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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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pizzastorm
World of Tanks Spelling Bee Contest!
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26.08.2014 19:10:54
 
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7696203

View PostSonicPhoenix, on Aug 26 2014 - 07:46, said: WTH?  Just went to post my entry since the contest isn't supposed to end until tomorrow and you just up and decided to end it two days early?     Yeah, since you apparently are unable stick to your own posted rules I think I'll be ignoring your next contest.  I don't feel like having the goalposts moved on me after putting in the effort.   Unless you'd like to offer some explanation as to why you decided to change the rules mid-contest with no advance warning?

pizzastorm:  

View PostStriker_70, on Aug 26 2014 - 02:40, said:   I just finished this contest, but somehow the contest is suddenly and already over 2 days early? 

pizzastorm:   Yes, my mistake!   Continue to put your entries in until the deadline and we will add more winners.


SchnellerDamon
Concurso: Tanques de la Nada
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26.08.2014 18:42:20
 
Subject: Concurso: Tanques de la Nada
Link on message: #7696065

View Postnemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo acordado jaja

SchnellerDamon:   Lo que voy hacer de aquí en adelante es que los concursos terminen los lunes así los resultados se den el mismo día en vez de esperar todo el fin de semana. 


ElPozoleOlmeca
Concurso: Tanques de la Nada
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26.08.2014 18:42:20
 
Subject: Concurso: Tanques de la Nada
Link on message: #7696065

View Postnemensis, on Aug 24 2014 - 16:13, said: y como siempre los resultados los dan 1 semana despues de lo acordado jaja

ElPozoleOlmeca:   Lo que voy hacer de aquí en adelante es que los concursos terminen los lunes así los resultados se den el mismo día en vez de esperar todo el fin de semana. 


dance210
Skirmish 33 Standings
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26.08.2014 18:40:08
 
Subject: Skirmish 33 Standings
Link on message: #7696050

dance210: Round 1 cont.     Rank Team Points Earned Points Possible Win Ratio 123 Bearly Legal 10 21 0.476 123 Revoleame el Poncho ((MATE) 10 21 0.476 123 Tomato Sauce 10 21 0.476 123 -WE- Will Rock You 10 21 0.476 127 !LoveShack 9 21 0.429 127 #YoloRush 9 21 0.429 127 =VX9= 9 21 0.429 127 Agility 9 21 0.429 127 Beaver 9 21 0.429 127 Death's Head Hussars 9 21 0.429 127 Delivery de FURIA 9 21 0.429 127 Exterminatus Cadre 9 21 0.429 127 F-A-R 9 21 0.429 127 GRAD 9 21 0.429 127 Heroes 9 21 0.429 127 jaws 9 21 0.429 127 Killjack 9 21 0.429 127 Kings of Insanity 9 21 0.429 127 Los Gringos Tanqueros 9 21 0.429 127 Los ortopédicos. (FAL) 9 21 0.429 127 LOS PALADINES 9 21 0.429 127 LosTitos! 9 21 0.429 127 Mutton & Bashers 9 21 0.429 127 N.A.F.I.G.Gaming 9 21 0.429 127 NCURS 9 21 0.429 127 -RCS- 9 21 0.429 127 Reckless Onslaught 9 21 0.429 127 SOLID 9 21 0.429 127 Tank Attack Yeah!!! 9 21 0.429 127 The Cleveland Steamers 9 21 0.429 127 ToMaTHbIU KycT 9 21 0.429 127 UNSUR 9 21 0.429 127 Washington Battalion Once Again 9 21 0.429 156 Taco Burrito 7 18 0.389 157 ! cbl 7 21 0.333 157 bennybear's shell magnets 6 18 0.333 157 HARM 6 18 0.333 157 Squirrel Stampede 7 21 0.333 157 The Purple Hobbits 6 18 0.333 157 Turtle Cosmonauts 6 18 0.333 163 [VALAC] 6 21 0.286 163 12th Labor 6 21 0.286 163 3Pic Clan & Friends 6 21 0.286 163 BAD1 6 21 0.286 163 BARBARIC TANKERS 6 21 0.286 163 CRUEL Intentions 6 21 0.286 163 Delta Force 6 21 0.286 163 Dirty Rotten Bastards 6 21 0.286 163 Fenix de Acero 6 21 0.286 163 -GREY_WOLVES- 6 21 0.286 163 Handsome Devils' Club 6 21 0.286 163 HIgh Rollers Club 6 21 0.286 163 Ice Dragons 6 21 0.286 163 Kill on Sight (KOS) Squad 24 6 21 0.286 163 Luna's Lazy Tankers 6 21 0.286 163 MAFIA.RU 6 21 0.286 163 Mate con Arepas (MATE) 6 21 0.286 163 Newbkrieg Alpha Squad 6 21 0.286 163 ROTA - ARMAGEDON 6 21 0.286 163 -sikonauts- 6 21 0.286 163 SKNT 6 21 0.286 163 Slayers !! 6 21 0.286 163 SoSorryYourDead 6 21 0.286 163 sticky bombers 6 21 0.286 163 -THM- 6 21 0.286 163 URUAR 6 21 0.286 163 Why is the Rum Gone? 6 21 0.286 163 Xcal Armored Knights 6 21 0.286 191 BetriebDeutschKriegsmaschine 4 18 0.222 191 FAL ROJO 4 18 0.222 191 xD 4 18 0.222 194 LOS INDESTRUCTIBLES 4 21 0.190 195 Husares del Abismo 3 18 0.167 195 If Gaming (BAC) 3 18 0.167 195 SATBR 3 18 0.167 198 ! -Anyone can join- ! 3 21 0.143 198 [-RAH-] Rough As Hell 3 21 0.143 198 [UPAQ] 3 21 0.143 198 77 Loose Cannons 3 21 0.143 198 80prf 3 21 0.143 198 A pack of dirty dogs LBM 3 21 0.143 198 Baddie Patrol 3 21 0.143 198 baron boys 3 21 0.143 198 BAT-KORPS 3 21 0.143 198 Caballería D-T-R 3 21 0.143 198 CANIS LUPUS 3 21 0.143 198 clan CTPA 3 21 0.143 198 CRAZY YETI'S 3 21 0.143 198 Dads United 3 21 0.143 198 DoomDeath 3 21 0.143 198 GCOT Rebels 3 21 0.143 198 HORDE 3 21 0.143 198 Inferno 3 21 0.143 198 L.A.G 3 21 0.143 198 Raynors_Raiders 3 21 0.143 198 Sanitarium 3 21 0.143 198 Spartans 3 21 0.143 198 The Demon Brigade - 1 3 21 0.143 198 The Demon Hunters 3 21 0.143 198 The Ron Jeremy Explosion 3 21 0.143 198 Tin Can Heroes 3 21 0.143 198 TUC 3 21 0.143 198 W1N 3 21 0.143 226 RED_K2 1 21 0.048 227 [-MEX-] Mexik Tier-8 0 18 0.000 227 1GTBR 0 21 0.000 227 7MC 0 21 0.000 227 AnimialKingdom 0 21 0.000 227 Are We Not Men 0 21 0.000 227 BATC 0 21 0.000 227 Bogans 0 21 0.000 227 eaea la marea 0 21 0.000 227 EAGL3 0 21 0.000 227 Goodfunman Team 0 21 0.000 227 Husar, 1ra Division Totenkopf 0 21 0.000 227 IIMEF free entry 0 21 0.000 227 JTF-5 0 21 0.000 227 Lechera 0 21 0.000 227 Legio13Gemina 0 21 0.000 227 NUTS 0 21 0.000 227 Rise of Ares 0 21 0.000


