Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Introducing the WGLNA Fantasy League
Link on message: #7218160
Link on message: #7218160
Yoott: FOCUS GUYS FOCUS...... Our objective is achievable together
...... BEAT DANCE...... it has been terrible to have to accept the
defeat of last season and it CANT happen again...
Subject: Introducing the WGLNA Fantasy League
Link on message: #7218160
Link on message: #7218160
Yoott: FOCUS GUYS FOCUS...... Our objective is achievable together
...... BEAT DANCE...... it has been terrible to have to accept the
defeat of last season and it CANT happen again...
Subject: Introducing the WGLNA Fantasy League
Link on message: #7218160
Link on message: #7218160
Yoott: FOCUS GUYS FOCUS...... Our objective is achievable together
...... BEAT DANCE...... it has been terrible to have to accept the
defeat of last season and it CANT happen again...
Subject: Introducing the WGLNA Fantasy League
Link on message: #7218160
Link on message: #7218160
Yoott: FOCUS GUYS FOCUS...... Our objective is achievable together
...... BEAT DANCE...... it has been terrible to have to accept the
defeat of last season and it CANT happen again...
Subject: Suggestions to Beginners and WoT
Link on message: #7217958
Link on message: #7217958
HBFT: A lot of good advice here. :) Wish I had this available to me
when I first started playing!
Subject: New Map Concept Feedback
Link on message: #7217846
Fishbone60, on May 23 2014 - 10:13, said: Pizzastorm... your feedback on our feedback?
Link on message: #7217846
Fishbone60, on May 23 2014 - 10:13, said: Pizzastorm... your feedback on our feedback?pizzastorm: It is exactly what we are looking for. Thanks for staying on
topic and pointing out the issues and providing some great
suggestions.
Subject: New Map Concept Feedback
Link on message: #7217508
RanKizama, on May 23 2014 - 09:52, said: Like you said, it is really dependent on the amount of
available cover. El Halluf and Redshire have an abundance of
foliage and rocks to hide behind to stay concealed. If the hills
are predominantly flat on top like a plateau, and not just a high
ridge that can be crested and retreated behind quickly between
shots, then it might not be so bad. Bushes, trees, and hard cover
should also be kept to a minimum if at all possible. Some cover is
warranted, of course, but it should not be so readily available
that they're where 80% of the combat takes place.
Link on message: #7217508
RanKizama, on May 23 2014 - 09:52, said: Like you said, it is really dependent on the amount of
available cover. El Halluf and Redshire have an abundance of
foliage and rocks to hide behind to stay concealed. If the hills
are predominantly flat on top like a plateau, and not just a high
ridge that can be crested and retreated behind quickly between
shots, then it might not be so bad. Bushes, trees, and hard cover
should also be kept to a minimum if at all possible. Some cover is
warranted, of course, but it should not be so readily available
that they're where 80% of the combat takes place.pizzastorm: I agree, it would help if the plateau could not be retreated behind
over and over.
Subject: New Map Concept Feedback
Link on message: #7217495
Dannyboy1024, on May 23 2014 - 09:46, said: I think the town needs to be thicker, something close to what we
have on windstorm, to make it work going down there, with the
sparcity it has now if you go down into town you will get shot at
from up and down the opposing hill. Another thing that would be
handy to know, how far apart are the hill crests? 200 meters? 400
Meters? 700 Meters?
Link on message: #7217495
Dannyboy1024, on May 23 2014 - 09:46, said: I think the town needs to be thicker, something close to what we
have on windstorm, to make it work going down there, with the
sparcity it has now if you go down into town you will get shot at
from up and down the opposing hill. Another thing that would be
handy to know, how far apart are the hill crests? 200 meters? 400
Meters? 700 Meters? pizzastorm: The hills looks pretty close together. I don't have the exact size
since it is just a concept at the moment. I imagine that any scout
reaching the bottom could light the enemy team pretty quickly. And
yes, the buildings look a little sparse, especially if they are
destructible.
