Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [Superteste] FV1066 Senlac
Link on message: #12077132
Link on message: #12077132
MA77: Um novo tanque leve Premium de Nível VIII junta-se ao Superteste: o
britânico Senlac. O que há de tão especial nisso? Algumas
coisas: 1. A torre deste veículo encontra-se na parte
traseira, mas ele é um tanque leve bem arredondado com 65 km/h de
velocidade máxima e 23 km/h de ré. 2. O canhão do Senlac tem
boa penetração (189mm com o projétil padrão), baixo tempo de mira
(1,8 segundos) e estabilização decente. Ainda assim, este tanque
não pode se sobressair como um franco-atirador por causa da baixa
precisão (a dispersão é de 0,42m a 100 metros). 3. Os
projéteis de HE da Senlac causam 280 pontos de dano. Eles têm 90mm
de penetração, tornando o britânico um verdadeiro aniquilador de
veículos inimigos com blindagem frágil. Os projéteis HE disparados
pelo Senlac viajam na mesma velocidade que os projéteis padrão
(1020 metros por segundo), o que significa que são muito mais
rápidos do que os projéteis deste mesmo tipo de outros
veículos.
Em termos de jogabilidade,
o Senlac é muito parecido com o HWK 30. No início de uma batalha,
você pode atuar como um efetivo batedor ativo (desde que veículos
ainda mais rápidos não estejam presentes em seu time). No final da
batalha (com tanques leves inimigos já em suas garagens) você pode
ficar mais agressivo. O Senlac tem uma tripulação de três
membros. E como vocês já sabem, esses dados não são finais e
poderão sofrer alterações. Grande abraço!
Em termos de jogabilidade,
o Senlac é muito parecido com o HWK 30. No início de uma batalha,
você pode atuar como um efetivo batedor ativo (desde que veículos
ainda mais rápidos não estejam presentes em seu time). No final da
batalha (com tanques leves inimigos já em suas garagens) você pode
ficar mais agressivo. O Senlac tem uma tripulação de três
membros. E como vocês já sabem, esses dados não são finais e
poderão sofrer alterações. Grande abraço!
Subject: [Supertest] FV1066 Senlac
Link on message: #12077078
xrays_, on Apr 12 2019 - 12:47, said: Just curious, but why can't we get an English version of this
release at the same time? x.
Link on message: #12077078
xrays_, on Apr 12 2019 - 12:47, said: Just curious, but why can't we get an English version of this
release at the same time? x.Felipe6666Original: That is something that you should discuss with your regional
moderators and administrators
Cheers!
Subject: Anniversary Weekend Bonus Codes
Link on message: #12076964
Link on message: #12076964
CabbageMechanic: Hey Tankers,
Quick important FYI: Make sure you enter the codes WOT8ANNIVERSARY and ILOVEWORLDOFTANKS while logged in to the website here.
These codes will grant a day of Premium Time and a series of missions for premium consumables, personal reserves, garage slot etc respectively.
Happy Tanking!
Quick important FYI: Make sure you enter the codes WOT8ANNIVERSARY and ILOVEWORLDOFTANKS while logged in to the website here.
These codes will grant a day of Premium Time and a series of missions for premium consumables, personal reserves, garage slot etc respectively.
Happy Tanking!
Subject: [Supertest] FV1066 Senlac
Link on message: #12076870
Link on message: #12076870
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, un nuevo tanque ligero
británico premium ingresa al Supertest: el Senlac de nivel
VIII. Imágenes
¿Qué tiene de especial?
Varias cosas: Este vehículo de tres tripulantes tiene la
torreta en la parte de atrás, alcanza los 65 km/h y los 23 km/h en
reversa. El cañón del Senlac tiene buenos valores de penetración
(189 mm con munición estándar), un bajo tiempo de apuntamiento (1,8
segundos), y una estabilización decente. Sin embargo, este cañón no
puede servir a los propósitos de un francotirador dado que su
puntería deja bastante que desear (0,42 de dispersión a 100
metros). La munición HE del Senlac puede ocasionar hasta 280 puntos
de daño y puede penetrar hasta 90 mm de blindaje, lo que convierte
al Senlac en un adversario temible para los vehículos poco
blindados. Además, la velocidad de los proyectiles HE es la misma
que la de los proyectiles estándar (1.020 metros por segundo), lo
que significa que son más rápidos que los proyectiles HE de otros
vehículos. En lo que refiere al estilo de juego, el Senlac se
parece mucho al HWK 30. Al comienzo de la batalla, puedes
desempeñarte como un explorador activo (siempre que no haya
vehículos más rápidos que el tuyo en el equipo), y hacia el final
de la batalla (con casi todos los tanques ligeros enemigos de
regreso en el Garage) puedes comportarte de manera más
agresiva. Como siempre, tengan en cuenta que las
especificaciones del vehículo no son definitivas y pueden cambiar
de acuerdo a los resultados de las pruebas. ¡Sigan las
noticias y mucha suerte en el campo de batalla!