SchnellerDamon
Concurso: Tanques de la Nada
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26.08.2014 18:39:55
 
Subject: Concurso: Tanques de la Nada
Link on message: #7696046

SchnellerDamon: Hoy se anuncian los ganadores


ElPozoleOlmeca
Concurso: Tanques de la Nada
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26.08.2014 18:39:55
 
Subject: Concurso: Tanques de la Nada
Link on message: #7696046

ElPozoleOlmeca: Hoy se anuncian los ganadores


dance210
Skirmish 33 Standings
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26.08.2014 18:39:15
 
Subject: Skirmish 33 Standings
Link on message: #7696044

dance210: Skirmish 33 Group Stage Standings Top 50% of teams move on to Alpha Playoff Bottom 50% of teams move on to Bravo Playoff Tie-breaker round would be needed to determine which team(s) move on to Alpha Playoff *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1   Rank Team   Points Earned Points Possible Win Ratio 1 1st Armored Division 21 21 1.000 1 anyone can join no pw! 21 21 1.000 1 Battletoads 21 21 1.000 1 Blaze is Literally MechaHetler 21 21 1.000 1 Button Mash's Boom Boom Brigade 21 21 1.000 1 -CB- 21 21 1.000 1 C'est La Vie 18 18 1.000 1 Liquid Myth 21 21 1.000 1 LOS CHEROS 21 21 1.000 1 québec compagnie 21 21 1.000 1 Reapers, Inc. 21 21 1.000 1 RELIC GAMING 21 21 1.000 1 Show us your TD's 21 21 1.000 1 Tempest 21 21 1.000 1 Vanilla 21 21 1.000 1 x team 21 21 1.000 17 Boomstick 19 21 0.905 17 NO SIMPATHY 19 21 0.905 17 Rainbow Street Jelly Boys 19 21 0.905 17 SCRUBS 19 21 0.905 21 !!Shrek is Love, Shrek is Life!! 18 21 0.857 21 A Tapir, Darkly 18 21 0.857 21 Angry Tomatoes 18 21 0.857 21 FUGITIVE 18 21 0.857 21 GetDunked 18 21 0.857 21 Gold Kills Clam 18 21 0.857 21 Home Owners Association 18 21 0.857 21 INSERT COIN 18 21 0.857 21 KittyCorntopia 18 21 0.857 21 Lincoln's Cookie Brigade 18 21 0.857 21 -O_O- 18 21 0.857 21 Pasteleros 18 21 0.857 21 Pheasant Pluckers 18 21 0.857 21 Pilum's Fury 18 21 0.857 21 Scurry Hard 18 21 0.857 21 Spoon's Sardines TM 18 21 0.857 21 Team Honey Badgers! 18 21 0.857 21 The Abusement Park 18 21 0.857 21 Tomato Tankers 18 21 0.857 21 Usavich! 18 21 0.857 21 WallyFromping 18 21 0.857 21 What Is A "Map"? 18 21 0.857 21 Ze FOXEY Baddies 18 21 0.857 21 Zulu Swarm 18 21 0.857 21 红线狙击 18 21 0.857 46 !Blackwater 15 18 0.833 46 AndDeutschlandGabUnsBEER, Brah! 15 18 0.833 46 DTG 15 18 0.833 46 -RGA- 15 18 0.833 46 RiKouShay's 40x Scoping Club 15 18 0.833 51 Praise the sun! 16 21 0.762 52 _FAL_ 15 21 0.714 52 14All&All41 15 21 0.714 52 7 man clickfest down under m8 15 21 0.714 52 Al-mejandria 15 21 0.714 52 A'tuin's Ramblers 15 21 0.714 52 Banda RTCL (Alpha) 15 21 0.714 52 Brutal Legion 15 21 0.714 52 Caffeine-Free ST0DA Pop! 15 21 0.714 52 Cunning Linguiata 15 21 0.714 52 CYA 15 21 0.714 52 Doge Squad 15 21 0.714 52 Fun-GaminG (WGLNA team) 15 21 0.714 52 G.A.S [CO2] 15 21 0.714 52 Just in case 15 21 0.714 52 Laughing Coffins 15 21 0.714 52 Le Skrebloards 15 21 0.714 52 Like a BOSS! 15 21 0.714 52 Los que tal xD 15 21 0.714 52 LtRuff's band of thieves 15 21 0.714 52 PEMDAS 15 21 0.714 52 Pine Tree Riot 15 21 0.714 52 Pirañas 15 21 0.714 52 Short Bus Snipers 15 21 0.714 52 SlipAndSlide 15 21 0.714 52 super amigos (bronze team) 15 21 0.714 52 Swipe Right Mefear 15 21 0.714 52 Tacos 'Я' Us 15 21 0.714 52 TAKA 15 21 0.714 52 TeNaCiTy 15 21 0.714 52 The Trash Goblins 15 21 0.714 52 The_end 15 21 0.714 52 Type 59 Specialists 15 21 0.714 52 W-T-H 15 21 0.714 85 !!!S.T.F.U.!!! 12 18 0.667 85 ALPHA 12 18 0.667 85 BOSS GAMING 12 18 0.667 85 Los que sobran 12 18 0.667 85 While SHADE's not looking 12 18 0.667 90 Fate's Chosen 13 21 0.619 91 !! Mongolians !! 12 21 0.571 91 #Off Topic's Penals 12 21 0.571 91 [BE] Team 12 21 0.571 91 [S-A-R] II 12 21 0.571 91 323rd 12 21 0.571 91 -All Friday- 12 21 0.571 91 Destiny [T-D] 12 21 0.571 91 EveryonesMAGnet 12 21 0.571 91 Friends and Furrs! 12 21 0.571 91 Imperishable Night 12 21 0.571 91 Isle of Misfit Toys 12 21 0.571 91 Let's Eat 12 21 0.571 91 LXG - Bump a Duck 12 21 0.571 91 MEOW MEOW MEOW! 12 21 0.571 91 -O2O- 12 21 0.571 91 RED_K 12 21 0.571 91 Resistencia.Armada.GE 12 21 0.571 91 SALAD 12 21 0.571 91 SaVaGeZ 12 21 0.571 91 Spartanks BR 12 21 0.571 91 The Devils Brigade 12 21 0.571 91 The_Underscores Plus 12 21 0.571 91 These Hitters 12 21 0.571 91 THIEF 12 21 0.571 91 TNT - BR 12 21 0.571 91 Two Track Minds 12 21 0.571 91 Y0L0_MUCH? 12 21 0.571 118 47 Ronin Elite 9 18 0.500 118 BANANAS 9 18 0.500 118 comando mancozaurio 9 18 0.500 118 POTATE 9 18 0.500 118 Timed Out 9 18 0.500          