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.Yoott: morbidman 12000 Navyseacadet 12000 XxC4ndymanxX 12000 Sorry
clerical error Edit: Also as a side note Navy , if
you don't post your first battle and its not an amazing battle I
will be disapointed :-)
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.Yoott: morbidman 12000 Navyseacadet 12000 XxC4ndymanxX 12000 Sorry
clerical error Edit: Also as a side note Navy , if
you don't post your first battle and its not an amazing battle I
will be disapointed :-)
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.Yoott: morbidman 12000 Navyseacadet 12000 XxC4ndymanxX 12000 Sorry
clerical error Edit: Also as a side note Navy , if
you don't post your first battle and its not an amazing battle I
will be disapointed :-)
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.
Link on message: #7217491
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage
Still <3 you Dance/Yoott.Yoott: morbidman 12000 Navyseacadet 12000 XxC4ndymanxX 12000 Sorry
clerical error Edit: Also as a side note Navy , if
you don't post your first battle and its not an amazing battle I
will be disapointed :-)
Subject: New Map Concept Feedback
Link on message: #7217474
BlazeZero, on May 23 2014 - 09:40, said: Any time there is wide open space with a dominating terrain feature
overlooking said space, you will have camping. This map seems like
it will play less towards the "fast dynamic" play style you're
going for, and more towards the MM hamstringing teams with bad
setups.
Link on message: #7217474
BlazeZero, on May 23 2014 - 09:40, said: Any time there is wide open space with a dominating terrain feature
overlooking said space, you will have camping. This map seems like
it will play less towards the "fast dynamic" play style you're
going for, and more towards the MM hamstringing teams with bad
setups. pizzastorm: Yeah, I was wondering the same thing camping on the hill. It
seems like the developers are trying to design it to be
disadvantageous to sit on the hill as there is no cover of any
sort. Sure we see camping on top of hills on maps such as Redshire,
but there is cover and foliage as well to keep campers relatively
safe. Who do you think would win between a team that mostly gets to
cover at the bottom of the hill against a team that largely sits
out on top of the hill? I am curious since I have no
idea
. Not something we have seen before.
If you think these hills will promote camping
and be an advantage for tds, what could be done to fix it?
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7217442
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage -snip- Still <3 you Dance/Yoott.
Link on message: #7217442
Navyseacadet, on May 23 2014 - 09:36, said: Halfway through my work day, take lunch, check account, see no Type
59 in garage -snip- Still <3 you Dance/Yoott.dance210: But, but, we're west coast. And we wouldn't want to be
responsible if you were distracted during your work
day...
<3!
Subject: New Map Concept Feedback
Link on message: #7217382
Link on message: #7217382
pizzastorm: Happy Friday Tankers, For those of you who have not seen our
"Endless War" trailer, take a look below.
According to information we have received from our developers, they
have been designing a map based on concepts seen in this trailer.
The main idea is to create a single zone for fast and dynamic
battles (without camping or trench warfare ...)! It is
currently only a concept and it has not yet been decided whether
this map will be implemented or not. This is where you
come in! This is your chance to make your voice heard as we
are looking for feedback/suggestions to send to the development
team. Yes, this would be a divergence from maps we have seen in the
past but we want to know if this type of map is something our
community wants to see! Take a look at the concept below
and please let us know what you think (constructive comments only
please). Thanks everyone.
Subject: BJ Penn's Ultimate Tanker Sweepstakes
Link on message: #7217322
Link on message: #7217322
Content_WG: Win a trip to Vegas to see BJ Penn fight Frankie Edgar, or a week
of ultimate training with BJ in Hawaii -- plus prizes from Razer,
J!NX and Wargaming!
Full news text
Full news text
Subject: Find Team "Pot of Gold" on 5/23
Link on message: #7217311
certainspecs, on May 21 2014 - 17:54, said: What tiers will they play?
Link on message: #7217311
certainspecs, on May 21 2014 - 17:54, said: What tiers will they play?pizzastorm: We will probably try to max out the points that we can
bring.