¿Qué tiene de especial?
Varias cosas: Este vehículo de tres tripulantes tiene la
torreta en la parte de atrás, alcanza los 65 km/h y los 23 km/h en
reversa. El cañón del Senlac tiene buenos valores de penetración
(189 mm con munición estándar), un bajo tiempo de apuntamiento (1,8
segundos), y una estabilización decente. Sin embargo, este cañón no
puede servir a los propósitos de un francotirador dado que su
puntería deja bastante que desear (0,42 de dispersión a 100
metros). La munición HE del Senlac puede ocasionar hasta 280 puntos
de daño y puede penetrar hasta 90 mm de blindaje, lo que convierte
al Senlac en un adversario temible para los vehículos poco
blindados. Además, la velocidad de los proyectiles HE es la misma
que la de los proyectiles estándar (1.020 metros por segundo), lo
que significa que son más rápidos que los proyectiles HE de otros
vehículos. En lo que refiere al estilo de juego, el Senlac se
parece mucho al HWK 30. Al comienzo de la batalla, puedes
desempeñarte como un explorador activo (siempre que no haya
vehículos más rápidos que el tuyo en el equipo), y hacia el final
de la batalla (con casi todos los tanques ligeros enemigos de
regreso en el Garage) puedes comportarte de manera más
agresiva. Como siempre, tengan en cuenta que las
especificaciones del vehículo no son definitivas y pueden cambiar
de acuerdo a los resultados de las pruebas. ¡Sigan las
noticias y mucha suerte en el campo de batalla!
Subject: Otra pegunta.
Link on message: #12076478
Link on message: #12076478
Felipe6666Original: Los bonos que recibiste muy probablemente fueron parte de las
recompensas enviadas por tus años de juego (o, dicho de otra forma,
por la cantidad de años transcurridos desde que te registraste).
Hay varias formas de conseguir bonos para poder comprar
equipamiento complejo o directivas, pero, debo decir, que ninguna
es demasiado sencilla. Puedes jugar Línea del Frente cuando esté disponible, que te
premia con bonos por alcanzar determiandos niveles de Prestigio.
Puedes jugar los eventos especiales del Mapa Global como parte de
un clan o jugar Batallas Clasificatorias (prontas a comenzar).
Juegar con niveles altos o sacar determinadas medallas también te
premia con pequeñas cantidades de bonos. ¡Saludos!
P.D.: No te preocupes por preguntar, ninguno de nosotros empezó
jugando sabiendo todo.
Subject: PROMESAS DE WG
Link on message: #12076280
Tulky_iron, on Apr 10 2019 - 19:27, said: Cierto modo WG mas habla de lo q realmente se cumple, ahora por
ejemplo prometieron hacer algo con las artis pero en una entrevista
en russia salio q estas modificaciones no seran implementadas
dentro de 4 meses, otra cosa con la cuestion de los balance es q
antes teniamos tankes de lineas realmente buenos y los premium solo
servia para hacer mas dinero y no ser tan op, ahora la politica es
todo lo contrario hacer tankes premium superior a los de linea. Me
acuerdo q nerfearom la linea de pesados japoses en su blindaje
porque en la epoca eram op ahora com el saturamiento de nuevos
premium y mejores calibres para los tanles obviamente russos
cualquiera puede penetrar los japoneses otro ejemplo es la baja
penetracion de la municion y el tiempo em recarga mucho por debajo
de los actuales, otros q sufren son Maus y IS 7 baja blindaje y
baja penetracion hasta en sus municiones premium, solo q WG se
preocupa mas en como sacar nuevos premium y como hacer nuevas ramas
totalmente rotas sin mejorar las anteriores.
