Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Inside the Chieftain's Hatch: Snapshots: M60A2 Patton
Link on message: #7274427
Link on message: #7274427
The_Chieftain: Fair catch. Wonder how I ballsed that one up?
Subject: The Chieftain's Random Musings Thread
Link on message: #7274425
Link on message: #7274425
The_Chieftain: As I understand it, the M1917A1 is going to Stowe, kept by
Collings.
Subject: Clan Wars Map Exhibition: Pearl River
Link on message: #7273755
Link on message: #7273755
Hypnotik: Well, it looks like we had about 7 computer crashes during the
stream. The good news is that most (possibly all?) is salvagable
and can be streamed for a later broadcast. After our video guy
figures out what can be used, we'll announce a rebroadcast.
If it really comes down to it, I'll post the replay files and you
can just imagine my sweet, sweet voice announcing them. They really
were some interesting battles. Congrats to OTTER on the win,
and welcome to the Invitational Tournament.
Subject: The Chieftain's Random Musings Thread
Link on message: #7273491
Link on message: #7273491
The_Chieftain: I really don't think the Lorry is all that bad... http://www.wotreplay...n-lorraine_40_t
Subject: Cambios, opiniones, sugerencias.
Link on message: #7273257
Lord_Erathorn, on Jun 03 2014 - 10:28, said: Algo que siempre se pidió en este foro fue un moderador latino,
pero no por puro capricho, sino porque en muchas ocasiones en
discusiones se utilizaban términos de cada país que a los
moderadores españoles les parecían ofensivos, siendo que en
latinoamerica son perfectamente aceptables y se utilizan en el
habla común sin ningún significado ofensivo, en muchas ocasiones se
reclamo por eso y nunca se hizo nada, al punto de que muchas
publicaciones fueran eliminadas y muchos jugadores fueran
sancionados por cosas como esta, esto se repitió tantas veces que
llego a cansar a muchos, por lo tanto los mas activos y
contribuyentes crearon un foro aparte de este para poder discutir
ese tipo de temas que en este foro eran censurados. Es por eso que
este foro esta muerto, porque los jugadores mas activos ahora no
están discutiendo los temas aquí, los están discutiendo en el otro
foro sin la posibilidad de que los sancionen sin sentido. Este foro
era muy activo hasta la llegada de los moderadores Españoles, que
llegaron aquí simplemente a imponer sus reglas sin tener un mínimo
conocimiento siquiera de la jerga latinoamericana, sancionando a
muchos sin ninguna razón, por eso tomaron la decisión irse de aquí
y crear el otro foro. Osea, ¿porque nosotros deberíamos adecuarnos
a gente que si bien tiene mayor rango que nosotros recién
llega?, ¿siendo que nosotros nos expresamos así desde nuestro
nacimiento?. Eso. PD: Un ejemplo muy literal que les
voy a dar, "Polla" hace mención al miembro del hombre en España,
pero acá en Chile "Polla" es una compañía de juegos de azar que
hace la lotería, mas específicamente es la "Polla Chilena de
beneficencia" para que lo busquen en Google y lo vean. Era por eso
que se pedía un moderador latino, para que algo como eso que no
merece sanción no la tuviera.
Link on message: #7273257
Lord_Erathorn, on Jun 03 2014 - 10:28, said: Algo que siempre se pidió en este foro fue un moderador latino,
pero no por puro capricho, sino porque en muchas ocasiones en
discusiones se utilizaban términos de cada país que a los
moderadores españoles les parecían ofensivos, siendo que en
latinoamerica son perfectamente aceptables y se utilizan en el
habla común sin ningún significado ofensivo, en muchas ocasiones se
reclamo por eso y nunca se hizo nada, al punto de que muchas
publicaciones fueran eliminadas y muchos jugadores fueran
sancionados por cosas como esta, esto se repitió tantas veces que
llego a cansar a muchos, por lo tanto los mas activos y
contribuyentes crearon un foro aparte de este para poder discutir
ese tipo de temas que en este foro eran censurados. Es por eso que
este foro esta muerto, porque los jugadores mas activos ahora no
están discutiendo los temas aquí, los están discutiendo en el otro
foro sin la posibilidad de que los sancionen sin sentido. Este foro
era muy activo hasta la llegada de los moderadores Españoles, que
llegaron aquí simplemente a imponer sus reglas sin tener un mínimo
conocimiento siquiera de la jerga latinoamericana, sancionando a
muchos sin ninguna razón, por eso tomaron la decisión irse de aquí
y crear el otro foro. Osea, ¿porque nosotros deberíamos adecuarnos
a gente que si bien tiene mayor rango que nosotros recién
llega?, ¿siendo que nosotros nos expresamos así desde nuestro
nacimiento?. Eso. PD: Un ejemplo muy literal que les
voy a dar, "Polla" hace mención al miembro del hombre en España,
pero acá en Chile "Polla" es una compañía de juegos de azar que
hace la lotería, mas específicamente es la "Polla Chilena de
beneficencia" para que lo busquen en Google y lo vean. Era por eso
que se pedía un moderador latino, para que algo como eso que no
merece sanción no la tuviera. SchnellerDamon: Si, entiendo muy bien sobre el tema de los dialectos del
español y es algo que lo vivo todos los días (mexicano con
muchos centro americanos). Creo que todos podemos llegar a un
acuerdo que los castigos se van a dar en base del contexto de cada
mensaje y que cuando se trata de insultos hay muy pocas palabras en
el lenguaje español en donde de inmediato se sancionaran
Subject: Cambios, opiniones, sugerencias.
Link on message: #7273257
Lord_Erathorn, on Jun 03 2014 - 10:28, said: Algo que siempre se pidió en este foro fue un moderador latino,
pero no por puro capricho, sino porque en muchas ocasiones en
discusiones se utilizaban términos de cada país que a los
moderadores españoles les parecían ofensivos, siendo que en
latinoamerica son perfectamente aceptables y se utilizan en el
habla común sin ningún significado ofensivo, en muchas ocasiones se
reclamo por eso y nunca se hizo nada, al punto de que muchas
publicaciones fueran eliminadas y muchos jugadores fueran
sancionados por cosas como esta, esto se repitió tantas veces que
llego a cansar a muchos, por lo tanto los mas activos y
contribuyentes crearon un foro aparte de este para poder discutir
ese tipo de temas que en este foro eran censurados. Es por eso que
este foro esta muerto, porque los jugadores mas activos ahora no
están discutiendo los temas aquí, los están discutiendo en el otro
foro sin la posibilidad de que los sancionen sin sentido. Este foro
era muy activo hasta la llegada de los moderadores Españoles, que
llegaron aquí simplemente a imponer sus reglas sin tener un mínimo
conocimiento siquiera de la jerga latinoamericana, sancionando a
muchos sin ninguna razón, por eso tomaron la decisión irse de aquí
y crear el otro foro. Osea, ¿porque nosotros deberíamos adecuarnos
a gente que si bien tiene mayor rango que nosotros recién
llega?, ¿siendo que nosotros nos expresamos así desde nuestro
nacimiento?. Eso. PD: Un ejemplo muy literal que les
voy a dar, "Polla" hace mención al miembro del hombre en España,
pero acá en Chile "Polla" es una compañía de juegos de azar que
hace la lotería, mas específicamente es la "Polla Chilena de
beneficencia" para que lo busquen en Google y lo vean. Era por eso
que se pedía un moderador latino, para que algo como eso que no
merece sanción no la tuviera.
