Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Strongholds Q&A
Link on message: #7349838
Link on message: #7349838
Hypnotik: Please ask your questions regarding the upcoming Strongholds game
mode here.
Subject: recupera tus tanques premium vendidos
Link on message: #7349776
Link on message: #7349776
SchnellerDamon: Y por ahora, por favor manda un boleto a soporte para recuperar
cualquier tanque. Gracias.
Subject: recupera tus tanques premium vendidos
Link on message: #7349776
Link on message: #7349776
ElPozoleOlmeca: Y por ahora, por favor manda un boleto a soporte para recuperar
cualquier tanque. Gracias.
Subject: recupera tus tanques premium vendidos
Link on message: #7349769
Link on message: #7349769
SchnellerDamon: Si, nada mas tienes 72 horas del punto de venta PERO lo bueno es
que ya no hay limites de cuantos tanques puedes recuperar.
La única excepción a esto es a los tanques que son
considerados especiales/únicos. Estos los puedes recuperar una vez
cada 180 días..
Subject: recupera tus tanques premium vendidos
Link on message: #7349769
Link on message: #7349769
ElPozoleOlmeca: Si, nada mas tienes 72 horas del punto de venta PERO lo bueno es
que ya no hay limites de cuantos tanques puedes recuperar.
La única excepción a esto es a los tanques que son
considerados especiales/únicos. Estos los puedes recuperar una vez
cada 180 días..
Subject: what's up with gnomefather?
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the time
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the timeYoott: So you add a mod that changes the default standard sound files in
the game and its our fault your add on mod that changes said files
does not work? Interesting way to look at it.
Subject: what's up with gnomefather?
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the time
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the timeYoott: So you add a mod that changes the default standard sound files in
the game and its our fault your add on mod that changes said files
does not work? Interesting way to look at it.
Subject: what's up with gnomefather?
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the time
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the timeYoott: So you add a mod that changes the default standard sound files in
the game and its our fault your add on mod that changes said files
does not work? Interesting way to look at it.
Subject: what's up with gnomefather?
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the time
Link on message: #7349673
warmonger180, on Jun 18 2014 - 16:26, said: great, now I gotta keep hearing tractors, instead of tanks. if the
XXXX devs would leave the sound file alone, then we wouldn't have
to keep replacing them all the timeYoott: So you add a mod that changes the default standard sound files in
the game and its our fault your add on mod that changes said files
does not work? Interesting way to look at it.
Subject: Discussion: WGLNA Bronze League, Summer 2014
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???Yoott:
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
Subject: Discussion: WGLNA Bronze League, Summer 2014
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???Yoott:
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
Subject: Discussion: WGLNA Bronze League, Summer 2014
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???Yoott:
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
Subject: Discussion: WGLNA Bronze League, Summer 2014
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???
Link on message: #7349658
Blazen6199, on Jun 18 2014 - 16:25, said: Just wondering if there is a reason why the Bronze league
tournament page no longer appears under WGLNA within the
tournaments page and why the page itself appears kaput? I'm
guessing its another fine case of quality web development???Yoott:
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
http://forum.worldoftanks.com/index.php?/topic/360701-discussion-wglna-bronze-league-summer-2014/page__st__40__pid__7322036#entry7322036 Is where the site went originally Also all of the captains of the teams have been informed days ago of what was happening... check in with yours Edit: And if you mean the 30 seconds it was down so Dance can work on updating the standings I think you need to be a bit more patient.
Subject: Skirmish 23 Standings
Link on message: #7349136
Link on message: #7349136
dance210: Round 1 + 2 cont. Rank Teams
Games Played Points Earned Points Possible Win Ratio 132 1ST
Canadian Armoured Brigade 14 20 42 0.476 133 404 14 19 42 0.452 133
Cdn25th 14 19 42 0.452 133 Chỉ Vậy Thôi 14 19 42 0.452 133 EL MAS
CAPITO 14 19 42 0.452 133 Everyone's Magnets 14 19 42 0.452 133
Flaming Homos 14 19 42 0.452 133 MrsBrownsBoys 14 19 42 0.452 133
ROLL Another One 14 19 42 0.452 141 ~HBR~ 14 18 42 0.429 141 DOOM I
14 18 42 0.429 141 Friends and Furrs! 14 18 42 0.429 141 Gazoo 14
18 42 0.429 141 Heroes 14 18 42 0.429 141 High Calibre Killers 14
18 42 0.429 141 Hummel's Slummers 14 18 42 0.429 141 Joint Task
Force 5 14 18 42 0.429 141 luchs like you are in trouble 14 18 42
0.429 141 Molon_Labe 14 18 42 0.429 141 Québec compagnie oc 14 18
42 0.429 141 the crazy train 14 18 42 0.429 141 The Steel
