Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Suggestions\Change ammo slot's
Link on message: #21669
merig00, on 11 July 2010 - 05:00 AM, said: Interesting. That's the first time I hear someone playing with HE
as primary except SPGs. Just out of curiosity could you share your
tactics & reason behind it?

Link on message: #21669

MrVic: I find that Numerous guns are great with HE. Move for side/rear
soft spots or just general big boom fun 
That and fast moving soft targets are great for HE since side shots can take out their tracks.
Who else has some fun uses

That and fast moving soft targets are great for HE since side shots can take out their tracks.
Who else has some fun uses

Subject: BEGINNERS READ THIS
Link on message: #21651
ThaneSolus, on Jul 11 2010 - 03:17, said: On tank stats we get penetration x/x/x what means each? I mean on
the plate i know front/rear/back but on this i am not sure,
range?
Traverse speed is?
And Turret Travers speed (the higher, the slower u turn the turret?)
Ty
Link on message: #21651

Traverse speed is?
And Turret Travers speed (the higher, the slower u turn the turret?)
Ty
merig00:
penetration means AP/gold(forgot what the abbreviation is)/HE
traverse speed - how fast the turret is turning
penetration means AP/gold(forgot what the abbreviation is)/HE
traverse speed - how fast the turret is turning
Subject: BEGINNERS READ THIS
Link on message: #21651
ThaneSolus, on Jul 11 2010 - 03:17, said: On tank stats we get penetration x/x/x what means each? I mean on
the plate i know front/rear/back but on this i am not sure,
range?
Traverse speed is?
And Turret Travers speed (the higher, the slower u turn the turret?)
Ty
Link on message: #21651

Traverse speed is?
And Turret Travers speed (the higher, the slower u turn the turret?)
Ty
merig00:
penetration means AP/gold(forgot what the abbreviation is)/HE
traverse speed - how fast the turret is turning
penetration means AP/gold(forgot what the abbreviation is)/HE
traverse speed - how fast the turret is turning
Subject: Game settings in preferences.xml
Link on message: #21161
Armitxes, on Jul 10 2010 - 08:29, said: You can't edit this, it will changes to old values if you launch
the client (i tried)
gizaman, on Jul 10 2010 - 16:50, said: the problem with far_plane , and the developers know this. Is that
if you turn graphics down, your far_plane value goes down.
What does that mean?
That means you cant see as far out as you should. Tanks will not appear even when they are in your view range.
It is okay to lower graphics but to cripple yourself that is not good. Players do not know this but the developers should fix this soon.
Link on message: #21161

merig00: Hmm worked in the same game version but russian beta. Weird. I'll
have to see for myself.

What does that mean?
That means you cant see as far out as you should. Tanks will not appear even when they are in your view range.
It is okay to lower graphics but to cripple yourself that is not good. Players do not know this but the developers should fix this soon.
merig00: That's why I made a note to keep it on the highest level.
Subject: Game settings in preferences.xml
Link on message: #21161
Armitxes, on Jul 10 2010 - 08:29, said: You can't edit this, it will changes to old values if you launch
the client (i tried)
gizaman, on Jul 10 2010 - 16:50, said: the problem with far_plane , and the developers know this. Is that
if you turn graphics down, your far_plane value goes down.
What does that mean?
That means you cant see as far out as you should. Tanks will not appear even when they are in your view range.
It is okay to lower graphics but to cripple yourself that is not good. Players do not know this but the developers should fix this soon.
Link on message: #21161

merig00: Hmm worked in the same game version but russian beta. Weird. I'll
have to see for myself.