Link on message: #12076280
Tulky_iron, on Apr 10 2019 - 19:27, said: Cierto modo WG mas habla de lo q realmente se cumple, ahora por
ejemplo prometieron hacer algo con las artis pero en una entrevista
en russia salio q estas modificaciones no seran implementadas
dentro de 4 meses, otra cosa con la cuestion de los balance es q
antes teniamos tankes de lineas realmente buenos y los premium solo
servia para hacer mas dinero y no ser tan op, ahora la politica es
todo lo contrario hacer tankes premium superior a los de linea. Me
acuerdo q nerfearom la linea de pesados japoses en su blindaje
porque en la epoca eram op ahora com el saturamiento de nuevos
premium y mejores calibres para los tanles obviamente russos
cualquiera puede penetrar los japoneses otro ejemplo es la baja
penetracion de la municion y el tiempo em recarga mucho por debajo
de los actuales, otros q sufren son Maus y IS 7 baja blindaje y
baja penetracion hasta en sus municiones premium, solo q WG se
preocupa mas en como sacar nuevos premium y como hacer nuevas ramas
totalmente rotas sin mejorar las anteriores.Felipe6666Original: Como dije, los cambios tardan por todo lo que implican las
pruebas. Y avisamos con mucha anticipación de lo que probamos en el
Supertest para tener opiniones de sobra antes de pasar a la Prueba
Común. En lo particular, creo que es mejor informar continuamente
en lo que estamos trabajando (por más de que sea solo una idea) en
lugar de simplemente implementarlo o que aparezca por sorpresa.
¡Saludos!
Subject: [Opiniones] Prueba Común de la Actualización 1.5
Link on message: #12076258
Link on message: #12076258
Felipe6666Original: ¡Buenas, soldados! La Prueba Común de la Actualización 1.5 ya
está aquí, e incorpora una cantidad considerable de contenido.
Pueden ver un pequeño resumen aquí: Descarguen la Prueba
Común (que ahora puede hacerse desde el Centro de Juegos de
Wargaming) y dejen sus comentarios. ¡Buena suerte en el campo
de batalla!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075930
jiyang1018, on Apr 11 2019 - 12:18, said: When you think pay to win gold HE shells are getting nerfed, they
changed them to pay to win HESH shells. When you think all arties
are getting nerfed, Object 261 are getting 2 more shells without
losing 5% burst radius.
Link on message: #12075930
jiyang1018, on Apr 11 2019 - 12:18, said: When you think pay to win gold HE shells are getting nerfed, they
changed them to pay to win HESH shells. When you think all arties
are getting nerfed, Object 261 are getting 2 more shells without
losing 5% burst radius.DomoSapien: If you're referring to the HESH shells that are replacing
the premium HE on the Type 4 and 5 - their penetration and damage
is awful - you're the first person I've seen actually take the
position that they will be more powerful after the ammo swap. How
does a shaving off a huge portion of the potential damage and
giving it abysmal penetration for tier X going to do
that?
All arties are theoretically getting nerfed. Even if the 261's splash radius stays exactly the same, it's still going to be affected by both: The changes to how multiple stuns are calculated
and the changes to how splash damage is going to decay on the outer edges of the splash radius. Despite the radius keeping its same size, its effective dpm is going to be reduced because it will be dealing less damage to targets that it isn't hitting directly or almost-hitting.
All arties are theoretically getting nerfed. Even if the 261's splash radius stays exactly the same, it's still going to be affected by both: The changes to how multiple stuns are calculated
and the changes to how splash damage is going to decay on the outer edges of the splash radius. Despite the radius keeping its same size, its effective dpm is going to be reduced because it will be dealing less damage to targets that it isn't hitting directly or almost-hitting.
Subject: Swedish...Mediums...
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?BigDaddyLaxative: Research Costs: UDES 14 Alt 5
UDES 16
UDES 15/16
UDES 16
UDES 15/16
Subject: Swedish...Mediums...
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?Hambijon: Research Costs: UDES 14 Alt 5
UDES 16
UDES 15/16
UDES 16
UDES 15/16
Subject: Swedish...Mediums...
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?