Parachutes 14 18 42 0.429 154 Ex-Reserve 13 16 39 0.410 155
Characters left: 512 14 17 42 0.405 155 DPUSA team leghumpers 14 17
42 0.405 157 DownVote 13 15 39 0.385 157 SURGE 13 15 39 0.385 159
Noobs 14 16 42 0.381 159 -RCS- 14 16 42 0.381 159 right click
uninstall 14 16 42 0.381 162 [3ag] 14 15 42 0.357 162 1RPD 1st
Platoon 14 15 42 0.357 162 AGM-129 14 15 42 0.357 162 Dirty Rotten
Bastard's 14 15 42 0.357 162 exterminio 23 14 15 42 0.357 162 Fire
Skullz 14 15 42 0.357 162 Les 4 Salopards 14 15 42 0.357 162 LXG
Metal Mashers 14 15 42 0.357 162 Netizens 14 15 42 0.357 162 RenB
14 15 42 0.357 162 tbw2 14 15 42 0.357 162 TCDR 14 15 42 0.357 162
VengefulThunder 14 15 42 0.357 162 Your Last Roll 14 15 42 0.357
162 Zeus 14 15 42 0.357 177 Grand Imperial 14 14 42 0.333 178 =VGA=
Veteran Gamers Association 14 13 42 0.310 178 Insidious 14 13 42
0.310 178 Plan D 14 13 42 0.310 178 TDF The Dirty Few Easton
Company 14 13 42 0.310 182 A-S-F/M-M-E/M-M-2/M-M-3 13 12 39 0.308
182 CRF 13 12 39 0.308 184 80prf 14 12 42 0.286 184 All-In[25CDN]
14 12 42 0.286 184 Bad Company-TO1 14 12 42 0.286 184 Fires of
Legend 14 12 42 0.286 184 Laze & Blaze 14 12 42 0.286 184 -O2O- 14
12 42 0.286 184 RGA 14 12 42 0.286 184 Savage Outcast Battalion 1
14 12 42 0.286 184 sticky bombers 14 12 42 0.286 184 The
Degenerates [CHIPS] 14 12 42 0.286 184 The Moffett Flyers 14 12 42
0.286 184 Trashmen 14 12 42 0.286 184 T-U-C 14 12 42 0.286 184
vengeance of the fallen 14 12 42 0.286 184 WTH 14 12 42 0.286 199
Russian Golden Butterflies 14 10 42 0.238 200 [IR4N] Iranian Army
14 9 42 0.214 200 ARB Team 14 9 42 0.214 200 Bennybear's shell
magnets 14 9 42 0.214 200 Chaos Legion 14 9 42 0.214 200 CWM 14 9
42 0.214 200 destroyers 14 9 42 0.214 200 Honey on Crackers 14 9 42
0.214 200 music 14 9 42 0.214 200 TDF The Dirty Few 14 9 42 0.214
200 Tindragons-Hydra [TD1] 14 9 42 0.214 210 _WOLF 14 8 42 0.190
211 CLAN SITH 13 7 39 0.179 212 Jim Belushi 14 7 42 0.167 212 MAS
Warriors 14 7 42 0.167 214 11th ACR, Battle Group (11BAT) 14 6 42
0.143 214 4CVR 14 6 42 0.143 214 División del Norte MEX3 14 6 42
0.143 214 el oro es el objetivo 14 6 42 0.143 214 ELRMC 14 6 42
0.143 214 FisherMankiller 14 6 42 0.143 214 Perro Ex Machina 14 6
42 0.143 214 Rip It Up BZO Style. 14 6 42 0.143 214 ROBO'S SPARTANS
14 6 42 0.143 214 Tribus 14 6 42 0.143 214 War_Pigs Bacon Time 14 6
42 0.143 225 TERRORTRAIN 14 5 42 0.119 226 1011DDB 13 4 39 0.103
227 BAT-KORPS 14 4 42 0.095 227 DOS 14 4 42 0.095 229 [-MEX-] Tier
4 Skirmish 9:00PM 14 3 42 0.071 229 9ATD of Awsome 14 3 42 0.071
229 Escuadra de jengibre 14 3 42 0.071 229 MGL 14 3 42 0.071 229
playboys 14 3 42 0.071 229 Small Fuzzy Kittens 14 3 42 0.071 229
-Smoke-U- 14 3 42 0.071 229 Talisman.alexia 14 3 42 0.071 229 TCDR1
14 3 42 0.071 229 T-L 1st Batt 14 3 42 0.071 229 toasted steel 14 3
42 0.071 229 UNA 14 3 42 0.071 241 !!Mongolians!! 14 1 42 0.024 242
!AnyOne Can Join! 14 0 42 0.000 242 A For Effort 14 0 42 0.000 242
Grupo Especial Gorila 14 0 42 0.000 242 Picaflores 14 0 42 0.000
242 The Hounds Of Hades 14 0 42 0.000 242 TRW 14 0 42 0.000
Subject: Skirmish 23 Standings
Link on message: #7349131
Link on message: #7349131
dance210: Skirmish 23 Group Stage Standings Top 50% of teams move on to
Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles are played tonight. All standings are to provide teams
with where they currently stand and are subject to change
Round 1 + 2 Rank Teams Games Played Points Earned Points
Possible Win Ratio 1 Tidal Wave Brigade 14 42 42 1.000 1 Zelatrix
Respekt yuhl elduh 14 42 42 1.000 3 ALPHA 14 40 42 0.952 4 Attack
of the Killer Matildas 14 39 42 0.929 4 Hijoerdiablo1 y su Combo 14
39 42 0.929 4 Liquid Myth 14 39 42 0.929 4 n e 1 can join :^) 14 39
42 0.929 4 OMG ! OTTERly Ridiculous 14 39 42 0.929 4 Vanilla 14 39
42 0.929 4 What Is A "Map"? 14 39 42 0.929 4 zzz Clubbers Club zzz
14 39 42 0.929 12 SaVaGeZ 13 36 39 0.923 13 NCURS 14 38 42 0.905 14
Brotherhood of Steel 14 37 42 0.881 14 Dancing Golden Tapirs 14 37
42 0.881 14 GetDunked 14 37 42 0.881 14 MAGI 14 37 42 0.881 14 Poop
Shooters 14 37 42 0.881 14 zUSVCH 14 37 42 0.881 20 ! BAKED ! 14 36
42 0.857 20 !Get Balanced! 14 36 42 0.857 20 All Sundays 14 36 42
0.857 20 Armagedon-RBO 14 36 42 0.857 20 BATALLON13 14 36 42 0.857
20 Furrs and Friends! 14 36 42 0.857 20 Mr_Gold 14 36 42 0.857 20
NARWL & Friends 14 36 42 0.857 20 Quivering 3's 14 36 42 0.857 20
R.A.G.E. The Empire Strikes Back 14 36 42 0.857 20 R3LIC 14 36 42
0.857 20 Struggle Bus 14 36 42 0.857 32 Raiders 13 33 39 0.846 33
VooDoo Xesy A Team 14 34 42 0.810 34 ! a BROKEN team 14 33 42 0.786
34 !!!!Soldiers that fight united!! 14 33 42 0.786 34 1 Angry Pony
14 33 42 0.786 34 8 lbs 6 ozs Baby Jesus 14 33 42 0.786 34
AverageJoes 14 33 42 0.786 34 Bataillon Québécois 14 33 42 0.786 34
-CB- Canned Bandits 14 33 42 0.786 34 ct tankers 14 33 42 0.786 34
Gold Kills Clam 14 33 42 0.786 34 Gorgeous Korean Coeds 14 33 42
0.786 34 H1N1 14 33 42 0.786 34 JKL+ 14 33 42 0.786 34 THOS 14 33
42 0.786 47 SATBR 14 32 42 0.762 48 71st AC 14 31 42 0.738 48 CYA
14 31 42 0.738 48 Girls Und Panzer anime fans 14 31 42 0.738 48
NVLLIVS IN VERBA 14 31 42 0.738 48 skull fugged 14 31 42 0.738 53 !
