well.
Subject: Policy on Prohibited Modifications
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as well
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as wellLaera: Since it's a new policy I'd like it to be as visible as
possible, but I will copy it over to the modifications section as
well.
Subject: Policy on Prohibited Modifications
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as well
Link on message: #6769916
deathmachine16, on Mar 12 2014 - 16:25, said: Ty makes this all a lot clearer Though wouldn't it make more
sense to have it under mods section instead of gp? And 5th have it
pinned as wellLaera: Since it's a new policy I'd like it to be as visible as
possible, but I will copy it over to the modifications section as
well.
Subject: Policy on Prohibited Modifications
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.Laera: You are very welcome. 
Subject: Policy on Prohibited Modifications
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.Laera: You are very welcome. 
Subject: Policy on Prohibited Modifications
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.
Link on message: #6769866
cavscout_19D, on Mar 12 2014 - 16:18, said: Thanks for putting up a a list.Laera: You are very welcome. 
Subject: All this talk about Mods and Bans and not a peep from WGNA.
Link on message: #6769859
Link on message: #6769859
Laera: We have posted a list
here. Please direct any questions to that thread.
Thanks! 
Subject: All this talk about Mods and Bans and not a peep from WGNA.
Link on message: #6769859
Link on message: #6769859
Laera: We have posted a list here. Please direct any questions to that
thread. Thanks! 
Subject: All this talk about Mods and Bans and not a peep from WGNA.
Link on message: #6769859
Link on message: #6769859
Laera: We have posted a list here. Please direct any questions to that
thread. Thanks! 
Subject: Policy on Prohibited Modifications
Link on message: #6769847
Link on message: #6769847
Laera: List last updated 3.12.2014
Subject: Policy on Prohibited Modifications
Link on message: #6769847
Link on message: #6769847
Laera: List last updated 3.12.2014
Subject: Policy on Prohibited Modifications
Link on message: #6769847
Link on message: #6769847
Laera: List last updated 3.12.2014
Subject: Policy on Prohibited Modifications
Link on message: #6769367
Link on message: #6769367
Laera: Tankers! We all love World of Tanks. We also love seeing the
unique things you create through the application of mods like
original garage designs, vehicle skins, or new types of color
filters. It's one of the many facets that help World of Tanks stand
apart from other MMO's. However, there are mods that give
players a distinct advantage when used in matches, both public &
competitive. Mods such as these are not allowed as they offer an
unfair advantage to players using them. Starting today we're
taking steps to ensure that every time you hop on the battlefield
in your favorite vehicle, you'll be given as fair a chance for
victory as possible -- we're tightening restrictions on all mods
that give players a statistical advantage over their opponent.
Players found to be using illegal mods (as detailed below)
will be penalized based on the severity of the infraction. We're
also actively looking into more effective ways in which to monitor
the use of banned mods. Modifications to the World of
Tanks client (and other products) that provide an unfair advantage
against other players will warrant a restriction upon the players
account. The type of restriction depends on the severity of
the modification infraction. 3D-Skins with Display of
Modules and Crew Positions Removal of trees, leaves and bushes or
change transparency "Lens scope" modification that removes tree
leaves and alters bush transparency around the aiming reticle.
Script automated use of manually activated equipment.
I.E. Automatic use of Manual Fire Extinguisher Modified Tracer
Display (case-by-case basis) Free camera Laser Reticle (red line
starting from the gun barrel) Modified Tracer Display (case-by-case
basis) Mini Map modifications that passively provide information to
the individual player without the use of active teamwork.
Visual Examples: 3D-Skins with Display of Modules and Crew
Positions Examples:
Removal of trees, leaves and bushes or change transparency
Examples:
Modified Tracer Display (case-by-case basis) Example:
Free camera Example:
Laser Reticle (red
line starting from the gun barrel) Example:
Mini Map modifications that passively provide information to
the individual player without the use of active teamwork Example:
Removal of trees, leaves and bushes or change transparency
Examples:
Modified Tracer Display (case-by-case basis) Example:
Free camera Example:
Laser Reticle (red
line starting from the gun barrel) Example:
Mini Map modifications that passively provide information to
the individual player without the use of active teamwork Example:
Subject: Policy on Prohibited Modifications
Link on message: #6769367
Link on message: #6769367
Laera: Tankers! We all love World of Tanks. We also love seeing the
unique things you create through the application of mods like
original garage designs, vehicle skins, or new types of color
filters. It's one of the many facets that help World of Tanks stand
apart from other MMO's. However, there are mods that give
players a distinct advantage when used in matches, both public &
competitive. Mods such as these are not allowed as they offer an
unfair advantage to players using them. Starting today we're
taking steps to ensure that every time you hop on the battlefield
in your favorite vehicle, you'll be given as fair a chance for
victory as possible -- we're tightening restrictions on all mods
that give players a statistical advantage over their opponent.