Subject: targeting circle terrain snapping / bouncing while manual targeting enemy
Link on message: #7217268
Link on message: #7217268
Trevzor: Heyo! I would love to see what exactly is happening.
Do you have a replay for us to see? It's kinda hard to
ascertain what exactly is going on without the visual you are
seeing.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7216837
Silentstalker2, on May 23 2014 - 10:24, said: Oh this is good. Object 430 model was screwed up the entire 9.0 and
noone noticed.
Link on message: #7216837
Silentstalker2, on May 23 2014 - 10:24, said: Oh this is good. Object 430 model was screwed up the entire 9.0 and
noone noticed.The_Chieftain: We noticed: We fixed it. Yet over on FTR we get
hammered for finding and fixing a problem which nobody else
identified. You're putting us into a no-win situation here.
in the meantime, I've disappeared some uncomfortable posts. RD, if
you have an issue with a poster's contentious position on another
thread, keep it on that other thread.
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7215291
Tuxzilla, on May 22 2014 - 19:43, said: I'm also missing from the list along with thebananastothewallhost,
when our other 3 teammates (zomb1efood, crysiiz, baronish) are
there from the same teams.
Link on message: #7215291
Tuxzilla, on May 22 2014 - 19:43, said: I'm also missing from the list along with thebananastothewallhost,
when our other 3 teammates (zomb1efood, crysiiz, baronish) are
there from the same teams.dance210: Y'all are on my list which I will post tomorrow, but managed
to get missed on the copy/paste onto the forums. Sorry!

Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7215235
Link on message: #7215235
dance210: Hi all!! Thank you again for all your patience :)
There were a total of 2717 unique participants across the entire
weekend!! The final standings have been updated, showing
those who made the Top 1%, Top 5% and Top 10%. If anyone
thinks that they found an error please PM or send an email
tournaments@wargamingamerica.com. I know of at least one issue with
Beastmode707 that I can't fix until I get back to the office
tomorrow. Great job to everyone who participated!
Subject: How could M4 Sherman have been better?
Link on message: #7215231
Link on message: #7215231
The_Chieftain: I can do better, but I'll wait for publication.... i am am
going to have to release a chapter on something as a Hatch article
as a teaser for the book... Not quite sure what, though.
Subject: BJ Penn's "The Ultimate Tanker" Standings
Link on message: #7215220
Link on message: #7215220
dance210: Standings: All Ultimate Tanker Tournaments Top 1%: Top
5%: Top 10%: Player Gold 1VB_FIST 12000 BigNick
12000 dan3762000 12000 DekklinOfDeath 12000 ForcestormX 12000
HighPitch 12000 lozarus 12000 morbidman 12000 Navyseacadet 12000
XxC4ndymanxX 12000 Captain_Birdseye 11750 Sokaris15 11750 Taco1942
11750 XsinXRevenge 11750 Flashram 11500 hellwarden 11500 On3Sh0T
11500 Starshield 11500 xsoIdier 11500 __Spoon___ 11000 Agamemneon
11000 AkulaV 11000 BaronIsh 11000 Cool_Hammer 11000 Crysiiz 11000
Dodoma 11000 E63M6 11000 Invade 11000 Rilak 11000 SublimeBanana
11000 Valachio 11000 Zomb1efood 11000 Germany_Y_2600 10750
Gnasherrr 10750 Grey_Sky 10750 pejaqsy 10750