NHS 14 30 42 0.714 53 77 Loose Cannons 14 30 42 0.714 53 CLAN
WARHORSE 14 30 42 0.714 53 Crazy Chilean 14 30 42 0.714 53 -GRIM 14
30 42 0.714 53 Magically Delicious [OM-US] 14 30 42 0.714 53
RIÐÐI©K 14 30 42 0.714 53 Rootin' 4 Putin 14 30 42 0.714 53 Si
Perdemos es por SERGIO 14 30 42 0.714 53 The Rolling 14 30 42 0.714
53 Unlimited Garbage Works 14 30 42 0.714 64 Paladini y sus amigos
13 27 39 0.692 64 SOLID 13 27 39 0.692 66 KarmaGedom 14 29 42 0.690
66 XD 14 29 42 0.690 68 !!Lost in Space 23!! 14 28 42 0.667 68
Blade_Runners 14 28 42 0.667 68 TF-A 14 28 42 0.667 71 !!Cuban Raft
Riders 14 27 42 0.643 71 _Muse of Mythos_ 14 27 42 0.643 71 ~Hobos~
14 27 42 0.643 71 3RGR 14 27 42 0.643 71 Brutal Legion 14 27 42
0.643 71 Collective Genius 14 27 42 0.643 71 DHT 14 27 42 0.643 71
Droid Army 14 27 42 0.643 71 Furrs and Friends Too 14 27 42 0.643
71 Girls Und Panzer Alliance 14 27 42 0.643 71 Huracán y Esgrima La
Plata [ZdT] 14 27 42 0.643 71 Husar. 1ª División Fantasma 14 27 42
0.643 71 Lucky 7 14 27 42 0.643 71 -O_O- 14 27 42 0.643 71 Pycco
TypucTo - RUS 14 27 42 0.643 71 razer 14 27 42 0.643 71 Shadow
Skull 14 27 42 0.643 71 shiGGlz -LMAO- 14 27 42 0.643 71 TeNaCiTy
14 27 42 0.643 90 FFWC 14 26 42 0.619 90 Mochilas RTCL 14 26 42
0.619 92 AlphaPack 13 24 39 0.615 93 Cunning Linguists 14 25 42
0.595 93 Dragga Varg 14 25 42 0.595 93 Fluttershy’s Fusiliers 14 25
42 0.595 93 LTD 14 25 42 0.595 97 A Bad Team 14 24 42 0.571 97
AMPERAGE 14 24 42 0.571 97 Caffeine-Free ST0DA Pop! 14 24 42 0.571
97 Comrades in Arms 14 24 42 0.571 97 Das Blitzkrieg 14 24 42 0.571
97 LegioGemina 14 24 42 0.571 97 LIBRE (de vicman) 14 24 42 0.571
97 Minion Consortium 14 24 42 0.571 97 RED_K 14 24 42 0.571 97 SOB_
14 24 42 0.571 97 TBW 14 24 42 0.571 97 Velvet's Voracious
Velociraptors 14 24 42 0.571 97 Zero F***'s Given 14 24 42 0.571
110 Panzer 4 13 21 39 0.538 110 Shermans Breakfast Destroyers 13 21
39 0.538 112 6FEET 14 22 42 0.524 112 Baby Seals 14 22 42 0.524 112
Clan Warhorse II 14 22 42 0.524 112 FTF BruteForce 14 22 42 0.524
112 IBAD Team 14 22 42 0.524 112 OutKastTankers 14 22 42 0.524 118
! cbl 14 21 42 0.500 118 4CE_1 14 21 42 0.500 118 7thMC 14 21 42
0.500 118 ATB-1 14 21 42 0.500 118 BGP 14 21 42 0.500 118 Dark
Matter 14 21 42 0.500 118 Disciples of Wojtek 14 21 42 0.500 118
Halibut Penetrates 14 21 42 0.500 118 LEGIONARIOS 14 21 42 0.500
118 Restricted Gaming Area 14 21 42 0.500 118 RPG ALPHA 14 21 42
0.500 118 Running on Empty needs some gold 14 21 42 0.500 118 Taiga
14 21 42 0.500 118 TRAXR Strathconas 14 21 42 0.500
Subject: Concurso: E3
Link on message: #7348973
Link on message: #7348973
SchnellerDamon: ¡Los ganadores! 1) alejandromagnoo 2) Diego999
3) Mrmuffin 4)ocelot7 5) Ozymandias_ ¡Gracias por participar y creo que
vamos hacer otro concurso este fin de semana, osea si no ganaron
alistense para otro concurso! (Este va ser algo más fácil)
Subject: Concurso: E3
Link on message: #7348973
Link on message: #7348973
ElPozoleOlmeca: ¡Los ganadores! 1) alejandromagnoo 2) Diego999
3) Mrmuffin 4)ocelot7 5) Ozymandias_ ¡Gracias por participar y creo que
vamos hacer otro concurso este fin de semana, osea si no ganaron
alistense para otro concurso! (Este va ser algo más fácil)
Subject: Personalities of CR/D
Link on message: #7348928
Cod_, on Jun 18 2014 - 12:30, said: This isn't even accurate much less intelligent.
