Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Tank Saturday Contest: The Second World War
Link on message: #11828775
Link on message: #11828775
Gnomon: Last day for this contest! Be sure to get your entries in before
midnight (PST) tonight. 
Subject: Win a Trip to TwitchCon With #TwitchConTanks!
Link on message: #11828773
Link on message: #11828773
Gnomon: Hey, everyone! I've got one more piece of news for
y'all today. In short, we're giving away a trip to
Twitchcon! How can you get in on this? Well, streamers
using the hashtag "#TwitchConTanks" in their stream profile from
15:00-18:00 PT | 17:00-20:00 CT | 18:00-21:00 on Saturday,
October 6th will be raided by members of our Community Team, who'll
distribute bonus codes for all sorts of goodies to participants.
We'll select a winner at random during the stream, who will be
flown out to San Jose, set up in a hotel, and given a TwitchCon
pass with a dedicated timeslot to stream the game at our booth!
This contest is valid for U.S. residents only. For full
sweepstakes details, read our official Rules and Regulations page. Also, check
out our content article about the trip: Win a Trip To TwitchCon Thanks,
everyone! Hope you have a great day!
Subject: [Temporada 10] Regra: Clãs Fantasmas
Link on message: #11828757
Link on message: #11828757
MA77: Saudações, comandantes. Após uma análise cuidadosa do seu
feedback, a partir de sexta-feira, 5 de Outubro de 2018, a “Regra
do Clã Fantasma” entrará em vigor para a Temporada 10. Existem
punições separadas para o "Clã Fantasma" se ele está ativo ou não e
o "Clã Abusante" Efetivo apenas para a Temporada 10, haverá
um Aviso (sem sanções ou penalidades) emitido pela primeira vez
para qualquer clã encontrado abusando de Clãs Fantasmas. A
Liderança do Clã será notificada via e-mail se um aviso for
aplicado. Definição de um Clã Fantasma Um Clã
Fantasma é um clã que está inativo no Mapa Global que se aplica nos
desembarques sem intenção de aparecer nas batalhas. Isso é feito
apenas para afetar os tempos em que as batalhas acontecem no
território (geralmente para o proprietário). Normalmente,
esses clãs têm jogadores que não jogaram batalhas em mais de um ano
ou são contas do tipo alternativas. Um Clã Abusante é um clã
que está ativo no Mapa Global, geralmente tem vários
territórios. Devido à quantidade de territórios que eles mantêm e
quando suas batalhas estão acontecendo, eles usam Clãs Fantasmas
para mudar a hora em que suas defesas acontecem. Normalmente, o Clã
Abusante tem acesso ao comandante da conta dos Clãs Fantasmas e são
eles que controlam os movimentos que o Clã Fantasma faz no Mapa
Global. Coisas que serão revisadas pelo Suporte de
Investigação de um Clã Fantasma: - Quantas batalhas o “Clã
dos Fantasmas” perdeu em relação a quantas pessoas participaram? -
Das batalhas não comparecidas, quantas eram províncias mantidas
pelo Clã Abusante suspeito? - As contas que estão fazendo
movimentos no Mapa Global estão sendo compartilhadas? - Mais
importante: As contas que estão fazendo movimentos no Mapa Global
estão sendo compartilhadas com o Clã Abusante suspeito? Como
Reportar? Para evitar spam de reports, apenas dos Oficiais
Executivos e dos Comandantes serão revisados. Crie um ticket
no Suporte aqui: https://na.wargaming...69/16877/16879/
Use as seguintes categorias: - eSports, Clans,
Torneios e Batalhas Ranqueadas - Mapa Global e Fortalezas - Derrota
Técnica - Mapa Global Copie e cole este formato no seu
ticket com as informações apropriadas: REPORTE DE UM CLÃ
FANTASMA Clã Relator: (seu clã ) Posição do Relator: (Sua posição
em seu clã ) Clã Fantasma Suspeito: (O clã que não apareceu na
batalha) Clã Abusante Suspeito: (o nome do clã que você sente
que está controlando o Clã Fantasma) Descrição do Incidente:
(forneça uma descrição detalhada do incidente que faz você pensar
que um clã está abusando de clãs fantasmas) Penalidades
Efetivo Apenas para a Temporada 10, haverá um Aviso (sem
sanções ou penalidades) emitido pela primeira vez para qualquer clã
encontrado abusando de Clãs Fantasmas. A Liderança do Clã será
notificada via e-mail se um aviso for aplicado. Estas são as
penalidades máximas. Cada caso será revisto e as penalidades serão
decididas caso a caso: A penalidade potencial para os Clãs
Fantasmas depende do seguinte: - Se o Comandante for uma conta
ativa, um banimento do jogo pelo perído de 30 dias será aplicado
ao Comandante e todos os Oficiais serão rebaixados. - Se o
Comandante for uma conta falsa ou alternativa,um banimento
permanente será aplicado ao Comandante. O clã também poderá
ser excluído. A penalidade em potencial para o Clã Abusante:
- Primeira Infração: Banimento de 7 dias do jogo para todos o
Comandante e todos Oficiais. Isso serve como um aviso. - Segunda
Infração: Banimento de 14 dias do jogo para o Comandante e todos os
Oficiais. Adicionalmente uma penalidade de 10 a 30% dos pontos de
vitória/pontos de fama será aplicada. - Terceira Infração:
Banimento de 30 dias do jogo para o Comandante e todos os Oficiais,
também serão desqualificados de participar do Mapa Global. Uma
penalidade de 100% dos pontos de vitória/pontos de fama será
aplicada e todos os membros do clã serão removidos do recebimento
de qualquer possível recompensa. Medidas adicionais podem
ser tomadas se o clã sancionado continuar fazendo isso nas
Temporadas depois de ser desclassificado do Mapa Global.