TerryLovesShootingUrBird 10750 CarbonWard 10500 Germanyonly 10500
Jojack 10500 Nas_ 10500 Oxmathus 10500 shotinstright 10500 Tanker_M
10500 TomokoKuroki 10500 YatogamiTohka 10500 DikembeZutombo 10084
MichaelZordan 10084 RavenousSix 10084 Taka001 10084 Tizoc 10084
CommanderSwagg 10000 dinah10 10000 icy12ice 10000 whipster 10000
benstriker01 9750 Br_GaMeOvEr 9750 EvenMoarDakka 9750 GANDORFO 9750
HenriqueDante 9750 kevin089 9750 Tangana_ 9750 tanquedaniel 9750
ThUprisingKid 9750 Commander_Jay 9250 dingas 9250 pbkat 9250
_Hellscythe_Delusion_ 9000 A1JazzPimp 9000 almtree 9000 apache1990
9000 BlueMini1500 9000 brotherbonz 9000 ChillyCoyote 9000
Deathpig_Jones 9000 Der_Weisse_Mongol 9000 EmPain 9000 Happyfant
9000 HoobVonGroob 9000 Madziazaur 9000 matrrix 9000 meoryou 9000
Mnichu555 9000 nipp100 9000 Preddy_ 9000 Sorphius 9000
SublimeSilence 9000 Wassermelone 9000 wixi37 9000 _Wik_ 8750
Allmigos 8750 amerikos 8750 ATINYFISH1386 8750 BauBau 8750
BigCheese256 8750 Cepita 8750 Erich2142 8750 Farcus_Prime 8750
FillyFluttershy 8750 ICEMAN72 8750 Inabucket 8750 JadedSandman 8750
Kalis 8750 Leviathan172 8750 Mi_Amore_Cadenza 8750 My_Little_Rarity
8750 o0King_of_Tigers0o 8750 skidoo670ssx 8750 warriar 8750
XxSledgeHammerxX 8750 Yoghurt_Please 8750 404_Username_Not_Found
8584 DaBlueWombat 8584 Deusmortis 8584 Hellsau 8584 iPone__ 8584
Luthrior 8584 majsteven 8584 Terrachova 8584 Tigermisu 8584
11russian11 8500 berserker08 8500 Bruceoops 8500 Buckman3141 8500
Commander_Jacob 8500 DocHolliday_ 8500 GoGoGoA 8500 JIOBKOE_DULO
8500 logovaz 8500 madakimi 8500 MaxXxim 8500 nidayecc 8500
one_on_a_bun 8500 phantompanther 8500 tankcommando92 8500
TheBigWu1999 8500 uncle_BOBA 8500 x_KILLSWITCH_x 8500 Cyxapuk_UA
8334 EuroMajdan_FunG 8334 Kirill_FG 8334 pazakdryinov 8334
Predator_12_05 8334 ac1 8250 Alankpo 8250 Archenyte 8250 BaNaNoN
8250 Caleel 8250 campb2e 8250 chain_chomp 8250 Colonel_ace 8250
ihaio 8250 lgunnyl 8250 MadC 8250 Pablo9 8250 reaper4321 8250
Spelshot 8250 Steiner_ 8250 StopBegging 8250 Ziltoid3 8250 AKG_K701
8000 blackwidow00001 8000 bluelover 8000 Brummiger_Konig 8000
Flametz 8000 Ghostwater 8000 GordonLi 8000 heishou 8000 iyinfans
8000 Noluck33 8000 ProfessorKaos 8000 reaverlee 8000 thepimphand21
8000 usedtanks 8000 Vancop 8000 B0aty 7750 the_slayer_of_souls 7750
bllade 7500 ComandanteGR 7500 CrazyRazor 7500 Guthixnut 7500 japabr
7500 lostknight 7500 luck4 7500 MARAUDER_CSA 7500 Prodigal_Penguin
7500 Quill_Inkheart 7500 scrub 7500 Teleos_Rix 7500 Velvet_Ewok
7500 zGarmin 7500 Atreyu4800 7250 bogruntz 7250 Cactusrubber 7250
DHanson865 7250 DragonKnightASN 7250 Drigan 7250 fablepenseur 7250
Learn_To_Play 7250 marc1119 7250 treynewell3 7250 uudonnoodless
7250 waldledee 7250 Walk_by_Faith 7250 AntonioHandsome 7000
aperson2 7000 Auramn 7000 BGrey 7000 BlackVoid 7000 Ephimedius 7000
Evenlease 7000 Eyeswideshut 7000 Friction 7000 militant83 7000
nononono 7000 RacWisco 7000 sniffiestspark 7000 Systems_ 7000
Usa_Rox_All 7000 VaderGrenadier 7000 zakien 7000 Cptgahou 6750
GeoMight 6750 ghostsniper9 6750 kingwolf 6750 Kowal1910 6750
muzzlemania 6750 Otto_Brecher 6750 SecretHunter7 6750 wrap1 6750
_Everest_ 6500 Anthonyvai 6500 doctorkiller 6500 Eagletank777 6500