Link on message: #12075924
lenticular, on Apr 11 2019 - 18:02, said: Anyone know how much XP will be required to go from Leo to the UDES
14 alt 5?Jambijon: Research Costs: UDES 14 Alt 5
UDES 16
UDES 15/16
UDES 16
UDES 15/16
Subject: Premium day code
Link on message: #12075917
SargeanTravis, on Apr 11 2019 - 11:55, said: I will now try not to forget this code until the weekend.
CHALLENGE ACCEPTED!
Link on message: #12075917
SargeanTravis, on Apr 11 2019 - 11:55, said: I will now try not to forget this code until the weekend.
CHALLENGE ACCEPTED!DomoSapien:
One small detail I just found out: Theoretically if you don't plan on logging in until then, you could go ahead and redeem the code now. I've been told that the extra day of premium doesn't get activated until you log in after redeeming the code.
One small detail I just found out: Theoretically if you don't plan on logging in until then, you could go ahead and redeem the code now. I've been told that the extra day of premium doesn't get activated until you log in after redeeming the code.
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075904
Link on message: #12075904
BigDaddyLaxative: My bad, they all should be good now!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075904
Link on message: #12075904
Hambijon: My bad, they all should be good now!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075904
Link on message: #12075904
Jambijon: My bad, they all should be good now!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075879
Link on message: #12075879
BigDaddyLaxative: Attention Tankers! Common Test 1.5 is here! We have a
lot of stuff happening with this update and have made a video
compiling the major updates and changes. For the full
list of changes, check out our portal article: Features of Update 1.5: Join the Common Test
Update 1.5 Key Points: Swedish Medium Tanks Swedish Heavy Tanks Rebalance Excluded Maps WoT Premium Account SPG Rebalance Ranked Battles Tanks for Bonds Want to join the Common
Test? Follow this link: Join Common Test 1.5 GLHF!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075879
Link on message: #12075879
Hambijon: Attention Tankers! Common Test 1.5 is here! We have a
lot of stuff happening with this update and have made a video
compiling the major updates and changes. For the full
list of changes, check out our portal article: Features of Update 1.5: Join the Common Test
Update 1.5 Key Points: Swedish Medium Tanks Swedish Heavy Tanks Rebalance Excluded Maps WoT Premium Account SPG Rebalance Ranked Battles Tanks for Bonds Want to join the Common
Test? Follow this link: Join Common Test 1.5 GLHF!
Subject: Features of Update 1.5: Join the Common Test
Link on message: #12075879
Link on message: #12075879
Jambijon: Attention Tankers! Common Test 1.5 is here! We have a
lot of stuff happening with this update and have made a video
compiling the major updates and changes. For the full
list of changes, check out our portal article: Features of Update 1.5: Join the Common Test
Update 1.5 Key Points: Swedish Medium Tanks Swedish Heavy Tanks Rebalance Excluded Maps WoT Premium Account SPG Rebalance Ranked Battles Tanks for Bonds Want to join the Common
Test? Follow this link: Join Common Test 1.5 GLHF!
Subject: [Teste Comum] Atualização 1.5
Link on message: #12075817
Link on message: #12075817
MA77: O Teste Comum da Atualização 1.5 já está
disponível!
Encontrou algum bug? Gostou das novas funcionalidades? Qual a sua opinião sobre as mudanças? Deixe sua opinião no tópico!
Encontrou algum bug? Gostou das novas funcionalidades? Qual a sua opinião sobre as mudanças? Deixe sua opinião no tópico!
Subject: Ghost Rounds or Blank Rounds
Link on message: #12075787
GeorgePreddy, on Apr 11 2019 - 10:09, said: It has actually been said by WG that "ghost" rounds are a real,
albeit very rare, thing. They seem to be caused by a rarely
occurring sort of disconnect in the server. There is little
likelihood of this being completely cured, and there is nothing
players can do about it. Therefore, just don't worry about
it, it's not affecting anyone's game very much.
oldiowaguy, on Apr 11 2019 - 10:16, said: if you call multiple a week "rare"!
