Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7696203
SonicPhoenix, on Aug 26 2014 - 07:46, said: WTH? Just went to post my entry since the contest isn't
supposed to end until tomorrow and you just up and decided to end
it two days early? Yeah, since you apparently are
unable stick to your own posted rules I think I'll be ignoring your
next contest. I don't feel like having the goalposts moved on
me after putting in the effort. Unless you'd like to offer
some explanation as to why you decided to change the rules
mid-contest with no advance warning?
Striker_70, on Aug 26 2014 - 02:40, said: I just finished this contest, but somehow the contest is
suddenly and already over 2 days early?
Link on message: #7696203
SonicPhoenix, on Aug 26 2014 - 07:46, said: WTH? Just went to post my entry since the contest isn't
supposed to end until tomorrow and you just up and decided to end
it two days early? Yeah, since you apparently are
unable stick to your own posted rules I think I'll be ignoring your
next contest. I don't feel like having the goalposts moved on
me after putting in the effort. Unless you'd like to offer
some explanation as to why you decided to change the rules
mid-contest with no advance warning?pizzastorm:
Striker_70, on Aug 26 2014 - 02:40, said: I just finished this contest, but somehow the contest is
suddenly and already over 2 days early? pizzastorm: Yes, my mistake! Continue to put your entries in
until the deadline and we will add more winners.
Subject: Concurso: Tanques de la Nada
Link on message: #7696065
nemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo
acordado jaja
Link on message: #7696065
nemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo
acordado jajaSchnellerDamon: Lo que voy hacer de aquí en adelante es que los concursos
terminen los lunes así los resultados se den el mismo día en vez de
esperar todo el fin de semana.
Subject: Concurso: Tanques de la Nada
Link on message: #7696065
nemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo
acordado jaja
Link on message: #7696065
nemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo
acordado jajaElPozoleOlmeca: Lo que voy hacer de aquí en adelante es que los concursos
terminen los lunes así los resultados se den el mismo día en vez de
esperar todo el fin de semana.
Subject: Skirmish 33 Standings
Link on message: #7696050
Link on message: #7696050
dance210: Round 1 cont. Rank Team Points Earned Points Possible
Win Ratio 123 Bearly Legal 10 21 0.476 123 Revoleame el Poncho
((MATE) 10 21 0.476 123 Tomato Sauce 10 21 0.476 123 -WE- Will Rock
You 10 21 0.476 127 !LoveShack 9 21 0.429 127 #YoloRush 9 21 0.429
127 =VX9= 9 21 0.429 127 Agility 9 21 0.429 127 Beaver 9 21 0.429
127 Death's Head Hussars 9 21 0.429 127 Delivery de FURIA 9 21
0.429 127 Exterminatus Cadre 9 21 0.429 127 F-A-R 9 21 0.429 127
GRAD 9 21 0.429 127 Heroes 9 21 0.429 127 jaws 9 21 0.429 127
Killjack 9 21 0.429 127 Kings of Insanity 9 21 0.429 127 Los
Gringos Tanqueros 9 21 0.429 127 Los ortopédicos. (FAL) 9 21 0.429
127 LOS PALADINES 9 21 0.429 127 LosTitos! 9 21 0.429 127 Mutton &
Bashers 9 21 0.429 127 N.A.F.I.G.Gaming 9 21 0.429 127 NCURS 9 21
0.429 127 -RCS- 9 21 0.429 127 Reckless Onslaught 9 21 0.429 127
SOLID 9 21 0.429 127 Tank Attack Yeah!!! 9 21 0.429 127 The
Cleveland Steamers 9 21 0.429 127 ToMaTHbIU KycT 9 21 0.429 127
UNSUR 9 21 0.429 127 Washington Battalion Once Again 9 21 0.429 156
Taco Burrito 7 18 0.389 157 ! cbl 7 21 0.333 157 bennybear's shell
magnets 6 18 0.333 157 HARM 6 18 0.333 157 Squirrel Stampede 7 21
0.333 157 The Purple Hobbits 6 18 0.333 157 Turtle Cosmonauts 6 18
0.333 163 [VALAC] 6 21 0.286 163 12th Labor 6 21 0.286 163 3Pic
Clan & Friends 6 21 0.286 163 BAD1 6 21 0.286 163 BARBARIC TANKERS
6 21 0.286 163 CRUEL Intentions 6 21 0.286 163 Delta Force 6 21
0.286 163 Dirty Rotten Bastards 6 21 0.286 163 Fenix de Acero 6 21
0.286 163 -GREY_WOLVES- 6 21 0.286 163 Handsome Devils' Club 6 21
0.286 163 HIgh Rollers Club 6 21 0.286 163 Ice Dragons 6 21 0.286
163 Kill on Sight (KOS) Squad 24 6 21 0.286 163 Luna's Lazy Tankers
6 21 0.286 163 MAFIA.RU 6 21 0.286 163 Mate con Arepas (MATE) 6 21
0.286 163 Newbkrieg Alpha Squad 6 21 0.286 163 ROTA - ARMAGEDON 6
21 0.286 163 -sikonauts- 6 21 0.286 163 SKNT 6 21 0.286 163 Slayers
!! 6 21 0.286 163 SoSorryYourDead 6 21 0.286 163 sticky bombers 6
21 0.286 163 -THM- 6 21 0.286 163 URUAR 6 21 0.286 163 Why is the
Rum Gone? 6 21 0.286 163 Xcal Armored Knights 6 21 0.286 191
BetriebDeutschKriegsmaschine 4 18 0.222 191 FAL ROJO 4 18 0.222 191
xD 4 18 0.222 194 LOS INDESTRUCTIBLES 4 21 0.190 195 Husares del
Abismo 3 18 0.167 195 If Gaming (BAC) 3 18 0.167 195 SATBR 3 18
0.167 198 ! -Anyone can join- ! 3 21 0.143 198 [-RAH-] Rough As
Hell 3 21 0.143 198 [UPAQ] 3 21 0.143 198 77 Loose Cannons 3 21
0.143 198 80prf 3 21 0.143 198 A pack of dirty dogs LBM 3 21 0.143
198 Baddie Patrol 3 21 0.143 198 baron boys 3 21 0.143 198
BAT-KORPS 3 21 0.143 198 Caballería D-T-R 3 21 0.143 198 CANIS
LUPUS 3 21 0.143 198 clan CTPA 3 21 0.143 198 CRAZY YETI'S 3 21
0.143 198 Dads United 3 21 0.143 198 DoomDeath 3 21 0.143 198 GCOT
Rebels 3 21 0.143 198 HORDE 3 21 0.143 198 Inferno 3 21 0.143 198
