Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Italian Tank Celebration Missions
Link on message: #11632144
Hammer_233, on May 03 2018 - 14:00, said: I downloaded new Client (1.0.1), opened the game and got an offer
to buy an Italian Progetto M35 mod 46. When I click on Details
and try to purchase it - I get "ITEM UNAVAILABLE. This item is not
available for you. Please browse the shop's website to find other
interesting offers." WHY?
Realign, on May 03 2018 - 12:29, said: Domo!? What were you thinking??
Meathead
will be very disappointed. Those crew could have happily gone
into an e5 
Link on message: #11632144
Hammer_233, on May 03 2018 - 14:00, said: I downloaded new Client (1.0.1), opened the game and got an offer
to buy an Italian Progetto M35 mod 46. When I click on Details
and try to purchase it - I get "ITEM UNAVAILABLE. This item is not
available for you. Please browse the shop's website to find other
interesting offers." WHY?DomoSapien: Make sure you are logged into the Premium shop.
Once you're logged in, try refreshing the page. Sometimes items that are restricted to once-per-account need a refresh to pop up after you log into the Premium Shop.
Once you're logged in, try refreshing the page. Sometimes items that are restricted to once-per-account need a refresh to pop up after you log into the Premium Shop.
Realign, on May 03 2018 - 12:29, said: Domo!? What were you thinking?? DomoSapien: I was actually saving them for my M48 Patton, but I'm lazy
and dumb. At least I remembered to apply my tier IX and X discounts

Subject: Update 1.0.1 Bugs and Issues
Link on message: #11632129
ElfMagi2, on May 03 2018 - 19:24, said: No sound when being shot.
Link on message: #11632129
ElfMagi2, on May 03 2018 - 19:24, said: No sound when being shot.1984BigBrother: This is now a known issue, I will edit the OP when I get the
full list known issues. Thanks for the report!!
Subject: May Weekly Deals Preview
Link on message: #11631844
4TheBox, on May 03 2018 - 11:06, said: Please slow down boys and girls in Premium Shop department. My
credit card and/or Paypal transaction speed can not keep
up with all the updates.
Link on message: #11631844
4TheBox, on May 03 2018 - 11:06, said: Please slow down boys and girls in Premium Shop department. My
credit card and/or Paypal transaction speed can not keep
up with all the updates. DomoSapien: If you're hitting transaction limits on your Paypal account,
I *think* our CS team might be able to help you with that. If
memory serves me right.. we have so many different payment methods
available sometimes I lose track of which partners have transaction
velocity restrictions, and which allow those thresholds to be
increased. Still, couldn't hurt to ask, right?
You can submit a CS ticket by clicking on this link. (click the "contact support" button in the bottom-right corner)
You can submit a CS ticket by clicking on this link. (click the "contact support" button in the bottom-right corner)
Subject: Italian Tank Celebration Missions
Link on message: #11631837
churchill50, on May 03 2018 - 11:43, said: Looks like an interesting event to me. I would've preferred to have
some sales on the Italian branch as well (credit shortage seems to
be a constant thing in this game) or female crew members, but I
can't complain about the missions. Thanks for the heads up
DomoSapien!
Link on message: #11631837
churchill50, on May 03 2018 - 11:43, said: Looks like an interesting event to me. I would've preferred to have
some sales on the Italian branch as well (credit shortage seems to
be a constant thing in this game) or female crew members, but I
can't complain about the missions. Thanks for the heads up
DomoSapien!DomoSapien: I hear ya, that free-bia is always super nice.
I'm still kicking myself for being lazy and not claiming my female crews from last year's Holiday Ops before they expired
Silver lining is that these missions are pretty easy to complete (like damaging 2 tanks in a battle) so grinding up the line will be a bit easier while the event is going on. I've been banking free XP for a long time, and I really want the tier X but there are a few interesting vehicles up the line that I want to try out so.. decisions, decisions.
I'm still kicking myself for being lazy and not claiming my female crews from last year's Holiday Ops before they expired
Silver lining is that these missions are pretty easy to complete (like damaging 2 tanks in a battle) so grinding up the line will be a bit easier while the event is going on. I've been banking free XP for a long time, and I really want the tier X but there are a few interesting vehicles up the line that I want to try out so.. decisions, decisions.
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631727
Link on message: #11631727
KRZYBooP: I did some Maffffff for anyone that is curious
. 300 garage slot
1250 gold for 500,000 equipment
1250 gold for 500,000 equipment
1250+1250+1250+500 credits
100% crew= 200 gold x 5
650 premium time
50 Auto fire extinguisher
50 Large first aid kit
50 large repair kit
150 x 30 personal reserves for credits
13350 gold = $56.96 Things you can't buy or I couldn't price. The Tank- Progetto Custom paint
30 Personal reserves you can't buy
5 personal reserves you can't buy
5 personal reserves you can't buy
1250 gold for 500,000 equipment
1250 gold for 500,000 equipment
1250+1250+1250+500 credits
100% crew= 200 gold x 5
650 premium time
50 Auto fire extinguisher
50 Large first aid kit
50 large repair kit
150 x 30 personal reserves for credits
13350 gold = $56.96 Things you can't buy or I couldn't price. The Tank- Progetto Custom paint
30 Personal reserves you can't buy
5 personal reserves you can't buy
5 personal reserves you can't buy
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631727
Link on message: #11631727
KRZYB00P: I did some Maffffff for anyone that is curious
. 300 garage slot
1250 gold for 500,000 equipment
1250 gold for 500,000 equipment
1250+1250+1250+500 credits
100% crew= 200 gold x 5
650 premium time
50 Auto fire extinguisher
50 Large first aid kit
50 large repair kit
150 x 30 personal reserves for credits
13350 gold = $56.96 Things you can't buy or I couldn't price. The Tank- Progetto Custom paint
30 Personal reserves you can't buy
5 personal reserves you can't buy
5 personal reserves you can't buy
1250 gold for 500,000 equipment
1250 gold for 500,000 equipment
1250+1250+1250+500 credits
100% crew= 200 gold x 5
650 premium time
50 Auto fire extinguisher
50 Large first aid kit
50 large repair kit
150 x 30 personal reserves for credits
13350 gold = $56.96 Things you can't buy or I couldn't price. The Tank- Progetto Custom paint
30 Personal reserves you can't buy
5 personal reserves you can't buy
5 personal reserves you can't buy
Subject: [Atualização 1.0.1] Central de Reportes
Link on message: #11631721
Link on message: #11631721
MA77: Salve! A partir dessa atualização, abriremos um espaço
específico para o relatório de bugs vinculados à atualização
correspondente. Desta forma, será mais fácil indicar em um
único lugar os problemas que você está enfrentando no jogo.