Link on message: #7273257
Lord_Erathorn, on Jun 03 2014 - 10:28, said: Algo que siempre se pidió en este foro fue un moderador latino,
pero no por puro capricho, sino porque en muchas ocasiones en
discusiones se utilizaban términos de cada país que a los
moderadores españoles les parecían ofensivos, siendo que en
latinoamerica son perfectamente aceptables y se utilizan en el
habla común sin ningún significado ofensivo, en muchas ocasiones se
reclamo por eso y nunca se hizo nada, al punto de que muchas
publicaciones fueran eliminadas y muchos jugadores fueran
sancionados por cosas como esta, esto se repitió tantas veces que
llego a cansar a muchos, por lo tanto los mas activos y
contribuyentes crearon un foro aparte de este para poder discutir
ese tipo de temas que en este foro eran censurados. Es por eso que
este foro esta muerto, porque los jugadores mas activos ahora no
están discutiendo los temas aquí, los están discutiendo en el otro
foro sin la posibilidad de que los sancionen sin sentido. Este foro
era muy activo hasta la llegada de los moderadores Españoles, que
llegaron aquí simplemente a imponer sus reglas sin tener un mínimo
conocimiento siquiera de la jerga latinoamericana, sancionando a
muchos sin ninguna razón, por eso tomaron la decisión irse de aquí
y crear el otro foro. Osea, ¿porque nosotros deberíamos adecuarnos
a gente que si bien tiene mayor rango que nosotros recién
llega?, ¿siendo que nosotros nos expresamos así desde nuestro
nacimiento?. Eso. PD: Un ejemplo muy literal que les
voy a dar, "Polla" hace mención al miembro del hombre en España,
pero acá en Chile "Polla" es una compañía de juegos de azar que
hace la lotería, mas específicamente es la "Polla Chilena de
beneficencia" para que lo busquen en Google y lo vean. Era por eso
que se pedía un moderador latino, para que algo como eso que no
merece sanción no la tuviera. ElPozoleOlmeca: Si, entiendo muy bien sobre el tema de los dialectos del
español y es algo que lo vivo todos los días (mexicano con
muchos centro americanos). Creo que todos podemos llegar a un
acuerdo que los castigos se van a dar en base del contexto de cada
mensaje y que cuando se trata de insultos hay muy pocas palabras en
el lenguaje español en donde de inmediato se sancionaran
Subject: Can't Play WoT due to Critical Error
Link on message: #7272823
_Dreadnaught_, on Jun 02 2014 - 12:16, said: Clean install worked with no mods. T.T
Link on message: #7272823
_Dreadnaught_, on Jun 02 2014 - 12:16, said: Clean install worked with no mods. T.TPigeon_of_War: Let it be known, tankers, Mods are allowed (so long as they
don't break the
Prohibited Mods List) But the moment they cause the client
to crash it's always best to un-install them first and then Clean
Install.
Subject: MTLS-1G14
Link on message: #7272749
Link on message: #7272749
The_Chieftain:
On rare occasions, you will hear talk of some
mythical, low-tier monster, which shoots flames out of both
nostrils, melting all before it. That’s the MTLS-1G14. Not a common
vehicle in the game.
Manufactured by Marmon Herrington for the Dutch
military for colonial service, the contract was taken over and a
vehicle sent to Aberdeen “to determine the suitability of the 4-Man
Dutch Tank for military use by the Armed Forces of the United
States by subjecting the vehicle to certain features of the
standard test program. Since the Services of Supply had taken over
a contract from the Netherlands Purchasing Commission for 4-Man
Dutch Tanks, they were desirous to learn what branch of service
could use them” Maybe they should have asked first. Here’s the
official description of the vehicle. “The 4-Man Dutch Tank, Model
MTLS-1G14 built by the Marmon-Herrington Co, is a 42,000 pound,
full track laying vehicle powered by a six cylinder, liquid-cooled,
240 horsepower engine manufactured by the Hercules Motor
Corporation. The vehicle is a front drive employing a five-speed
transmission with a Marmon-Herrington controlled differential drive
with dual controls. The Marmon-Herrington all steel, 18 inch track
uses outside guides intergrally cast in the track blocks and the
suspension is a vertical volute spring type employing rubber-tired
bogie wheels. The hull is made of flat plates, bolted together,
varying from 1-1/2” thick on the front to ½” thick on the top. The
turret has a 360 degree traverse and it mounts two 37 mm/44 cal.
Automatic guns, one swivel mounted cal. .30 machine gun, and one
cal . .30 anti-aircraft machine gun mounted on the outside of the
turret. The auxiliary armament consists of three cal. .30 machine
guns placed in the bow of the vehicle. Two of the guns are in fixed
mounts, while the third is flexibly mounted.”
A tank showed up in Aberdeen with 2,400 miles on the
clock. After a brief mechanical inspection, it was sent out for
testing on hard surface roads. After twenty miles, differential oil
pressure had drop to zero and the oil was boiling. Upon inspection
it was found that both brake drums were cracked, the internal
pinions were rough, bearings worn, and brake bands burned. The
differential oil pump was disassembled and found to be worn out.
Instead of trying to repair this vehicle, Aberdeen just requested a
new tank. This one showed up about April 1943, and was driven 176
miles before the left rear idler wheel fell off. It was bolted back
on with new bolts, and got to mile 337 before the steering and
brakes stopped working. The brake drums were cracked and the brake
bands totally worn out. Aberdeen’s conclusion was that they had
basically taken a design from the lighter CTMS-1TBI, and it just
wasn’t up to the task. Routinely, track pins needed to be replaced
as the retaining rivets kept failing. The solution proposed was
identical to the solution used in T-34: Flip the tracks around so
that the head was on the inside, and install wedges on the hull
side to knock pins back into the track. The test was stopped before
this could be implemented, though.
This was probably a relief to the driver. To get the
vehicle to turn at its minimum diameter of 46’3”, the driver had to
pull back on the short steering lever with a force of 100lbs.
Aberdeen fashioned some extensions, this dropped the requirement to
a mere 60lbs. However, the vehicle was still considered tiring to
drive because of the cramped quarters, small vision ports, and
short gear shift lever. Over the sand course, the vehicle was
“exceptionally slow and sluggish.” The engine just wasn’t powerful
enough. The M3A1 light tank had about the same horsepower, while
being about seven tons lighter. The MTLS could conduct a steady
turn only in 1st gear, and it couldn’t go any faster in a
straight line than 10mph in 3rd gear.
There were some good points. It could negotiate a 24”
wall forwards or backwards, and could ford 48” of water with no
leaks. Yay. Of course, such things are mere technicalities. What’s
important is the firepower! Well… “The armament on this vehicle is
unsatisfactory from a standpoint of accuracy, maintenance and
interchangeability. The major weapons are two 37mm/44 cal. Guns
mounted coaxially in the turret and manufactured by the American
Armament Corporation. They are semi-automatic weapons which fire
five rounds from a circular clip, and these guns will not
accommodate the standard 37mm ammunition which would create a
complex supply problem. When conducting firing tests on these guns,
it was found that the rammers of both guns were so badly worn out
that they would not load and fire automatically. One gun could be
fired when manually loaded, but the other one could not because the
spring in the ejector mechanism was missing. The guns are not
provided with stabilisers and the unstable firing platform would
render their fire highly inaccurate during vehicle operation, also
due to their complex structure, they require a kit of special tools
for maintenance. The minor armament consists of five cal .30 Colt
air cooled machine guns which are not interchangeable with the cal.
.30 M1919A4 machine gun used on standard combat vehicles. Three of
these guns are located in the bow of the vehicle while the other
two are in the turret. Even though, when proof-fired, the cal. .30
Colt functioned satisfactorily, its effectiveness in battle would
be greatly impaired by the small amount of flexibility of the gun
mount and the inadequate size of the vision ports.” That was the
theory. In practice, “it was impossible to install a machine gun in
any of the machine gun mountings, either because the trunnion
holes of the guns would not match with the holes of the mountings,
or the openings for the gun barrel shields were too small. The left
37mm gun could not be fired; it appeared that the rear trip spring
was not functioning. Because of this it was necessary to release
the sear by inserting a screw driver through the side of the
cradle. After much adjusting, the right gun was put in a
satisfactory condition for firing”. The turret had power traverse,
manual elevation.
By 02NOV1943, Aberdeen decided they had better things
to do with their time than to continue mucking about with this
vehicle, and both firing and automotive tests were stopped. They
did take the time to note, however, that “The hull is ballistically
unsatisfactory, since it employs flat, bolted plates that are
practically vertical”. Overall, then, the report concluded… “The
vehicle is thoroughly unreliable, mechanically and structurally
unsound, underpowered and equipped with unsatisfactory armament.