L.A.G 3 21 0.143 198 Raynors_Raiders 3 21 0.143 198 Sanitarium 3 21
0.143 198 Spartans 3 21 0.143 198 The Demon Brigade - 1 3 21 0.143
198 The Demon Hunters 3 21 0.143 198 The Ron Jeremy Explosion 3 21
0.143 198 Tin Can Heroes 3 21 0.143 198 TUC 3 21 0.143 198 W1N 3 21
0.143 226 RED_K2 1 21 0.048 227 [-MEX-] Mexik Tier-8 0 18 0.000 227
1GTBR 0 21 0.000 227 7MC 0 21 0.000 227 AnimialKingdom 0 21 0.000
227 Are We Not Men 0 21 0.000 227 BATC 0 21 0.000 227 Bogans 0 21
0.000 227 eaea la marea 0 21 0.000 227 EAGL3 0 21 0.000 227
Goodfunman Team 0 21 0.000 227 Husar, 1ra Division Totenkopf 0 21
0.000 227 IIMEF free entry 0 21 0.000 227 JTF-5 0 21 0.000 227
Lechera 0 21 0.000 227 Legio13Gemina 0 21 0.000 227 NUTS 0 21 0.000
227 Rise of Ares 0 21 0.000
Subject: Concurso: Tanques de la Nada
Link on message: #7696046
Link on message: #7696046
SchnellerDamon: Hoy se anuncian los ganadores
Subject: Concurso: Tanques de la Nada
Link on message: #7696046
Link on message: #7696046
ElPozoleOlmeca: Hoy se anuncian los ganadores
Subject: Skirmish 33 Standings
Link on message: #7696044
Link on message: #7696044
dance210: Skirmish 33 Group Stage Standings Top 50% of teams move on to
Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles Group Stage rounds are finished. Round 1
Rank Team Points Earned Points Possible Win
Ratio 1 1st Armored Division 21 21 1.000 1 anyone can join no pw!
21 21 1.000 1 Battletoads 21 21 1.000 1 Blaze is Literally
MechaHetler 21 21 1.000 1 Button Mash's Boom Boom Brigade 21 21
1.000 1 -CB- 21 21 1.000 1 C'est La Vie 18 18 1.000 1 Liquid Myth
21 21 1.000 1 LOS CHEROS 21 21 1.000 1 québec compagnie 21 21 1.000
1 Reapers, Inc. 21 21 1.000 1 RELIC GAMING 21 21 1.000 1 Show us
your TD's 21 21 1.000 1 Tempest 21 21 1.000 1 Vanilla 21 21 1.000 1
x team 21 21 1.000 17 Boomstick 19 21 0.905 17 NO SIMPATHY 19 21
0.905 17 Rainbow Street Jelly Boys 19 21 0.905 17 SCRUBS 19 21
0.905 21 !!Shrek is Love, Shrek is Life!! 18 21 0.857 21 A Tapir,
Darkly 18 21 0.857 21 Angry Tomatoes 18 21 0.857 21 FUGITIVE 18 21
0.857 21 GetDunked 18 21 0.857 21 Gold Kills Clam 18 21 0.857 21
Home Owners Association 18 21 0.857 21 INSERT COIN 18 21 0.857 21
KittyCorntopia 18 21 0.857 21 Lincoln's Cookie Brigade 18 21 0.857
21 -O_O- 18 21 0.857 21 Pasteleros 18 21 0.857 21 Pheasant Pluckers
18 21 0.857 21 Pilum's Fury 18 21 0.857 21 Scurry Hard 18 21 0.857
21 Spoon's Sardines TM 18 21 0.857 21 Team Honey Badgers! 18 21
0.857 21 The Abusement Park 18 21 0.857 21 Tomato Tankers 18 21
0.857 21 Usavich! 18 21 0.857 21 WallyFromping 18 21 0.857 21 What
Is A "Map"? 18 21 0.857 21 Ze FOXEY Baddies 18 21 0.857 21 Zulu
Swarm 18 21 0.857 21 红线狙击 18 21 0.857 46 !Blackwater 15 18 0.833 46
AndDeutschlandGabUnsBEER, Brah! 15 18 0.833 46 DTG 15 18 0.833 46
-RGA- 15 18 0.833 46 RiKouShay's 40x Scoping Club 15 18 0.833 51
Praise the sun! 16 21 0.762 52 _FAL_ 15 21 0.714 52 14All&All41
15 21 0.714 52 7 man clickfest down under m8 15 21 0.714 52
Al-mejandria 15 21 0.714 52 A'tuin's Ramblers 15 21 0.714 52 Banda
RTCL (Alpha) 15 21 0.714 52 Brutal Legion 15 21 0.714 52
Caffeine-Free ST0DA Pop! 15 21 0.714 52 Cunning Linguiata 15 21
0.714 52 CYA 15 21 0.714 52 Doge Squad 15 21 0.714 52 Fun-GaminG
(WGLNA team) 15 21 0.714 52 G.A.S [CO2] 15 21 0.714 52 Just in case
15 21 0.714 52 Laughing Coffins 15 21 0.714 52 Le Skrebloards 15 21
0.714 52 Like a BOSS! 15 21 0.714 52 Los que tal xD 15 21 0.714 52
LtRuff's band of thieves 15 21 0.714 52 PEMDAS 15 21 0.714 52 Pine
Tree Riot 15 21 0.714 52 Pirañas 15 21 0.714 52 Short Bus Snipers
15 21 0.714 52 SlipAndSlide 15 21 0.714 52 super amigos (bronze
team) 15 21 0.714 52 Swipe Right Mefear 15 21 0.714 52 Tacos 'Я' Us
15 21 0.714 52 TAKA 15 21 0.714 52 TeNaCiTy 15 21 0.714 52 The
Trash Goblins 15 21 0.714 52 The_end 15 21 0.714 52 Type 59
Specialists 15 21 0.714 52 W-T-H 15 21 0.714 85 !!!S.T.F.U.!!! 12
18 0.667 85 ALPHA 12 18 0.667 85 BOSS GAMING 12 18 0.667 85 Los que
sobran 12 18 0.667 85 While SHADE's not looking 12 18 0.667 90
Fate's Chosen 13 21 0.619 91 !! Mongolians !! 12 21 0.571 91 #Off
Topic's Penals 12 21 0.571 91 [BE] Team 12 21 0.571 91 [S-A-R] II
12 21 0.571 91 323rd 12 21 0.571 91 -All Friday- 12 21 0.571 91
Destiny [T-D] 12 21 0.571 91 EveryonesMAGnet 12 21 0.571 91 Friends
and Furrs! 12 21 0.571 91 Imperishable Night 12 21 0.571 91 Isle of
Misfit Toys 12 21 0.571 91 Let's Eat 12 21 0.571 91 LXG - Bump a
Duck 12 21 0.571 91 MEOW MEOW MEOW! 12 21 0.571 91 -O2O- 12 21
0.571 91 RED_K 12 21 0.571 91 Resistencia.Armada.GE 12 21 0.571 91
SALAD 12 21 0.571 91 SaVaGeZ 12 21 0.571 91 Spartanks BR 12 21
0.571 91 The Devils Brigade 12 21 0.571 91 The_Underscores Plus 12
21 0.571 91 These Hitters 12 21 0.571 91 THIEF 12 21 0.571 91 TNT -
BR 12 21 0.571 91 Two Track Minds 12 21 0.571 91 Y0L0_MUCH? 12 21
0.571 118 47 Ronin Elite 9 18 0.500 118 BANANAS 9 18 0.500 118
comando mancozaurio 9 18 0.500 118 POTATE 9 18 0.500 118 Timed Out
9 18 0.500
Subject: Discussão Semanal: Novos Modos de Jogo
Link on message: #7695682
ranifs, on Aug 26 2014 - 14:59, said: Queria fazer uma pergunta na verdade, por que removeram as batalhas
por nações? as que vinham junto das aleatórias?