Subject: Strongholds Feedback Request
Link on message: #11828629
Link on message: #11828629
DomoSapien: This is awesome feedback, everyone! Thank you!!
Please feel free to keep it coming, I will be monitoring this thread for a while.
Please feel free to keep it coming, I will be monitoring this thread for a while.
Subject: Jogue no servidor local e receba bônus!
Link on message: #11828626
BlackReaper02, on Oct 04 2018 - 12:08, said: É pessoal, eu acho que a ideia falhou.......
Link on message: #11828626
BlackReaper02, on Oct 04 2018 - 12:08, said: É pessoal, eu acho que a ideia falhou.......MA77: Acredito que a ideia não tenha falhado, porque como
podes ler neste artigo, o mês de Outubro
será um laboratório para ter uma melhor bonificação nos próximos
meses. E claro, o feedback de vocês será importante.
Subject: Ghost Clan Rule
Link on message: #11828599
Link on message: #11828599
1984BigBrother: After careful consideration of your feedback, Effective starting
the Primetimes of Friday, October 5th, 2018 the “Ghost Clan Rule”
goes in to effect for Season 10. There are separate punishments for
the “Ghost Clan” if it is active or not and the “Abusing Clan”
Effective Only for Season 10 there will be a Warning (no
sanctions or penalties) first issued for any clan found abusing
Ghost Clans. Clan Leadership will be notified via email if a
warning is placed. Definition of a Ghost Clan A Ghost
Clan is a Clan that is inactive on the Global Map (GM) that Applies
for Landings (on the GM) with no intention of showing up to the
battles. This is done Solely to affect the times that battles
happen on for the land (usually for the landholder).
Usually, these Clans have players that haven't played battles in
over a year or are alt accounts. An Abusing Clan is a Clan
that is active on the GM, usually has multiple pieces of land. Due
to the amount of land that they hold and when their battles are
happening they use Ghost Clans to change the time the time when
their defenses happen. Usually, the Abusing Clan has access to the
commander of the Ghost Clans account and they are the ones
controlling the moves the Ghost Clan makes on the GM. Things
that will be reviewed in Supports Investigation of a suspected
Ghost Clan: How many Battles the “Ghost Clan” has missed
versus how many they have attended Of the battles missed how many
were pieces of land held by the Suspected Abusing Clan If the
accounts that are making moves on the Global map are being shared
More Importantly, if the accounts that are making moves on the
Global map are being shared with the Suspected Abusing Clan If the
Ghost Clan attended any other battles on the map during that time.
How to Report Be advised to prevent multiple reports only reports
from Executive Officers and Commanders will be reviewed.
Create a Support Ticket here: https://na.wargaming...69/16877/16879/
Use the Following Categories: eSports, Clans,
Tournaments, and Ranked Battles Global map and Strongholds
Technical Defeat Global map Copy and paste this
format into your ticket with the appropriate information: GHOST
CLAN REPORT Reporting clan: (your clan) Reporting Rank: (Your rank
in your clan) Suspected Ghost Clan: (The of the Clan that did not
show up to the battle) Suspected Abusing Clan: (that name of the
clan that you feel is controlling the Ghost Clan) Description of
incident: (provide a detailed description of the incident that
makes you think a Clan is abusing Ghost Clans) Penalties
Effective Only for Season 10 there will be a Warning (no
sanctions or penalties) first issued for any clan found abusing
Ghost Clans. Clan Leadership will be notified via email if a
warning is placed. These are the maximum penalties. Each
case will be reviewed, and penalties will be decided on a case by
case basis: The potential penalty for Ghost Clans depends on
the following: If the Commander is an active account, then a 30 Day
Game Ban will be placed on the Commander and all Officers would be
demoted If the Commander is a fake or alt account, a permanent ban
will be placed on the Commander. Possible Clan disbandment may
follow. The potential penalty for the Abusing Clan: First
Offense: 7 Day Game Ban on all Officers and the Commander. This
serves as a Warning. Second Offense: 14 Day Game Ban on all
Officers and the Commander. A 10% ~ 30% Victory/Fame Points penalty
will also be added. Third Offense: 30 Day Game Ban on all Officers
and the Commander and disqualification from participating on the
Global Map. Also, a 100% Victory/Fame Point penalty will be added
and all Clan Members will be excluded from receiving any rewards
Additional steps may be taken if the sanctioned Clan
continues to do this in the Seasons after being disqualified from
the Global Map
Subject: Strongholds Feedback Request
Link on message: #11828528
Link on message: #11828528
DomoSapien: Tankers, We would like to ask for your help in gathering
feedback regarding the current state of Strongholds. Specifically,
we'd like to gather separate feedback for both Skirmishes and
Advances.
Please provide your feedback below in the following format:
Skirmishes:
1. What do you like about this gamemode?
2. What don't you like about this gamemode? Are there any aspects that make your experiences in Skirmishes uncomfortable or difficult?3. If you don't play Skirmishes, why not?4. If you could add anything or change anything about this gamemode, what would it be?