Link on message: #7348928
Cod_, on Jun 18 2014 - 12:30, said: This isn't even accurate much less intelligent. Hypnotik: So debate it. Have an intelligent discussion, and produce something
more useful.
Subject: Well Done WG
Link on message: #7348116
Batlin, on Jun 17 2014 - 14:15, said: Hello again, I must say well done with 9.1 WG, I am really enjoying
the changes that you have made with this patch. I have got the
chance to play on the new map, and it was a delightful experience.
The atmosphere is amazing, the abundance of hard cover makes for
good engagements, and the flow of game play seems to be quite
smooth. I also have played the reworked maps and have found the
revisions to only add to the overall experience, making them more
competitive and fun to play. The TD camo changes have
balanced things out and have made mediums/heavies more viable. The
changes to light tanks are greatly appreciated, and it is good to
see them finally being made better and more competitive. The new
sound effects make the game more atmospheric and I welcome this
change as well. Lastly, the new soccer mode is actually fun
to play. I have played a few games and have found it to be a
satisfying game mode to relax with. The action feels feels just
about right with this game mode, as you get clusters fighting for
the ball and breakaways in the open field. Overall, I greatly
approve of the changes that you have instated in the 9.1 patch, and
I also look forward to what you have planned in the future. Well
done WG, +1 to you.
Link on message: #7348116
Batlin, on Jun 17 2014 - 14:15, said: Hello again, I must say well done with 9.1 WG, I am really enjoying
the changes that you have made with this patch. I have got the
chance to play on the new map, and it was a delightful experience.
The atmosphere is amazing, the abundance of hard cover makes for
good engagements, and the flow of game play seems to be quite
smooth. I also have played the reworked maps and have found the
revisions to only add to the overall experience, making them more
competitive and fun to play. The TD camo changes have
balanced things out and have made mediums/heavies more viable. The
changes to light tanks are greatly appreciated, and it is good to
see them finally being made better and more competitive. The new
sound effects make the game more atmospheric and I welcome this
change as well. Lastly, the new soccer mode is actually fun
to play. I have played a few games and have found it to be a
satisfying game mode to relax with. The action feels feels just
about right with this game mode, as you get clusters fighting for
the ball and breakaways in the open field. Overall, I greatly
approve of the changes that you have instated in the 9.1 patch, and
I also look forward to what you have planned in the future. Well
done WG, +1 to you.pizzastorm: Glad you enjoy the changes and additions!
Subject: What's Gonna Happen With 9.1?
Link on message: #7348082
Link on message: #7348082
Trevzor: Hey Folks, I have an update regarding the wrapper status for
you: I have spoken with our producer for World of Tanks and
he is currently trying to get concrete information out of our
developers regarding the status of the Wrapper. As soon as I
have information from the devs and not just our producer, I will be
letting you all know. Thank you everyone for your help and
patience. Keep your eyes peeled for more updates!
Subject: Summer 2014 Clan Invitational Tournament Details
Link on message: #7347773
Why Karelia Assault for tie breakers? Broadcasted matches must have ties settled in one match, and a shootout is not viable for a full-size team. We are matching WGLNA's rules, and deciding it in this manner. If you're worried about being on the wrong side, then be more effective in the earlier battles, and play to win.
How does the multiplier work for 1st place? At the beginning of September, we calculate how much gold your clan has earned within the entire month of August. This is all gold income, including that earned by ransack. We add it all up, divide by 2, and that's your additional prize.
How does tournament seeding work? The seeding is based upon what your clan does to earn their place in this tournament. Each method of entry has a pre-determined position in the bracket.
So is the 14 combatants a typo, or correct? If so, why play with 1 less than we do in CW? Yes, 14 is correct. In order to do the broadcast, one tank spot must be used by an "Observer" account.
Link on message: #7347773
Why Karelia Assault for tie breakers? Broadcasted matches must have ties settled in one match, and a shootout is not viable for a full-size team. We are matching WGLNA's rules, and deciding it in this manner. If you're worried about being on the wrong side, then be more effective in the earlier battles, and play to win.
Hypnotik:
How does the multiplier work for 1st place? At the beginning of September, we calculate how much gold your clan has earned within the entire month of August. This is all gold income, including that earned by ransack. We add it all up, divide by 2, and that's your additional prize.
Hypnotik:
How does tournament seeding work? The seeding is based upon what your clan does to earn their place in this tournament. Each method of entry has a pre-determined position in the bracket.
Hypnotik:
So is the 14 combatants a typo, or correct? If so, why play with 1 less than we do in CW? Yes, 14 is correct. In order to do the broadcast, one tank spot must be used by an "Observer" account.
Hypnotik:
Subject: Summer 2014 Clan Invitational Tournament Details
Link on message: #7347771
Link on message: #7347771
Hypnotik: Tournament Bracket The bracket below is what will be used
for the Invitational Tournament. The seeding is predetermined,
based on how a clan has earned their place in this tournament. As
written above, this tournament will be a single-elimination event.