Capitao_Desastre_
Discussão Semanal: Novos Modos de Jogo
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26.08.2014 17:15:25
 
Subject: Discussão Semanal: Novos Modos de Jogo
Link on message: #7695682

View Postranifs, on Aug 26 2014 - 14:59, said: Queria fazer uma pergunta na verdade, por que removeram as batalhas por nações? as que vinham junto das aleatórias?

Capitao_Desastre_:   Balanceamento. O plano é as devolver ao jogo numa das próximas atualizações.


Capitao_Desastre_
Discussão Semanal: Novos Modos de Jogo
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26.08.2014 16:02:22
 
Subject: Discussão Semanal: Novos Modos de Jogo
Link on message: #7695396

Capitao_Desastre_: Para esta semana, nosso tema de discussão será novos modos de jogo.   Este termo engloba tanto modos a adicionar às batalhas aleatórias (como os modos de Assalto e Encontro) bem como modos separados, como Batalhas Históricas, Batalhas de Times e os Conflitos associados ao novo modo Fortaleza. A minha pergunta é dupla: por um lado, o que acham das opções atualmente disponíveis?, e por outro, quais são as suas sugestões para novos modos?       Dêem suas opiniões sobre o tema. Peço que mantenham a discussão limpa e educada.  


dance210
Skirmish 34
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26.08.2014 06:38:36
 
Subject: Skirmish 34
Link on message: #7694166

View PostBlazeZero, on Aug 25 2014 - 20:35, said: Just to confirm, there is no tier point limit correct?

dance210:   Tier point limit is 19...


HBFT
New Mini Campaign Announced
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26.08.2014 03:02:15
 
Subject: New Mini Campaign Announced
Link on message: #7693359

View PostYankee, on Aug 21 2014 - 09:51, said: Can someone try to write the campaign up in real words that most North Americans could understand?

HBFT:   Prizing: The Top 10 Clans are awarded gold prizes to the Clan Treasury by final event placement (Based on Victory Points) The Top 300 players will get the 112, Tier VIII Chinese Premium (Based on Fame Points) The next 900 players (Final Placement Positions #301-1,200) will receive the T23E3, Tier VII American Premium (Based on Fame Points) [Worth 7,000 gold compensation if you already have one in your garage]   Victory Point Accrual (Earning VP will put your Clan on track to win gold): Victory Points are earned only by: 1) Entering Asgard (1,000 VP) 2) Taking provinces in Asgard (2,000 VP) 3) Taking Valhalla itself (in the center of Asgard) (10,000 VP)   Fame Point Accrual (Earning FP will put you on track to win tanks): tl;dr: Fight lots during the event and get Fame Points.  There are a bunch of multipliers that will increase the amount of Fame Points that you can earn from your fights. (Actual multipliers are listed here)   Event Schedule: World Redivision: Starting September 1-2 the Event Map will open up for landing and movements to get onto the map.   September 2-11 Once World Redivision ends, 24 gates to Asgard will appear.  They will arrive closed.  This gate will open 24 hours from appearance.  Then 24 hours after that, whoever is the owner of that province (with the gate on it) will have their chips teleported over to Asgard. Note: Please note that riots will appear around gates to allow Clans to fight for position to take a gate. Note 2: This whole closed gate -> open gate -> teleportation (with riots appearing around random gates) will repeat itself for the rest of the event.   So teleportation is now complete and your chips are in Asgard... There are fewer Asgard "landing provinces" (basic Asgard provinces) than there are gates feeding landings into Asgard.  As such, people will compete in "landing tournaments" to gain ground in Asgard. There are no HQs in Asgard and Clans will have to move a stack of chips to fight their way to Valhalla.   Overarching Note: This cycle of "fight to get to Asgard" -> "Fight to get to Valhalla" -> "Be the owner of Valhalla at the end of the event on September 11" is the essence of the event.  Similar to "King of the Hill".  At this point, the owners on Valhalla at the end of the event will get attacked by a special Clan.   Sidenote: We did not intend to offend anyone by choosing September 11 as the end of the event. As Wargaming Employees are playing in the Dark Gods Clan, this day worked best for employee schedules to allow us to make this event day a fun and interesting one.   Hope that answered your question satisfactorily! :)


Hypnotik
No more clan spotlights?
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26.08.2014 02:15:15
 
Subject: No more clan spotlights?
Link on message: #7693156

Hypnotik: http://worldoftanks....spotlight-harm/   See! Told you guys it was coming back soon, and not even on Valve Time... actual soon!