Link on message: #7695682
ranifs, on Aug 26 2014 - 14:59, said: Queria fazer uma pergunta na verdade, por que removeram as batalhas
por nações? as que vinham junto das aleatórias?Capitao_Desastre_: Balanceamento. O plano é as devolver ao jogo numa das
próximas atualizações.
Subject: Discussão Semanal: Novos Modos de Jogo
Link on message: #7695396
Link on message: #7695396
Capitao_Desastre_: Para esta semana, nosso tema de discussão será novos modos de jogo.
Este termo engloba tanto modos a adicionar às batalhas
aleatórias (como os modos de Assalto e Encontro) bem como modos
separados, como Batalhas Históricas, Batalhas de Times e os
Conflitos associados ao novo modo Fortaleza. A minha pergunta
é dupla: por um lado, o que acham das opções atualmente
disponíveis?, e por outro, quais são as suas sugestões para novos
modos? Dêem suas opiniões sobre o tema. Peço
que mantenham a discussão limpa e educada.
Subject: Skirmish 34
Link on message: #7694166
BlazeZero, on Aug 25 2014 - 20:35, said: Just to confirm, there is no tier point limit correct?
Link on message: #7694166
BlazeZero, on Aug 25 2014 - 20:35, said: Just to confirm, there is no tier point limit correct?dance210: Tier point limit is 19...
Subject: New Mini Campaign Announced
Link on message: #7693359
Yankee, on Aug 21 2014 - 09:51, said: Can someone try to write the campaign up in real words that most
North Americans could understand?
Link on message: #7693359
Yankee, on Aug 21 2014 - 09:51, said: Can someone try to write the campaign up in real words that most
North Americans could understand?HBFT: Prizing: The Top 10 Clans are awarded gold prizes to the
Clan Treasury by final event placement (Based on Victory Points)
The Top 300 players will get the 112, Tier VIII Chinese Premium
(Based on Fame Points) The next 900 players (Final Placement
Positions #301-1,200) will receive the T23E3, Tier VII
American Premium (Based on Fame Points) [Worth 7,000 gold
compensation if you already have one in your garage] Victory
Point Accrual (Earning VP will put your Clan on track to win gold):
Victory Points are earned only by: 1) Entering Asgard (1,000 VP) 2)
Taking provinces in Asgard (2,000 VP) 3) Taking Valhalla
itself (in the center of Asgard) (10,000 VP) Fame Point
Accrual (Earning FP will put you on track to win tanks): tl;dr:
Fight lots during the event and get Fame Points. There are a
bunch of multipliers that will increase the amount of Fame Points
that you can earn from your fights. (Actual multipliers are listed
here) Event Schedule: World Redivision: Starting
September 1-2 the Event Map will open up for landing and
movements to get onto the map. September 2-11 Once World
Redivision ends, 24 gates to Asgard will appear. They
will arrive closed. This gate will open 24 hours from
appearance. Then 24 hours after that, whoever is the owner of
that province (with the gate on it) will have their chips
teleported over to Asgard. Note: Please note that riots will
appear around gates to allow Clans to fight for position to take a
gate. Note 2: This whole closed gate -> open gate ->
teleportation (with riots appearing around random gates) will
repeat itself for the rest of the event. So teleportation is
now complete and your chips are in Asgard... There are fewer Asgard
"landing provinces" (basic Asgard provinces) than there are gates
feeding landings into Asgard. As such, people will compete in
"landing tournaments" to gain ground in Asgard. There are no HQs in
Asgard and Clans will have to move a stack of chips to fight their
way to Valhalla. Overarching Note: This cycle of "fight
to get to Asgard" -> "Fight to get to Valhalla" -> "Be the
owner of Valhalla at the end of the event on September 11" is the
essence of the event. Similar to "King of the Hill". At
this point, the owners on Valhalla at the end of the event will get
attacked by a special Clan. Sidenote: We did not intend to
offend anyone by choosing September 11 as the end of the
event. As Wargaming Employees are playing in the Dark Gods
Clan, this day worked best for employee schedules to allow us to
make this event day a fun and interesting one. Hope that
answered your question satisfactorily! :)
Subject: No more clan spotlights?
Link on message: #7693156
Link on message: #7693156
Hypnotik: http://worldoftanks....spotlight-harm/
See! Told you guys it was coming back soon, and not even on
Valve Time... actual soon!
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136
Link on message: #7693136
Yoott: HBFT ... Beard or else......
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136
Link on message: #7693136
Yoott: HBFT ... Beard or else......
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136
Link on message: #7693136
Yoott: HBFT ... Beard or else......
Subject: Skirmish 34
Link on message: #7692745
Slayer_Jesse, on Aug 25 2014 - 14:41, said: Rules clarification: We can only bring 2 of each model, but
multiples of each class? (for example, 2 matildas, and 2 lees?)
also tournament page says 5 combatants, your post says 4. Which is
it?