Players found to be using illegal mods (as detailed below)
will be penalized based on the severity of the infraction. We're
also actively looking into more effective ways in which to monitor
the use of banned mods. Modifications to the World of
Tanks client (and other products) that provide an unfair advantage
against other players will warrant a restriction upon the players
account. The type of restriction depends on the severity of
the modification infraction. 3D-Skins with Display of
Modules and Crew Positions Removal of trees, leaves and bushes or
change transparency "Lens scope" modification that removes tree
leaves and alters bush transparency around the aiming reticle.
Script automated use of manually activated equipment.
I.E. Automatic use of Manual Fire Extinguisher Modified Tracer
Display (case-by-case basis) Free camera Laser Reticle (red line
starting from the gun barrel) Mini Map modifications that passively
provide information to the individual player without the use of
active teamwork. Visual Examples: 3D-Skins with Display of
Modules and Crew Positions Examples:
Removal of trees, leaves
and bushes or change transparency Examples:
Modified Tracer Display
(case-by-case basis) Example:
Free camera Example:
Laser Reticle (red line starting from the gun barrel)
Example:
Mini Map modifications
that passively provide information to the individual player without
the use of active teamwork Example:
Removal of trees, leaves
and bushes or change transparency Examples:
Modified Tracer Display
(case-by-case basis) Example:
Free camera Example:
Laser Reticle (red line starting from the gun barrel)
Example:
Mini Map modifications
that passively provide information to the individual player without
the use of active teamwork Example:
Subject: Policy on Prohibited Modifications
Link on message: #6769367
Link on message: #6769367
Laera: Tankers! We all love World of Tanks. We also love seeing the
unique things you create through the application of mods like
original garage designs, vehicle skins, or new types of color
filters. It's one of the many facets that help World of Tanks stand
apart from other MMO's. However, there are mods that give
players a distinct advantage when used in matches, both public &
competitive. Mods such as these are not allowed as they offer an
unfair advantage to players using them. Starting today we're
taking steps to ensure that every time you hop on the battlefield
in your favorite vehicle, you'll be given as fair a chance for
victory as possible -- we're tightening restrictions on all mods
that give players a statistical advantage over their opponent.
Players found to be using illegal mods (as detailed below)
will be penalized based on the severity of the infraction. We're
also actively looking into more effective ways in which to monitor
the use of banned mods. Modifications to the World of
Tanks client (and other products) that provide an unfair advantage
against other players will warrant a restriction upon the players
account. The type of restriction depends on the severity of
the modification infraction. 3D-Skins with Display of
Modules and Crew Positions Removal of trees, leaves and bushes or
change transparency "Lens scope" modification that removes tree
leaves and alters bush transparency around the aiming reticle.
Script automated use of manually activated equipment.
I.E. Automatic use of Manual Fire Extinguisher Modified Tracer
Display (case-by-case basis) Free camera Laser Reticle (red line
starting from the gun barrel) Mini Map modifications that passively
provide information to the individual player without the use of
active teamwork. Visual Examples: 3D-Skins with Display of
Modules and Crew Positions Examples:
Removal of trees, leaves
and bushes or change transparency Examples:
Modified Tracer Display
(case-by-case basis) Example:
Free camera Example:
Laser Reticle (red line starting from the gun barrel)
Example:
Mini Map modifications
that passively provide information to the individual player without
the use of active teamwork Example:
Removal of trees, leaves
and bushes or change transparency Examples:
Modified Tracer Display
(case-by-case basis) Example:
Free camera Example:
Laser Reticle (red line starting from the gun barrel)
Example:
Mini Map modifications
that passively provide information to the individual player without
the use of active teamwork Example:
Trevzor
*** Attention Wargaming Engineers*** - Ping increased after "Micro Patch...
12.03.2014 23:12:51
Subject: *** Attention Wargaming Engineers*** - Ping increased after "Micro Patch...