The 4-Man Dutch Tank Model MTLS-1G14 is not a satisfactory combat
vehicle for any branch of the Armed Forces” Actually, I think it’s
the most scathing conclusion I’ve ever seen come from Aberdeen.
For those of you who don't know, I've a Facebook
page here , and once in a blue moon, I stream
at http://www.twitch.tv/the_chieftain
On rare occasions, you will hear talk of some
mythical, low-tier monster, which shoots flames out of both
nostrils, melting all before it. That’s the MTLS-1G14. Not a common
vehicle in the game.
Manufactured by Marmon Herrington for the Dutch
military for colonial service, the contract was taken over and a
vehicle sent to Aberdeen “to determine the suitability of the 4-Man
Dutch Tank for military use by the Armed Forces of the United
States by subjecting the vehicle to certain features of the
standard test program. Since the Services of Supply had taken over
a contract from the Netherlands Purchasing Commission for 4-Man
Dutch Tanks, they were desirous to learn what branch of service
could use them” Maybe they should have asked first. Here’s the
official description of the vehicle. “The 4-Man Dutch Tank, Model
MTLS-1G14 built by the Marmon-Herrington Co, is a 42,000 pound,
full track laying vehicle powered by a six cylinder, liquid-cooled,
240 horsepower engine manufactured by the Hercules Motor
Corporation. The vehicle is a front drive employing a five-speed
transmission with a Marmon-Herrington controlled differential drive
with dual controls. The Marmon-Herrington all steel, 18 inch track
uses outside guides intergrally cast in the track blocks and the
suspension is a vertical volute spring type employing rubber-tired
bogie wheels. The hull is made of flat plates, bolted together,
varying from 1-1/2” thick on the front to ½” thick on the top. The
turret has a 360 degree traverse and it mounts two 37 mm/44 cal.
Automatic guns, one swivel mounted cal. .30 machine gun, and one
cal . .30 anti-aircraft machine gun mounted on the outside of the
turret. The auxiliary armament consists of three cal. .30 machine
guns placed in the bow of the vehicle. Two of the guns are in fixed
mounts, while the third is flexibly mounted.”
A tank showed up in Aberdeen with 2,400 miles on the
clock. After a brief mechanical inspection, it was sent out for
testing on hard surface roads. After twenty miles, differential oil
pressure had drop to zero and the oil was boiling. Upon inspection
it was found that both brake drums were cracked, the internal
pinions were rough, bearings worn, and brake bands burned. The
differential oil pump was disassembled and found to be worn out.
Instead of trying to repair this vehicle, Aberdeen just requested a
new tank. This one showed up about April 1943, and was driven 176
miles before the left rear idler wheel fell off. It was bolted back
on with new bolts, and got to mile 337 before the steering and
brakes stopped working. The brake drums were cracked and the brake
bands totally worn out. Aberdeen’s conclusion was that they had
basically taken a design from the lighter CTMS-1TBI, and it just
wasn’t up to the task. Routinely, track pins needed to be replaced
as the retaining rivets kept failing. The solution proposed was
identical to the solution used in T-34: Flip the tracks around so
that the head was on the inside, and install wedges on the hull
side to knock pins back into the track. The test was stopped before
this could be implemented, though.
This was probably a relief to the driver. To get the
vehicle to turn at its minimum diameter of 46’3”, the driver had to
pull back on the short steering lever with a force of 100lbs.
Aberdeen fashioned some extensions, this dropped the requirement to
a mere 60lbs. However, the vehicle was still considered tiring to
drive because of the cramped quarters, small vision ports, and
short gear shift lever. Over the sand course, the vehicle was
“exceptionally slow and sluggish.” The engine just wasn’t powerful
enough. The M3A1 light tank had about the same horsepower, while
being about seven tons lighter. The MTLS could conduct a steady
turn only in 1st gear, and it couldn’t go any faster in a
straight line than 10mph in 3rd gear.
There were some good points. It could negotiate a 24”
wall forwards or backwards, and could ford 48” of water with no
leaks. Yay. Of course, such things are mere technicalities. What’s
important is the firepower! Well… “The armament on this vehicle is
unsatisfactory from a standpoint of accuracy, maintenance and
interchangeability. The major weapons are two 37mm/44 cal. Guns
mounted coaxially in the turret and manufactured by the American
Armament Corporation. They are semi-automatic weapons which fire
five rounds from a circular clip, and these guns will not
accommodate the standard 37mm ammunition which would create a
complex supply problem. When conducting firing tests on these guns,
it was found that the rammers of both guns were so badly worn out
that they would not load and fire automatically. One gun could be
fired when manually loaded, but the other one could not because the
spring in the ejector mechanism was missing. The guns are not
provided with stabilisers and the unstable firing platform would
render their fire highly inaccurate during vehicle operation, also
due to their complex structure, they require a kit of special tools
for maintenance. The minor armament consists of five cal .30 Colt
air cooled machine guns which are not interchangeable with the cal.
.30 M1919A4 machine gun used on standard combat vehicles. Three of
these guns are located in the bow of the vehicle while the other
two are in the turret. Even though, when proof-fired, the cal. .30
Colt functioned satisfactorily, its effectiveness in battle would
be greatly impaired by the small amount of flexibility of the gun
mount and the inadequate size of the vision ports.” That was the
theory. In practice, “it was impossible to install a machine gun in
any of the machine gun mountings, either because the trunnion
holes of the guns would not match with the holes of the mountings,
or the openings for the gun barrel shields were too small. The left
37mm gun could not be fired; it appeared that the rear trip spring
was not functioning. Because of this it was necessary to release
the sear by inserting a screw driver through the side of the
cradle. After much adjusting, the right gun was put in a
satisfactory condition for firing”. The turret had power traverse,
manual elevation.
By 02NOV1943, Aberdeen decided they had better things
to do with their time than to continue mucking about with this
vehicle, and both firing and automotive tests were stopped. They
did take the time to note, however, that “The hull is ballistically
unsatisfactory, since it employs flat, bolted plates that are
practically vertical”. Overall, then, the report concluded… “The
vehicle is thoroughly unreliable, mechanically and structurally
unsound, underpowered and equipped with unsatisfactory armament.
The 4-Man Dutch Tank Model MTLS-1G14 is not a satisfactory combat
vehicle for any branch of the Armed Forces” Actually, I think it’s
the most scathing conclusion I’ve ever seen come from Aberdeen.
For those of you who don't know, I've a Facebook
page here , and once in a blue moon, I stream
at http://www.twitch.tv/the_chieftain
Subject: 100% Packet loss
Link on message: #7272747
Link on message: #7272747
Pigeon_of_War: Hey I thought I would pop in hear to provide what seems to be much
needed assistance. Trevzor has a pinned thread about this
issue. http://forum.worldof...ad-this-thread/
Long and short of it is, send us a Support
Ticket, and we will help you to get you back in the game.
Personally, i want nothing more than everyone to play World of
Tanks whenever they want, but these issues can happen and I want to
address them as quick as possible
Subject: Clan Wars Map Exhibition: Pearl River
Link on message: #7272611
Link on message: #7272611
Hypnotik: Don't forget, you can watch this stream live in just a couple of
hours (4:30 PDT/7:30 EDT) on twitch.tv/wargaming.
160,000
and an invite to the Summer Clan Invitational Tournament are on the
line tonight.
and an invite to the Summer Clan Invitational Tournament are on the
line tonight.
Subject: E3 Player Gathering
Link on message: #7272608
Link on message: #7272608
Major_Rampage: Can't wait to see everyone there!
Subject: E3 Player Gathering
Link on message: #7272608
Link on message: #7272608
Major_Rampage: Can't wait to see everyone there!
Subject: E3 Player Gathering
Link on message: #7272064
Link on message: #7272064
Content_WG: Meet players and Wargaming staff at E3 in Los Angeles June 11!
Full news text
Full news text
Subject: Fondo de Escritorio y Calendario para Junio 2014
Link on message: #7271406
Link on message: #7271406
Content_WG: ¡El famoso M4 Sherman es el fondo de escritorio de este mes!
Full news text
Full news text
Subject: Inside the Chieftain's Hatch: Snapshots: M60A2 Patton
Link on message: #7271172
Link on message: #7271172
Content_WG: The M60A2 Patton, capable of firing anti-tank missiles, is the
focal point of this latest Snapshot.