Link on message: #7692745
Slayer_Jesse, on Aug 25 2014 - 14:41, said: Rules clarification: We can only bring 2 of each model, but
multiples of each class? (for example, 2 matildas, and 2 lees?)
also tournament page says 5 combatants, your post says 4. Which is
it?dance210: Tournament page is always right, so it's 5 :) As yes,
you can bring multiple mediums, but only 2 matildas, 2 Lees, etc.
Subject: Skirmish 34 - Looking for a Team/Players
Link on message: #7692618
Link on message: #7692618
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Forum discussion .
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
Subject: League Night! Silver League Finals @ 6:30 pm PDT!
Link on message: #7692354
Link on message: #7692354
dance210: Silver league Finals start tonight!! Which team do you think
will go all the way?
Subject: Nickname for RU251: Jaguar?
Link on message: #7692329
Link on message: #7692329
The_Chieftain: Yeah, no. If this is being 'proposed' in a similar manner to M113
Gavin, I will use every tool in my arsenal to stomp it. We have
enough misinformation in the mass media, we don't need more.
Subject: League Night! Silver League Finals @ 6:30 pm PDT!
Link on message: #7692179
Link on message: #7692179
dance210:
Full Potato vs. GAME-OVER
www.twitch.tv/wgesports @ 6:30
pm PDT The time is finally here! The top two teams in
the WGLNA Silver League, Summer 2014 season have been decided. Both
Full Potato and GAME-OVER have earned a spot in next season's WGLNA
Gold League! All that's left is determine which team is the best of
the best...and secures 40,000 gold. The road to be crowned
the Summer 2014 Silver League Champion won't be easy. The teams
need to win 2 out of 3 rounds, battling on a different map each
round! The first round will see these teams brawling it out on
Ensk. The battles take a twist in the second round, when teams face
each other on the wide open plains of Steppes! If neither team can
secure a victory tonight, they have a week to prepare for their
final confrontation - Mines. When asked to say a few words,
team captain Fatcrobe had this to say about his team and his
opponent:
Full Potato qualified into the bronze league last season through
the open league qualifiers. We finished 7th place in the bronze
league and moved up to silver league. We have made a lot of
internal changes for
the silver league and this allowed us to take first
place of the regular season. We feel very confident going into
the gold league and we strongly believe that we are top 8 material.
I'm not
surprised to see GAME-OVER in the finals/making it into the gold
league because they deserve it. I'm looking forward to the
good fights, good luck and o7 GAME-OVER. While Full
Potato is joining the august ranks of the Gold league teams for the
first time, moving up holds no secrets for GAME-OVER. They were one
of the inaugural teams to join the Gold League in Season 1 - and
they remained there for three seasons before moving down to the
Silver League. Coming in 2nd place in the regular season,
GAME-OVER continues to prove that they have will and skill to
succeed. Tune in tonight at 6:30 pm PDT to catch all the
action and see which team really is the best!
Full Potato vs. GAME-OVER
www.twitch.tv/wgesports @ 6:30
pm PDT The time is finally here! The top two teams in
the WGLNA Silver League, Summer 2014 season have been decided. Both
Full Potato and GAME-OVER have earned a spot in next season's WGLNA
Gold League! All that's left is determine which team is the best of
the best...and secures 40,000 gold. The road to be crowned
the Summer 2014 Silver League Champion won't be easy. The teams
need to win 2 out of 3 rounds, battling on a different map each
round! The first round will see these teams brawling it out on
Ensk. The battles take a twist in the second round, when teams face
each other on the wide open plains of Steppes! If neither team can
secure a victory tonight, they have a week to prepare for their
final confrontation - Mines. When asked to say a few words,
team captain Fatcrobe had this to say about his team and his
opponent:
Full Potato qualified into the bronze league last season through
the open league qualifiers. We finished 7th place in the bronze
league and moved up to silver league. We have made a lot of
internal changes for
the silver league and this allowed us to take first
place of the regular season. We feel very confident going into
the gold league and we strongly believe that we are top 8 material.
I'm not
surprised to see GAME-OVER in the finals/making it into the gold
league because they deserve it. I'm looking forward to the
good fights, good luck and o7 GAME-OVER. While Full
Potato is joining the august ranks of the Gold league teams for the
first time, moving up holds no secrets for GAME-OVER. They were one
of the inaugural teams to join the Gold League in Season 1 - and
they remained there for three seasons before moving down to the
Silver League. Coming in 2nd place in the regular season,
GAME-OVER continues to prove that they have will and skill to
succeed. Tune in tonight at 6:30 pm PDT to catch all the
action and see which team really is the best!
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7692125
Link on message: #7692125
HBFT: Tankers! It has been a while since our last Clan Spotlight
and this week we are jumping right back into the fray with HARM,
direct proof that sometimes the whole is greater than the sum of
its parts. Through discipline, clear organization, and
tenacity, HARM has succeeded at earning the respect of a number of
more experienced Clans. As a group greatly focused on
building teamwork, HARM has created a system that allows any of its
tankers to improve under the direct tutelage of its veterans.
We interviewed with the following players to learn more
about HARM: Zemke – Commander of HARM and HARM
Nation (HARM / 2HARM). Docskaets – Commander of 2HARM.
Dagelt – Field Commander, veteran
tanker and strategist. WithoutPantz – Deputy Commander,
veteran tanker in charge of recruiting. How did HARM Nation
form in the beginning? When and how did your Clans start?