Esses tópicos permanecerão abertos até a próxima
atualização. Ou seja, se antes da Atualização 1.0.2 recebemos a
Atualização 1.0.1.3 ou a Atualização 1.0.1.5_2 (que conteria apenas
pequenas correções), não abriremos tópicos específicos específicos
para cada uma delas, continuaremos a usar esse mesmo até World of
Tanks recebe grandes mudanças. Abraços!
Subject: May Weekly Deals Preview
Link on message: #11631707
Link on message: #11631707
DomoSapien: Hey Folks,
Quick heads-up: You can check out all the Weekly Deals that we'll be offering in May by heading over to this article on our News Portal.
I was going to break out the wacky waving arm-flailing inflatable tube man but KrzyBooP is borrowing it for some big Premium Tank sale.
"Domo's discounted currency bundle emporium" doesn't quite have the same ring to it, anyway.
Quick heads-up: You can check out all the Weekly Deals that we'll be offering in May by heading over to this article on our News Portal.
I was going to break out the wacky waving arm-flailing inflatable tube man but KrzyBooP is borrowing it for some big Premium Tank sale.
"Domo's discounted currency bundle emporium" doesn't quite have the same ring to it, anyway.
Subject: ¡Felicidades! Ganaste fichas de 3.
Link on message: #11631694
Link on message: #11631694
Felipe6666Original: Thread resuleto y cerrado. ¡Saludos!
Subject: Italian Tank Celebration Missions
Link on message: #11631641
LtKelly, on May 03 2018 - 09:43, said: I'm confused, the Road to X mission states you can ONLY complete it
9 times, NINE. Yet to complete the third mission and claim the day
of premium and the garage slot you need to complete the Road to 10
a total of 10, TEN times. Am I understanding/reading it wrong.
Link on message: #11631641
LtKelly, on May 03 2018 - 09:43, said: I'm confused, the Road to X mission states you can ONLY complete it
9 times, NINE. Yet to complete the third mission and claim the day
of premium and the garage slot you need to complete the Road to 10
a total of 10, TEN times. Am I understanding/reading it wrong.DomoSapien: I just checked in-game, looks like it's 9 for the Slot and
Premium 
We'll get that little typo on the article fixed ASAP. Good catch! Excellent attention to detail.

We'll get that little typo on the article fixed ASAP. Good catch! Excellent attention to detail.
Subject: Update 1.0.1 Bugs and Issues
Link on message: #11631632
Link on message: #11631632
1984BigBrother: Welcome to Update 1.0.1! Let us know if you're encountering
bugs or any other issues that haven't been mentioned
below. Patch details and update notes can be found here. Take some time and read
our in-depth guide to Adjusting Graphics
Manually to maximize your experience. Remove the
auto-detect tooltip by going through each highlighted graphic
preset or by playing a defined number of battles (tl:dr - about
10). Let's Battle!
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631602
BattlecryGWJ, on May 03 2018 - 15:15, said: Used tank salesman? Ok, let's see... if you leave out
the tinted windows, floor mats, seat warmers, white wall tires,
under coating, service plan, and extended warranty, I'll give you
$25.
Realign, on May 03 2018 - 14:59, said: People need to stop buying the bundles then. Other
regions have less bundling because it doesn't sell. I'll
usually only get the tanks if I can get them stand-alone.
moogleslam, on May 03 2018 - 14:56, said: Yeah, most players don't want all this bundled stuff.
I might have even bought that little Tetrarch to add it to my
collection, but even the cheapest bundle comes with gold, Optics,
Vents, GLD. I'm not opening up my wallet for that.
cloudwalkr, on May 03 2018 - 14:54, said: How about selling us just the tank without all the extra "filler"
crap meant to just drive the price up? "I'll
sell you this item at a serious discount....after I inflate the
price drastically of course."
Link on message: #11631602
BattlecryGWJ, on May 03 2018 - 15:15, said: Used tank salesman? Ok, let's see... if you leave out
the tinted windows, floor mats, seat warmers, white wall tires,
under coating, service plan, and extended warranty, I'll give you
$25.KRZYBooP:
Realign, on May 03 2018 - 14:59, said: People need to stop buying the bundles then. Other
regions have less bundling because it doesn't sell. I'll
usually only get the tanks if I can get them stand-alone.KRZYBooP:
moogleslam, on May 03 2018 - 14:56, said: Yeah, most players don't want all this bundled stuff.
I might have even bought that little Tetrarch to add it to my
collection, but even the cheapest bundle comes with gold, Optics,
Vents, GLD. I'm not opening up my wallet for that.KRZYBooP:
cloudwalkr, on May 03 2018 - 14:54, said: How about selling us just the tank without all the extra "filler"
crap meant to just drive the price up? "I'll
sell you this item at a serious discount....after I inflate the
price drastically of course."KRZYBooP: "If you prefer having the Progetto M35 mod 46 without the
extras, keep an eye out for the standalone offer coming soon."
https://worldoftanks...-challenge-end/
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631602
BattlecryGWJ, on May 03 2018 - 15:15, said: Used tank salesman? Ok, let's see... if you leave out
the tinted windows, floor mats, seat warmers, white wall tires,
under coating, service plan, and extended warranty, I'll give you
$25.
Realign, on May 03 2018 - 14:59, said: People need to stop buying the bundles then. Other
regions have less bundling because it doesn't sell. I'll
usually only get the tanks if I can get them stand-alone.
moogleslam, on May 03 2018 - 14:56, said: Yeah, most players don't want all this bundled stuff.
I might have even bought that little Tetrarch to add it to my
collection, but even the cheapest bundle comes with gold, Optics,
Vents, GLD. I'm not opening up my wallet for that.
cloudwalkr, on May 03 2018 - 14:54, said: How about selling us just the tank without all the extra "filler"
crap meant to just drive the price up? "I'll
sell you this item at a serious discount....after I inflate the
price drastically of course."
Link on message: #11631602
BattlecryGWJ, on May 03 2018 - 15:15, said: Used tank salesman? Ok, let's see... if you leave out
the tinted windows, floor mats, seat warmers, white wall tires,
under coating, service plan, and extended warranty, I'll give you
$25.KRZYB00P:
Realign, on May 03 2018 - 14:59, said: People need to stop buying the bundles then. Other
regions have less bundling because it doesn't sell. I'll
usually only get the tanks if I can get them stand-alone.KRZYB00P:
moogleslam, on May 03 2018 - 14:56, said: Yeah, most players don't want all this bundled stuff.