(3)
[-G-]
(2)[-G-]
(0)
[BULLS]
(2)[-G-]
(0)
[NUGGS]
(0)[PBKAC]
(3)
[PBKAC]
(4)[OTTER] (0)
[G-E-L]
(0)[HAVOK]
(3)
[HAVOK]
(3)[OTTER]
(3)
[OTTER]
(3)[OTTER]
(0)
[ACES]

[OTTER] (0)
[CAZA]
Champion (1)[VILIN]
(3)
[VILIN]
(3)[BULBA]
(3)
[BULBA]
(3)[BULBA]
(0)
[-TRN-]
(0)[BULBA] (3)
[CHAI]
(2)[CHAI]
(0)
[NTR]
(2)[CHAI]
(0)
[RS]
(1)[SIMP]
(3)
[SIMP]
Battle Log Due to the way scheduling must be done
for this tournament, it might be difficult for some people to keep
track of each battle. Follow this list to make it a bit easier on
yourself. Round 1 (Round of 16) (Updated: [Final
results]) 18:00 - Battles are underway!!! Prokhorovka -G-
2:0 BULLS (1 more wins it for G, BULLS needs 2 on the next map AND
the tie-breaker) BULBA 2:0 -TRN- (1 more wins it for BULBA,
-TRN- needs 2 on the next map AND the tie-breaker)
OTTER 2:0 ACES (1 more wins it for OTTER, ACES needs 2 on the next map AND the tie-breaker)
VILIN 2:0 CAZA (1 more wins it for VILIN, CAZA needs 2 on the next map AND the tie-breaker)
CHAI 2:0 NTR (1 more wins it for CHAI, NTR needs 2 on the next map AND the tie-breaker)
HAVOK 2:0 G-E-L (1 more wins it for HAVOK, G-E-L needs 2 on the next map AND the tie-breaker)
SIMP 2:0 RS (1 more wins it for SIMP, RS needs 2 on the next map AND the tie-breaker)
PBKAC 2:0 NUGGS (1 more wins it for PBKAC, NUGGS needs 2 on the next map AND the tie-breaker) Ensk -G- 1:0 BULLS (-G- moves on to next round) BULBA 1:0 -TRN- (BULBA moves on to next round)
OTTER 1:0 ACES (OTTER moves on to next round)
VILIN 1:0 CAZA (VILIN moves on to next round)
CHAI 1:0 NTR (CHAI moves on to next round)
HAVOK 1:0 G-E-L (HAVOK moves on to next round)
SIMP 1:0 RS (SIMP moves on to next round)
PBKAC 1:0 NUGGS (PBKAC moves on to next round) Winter Himmelsdorf (Not needed) Round 2 (Quarter-Finals) (Updated: [Final results]) 18:00: Battles are underway!!! Erlenberg
-G- 1:0 PBKAC (-G- needs 1 win on map 2 or 2 draws to move on without a tiebreaker. PBKAC needs 2 wins on map 2 to move on without a tiebreaker. If PBKAC wins 1 and draws 1, there will be a tiebreaker on Winter himmelsdorf)
CHAI 1:0 SIMP (CHAI needs 1 win on map 2 or 2 draws to move on without a tiebreaker. SIMP needs 2 wins on map 2 to move on without a tiebreaker. If SIMP wins 1 and draws 1, there will be a tiebreaker on Winter himmelsdorf) BULBA 1:1 VILIN (Both teams need 2 wins or a win and a draw to move on without a tie-breaker. If both battles draw, or each team wins 1, there will be a tie-breaker on Winter Himmelsdorf)
OTTER 2:0 HAVOK (Otter needs a win or a draw to move on without a tie-breaker. HAVOK needs 2 wins to force a tiebreaker on Winter Himmelsdorf) El Halluf -G- 1:0 PBKAC (The first battle ended in a -G- victory, and -G- has moved on after 3 battles, as PBKAC can only gain 1 win at this point without the tie-breaker) CHAI 1:1 SIMP (CHAI moves on after 4 battles with a score of 2:1) OTTER 1:0 HAVOK (Otter moves on after 3 battles with a score of 3:0) BULBA 2:0 VILIN (BULBA moves on after 4 battles with a score of 3:1) Winter Himmelsdorf (Not needed) Round 3 (Semi-Finals) (Updated: [Final results]) Watch the archived battles here Arctic Region OTTER 2:0 -G- (Otter needs a win or a draw to move on without a tie-breaker. -G- needs 2 wins to force a tiebreaker on Karelia (assault)) BULBA 1:1 CHAI (Both teams need 2 wins or a win and a draw to move on without a tie-breaker. If both battles draw, or each team wins 1, there will be a tie-breaker on Karelia (assault)) Lakeville -G- 2:0 OTTER (The series is tied at 2, to the tie-breaker we go!) BULBA 1:1 CHAI (The series is tied at 2, to the tie-breaker we go!) Karelia (Assault) -G- has dealt more damage, and elected to defend. OTTER wins the battle, and thus the series. CHAI has dealt more damage, and elected to defend. BULBA wins the battle, and thus the series. Championship (Update: [Final Results]) Watch the archived battles here Ruinberg on Fire OTTER 2:0 BULBA (OTTER needs 2 wins or 1 win and a draw to clinch the victory, BULBA needs to win at least 2 over the next 2 maps to force a tie-breaker) Mines OTTER 2:0 BULBA (Otter has won the tournament with a score of 4:0!) Malinovka (Not needed) Karelia (Assault) (Not needed) Roster Log In order to help teams and spectators keep track of all rosters, just check this log to see when anything gets changed. 8/8 12:00 PDT - Rosters Locked - no new players will be added to teams. Players who leave their clans will still be removed from the tournament teams. 8/9 12:00 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: CHAI - SuperCPI OTTER - PeaceCraft04 BULLS - cpt_stu BULBA - TheDivision ACES - junki07 8/10 14:30 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: OTTER - Phixation VILIN - Pskov HAVOK - Pea_Tear_Griffin, dieseldog, G_R_K_S_T_A_R, tinytintin, Watch_Ur_Lips 8/15 14:00 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: G - CarbonWard CHAI - Grey_Sky, RailwayGun90, YyFiRe BULBA -TJerry OTTER - x_Vendetta_x, ACEKillerTS 8/16 12:15 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: OTTER - gozza71, itsrain1ng 8/17 17:00 PDT - No players in the remaining clans have left. 8/18 17:00 PDT - No players in the remaining clans have left.