GlebZeglov 6500 HideYoDag 6500 ogHaKo 6500 on_no 6500 Redd_Bee 6500
scyorkie 6500 semash 6500 Sgt_Forge_ 6500 Shrewmz 6500 vodean 6500
yantoronto 6500 innerslowpoke 6250 laken16 6250 logstar6 6250
Ninja_Niner 6250 OnlyFishing 6250 Silent_Avenger 6250 AceDestroya1
6000 Bull_inatank25 6000 CERRUTI_1337 6000 ColonelVonLuck 6000
Duckanator22 6000 DUDDYH99 6000 duilaifor 6000 fleshmonkey 6000
GavinCapacitor 6000 General_Spades 6000 Hawkiye 6000 IrishNole 6000
jamono1 6000 JoiseyDevL 6000 Knurled_Nut 6000 Legionx74 6000
nate235 6000 nelson_will 6000 OhSlowpoke 6000 Pr073u5 6000 Ranger47
6000 Rin901 6000 sixrocket 6000 smashadamsjr 6000 snoopy10 6000
Sobru 6000 TimedParadox 6000 TommyCannon69 6000 valencia90 6000
Xiepher 6000
Subject: Post war AT gun preference
Link on message: #7215188
AlasdhairM, on May 22 2014 - 21:47, said: I just dislike them. I don't like the nonrigid structure, or the
permeable nature of the fabric, and the ease of conversion of guns
like M58/T123E3 to semicombustible case is IMO better. on a
different note, why can't you scratch the NATO SCC cases? What
happens to them?
Link on message: #7215188
AlasdhairM, on May 22 2014 - 21:47, said: I just dislike them. I don't like the nonrigid structure, or the
permeable nature of the fabric, and the ease of conversion of guns
like M58/T123E3 to semicombustible case is IMO better. on a
different note, why can't you scratch the NATO SCC cases? What
happens to them?The_Chieftain: There's protective coating (the silver/grey stuff). Keeps
moisture from getting at the casing. One of the points of
inspection of the ammunition before loading it into the rack is to
ensure that there are no bulges in the casing caused by moisture.
Could inhibit loading.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7214695
Potoroo, on May 22 2014 - 21:57, said: "A number of historians and consultants were involved in the
selection and placement of every mark." Someone doesn't love
you anymore.
CM_Kruger, on May 22 2014 - 22:30, said: A certain poster is again using the report button as their
personal army against anybody they perceive as being "ideologically
problematic."
Link on message: #7214695
Potoroo, on May 22 2014 - 21:57, said: "A number of historians and consultants were involved in the
selection and placement of every mark." Someone doesn't love
you anymore.The_Chieftain: I'm not sure I was one of them. I'll have to dig out my
archive file to check...
CM_Kruger, on May 22 2014 - 22:30, said: A certain poster is again using the report button as their
personal army against anybody they perceive as being "ideologically
problematic."The_Chieftain: No, there are a whole bunch of people spuriously reporting
posts, from both sides of the thread's ideological divide, taking
excessive umbrage at perceived insult. And for the record,
I've no problem with innuendo. (As one report was for)
Subject: Introducing the WGLNA Fantasy League
Link on message: #7214465
Link on message: #7214465
Hypnotik:
Hello eSports fans!
It's time to take the WGLNA Gold League to the next level! Starting
with the upcoming Season 4, we will be entering into a closed-beta
stage with the fantasy league, in which you will be able to compete
against friends, clanmates, and even the pros themselves.