Advances:
1. What do you like about this gamemode?
2. What don't you like about this gamemode? Are there any aspects that make your experiences in Skirmishes uncomfortable or difficult?3. If you don't play Skirmishes, why not?4. If you could add anything or change anything about this gamemode, what would it be? Your assistance/feedback in this regard would be greatly appreciated. "Tank" you for your help
Please provide your feedback below in the following format:
Skirmishes:
1. What do you like about this gamemode?
2. What don't you like about this gamemode? Are there any aspects that make your experiences in Skirmishes uncomfortable or difficult?3. If you don't play Skirmishes, why not?4. If you could add anything or change anything about this gamemode, what would it be?
Advances:
1. What do you like about this gamemode?
2. What don't you like about this gamemode? Are there any aspects that make your experiences in Skirmishes uncomfortable or difficult?3. If you don't play Skirmishes, why not?4. If you could add anything or change anything about this gamemode, what would it be? Your assistance/feedback in this regard would be greatly appreciated. "Tank" you for your help
Subject: Reproduccion de Replays
Link on message: #11828490
Link on message: #11828490
Felipe6666Original: Thread cerrado por duda resulta. ¡Saludos!
Subject: Test Server
Link on message: #11828489
Link on message: #11828489
Felipe6666Original: Thread cerrado por duda resulta. ¡Saludos!
Subject: Chancede Penetracion NaNmm NAN% Chance
Link on message: #11828488
Link on message: #11828488
Felipe6666Original: Thread cerrado por duda resulta. ¡Saludos!
Subject: Torneos de octubre
Link on message: #11828480
Link on message: #11828480
Felipe6666Original: Por si alguien se preguntaba cuál era el premio misterioso del
sábado, ¡es el Kanonenjagdpanzer 105! 
Subject: Mapa Global: Temporada 10 - Mecánica de Alianza
Link on message: #11828474
Link on message: #11828474
Felipe6666Original: Gente, por favor, la toxicidad afuera.
Subject: ¡Juega en tu servidor local y obtén un bonus!?
Link on message: #11828472
Superva, on Oct 02 2018 - 18:54, said: Buenos Aires Argentina?
Link on message: #11828472
Superva, on Oct 02 2018 - 18:54, said: Buenos Aires Argentina?Felipe6666Original: Sí, deberían aparecerte... Pasame por privado los resultados
de alguna partida que hayas jugado en LATAM para verificar.
¡Saludos!
Subject: [Supertest] MKA
Link on message: #11828470
IIPravdaII, on Oct 03 2018 - 14:40, said: Gracias, me arruinaste la sorpresa. :,c
Link on message: #11828470
IIPravdaII, on Oct 03 2018 - 14:40, said: Gracias, me arruinaste la sorpresa. :,c Felipe6666Original: 
Subject: Eternal Enemies at Tier VI: Tiger vs. Fury
Link on message: #11828461
Link on message: #11828461
Gnomon: Hi, again!
I just wanted to share some news with y'all about two tanks currently in the premium shop. First, the German Tiger 131! This tank was captured by Allied forces in 1943, and is on display today at the Tank Museum in England. The Tiger 131 comes with a special customization and a five-man "zero-Skill" Crew with Brothers in Arms Perks. Among the Premium Tier VI heavies in the game, the Tiger 131 has the highest parameters for DPM, Specific Power, Top Speed, Traverse Speed, and View Range. Also for sale is the Fury! The Fury is a bulked-up M4A3E8 Sherman with a more powerful engine and bigger cannon. It also has the highest DPM rating among all Premium Tier VI medium tanks. Check out the following article (or the spoiler below) for more info on the Bundles: Eternal Enemies at Tier VI: Tiger vs. Fury BundlesOffers: Tiger 131 & M4A3E8 Fury
Oct. 4-15, 04:20 PT | 06:20 CT | 07:20 ET WAR CHEST BUNDLESTiger 131 War Chest
$88.15 YOUR PRICE: $69.99 (21% OFF)VI Tiger 131 Five-man, fully trained "zero-Skill" Crew with Brothers in Arms Perk Special Customization Get x5 XP for the first 40 wins in the Tiger 131 5,000 Gold 5,000,000 Credits 1x Garage Slot M4A3E8 Fury War Chest
$87.61 YOUR PRICE: $69.99 (20% OFF)VI M4A3E8 Fury Get x5 XP for the first 40 wins in the M4A3E8 Fury 100% Crew 5,000 Gold 5,000,000 Credits 1x Garage Slot ULTIMATE BUNDLESTiger 131 Ultimate
$51.17 YOUR PRICE: $44.99 (12% OFF)VI Tiger 131 Five-man, fully trained "zero-Skill" Crew withBrothers in Arms Perk Special Customization Get x5 XP for the first 20 wins in the Tiger 131 Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer "Wet" Ammo Rack Class 2 10x Personal Reserves: +200% Crew XP (1 hour) 30 Days Premium Time 1x Garage Slot M4A3E8 Fury Ultimate
$42.25 YOUR PRICE: $36.99 (12% OFF)VI M4A3E8 Fury Ge x5 XP for the first 20 wins in the M4A3E8 Fury 100% Crew Enhanced Gun-Laying Drive Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer 10x Personal Reserves: +200% Crew XP (1 hour) 30 DaysPremium Time 1x Garage Slot LOADED BUNDLESTiger 131 Loaded
YOUR PRICE: $35.99VI Tiger 131 Five-man, fully trained "zero-Skill" Crew with Brothers in Arms Perk Special Customization Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer "Wet" Ammo Rack Class 2 5x Personal Reserves: +200% Crew XP (1 hour) 1x Garage Slot M4A3E8 Fury Loaded
YOUR PRICE: $27.99VI M4A3E8 Fury 100% Crew Enhanced Gun-Laying Drive Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer 5x Personal Reserves: +200% Crew XP (1 hour) 1x Garage Slot BASE BUNDLESTiger 131 Base
YOUR PRICE: $19.99VI Tiger 131 Five-man, fully trained "zero-Skill" Crew withBrothers in Arms Perk Special Customization 1x Garage Slot M4A3E8 Fury Base
YOUR PRICE: $19.99VI M4A3E8 Fury 100% Crew 1x Garage Slot Thanks, everyone! Hope you have a great day!