What does that mean?
That means you cant see as far out as you should. Tanks will not appear even when they are in your view range.
It is okay to lower graphics but to cripple yourself that is not good. Players do not know this but the developers should fix this soon.
merig00: That's why I made a note to keep it on the highest level.
Subject: Gun's description typo
Link on message: #21155
Link on message: #21155
merig00: You can make in-game screenshots by pressing Ctrl+Print Screen.
You'll find the .jpg image file in your game folder
Subject: Gun's description typo
Link on message: #21155
Link on message: #21155
merig00: You can make in-game screenshots by pressing Ctrl+Print Screen.
You'll find the .jpg image file in your game folder
Subject:
Archives\Beta\Level gap's
Link on message: #21021
Clankiller23, on 10 July 2010 - 05:50 PM, said: I think there should be more level room's then just two. Mainly
because when people just get their level three tank's they are
playing with 3-Max and it is kind of unfair to the new players who
get a new fresh level three tank and then run into heavy tanks. I
think they need to go with the same idea they did with 1-2 just do
it again for 3-4 and so on now I'm sure once this comes fully out
you will be able to make your own room with a level cap, but for
now I think they need to fix this because of too many overpowered
players.
(I see now this might be in the wrong section of the forums i am sorry feel free to move this)

Link on message: #21021

(I see now this might be in the wrong section of the forums i am sorry feel free to move this)
Jeremy Taylor: Tiered system of random battles will be implemented within a few
weeks.
Subject:
Archives\Junkyard\Pzkpf 3 too fragile?
Link on message: #20988
devil1337, on 10 July 2010 - 01:09 PM, said: Is it me or is the pzkpf 3 a little bit too fragile?

Link on message: #20988

MrVic: Lets try to keep posts regarding Beta discussions in the beta
section.
I am going to close this topic but please continue the conversations in the BETA section
I am going to close this topic but please continue the conversations in the BETA section
Subject:
Archives\Beta\Warping?
Link on message: #20582
Archer2338, on 10 July 2010 - 09:32 AM, said: I've seen a few tanks "warp" forward every few seconds after they
seem to be staying still. I know this is related with lag, but it
seems that some people purposefully cause lag to make them warp and
harder (or impossible) to hit. While every other tank in the battle
is moving normally, that one tank seems to be warping. It's not on
my end, as I've seen other players comment on how the tank was
warping, and all the other tanks were fine. It's not like an FPS,
because: a) even the craziest lag in FPS don't cause a player to
warp a significant distance; B ) you can spray a full clip in the
predicted direction and still get a kill. With these tanks where
one shot takes several seconds to reload, spray and pray is not an
option.
I'd suggest some kind of reporting system where if a significant amount of people report a player warping for more than one battle, he is kicked from the game and banned for x hours, but there has to be some other solutions as well.

Link on message: #20582

I'd suggest some kind of reporting system where if a significant amount of people report a player warping for more than one battle, he is kicked from the game and banned for x hours, but there has to be some other solutions as well.
MrVic: Warping is caused by latency. This really only encounters at long
range targets moving at high speed. Its "lag" in essence, The
server is brand new and its based in Germany right now. So as
patches come down the pipe it will smooth out and it will be lower
on the ping side. This is not another player exploiting its just a
issue of connection and pings. For a fresh start on a server with
virtually no down time in the first 48 hours is deserving of a
round of applause I think. How many games achieve that with a brand
new server and a mad dash of testers 

Subject: Game settings in preferences.xml
Link on message: #20526
stevent, on Jul 10 2010 - 06:12, said: is there something like hud pov ? I want to change position of the
minimap closer to the center of the screen
(i use triple monitor)
ty
Link on message: #20526

(i use triple monitor)
ty
merig00: Nothing like that yet. Create a topic in suggestions forum.
Subject: Game settings in preferences.xml
Link on message: #20526
stevent, on Jul 10 2010 - 06:12, said: is there something like hud pov ? I want to change position of the
minimap closer to the center of the screen
(i use triple monitor)
ty
Link on message: #20526

(i use triple monitor)
ty
merig00: Nothing like that yet. Create a topic in suggestions forum.
Subject: Game settings in preferences.xml
Link on message: #20407
Palora, on Jul 10 2010 - 03:39, said: Any way to remove, or tune down the particle effects from the smoke
when the gun fires, it slows down my pc when i'm zoomed in/1st
person.
Link on message: #20407

merig00: Should be in the same folder WOT=>Res=>particles=>Tank I
haven't had a problem with that so haven't look for it. Dig around
there on your own risk. If it works report back 