Create your team from any players that are active
in the league! Create or join a group to compete against your
friends or clanmates! Use detailed statistics of WGLNA players to
make the best decisions for your team! How to join the beta:
Just go to the fantasy league website at http://www.fantasywgl.com and fill out the beta application,
which can be found in the news article on the homepage. There's no
need to create an account, as the website uses the Wargaming OpenID
system to log you in. Be sure to sign up soon, the beta testing
positions are limited! Once users are granted beta access,
you will have full access to the website. Currently, the data from
Season 3 (our internal alpha test) is still available to see, which
should help you form a better understanding of how it functions.
Good luck!
Hello eSports fans!
It's time to take the WGLNA Gold League to the next level! Starting
with the upcoming Season 4, we will be entering into a closed-beta
stage with the fantasy league, in which you will be able to compete
against friends, clanmates, and even the pros themselves.
Subject: WGLNA Season 4 Qualifiers: Live!
Link on message: #7214404
Link on message: #7214404
Content_WG: This weekend, WGLNA teams compete to qualify for the 4th
season!
Full news text
Full news text
Subject: CONCURSO: ¡Mascaras de Lucha Libre!
Link on message: #7214155
EteRNoUrU, on May 22 2014 - 12:40, said: hay que recortar la mascara en caso de hacerla a mano o solo el
dibujo?
Link on message: #7214155
EteRNoUrU, on May 22 2014 - 12:40, said: hay que recortar la mascara en caso de hacerla a mano o solo el
dibujo?SchnellerDamon: ¿Seria mas padre recortar la mascara no?
Subject: CONCURSO: ¡Mascaras de Lucha Libre!
Link on message: #7214155
EteRNoUrU, on May 22 2014 - 12:40, said: hay que recortar la mascara en caso de hacerla a mano o solo el
dibujo?
Link on message: #7214155
EteRNoUrU, on May 22 2014 - 12:40, said: hay que recortar la mascara en caso de hacerla a mano o solo el
dibujo?ElPozoleOlmeca: ¿Seria mas padre recortar la mascara no?
Subject: 9.1 Public Test Feedback/Polls
Link on message: #7213748
Link on message: #7213748
pizzastorm: Hello Tankers, The 9.1 public test is out and we want to
hear all about your experiences! Please take a few seconds
to take part in our poll after you have played a few battles.
The changes and additions present in the 9.1 test server are
listed below. New Content New Historical Battles:
Bryansk Front (1942, USSR) and the Siege of Tobruk (1942, North
Africa) New map: Kharkov For supertesters, the Japanese Type
97 Te-Ke tier II light tank was added
Maps Various improvements and corrections to Arctic Region,
Tundra, Komarin, Windstorm, and Northwest Reduced the frequency of
Ruinberg on Fire showing up
Vehicle Characteristics Reduced the upper limit of the range of
battles for light tanks tiers IV-VII Aligned (mainly increased) the
after-fire visibility factor for all tank destroyers (except
Premium) to be more in line with the factor for the same guns
on other types of vehicles Damage of the UBR-354KA shell fired by
76mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a
bug with Premium shell dealing 5 points more damage than ordinary
shells fixed) VK 28.01 Crossing capacity for VK 28.01 suspension on
solid terrain increased by 20% Crossing capacity for VK 28.01
suspension on medium terrain increased by 18% Crossing capacity for
VK 28.01 suspension on soft terrain increased by 10% Crossing
capacity for VK 28.01 verstarkteketten suspension on
solid terrain increased by 22% Crossing capacity for VK
28.01 verstarkteketten suspension on medium terrain
increased by 20% Crossing capacity for VK
28.01 verstarkteketten suspension on soft terrain
increased by 11% Maximum forward speed changed from 60 km/h to 68
km/h M4 Sherman Aiming time for 105mm M4 gun changed from 2.3 sec.
to 2.5 sec. Reload time for 105mm M4 gun changed from 8 sec. to 9
sec. A-20 Two upper battle levels removed MT-25 Crossing capacity
for MT-25 suspension on solid terrain increased by 12% Crossing
capacity for MT-25 suspension on medium terrain increased by 11%
Crossing capacity for MT-25 suspension on soft terrain increased by
6% Crossing capacity for MT-25 reinforced suspension on solid
terrain increased 14% Crossing capacity for MT-25 reinforced
suspension on medium terrain increased by 12% Crossing capacity for
MT-25 reinforced suspension on soft terrain increased by 6% V-16
engine (600 h.p.) replaced with V-16M engine (700 h.p.)