Full news text
Full news text
Subject: Cambios, opiniones, sugerencias.
Link on message: #7271106
Elpela, on Jun 03 2014 - 07:49, said: En realidad creo que el tema es porque el foro esta muerto , casi
no tiene actividad , muestra un poco de vida cuando ocurre algun
problema grave ( como el parche 9.0) o cuando un topic se convierte
en forobardo , Por lo tanto se deberia apuntar a promover que los
players participen del foro viendolo como un genuino canal de
comunicacion entre el player y la empresa ( un ticket es algo
impersonal) como primer lugar, luego por supuesto un ambito de
comunicacion entre players para dar respuesta a distintos
interrogantes que van desde algo tecnico hasta una relacion humana.
Por lo tanto, si un foro esta muerto es o porque el juego se esta
muriendo o porque el foro en algun punto se "degrado" por
diferentes motivos.Habria que ver entonces cual de las dos opciones
se estan dando o si son una mezcla de ambas , en este ultimo caso
habria que ver que porcentaje le corresponde a cada una para
intentar hacer revivir este foro , porque repito, el problema
principal es que el foro esta muerto. Abrazos
Link on message: #7271106
Elpela, on Jun 03 2014 - 07:49, said: En realidad creo que el tema es porque el foro esta muerto , casi
no tiene actividad , muestra un poco de vida cuando ocurre algun
problema grave ( como el parche 9.0) o cuando un topic se convierte
en forobardo , Por lo tanto se deberia apuntar a promover que los
players participen del foro viendolo como un genuino canal de
comunicacion entre el player y la empresa ( un ticket es algo
impersonal) como primer lugar, luego por supuesto un ambito de
comunicacion entre players para dar respuesta a distintos
interrogantes que van desde algo tecnico hasta una relacion humana.
Por lo tanto, si un foro esta muerto es o porque el juego se esta
muriendo o porque el foro en algun punto se "degrado" por
diferentes motivos.Habria que ver entonces cual de las dos opciones
se estan dando o si son una mezcla de ambas , en este ultimo caso
habria que ver que porcentaje le corresponde a cada una para
intentar hacer revivir este foro , porque repito, el problema
principal es que el foro esta muerto. AbrazosSchnellerDamon: Me parece una buena observación y algo que merita una
investigación más al fondo.
Subject: Cambios, opiniones, sugerencias.
Link on message: #7271106
Elpela, on Jun 03 2014 - 07:49, said: En realidad creo que el tema es porque el foro esta muerto , casi
no tiene actividad , muestra un poco de vida cuando ocurre algun
problema grave ( como el parche 9.0) o cuando un topic se convierte
en forobardo , Por lo tanto se deberia apuntar a promover que los
players participen del foro viendolo como un genuino canal de
comunicacion entre el player y la empresa ( un ticket es algo
impersonal) como primer lugar, luego por supuesto un ambito de
comunicacion entre players para dar respuesta a distintos
interrogantes que van desde algo tecnico hasta una relacion humana.
Por lo tanto, si un foro esta muerto es o porque el juego se esta
muriendo o porque el foro en algun punto se "degrado" por
diferentes motivos.Habria que ver entonces cual de las dos opciones
se estan dando o si son una mezcla de ambas , en este ultimo caso
habria que ver que porcentaje le corresponde a cada una para
intentar hacer revivir este foro , porque repito, el problema
principal es que el foro esta muerto. Abrazos
Link on message: #7271106
Elpela, on Jun 03 2014 - 07:49, said: En realidad creo que el tema es porque el foro esta muerto , casi
no tiene actividad , muestra un poco de vida cuando ocurre algun
problema grave ( como el parche 9.0) o cuando un topic se convierte
en forobardo , Por lo tanto se deberia apuntar a promover que los
players participen del foro viendolo como un genuino canal de
comunicacion entre el player y la empresa ( un ticket es algo
impersonal) como primer lugar, luego por supuesto un ambito de
comunicacion entre players para dar respuesta a distintos
interrogantes que van desde algo tecnico hasta una relacion humana.
Por lo tanto, si un foro esta muerto es o porque el juego se esta
muriendo o porque el foro en algun punto se "degrado" por
diferentes motivos.Habria que ver entonces cual de las dos opciones
se estan dando o si son una mezcla de ambas , en este ultimo caso
habria que ver que porcentaje le corresponde a cada una para
intentar hacer revivir este foro , porque repito, el problema
principal es que el foro esta muerto. AbrazosElPozoleOlmeca: Me parece una buena observación y algo que merita una
investigación más al fondo.
Subject: Month of Clans: Social Media Contest Winners
Link on message: #7271104
Link on message: #7271104
Hypnotik: Weekly Premium Time Giveaway: Every Friday this month we
will be giving out 7 days of premium to each member of a random
Clan. The winners will be added to the calendar below. You can
enter on Facebook or Twitter (details
here). The Facebook post to reply to can be found
here:
English
Spanish
Portuguese
June 2014
7 days of premium for every member
of your Clan Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6

[CRF] 7 8 9 10 11 12 13

[D_T_C] 14 15 16 17 18 19 20

[SIRE-] 21 22 23 24 25 26 20

[D-A-F] 28 29
30
English
Spanish
Portuguese
June 2014
[CRF] 7 8 9 10 11 12 13

[D_T_C] 14 15 16 17 18 19 20

[SIRE-] 21 22 23 24 25 26 20

[D-A-F] 28 29
30
Subject: Escaramuza Standings
Link on message: #7270982
Link on message: #7270982
dance210: Escaramuza Fase de Grupos Standings Top 50% of teams move on
to Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until
after Group Stage 3 and the Tie-breaker round. All
standings are to provide teams with where they currently stand
and are subject to change. Round 1 Rank Team Points