Yoott
Clan Spotlight: [HARM] 8/25/2014
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26.08.2014 02:07:56
 
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136

Yoott: HBFT ... Beard or else......


Yoott
Clan Spotlight: [HARM] 8/25/2014
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26.08.2014 02:07:56
 
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136

Yoott: HBFT ... Beard or else......


Yoott
Clan Spotlight: [HARM] 8/25/2014
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26.08.2014 02:07:56
 
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7693136

Yoott: HBFT ... Beard or else......


dance210
Skirmish 34
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26.08.2014 00:47:17
 
Subject: Skirmish 34
Link on message: #7692745

View PostSlayer_Jesse, on Aug 25 2014 - 14:41, said: Rules clarification: We can only bring 2 of each model, but multiples of each class? (for example, 2 matildas, and 2 lees?) also tournament page says 5 combatants, your post says 4. Which is it?

dance210:   Tournament page is always right, so it's 5 :)   As yes, you can bring multiple mediums, but only 2 matildas, 2 Lees, etc.


dance210
Skirmish 34 - Looking for a Team/Players
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26.08.2014 00:19:30
 
Subject: Skirmish 34 - Looking for a Team/Players
Link on message: #7692618

dance210: Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Forum discussion .
.
If you are  a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.   There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).


Captain_Judo
GAME-OVER - WGLNA
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25.08.2014 23:42:04
 
Subject: GAME-OVER - WGLNA
Link on message: #7692407

Captain_Judo: Boa sorte, Game Over :honoring:


Captain_Judo
GAME-OVER - WGLNA
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25.08.2014 23:42:04
 
Subject: GAME-OVER - WGLNA
Link on message: #7692407

Captain_Judo: Boa sorte, Game Over :honoring:


Captain_Judo
GAME-OVER - WGLNA
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25.08.2014 23:42:04
 
Subject: GAME-OVER - WGLNA
Link on message: #7692407

Captain_Judo: Boa sorte, Game Over :honoring:


dance210
League Night! Silver League Finals @ 6:30 pm PDT!
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25.08.2014 23:33:39
 
Subject: League Night! Silver League Finals @ 6:30 pm PDT!
Link on message: #7692354

dance210: Silver league Finals start tonight!!   Which team do you think will go all the way?


The_Chieftain
Nickname for RU251: Jaguar?
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25.08.2014 23:30:20
 
Subject: Nickname for RU251: Jaguar?
Link on message: #7692329

The_Chieftain: Yeah, no. If this is being 'proposed' in a similar manner to M113 Gavin, I will use every tool in my arsenal to stomp it. We have enough misinformation in the mass media, we don't need more.


dance210
League Night! Silver League Finals @ 6:30 pm PDT!
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25.08.2014 23:06:08
 
Subject: League Night! Silver League Finals @ 6:30 pm PDT!
Link on message: #7692179

dance210:   Full Potato vs. GAME-OVER     www.twitch.tv/wgesports @ 6:30 pm PDT     The time is finally here! The top two teams in the WGLNA Silver League, Summer 2014 season have been decided. Both Full Potato and GAME-OVER have earned a spot in next season's WGLNA Gold League! All that's left is determine which team is the best of the best...and secures 40,000 gold.   The road to be crowned the Summer 2014 Silver League Champion won't be easy. The teams need to win 2 out of 3 rounds, battling on a different map each round! The first round will see these teams brawling it out on Ensk. The battles take a twist in the second round, when teams face each other on the wide open plains of Steppes! If neither team can secure a victory tonight, they have a week to prepare for their final confrontation - Mines.   When asked to say a few words, team captain Fatcrobe had this to say about his team and his opponent:                 Full Potato qualified into the bronze league last season through the open league qualifiers. We finished 7th place in the bronze league and moved up to silver league. We have made a lot of internal changes for               the silver league and this allowed us to take first place of the regular season. We feel very confident going into the gold league and we strongly believe that we are top 8 material.                I'm not surprised to see GAME-OVER in the finals/making it into the gold league because they deserve it. I'm looking forward to the good fights, good luck and o7 GAME-OVER.     While Full Potato is joining the august ranks of the Gold league teams for the first time, moving up holds no secrets for GAME-OVER. They were one of the inaugural teams to join the Gold League in Season 1 - and they remained there for three seasons before moving down to the Silver League. Coming in 2nd place in the regular season, GAME-OVER continues to prove that they have will and skill to succeed.   Tune in tonight at 6:30 pm PDT to catch all the action and see which team really is the best!