Zemke – HARM has a direct
lineage to a clan called TOTH (which stands for Tough Old
TreadHeads). That clan was formed from a bunch of friends
from the 334th fighter squadron. We were all playing “IL-2”
and we were really good at that game. “IL-2” held a huge
tournament and we won that like three years in a row. After a
while, we were getting bored of that and we’d been playing that
since 2004. One day, one of our friends sent a link to me
through e-mail about this World of Tanks game, and he was like “you
gotta check this out…it’s FREE!” (Laughs) We started playing
it and it caught hold, so we all jumped over here. From
there, one of our guys formed the Clan TOTH. Well anyway, a
little over a year ago we dissolved the clan. At that point, we
almost joined another clan. They had some good tankers but
they just weren’t very organized and how they did things didn’t
really suit us so I decided “Well, we’ll just form our own Clan”
and that was how we formed HARM. That was July 30th, so we’ve
been in existence just over a year. What made
you choose the name HARM? Zemke – Well, we struggled
with all kinds of different names. I wish CAMN were here…I think we just came up
with HARM because it was simple. It was very direct and not
very fancy. We didn’t want to be “cutesy” and we didn’t want
to be strictly military-ish so we just kind of came up with HARM
and it just stuck. Everybody liked it and we kept it and used
it. At one point, one of our new guys asked me, “What does
HARM stand for?” and I go, “Well…it stands
for...Heavy...Armored…RegiMent!” He goes…”Wow! I didn’t know
that’s what it stood for!”…which it really doesn’t. (Laughter)
You mentioned that you look for good people before good
tankers. How would you describe the environment in HARM and
2HARM? Zemke – I’ll let Dagelt
answer that because Dagelt joined TOTH when we didn’t even have
Tier Xs. That’s the thing…we all learned this game
together. We didn’t have any beta testers. We didn’t
have anybody like that to show us anything. There were no
[-G-] guys or those type of players
that were there to sort of mentor us along and go, “You need to do
this and this is how you play”. We literally learned
everything the hard way. Dagelt joined HARM and has been in
other clans when we dissolved TOTH. I think his perspective
on what type of group we are would be insightful. Dagelt – Again, I was in
TOTH and when it collapsed I decided to go somewhere else.
They just did not have the organization that I knew Zemke
had. TOTH was Zemke, or Zemke was TOTH. So I knew how
he would run the clan. I knew the hard work that he put into
it and I knew the training that he taught us. Every night, he
taught us a lot of the basics repeatedly, so we knew how to
fight. It was all about learning. When I was in TOTH, I
had just started the game and I didn’t really know what I should be
doing. I did a lot of YOLO-ing (You Only Live Once).
Just with the fundamentals that he has taught me, I have been able
to take that and really improve my WN8, my gameplay, my situational
awareness, and all of that. The other clans, they just
didn’t have all that training, that organization. I
tried a few different clans and they didn’t seem to have the
teamwork or camaraderie that we promote in HARM. They’re all
out for their own. It just seemed like everybody went…”I
don’t care about you. I just want to do what I want to do and
I’m going to do it.” No matter what it does to the Clan, Clan
Wars battle, anything. I knew the way that Zemke
operated. My last clan was just so unorganized.
Actually, I would say the average team member was better than HARM,
but things just bothered me so much there that I ended up coming
back because I knew what the structure was going to be like in
HARM. Zemke – Dagelt is one of our
best players now. He’s way better than me and we try to take
average guys and show them fundamentals. I can take them to a
certain point and then I hand them off to guys who are even
better. You can ask WithoutPantz, who joined us about three
or four months ago. His WN8 has increased probably 200 points
since he joined us. We put a lot of investment and time into
people. Which is kind of intensive, but it’s sort of a
military way of doing things where you might take an average guy
and train him into a soldier. We also stress discipline when
we do Clan Wars battles. Which is different from a lot of
Clans and we have to do that to even remotely compete with some of
these Clans that are theoretically better than us. I don’t
think they are as disciplined as we are sometimes. WithoutPantz – One thing when I
first came into the clan. I was in three or four clans before this
one and I was looking for somewhere that didn’t have drama, that
was run strictly, but still had a fun-based style of play.
Somewhere where you can meet up with various people in the clan and
just have fun. It took me about a week and half of being in
TeamSpeak with the people in HARM before I even joined. When
I originally talked to Zemke, he said “Listen, when you come in
here this is what we want: No drama. We do everything by the
book. It’s very structured.” With the other clans that
I’ve been in, you just didn’t have that. The structure was
not there. With everybody from HARM being polite, when
platooning or whenever, there isn’t a lot of screaming and yelling
to other people through chat because we don’t promote that.
We try to be respectful to everybody else because that’s how we
want to be treated. With regards to growing in the Clan, I’ve
been in the Clan for almost 5 months and have been promoted to Dep.
Comm. He [Zemke] recognizes what people do and people
get moved up very quickly in here. Even if you have a lot of
people who have been in the Clan for a very long time, he
recognizes merit and you can see that if you ever come into our
Teamspeak. People that have been here for a month or two have
been promoted relatively quickly because of their gameplay, their
attitude, and everything else. HARM is just a really nice
place to be! Zemke – Well, we put people
in positions of responsibility not based on how well they play the
game. For instance, to run General Motors, you don’t need to
be able to build or drive a race car, you have to be able to manage
an organization. So that’s what I look for, like in
DocSkaets, he is probably statistically one of the worst tankers
you’ll ever find, but… Docskaets – Don’t take bets
on that, it’s probably true! Zemke – …but managerially, he
excels in the leadership he brings to 2HARM. That’s why I
have him running that because he can do it. Running the clan
is not the same as being able to drive your tank, which is also not
the same as being good at calling a battle. Those are all
different skillsets. That’s what I try to do, is find
what someone is good at doing and give them the authority to do it
and just let them run with it. What is your recruitment
process generally like? Zemke – I will let Pantz
answer that, but I’ll caveat it with this. The first thing
that we try to do is find good people. In other words, we’ve
had people with big egos come into the clan before and they don’t
last long. Frankly, I don’t really care how good they are at
tanks. If they have a prima donna attitude, they are just not
going to make it in HARM, no matter what. However, if they’re
a down-to-earth person, “good people”, and generally not…well,
crazy… (Chuckles) At that point, they would have to meet our
basic requirements to get into HARM. I’ll let Pantz kinda
talk about that because he’s sort of the chief of personnel, is
what I like to call him. WithoutPantz – When we look
for personnel, we try not to send out blind invites, what a lot of
Clans were doing with the recruiting portal and stuff like
that. The people that we want to get, we send a personalized
letter to that person and we ask them to come into our TS, so that
we can talk to them. From there, we go over stats and how
they play, but it’s more about seeing what kind of personality that
person has. We want to see if they’d fit with the people in
here. When they do come in, we tell them that they’re more
than welcome to play with us for a while before they actually join
the Clan. This allows them to see if it’s something that they
want to be a part of. It isn’t a rushed process. I mean
we do have people that join HARM right away, but there are a lot of
guys that we’ve got recently that have been sitting on the fence
for a week or two and they’ve been looking at other Clans and
stuff. When they come and play with us, they usually like
what they see. What have you learned about Clan Wars,
maintaining a Clan that you might have wanted to have known when
you started? Zemke – I pretty much ran TOTH,
so I kind of knew when I started HARM what I wanted to do
differently and what I wanted to do better. It’s just like
football or baseball where you can have the best football plays,
but if I don’t have the players that can execute... That’s
kind of the big epiphany that we had. We have to get better
players or we have to grow our own better players somehow.