Gameplay Removed the two previous Historical Battles (Kursk and
Battle of the Bulge) Five new awards introduced for
SPGs:
"Rock Solid," "For Counter-Battery Fire," "Gore’s Medal," "Cold-Blooded," and "Stark’s Medal" New awards added in Team Battles:
"Fire and Steel," "Heavy Fire," "Pyromaniac," "Promising Fighter," "No Man's Land" Clarified conditions for "Billotte's Medal," "Bruno's Medal," and "Tarczay's Medal" The "Operation Nostalgia" award moved from the Commemorative Tokens category to the Special category Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed Fixed the conditions for the "Tactical Genius" achievement that caused a failure for it to be credited when fulfilled Graphics Fixed minor visual problems with textures and patterns in a large number of vehicles Fixed other minor mistakes in the models of the Valentine II and Pz. Kpfw 38(t) Also fixed minor visual problems with textures and patterns for certain objects on maps Effects of exhaust gases for all vehicles reworked Emblem location on certain vehicles fixed Vehicle explosion effects changed Added marks of excellence on guns Functionality of blown-off turret “slipping” from tank hull added Collision of a flown-off tank turret with surface now depends on the surface type Dynamic FoV option added Certain settings in the Graphics tab rearranged Start time for display of tracer effects changed Fixed issue when in certain cases ricochet effect was displayed on penetrating armor Vehicles' burning effects optimized for better performance Fixed “shaking” of tracks when switching between HD vehicles in the Garage Fixed certain bugs and defects in the Graphics settings window Fixed bug that caused equipment mounted on a vehicle to be displayed in random order in battles Fixed the bug that caused equipment mounted on a vehicle to be displayed in random order in battles Fixed some issues with camera movement in the arcade mode Sound The "reach" of sound effects has increased from 300m to 600m Reworked tracer sounds Reworked the sound of destroyed vehicles, according to player feedback FMOD sound library updated Gunfire sounds completely reworked for testing purposes Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun) Gunfire sound muting added in Sniper mode (from the turret) Different tonal characteristics added to gunfire sounds, depending on the side from which the firing is heard (front or back of the gun, etc.) Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked Interface In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed Corrections and improvements affecting interface in Team Battles implemented Added a display of the time period in Historical Battles Dialog windows for confirming changes in Graphics settings changed In Tank Company battles, it is no longer possible to start a battle without a Commander Display order of parameters in the Summary tab of the Achievements window changed The Gametrix JetSeat settings section moved from the General tab to a new settings tab License agreement is now displayed after login, before loading the Garage Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using Maximum number of characters in Garage chat messages increased to 512 Other Fixes and Changes Crew members can be trained for skills and perks even if the vehicle is damaged Quality of basic Emblems for nations improved Certain game client crashes and hang-ups fixed Fixed issue with excessive load on video card when the game client is minimized Certain bugs during battle playback fixed Certain bugs in the missions interface fixed For those of you who would like to participate, feel free to visit this article for instructions - http://worldoftanks.com/en/news/17/91-public-test/ We would love to know, in detail, how the 9.1 test runs for you. Please let us know if 9.1 has improved any issues you may have encountered in 9.0. Also make sure to report any crashes, bugs, etc. in this thread for us to review. Thank you and have a blast!