HBFT
Clan Spotlight: [HARM] 8/25/2014
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25.08.2014 22:54:41
 
Subject: Clan Spotlight: [HARM] 8/25/2014
Link on message: #7692125

HBFT: Tankers!   It has been a while since our last Clan Spotlight and this week we are jumping right back into the fray with HARM, direct proof that sometimes the whole is greater than the sum of its parts.  Through discipline, clear organization, and tenacity, HARM has succeeded at earning the respect of a number of more experienced Clans.   As a group greatly focused on building teamwork, HARM has created a system that allows any of its tankers to improve under the direct tutelage of its veterans.   We interviewed with the following players to learn more about HARM: Zemke – Commander of HARM and HARM Nation (HARM / 2HARM). Docskaets – Commander of 2HARM. Dagelt – Field Commander, veteran tanker and strategist. WithoutPantz – Deputy Commander, veteran tanker in charge of recruiting.   How did HARM Nation form in the beginning?  When and how did your Clans start? Zemke – HARM has a direct lineage to a clan called TOTH (which stands for Tough Old TreadHeads).  That clan was formed from a bunch of friends from the 334th fighter squadron.  We were all playing “IL-2” and we were really good at that game.  “IL-2” held a huge tournament and we won that like three years in a row.  After a while, we were getting bored of that and we’d been playing that since 2004.  One day, one of our friends sent a link to me through e-mail about this World of Tanks game, and he was like “you gotta check this out…it’s FREE!” (Laughs)   We started playing it and it caught hold, so we all jumped over here.  From there, one of our guys formed the Clan TOTH.  Well anyway, a little over a year ago we dissolved the clan. At that point, we almost joined another clan.  They had some good tankers but they just weren’t very organized and how they did things didn’t really suit us so I decided “Well, we’ll just form our own Clan” and that was how we formed HARM.  That was July 30th, so we’ve been in existence just over a year.     What made you choose the name HARM? Zemke – Well, we struggled with all kinds of different names.  I wish CAMN were here…I think we just came up with HARM because it was simple.  It was very direct and not very fancy.  We didn’t want to be “cutesy” and we didn’t want to be strictly military-ish so we just kind of came up with HARM and it just stuck.  Everybody liked it and we kept it and used it.  At one point, one of our new guys asked me, “What does HARM stand for?” and I go, “Well…it stands for...Heavy...Armored…RegiMent!”  He goes…”Wow! I didn’t know that’s what it stood for!”…which it really doesn’t. (Laughter)   You mentioned that you look for good people before good tankers.  How would you describe the environment in HARM and 2HARM? Zemke – I’ll let Dagelt answer that because Dagelt joined TOTH when we didn’t even have Tier Xs.  That’s the thing…we all learned this game together.  We didn’t have any beta testers.  We didn’t have anybody like that to show us anything.  There were no [-G-] guys or those type of players that were there to sort of mentor us along and go, “You need to do this and this is how you play”.  We literally learned everything the hard way.  Dagelt joined HARM and has been in other clans when we dissolved TOTH.  I think his perspective on what type of group we are would be insightful.   Dagelt – Again, I was in TOTH and when it collapsed I decided to go somewhere else.  They just did not have the organization that I knew Zemke had.  TOTH was Zemke, or Zemke was TOTH.  So I knew how he would run the clan.  I knew the hard work that he put into it and I knew the training that he taught us.  Every night, he taught us a lot of the basics repeatedly, so we knew how to fight.  It was all about learning.  When I was in TOTH, I had just started the game and I didn’t really know what I should be doing.  I did a lot of YOLO-ing (You Only Live Once).  Just with the fundamentals that he has taught me, I have been able to take that and really improve my WN8, my gameplay, my situational awareness, and all of that.   The other clans, they just didn’t have all that training, that organization.   I tried a few different clans and they didn’t seem to have the teamwork or camaraderie that we promote in HARM.  They’re all out for their own.  It just seemed like everybody went…”I don’t care about you.  I just want to do what I want to do and I’m going to do it.”  No matter what it does to the Clan, Clan Wars battle, anything.  I knew the way that Zemke operated.  My last clan was just so unorganized.  Actually, I would say the average team member was better than HARM, but things just bothered me so much there that I ended up coming back because I knew what the structure was going to be like in HARM.   Zemke – Dagelt is one of our best players now.  He’s way better than me and we try to take average guys and show them fundamentals.  I can take them to a certain point and then I hand them off to guys who are even better.  You can ask WithoutPantz, who joined us about three or four months ago.  His WN8 has increased probably 200 points since he joined us.  We put a lot of investment and time into people.  Which is kind of intensive, but it’s sort of a military way of doing things where you might take an average guy and train him into a soldier.  We also stress discipline when we do Clan Wars battles.  Which is different from a lot of Clans and we have to do that to even remotely compete with some of these Clans that are theoretically better than us.  I don’t think they are as disciplined as we are sometimes.   WithoutPantz – One thing when I first came into the clan. I was in three or four clans before this one and I was looking for somewhere that didn’t have drama, that was run strictly, but still had a fun-based style of play.  Somewhere where you can meet up with various people in the clan and just have fun.  It took me about a week and half of being in TeamSpeak with the people in HARM before I even joined.  When I originally talked to Zemke, he said “Listen, when you come in here this is what we want: No drama. We do everything by the book.  It’s very structured.”   With the other clans that I’ve been in, you just didn’t have that.  The structure was not there.  With everybody from HARM being polite, when platooning or whenever, there isn’t a lot of screaming and yelling to other people through chat because we don’t promote that.  We try to be respectful to everybody else because that’s how we want to be treated.  With regards to growing in the Clan, I’ve been in the Clan for almost 5 months and have been promoted to Dep. Comm.   He [Zemke] recognizes what people do and people get moved up very quickly in here.  Even if you have a lot of people who have been in the Clan for a very long time, he recognizes merit and you can see that if you ever come into our Teamspeak.  People that have been here for a month or two have been promoted relatively quickly because of their gameplay, their attitude, and everything else.  HARM is just a really nice place to be!   Zemke – Well, we put people in positions of responsibility not based on how well they play the game.  For instance, to run General Motors, you don’t need to be able to build or drive a race car, you have to be able to manage an organization.  So that’s what I look for, like in DocSkaets, he is probably statistically one of the worst tankers you’ll ever find, but…   Docskaets – Don’t take bets on that, it’s probably true!    Zemke – …but managerially, he excels in the leadership he brings to 2HARM.  That’s why I have him running that because he can do it.  Running the clan is not the same as being able to drive your tank, which is also not the same as being good at calling a battle.  Those are all different skillsets.   That’s what I try to do, is find what someone is good at doing and give them the authority to do it and just let them run with it.   What is your recruitment process generally like? Zemke – I will let Pantz answer that, but I’ll caveat it with this.  The first thing that we try to do is find good people.  In other words, we’ve had people with big egos come into the clan before and they don’t last long.  Frankly, I don’t really care how good they are at tanks.  If they have a prima donna attitude, they are just not going to make it in HARM, no matter what.  However, if they’re a down-to-earth person, “good people”, and generally not…well, crazy… (Chuckles)  At that point, they would have to meet our basic requirements to get into HARM.  I’ll let Pantz kinda talk about that because he’s sort of the chief of personnel, is what I like to call him.   WithoutPantz – When we look for personnel, we try not to send out blind invites, what a lot of Clans were doing with the recruiting portal and stuff like that.  The people that we want to get, we send a personalized letter to that person and we ask them to come into our TS, so that we can talk to them.  From there, we go over stats and how they play, but it’s more about seeing what kind of personality that person has.  We want to see if they’d fit with the people in here.   When they do come in, we tell them that they’re more than welcome to play with us for a while before they actually join the Clan.  This allows them to see if it’s something that they want to be a part of.  It isn’t a rushed process.  I mean we do have people that join HARM right away, but there are a lot of guys that we’ve got recently that have been sitting on the fence for a week or two and they’ve been looking at other Clans and stuff.  When they come and play with us, they usually like what they see.   What have you learned about Clan Wars, maintaining a Clan that you might have wanted to have known when you started? Zemke – I pretty much ran TOTH, so I kind of knew when I started HARM what I wanted to do differently and what I wanted to do better.  It’s just like football or baseball where you can have the best football plays, but if I don’t have the players that can execute...  That’s kind of the big epiphany that we had.  We have to get better players or we have to grow our own better players somehow.  