Earned Points Possible Win Ratio 1 !!!Los Pollos Hermanos 18 18
1.000 1 [BE] Underdogz 18 18 1.000 1 FIW2 21 21 1.000 1 LIBRE 18 18
1.000 1 SBP Siwiecy Śmierci 21 21 1.000 1 zzz U can U up zzz 18 18
1.000 7 !!!!!!Home Owner Association 18 21 0.857 7 AAh_TAKAños 18
21 0.857 7 Power House TISNT YER DADS HOUSE 18 21 0.857 7 Running
on empty is how we roll! 18 21 0.857 11 !!! n e 1 can join :^) 15
18 0.833 11 !!!THE SHREKONING CONTINUES 15 18 0.833 11 CVG-A 15 18
0.833 11 EXTERMINIO 15 18 0.833 15 A'tuin's Ramblers 14 18 0.778 16
Flapping Pandas 16 21 0.762 17 ! Zouth Zpawn Bezt Zpawn 13 18 0.722
17 Area 51 13 18 0.722 17 Batallon 13.5 13 18 0.722 17 Subversion
13 18 0.722 17 zeus 13 18 0.722 22 Blony z Akademika [10SBP] 15 21
0.714 22 CHILE 15 21 0.714 22 LOS PALADINES 15 21 0.714 22 Pine
Tree Riot 15 21 0.714 26 !!! Aristógatos, Los !!! 12 18 0.667 26
!!!!HomeOwnersAssociation 12 18 0.667 26 Any Name 12 18 0.667 26
Armagedon-RBO 12 18 0.667 26 ct tankers 12 18 0.667 26 RED_Ks 12 18
0.667 26 ZZZ Los Hitters 12 18 0.667 33 #Danza_Kuduro 13 21 0.619
34 DIVICION DEL NORTE MEX3 12 21 0.571 34 Shadow Skull (SC-A1) 12
21 0.571 36 ! ! Tanques de Papel 9 18 0.500 36 Avelco 9 18 0.500 36
Power Rangers 9 18 0.500 36 QSF - Bad Revolution 9 18 0.500 36 The
Dirty South 9 18 0.500 36 ZdT MorningWood 9 18 0.500 36 zeus2 9 18
0.500 43 Ego Gamers 10 21 0.476 43 Ot_Bedra 10 21 0.476 43 por PDBL
10 21 0.476 43 The Panzer 10 21 0.476 47 TTIME 8 18 0.444 48
!!!cazadores 9 21 0.429 48 Peteando 9 21 0.429 48 TO1 9 21 0.429 51
Los Fiesteeros 7 18 0.389 52 ! cbl 6 18 0.333 52 _SoB_ 6 18 0.333
52 Husar, 1ra Division Totenkopf 6 18 0.333 52 M-M-E 6 18 0.333 52
Raiders 6 18 0.333 52 -RCS- 6 18 0.333 52 TiroDeGuerra 6 18 0.333
59 1st Nuben Panzerdivision 6 21 0.286 60 Papas de las camas 4 18
0.222 60 Win By Default 4 18 0.222 62 AmigosDeMigas 4 21 0.190 62
stinger 2 4 21 0.190 64 -G-D- Team 1 3 18 0.167 64 PELAU[PDBL] 3 18
0.167 66 =ACES= Battle Group 3 21 0.143 66 Born_in_USSR 3 21 0.143
66 Lambda 3 21 0.143 69 ANGRY REDS 1 18 0.056 69 BATALLON 13 1 18
0.056 69 The French Gentlemen 1 18 0.056 69 THE GRIM REAPER 1 18
0.056 73 31st Black Cat Division 1 21 0.048 73 Arctic Wolf Pact 1
21 0.048 73 Newbie Patrol (CDT) 1 21 0.048 73 panzer squad 1 21
0.048 73 The Ducks 1 21 0.048 78 #Suaj 0 18 0.000 78 Grupo Especial
Gorila 0 18 0.000 78 Markmen's Tractor 0 18 0.000 78 PANZER WAFFE 0
18 0.000
Subject: Skirmish 21 Standings
Link on message: #7270673
Link on message: #7270673
dance210: Skirmish 21 Group Stage Standings Top 50% of teams move
on to Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until
after Group Stage 3 and the Tie-breaker round. All
standings are to provide teams with where they currently stand
and are subject to change. Round 1 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 !!! Schnarflaps 7
21 21 1.000 1 All Sundays 7 21 21 1.000 1 ALPHA 7 21 21 1.000 1
Area 51 7 21 21 1.000 1 Dancing Golden Tapirs 7 21 21 1.000 1
Luna's Lonesome Losers 6 18 18 1.000 1 Master's Pupils 7 21 21
1.000 1 OMG ! OTTERly Ridiculous 7 21 21 1.000 1 Respekt yuhl elduh
7 21 21 1.000 1 Resurre©tion 7 21 21 1.000 1 Saint Frosty Moe and
the Ohios 7 21 21 1.000 12 Kevin 7 19 21 0.905 13 [BE] Beasts of
the East 7 18 21 0.857 13 1ª Division Fantasma. Husar 7 18 21 0.857
13 BOSS Gaming 7 18 21 0.857 13 BugginOut 7 18 21 0.857 13 Das
Amigos 7 18 21 0.857 13 GetDunked 7 18 21 0.857 13 Gunslingers 7 18
21 0.857 13 Just The Tip 7 18 21 0.857 13 Liquid Myth 7 18 21 0.857
13 My NUGGS 7 18 21 0.857 13 PEMDAS 7 18 21 0.857 13 SBP Siwiecy
Śmierci 7 18 21 0.857 13 TTIME 7 18 21 0.857 13 Vanilla 7 18 21
0.857 27 77th Oddballs 6 15 18 0.833 28 Al-mejandria 6 14 18 0.778
29 Gold Kills Clam 7 16 21 0.762 29 Pine Tree Riot 7 16 21 0.762 29
Relic Gaming 7 16 21 0.762 29 The Devils Brigade 7 16 21 0.762 29
-CB- Canned Bandits 6 13 18 0.722 29 destroyers 6 13 18 0.722 29
KILLED UR MOUNT 6 13 18 0.722 36 !Definition of Insanity 7 15 21
0.714 36 BearClaws 7 15 21 0.714 36 Caffeine-Free ST0DA Pop! 7 15
21 0.714 36 Crazy Chilean 7 15 21 0.714 36 I play 4 fun, HE always
does dmg 7 15 21 0.714 36 MAGI 7 15 21 0.714 36 Pork Eating
Crusaders 7 15 21 0.714 36 -RGA- 7 15 21 0.714 36 Subversion 7 15
21 0.714 36 Tidal Brigade 7 15 21 0.714 36 War_Pigs 7 15 21 0.714
36 What Is A "Map"? 7 15 21 0.714 36 While SHADE's not looking 7 15
21 0.714 36 zeus 7 15 21 0.714 50 Banda XXI 6 12 18 0.667 51 Hell:
The 7th level 7 13 21 0.619 51 Renb1234 7 13 21 0.619 53 ~~~
Aristocats, The ~~~ 7 12 21 0.571 53 100QBob 7 12 21 0.571 53 100QC
7 12 21 0.571 53 4CVR 7 12 21 0.571 53 APSE 7 12 21 0.571 53
Argentina Compañía Acorazada - T 7 12 21 0.571 53 Cabbage Patch
Kids!! 7 12 21 0.571 53 Crazy Pets 7 12 21 0.571 53 Flapping Pandas
7 12 21 0.571 53 Friends and Furrs! 7 12 21 0.571 53 Gorgeous
Korean Coeds 7 12 21 0.571 53 Heroes 7 12 21 0.571 53 Los Fiesteros
7 12 21 0.571 53 Mythos Prime 7 12 21 0.571 53 QC 7 12 21 0.571 53
RZA Elite 7 12 21 0.571 53 Smoke 7 12 21 0.571 53 Sons of Helaman 7
12 21 0.571 53 Taiga 7 12 21 0.571 53 THM 7 12 21 0.571 53 your
last roll 7 12 21 0.571 53 --Zetoxians-- 7 12 21 0.571 75 Steel
Wall 1 6 10 18 0.556 76 Banda RTCL 6 9 18 0.500 76 KillJack 6 9 18
0.500 76 Mutton & Bashers 6 9 18 0.500 76 SATBR 6 9 18 0.500 76
SaVaGeZ 6 9 18 0.500 76 smash dogs 6 9 18 0.500 82 IBAD Team 7 10
21 0.476 83 AOC1 7 9 21 0.429 83 Bearly Legal 7 9 21 0.429 83 ct
tankers 7 9 21 0.429 83 El Rejunte 7 9 21 0.429 83 los Mancos 7 9
21 0.429 83 LXG - Orderly Disorder 7 9 21 0.429 83 No Bloody Good 7
9 21 0.429 83 Pinkies Raiders 7 9 21 0.429 83 rga power 7 9 21
0.429 83 Specter Reconnaissance 7 9 21 0.429 83 the crazy train 3 7
9 21 0.429 83 The Moffett Flyers 7 9 21 0.429 83 Win By Default 7 9
21 0.429 83 yahoo 7 9 21 0.429 97 !!!Soldiers That Fight United!!!