[OTTER] (0)
OTTER 2:0 ACES (1 more wins it for OTTER, ACES needs 2 on the next map AND the tie-breaker)
VILIN 2:0 CAZA (1 more wins it for VILIN, CAZA needs 2 on the next map AND the tie-breaker)
CHAI 2:0 NTR (1 more wins it for CHAI, NTR needs 2 on the next map AND the tie-breaker)
HAVOK 2:0 G-E-L (1 more wins it for HAVOK, G-E-L needs 2 on the next map AND the tie-breaker)
SIMP 2:0 RS (1 more wins it for SIMP, RS needs 2 on the next map AND the tie-breaker)
PBKAC 2:0 NUGGS (1 more wins it for PBKAC, NUGGS needs 2 on the next map AND the tie-breaker) Ensk -G- 1:0 BULLS (-G- moves on to next round) BULBA 1:0 -TRN- (BULBA moves on to next round)
OTTER 1:0 ACES (OTTER moves on to next round)
VILIN 1:0 CAZA (VILIN moves on to next round)
CHAI 1:0 NTR (CHAI moves on to next round)
HAVOK 1:0 G-E-L (HAVOK moves on to next round)
SIMP 1:0 RS (SIMP moves on to next round)
PBKAC 1:0 NUGGS (PBKAC moves on to next round) Winter Himmelsdorf (Not needed) Round 2 (Quarter-Finals) (Updated: [Final results]) 18:00: Battles are underway!!! Erlenberg
-G- 1:0 PBKAC (-G- needs 1 win on map 2 or 2 draws to move on without a tiebreaker. PBKAC needs 2 wins on map 2 to move on without a tiebreaker. If PBKAC wins 1 and draws 1, there will be a tiebreaker on Winter himmelsdorf)
CHAI 1:0 SIMP (CHAI needs 1 win on map 2 or 2 draws to move on without a tiebreaker. SIMP needs 2 wins on map 2 to move on without a tiebreaker. If SIMP wins 1 and draws 1, there will be a tiebreaker on Winter himmelsdorf) BULBA 1:1 VILIN (Both teams need 2 wins or a win and a draw to move on without a tie-breaker. If both battles draw, or each team wins 1, there will be a tie-breaker on Winter Himmelsdorf)
OTTER 2:0 HAVOK (Otter needs a win or a draw to move on without a tie-breaker. HAVOK needs 2 wins to force a tiebreaker on Winter Himmelsdorf) El Halluf -G- 1:0 PBKAC (The first battle ended in a -G- victory, and -G- has moved on after 3 battles, as PBKAC can only gain 1 win at this point without the tie-breaker) CHAI 1:1 SIMP (CHAI moves on after 4 battles with a score of 2:1) OTTER 1:0 HAVOK (Otter moves on after 3 battles with a score of 3:0) BULBA 2:0 VILIN (BULBA moves on after 4 battles with a score of 3:1) Winter Himmelsdorf (Not needed) Round 3 (Semi-Finals) (Updated: [Final results]) Watch the archived battles here Arctic Region OTTER 2:0 -G- (Otter needs a win or a draw to move on without a tie-breaker. -G- needs 2 wins to force a tiebreaker on Karelia (assault)) BULBA 1:1 CHAI (Both teams need 2 wins or a win and a draw to move on without a tie-breaker. If both battles draw, or each team wins 1, there will be a tie-breaker on Karelia (assault)) Lakeville -G- 2:0 OTTER (The series is tied at 2, to the tie-breaker we go!) BULBA 1:1 CHAI (The series is tied at 2, to the tie-breaker we go!) Karelia (Assault) -G- has dealt more damage, and elected to defend. OTTER wins the battle, and thus the series. CHAI has dealt more damage, and elected to defend. BULBA wins the battle, and thus the series. Championship (Update: [Final Results]) Watch the archived battles here Ruinberg on Fire OTTER 2:0 BULBA (OTTER needs 2 wins or 1 win and a draw to clinch the victory, BULBA needs to win at least 2 over the next 2 maps to force a tie-breaker) Mines OTTER 2:0 BULBA (Otter has won the tournament with a score of 4:0!) Malinovka (Not needed) Karelia (Assault) (Not needed) Roster Log In order to help teams and spectators keep track of all rosters, just check this log to see when anything gets changed. 8/8 12:00 PDT - Rosters Locked - no new players will be added to teams. Players who leave their clans will still be removed from the tournament teams. 8/9 12:00 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: CHAI - SuperCPI OTTER - PeaceCraft04 BULLS - cpt_stu BULBA - TheDivision ACES - junki07 8/10 14:30 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: OTTER - Phixation VILIN - Pskov HAVOK - Pea_Tear_Griffin, dieseldog, G_R_K_S_T_A_R, tinytintin, Watch_Ur_Lips 8/15 14:00 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: G - CarbonWard CHAI - Grey_Sky, RailwayGun90, YyFiRe BULBA -TJerry OTTER - x_Vendetta_x, ACEKillerTS 8/16 12:15 PDT - The following players have left their clans, and therefore have been removed from their clan's tournament roster: OTTER - gozza71, itsrain1ng 8/17 17:00 PDT - No players in the remaining clans have left. 8/18 17:00 PDT - No players in the remaining clans have left.
Subject: Summer 2014 Clan Invitational Tournament Details
Link on message: #7347764
Link on message: #7347764
Hypnotik: Tournament Format The tournament will be a
single-elimination playoff format consisting of 16 teams. These
teams must earn their invite to enter the tournament by completing
specific objectives in one of many Clan or Clan Wars events leading
up to this event. In order to win the tournament, teams will have
to demonstrate their mastery of several different maps.