I might have even bought that little Tetrarch to add it to my
collection, but even the cheapest bundle comes with gold, Optics,
Vents, GLD. I'm not opening up my wallet for that.KRZYB00P:
cloudwalkr, on May 03 2018 - 14:54, said: How about selling us just the tank without all the extra "filler"
crap meant to just drive the price up? "I'll
sell you this item at a serious discount....after I inflate the
price drastically of course."KRZYB00P: "If you prefer having the Progetto M35 mod 46 without the
extras, keep an eye out for the standalone offer coming soon."
https://worldoftanks...-challenge-end/
Subject: Special Delivery: When Tetrarchs Fly.
Link on message: #11631550
Link on message: #11631550
KRZYBooP: Howdy Boom Jockies!
As you can see I wasn't
kidding. The Tetrarch was a private project designed to
replace the Light Mark VI. Some of the requests for the tank
resulted in different ways of getting troops to the battlefield.
Gliding in was one way to offer more firepower to ground troops
upon invasion. For the amphibious
assaults.
These two British examples of the
Tetrarch were conceived due to how light the tank was. The British
gave 20 tanks to the U.S.S.R as part of the lend lease program to
help out with Operation Barbarossa. This is the version That is
featured in World of Tanks. More information about
the history of this tank can be found HERE.
As you can see I wasn't
kidding. The Tetrarch was a private project designed to
replace the Light Mark VI. Some of the requests for the tank
resulted in different ways of getting troops to the battlefield.
Gliding in was one way to offer more firepower to ground troops
upon invasion. For the amphibious
assaults.
These two British examples of the
Tetrarch were conceived due to how light the tank was. The British
gave 20 tanks to the U.S.S.R as part of the lend lease program to
help out with Operation Barbarossa. This is the version That is
featured in World of Tanks. More information about
the history of this tank can be found HERE.
Subject: Special Delivery: When Tetrarchs Fly.
Link on message: #11631550
Link on message: #11631550
KRZYB00P: Howdy Boom Jockies!
As you can see I wasn't
kidding. The Tetrarch was a private project designed
to replace the Light Mark VI. Some of the requests for the tank
resulted in different ways of getting troops to the battlefield.
Gliding in was one way to offer more firepower to ground troops
upon invasion. For the amphibious assaults.
These two British examples of
the Tetrarch were conceived due to how light the tank was. The
British gave 20 tanks to the U.S.S.R as part of the lend lease
program to help out with Operation Barbarossa. This is the version
That is featured in World of Tanks. More
information about the history of this tank can be found HERE.
As you can see I wasn't
kidding. The Tetrarch was a private project designed
to replace the Light Mark VI. Some of the requests for the tank
resulted in different ways of getting troops to the battlefield.
Gliding in was one way to offer more firepower to ground troops
upon invasion. For the amphibious assaults.
These two British examples of
the Tetrarch were conceived due to how light the tank was. The
British gave 20 tanks to the U.S.S.R as part of the lend lease
program to help out with Operation Barbarossa. This is the version
That is featured in World of Tanks. More
information about the history of this tank can be found HERE.
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631511
Yao_Wang, on May 03 2018 - 15:07, said: ok KRZYBooP since ur a used tank sales men what kind of deal
could you give me on a Type 59G & 121B
Link on message: #11631511
Yao_Wang, on May 03 2018 - 15:07, said: ok KRZYBooP since ur a used tank sales men what kind of deal
could you give me on a Type 59G & 121BKRZYBooP:
There you go!
There you go!
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631511
Yao_Wang, on May 03 2018 - 15:07, said: ok KRZYBooP since ur a used tank sales men what kind of deal
could you give me on a Type 59G & 121B
Link on message: #11631511
Yao_Wang, on May 03 2018 - 15:07, said: ok KRZYBooP since ur a used tank sales men what kind of deal
could you give me on a Type 59G & 121BKRZYB00P:
There you go!
There you go!
Subject: Join Buffon in the World of the Brave
Link on message: #11631510
Link on message: #11631510
DomoSapien: Tankers, We're happy to announce our partnership with Football
(that's soccer in the US) legend Gianluigi Buffon to celebrate
the launch of the Italian Line!
The legendary Keeper is represented as the Ambassador for the Italian line in World of Tanks via a portrait and voiceover for the Italian Commander. Want to get in on the action? Simply log in and start playing some Italian Tanks!
For more details head on over to this article on our News Portal.
See you all on the battlefield
The legendary Keeper is represented as the Ambassador for the Italian line in World of Tanks via a portrait and voiceover for the Italian Commander. Want to get in on the action? Simply log in and start playing some Italian Tanks!
For more details head on over to this article on our News Portal.
See you all on the battlefield
Subject: KRZYBoop's Used Tank Emporium: Tetrarch on sale now
Link on message: #11631484
Link on message: #11631484
KRZYBooP: Howdy Boom Jockies! Tired of all the high stakes that Tier's
7-10 bring to your life? Hop on into a premium Tier II
tank and unwind while flanking your enemy and out maneuvering them
with the Tetrarch Tank. When your battle consists of
mostly light tanks there isn't much you can't pen at those tiers,
and the battles are fast paced and much more close combat
themed.
Check out the baby seal
leather interior! No matter what we gunna call the cops
cause this is steal!Any tier package comes with all the equipment
you would ever need. Don't hesitate and miss your chance
to own this death machine. Click on this link HERE to see what I am hallorin' about.
Check out the baby seal
leather interior! No matter what we gunna call the cops
cause this is steal!Any tier package comes with all the equipment
you would ever need. Don't hesitate and miss your chance
to own this death machine. Click on this link HERE to see what I am hallorin' about.
Subject: KRZYBoop's Used Tank Emporium: Tetrarch on sale now
Link on message: #11631484
Link on message: #11631484
KRZYB00P: Howdy Boom Jockies! Tired of all the high stakes that Tier's
7-10 bring to your life? Hop on into a premium Tier II
tank and unwind while flanking your enemy and out maneuvering them
with the Tetrarch Tank. When your battle consists of
mostly light tanks there isn't much you can't pen at those tiers,
and the battles are fast paced and much more close combat
themed.
Check out the baby seal
leather interior! No matter what we gunna call the
cops cause this is steal! Any tier package comes with all the
equipment you would ever need. Don't hesitate and miss
your chance to own this death machine. Click on this
link HERE to see what I am hallorin' about.