6 6 18 0.333 97 7PD 6 6 18 0.333 97 JTF-5 6 6 18 0.333 97 TDF The
Dirty Few 6 6 18 0.333 101 CBL2 7 6 21 0.286 101 CFS 7 6 21 0.286
101 Comandos [_CM_] 7 6 21 0.286 101 Doom Doom 7 6 21 0.286 101
DPUSA 7 6 21 0.286 101 Fierce Division 7 6 21 0.286 101 LIGS 7 6 21
0.286 101 Los Ferneceros de PDBL 7 6 21 0.286 101 NHS 7 6 21 0.286
101 NO WHITE FLAG 7 6 21 0.286 101 -O_O- 7 6 21 0.286 101 PZMAF 7 6
21 0.286 101 Raiders 7 6 21 0.286 101 RPG ALPHA 7 6 21 0.286 101
SPWAW 7 6 21 0.286 101 -sss- 7 6 21 0.286 101 suicidekings[-sk-] 7
6 21 0.286 101 TF-A 7 6 21 0.286 101 the hounds of hades 7 6 21
0.286 120 102nd MD's 7 3 21 0.143 120 2MEF 7 3 21 0.143 120 71st ac
7 3 21 0.143 120 Bataillon Québecois 7 3 21 0.143 120 CARNAGE 7 3
21 0.143 120 Crank Juice 7 3 21 0.143 120 dasblitzkrieg 7 3 21
0.143 120 Fifth Column 1 7 3 21 0.143 120 Naked Mole Rats 7 3 21
0.143 120 Rolling 3's 7 3 21 0.143 120 Running On Empty 7 3 21
0.143 120 Shooting Starz 7 3 21 0.143 132 ! cbl 7 2 21 0.095 132
_A_YOOOO~ 7 2 21 0.095 132 D-O-S 7 2 21 0.095 135 3PICCLAN 7 0 21
0.000 135 Ain't That A Kick 6 0 18 0.000 135 BATALLON13 7 0 21
0.000 135 BAT-KORPS 7 0 21 0.000 135 CBK 7 0 21 0.000 135 DINO
USABOT [USABO} 7 0 21 0.000 135 Kings 7 0 21 0.000 135 Latinos ;) 7
0 21 0.000 135 Mythos 6 0 18 0.000 135 -NHL- Lunatics -LHN- 7 0 21
0.000 135 Rune 6 0 18 0.000 135 sticky bombers 7 0 21 0.000 135
T-H-B 7 0 21 0.000 135 ze Foxey Ladies 7 0 21 0.000 135 Zeus2 7 0
21 0.000
Subject: Leaving the flanks WIDE open
Link on message: #7270594
Link on message: #7270594
The_Chieftain: The enemy's gate is down. Forget about the map orientation, and
orient on the objective. Here's a counterpoint. A flank only
exists if a team draws a line on the map and says "this shall be
our line, those are our flanks". If you start on Prok Encounter on
the South, people automatically envision a line facing North, with
flanks East and West. Why? There is nothing on the west side to
draw a line to. The only reason people give is "to protect a flank"
which they invented in the first place. Hypothetical. Ignore
the west. Nothing there but trees. Take your whole damned force, go
East. Swamp whatever enemy went to the cap by force of numbers.
Then set up a new defensive line facing West. Your flanks are North
and South. Those are the flanks which you should be worried about.
in a nutshell, the rule for survival is to avoid the enemy
from attacking a unit from two directions at once. The location for
this is irrelevant. if you find yourself utterly alone on
one side of the map, consider the possibility that you are not
trying to cover the team's flank, but are instead covering the
map's flank. The map isn't playing, go catch up with your team,
where there is force of numbers.
Subject: Skirmish 22
Link on message: #7270537
HighPitch, on Jun 02 2014 - 17:12, said: Two things:
And the link to find a team leads to the Skirmish 21 Find
a Team thread.
vodean, on Jun 03 2014 - 02:28, said: oh i was kind of counting on the 9... well this format looks really
interesting! i really look forward to it!
tomg60616, on Jun 02 2014 - 14:22, said: Is the 59-16 considered an auto-loader? Why not give the
definitive list of auto-loaders?
Koltzan, on Jun 03 2014 - 05:20, said: I agree what constitutes an "auto-loader" can be modified based
upon what guns are mounted on some of the tanks. The 59-16 is
a perfect example on which it could be an auto-loader or not
depending on the mounted gun.....which would make it VERY hard for
teams to police. -Koltzan
Link on message: #7270537
HighPitch, on Jun 02 2014 - 17:12, said: Two things:
And the link to find a team leads to the Skirmish 21 Find
a Team thread.dance210:
vodean, on Jun 03 2014 - 02:28, said: oh i was kind of counting on the 9... well this format looks really
interesting! i really look forward to it!dance210: It is supposed to be a max of 9 players. The registration
page has been updated, thanks for letting me know! If
either of the teams that are already in Pending Approval want to
add another player because of the confusion, just let us know :)
tomg60616, on Jun 02 2014 - 14:22, said: Is the 59-16 considered an auto-loader? Why not give the
definitive list of auto-loaders?dance210:
Koltzan, on Jun 03 2014 - 05:20, said: I agree what constitutes an "auto-loader" can be modified based
upon what guns are mounted on some of the tanks. The 59-16 is
a perfect example on which it could be an auto-loader or not
depending on the mounted gun.....which would make it VERY hard for
teams to police. -Koltzandance210: Here's the simple answer: if it can mount an auto-loading
gun, it is considered an autoloader.
Subject: WGLNA Open League, Summer 2014 Qualifiers
Link on message: #7270511
Mlman, on Jun 03 2014 - 05:37, said: Thanks Moguai, I appreciate the work that went into that. I
do have a question for Dance about garage mods (I.E. multi-row tank
carosel & additional info/stats). Are they allowed, as they
do not affect game play in any way?
Link on message: #7270511
Mlman, on Jun 03 2014 - 05:37, said: Thanks Moguai, I appreciate the work that went into that. I
do have a question for Dance about garage mods (I.E. multi-row tank
carosel & additional info/stats). Are they allowed, as they
do not affect game play in any way?dance210: No mods are allowed, including those that affect the garage.
Subject: The Russian definition of the words: "Critical Hit"
Link on message: #7270457
Link on message: #7270457
Pigeon_of_War: Hey snoop_pooh! Well a critical hit means several things, it
means you "critically hit" the tank in question and damaged or
possibly broke a module. Now, when you hit someone square in solid,
plate armor (which I typically don't advise shooting there without
APCR and a good angle), you might have done a myriad of things.
Without a picture or video, it's kind of pure speculation for me at
this point. Also, a Critical Hit does not mean you penetrated or
did damage. When you "track" a tank by hitting it dead on in
the front track well, this is counted as a "Critical Hit", but you
still did no damage tot eh hull and thus you did no damage tot he
tank. It is not a flaw, but rather it is a dependent on where and
how you hit the tank. A more concise explanation can be found on
our Wiki: http://wiki.worldoft...ation_Mechanics
Hope this helps, Tankers!
Subject: Ordnance vs AGF: Pershing Part 2
Link on message: #7268891
Link on message: #7268891
The_Chieftain: I sure as he'll would not be. They tried to make us read it in
secondary school. I got about three chapters in before giving up
and going with Animal Farm
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7267774
D_ICTATO_R, on Jun 02 2014 - 16:25, said: hi everybody, "WGLNA Silver League, Summer 2014 Season" - I have to
create a team of 10 players, press "Apply for Turnament",
eventually the other day and my team is not there, what is it?
Heeeeeeellllllpppppppppppppp
Link on message: #7267774
D_ICTATO_R, on Jun 02 2014 - 16:25, said: hi everybody, "WGLNA Silver League, Summer 2014 Season" - I have to
create a team of 10 players, press "Apply for Turnament",
eventually the other day and my team is not there, what is it?
Heeeeeeellllllppppppppppppppdance210: The Open, Bronze, and Silver leagues are by invite only,
based on the promotion/relegation from last season. The Open
League Qualifier was open to all teams, as entry into the WGLNA.
Subject: WGLNA Open League, Summer 2014 Qualifiers
Link on message: #7267547
Link on message: #7267547
Captain_Judo: The Open League Summer 2014 season will have two divisions of 30
teams. This means we are accepting just under 60 teams (final
standing up to 64th place) from this qualifier. Please take note of
this change according to your standing at the end of the
qualifiers. Keep in mind that eight berths remain available
for the Bronze League Summer 2014 season. This is decided by a
single playoff round on Saturday after group play. The losing teams
from this playoff are automatically qualified for the Open League.
Subject: WGLNA Open League, Summer 2014 Qualifiers
Link on message: #7267547
Link on message: #7267547
Captain_Judo: The Open League Summer 2014 season will have two divisions of 30
teams. This means we are accepting just under 60 teams (final
standing up to 64th place) from this qualifier. Please take note of
this change according to your standing at the end of the
qualifiers. Keep in mind that eight berths remain available
for the Bronze League Summer 2014 season. This is decided by a
single playoff round on Saturday after group play. The losing teams
from this playoff are automatically qualified for the Open League.