That’s how we ended up with 2HARM and we’ll probably create a third
clan (for people without Tier Xs) so they can try to grow them in
the clan. Our hope is that when we grow ‘em up like Dagelt
(a great tanker) that they will stick around. Or that if they
do leave, that they will come back. Now, we’ve had our share
of difficulties, in the sense that we don’t like to lose because we
try so hard to win. When you do go up against clans like
[RS], they’re very good clans.
Way ranked above us and we fought and won several battles against
them. We beat [DICE], we beat [QC], and we beat several clans that
should theoretically be beating us without much problem, but we are
beating them. I think that’s because we just want to win and
we really try hard to do it and I let anybody call a battle if they
show some sort of ability or talent. There have been guys
that have been promoted really quickly that can call a
battle. We say, “Hey, you kind of got a knack for this” and
we start grooming them for that. WithoutPantz – One thing
that I do want to say about the Clans that we’ve come up against,
every Clan that we’ve come up against, and have had dealings with,
has always come back to us in some way and said that they like the
way that we handle ourselves by being polite and honest.
Honesty is one of the biggest things that we have in our clan.
When we say that we’re going to do something in diplomacy on
the Clan Wars map, we do it. We don’t sidestep it and we
don’t lie about it. We do exactly what we’re going to say and
we’ve got a good reputation from that. Zemke – That’s probably what
allowed us to build a good reputation with [-G-] and [OTTER] When we’re sitting there
[on the Global Map] you might be curious as to why this Clan such
as ours is sitting amongst all these powerful Clans. That’s
the other piece of it…diplomacy. We don’t go out of our way
to start fights. We’re trying to make gold for our members
and grow our Clan. I have a good relationship with Allurai in [OTTER] and I have a good
relationship with Nemesis in [-G-] and I think they
understand what kind of Clan we are. I think they also
respect that if I say we are going to do something, we’re going to
do it. I think that carries a lot of weight. Our word
is our bond. Period. What would you say was your
toughest, most exciting battle? What really stood out to you?
Zemke – Probably our [RS]
battles. Also, our battles with [DICE] were pretty
challenging. Before we came down to North America, we were in
Greenland. We didn’t even have any thoughts of coming down
here until we thought, “Heck, let’s try it”. We landed, hit
[D-O-S], took one of their properties,
and beat them. I think they weren’t really prepared for it.
I mean they had a fifteen man team, but I think we kind of
shocked them by doing it. Then we threw chips everywhere on
all of their stuff and took a couple more provinces until they
finally rallied and kicked us off of there. I think that
kind of opened our eyes to what might be possible. So then we
decided to try somewhere further south and land down there (this
was in April). We landed there just before this latest event
was about to start and as we landed, Clans were pulling off the map
which created a lot of open space. We kind of occupied this
space because they’d abandoned it. People left to go do the
event and we sort of moved in. When the event ended and these
Clans came back to the map, we used good relationships, diplomacy,
talked to them, and basically have been able to kinda stay on the
map. We’ve been mapped twice, last night and by
[DICE]. When [DICE] mapped us, they had a riot, we landed on
it, and we did the same thing to them. We chip spammed them
and forced them into a lot of battles at the same time just like
they did to us and we finally got them to the point where they gave
up and pulled off the map. We never pull off the map in a
battle like that. We will fight to the bitter end.
They’re gonna have to map us like [RS] did. I would say our
most exciting battles have been recently with [RS]. We’ve
learned a lot from them. We’ve learned that speed is very
important and flexibility and map control and vision control.
They kind of took our game to a different level.
Wouldn’t you agree, Dagelt? Dagelt – Oh yeah.
We’ve learned a lot just from battling with them. I was
just talking to Zemke that we needed to kind of change some of our
strategies. We’ve learned a lot from them so it’s helped us
out. WithoutPantz – Our plans
overall have totally changed. The way that we’re looking at
our strategies and plans is just a lot better. We’re looking
at more ways of keeping our tanks together. “Don’t split up
our forces” and that type of thing. That’s working really
well for us. What advice do you have for Clans that want to
land and take territory? Zemke – I would say that you
have to practice on a map you’re going to be landing on. You
gotta know the plans. If you don’t have very good strategies
for those maps then try to develop some, or talk to people who have
some. We don’t come up with all of our plans. We borrow
plans from members who used to be in CHAI, members who used to be
in Mexican Army, etc. Guys who knew of their “strats”, we’ll
take that “strat”, change it around a bit, or tweak it and go, “I
like this and I don’t like that.” Reach out to all your
resources. Ask members, “Hey when you were in this
Clan, did you guys do this? Tell me what they did on this
map.” Bounce it off of what you already have and just kind of
build on it and then practice that. You can’t just go into a
battle and just expect to win if you haven’t rehearsed it.
In the Army, we rehearsed everything from squad all the way up to
brigade level operations. It is rehearsed and that’s kind of
a tenet of the military. You rehearse what you’re going to do
and then you go into these battles. It never happens like you
expect it, but you’re prepared for what you’re gonna probably see
and then you’re more prepared to flex off of what you’re
seeing. Frankly, that allows us to beat a lot of clans that
we shouldn’t be beating at all. How have you gone about
earning the respect of larger Clans, and what do you think other
Clans can do to start earning it for themselves? Zemke – I think you have to
be able to “carry your own water”, to some extent. In other
words, you have to show that you deserve to be there. We won
occupied lands that weren’t of particular value to bigger
Clans. They were fairly low in gold yields. A lot of
those bigger clans will jump on the high money-pot territories, so
they don’t mind if you sit there. If you’re sitting there,
what the larger Clans want are people who will not be a threat to
them, or will not be a problem. So, you assure them that,
“Hey, we’re not going to be a problem. We’re going to
cooperate. If you need something, we understand the deal that
(like [-G-]) you guys are far more powerful than us and we’re not
going to rock the boat.” I’ve had several long
conversations with Nemesis about this. He said, one of the
things that he respected about us was our tenacity. We may
have been mapped, but we came right back. We might get beat
and get pushed down to one territory, but we fight our way back
come right back. He goes, “A lot of clans don’t do that.