Subject: Game settings in preferences.xml
Link on message: #20407
Palora, on Jul 10 2010 - 03:39, said: Any way to remove, or tune down the particle effects from the smoke
when the gun fires, it slows down my pc when i'm zoomed in/1st
person.
Link on message: #20407

merig00: Should be in the same folder WOT=>Res=>particles=>Tank I
haven't had a problem with that so haven't look for it. Dig around
there on your own risk. If it works report back 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20326
devil1337, on Jul 10 2010 - 00:55, said: The thing is that with the free tanks I never got more than 2.2 k
rep points whereas with the bought tanks I always got over 1.7 k
rep points so I thought it was a bit off.
Link on message: #20326

merig00: Different tanks have different coefficients also you do more damage
with higher level tank.
Subject: [FAQ]What will get you experience and what will not
Link on message: #20326
devil1337, on Jul 10 2010 - 00:55, said: The thing is that with the free tanks I never got more than 2.2 k
rep points whereas with the bought tanks I always got over 1.7 k
rep points so I thought it was a bit off.
Link on message: #20326

merig00: Different tanks have different coefficients also you do more damage
with higher level tank.
Subject: [FAQ]What will get you experience and what will not
Link on message: #20253
devil1337, on Jul 10 2010 - 00:05, said: I think you also gain experience based on the tank tier or
something. With my free tank, for instance, I rushed in and
captured the enemy base alone. No ally come, I wasn't damaged, I
never tried to shoot anybody. Got about 1200 rep points. At any
rate, between 1200 and 1300.
With a 35t model, I died from an arty fire shooting somewhat near an enemy, in the first two minutes of the game, and got over 2 k rep. I think it was 2200 rep points.
Link on message: #20253

With a 35t model, I died from an arty fire shooting somewhat near an enemy, in the first two minutes of the game, and got over 2 k rep. I think it was 2200 rep points.
merig00: Well that's how much experience you are gaining not what actions
you have to take to gain experience 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20253
devil1337, on Jul 10 2010 - 00:05, said: I think you also gain experience based on the tank tier or
something. With my free tank, for instance, I rushed in and
captured the enemy base alone. No ally come, I wasn't damaged, I
never tried to shoot anybody. Got about 1200 rep points. At any
rate, between 1200 and 1300.
With a 35t model, I died from an arty fire shooting somewhat near an enemy, in the first two minutes of the game, and got over 2 k rep. I think it was 2200 rep points.
Link on message: #20253

With a 35t model, I died from an arty fire shooting somewhat near an enemy, in the first two minutes of the game, and got over 2 k rep. I think it was 2200 rep points.
merig00: Well that's how much experience you are gaining not what actions
you have to take to gain experience 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20066
JinHedge, on Jul 09 2010 - 22:04, said: He dont:) Copy+paste but he's translating Guildes! (All made by
many guys from Russian CBT and OBT)
Here ya go +
Gj
Link on message: #20066

Here ya go +

Gj
merig00: Well how about you join me and post some too 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20066
JinHedge, on Jul 09 2010 - 22:04, said: He dont:) Copy+paste but he's translating Guildes! (All made by
many guys from Russian CBT and OBT)
Here ya go +
Gj
Link on message: #20066

Here ya go +

Gj
merig00: Well how about you join me and post some too 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20046
Link on message: #20046
merig00: Hmm I should copy your signature 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20046
Link on message: #20046
merig00: Hmm I should copy your signature 

Subject: [FAQ]What will get you experience and what will not
Link on message: #20022
Sternzy, on Jul 11 2010 - 06:17, said: Could you per chance add to this post a little describing exactly
what the three different Experience types listed mean exactly?
1.) Experience Not Distributed
2.) Free Experience
3.) Experience Earned
Link on message: #20022