Check out the baby seal
leather interior! No matter what we gunna call the
cops cause this is steal! Any tier package comes with all the
equipment you would ever need. Don't hesitate and miss
your chance to own this death machine. Click on this
link HERE to see what I am hallorin' about.
Subject: Italian Tank Celebration Missions
Link on message: #11631477
Link on message: #11631477
DomoSapien: Hi Tankers!
If you open the game client today you'll notice a shiny new patch being downloaded and installed: update 1.0.1!
With the update, and the release of the Italian Line, we've got a bunch of missions for you to tackle while you grind up the Italian Line. Earn some boosters, garage slots as well as 30% Additional XP for each battle in quite a few different tanks on the Italian Tree, and x2 Crew XP for the tier VIII - X vehicles if the conditions for Mission Completion are met. (They aren't too hard, so you should be getting quite a few opportunities at some extra XP to help you on the grind!)
As a reminder, the complete Progetto M35 Bundle is still being sold Sans discount until June 1st, if you didn't get a chance to participate in the marathon but still want one in your garage! A standalone bundle will be offered at some point in the near future as well.
Read up on the details on our News Portal
If you open the game client today you'll notice a shiny new patch being downloaded and installed: update 1.0.1!
With the update, and the release of the Italian Line, we've got a bunch of missions for you to tackle while you grind up the Italian Line. Earn some boosters, garage slots as well as 30% Additional XP for each battle in quite a few different tanks on the Italian Tree, and x2 Crew XP for the tier VIII - X vehicles if the conditions for Mission Completion are met. (They aren't too hard, so you should be getting quite a few opportunities at some extra XP to help you on the grind!)
As a reminder, the complete Progetto M35 Bundle is still being sold Sans discount until June 1st, if you didn't get a chance to participate in the marathon but still want one in your garage! A standalone bundle will be offered at some point in the near future as well.
Read up on the details on our News Portal
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631454
Link on message: #11631454
KRZYBooP: When the moon hits your eyes like a round through your guy....
Thats
Act now and you also get
new car like smell. Along with premium time and everything that you
need to outfit the tank. It comes with equipment. It comes
with boosters It comes with a custom worn paint job. It comes
with credits. And if you close your eyes you can see the
disco ball and smell the authentic Oregano air freshener.
Wha wha? Isn't that banana's?! Jump on this deal
faster than a plumber on a turtle from an army that kidnapped your
princess. Check out this link HEREfor more info.
Act now and you also get
new car like smell. Along with premium time and everything that you
need to outfit the tank. It comes with equipment. It comes
with boosters It comes with a custom worn paint job. It comes
with credits. And if you close your eyes you can see the
disco ball and smell the authentic Oregano air freshener.
Wha wha? Isn't that banana's?! Jump on this deal
faster than a plumber on a turtle from an army that kidnapped your
princess. Check out this link HEREfor more info.
Subject: KRZYBoop's Used Tank Emporium: Progetto M35 Mod.6 Sale
Link on message: #11631454
Link on message: #11631454
KRZYB00P: When the moon hits your eyes like a round through your guy....
Thats
Act now and you also get
new car like smell. Along with premium time and everything that you
need to outfit the tank. It comes with equipment. It comes
with boosters It comes with a custom worn paint job. It comes
with credits. And if you close your eyes you can see the
disco ball and smell the authentic Oregano air freshener.
Wha wha? Isn't that banana's?! Jump on this deal
faster than a plumber on a turtle from an army that kidnapped your
princess. Check out this link HEREfor more info.
Act now and you also get
new car like smell. Along with premium time and everything that you
need to outfit the tank. It comes with equipment. It comes
with boosters It comes with a custom worn paint job. It comes
with credits. And if you close your eyes you can see the
disco ball and smell the authentic Oregano air freshener.
Wha wha? Isn't that banana's?! Jump on this deal
faster than a plumber on a turtle from an army that kidnapped your
princess. Check out this link HEREfor more info.
Subject: ¡Felicidades! Ganaste fichas de 3.
Link on message: #11631409
Link on message: #11631409
Felipe6666Original: Es probable que sean para el evento En Camino al Centurion X. Hubo
un problema con el seguimiento del progreso de los jugadores, así
que entregamos tres fichas como compensación por los problemas
ocasionados. ¡Saludos!
Subject: [1.0.1] Patch Feedback
Link on message: #11631406
Link on message: #11631406
Gnomon: Happy Thursday!
Hope everyone is enjoying the new update! As per usual, I'd like to get your feedback, comments, and suggestions on the new patch. The portal article for 1.0.1 is here: Update 1.0.1 is Here The patch notes can be found here: 1.0.1 Patch Notes Main Changes Frontline Mode Only Tier VIII vehicles are allowed in the mode. Two teams, 30vs30: attackers must destroy at least three out of five main objectives (pillboxes) within the time limit. defenders must defend the main objectives. Battlefield Map Map size: 9 square kilometers. Functionally, the map is divided into 8 zones: line 1: starting zone for the attacking team line 2: starting zone for the defending team with bases A, B, and C line 3: bases D, E, and F line 4: zone with the main objectives (pillboxes) Strategically, the map is divided into 3 fronts: Eastern front Central front Western front Gameplay Before a battle starts, players of both teams are evenly distributed among the fronts (10 players each). Players of attacking team start the battle in line 1. Players of attacking team start the battle in line 2. At the initial stage of the battle, line 3 is not available to players of the attacking team. If an attacker drives into line 3, they will be attacked by an air strike of the defending team. At the initial stage of the battle, line 1 is not available to players of the defending team. If a defender drives into line 1, they will be attacked by an artillery strike of the attacking team. Once a battle starts, the attacking team has 12 minutes to destroy the main objectives (pillboxes) located in line 4. Base Capturing Lines 2 and 3 have three bases each; at the beginning of the battle the bases belong to the defending team. In order to advance to line 3, the attacking team should capture bases within line 2. Bases are captured in the standard way considering mode specifics: to capture a base, players should drive inside the base circle up to 5 players can simultaneously capture a base a total of 150 capture points should be earned by all players to capture a base if an attacker receives damage when capturing a base, progress is not reset but blocked for 5 seconds in order to reset base capture progress, defenders should destroy an attacker inside the base circle When capturing a base in line 2 (A, B, or C), additional 120 seconds are added to the battle timer. When capturing a base in line 3 (D, E, or F), additional 240 seconds are added to the battle timer. Base Defense System Bases D, E, and F (in line 3) have a unique defense system. The capture speed for these bases depends on the number of captured based in line 2. If the attacking team has captured one base in line 2, they will need to earn 400 points to capture a base in line 3. If the attacking team has captured two bases in line 2, they will need to earn 250 points to capture a base in line 3. If the attacking team has captured three bases in line 2, they will need to earn 150 points to capture a base in line 3. Overtime When the battle timer elapses and at least one attacker stays inside the base circle, overtime is triggered. Maximum overtime duration is 180 seconds. The overtime ends, if the attackers do not capture a base. If the attacking team captures a base during the overtime, extra time is added to the current battle timer. Zone Capturing When the attacking team captures a base, it takes control over this particular zone. Example: if the attacking team captures base A, it takes control over the zone located on the Eastern front of line 1. Once