Details For all rounds except the championship, each matchup will
consist of 2 maps played, with each team playing one battle on
either side, for a total of 4 battles. In the championship, the
matchup will consist of 3 maps played, with each team playing one
battle on either side, for a total of 6 battles. Battles
will be limited to 15 minutes long, with 5 minutes between battles.
Victory Condition The winner of each round will be
determined as the team with more victories after both maps for that
round have been played (or, in the case of the championship, after
all 3 maps for that round have been played). Tie-Breakers
Round of 16 and Quarter-Finals If there is a tie after the initial
4 battles, a tiebreaker will be played on the map Winter
Himmelsdorf in a Standard Battle until a winner is decided,
switching sides after each battle. Semi-Finals and
Championship If there is a tie after the initial 4 battles, a
tiebreaker will be played on Karelia in Assault Mode to determine
the winner. The team with the most cumulative damage throughout
that round will get to choose their side. Maps Round of 16

Prokhorovka
Standard Mode
Ensk
Standard Mode Quarter-Finals
Erlenberg
Standard Mode
El Halluf
Standard Mode Semi-Finals
Arctic Region
Standard Mode
Lakeville
Standard Mode Finals
Ruinberg on Fire
Standard Mode
Mines
Standard Mode
Malinovka
Standard Mode Tie-Breaker Maps Round of 16 and Quarter-Finals Semi-Finals and Finals
Winter Himmelsdorf
Standard Mode
Karelia
Assault Mode

Prokhorovka
Standard Mode

Ensk
Standard Mode Quarter-Finals

Erlenberg
Standard Mode

El Halluf
Standard Mode Semi-Finals

Arctic Region
Standard Mode

Lakeville
Standard Mode Finals

Ruinberg on Fire
Standard Mode

Mines
Standard Mode

Malinovka
Standard Mode Tie-Breaker Maps Round of 16 and Quarter-Finals Semi-Finals and Finals

Winter Himmelsdorf
Standard Mode

Karelia
Assault Mode
Subject: Summer 2014 Clan Invitational Tournament Details
Link on message: #7347763
Link on message: #7347763
Hypnotik: Bracket
Battle
Log Tournament
Format About the Tournament The Summer 2014 Clan
Invitational tournament is a major Clan Wars event that will be
happening this August. In addition to some big prizes, this will be
the first time that a Clan Wars event will ever
be professionally broadcast.
Full News Article
How to Qualify Tournament Page
Prizes Rank Prize Winners 1st Place For your clan:
300,000 Gold 50% bonus to your clan's Clan Wars income for the
month of August 2 Per Player1: Choice of T23E3
or
KV-220 "Sheriff account" for each player in the winning clan
for a 2-week event 3
[OTTER]
2nd Place For your clan: 250,000 Gold Per Player1: Choice of
T23E3
or
KV-220
[BULBA]
3rd or 4th Place For your clan: 125,000 Gold Per Player1: Choice of
T14,
Ram
II, or Churchill
III LL
[-G-],
[CHAI]
5th - 8th Place For your clan: 50,000 Gold
[PBKAC],
[SIMP],
[HAVOK],
[VILIN]
9th-16th Place For your clan: 25,000 Gold
[BULLS],
[NUGGS],
[G-E-L],
[ACES],
[CAZA],
[-TRN-],
[NTR],
[RS]
1 Per Player prizes are awarded to all players who are members
of the winning clans at the start of the event (on the tournament
team). 2 The 50% bonus to the winning clan's income will be
calculated at the end of August, and awarded to that clan's
treasury within the first week of September. 3 Sheriff account
distribution will be granted on the basis of a player conduct
agreement. Details will be provided to the clan commander and
deputy commanders after the winner is determined. In
addition to the prizes listed above, in each matchup Wargaming will
determine an MVP from both teams. The MVP of the winning team will
earn the Type
59 Chinese Medium tank, while the MVP of the losing team will
earn the Type
62 Chinese Light tank. In order for your clan to qualify
to receive one of these MVP reward tanks, you will need to submit
replays of all battles in the matchup. The more replay files we get
to review each matchup, the more accurate the selection will be.
Subject: Concurso: E3
Link on message: #7347714
Link on message: #7347714
SchnellerDamon: Los ganadores se anuncian en DOS horas. Perdón por tardarme.
Subject: Concurso: E3
Link on message: #7347714
Link on message: #7347714
ElPozoleOlmeca: Los ganadores se anuncian en un par de horas. Perdón
por tardarme.
Subject: Cuba - The landing for Summerpubs and the Unemployed?
Link on message: #7347233
Link on message: #7347233
Hypnotik: It is deliberate. Cuba is part of the new provinces that was
designated for the new time zones we've introduced. In this section
of the map there are 5 provinces for the earliest time zone, and 4
for the 2nd earliest time zone. There are also several provinces in
northeast Greenland that were allocated in this manner as well.
You can see the full details of these changes
here.
Subject: Wargaming Customer Service Doesn't Respect Their Player Base!
Link on message: #7347003
Link on message: #7347003
Trevzor: Here's the deal, I have locked this thread because as it was
pointed out, these people are players, not support staff and
certainly not devs. Threads of this type do nothing for the
community and can do nothing to help you. Now, I have looked
ever so briefly at your ticket and your issue. The purchases
that were made and subsequently had charged back were made
from your account and your IP address. As this is the case, Melinda
has responded appropriately informing you that you will need to
contact Playspan to work your issue out as well as giving you the
steps to do so. Your account was banned due to the charge
backs being initiated and the only way to resolve the issue is
through Playspan. Melinda Colly is not her real name, nor is
Roberto Dinero his real name. We are, however, real people giving
you real answers. In the future, please do not attempt to
incite unrest on the forums. It doesn't help anyone nor does it get
your charge back resolved quicker. Please continue to follow
through with the steps that we provide in your ticket as these are
the only way to get your issue resolved. Thank you.