I just wanted to share some news with y'all about two tanks currently in the premium shop. First, the German Tiger 131! This tank was captured by Allied forces in 1943, and is on display today at the Tank Museum in England. The Tiger 131 comes with a special customization and a five-man "zero-Skill" Crew with Brothers in Arms Perks. Among the Premium Tier VI heavies in the game, the Tiger 131 has the highest parameters for DPM, Specific Power, Top Speed, Traverse Speed, and View Range. Also for sale is the Fury! The Fury is a bulked-up M4A3E8 Sherman with a more powerful engine and bigger cannon. It also has the highest DPM rating among all Premium Tier VI medium tanks. Check out the following article (or the spoiler below) for more info on the Bundles: Eternal Enemies at Tier VI: Tiger vs. Fury BundlesOffers: Tiger 131 & M4A3E8 Fury
Oct. 4-15, 04:20 PT | 06:20 CT | 07:20 ET WAR CHEST BUNDLESTiger 131 War Chest
$88.15 YOUR PRICE: $69.99 (21% OFF)VI Tiger 131 Five-man, fully trained "zero-Skill" Crew with Brothers in Arms Perk Special Customization Get x5 XP for the first 40 wins in the Tiger 131 5,000 Gold 5,000,000 Credits 1x Garage Slot M4A3E8 Fury War Chest
$87.61 YOUR PRICE: $69.99 (20% OFF)VI M4A3E8 Fury Get x5 XP for the first 40 wins in the M4A3E8 Fury 100% Crew 5,000 Gold 5,000,000 Credits 1x Garage Slot ULTIMATE BUNDLESTiger 131 Ultimate
$51.17 YOUR PRICE: $44.99 (12% OFF)VI Tiger 131 Five-man, fully trained "zero-Skill" Crew withBrothers in Arms Perk Special Customization Get x5 XP for the first 20 wins in the Tiger 131 Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer "Wet" Ammo Rack Class 2 10x Personal Reserves: +200% Crew XP (1 hour) 30 Days Premium Time 1x Garage Slot M4A3E8 Fury Ultimate
$42.25 YOUR PRICE: $36.99 (12% OFF)VI M4A3E8 Fury Ge x5 XP for the first 20 wins in the M4A3E8 Fury 100% Crew Enhanced Gun-Laying Drive Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer 10x Personal Reserves: +200% Crew XP (1 hour) 30 DaysPremium Time 1x Garage Slot LOADED BUNDLESTiger 131 Loaded
YOUR PRICE: $35.99VI Tiger 131 Five-man, fully trained "zero-Skill" Crew with Brothers in Arms Perk Special Customization Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer "Wet" Ammo Rack Class 2 5x Personal Reserves: +200% Crew XP (1 hour) 1x Garage Slot M4A3E8 Fury Loaded
YOUR PRICE: $27.99VI M4A3E8 Fury 100% Crew Enhanced Gun-Laying Drive Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer 5x Personal Reserves: +200% Crew XP (1 hour) 1x Garage Slot BASE BUNDLESTiger 131 Base
YOUR PRICE: $19.99VI Tiger 131 Five-man, fully trained "zero-Skill" Crew withBrothers in Arms Perk Special Customization 1x Garage Slot M4A3E8 Fury Base
YOUR PRICE: $19.99VI M4A3E8 Fury 100% Crew 1x Garage Slot Thanks, everyone! Hope you have a great day!
Subject: [ST] Fisherman's Bay
Link on message: #11828447
Link on message: #11828447
Gnomon: Hey, everyone! Hope that you’re having a great week so
far! Today, we’re commencing the Supertest of the
Fisherman’s Bay map revision aimed at improving the balance between
the teams. The game stats show us, that currently, it’s slightly
biased to favor the southern side which has better spotting and
firing positions versus enemy vehicles trying to enter the city
blocks in the east. The problem of being ‘lit up’ and receiving
damage very early when driving to the town exits for both teams
(and we plan to address this by making the approaches safer). Yet,
the combatants hailing from the north have it worse. Also,
we’ll improve the interplay between the town and the village in the
center of the map. So, what changes are we going to
test?
The approaches to the town will
be protected from early spotting from the village. We’ve added new
covered positions and trees, and we’ve also changed the landscape
here. The defensive positions in the outskirts of the town, which
are controlled by the northern side in the beginning of a battle,
have been improved. We’ve removed shoot-throughs from the northern
part of the town so that you can contain an attack from the south
more efficiently. The spawn points for both teams have been moved
closer to the red lines. This will make driving off them less
stressful. The eastern side of the village now has a new building.
