[ST] Fisherman's Bay
Дата: 04.10.2018 18:51:49
Gnomon: Hey, everyone! Hope that you’re having a great week so
far! Today, we’re commencing the Supertest of the
Fisherman’s Bay map revision aimed at improving the balance between
the teams. The game stats show us, that currently, it’s slightly
biased to favor the southern side which has better spotting and
firing positions versus enemy vehicles trying to enter the city
blocks in the east. The problem of being ‘lit up’ and receiving
damage very early when driving to the town exits for both teams
(and we plan to address this by making the approaches safer). Yet,
the combatants hailing from the north have it worse. Also,
we’ll improve the interplay between the town and the village in the
center of the map. So, what changes are we going to
test? The approaches to the town will
be protected from early spotting from the village. We’ve added new
covered positions and trees, and we’ve also changed the landscape
here. The defensive positions in the outskirts of the town, which
are controlled by the northern side in the beginning of a battle,
have been improved. We’ve removed shoot-throughs from the northern
part of the town so that you can contain an attack from the south
more efficiently. The spawn points for both teams have been moved
closer to the red lines. This will make driving off them less
stressful. The eastern side of the village now has a new building.
It’ll partially block the vehicles en route to the town from
spotting and long shots. It also will make your village-to-town
movements safer. As you can see, there are several
modifications in the works and their primary purpose is to make the
map more playable and enjoyable for both teams. At the same time,
some of the changes are to alleviate the advantage of the southern
team in a separate part of the map. The test results will show what
will come out of it. Images Make sure to follow the
news and good luck in every battle!
[ST] Fisherman's Bay