Link on message: #12075787
GeorgePreddy, on Apr 11 2019 - 10:09, said: It has actually been said by WG that "ghost" rounds are a real,
albeit very rare, thing. They seem to be caused by a rarely
occurring sort of disconnect in the server. There is little
likelihood of this being completely cured, and there is nothing
players can do about it. Therefore, just don't worry about
it, it's not affecting anyone's game very much.DomoSapien: Accurate, but not entirely. Namely:
The client and server operate on what could be described as a "predictive" model. When you experience packet loss, on your screen every vehicle will continue inputting the key they were inputting when you stopped sending/receiving packets to/from the server. (Have you ever held A or D at the end of a battle and your tank just continues driving in a circle before you get booted back to the garage? That's exactly what's happening when you experience packet loss.)
The reason I say your description isn't entirely accurate? It suggests this is just a random server issue that pops up now and then. That's not really the case, for the most part. If it was a server issue we would be doing everything we can to fix it.
However, "Ghost Shells" occur when you experience packet loss because the vehicle you see on your screen isn't actually in the exact same position on the actual server. It's typically a connection issue that exists outside of the game server, otherwise all the players in the battle would be experiencing that packet loss simultaneously.
The client and server operate on what could be described as a "predictive" model. When you experience packet loss, on your screen every vehicle will continue inputting the key they were inputting when you stopped sending/receiving packets to/from the server. (Have you ever held A or D at the end of a battle and your tank just continues driving in a circle before you get booted back to the garage? That's exactly what's happening when you experience packet loss.)
The reason I say your description isn't entirely accurate? It suggests this is just a random server issue that pops up now and then. That's not really the case, for the most part. If it was a server issue we would be doing everything we can to fix it.
However, "Ghost Shells" occur when you experience packet loss because the vehicle you see on your screen isn't actually in the exact same position on the actual server. It's typically a connection issue that exists outside of the game server, otherwise all the players in the battle would be experiencing that packet loss simultaneously.
oldiowaguy, on Apr 11 2019 - 10:16, said: if you call multiple a week "rare"!DomoSapien: Well, it's neither here nor there (refer to my explanation above)
but when you compare it to the hundreds of thousands, if not
millions of shots that are fired in-game every week, personally I
would indeed call that "rare" 
EDIT: All of that said, our Customer Support teamwould be more than happy to help you run a Pingplotter diagnostic on your connection and figure out if any of the hops along your packets' way to our servers and back are malfunctioning.
EDIT: All of that said, our Customer Support teamwould be more than happy to help you run a Pingplotter diagnostic on your connection and figure out if any of the hops along your packets' way to our servers and back are malfunctioning.
Subject: Claus On Toxicity
Link on message: #12075782
grandthefttankV, on Apr 11 2019 - 10:30, said: Didnt really answer the question
Link on message: #12075782
grandthefttankV, on Apr 11 2019 - 10:30, said: Didnt really answer the questionTeriyakiTanker: The answer to your question is simple, the content creator
determines what they think is funny and then the target audience
gets to decide if they are correct or not.
Subject: Premium day code
Link on message: #12075746
Link on message: #12075746
DomoSapien: One thing to note: Code will expire on 2019-04-18
20:00:59 (GMT -07:00) Theoretically if you want to save that
premium day until the weekend when you have more time to play, you
can do that, just keep the timeframe in mind.
Subject: TS-5 needs to be nerfed
Link on message: #12075745
Link on message: #12075745
The_Chieftain: It's a vehicle which has some excellent strengths, and so far I
prefer it to the T-28, but I've certainly been made well aware of
the limitations by the act of blowing up. I'd rate it as strong,
right now (and in fairness, I think most of the people who have it
thus far are likely above-average), but I would stop short of
terming it OP.
Subject: Planes, Trains and T110s
Link on message: #12075739
FrozenKemp, on Apr 10 2019 - 18:15, said: Apparently yesterday - I know, not the first time something like
this has happened - a Dutch F-16 accelerated faster than its own
20mm cannon fire and hit its own shells. https://arstechnica....re-from-itself/
Link on message: #12075739
FrozenKemp, on Apr 10 2019 - 18:15, said: Apparently yesterday - I know, not the first time something like
this has happened - a Dutch F-16 accelerated faster than its own
20mm cannon fire and hit its own shells. https://arstechnica....re-from-itself/The_Chieftain: Interesting note at the bottom about how the F-35 has all of
150 rounds for the 25mm cannon. OK, I get that it's half the ready
load of a Bradley and thus not insignificant, but on the other
hand, if it's done in two seconds' worth of firing, is it really
worth the extra weight they're tacking onto the aircraft? Obviously
someone said 'yes', but I'm curious as to the logic. At least the
F-4 could carry a healthy load when they decided to put the gun
back on. Video from the President of Ecuador on the Assange
matter. So the man just lost 7 years of his life, in effect. Was it
really worth it? https://twitter.com/...72104180154368
Subject: Disconnecting
Link on message: #12074767
Link on message: #12074767
DomoSapien: Customer Support can help you diagnose your connection and figure
out where the connection issues are occurring. To get the ball
rolling and eliminate a little bit of unnecessary back and forth,
downloading and running the WGCheck tool will create a WGCheck
report that you can attach to your support ticket.