It’ll partially block the vehicles en route to the town from
spotting and long shots. It also will make your village-to-town
movements safer. As you can see, there are several
modifications in the works and their primary purpose is to make the
map more playable and enjoyable for both teams. At the same time,
some of the changes are to alleviate the advantage of the southern
team in a separate part of the map. The test results will show what
will come out of it. Images
Make sure to follow the
news and good luck in every battle!
The approaches to the town will
be protected from early spotting from the village. We’ve added new
covered positions and trees, and we’ve also changed the landscape
here. The defensive positions in the outskirts of the town, which
are controlled by the northern side in the beginning of a battle,
have been improved. We’ve removed shoot-throughs from the northern
part of the town so that you can contain an attack from the south
more efficiently. The spawn points for both teams have been moved
closer to the red lines. This will make driving off them less
stressful. The eastern side of the village now has a new building.
It’ll partially block the vehicles en route to the town from
spotting and long shots. It also will make your village-to-town
movements safer. As you can see, there are several
modifications in the works and their primary purpose is to make the
map more playable and enjoyable for both teams. At the same time,
some of the changes are to alleviate the advantage of the southern
team in a separate part of the map. The test results will show what
will come out of it. Images
Make sure to follow the
news and good luck in every battle!
Subject: Some good news for South Africans
Link on message: #11828446
Link on message: #11828446
JayStark02: Closing thread due to political posts.
Subject: [Supertest] Mapa "Fisherman's Bay"
Link on message: #11828443
Link on message: #11828443
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, comienzan las
pruebas en el Supertest para una nueva versión de Fisherman's Bay
que tiene como propósito mejorar el balance entre ambos equipos.
Las estadísticas muestran que el mapa actual tiende a favorecer al
equipo que comienza en el sur dado que dispone de mejores
posiciones para detectar y abrir fuego contra los vehículos que
intentan ingresar en la ciudad situada al este. El problema de ser
detectados y dañados en los comienzos de la partida al dirigirse a
la ciudad aplica para ambos equipos (y planeamos solucionarlo
haciendo que el camino sea más seguro). Sin embargo, a los
combatientes del norte les toca la peor parte. Además,
planeamos mejorar la jugabilidad entre la ciudad y el pueblo en el
centro del mapa. Entonces, ¿cuáles serán los cambios que vamos a
probar?
Ingresar al pueblo será
ahora más seguro. Agregamos nuevas posiciones de cobertura y
árboles para dificultar la detección temprana. Además, cambiamos
paisaje aquí. Mejoramos las posiciones defensivas en las afueras de
la ciudad que corresponden al equipo norte. También removimos los
espacios por los que el equipo norte podía disparar para poder
contener los ataques del sur de manera más eficiente. Las zonas de
despliegue para ambos equipos ahora están más cerca de los límites
del mapa. Esto hará que salir de las bases no sea tan problemático
como ahora por la detección temprana. Agregamos un nuevo edificio a
la parte este del pueblo. Protege parcialmente a los vehículos que
se van al pueblo de la detección y los disparos. Además, ahora que
pasar del pueblo a la ciudad sea más seguro.\ Imágenes




Como pueden ver, son varios los cambios. El objetivo
principal es que el mapa sea más divertido para ambos equipos. Al
mismo tiempo, algunos cambios son para disminuir la ventaja del
equipo sur en una parte separada del mapa. Los resultados de las
pruebas determinarán nuestros siguientes pasos. ¡Sigan las
noticias y suerte en el campo de batalla!
Ingresar al pueblo será
ahora más seguro. Agregamos nuevas posiciones de cobertura y
árboles para dificultar la detección temprana. Además, cambiamos
paisaje aquí. Mejoramos las posiciones defensivas en las afueras de
la ciudad que corresponden al equipo norte. También removimos los
espacios por los que el equipo norte podía disparar para poder
contener los ataques del sur de manera más eficiente. Las zonas de
despliegue para ambos equipos ahora están más cerca de los límites
del mapa. Esto hará que salir de las bases no sea tan problemático
como ahora por la detección temprana. Agregamos un nuevo edificio a
la parte este del pueblo. Protege parcialmente a los vehículos que
se van al pueblo de la detección y los disparos. Además, ahora que
pasar del pueblo a la ciudad sea más seguro.\ Imágenes




Como pueden ver, son varios los cambios. El objetivo
principal es que el mapa sea más divertido para ambos equipos. Al
mismo tiempo, algunos cambios son para disminuir la ventaja del
equipo sur en una parte separada del mapa. Los resultados de las
pruebas determinarán nuestros siguientes pasos. ¡Sigan las
noticias y suerte en el campo de batalla!
Subject: Preferential Matchmaking Vehicles in Update 1.2
Link on message: #11828366
Link on message: #11828366
Gnomon: Hey, everyone! Hope that you're having a great week so
far! I have some news that I know you all have been
looking out for. In May we shared our plans for preferential
matchmaking, which were later detailed in July. We went through our
plan to improve pref MM vehicles and address the current issues
with matchmaker. Today, I'm happy to share the latest
info on the improvements to preferential matchmaking vehicles.