Subject: WGLNA Open League, Summer 2014 Qualifiers
Link on message: #7267547
Link on message: #7267547
Captain_Judo: The Open League Summer 2014 season will have two divisions of 30
teams. This means we are accepting just under 60 teams (final
standing up to 64th place) from this qualifier. Please take note of
this change according to your standing at the end of the
qualifiers. Keep in mind that eight berths remain available
for the Bronze League Summer 2014 season. This is decided by a
single playoff round on Saturday after group play. The losing teams
from this playoff are automatically qualified for the Open League.
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.Captain_Judo: We can't disclose exact details for obvious reasons. Simply
put, don't use mods if you're intent on participating throughout
the entire season.
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.Captain_Judo: We can't disclose exact details for obvious reasons. Simply
put, don't use mods if you're intent on participating throughout
the entire season.
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.
Link on message: #7267522
cplmanse1, on Jun 02 2014 - 15:11, said: We can sit and speculate on how they will enforce or not enforce
for days. The simplest way to end it is for a response from a WOT
moderator addressing the questions that have been put to them. At
this point they have not seen fit to respond to the customers
questions (everyone is entitled to some time off right?) . I am
sure at some point we will get an answer that will clear up the
remaining questions and likely generate more.Captain_Judo: We can't disclose exact details for obvious reasons. Simply
put, don't use mods if you're intent on participating throughout
the entire season.
Subject: ¡Próximo Concurso!
Link on message: #7267426
Link on message: #7267426
SchnellerDamon: ¡Buenas a todos! Estamos en el proceso de crear otro
concurso para la próxima semana y los detalles se van a dar
en este topic. ¿Y para que estoy anunciando un
concurso que ni siquiera esta creado? ¡Para darle oportunidad a
TODOS de participar!
Subject: Concurso: E3
Link on message: #7267426
Link on message: #7267426
ElPozoleOlmeca: Por fin llego. ¡El evento más grande de Norte América empieza
el próximo 9 de junio y para celebrar E3 les tengo un
concurso para la semana de E3! El Concurso: Crea tu propio país.
Las Reglas: El concurso Empieza el viernes, 6 de junio y termina el
13 de junio. Ultimo día de entrar va ser el 13 de Junio a la media
noche tiempo Pacifico. La creación tiene que tener los siguiente:
Una bandera (con el logotipo de Wargaming en alguna parte de la
bandera, que sea visible PERO no tiene que ser el enfoque de tu
bandera si no quieres) un himno con letras (si quieres crear un
audio que lo acompañe mejor), La creación de tu propio Insignia
para tus tropas (fuerzas blindadas) Y por fin el nombre de tu
País Como siempre por favor mantén su creación dentro
de las reglas del foro y nada inapropiado Tienes que poner tu
entrada en ESTE TOPIC. Solamente una entrada por persona.
1er lugar – 9,000 Oro 2do Lugar – 6,000 Oro 3er Lugar
– 3,000 Oro 4to Lugar – 2,000 Oro 5to Lugar – 1,500 Oro
¡Por favor,sean creativos, disfruten del concurso y
buena suerte! Las entradas serán juzgadas por los empleados
de Wargaming. ¡También para más oportunidades de ganar oro,
por favor manténganse en nuestra transmisión de E3! No
te pierdas la oportunidad de ganar más oro. Empezando próxima
Semana: http://www.twitch.tv/wargaming
Subject: Cambios, opiniones, sugerencias.
Link on message: #7267348
niko111, on May 30 2014 - 11:53, said: Lo unico que me gustaria que mejoren es la actividad en este foro,
los post con forobardo se extienden por paginas y paginas sin
respuestas de admins. Tambien se nota la diferencia en cuanto a
concursos, en otros foros hacen muchos concursos con o sin relacion
con tanques o el juego en si, pero aqui es algo raro y ayudan a
agrandar y mejorar la comunidad.
Link on message: #7267348
niko111, on May 30 2014 - 11:53, said: Lo unico que me gustaria que mejoren es la actividad en este foro,
los post con forobardo se extienden por paginas y paginas sin
respuestas de admins. Tambien se nota la diferencia en cuanto a
concursos, en otros foros hacen muchos concursos con o sin relacion
con tanques o el juego en si, pero aqui es algo raro y ayudan a
agrandar y mejorar la comunidad.SchnellerDamon: Esto va cambiar, denme tiempo para orientarme y ver que hay que
hacer.
Subject: Cambios, opiniones, sugerencias.
Link on message: #7267348
niko111, on May 30 2014 - 11:53, said: Lo unico que me gustaria que mejoren es la actividad en este foro,
los post con forobardo se extienden por paginas y paginas sin
respuestas de admins. Tambien se nota la diferencia en cuanto a
concursos, en otros foros hacen muchos concursos con o sin relacion
con tanques o el juego en si, pero aqui es algo raro y ayudan a
agrandar y mejorar la comunidad.
Link on message: #7267348
niko111, on May 30 2014 - 11:53, said: Lo unico que me gustaria que mejoren es la actividad en este foro,
los post con forobardo se extienden por paginas y paginas sin
respuestas de admins. Tambien se nota la diferencia en cuanto a
concursos, en otros foros hacen muchos concursos con o sin relacion
con tanques o el juego en si, pero aqui es algo raro y ayudan a
agrandar y mejorar la comunidad.ElPozoleOlmeca: Esto va cambiar, denme tiempo para orientarme y ver que hay que
hacer.
Subject: Cambios, opiniones, sugerencias.
Link on message: #7267320
fedemario, on May 31 2014 - 05:43, said: Por empezar estaria bueno organizar mejor la seccion de debate
sobre tanques, como por ejemplo esta en el foro de habla inglesa,
Link on message: #7267320
fedemario, on May 31 2014 - 05:43, said: Por empezar estaria bueno organizar mejor la seccion de debate
sobre tanques, como por ejemplo esta en el foro de habla inglesa,SchnellerDamon: ¿Estas sugiriendo algo así? http://forum.worldof...mored-vehicles/
¿Donde todo esta separado por tipo de tanque?
Subject: Cambios, opiniones, sugerencias.
Link on message: #7267320
fedemario, on May 31 2014 - 05:43, said: Por empezar estaria bueno organizar mejor la seccion de debate
sobre tanques, como por ejemplo esta en el foro de habla inglesa,
Link on message: #7267320
fedemario, on May 31 2014 - 05:43, said: Por empezar estaria bueno organizar mejor la seccion de debate
sobre tanques, como por ejemplo esta en el foro de habla inglesa,ElPozoleOlmeca: ¿Estas sugiriendo algo así? http://forum.worldof...mored-vehicles/
¿Donde todo esta separado por tipo de tanque?
Subject: WGLNA - Silver/Bronze/Open League Rules
Link on message: #7267143
Link on message: #7267143
Captain_Judo: WGLNA Silver, Bronze, Open League Rules & Regulations: By
participating in any WGLNA sub-league, you agree to abide by all
rule sets, league regulations, and administrative
rulings.