They give up and try somewhere else.” I would say the
biggest thing to earn respect is to keep your word and don’t give
up. Be tenacious. Just fight. You gotta fight and
want to win. It seems that both HARM and 2HARM have gone
pretty deeply into Strongholds. What is your Clan’s attitude
towards that? How are you approaching playing Strongholds and
what are you trying to get out of it? Zemke – Well, it’s a new
mode of play and we were really excited when it came out. Our
goal was to get to level 4 on the structures that we selected and
Docskaets kind of has their own program going on Strongholds
too. I got guys every night playing Strongholds. They
really love the format and they love the quickness of the
battles. They love how easy it is to get a Tier VIII, or even
a Tier X skirmish battle going in Strongholds. We love doing
company battles, but Tier X battles are almost impossible to get
and Tier VIIIs are pretty rare. Usually it’s just Tier VIs
and that kinda gets old after a while. We really like the
ability to form a Tier X, fifteen-man team and go in there and
build that teamwork that you’re going to use in Clan Wars.
Dagelt – Yeah, it’s great
training for Clan Wars. Zemke – Our winrate may not
be the greatest, but it’s good training. WithoutPantz – It also
allows us to bring up other callers. The callers that we
don’t normally use in Clan Wars are people that just get into the
Clan and want to get into calling. We can test them through
the Stronghold Skirmishes. Is training new callers in
skirmishes your biggest focus in Strongholds or is it just
something fun to do that you like to play? Zemke – For a couple of
nights we’ve had some structured, “Hey, we’re going to do
Strongholds and we’re going to form as many teams as we can”, but
by and large it’s been mostly guys just doing it for fun because it
IS fun. That’s what’s really great about it. It’s so
much fun that we don’t have to tell them to play. They just
do it on their own. WithoutPantz – It allows you
to bring a lot of different tank sets even when you’re doing a Tier
VI skirmish. Before, you couldn’t run some lights in a Tier
VI tank company battle where you can in strongholds. You can
use tanks like the Type 64, the new Chinese Light, where you
couldn’t use that before. Is there anything else that
you want add in? Zemke – I really want to
give a lot of credit to DocSkaets. He’s really put in a lot
of work and built our second clan up to the point where they’ve
come, in the last two or three months, a long long way. And
so, Doc, if you want to say anything. I open the floor to you
before we end this. Docskaets – Well, I guess I would
say it’s HARM Nations influence that made 2HARM what it is now. We
focus on attendance training, discipline, the types of thing that
we want to send to HARM. They do that themselves as an
aggressive group. Zemke – Oh, put in the
interview too, that HARM is looking…just imagine what we could do
if we had a few more purple players!
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7691991
Link on message: #7691991
pizzastorm: So due to the overwhelming participation we got on this contest we
decided to go ahead and double up on prizes! Instead
of 25 winners, your 50 winners are below! Thanks for
participating and look out for our next contest! _Insert_Name_Here _Laserguided_ 2MuchPie abdo_killer aco0 Aeglaeca73 albbyking arsenal313 AustnW BiggNuGgEt bspooky Buck457 Byzs dagengster DRAGAO32 drewby200 EnginePower fffidle Ginyanma GWnmDanTheMan Hawk_ftw HigherThanYou HMHSBrittanic husband HydroKronic ianlbt iCalPer Kulingile LAV25A2 M10Wolf13 Maxith86 NitroLauncher717 Noblesse_ nuclearguy931 nuttydave1234 olaechea p789 roo3d Rumbleghost Seguita Ser_Pounce Shadow_Akilax shadow_runner SIKOSIS Sir_Spanky solracotos Tankdemonium tankdestroyer10521 tanks432 toshiaki_virgin
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7691917
mike501st, on Aug 18 2014 - 16:58, said: I Volunteer and Run the Tough Mudder every year, it was Awesome to
see the WoT crew run through my area. After high fives and muddy
hugs, we got a picture, I'm the one in volunteer orange.
Link on message: #7691917
mike501st, on Aug 18 2014 - 16:58, said: I Volunteer and Run the Tough Mudder every year, it was Awesome to
see the WoT crew run through my area. After high fives and muddy
hugs, we got a picture, I'm the one in volunteer orange.pizzastorm: This is awesome! I was too in shape to participate so
they declined my entry 
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7691580
NitroLauncher717, on Aug 24 2014 - 00:15, said: I actually had a question with regards to
ringhejm's post. You're obviously not a programmer, so
who came up with this minigame? Was it you, and you got the OK, or
was it the Customer relations team leader said you guys should come
up with an event, what. More or less how high did the
authorization come down from for you to have this event, because
it's a really great way to interact and actually reply to the
people who play your (the company's) product. Looking down the past
contests, this thread has had more replies than almost all the
other "recent" posts. "Recent" going all the way back to December
of 2012. I feel like you guys could get more involved with these
small prizes more often, not just when a large event like 3rd
anniversary rolls around. Or e3 and the prize is a Type 59. This
small kind of contest is what people like - of the 150 some
actual entries, 25 will win something. Those are pretty good
odds, especially considering how much gold is on the line.
All in all, really good idea for a contest, I think we'd all
like to see a little more of something like this when it comes to a
contest. Smaller prize, bigger number of winners - noone likes to
get left out.
Link on message: #7691580
NitroLauncher717, on Aug 24 2014 - 00:15, said: I actually had a question with regards to
ringhejm's post. You're obviously not a programmer, so
who came up with this minigame? Was it you, and you got the OK, or
was it the Customer relations team leader said you guys should come
up with an event, what. More or less how high did the
authorization come down from for you to have this event, because
it's a really great way to interact and actually reply to the
people who play your (the company's) product. Looking down the past
contests, this thread has had more replies than almost all the
other "recent" posts. "Recent" going all the way back to December
of 2012. I feel like you guys could get more involved with these
small prizes more often, not just when a large event like 3rd
anniversary rolls around. Or e3 and the prize is a Type 59. This
small kind of contest is what people like - of the 150 some
actual entries, 25 will win something. Those are pretty good
odds, especially considering how much gold is on the line.
All in all, really good idea for a contest, I think we'd all
like to see a little more of something like this when it comes to a
contest. Smaller prize, bigger number of winners - noone likes to
get left out.pizzastorm: This was just an idea that we had that we wanted to try.
Since it went so well we may be running this more often.
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691454
Scrublet, on Aug 25 2014 - 10:48, said: So can we have an approx week when the battles will be scheduled
just to plan in advance...
Link on message: #7691454
Scrublet, on Aug 25 2014 - 10:48, said: So can we have an approx week when the battles will be scheduled
just to plan in advance...dance210: I can do you one better: relegations are on Sept.