These changes are designed to help them be much more
competitive in both Tier VIII and IX battles. We
have a nifty widget that details all the changes in our article,
but I'll also list them in the spoiler below: Preferential Matchmaking Vehicles in Update
1.2 Here's a brief overview of the
situation: Problem: Vehicles with preferential status are
likely to get matched into dual or single-tier battles, where their
status combined with combat parameters does more harm than good. In
certain battles, they can’t compete with Tier IX and feel inferior
against regular Tier VIII vehicles. Goal: Improve the experience
for preferential vehicles while keeping the preferential
matchmaking parameter and their unique characteristics intact.
Solution: All-around vehicle rebalances on a vehicle-by-vehicle
basis to improve their statistics combined with matchmaker rule
revision. The latter is aimed at reducing instances of getting
matched at the same position (top/middle/bottom) on the list for
several battles in a row by fixing the current template
distribution. Vehicles with the same base model, such as the WZ-111
and the WZ-111 Alpine Tiger, will get the same
improvements. The First Stage - What Has Been DoneHere are the
steps we have already taken. We started with making characteristic
and statistical changes to the 10 preferential matchmaking vehicles
we currently have in-game to make them more competitive in same and
+1 Tier battles, without making them perform better than
non-preferential vehicles, as they will see +2 Tier
battles. All of this was done on the Supertest and we believe
we got the desired result. In terms of combat effectiveness, these
special Premium vehicles are now much closer to non-preferential
matchmaking ones. The Iterations: The following changes
were available on the Supertest:First iteration: Level the
preferential matchmaking vehicles with each other Second iteration:
Choose the parameters for improving the vehicle’s characteristics
on a case-by-case basis Third iteration: Polishing these
changesUsing statistics, it’s easy to see the big things that need
changing, but stats alone are not enough. We also wanted to make
minor changes, however, and this is where your feedback is vital. A
request to increase the number of shells the IS-6 carries, for
instance, doesn’t affect its combat effectiveness but will impact
gameplay and how players feel while commanding the vehicle.Work is
complete for this step but we'll continue to monitor the stats and
feedback in case additional changes need to be made. Now onto the
more pressing issue for these vehicles: the
matchmaker. Next Steps
After the release of 9.18, the new matchmaker was introduced (with the 3-5-7 format). Yet, this system is not efficient for preferential matchmaking vehicles: after all, they aren’t as effective against their own Tier and the Tier higher. So, what can be done? Our initial plan is to look at ways to change the matchmaker and control distribution among all six template possibilities. We cannot improve the current system without a full rework of the architecture, however, and this is planned for the future. We are actively disassembling the current matchmaker, making important changes, and then adding them to the new system. A complex adjustment, to be sure, and one that needs time to ensure nothing breaks!Due to the complexity of the issue, we'll have upcoming articles on the matchmaker and the changes required. In short, it requires delving into the entire matchmaker architecture, and is much more complicated than individual vehicle changes. We understand you want as much information as possible regarding this issue, and we'll release more as soon as we can. Thanks, everyone!
After the release of 9.18, the new matchmaker was introduced (with the 3-5-7 format). Yet, this system is not efficient for preferential matchmaking vehicles: after all, they aren’t as effective against their own Tier and the Tier higher. So, what can be done? Our initial plan is to look at ways to change the matchmaker and control distribution among all six template possibilities. We cannot improve the current system without a full rework of the architecture, however, and this is planned for the future. We are actively disassembling the current matchmaker, making important changes, and then adding them to the new system. A complex adjustment, to be sure, and one that needs time to ensure nothing breaks!Due to the complexity of the issue, we'll have upcoming articles on the matchmaker and the changes required. In short, it requires delving into the entire matchmaker architecture, and is much more complicated than individual vehicle changes. We understand you want as much information as possible regarding this issue, and we'll release more as soon as we can. Thanks, everyone!
Subject: [Superteste] Baía dos Pescadores
Link on message: #11828361
Link on message: #11828361
MA77: Saudações! Hoje no Superteste estamos iniciando a revisão do
mapa Baía dos Pescadores, tendo como objetivo de melhorar o
equilíbrio entre as equipes. As estatísticas do jogo mostram que,
no momento, a equipe do lado sul tem um leve favorecimento,
tendo melhores posições de tiro e detecção contra a equipe do norte
ao tentar entrar nos quarteirões da cidade ao leste. O problema de
ser "aceso" e ser danificado muito cedo ao dirigir para a cidade
existe para ambas as equipes (e planejamos lidar com isso, tornando
as abordagens mais seguras). No entanto, a situação dos combatentes
da equipe norte é pior..
Também vamos melhorar a interação entre a cidade e a aldeia no centro do mapa.
Então, quais são as mudanças que vamos testar?
As aproximações para a
cidade serão protegidas contra uma rápida detecção da aldeia.
Adicionamos novas posições de cobertura e árvores, e também mudamos
a paisagem aqui. As posições defensivas na periferia da cidade, que
são controladas pelo lado norte no início de uma batalha, foram
melhoradas. Os pontos de spawn para ambas as equipes foram
movidos para mais perto das linhas vermelhas. Isso fará com
que iniciar a batalha seja menos estressante. O lado leste da
vila agora tem um novo prédio. Bloqueia parcialmente os veículos em
rota para a cidade de detectar e atirar de longo
alcance.