the zone is captured by the attackers, the defenders have 60 seconds to leave the zone. When the 60-second timer elapses, all vehicles of the defending team that remain in this zone are attacked by an air strike. Once the attacking team captures a zone, the next zone becomes available for capturing. Example: if the attackers capture base A, zone D becomes available for capturing. When a zone in line 3 is captured, line 4 becomes available, and the attacking team can start destroying the main objective (pillboxes). Pillboxes These are the main objectives for the attacking team. Durability of each pillbox is 3,500 HPs. They can be destroyed with shells fired by players. Ultimate frontal armor of 2,000 mm. Side armor of 165 mm. The rear is the most vulnerable part of the pillboxes (70 mm). HE shells cause 50% of their damage to the pillboxes. Respawn Mechanics When the player's vehicle is destroyed, they are transferred to the respawn screen (if they have available vehicles for respawning). In this screen players can select: a vehicle to respawn in the battle. A player can select from any Tier VIII purchased vehicles. Such vehicles should be repaired and manned with a complete crew. consumables and shells. Standard consumables and shells will be resupplied automatically; Premium consumables/shells will be replenished only if they are available at player's Depot. preferred flank: a flank where more than 15 allies are currently playing will not be available for deployment there is a limit of three SPGs per flank Respawning takes some time: the destroyed vehicle becomes unavailable for two minutes respawn cooldown of 30 seconds starts after a player enters the respawn screen The number of respawns is individual for each particular player. when a battle starts, all players have 2 respawns every 5 minutes the teams receive reinforcement, and each player receives an additional respawn a player can accumulate three respawns maximum Repair Zones Players can use the Repair Zones that are deployed on the battlefield. The radius of a Repair Zone is 25 meters. When a vehicle drives inside a Repair Zone, vehicle durability starts restoring: 100 HPs per second 10% of shells per second (from the initial number of the equipped shells) 100 crew HPs per second (conditionally) 100 module HPs (conditionally) All Premium shells and consumables are resupplied only if they are available at the Depot. When vehicle durability is restored to 100%, this Repair Zone becomes unavailable to this player for 2 minutes. If the player's vehicle receives damage during the repair, this Repair Zone becomes unavailable for 25 seconds. Combat Reserves Six Combat Reserves will be available in the mode. Artillery Strike Airstrike Recon Flight: recon plane spots enemy vehicles within a particular map area. Engineering: provides a constant bonus to capture and resupply speed. Enemies receive increased capture block times and can be blocked from capturing altogether by occupying the capture circle. Smoke Screen: a cloud of smoke deployed in a specified area and conceals allied vehicles Inspire: the vehicle's crew and nearby crews within a small radius receive a bonus to their major qualifications Before joining a battle, players should equip the needed Combat Reserves to special slots. 1 to 3 Combat Reserve slots (depending on the vehicle type) will be available to players (1 slot for MTs and HTs, 2 slots for TDs, and 3 slots for LTs and SPGs). Every Combat Reserve has 5 levels. In order to level up the Combat Reserves, players will have to use Supply Points. Supply points are earned for each new account level. Rank system: Players will receive ranks for effective performance in battle. The higher the rank owned at the end of the battle, the higher the final bonus to experience. There are 6 ranks in total: Private: all player start battle in this rank. Sergeant: +10% to experience. Lieutenant: +25% to experience. Captain: +50% to experience. Major: +100% to experience. General: +200% to experience. Progress in the mode: There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points. Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again. In-game hints An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc. Such hints will be displayed upon pressing Alt when viewing the standard hints. “Suspicious message” alert If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed anymore. New rules of purchasing shells and consumables Premium shells and consumables can be purchased only for credits. Added information about clans in the Stronghold mode In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans. The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating. Maps Added a new summer map: Province (available to Tier IV-Х vehicles). Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particular vehicle types. Improvements and Fixed Issues Fixed the issue of improperly displayed concealment values for unique Premium vehicles. Improved dynamic dirtying of vehicles. Fixed a number of issues related to penetration decals, missing sounds/effects of incoming hits, and improper display of the penetration marker. Italy The following vehicles have been added (Tiers I-X): (Tier I light tank) Fiat 3000 (Tier II light tank) L6/40 and M14/41 (Tier II medium tank) M14/41 (Tier III medium tank) M15/42 (Tier IV medium tank) P26/40 (Tier V medium tank) P.43 (Tier VI medium tank) P.43 bis (Tier VII medium tank) P.43 ter (Tier VIII medium tank) P.44 Pantera (Tier IX medium tank) Prototipo Standard B (Tier X medium tank) Progetto M40 mod. 65 Added new Italian crew members: a total of 21 male and 23 female crew members. Germany VK 72.01 (K) Improved turret and hull side armor Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm China 121B Replaced the 12150L7 engine (580 h.p.) with the 12150L7B engine (700 h.p.) Decreased dispersion on turret traverse of the 105 mm L7C gun by 17% Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s Changed the view range from 400 m to 420 m Changed penetration of the HEAT M456 shell from 330 mm to 350 mm U.S.A. M60 Changed dispersion from 0.35 m to 0.33 m Decreased dispersion on gun traverse of 105 mm Gun M68 by 20% Changed the aiming time from 1.8 s to 1.6 s Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm Changed the top speed from 48.3 km/h to 60 km/h Changed the reverse speed from 20 km/h to 23 km/h Changed the engine power from 750 h.p. to 950 h.p. T95E6 Replaced the Continental AOI-1195-5 engine (560 h.p.) with the Continental AOI-1195-5A engine (750 h.p.) Decreased dispersion during movement by 25% Decreased dispersion on hull traverse by 25% Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s Changed the durability from 2,000 HP to 2,150 HP Italy P.44 Pantera (Tier VIII) Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m Prototipo Standard B (Tier IX) Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X) Changed dispersion from 0.34 m to 0.33 m Decreased dispersion on turret traverse by 14% Changed aiming time from 2.3 s to 2.1 s Decreased the reload time within the clip from 2.75 s to 2.5 s France BDR G1 B Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6% Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7% Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 6% Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7% Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m Decreased dispersion of the 90 mm DCA 30 gun for the FCM F1 turret by 19% Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP. Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP. ARL 44 Decreased dispersion during movement of the ARL 44 suspension by 13% Decreased dispersion during movement of the ARL 44 bis suspension by 14% Decreased dispersion on hull traverse of the ARL 44 suspension by 13% Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14% Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12% Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm AMX M4 mle. 45 Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17% Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18% Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17% Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18% Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29% Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25% Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44 turret from 2.9 s to 2.7 s Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm Let us know what you think, and I hope you enjoy the new Italian tanks!