That’s how we ended up with 2HARM and we’ll probably create a third clan (for people without Tier Xs) so they can try to grow them in the clan.   Our hope is that when we grow ‘em up like Dagelt (a great tanker) that they will stick around.  Or that if they do leave, that they will come back.  Now, we’ve had our share of difficulties, in the sense that we don’t like to lose because we try so hard to win.  When you do go up against clans like [RS], they’re very good clans.  Way ranked above us and we fought and won several battles against them.  We beat [DICE], we beat [QC], and we beat several clans that should theoretically be beating us without much problem, but we are beating them.  I think that’s because we just want to win and we really try hard to do it and I let anybody call a battle if they show some sort of ability or talent.  There have been guys that have been promoted really quickly that can call a battle.  We say, “Hey, you kind of got a knack for this” and we start grooming them for that.   WithoutPantz – One thing that I do want to say about the Clans that we’ve come up against, every Clan that we’ve come up against, and have had dealings with, has always come back to us in some way and said that they like the way that we handle ourselves by being polite and honest.  Honesty is one of the biggest things that we have in our clan.  When we say that we’re going to do something in diplomacy on the Clan Wars map, we do it.  We don’t sidestep it and we don’t lie about it.  We do exactly what we’re going to say and we’ve got a good reputation from that.   Zemke – That’s probably what allowed us to build a good reputation with [-G-] and [OTTER]  When we’re sitting there [on the Global Map] you might be curious as to why this Clan such as ours is sitting amongst all these powerful Clans.  That’s the other piece of it…diplomacy.  We don’t go out of our way to start fights.  We’re trying to make gold for our members and grow our Clan.  I have a good relationship with Allurai in [OTTER] and I have a good relationship with Nemesis in [-G-] and I think they understand what kind of Clan we are.  I think they also respect that if I say we are going to do something, we’re going to do it.  I think that carries a lot of weight.  Our word is our bond.  Period.   What would you say was your toughest, most exciting battle?  What really stood out to you? Zemke – Probably our [RS] battles.  Also, our battles with [DICE] were pretty challenging.  Before we came down to North America, we were in Greenland.  We didn’t even have any thoughts of coming down here until we thought, “Heck, let’s try it”.  We landed, hit [D-O-S], took one of their properties, and beat them.  I think they weren’t really prepared for it.  I mean they had a fifteen man team, but I think we kind of shocked them by doing it.  Then we threw chips everywhere on all of their stuff and took a couple more provinces until they finally rallied and kicked us off of there.   I think that kind of opened our eyes to what might be possible.  So then we decided to try somewhere further south and land down there (this was in April).  We landed there just before this latest event was about to start and as we landed, Clans were pulling off the map which created a lot of open space.  We kind of occupied this space because they’d abandoned it.  People left to go do the event and we sort of moved in.  When the event ended and these Clans came back to the map, we used good relationships, diplomacy, talked to them, and basically have been able to kinda stay on the map.   We’ve been mapped twice, last night and by [DICE].  When [DICE] mapped us, they had a riot, we landed on it, and we did the same thing to them.  We chip spammed them and forced them into a lot of battles at the same time just like they did to us and we finally got them to the point where they gave up and pulled off the map.  We never pull off the map in a battle like that.  We will fight to the bitter end.  They’re gonna have to map us like [RS] did.  I would say our most exciting battles have been recently with [RS].  We’ve learned a lot from them.  We’ve learned that speed is very important and flexibility and map control and vision control.  They kind of took our game to a different level.  Wouldn’t you agree, Dagelt?   Dagelt – Oh yeah.  We’ve learned a lot just from battling with them.  I was just talking to Zemke that we needed to kind of change some of our strategies.  We’ve learned a lot from them so it’s helped us out.   WithoutPantz – Our plans overall have totally changed.  The way that we’re looking at our strategies and plans is just a lot better.  We’re looking at more ways of keeping our tanks together.  “Don’t split up our forces” and that type of thing.  That’s working really well for us.   What advice do you have for Clans that want to land and take territory? Zemke – I would say that you have to practice on a map you’re going to be landing on.  You gotta know the plans.  If you don’t have very good strategies for those maps then try to develop some, or talk to people who have some.  We don’t come up with all of our plans.  We borrow plans from members who used to be in CHAI, members who used to be in Mexican Army, etc.  Guys who knew of their “strats”, we’ll take that “strat”, change it around a bit, or tweak it and go, “I like this and I don’t like that.”  Reach out to all your resources.   Ask members, “Hey when you were in this Clan, did you guys do this? Tell me what they did on this map.”  Bounce it off of what you already have and just kind of build on it and then practice that.  You can’t just go into a battle and just expect to win if you haven’t rehearsed it.   In the Army, we rehearsed everything from squad all the way up to brigade level operations.  It is rehearsed and that’s kind of a tenet of the military.  You rehearse what you’re going to do and then you go into these battles.  It never happens like you expect it, but you’re prepared for what you’re gonna probably see and then you’re more prepared to flex off of what you’re seeing.  Frankly, that allows us to beat a lot of clans that we shouldn’t be beating at all.   How have you gone about earning the respect of larger Clans, and what do you think other Clans can do to start earning it for themselves? Zemke – I think you have to be able to “carry your own water”, to some extent.  In other words, you have to show that you deserve to be there.  We won occupied lands that weren’t of particular value to bigger Clans.  They were fairly low in gold yields.  A lot of those bigger clans will jump on the high money-pot territories, so they don’t mind if you sit there.  If you’re sitting there, what the larger Clans want are people who will not be a threat to them, or will not be a problem.  So, you assure them that, “Hey, we’re not going to be a problem.  We’re going to cooperate.  If you need something, we understand the deal that (like [-G-]) you guys are far more powerful than us and we’re not going to rock the boat.”   I’ve had several long conversations with Nemesis about this.  He said, one of the things that he respected about us was our tenacity.  We may have been mapped, but we came right back.  We might get beat and get pushed down to one territory, but we fight our way back come right back.  He goes, “A lot of clans don’t do that.  They give up and try somewhere else.”  I would say the biggest thing to earn respect is to keep your word and don’t give up.  Be tenacious.  Just fight.  You gotta fight and want to win.   It seems that both HARM and 2HARM have gone pretty deeply into Strongholds.  What is your Clan’s attitude towards that?  How are you approaching playing Strongholds and what are you trying to get out of it? Zemke – Well, it’s a new mode of play and we were really excited when it came out.  Our goal was to get to level 4 on the structures that we selected and Docskaets kind of has their own program going on Strongholds too.  I got guys every night playing Strongholds.  They really love the format and they love the quickness of the battles.  They love how easy it is to get a Tier VIII, or even a Tier X skirmish battle going in Strongholds.  We love doing company battles, but Tier X battles are almost impossible to get and Tier VIIIs are pretty rare.  Usually it’s just Tier VIs and that kinda gets old after a while.  We really like the ability to form a Tier X, fifteen-man team and go in there and build that teamwork that you’re going to use in Clan Wars.   Dagelt – Yeah, it’s great training for Clan Wars.   Zemke – Our winrate may not be the greatest, but it’s good training.   WithoutPantz – It also allows us to bring up other callers.  The callers that we don’t normally use in Clan Wars are people that just get into the Clan and want to get into calling.  We can test them through the Stronghold Skirmishes.   Is training new callers in skirmishes your biggest focus in Strongholds or is it just something fun to do that you like to play? Zemke – For a couple of nights we’ve had some structured, “Hey, we’re going to do Strongholds and we’re going to form as many teams as we can”, but by and large it’s been mostly guys just doing it for fun because it IS fun.  That’s what’s really great about it.  It’s so much fun that we don’t have to tell them to play.  They just do it on their own.   WithoutPantz – It allows you to bring a lot of different tank sets even when you’re doing a Tier VI skirmish.  Before, you couldn’t run some lights in a Tier VI tank company battle where you can in strongholds.  You can use tanks like the Type 64, the new Chinese Light, where you couldn’t use that before.    Is there anything else that you want add in? Zemke – I really want to give a lot of credit to DocSkaets.  He’s really put in a lot of work and built our second clan up to the point where they’ve come, in the last two or three months, a long long way.  And so, Doc, if you want to say anything. I open the floor to you before we end this.   Docskaets – Well, I guess I would say it’s HARM Nations influence that made 2HARM what it is now. We focus on attendance training, discipline, the types of thing that we want to send to HARM.  They do that themselves as an aggressive group.   Zemke – Oh, put in the interview too, that HARM is looking…just imagine what we could do if we had a few more purple players!  