Mais Fotos


Como
você pode ver, existem várias modificações e seu objetivo principal
é tornar o mapa mais jogável para ambas as equipes. Ao mesmo tempo,
algumas das mudanças são para aliviar a vantagem da equipe do sul
em uma parte separada do mapa. Os resultados do teste mostrarão o
que sairá disso. Não deixe de acompanhar as novidades e boa
sorte em todas as batalhas!
Também vamos melhorar a interação entre a cidade e a aldeia no centro do mapa.
Então, quais são as mudanças que vamos testar?
As aproximações para a
cidade serão protegidas contra uma rápida detecção da aldeia.
Adicionamos novas posições de cobertura e árvores, e também mudamos
a paisagem aqui. As posições defensivas na periferia da cidade, que
são controladas pelo lado norte no início de uma batalha, foram
melhoradas. Os pontos de spawn para ambas as equipes foram
movidos para mais perto das linhas vermelhas. Isso fará com
que iniciar a batalha seja menos estressante. O lado leste da
vila agora tem um novo prédio. Bloqueia parcialmente os veículos em
rota para a cidade de detectar e atirar de longo
alcance.
Mais Fotos


Como
você pode ver, existem várias modificações e seu objetivo principal
é tornar o mapa mais jogável para ambas as equipes. Ao mesmo tempo,
algumas das mudanças são para aliviar a vantagem da equipe do sul
em uma parte separada do mapa. Os resultados do teste mostrarão o
que sairá disso. Não deixe de acompanhar as novidades e boa
sorte em todas as batalhas!
Subject: Ping baixo mas com lag
Link on message: #11827920
GradorGamer, on Oct 03 2018 - 20:57, said: Os cabos estão todos ok, já tentei reiniciar o moldem
diversas vezes, deixo alguns minutos tudo desligado e depois ligo
novamente mas não resolveu nada. E sobre a operadora, parece ser a
única coisa que faz sentido, penso que seja a tal da perda de
pacotes...
Link on message: #11827920
GradorGamer, on Oct 03 2018 - 20:57, said: Os cabos estão todos ok, já tentei reiniciar o moldem
diversas vezes, deixo alguns minutos tudo desligado e depois ligo
novamente mas não resolveu nada. E sobre a operadora, parece ser a
única coisa que faz sentido, penso que seja a tal da perda de
pacotes...MA77: Entre em contato com sua operadora e peça uma verificação em
sua rede. Até mesmo a troca de cabeamento (caso a instalação tenha
mais que um ano).
Subject: Ping baixo mas com lag
Link on message: #11827836
GradorGamer, on Oct 03 2018 - 19:35, said: Então... Recentemente comecei a ter problemas de conexão, o que foi
muito estranho por que meus amigos que jogam WoT e moram bem perto
de mim, jogam no mesmo server e não estão tendo esses problemas,
então já descartei a possibilidade de o problema estar nos servers
da WG. O que está acontecendo é o seguinte: Durante as partidas,
mesmo com ping baixo, fps limitados a 60 e rodando liso, estou
tendo um lag irritante, quando vou mirar, a mira não acompanha o
canhão, fica travando durante a movimentação, o canhão segue o
mouse tranquilamente, mas a mira fica pra trás, e isso nunca
aconteceu comigo, alguém sabe o que pode estar causando isso e como
resolver essa maldição de lag???
Link on message: #11827836
GradorGamer, on Oct 03 2018 - 19:35, said: Então... Recentemente comecei a ter problemas de conexão, o que foi
muito estranho por que meus amigos que jogam WoT e moram bem perto
de mim, jogam no mesmo server e não estão tendo esses problemas,
então já descartei a possibilidade de o problema estar nos servers
da WG. O que está acontecendo é o seguinte: Durante as partidas,
mesmo com ping baixo, fps limitados a 60 e rodando liso, estou
tendo um lag irritante, quando vou mirar, a mira não acompanha o
canhão, fica travando durante a movimentação, o canhão segue o
mouse tranquilamente, mas a mira fica pra trás, e isso nunca
aconteceu comigo, alguém sabe o que pode estar causando isso e como
resolver essa maldição de lag???MA77: Verifique primeiramente o cabeamento de rede da sua casa.
Certifique-se que a sua operadora é a mesma de seus amigos, para
também descartar uma possibilidade de problemas com rota até o
servidor.
Subject: October Tournament Schedule!
Link on message: #11827780
Link on message: #11827780
Jambijon: Hey Everyone just wanted to give an update on the 1v1
tournament on Sat for the Tier VIII premium tank.
First! As most of you might of guessed, the Kanonenjagdpanzer
105 is the top prize! Second! We are going to
add more groups to the tournament which means less battles for
everyone. So if the tournament reaches close to 2k
participants, there will be a total of 12 groups (around 165
players in each group). I also appreciate
everyone for having an extremely civil discussion about the way
tournaments are formatted and the prizing for them. Really
warms my cold heart.
Subject: October Tournament Schedule!
Link on message: #11827780
Link on message: #11827780
BigDaddyLaxative: Hey Everyone just wanted to give an update on the 1v1
tournament on Sat for the Tier VIII premium tank.
First! As most of you might of guessed, the Kanonenjagdpanzer
105 is the top prize! Second! We are going to
add more groups to the tournament which means less battles for
everyone. So if the tournament reaches close to 2k
participants, there will be a total of 12 groups (around 165
players in each group). I also appreciate
everyone for having an extremely civil discussion about the way
tournaments are formatted and the prizing for them. Really
warms my cold heart.