Hope everyone is enjoying the new update! As per usual, I'd like to get your feedback, comments, and suggestions on the new patch. The portal article for 1.0.1 is here: Update 1.0.1 is Here The patch notes can be found here: 1.0.1 Patch Notes Main Changes Frontline Mode Only Tier VIII vehicles are allowed in the mode. Two teams, 30vs30: attackers must destroy at least three out of five main objectives (pillboxes) within the time limit. defenders must defend the main objectives. Battlefield Map Map size: 9 square kilometers. Functionally, the map is divided into 8 zones: line 1: starting zone for the attacking team line 2: starting zone for the defending team with bases A, B, and C line 3: bases D, E, and F line 4: zone with the main objectives (pillboxes) Strategically, the map is divided into 3 fronts: Eastern front Central front Western front Gameplay Before a battle starts, players of both teams are evenly distributed among the fronts (10 players each). Players of attacking team start the battle in line 1. Players of attacking team start the battle in line 2. At the initial stage of the battle, line 3 is not available to players of the attacking team. If an attacker drives into line 3, they will be attacked by an air strike of the defending team. At the initial stage of the battle, line 1 is not available to players of the defending team. If a defender drives into line 1, they will be attacked by an artillery strike of the attacking team. Once a battle starts, the attacking team has 12 minutes to destroy the main objectives (pillboxes) located in line 4. Base Capturing Lines 2 and 3 have three bases each; at the beginning of the battle the bases belong to the defending team. In order to advance to line 3, the attacking team should capture bases within line 2. Bases are captured in the standard way considering mode specifics: to capture a base, players should drive inside the base circle up to 5 players can simultaneously capture a base a total of 150 capture points should be earned by all players to capture a base if an attacker receives damage when capturing a base, progress is not reset but blocked for 5 seconds in order to reset base capture progress, defenders should destroy an attacker inside the base circle When capturing a base in line 2 (A, B, or C), additional 120 seconds are added to the battle timer. When capturing a base in line 3 (D, E, or F), additional 240 seconds are added to the battle timer. Base Defense System Bases D, E, and F (in line 3) have a unique defense system. The capture speed for these bases depends on the number of captured based in line 2. If the attacking team has captured one base in line 2, they will need to earn 400 points to capture a base in line 3. If the attacking team has captured two bases in line 2, they will need to earn 250 points to capture a base in line 3. If the attacking team has captured three bases in line 2, they will need to earn 150 points to capture a base in line 3. Overtime When the battle timer elapses and at least one attacker stays inside the base circle, overtime is triggered. Maximum overtime duration is 180 seconds. The overtime ends, if the attackers do not capture a base. If the attacking team captures a base during the overtime, extra time is added to the current battle timer. Zone Capturing When the attacking team captures a base, it takes control over this particular zone. Example: if the attacking team captures base A, it takes control over the zone located on the Eastern front of line 1. Once the zone is captured by the attackers, the defenders have 60 seconds to leave the zone. When the 60-second timer elapses, all vehicles of the defending team that remain in this zone are attacked by an air strike. Once the attacking team captures a zone, the next zone becomes available for capturing. Example: if the attackers capture base A, zone D becomes available for capturing. When a zone in line 3 is captured, line 4 becomes available, and the attacking team can start destroying the main objective (pillboxes). Pillboxes These are the main objectives for the attacking team. Durability of each pillbox is 3,500 HPs. They can be destroyed with shells fired by players. Ultimate frontal armor of 2,000 mm. Side armor of 165 mm. The rear is the most vulnerable part of the pillboxes (70 mm). HE shells cause 50% of their damage to the pillboxes. Respawn Mechanics When the player's vehicle is destroyed, they are transferred to the respawn screen (if they have available vehicles for respawning). In this screen players can select: a vehicle to respawn in the battle. A player can select from any Tier VIII purchased vehicles. Such vehicles should be repaired and manned with a complete crew. consumables and shells. Standard consumables and shells will be resupplied automatically; Premium consumables/shells will be replenished only if they are available at player's Depot. preferred flank: a flank where more than 15 allies are currently playing will not be available for deployment there is a limit of three SPGs per flank Respawning takes some time: the destroyed vehicle becomes unavailable for two minutes respawn cooldown of 30 seconds starts after a player enters the respawn screen The number of respawns is individual for each particular player. when a battle starts, all players have 2 respawns every 5 minutes the teams receive reinforcement, and each player receives an additional respawn a player can accumulate three respawns maximum Repair Zones Players can use the Repair Zones that are deployed on the battlefield. The radius of a Repair Zone is 25 meters. When a vehicle drives inside a Repair Zone, vehicle durability starts restoring: 100 HPs per second 10% of shells per second (from the initial number of the equipped shells) 100 crew HPs per second (conditionally) 100 module HPs (conditionally) All Premium shells and consumables are resupplied only if they are available at the Depot. When vehicle durability is restored to 100%, this Repair Zone becomes unavailable to this player for 2 minutes. If the player's vehicle receives damage during the repair, this Repair Zone becomes unavailable for 25 seconds. Combat Reserves Six Combat Reserves will be available in the mode. Artillery Strike Airstrike Recon Flight: recon plane spots enemy vehicles within a particular map area. Engineering: provides a constant bonus to capture and resupply speed. Enemies receive increased capture block times and can be blocked from capturing altogether by occupying the capture circle. Smoke Screen: a cloud of smoke deployed in a specified area and conceals allied vehicles Inspire: the vehicle's crew and nearby crews within a small radius receive a bonus to their major qualifications Before joining a battle, players should equip the needed Combat Reserves to special slots. 1 to 3 Combat Reserve slots (depending on the vehicle type) will be available to players (1 slot for MTs and HTs, 2 slots for TDs, and 3 slots for LTs and SPGs). Every Combat Reserve has 5 levels. In order to level up the Combat Reserves, players will have to use Supply Points. Supply points are earned for each new account level. Rank system: Players will receive ranks for effective performance in battle. The higher the rank owned at the end of the battle, the higher the final bonus to experience. There are 6 ranks in total: Private: all player start battle in this rank. Sergeant: +10% to experience. Lieutenant: +25% to experience. Captain: +50% to experience. Major: +100% to experience. General: +200% to experience. Progress in the mode: There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points. Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again. In-game hints An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc. Such hints will be displayed upon pressing Alt when viewing the standard hints. “Suspicious message” alert If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed anymore. New rules of purchasing shells and consumables Premium shells and consumables can be purchased only for credits. Added information about clans in the Stronghold mode In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans. The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating. Maps Added a new summer map: Province (available to Tier IV-Х vehicles). Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particular vehicle types. Improvements and Fixed Issues Fixed the issue of improperly displayed concealment values for unique Premium vehicles. Improved dynamic dirtying of vehicles. Fixed a number of issues related to penetration decals, missing sounds/effects of incoming hits, and improper display of the penetration marker. Italy The following vehicles have been added (Tiers I-X): (Tier I light tank) Fiat 3000 (Tier II light tank) L6/40 and M14/41 (Tier II medium tank) M14/41 (Tier III medium tank) M15/42 (Tier IV medium tank) P26/40 (Tier V medium tank) P.43 (Tier VI medium tank) P.43 bis (Tier VII medium tank) P.43 ter (Tier VIII medium tank) P.44 Pantera (Tier IX medium tank) Prototipo Standard B (Tier X medium tank) Progetto M40 mod. 65 Added new Italian crew members: a total of 21 male and 23 female crew members. Germany VK 72.01 (K) Improved turret and hull side armor Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm China 121B Replaced the 12150L7 engine (580 h.p.) with the 12150L7B engine (700 h.p.) Decreased dispersion on turret traverse of the 105 mm L7C gun by 17% Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s Changed the view range from 400 m to 420 m Changed penetration of the HEAT M456 shell from 330 mm to 350 mm U.S.A. M60 Changed dispersion from 0.35 m to 0.33 m Decreased dispersion on gun traverse of 105 mm Gun M68 by 20% Changed the aiming time from 1.8 s to 1.6 s Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm Changed the top speed from 48.3 km/h to 60 km/h Changed the reverse speed from 20 km/h to 23 km/h Changed the engine power from 750 h.p. to 950 h.p. T95E6 Replaced the Continental AOI-1195-5 engine (560 h.p.) with the Continental AOI-1195-5A engine (750 h.p.) Decreased dispersion during movement by 25% Decreased dispersion on hull traverse by 25% Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s Changed the durability from 2,000 HP to 2,150 HP Italy P.44 Pantera (Tier VIII) Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m Prototipo Standard B (Tier IX) Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X) Changed dispersion from 0.34 m to 0.33 m Decreased dispersion on turret traverse by 14% Changed aiming time from 2.3 s to 2.1 s Decreased the reload time within the clip from 2.75 s to 2.5 s France BDR G1 B Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6% Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7% Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 6% Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7% Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m Decreased dispersion of the 90 mm DCA 30 gun for the FCM F1 turret by 19% Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP. Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP. ARL 44 Decreased dispersion during movement of the ARL 44 suspension by 13% Decreased dispersion during movement of the ARL 44 bis suspension by 14% Decreased dispersion on hull traverse of the ARL 44 suspension by 13% Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14% Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12% Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm AMX M4 mle. 45 Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17% Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18% Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17% Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18% Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29% Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25% Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44 turret from 2.9 s to 2.7 s Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm Let us know what you think, and I hope you enjoy the new Italian tanks!
Subject: T95: Upgrade ASAP!
Link on message: #11631006
Dockmaster, on Apr 30 2018 - 17:37, said: My policy is that free exp is for module upgrades only. Not to
be used to advance to the next tier. If you follow this
policy you can research the critical modules immediately.
Link on message: #11631006
Dockmaster, on Apr 30 2018 - 17:37, said: My policy is that free exp is for module upgrades only. Not to
be used to advance to the next tier. If you follow this
policy you can research the critical modules immediately. The_Chieftain: I have to say, I have a very similar policy. The only
exception is if there is a discount going, in which case I find my
credits even more short than XP.
Subject: PLAYERS DO 4k
Link on message: #11630521
Link on message: #11630521
MA77: Já que estamos desvirtuando o tema do tópico:
Tópico fechado!

Tópico fechado!
Subject: Conqueror worth buying?
Link on message: #11630339
__WarChild__, on May 02 2018 - 14:29, said: I agree 100% with this! Tier 9 was tons of fun.
Side Note: The Super Conqueror is my best Tier X tank and I play it
very well. However, I have around a 40% winrate in her -
except in clan wars. The winrate has nothing to do with how
dominant that tank is at Tier X.
Link on message: #11630339
__WarChild__, on May 02 2018 - 14:29, said: I agree 100% with this! Tier 9 was tons of fun.
Side Note: The Super Conqueror is my best Tier X tank and I play it
very well. However, I have around a 40% winrate in her -
except in clan wars. The winrate has nothing to do with how
dominant that tank is at Tier X.DomoSapien: My experience has been similar.
>That feel when you get Lakeville in your SuperConq with no arty
>Hulldown in valley all game

>That feel when you get Lakeville in your SuperConq with no arty
>Hulldown in valley all game

Subject: Anybody know when they are going to work on the pref mm tanks?
Link on message: #11630329
Link on message: #11630329
DomoSapien: While I don't have a lot of details to share, I can share that we
are looking at a complex solution aimed at improving these vehicles
without changes in game balance. But that's quite the monumental
undertaking, a few isolated steps will not fix the issue so we
have to consider the big picture when making these types of
changes.
In this situation, the expression "haste makes waste" comes to mind. If we're gonna do it, we're gonna try to do it right. Baby steps <3
In this situation, the expression "haste makes waste" comes to mind. If we're gonna do it, we're gonna try to do it right. Baby steps <3
Subject: The Italian Inception...
Link on message: #11630222
Link on message: #11630222
DomoSapien: Protip: Make sure your drum opacity is turned all the way up in
your UI settings. That should help mitigate things a bit. No UI
tweaks for itchy trigger-fingers, though 
Subject: Conqueror worth buying?