1.) Experience Not Distributed
2.) Free Experience
3.) Experience Earned
merig00: Experience Not Distirbuted - is experience that you earned on this
tank that you can spend on upgrades or if you have Elite Tank you
can convert it into the free experience with gold.
Free experience - for every 100 experience you get 5 free experience (5%). This experience is not limited to a particular tank or tech tree. You can use it anywhere to unlock new modules or tanks. It can be combined with "experience not distributed" to faster unlock modules on tanks or next tank
Experience Earned - just a total of all experience earned in the game
Free experience - for every 100 experience you get 5 free experience (5%). This experience is not limited to a particular tank or tech tree. You can use it anywhere to unlock new modules or tanks. It can be combined with "experience not distributed" to faster unlock modules on tanks or next tank
Experience Earned - just a total of all experience earned in the game
Subject: [FAQ]What will get you experience and what will not
Link on message: #20022
Sternzy, on Jul 11 2010 - 06:17, said: Could you per chance add to this post a little describing exactly
what the three different Experience types listed mean exactly?
1.) Experience Not Distributed
2.) Free Experience
3.) Experience Earned
Link on message: #20022

1.) Experience Not Distributed
2.) Free Experience
3.) Experience Earned
merig00: Experience Not Distirbuted - is experience that you earned on this
tank that you can spend on upgrades or if you have Elite Tank you
can convert it into the free experience with gold.
Free experience - for every 100 experience you get 5 free experience (5%). This experience is not limited to a particular tank or tech tree. You can use it anywhere to unlock new modules or tanks. It can be combined with "experience not distributed" to faster unlock modules on tanks or next tank
Experience Earned - just a total of all experience earned in the game
Free experience - for every 100 experience you get 5 free experience (5%). This experience is not limited to a particular tank or tech tree. You can use it anywhere to unlock new modules or tanks. It can be combined with "experience not distributed" to faster unlock modules on tanks or next tank
Experience Earned - just a total of all experience earned in the game
Subject: Veterans advice on some bad game play habits to try and avoid
Link on message: #19771
Link on message: #19771
merig00: [FME] Frequently Made Erros - started by Kurt_Knispel and
contributed by RCBT members
FMFE #1:
Hey? Where is my team? I'm almost at the enemy base and I have no support!
Hey Sun-Tzu good for you! Did you charge off on your own without support? Are you going to spam the "Help!" call function key now? Of course you are! Well guess what? You charged off by yourself and you will die by yourself. Calling in other people is just throwing more into the meat grinder.
FMFE #2:
Us three mediums have entered the enemy base! Go us! We three members of our team must now try to kill the squad of enemy heavies pillaging our base!
No you idiot! Capture the friggin' base! By the time you make it back the defending part of your team will be dead followed soon after by you! Accelerate the cap timer. Stay in the circle! Perhaps you'll even end the match with a win before the enemy tracks down all our units thereby making everybody more creds/exp.
FMFE #3:
Why are all my team-mates cowering in cover? Surely whatever is on the on the other side of that hill/mountain/house cannot be that bad. I'll go check it out....
Everybody else is hiding because something there will kill you! Don't charge out into the open then wonder why you died. Again.
FMFE #4:
Huzzah! Me in my light/medium tank have penetrated the enemy base early on! Perhaps I should shoot at this artillery runni......ooooh an IS-7! It's the biggest I'll shoot at that!
Way to waste money Mr. Gates! Why don't you park your tank and fire rounds at a rock instead! Shoot what you can kill. Getting smaller tanks and arty out of the way allows your heavy guns to safely engage enemy heavies without being distracted or damaged.
FMFE #5 So you did the smart thing and you and 3 other tanks are moving to flank. The heavy tank in your group of light and mediums suddenly takes a heavy hit and looses track from the treeline/town/brushline. You in your light mediums all scatter like cockroaches when someone flicks the lights on. The heavy tank gets rocked and is destroyed never firing back. Since he could not get sight on the enemy.