Subject: October Tournament Schedule!
Link on message: #11827780
Link on message: #11827780
Hambijon: Hey Everyone just wanted to give an update on the 1v1
tournament on Sat for the Tier VIII premium tank.
First! As most of you might of guessed, the Kanonenjagdpanzer
105 is the top prize! Second! We are going to
add more groups to the tournament which means less battles for
everyone. So if the tournament reaches close to 2k
participants, there will be a total of 12 groups (around 165
players in each group). I also appreciate
everyone for having an extremely civil discussion about the way
tournaments are formatted and the prizing for them. Really
warms my cold heart.
Subject: Dropping Polish line
Link on message: #11827695
Link on message: #11827695
DomoSapien: Honestly it's a bit of a bummer that you're stopping at tier VII
because the 53TP at Tier VIII is pretty freakin' awesome. Granted,
I only have 33 battles in mine so far but I'm sitting at 60.61%
victories and 1,451 average damage per battle.
I know the lower tiers are pretty rough, but I have played the 50TP and the 60TP on my Sheriff account and I enjoy them quite a bit. The 60TP is really fun. Beefy alpha, great gun depression, solid mobility and armor for a superheavy.
I know the lower tiers are pretty rough, but I have played the 50TP and the 60TP on my Sheriff account and I enjoy them quite a bit. The 60TP is really fun. Beefy alpha, great gun depression, solid mobility and armor for a superheavy.
Subject: Kanonenjagdpanzer 105 - Worth It?
Link on message: #11827545
Link on message: #11827545
DomoSapien: Store page is fixed!
WarChild, you might enjoy this in-depth review of the Kan105 from one of our new CC's, Guido1212. I found it to be quite informative.
WarChild, you might enjoy this in-depth review of the Kan105 from one of our new CC's, Guido1212. I found it to be quite informative.
Subject: Kanonenjagdpanzer 105 cant buy it
Link on message: #11827527
Link on message: #11827527
DomoSapien: I have received confirmation that the presale offer should be fixed
now.
Subject: Kanonenjagdpanzer 105 Presale Issue
Link on message: #11827508
Link on message: #11827508
DomoSapien: Alrighty folks, I've heard some whispers that the presale is fixed
now!
Subject: Kanonenjagdpanzer 105 Presale Issue
Link on message: #11827323
RumourHasIt, on Oct 03 2018 - 10:30, said: Money will do that. It's not from the kindness of their
heart.
Link on message: #11827323
RumourHasIt, on Oct 03 2018 - 10:30, said: Money will do that. It's not from the kindness of their
heart.DomoSapien: We *do* care, though :'(
Subject: Todos a los botes, esto se hunde....
Link on message: #11827302
Link on message: #11827302
Felipe6666Original: Estoy de acuerdo. Thread cerrado. ¡Saludos!
Subject: Kanonenjagdpanzer 105 Presale Issue
Link on message: #11827176
KRZYBooP, on Oct 03 2018 - 09:57, said: Because it's Halloween and The link works now.
Click on the fun
above for a direct link to the 105 pre-sale!
Link on message: #11827176
KRZYBooP, on Oct 03 2018 - 09:57, said: Because it's Halloween and The link works now.
Click on the fun
above for a direct link to the 105 pre-sale!KRZYBooP: NVM it died again.
Subject: Kanonenjagdpanzer 105 Presale Issue
Link on message: #11827158
Link on message: #11827158
KRZYBooP: Because it's Halloween and The link works now.
Click on the fun
above for a direct link to the 105 pre-sale!
Click on the fun
above for a direct link to the 105 pre-sale!
Subject: Kanonenjagdpanzer 105 Presale Issue
Link on message: #11827071
Link on message: #11827071
DomoSapien: Tankers, We are aware of a shipment of Kanonenjagdpanzer
105's that were pilfered from our convoy before presale started!
(That is to say, the KanJpz 105 Presale offer is currently bugged
and not showing up on the Premium Shop.)
Please bear with us while we send the military police to track down the culprits (please bear with us while we work on a fix.) This has been a public service announcement from your friendly neighborhood Domosapien.
Will update once it's resolved!
Please bear with us while we send the military police to track down the culprits (please bear with us while we work on a fix.) This has been a public service announcement from your friendly neighborhood Domosapien.

Will update once it's resolved!
Subject: Kanonenjagdpanzer 105 cant buy it
Link on message: #11827065
Link on message: #11827065
DomoSapien: We are aware of the issue and working on a fix! Your patience in
the meantime is greatly appreciated.
Subject: Kanonenjagdpanzer 105 cant buy it
Link on message: #11827064
Link on message: #11827064
Gnomon: Hey, folks! I am sorry for any troubles caused by this. We are
aware of the issue and looking into it. Once I have some more
information, I will update you here on the forums.
Subject: Scheduled Maintenance
Link on message: #11827044
Link on message: #11827044
HeadlockMvnky: Closing thread due to discussion of social, religious, political
topics.
Subject: [Supertest] MKA
Link on message: #11826502
Pollenz, on Oct 02 2018 - 19:14, said: Hicieron un tanque en honor al demente de MKA??
Link on message: #11826502
Pollenz, on Oct 02 2018 - 19:14, said: Hicieron un tanque en honor al demente de MKA??Felipe6666Original: Lo mismo pensé cuando me tocó hacer este artículo 
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