Link on message: #11630219
Link on message: #11630219
DomoSapien: Oh god, yes. I ground through the conqueror once the superconq was
announced, got through it way faster than I would have liked
because it's such a joy to play.
Being top tier in a Conqueror is more fun than being top tier in a Superconqueror, IMO.
Being top tier in a Conqueror is more fun than being top tier in a Superconqueror, IMO.
Subject: Update 1.0.1
Link on message: #11630148
Xyhelm, on May 02 2018 - 12:31, said: There is a mistype under French re-balances. The AMX M4 49
does not have the 90mm DCA 30 gun. It should say: AMX M4
45.
_Jayzilla, on May 02 2018 - 12:33, said: Come on guys! Is the M60 going 50 k/h or 60 k/h!? Your video says
50, but here in your patch notes it says 60. There is a significant
difference between the two!
I hear
Meatheadmilita has run out of M60 codes.
BillT, on May 02 2018 - 12:46, said: An image of this map would sure be helpful to understanding
this.
Link on message: #11630148
Xyhelm, on May 02 2018 - 12:31, said: There is a mistype under French re-balances. The AMX M4 49
does not have the 90mm DCA 30 gun. It should say: AMX M4
45.DomoSapien: Poking our content guys to get that changed, good eye!
_Jayzilla, on May 02 2018 - 12:33, said: Come on guys! Is the M60 going 50 k/h or 60 k/h!? Your video says
50, but here in your patch notes it says 60. There is a significant
difference between the two!
I hear
Meatheadmilita has run out of M60 codes.DomoSapien: I hear Meatheadmilita has run out of M60 codes. We
are looking into it, and will let y'all know as soon as we find
out! EDIT: The current patch notes appear to be correct, looks like
it will in fact be 60km/h. Guess it may have been a last minute
change that didn't make it into the video?
Meathead never runs out of M60 codes, clearly you guys just aren't bugging him enough. Snag one for me while you're at it, yeah?
Meathead never runs out of M60 codes, clearly you guys just aren't bugging him enough. Snag one for me while you're at it, yeah?
BillT, on May 02 2018 - 12:46, said: An image of this map would sure be helpful to understanding
this. DomoSapien: 

Subject: Global Map Event: Arms Race - Starting Soon!
Link on message: #11630124
Link on message: #11630124
DomoSapien: Howdy Folks,
Got some news for ya! The Arms Race Global Map event is coming up!
This event will be similar to Operation Gambit, with some changes having been made with the intention of increasing the ease-of-access for smaller clans.
Our amazing Content Team wrote a very informative article detailing some of the specifics for the Arms Race event, so instead of leaving you with a simplified explanation, I'd like to direct your attention to the corresponding News Article on our Portal.
There are quite a few potential rewards, including an awesome Custom vehicle style, as well as some choice Digi-Camo weather variants. Needless to say I'll be quite jealous of all your awesome paintjobs
Stay tuned for detailed Event Rules, coming soon!

Got some news for ya! The Arms Race Global Map event is coming up!
This event will be similar to Operation Gambit, with some changes having been made with the intention of increasing the ease-of-access for smaller clans.
Our amazing Content Team wrote a very informative article detailing some of the specifics for the Arms Race event, so instead of leaving you with a simplified explanation, I'd like to direct your attention to the corresponding News Article on our Portal.
There are quite a few potential rewards, including an awesome Custom vehicle style, as well as some choice Digi-Camo weather variants. Needless to say I'll be quite jealous of all your awesome paintjobs
Stay tuned for detailed Event Rules, coming soon!

Subject: Update 1.0.1
Link on message: #11630070
Realign, on May 02 2018 - 17:45, said: I see meathead lurking here so I have to ask, E5 buffs when?

Link on message: #11630070
Realign, on May 02 2018 - 17:45, said: I see meathead lurking here so I have to ask, E5 buffs when?
MeatheadMilitia: Troll! E5 is a perfectly fine vehicle of destruction
An all around jack of
all trades, master of none tanks. Random Battles tested and proved.
CW stuff? Probably not, but that's okay haha Yes, the Super
Conq is a "better" tank, but I can make that comparison to many of
our 450+ tanks in game

Subject: Update 1.0.1
Link on message: #11630059
Link on message: #11630059
MeatheadMilitia: Bring back Dragon Ridge!
Wait...wrong
thread. 
Subject: Update 1.0.1
Link on message: #11630007
Link on message: #11630007
Gnomon: Also, be sure to check the portal article for the times and dates
for the release of 1.0.1 and events! 
Subject: what ever has happened to tournaments?
Link on message: #11629975
Link on message: #11629975
CabbageMechanic: Hey folks,
We're still working on the return of tournaments. I have some more red tape to cut through but if everything goes right we'll have a proper announcement by the end of the week.
CM
We're still working on the return of tournaments. I have some more red tape to cut through but if everything goes right we'll have a proper announcement by the end of the week.
CM
Subject: Tankers Helping Tankers- Share Your Stories/Clips/Replays Here!
Link on message: #11629932
Link on message: #11629932
DomoSapien: You are the hero this community deserves. Do you have a cape?
Shoutout to the t-34-3 drove up the hill on Tundra taking quite a bit of damage to flip my ELC Even 90 back on its tracks because an allied E25 was too busy shooting at nothing in particular and driving right past my overturned vehicle 4 times.
Shoutout to the t-34-3 drove up the hill on Tundra taking quite a bit of damage to flip my ELC Even 90 back on its tracks because an allied E25 was too busy shooting at nothing in particular and driving right past my overturned vehicle 4 times.
Subject: Global Map Freeze
Link on message: #11629913
Link on message: #11629913
Jambijon: Hey Tankers, Due to update 1.0.1 being released, the Global
Map will be temporarily frozen during these times:
Start - 3 May 05:00 PST / 07:00 CST / 08:00 EST End - 5 May 05:00
PST / 07:00 CST / 08:00 EST If we have any other updates or
information, we will be sure to update this thread.
Subject: Global Map Freeze
Link on message: #11629913
Link on message: #11629913
BigDaddyLaxative: Hey Tankers, Due to update 1.0.1 being released, the Global
Map will be temporarily frozen during these times:
Start - 3 May 05:00 PST / 07:00 CST / 08:00 EST End - 5 May 05:00
PST / 07:00 CST / 08:00 EST If we have any other updates or
information, we will be sure to update this thread.
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