Congrats you just failed at team work. If their shooting at a heavy and doing damage their not worried to much about you! So if you rapidly advance into the treeline you can get free side rear shots AND you can spot the hiding Tank or TD that blowing holes in the heavy. If you by chance grew a pair and spotted the said ambusher your heavy can probably Help in destroying the opposing tank with its larger gun! Instead of running away to later come back and face that hiding Heavy/TD without the help of your own heavy.
"Heres your sign"
FMFE#6 You decide to ram a much heavier tank in your small lower tier tank.
Good job!You just failed at laws of physics, well how they apply in WOT, big tank=big mass, big mass=big energy, big energy=you dead.
FMFE#7 You run around with a 20mm cannon on your VK-1602.
What do you want to do?Make work for the painter?Thats all you'll with that peashooter. The 50mm is small enough.
FMFE#8 You in your all mighty T6 tank try to rush the enemy base, your team keeps spamming your name then the automatic message back to base with the addition NS-7!!. You ignore them and proceed onward, you soon recieve a massive 130mm shell to your front slope.
A cookie for you!You just completely failed at something normal people call communication. Its the thing that we do when we open our mouths and make noises, like "Hey theres an IS-7 behind that wall"
FMFE#9 You are facing the last tank of the other team and he is a great heavy tank you see that the only tank that can damage him is tanking damage and you are at 100% of life you go to the rear and try to shoot him but with no effect and your heavy tank die.
When this occur,keep in mynd that heavy tanks have slow reload time!so after he shoot you stay in the front to take at least one shot and give a more time of lie for the heavy tank kill the other instead of rotating the heavy tank shooting AP rounds and doing bounced off..
FMFE#10 your enemy is shooting a tank of your team and he ignore you,you put auto aim and keep shoting and he don't move.
If he is not moving and not looking for you stop your god damm tank and load HE and shoot at the special points to turn the tank to crap.
FMFE #11 You decide to take bio break or are slow to move out once a match starts. You return a few secs late and take off in a random direction. Mind you with out looking what tanks are on the move or zooming out to see where your allies are.
Congrats you just created a massive armored pile up on the Highway. Your lack of paying attention caused 2-5 tanks to slam into each other due to you pulling out in front of a tank already on the move. Your allies now have damaged tracks and since your all in a giant pile enemy artillery is lighting up the area since by now a enemy scout tank is driving laps around your base like some drunk humming bird. If you have a drivers license you should get a ticket in the real world for failing to operate a vehicle at 15mph in a simulated world...
FMFE #12 You spot a enemy tank that 2 of your allies are fighting. You decide to run up and get a shot in before it dies. You run up and squeeze past one of your allies to get a shot in doing so you put yourself between your ally and the enemy.
You win the I am a tard award. Your greed/ignorance levels are astounding. Here you are in a Panzer III sitting between the allied Tiger 2 and the enemy IS-4. Not only did you prevent your ally from getting a kill shot prior to the enemy reloading but you showed up just in time to scratch the paint on the IS-4. Now your ally gets gets destroyed by the reloaded IS-4 due to you wanting to test the psychics of a 57mm gun against 200mm of armor.
FMFE #14 The match is up for grabs with few tanks remaining. You are about at their base with good indication the enemy is going for yours. Some lucky light just started the cap, so now's the time to kill the enemy!
Are you sick in the head? What if there's two of them about to start the cap? There's a high chance you'll get there in time as well.
Oh by the way, the guy in the light is all by his lonesome now in a tight area for him. You do know these matches have objectives, right? This isn't some TDM.
Great work, way to pass up those extra credits and exp.
FMFE #15 So, you are in your mighty King Tiger or IS-3 and you are the strongest tank in your team. Apart from you, there are only 1-2 Tiger I and IS 1/2 as the strongest tanks. In enemy team, strongest tank is IS-7 and then another several Tigers I. Or even better - in your team there are 2 IS-3, only one with BL-9 gun, in other team there are IS-7 and King Tiger. Yes, you are f**ked, so you plan to go into deep defence, just at the very end of a map, around your arty in the circle of your base.