Link on message: #6769141
Link on message: #6769141
Trevzor: Hey there folks. I understand that you are all frustrated
with the wonky routing that has been going on recently.
Unfortunately, the hops that are being taken towards Singapore are
not happening in Level3 or Telia IP space. As such, we at Wargaming
are very limited in what we are able to do regarding a solution to
this issue. We have tried communicating directly with
Comcast only to be met with a response along the lines of "We only
help our customers. You are not one of our customers."
It is because of this that, when players are having routing issues
outside of Level3 and Telia space, we recommend that they contact
their ISP directly. As Styo has demonstrated, they have the power
to get things regarding the routing of a connection changed for the
better. Also, while I do enjoy looking at screenshots of
pingplotter reports, these provide me absolutely no tangible
information to use to escalate any issue towards our head office.
Information that we require to escalate issues regarding
connection problems is as follows: A pingplotter report lasting 15+
minutes Your WAN IP address, obtainable
from http://www.whatismyip.com/ Your ISP Gathering this
information and sending it in attached to a ticket for Support will
do much more good than a running thread bashing Telia
when the demonstrated issue isn't related to Telia.
Once we have this information, we may ask that you perform some
connection maintenance and send us a new report. This is so we can
get the cleanest possible reports to then use to escalate the issue
to our head office. Failure to perform these maintenance steps will
neither help you with the issue nor help us gather information to
escalate the issue. To recap: We understand that you
are having a routing problem We do not currently have a direct way
to affect routing to our server Screenshots tell us nothing Send in
a ticket with the requested information to Support Follow any
directions we send to clean up your report Doing these
things will help us address situations much easier. This means that
problems could be resolved far quicker than they currently are
being resolved.
Subject: On Track Event tracking
Link on message: #6768713
Link on message: #6768713
Major_Rampage: Howdy Folks, I know there was some tanks listed as our
content team was updating the events calendar. Please keep in
mind that those may not be the final tanks. The official
announcement of the On Tracks will continue to be when the event
starts.
Subject: On Track Event tracking
Link on message: #6768713
Link on message: #6768713
Major_Rampage: Howdy Folks, I know there was some tanks listed as our
content team was updating the events calendar. Please keep in
mind that those may not be the final tanks. The official
announcement of the On Tracks will continue to be when the event
starts.
Subject: Announcing Recruiting Station 2.0
Link on message: #6768564
DUNDALK, on Mar 12 2014 - 12:34, said: Did recruiting station 1.0 ever work, or am i potato
Link on message: #6768564
DUNDALK, on Mar 12 2014 - 12:34, said: Did recruiting station 1.0 ever work, or am i potatoHypnotik: Yes, it has been working for quite a while now. This coming update
expands on the functionality and also gives it better visibility
within the WoT website.
Subject: Announcing Recruiting Station 2.0
Link on message: #6768145
nekojima, on Mar 12 2014 - 11:38, said: Where is this option for us to view under the community tab, or is
it not active yet?
GT500, on Mar 12 2014 - 11:41, said: I was just going to ask the same thing as I wanted to take a peek
at the new system. Or does it only show if you are NOT in a
clan?
Link on message: #6768145
nekojima, on Mar 12 2014 - 11:38, said: Where is this option for us to view under the community tab, or is
it not active yet?Hypnotik: The update to the system hasn't been applied quite yet, it will be
next week with a portal update. The article is being updated to
make this a bit clearer.
GT500, on Mar 12 2014 - 11:41, said: I was just going to ask the same thing as I wanted to take a peek
at the new system. Or does it only show if you are NOT in a
clan?Hypnotik:
Subject: Announcing Recruiting Station 2.0
Link on message: #6768078
Quemapueblos, on Mar 12 2014 - 11:25, said: WGHYP only accepts players with the best tanks ;)
Link on message: #6768078
Quemapueblos, on Mar 12 2014 - 11:25, said: WGHYP only accepts players with the best tanks ;)Hypnotik: Players in my clan need to be at my level. Those tanks are the only
way they can be. #TooStronk
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