Subject: The Chieftain's Random Musings Thread
Link on message: #7345420
Link on message: #7345420
The_Chieftain: My hotel internet here in russia seems to have blocked Facebook.
:-/
Subject: Ghost Rounds
Link on message: #7345104
Focher, on Jun 17 2014 - 18:26, said: My very first game after 9.1 I had a shell disappear in between the
turret and hull of an STI in my waffle 4, and just now in my
110e3 I had several rounds disappear into the LFP of a jag E 100
td. No message or anything, round just disappeared every time I hit
the lfp. The jag td even admitted to seeing rounds but nothing
happening. PLEASE look into this wg. Its the first time its
occurred in my 11k battles. Thanks, Focher
Shogun_master, on Jun 17 2014 - 18:44, said: I was in my Conqueror, and I shot, and shot again... However both
shots were Ghost shells. In a row. I've got the replay, if
it's wanted
VforValens, on Jun 17 2014 - 18:59, said: It's been happening quite frequently lately...and I have server
reticule enabled.
cavman276, on Jun 17 2014 - 19:01, said: Yup. They're back. Shot a KV-2 square in the rear and
nothing. I even went full bad and turned off server reticle
because of how laggy it was. Unplayably
laggy.
Link on message: #7345104
Focher, on Jun 17 2014 - 18:26, said: My very first game after 9.1 I had a shell disappear in between the
turret and hull of an STI in my waffle 4, and just now in my
110e3 I had several rounds disappear into the LFP of a jag E 100
td. No message or anything, round just disappeared every time I hit
the lfp. The jag td even admitted to seeing rounds but nothing
happening. PLEASE look into this wg. Its the first time its
occurred in my 11k battles. Thanks, Focherveganzombiez:
Shogun_master, on Jun 17 2014 - 18:44, said: I was in my Conqueror, and I shot, and shot again... However both
shots were Ghost shells. In a row. I've got the replay, if
it's wantedveganzombiez:
VforValens, on Jun 17 2014 - 18:59, said: It's been happening quite frequently lately...and I have server
reticule enabled.veganzombiez:
cavman276, on Jun 17 2014 - 19:01, said: Yup. They're back. Shot a KV-2 square in the rear and
nothing. I even went full bad and turned off server reticle
because of how laggy it was. Unplayably
laggy. veganzombiez: I'd like you guys to send in a replay and some files into
the Bugs queue in Support. However, it has to be with an
unmodded client and replay, as our developers don't accept
reports with modded clients. Include your DxDiag, python,
and WoTLauncher logs (a 10-15 min pingplotter won't hurt either).
Subject: freezes when i start match
Link on message: #7345084
vikkz13, on Jun 17 2014 - 19:52, said: Once i chose a tank and it goes into the searching for match screen
it just freezes no counter or anything just freezes. I tried
it 3 times and it does the same thing it does send me to the match
but i got to force close the game since it stays on screen.
Link on message: #7345084
vikkz13, on Jun 17 2014 - 19:52, said: Once i chose a tank and it goes into the searching for match screen
it just freezes no counter or anything just freezes. I tried
it 3 times and it does the same thing it does send me to the match
but i got to force close the game since it stays on screen. veganzombiez: If you're not running mods, send in your DxDiag, python, and
WoTLauncher log (latter two can be found in your World of Tanks
install folder) and submit it to Support.
We'll look into your issue with your specific specs.
Subject: Stuck on synchronizing player file
Link on message: #7345079
Goonie5401, on Jun 17 2014 - 13:54, said: Any one else had this played 9.1 for a hour earlier no problems now
wont let me log in.
Dworkin1, on Jun 17 2014 - 19:46, said: launcher is hung up on synchronizing personal file for me now too
:( I DL'd the update after work this morning, logged in and
played about 10 soccer matches, had great fun. went to bed. trying
to get back in now ... eventualy the music stops and I waited over
10 minutes and still this is all the farther i get :( I
don't run xvm or any mods and haven't ever. 
Link on message: #7345079
Goonie5401, on Jun 17 2014 - 13:54, said: Any one else had this played 9.1 for a hour earlier no problems now
wont let me log in.veganzombiez: If you're not running mods, send in your DxDiag, python, and
WoTLauncher log (latter two can be found in your World of Tanks
install folder) and submit it to Support. We'll look into your issue
with your specific specs.
Dworkin1, on Jun 17 2014 - 19:46, said: launcher is hung up on synchronizing personal file for me now too
:( I DL'd the update after work this morning, logged in and
played about 10 soccer matches, had great fun. went to bed. trying
to get back in now ... eventualy the music stops and I waited over
10 minutes and still this is all the farther i get :( I
don't run xvm or any mods and haven't ever. 
veganzombiez:
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343906
Link on message: #7343906
Hypnotik: Congrats guys, it's very well deserved.
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!Yoott: And its not a clan its a pro tournament team http://na.wgleague.net/en/team/49/
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!Yoott: And its not a clan its a pro tournament team http://na.wgleague.net/en/team/49/
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!Yoott: And its not a clan its a pro tournament team http://na.wgleague.net/en/team/49/
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!
Link on message: #7343698
zerohp, on Jun 17 2014 - 16:08, said: Didn't know clans could get sponsored!
Cha-Ching!!Yoott: And its not a clan its a pro tournament team http://na.wgleague.net/en/team/49/
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343694
Link on message: #7343694
Yoott: Grats to Hammer Time !!!
Subject: Hammer Time Lands Sponsors - Logitech and Evolve
Link on message: #7343694
Link on message: #7343694
Yoott: Grats to Hammer Time !!!
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