12th. Y'all will be getting more info this week.
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691413
BlazeZero, on Aug 25 2014 - 10:37, said: Then keep them active for another few weeks 
Link on message: #7691413
BlazeZero, on Aug 25 2014 - 10:37, said: Then keep them active for another few weeks dance210: Haha I give you an A for effort at
least 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691359
BlazeZero, on Aug 25 2014 - 10:23, said: Oooooooor we could give the silver league teams press accounts to
fight the gold league accounts. Ehhhh? EHHHH?
Link on message: #7691359
BlazeZero, on Aug 25 2014 - 10:23, said: Oooooooor we could give the silver league teams press accounts to
fight the gold league accounts. Ehhhh? EHHHH?dance210: Except that, gold league accounts will be shut off by
then 
Subject: PAX Player Gathering!
Link on message: #7691326
Jerinos, on Aug 18 2014 - 19:26, said: How do we know whether we're on the RSVP list or not? How do we
identify ourselves when we show up?
DoomKitteh, on Aug 19 2014 - 14:41, said: Hey! Also wondering if there's going to be a confirmation
from the FB page? I have family and clanmates signed up to
come enjoy the fun and want to make sure we all got in on it!
we signed up when the attendance said 190, but noticed there
were a few +1's with registered users and wasn't sure if we needed
to bring confirmation tickets to the event! I can't
wait to see you guys there!
Link on message: #7691326
Jerinos, on Aug 18 2014 - 19:26, said: How do we know whether we're on the RSVP list or not? How do we
identify ourselves when we show up?pizzastorm:
DoomKitteh, on Aug 19 2014 - 14:41, said: Hey! Also wondering if there's going to be a confirmation
from the FB page? I have family and clanmates signed up to
come enjoy the fun and want to make sure we all got in on it!
we signed up when the attendance said 190, but noticed there
were a few +1's with registered users and wasn't sure if we needed
to bring confirmation tickets to the event! I can't
wait to see you guys there!pizzastorm: Just have to tell us your name and be on the list.
Make sure to bring an ID. Also, make sure to be one of
the first 250 on the rsvp list. The check in table opens at 4!
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691227
Cod_, on Aug 24 2014 - 19:51, said: Will Gold league teams be using their press accounts or their main
accounts?
Link on message: #7691227
Cod_, on Aug 24 2014 - 19:51, said: Will Gold league teams be using their press accounts or their main
accounts?dance210: All teams (Silver and Gold) will be playing on their
main accounts. Team captains, we'll be sending
out more relegation info sometime this week :)
Subject: GAME-OVER - WGLNA
Link on message: #7690144
Link on message: #7690144
Capitao_Desastre_: Antes de mais, peço desculpas pelo necro desse tópico, mas creio
que a razão é boa.
Estive vendo os tópicos da Silver League e pelo que percebi o GO é um dos dois finalistas. Ou seja, o GO está de volta à Gold League. Meus parabéns a todos os elementos do time por essa conquista! E boa sorte para as batalhas de hoje!
Estive vendo os tópicos da Silver League e pelo que percebi o GO é um dos dois finalistas. Ou seja, o GO está de volta à Gold League. Meus parabéns a todos os elementos do time por essa conquista! E boa sorte para as batalhas de hoje!
Subject: Erro path inexistente
Link on message: #7690099
paidedadi, on Aug 24 2014 - 01:02, said: Olá. Estou com esse erro: Game resource path does not exist:
./res/packages/22_slough.pkg . E realmente está faltando esse
path na pasta res/packages. Gostaria de saber como posso obter
esse path sem ter que baixar o jogo todo.
Link on message: #7690099
paidedadi, on Aug 24 2014 - 01:02, said: Olá. Estou com esse erro: Game resource path does not exist:
./res/packages/22_slough.pkg . E realmente está faltando esse
path na pasta res/packages. Gostaria de saber como posso obter
esse path sem ter que baixar o jogo todo.Capitao_Desastre_: Se alguém conseguir colocar o arquivo num local que permita que
você o baixe, não precisa de baixar o jogo todo. No entanto, é
possível que mais arquivos tenham sido afetados, daí que na minha
opinião a opção mais segura seria mesmo baixar o jogo de novo.
Subject: World of Warships
Link on message: #7690080
DaniloHashimoto, on Aug 25 2014 - 05:13, said: O World of Warships, tem data para sair, alguém sabe?
Link on message: #7690080
DaniloHashimoto, on Aug 25 2014 - 05:13, said: O World of Warships, tem data para sair, alguém sabe?Capitao_Desastre_: Algures em 2015. Possivelmente vai sair do alpha para o beta
fechado até ao final do ano.
Subject: What T28 Should have looked like or should now
Link on message: #7689597
Link on message: #7689597
The_Chieftain: May or may not have outer tracks. It was designed to have them.
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7684899
porkchop39, on Aug 23 2014 - 19:29, said: So...no answer? The four teams that won the bronze bids are sitting
at 9th thru 12th. You have different prizes for 9/10 place and
11-16 place. How will you determine who finishes where? In the past
the regular season had no bearing on the final standings.
Link on message: #7684899
porkchop39, on Aug 23 2014 - 19:29, said: So...no answer? The four teams that won the bronze bids are sitting
at 9th thru 12th. You have different prizes for 9/10 place and
11-16 place. How will you determine who finishes where? In the past
the regular season had no bearing on the final standings.dance210: As CptNiNjAcAT said, the final rank is determined from
playoff position, followed by regular season rank. This is true for
Open, Bronze and Silver leagues, and how it's been done in the
past.
Subject: Meet and Greet with the Chieftain - British Columbia
Link on message: #7683935
Link on message: #7683935
Content_WG: Come to the Canadian Museum of Flight August 31 in Langley, BC for
a day with the Chieftain!
Full news text
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Subject: Skirmish 32 (thread continued)
Link on message: #7683256
Veracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.
Artophwar has the screenshot, just giving a headsup to fix
it.
Link on message: #7683256
Veracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.
Artophwar has the screenshot, just giving a headsup to fix
it.Captain_Judo: Please get us that screenshot ASAP, otherwise it's of
no use.
Subject: Skirmish 32 (thread continued)
Link on message: #7683256
Veracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.
Artophwar has the screenshot, just giving a headsup to fix
it.
Link on message: #7683256
Veracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.
Artophwar has the screenshot, just giving a headsup to fix
it.Captain_Judo: Please get us that screenshot ASAP, otherwise it's of
no use.
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