If you don't want to wait for an answer from support, you can also get a free trial of Pingplotter and use that to see which hops in your connection are experiencing high latency or packet loss.
If you don't want to wait for an answer from support, you can also get a free trial of Pingplotter and use that to see which hops in your connection are experiencing high latency or packet loss.
Subject: Best Admin name ive ever seen.....
Link on message: #12074749
Ta_Hun_Kwai, on Apr 10 2019 - 12:31, said: wow and I thought I was kool for naming myself after a
general form the game Command & Conquer: Generals: zero hour
Link on message: #12074749
Ta_Hun_Kwai, on Apr 10 2019 - 12:31, said: wow and I thought I was kool for naming myself after a
general form the game Command & Conquer: Generals: zero hourDomoSapien: I didn't catch the reference because it has been SO many
years since I played but C&C: Generals was a masterpiece. +1
for you sir.
Subject: Ranked Battles: The New Season!
Link on message: #12074726
Link on message: #12074726
BigDaddyLaxative: Hello Tankers! The new Ranked Season is almost upon us.
Check out the dev diaries for more information. GLHF!
Subject: Ranked Battles: The New Season!
Link on message: #12074726
Link on message: #12074726
Hambijon: Hello Tankers! The new Ranked Season is almost upon us.
Check out the dev diaries for more information. GLHF!
Subject: Ranked Battles: The New Season!
Link on message: #12074726
Link on message: #12074726
Jambijon: Hello Tankers! The new Ranked Season is almost upon
us. Check out the dev diaries for more information.
GLHF!
Subject: PROMESAS DE WG
Link on message: #12074667
CamiloCienfuegos, on Apr 10 2019 - 13:24, said: Llamalo queja , observacion o como quieras , pero no deja de ser
real. Mira Pravda el hilo trata de las promesas de WG , de
las incumplidas para ser justo. Con los de los bonos solo
accecibles pagando cuenta premiun me da que la promesa
se incumple. Deberias leer la nota sobre la nueva cuenta premiun de WOT. Te vas a dar
cuenta que si bien te da por un lado , te quita por otro. Lo
explico corto ...seran dos los tipos de cuenta que se pueden
comprar : -- La tradicional para tanques , aviones , barcos
no dara opcion ganar bonos . -- La cuenta premiun WOT solo
para tanques si dara opcion a ganar bonos Entonces si
queremos premiun en por ejemplo barcos y tanques , y tambien
queremos bonos para tanques ¿ Hay que pagar 2 cuentas premiun
? Si es asi me estan vendiendo bonos 
Link on message: #12074667
CamiloCienfuegos, on Apr 10 2019 - 13:24, said: Llamalo queja , observacion o como quieras , pero no deja de ser
real. Mira Pravda el hilo trata de las promesas de WG , de
las incumplidas para ser justo. Con los de los bonos solo
accecibles pagando cuenta premiun me da que la promesa
se incumple. Deberias leer la nota sobre la nueva cuenta premiun de WOT. Te vas a dar
cuenta que si bien te da por un lado , te quita por otro. Lo
explico corto ...seran dos los tipos de cuenta que se pueden
comprar : -- La tradicional para tanques , aviones , barcos
no dara opcion ganar bonos . -- La cuenta premiun WOT solo
para tanques si dara opcion a ganar bonos Entonces si
queremos premiun en por ejemplo barcos y tanques , y tambien
queremos bonos para tanques ¿ Hay que pagar 2 cuentas premiun
? Si es asi me estan vendiendo bonos Felipe6666Original: Ehm, no, porque comprar la Cuenta Premium de World of Tanks
automáticamente te otorga la misma cantidad de días en Cuenta
Premium estándar para los demás juegos. No funcionará como en WoWs
en donde comprar la Cuenta Premium de World of Warships solo te la
da para ese juego y nada para los demás. La de WoT te da la
exclusiva de los tanques y la estándar de los demás, por lo que no
hará falta comprar dos. Sobre el tema de los bonos, creo que
una cosa es pagar por ellos para obtenerlos y otra muy distinta es
tener que completar misiones específicas para poder obtenerlos. A
eso hay que sumarle qué tan frecuentes serán las misiones para
obtenerlos y cuánto darán. Una cosa es el concepto y otra la
práctica. Por poner un ejemplo, cuando anunciamos los planos,
muchos jugadores plantearon que iba a ser perjudicial porque iba a
hacer que cualquiera llegara a un nivel X más rápido, con
tripulaciones poco entrenadas y sin saber jugar. El tiempo demostró
que obtener los planos no es tan sencillo y que, si bien ayuda al
progreso, no lo acota de una manera tan sustancial como se
planteaba. ¡Saludos!