"Rock Solid," "For Counter-Battery Fire," "Gore’s Medal," "Cold-Blooded," and "Stark’s Medal" New awards added in Team Battles:
"Fire and Steel," "Heavy Fire," "Pyromaniac," "Promising Fighter," "No Man's Land" Clarified conditions for "Billotte's Medal," "Bruno's Medal," and "Tarczay's Medal" The "Operation Nostalgia" award moved from the Commemorative Tokens category to the Special category Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed Fixed the conditions for the "Tactical Genius" achievement that caused a failure for it to be credited when fulfilled Graphics Fixed minor visual problems with textures and patterns in a large number of vehicles Fixed other minor mistakes in the models of the Valentine II and Pz. Kpfw 38(t) Also fixed minor visual problems with textures and patterns for certain objects on maps Effects of exhaust gases for all vehicles reworked Emblem location on certain vehicles fixed Vehicle explosion effects changed Added marks of excellence on guns Functionality of blown-off turret “slipping” from tank hull added Collision of a flown-off tank turret with surface now depends on the surface type Dynamic FoV option added Certain settings in the Graphics tab rearranged Start time for display of tracer effects changed Fixed issue when in certain cases ricochet effect was displayed on penetrating armor Vehicles' burning effects optimized for better performance Fixed “shaking” of tracks when switching between HD vehicles in the Garage Fixed certain bugs and defects in the Graphics settings window Fixed bug that caused equipment mounted on a vehicle to be displayed in random order in battles Fixed the bug that caused equipment mounted on a vehicle to be displayed in random order in battles Fixed some issues with camera movement in the arcade mode Sound The "reach" of sound effects has increased from 300m to 600m Reworked tracer sounds Reworked the sound of destroyed vehicles, according to player feedback FMOD sound library updated Gunfire sounds completely reworked for testing purposes Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun) Gunfire sound muting added in Sniper mode (from the turret) Different tonal characteristics added to gunfire sounds, depending on the side from which the firing is heard (front or back of the gun, etc.) Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked Interface In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed Corrections and improvements affecting interface in Team Battles implemented Added a display of the time period in Historical Battles Dialog windows for confirming changes in Graphics settings changed In Tank Company battles, it is no longer possible to start a battle without a Commander Display order of parameters in the Summary tab of the Achievements window changed The Gametrix JetSeat settings section moved from the General tab to a new settings tab License agreement is now displayed after login, before loading the Garage Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using Maximum number of characters in Garage chat messages increased to 512 Other Fixes and Changes Crew members can be trained for skills and perks even if the vehicle is damaged Quality of basic Emblems for nations improved Certain game client crashes and hang-ups fixed Fixed issue with excessive load on video card when the game client is minimized Certain bugs during battle playback fixed Certain bugs in the missions interface fixed For those of you who would like to participate, feel free to visit this article for instructions - http://worldoftanks.com/en/news/17/91-public-test/ We would love to know, in detail, how the 9.1 test runs for you. Please let us know if 9.1 has improved any issues you may have encountered in 9.0. Also make sure to report any crashes, bugs, etc. in this thread for us to review. Thank you and have a blast!
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Yoott: Sorry there was a slight mishap with your tank delivery....
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Yoott: Sorry there was a slight mishap with your tank delivery....
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Yoott: Sorry there was a slight mishap with your tank delivery....
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Link on message: #7213579
Navyseacadet, on May 22 2014 - 13:52, said: Still eagerly awaiting the results/my Type 59. 
Yoott: Sorry there was a slight mishap with your tank delivery....
Subject: Common History Myths: Please read before posting
Link on message: #7213497
Daigensui, on May 22 2014 - 21:12, said: That might work. Don't really know the energy requirements,
so was thinking that an external generator might have been
necessary.
Link on message: #7213497
Daigensui, on May 22 2014 - 21:12, said: That might work. Don't really know the energy requirements,
so was thinking that an external generator might have been
necessary.The_Chieftain: There was a British armoured car in the 1930s, for colonial
service, you could electrify the armour plate. Not quite sure how
the circuit was supposed to be completed by the touching indigenous
ruffian, however.
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