Team captains are responsible for their team’s conduct and complete understanding of rules. WGLNA Settings Standard League Settings Game Mode: Standard Battle Team Size: 7 vs 7; 7 participants and 3 reserve players Victory Conditions: The winner of each round is determined as the first to 2 victories out of a maximum 5 battles Battle duration: Each battle lasts a maximum of 10 minutes and considered a draw if no winner is found within the time limit. If after 5 battles, neither team has achieved two victories, the team with the battle-win advantage secures the victory. Substitutions: Players may be substituted freely between battles within a round based on active roster Schedule: The season schedule is published in the respective WGLNA sub-league’s News & Announcements thread Special Restrictions: A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. The use of any mod is expressly prohibited in WGLNA. Standard “vanilla” game clients are required of all league participants. Participation Requirements WGLNA league play is based on eligibility from qualifiers as well as WGLNA relegation/promotion rules. A team must have at least 7 and no more than 10 members. Teams must keep a minimum of 3 players between seasons. Team names Team names must adhere to game and forum rules. Team names violating game or forum rules may result in league disqualification and include game bans. League admins reserve the right to edit team names. During the Round Ensure that replays are being saved to your replays folder for documenting your battles. League admins may request replays at any time during the round. Use screenshots as supporting documentation when necessary. Send a forum PM to league admins for immediate concerns. Remakes & Server Issues A server issue is any instance where the server is unable to correctly deliver the special battle for the round. If server issues cause a missed round, the round will be rescheduled by league admins according to the regular season schedule. Visit the respective WGLNA league’s News & Announcements thread for the latest information. Teams must allow up to 30 minutes for a scheduled round to initiate. If the match remains missing after 30 minutes, the round will be rescheduled for another league day. Map settings cannot be adjusted once a special battle initiates. Whichever map loads for the special battle is the map that must be played with points contributing to regular season standings. Streaming All teams agree to have their matches streamed during any regularly scheduled battle. Specific tournament and streaming rules will be provided to team captains in advance of the stream. Technical Victory/Technical Defeat There is a 3 strike rule for technical defeats and no-shows. One or two technical defeats on the same day will count as one strike. After 3 strikes, the team will be disqualified for the remainder of the season. Scores before the DQ will stand as played. Any battles after the DQ will be cancelled and the opposing team will earn a victory. The disqualified team must re-qualify through the Open League to regain entry into the WGLNA. To declare a technical victory, the opposing team captain must email tournaments@wargamingamerica.com with screenshot evidence of the technical victory. Posts on the forums will NOT count as proof of a technical victory. Other Warnings and Disqualifications All penalties may take into account the severity of the violation, resulting in greater consequences. Teams can be disqualified from WGLNA leagues for unsportsmanlike conduct including, but not limited to, foul language, racism, profanity, disrespect of an official, streamer or caster. Teams can be disqualified for intentionally use any prohibited bugs, exploits, hacks or are found to be utilizing unfair methods of competition by league administration. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of WGLNA rules. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by WGLNA administration. Disputes must be submitted immediately after battle. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the WGLNA sub-league and round number for which you are filing a dispute. Disputes may only be filed by team captains or a team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Your team’s name with a link to your team’s registration page Your opponent’s team name and a link to your opponent’s registration page Reason for dispute: e.g. “I would like to report the team for breaking the -1 rule.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Penalty for using mods is subject, but not limited to: Player and/or team disqualification Player and/or team suspension Player and/or team expulsion Publicizing disputes prior to resolution is subject to penalties at league admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the league Standings Ties at the end of the season are ruled in favor of the team with the following (in order of priority) Fewest battle losses Most battle wins Head to head winner Complete draw Complete draws at the end of the regular season are broken by a single game playoff. Final season standings are based on the following (in order of priority): Each team's progression through the playoffs Final regular season rank Roster Changes Team captains may request roster changes by emailing tournaments@wargamingamerica.com beginning the date listed on the respective WGLNA sub-league page. Weekly roster changes are due Wednesdays and take into effect for the next Friday's round. Roster changes submitted Thursday are processed for the following week's Friday round. Players may only participate on one team across all WGLNA leagues. Teams harboring an offending player are subject to penalties including, but not limited to, disqualification and expulsion. Players may only participate on one team across all WGL regions for regular season play. Teams harboring an offending player are subject to penalties including, but not limited to, disqualification and expulsion. The final day for submitting all roster changes can be found on the respective WGLNA sub-league page. Promotion & Relegation Teams must keep a minimum of 3 players in order to receive an invitation to the subsequent season. Teams denying invitation to subsequent leagues, based on their final season standing, must re-qualify through the Open League.
Team captains are responsible for their team’s conduct and complete understanding of rules. WGLNA Settings Standard League Settings Game Mode: Standard Battle Team Size: 7 vs 7; 7 participants and 3 reserve players Victory Conditions: The winner of each round is determined as the first to 2 victories out of a maximum 5 battles Battle duration: Each battle lasts a maximum of 10 minutes and considered a draw if no winner is found within the time limit. If after 5 battles, neither team has achieved two victories, the team with the battle-win advantage secures the victory. Substitutions: Players may be substituted freely between battles within a round based on active roster Schedule: The season schedule is published in the respective WGLNA sub-league’s News & Announcements thread Special Restrictions: A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. The use of any mod is expressly prohibited in WGLNA. Standard “vanilla” game clients are required of all league participants. Participation Requirements WGLNA league play is based on eligibility from qualifiers as well as WGLNA relegation/promotion rules. A team must have at least 7 and no more than 10 members. Teams must keep a minimum of 3 players between seasons. Team names Team names must adhere to game and forum rules. Team names violating game or forum rules may result in league disqualification and include game bans. League admins reserve the right to edit team names. During the Round Ensure that replays are being saved to your replays folder for documenting your battles. League admins may request replays at any time during the round. Use screenshots as supporting documentation when necessary. Send a forum PM to league admins for immediate concerns. Remakes & Server Issues A server issue is any instance where the server is unable to correctly deliver the special battle for the round. If server issues cause a missed round, the round will be rescheduled by league admins according to the regular season schedule. Visit the respective WGLNA league’s News & Announcements thread for the latest information. Teams must allow up to 30 minutes for a scheduled round to initiate. If the match remains missing after 30 minutes, the round will be rescheduled for another league day. Map settings cannot be adjusted once a special battle initiates. Whichever map loads for the special battle is the map that must be played with points contributing to regular season standings. Streaming All teams agree to have their matches streamed during any regularly scheduled battle. Specific tournament and streaming rules will be provided to team captains in advance of the stream. Technical Victory/Technical Defeat There is a 3 strike rule for technical defeats and no-shows. One or two technical defeats on the same day will count as one strike. After 3 strikes, the team will be disqualified for the remainder of the season. Scores before the DQ will stand as played. Any battles after the DQ will be cancelled and the opposing team will earn a victory. The disqualified team must re-qualify through the Open League to regain entry into the WGLNA. To declare a technical victory, the opposing team captain must email tournaments@wargamingamerica.com with screenshot evidence of the technical victory. Posts on the forums will NOT count as proof of a technical victory. Other Warnings and Disqualifications All penalties may take into account the severity of the violation, resulting in greater consequences. Teams can be disqualified from WGLNA leagues for unsportsmanlike conduct including, but not limited to, foul language, racism, profanity, disrespect of an official, streamer or caster. Teams can be disqualified for intentionally use any prohibited bugs, exploits, hacks or are found to be utilizing unfair methods of competition by league administration. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of WGLNA rules. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by WGLNA administration. Disputes must be submitted immediately after battle. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the WGLNA sub-league and round number for which you are filing a dispute. Disputes may only be filed by team captains or a team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Your team’s name with a link to your team’s registration page Your opponent’s team name and a link to your opponent’s registration page Reason for dispute: e.g. “I would like to report the team for breaking the -1 rule.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Penalty for using mods is subject, but not limited to: Player and/or team disqualification Player and/or team suspension Player and/or team expulsion Publicizing disputes prior to resolution is subject to penalties at league admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the league Standings Ties at the end of the season are ruled in favor of the team with the following (in order of priority) Fewest battle losses Most battle wins Head to head winner Complete draw Complete draws at the end of the regular season are broken by a single game playoff. Final season standings are based on the following (in order of priority): Each team's progression through the playoffs Final regular season rank Roster Changes Team captains may request roster changes by emailing tournaments@wargamingamerica.com beginning the date listed on the respective WGLNA sub-league page. Weekly roster changes are due Wednesdays and take into effect for the next Friday's round. Roster changes submitted Thursday are processed for the following week's Friday round. Players may only participate on one team across all WGLNA leagues. Teams harboring an offending player are subject to penalties including, but not limited to, disqualification and expulsion. Players may only participate on one team across all WGL regions for regular season play. Teams harboring an offending player are subject to penalties including, but not limited to, disqualification and expulsion. The final day for submitting all roster changes can be found on the respective WGLNA sub-league page. Promotion & Relegation Teams must keep a minimum of 3 players in order to receive an invitation to the subsequent season. Teams denying invitation to subsequent leagues, based on their final season standing, must re-qualify through the Open League.
Subject: E3 Video Contest - Win a Type 59!
Link on message: #7267104
Toby64800, on Jun 02 2014 - 13:48, said: 3 Minutes passed when the Pizza is gone.
Link on message: #7267104
Toby64800, on Jun 02 2014 - 13:48, said: 3 Minutes passed when the Pizza is gone.HBFT: phew! Good thing Pizza is still here! :D
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