Subject: Can we fix the no damage indicators please?
Link on message: #12074653
Link on message: #12074653
DomoSapien: Interesting. I'll chat with support and see if any bug reports have
been filed about this or if it was an intentional change.
Subject: The ReBalancing we were promised?
Link on message: #12074615
Block Quote Gold shell and ammo prices. You promised to change a year ago, yet nothing happened. Within around two months, we’ll test Gold shell rebalances in Sandbox. We’ll start with their technical parameters and then revise its pricing. If core gameplay with revised parameters satisfies players and us (i.e., +/-2 battles are comfortable), we’ll continue with pricing.
Link on message: #12074615
Block Quote Gold shell and ammo prices. You promised to change a year ago, yet nothing happened. Within around two months, we’ll test Gold shell rebalances in Sandbox. We’ll start with their technical parameters and then revise its pricing. If core gameplay with revised parameters satisfies players and us (i.e., +/-2 battles are comfortable), we’ll continue with pricing.
DomoSapien: Essentially, we're taking about 2 months to keep a close eye
on the initial data from the MM changes and make sure everything is
all good on that front, then open up Sandbox to test the Ammo
Changes.
Something I'm sort of curious about, personally: There has been discussion, both internal and external, concerning WoT Classic and its purpose. I've seen public facing comments indicating that we were also using WoT Classic to test some things out, which leads me to wonder if the limit on number of gold shells in WoT Classic is being reconsidered as a potential option for balancing in future versions of WoT.
I haven't heard any such discussion, contrary to several public facing comments indicating that we don't (or didn't) feel that limiting the number of gold shells a vehicle can bring to battle was the appropriate solution. I'll see what I can find out about that.
Something I'm sort of curious about, personally: There has been discussion, both internal and external, concerning WoT Classic and its purpose. I've seen public facing comments indicating that we were also using WoT Classic to test some things out, which leads me to wonder if the limit on number of gold shells in WoT Classic is being reconsidered as a potential option for balancing in future versions of WoT.
I haven't heard any such discussion, contrary to several public facing comments indicating that we don't (or didn't) feel that limiting the number of gold shells a vehicle can bring to battle was the appropriate solution. I'll see what I can find out about that.
Subject: Best Admin name ive ever seen.....
Link on message: #12074608
Link on message: #12074608
BigDaddyLaxative: I was inspired by this abomination I created for the TS-5:
Subject: Best Admin name ive ever seen.....
Link on message: #12074608
Link on message: #12074608
Hambijon: I was inspired by this abomination I created for the TS-5:
Subject: Best Admin name ive ever seen.....
Link on message: #12074608
Link on message: #12074608
Jambijon: I was inspired by this abomination I created for the TS-5:
Subject: Best Admin name ive ever seen.....
Link on message: #12074585
Link on message: #12074585
TragicLoss: I finally convinced him this morning.
Subject: Best Admin name ive ever seen.....
Link on message: #12074584
Link on message: #12074584
DomoSapien: He's really enjoying the fact that "Big Daddy" and "Laxative" are
purchasable inscriptions in-game 
EDIT: He also realized that he can't change his name back to Jambijon so he's resigned to his new identity.
EDIT: He also realized that he can't change his name back to Jambijon so he's resigned to his new identity.
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