pizzastorm
World of Tanks Spelling Bee Contest!
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25.08.2014 22:28:02
 
pizzastorm
World of Tanks Spelling Bee Contest!
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25.08.2014 22:14:51
 
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7691917

View Postmike501st, on Aug 18 2014 - 16:58, said: I Volunteer and Run the Tough Mudder every year, it was Awesome to see the WoT crew run through my area. After high fives and muddy hugs, we got a picture, I'm the one in volunteer orange.

pizzastorm:   This is awesome!  I was too in shape to participate so they declined my entry :tongue:


pizzastorm
World of Tanks Spelling Bee Contest!
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25.08.2014 21:17:25
 
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7691580

View PostNitroLauncher717, on Aug 24 2014 - 00:15, said:   I actually had a question with regards to ringhejm's post.   You're obviously not a programmer, so who came up with this minigame? Was it you, and you got the OK, or was it the Customer relations team leader said you guys should come up with an event, what.    More or less how high did the authorization come down from for you to have this event, because it's a really great way to interact and actually reply to the people who play your (the company's) product. Looking down the past contests, this thread has had more replies than almost all the other "recent" posts. "Recent" going all the way back to December of 2012. I feel like you guys could get more involved with these small prizes more often, not just when a large event like 3rd anniversary rolls around. Or e3 and the prize is a Type 59. This small kind of contest is what people like - of the 150 some actual entries, 25 will win something. Those are pretty good odds, especially considering how much gold is on the line.    All in all, really good idea for a contest, I think we'd all like to see a little more of something like this when it comes to a contest. Smaller prize, bigger number of winners - noone likes to get left out.

pizzastorm:   This was just an idea that we had that we wanted to try. Since it went so well we may be running this more often.  


dance210
Discussion: WGLNA Silver League, Summer 2014
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25.08.2014 20:53:03
 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691454

View PostScrublet, on Aug 25 2014 - 10:48, said: So can we have an approx week when the battles will be scheduled just to plan in advance...

dance210:     I can do you one better: relegations are on Sept. 12th.   Y'all will be getting more info this week.


dance210
Discussion: WGLNA Silver League, Summer 2014
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25.08.2014 20:45:15
 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691413

View PostBlazeZero, on Aug 25 2014 - 10:37, said: Then keep them active for another few weeks :tongue:

dance210:     Haha I give you an A for effort at least :honoring:


dance210
Discussion: WGLNA Silver League, Summer 2014
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25.08.2014 20:35:49
 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691359

View PostBlazeZero, on Aug 25 2014 - 10:23, said: Oooooooor we could give the silver league teams press accounts to fight the gold league accounts.  Ehhhh? EHHHH?

dance210:   Except that, gold league accounts will be shut off by then :blinky:


pizzastorm
PAX Player Gathering!
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25.08.2014 20:30:10
 
Subject: PAX Player Gathering!
Link on message: #7691326

View PostJerinos, on Aug 18 2014 - 19:26, said: How do we know whether we're on the RSVP list or not? How do we identify ourselves when we show up?

pizzastorm:  

View PostDoomKitteh, on Aug 19 2014 - 14:41, said: Hey!  Also wondering if there's going to be a confirmation from the FB page?   I have family and clanmates signed up to come enjoy the fun and want to make sure we all got in on it!  we signed up when the attendance said 190, but noticed there were a few +1's with registered users and wasn't sure if we needed to bring confirmation tickets to the event!     I can't wait to see you guys there!

pizzastorm:     Just have to tell us your name and be on the list.  Make sure to bring an ID.   Also, make sure to be one of the first 250 on the rsvp list. The check in table opens at 4!


dance210
Discussion: WGLNA Silver League, Summer 2014
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25.08.2014 20:14:56
 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7691227

View PostCod_, on Aug 24 2014 - 19:51, said: Will Gold league teams be using their press accounts or their main accounts?

dance210:    All teams (Silver and Gold) will be playing on their main accounts.       Team captains, we'll be sending out more relegation info sometime this week :)


Capitao_Desastre_
GAME-OVER - WGLNA
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25.08.2014 14:44:36
 
Subject: GAME-OVER - WGLNA
Link on message: #7690144

Capitao_Desastre_: Antes de mais, peço desculpas pelo necro desse tópico, mas creio que a razão é boa.

Estive vendo os tópicos da Silver League e pelo que percebi o GO é um dos dois finalistas. Ou seja, o GO está de volta à Gold League. Meus parabéns a todos os elementos do time por essa conquista! E boa sorte para as batalhas de hoje!


Capitao_Desastre_
Erro path inexistente
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25.08.2014 14:22:31
 
Subject: Erro path inexistente
Link on message: #7690099

View Postpaidedadi, on Aug 24 2014 - 01:02, said: Olá. Estou com esse erro: Game resource path does not exist: ./res/packages/22_slough.pkg . E realmente está faltando esse path na pasta res/packages. Gostaria de saber como posso obter esse path sem ter que baixar o jogo todo.

Capitao_Desastre_: Se alguém conseguir colocar o arquivo num local que permita que você o baixe, não precisa de baixar o jogo todo. No entanto, é possível que mais arquivos tenham sido afetados, daí que na minha opinião a opção mais segura seria mesmo baixar o jogo de novo.


Capitao_Desastre_
World of Warships
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25.08.2014 14:10:39
 
Subject: World of Warships
Link on message: #7690080

View PostDaniloHashimoto, on Aug 25 2014 - 05:13, said: O World of Warships, tem data para sair, alguém sabe?

Capitao_Desastre_:   Algures em 2015. Possivelmente vai sair do alpha para o beta fechado até ao final do ano.


The_Chieftain
What T28 Should have looked like or should now
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25.08.2014 07:17:04
 
Subject: What T28 Should have looked like or should now
Link on message: #7689597

The_Chieftain: May or may not have outer tracks. It was designed to have them.


dance210
Discussion: WGLNA Open League, Summer 2014
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24.08.2014 06:06:24
 
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7684899

{lang:macro__view_post}porkchop39, on Aug 23 2014 - 19:29, said: So...no answer? The four teams that won the bronze bids are sitting at 9th thru 12th. You have different prizes for 9/10 place and 11-16 place. How will you determine who finishes where? In the past the regular season had no bearing on the final standings.

dance210:   As CptNiNjAcAT said, the final rank is determined from playoff position, followed by regular season rank. This is true for Open, Bronze and Silver leagues, and how it's been done in the past.


Content_WG
Meet and Greet with the Chieftain - British Columbia
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24.08.2014 01:33:34
 
Subject: Meet and Greet with the Chieftain - British Columbia
Link on message: #7683935

Content_WG: Come to the Canadian Museum of Flight August 31 in Langley, BC for a day with the Chieftain!
Full news text


Captain_Judo
Skirmish 32 (thread continued)
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23.08.2014 22:59:30
 
Subject: Skirmish 32 (thread continued)
Link on message: #7683256

{lang:macro__view_post}Veracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.  Artophwar has the screenshot, just giving a headsup to fix it.

Captain_Judo:   Please get us that screenshot ASAP, otherwise it's of no use.


Captain_Judo
Skirmish 32 (thread continued)
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23.08.2014 22:59:30
 
Subject: Skirmish 32 (thread continued)
Link on message: #7683256

View PostVeracis, on Aug 23 2014 - 12:40, said: NO SIMPATHY vs !cbl. we won first 3 then stopped showing up.  Artophwar has the screenshot, just giving a headsup to fix it.

Captain_Judo:   Please get us that screenshot ASAP, otherwise it's of no use.


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