Situation is very hard for your team and needs extremly good timing and teamplay but your team can win. Generally good thinking, worse doing. Unless you want to be steamrolled badly. First of all, you can't go into defence if you want to win. Key is fast attack on the other flank, but this should be done with fast tanks, preferably mediums. Propably with IS-7 there will be 3/4 enemy team, so other side of map will be less or even none defended. You win with fast attack of mediums in this other flank. Then deep defence - worst thing you can do. Only arty units can do serious damage to IS-7 (or Maus, but IS-7 particular since of it speed). So you need to spot it and have an eye on it as soon as possible. So best bet is go for a figth with IS-7 in the middle of a map just to slow it down so mediums can cap and arty can keep drain life from t10 tank. Bad news is, your mighty t8 heavy tank will propably die in the battle... However, there we go to another FMFE:
FMFE #16 You are best medium in this weaker team. You manage to break through to enemy base with several other mediums, clearing out everything what was inside. You are about to cap base. IS-7 and its crew is deep in the field. However, you kill count is very low. So you, and your mediums are going out of circle for a hunt.
Seriously, how retarded you have to be to do that? Since you are in good medium tank (tier 7-8) you propably know at this point how strong are tier 10 heavies and that, they can wipe 3/4 of other crew without taking damage. With so unbalance teams, this won't be nice fight ending with wipe of another team. You won't kill many thing and propably your best heavies will be destroyed in the process of slowing down and keeping busy IS-7. You are here only for capping when IS-7 is not looking. What is better? Win with not so many kills and survive or die, lose and still not get much more kills? And no, you won't kill IS-7 with 88mm L/71 or 100mm... And the another FMFE popular in this situation.
FMFE #17 You are arty in this weaker team with only t8 heavy. You are kind of low level, around tier 3-4 but you have still 122mm (russian) or 150mm (german) cannon. You won't damage IS-7 anyway so you turn your gun to another side of a map to give mediums cover and get some KILLS!!!
It might have some logic in it but it's wrong! This is situation where you have to sacrifice your awesome kill ratio for team play (and since you play arty, you have small brain - print that sentence, but without brackets and stick it on top of your screen). Since other flank will be much less defended, mediums will manage at their own. You should constantly attack IS-7 even if you are low level. Still, hou have nice gun and HE ammo so you can do damage or at least destroy IS-7 tracks which will slow it down. Hell, you might even survive this battle if mediums manage to break through to base before IS-7 recover.
FMFE #18 So xxx map again. And AGAIN all heavies will go the same and only route. But there is only one tier 8-9 heavy in my team. In enemy team there are more heavies. I'll go in my medium in other side of map/give cover in my arty to other side of map. This heavy bastard can go at its own, since it has massive armor and gun.
Heavies go on this one and only route because enemy's heavies will go also the same path. So side which has more tanks there wins. If your best heavy won't cover this route, enemies will breakthought and match will be lost. If your heavy breaks though, match will be win - simple math. And it is near impossible if your heavy goes alone without arty support. So give it help. Even if you are in t5 tank - you will at least distract enemy fire. Brutal but true. And heavies in fact have massive armor and gun but they are slow, have low traverse speed and most of the time other heavies of the same tier can penetrate it. And heavie draw enemy arty fire like nothing else. And losing your best heavy (if it is at least t8) reduce a lot chances to win.
FME#(whatever)
You are in a Tier 3,4 etc (pick your below T6 vehicle of choice) tank/TD and you don't know what your job is in a battle (or you act like it
), so you try to follow the tanks to
the front or run out and try to scout and get insta-killed.
This is WRONG!!! You MAY be able to do this if you've got all the upgrades for this vehicle, but most likely you are going to be nothing but food. So, instead of just feeding someone on the other side a kill, protect your support!! That's right! Stay back and protect your own sides arty, trust me, the enemy WILL GET AROUND TO IT...so suppress your impatience and just wait. You may even get a kill!! You may save yourside from a loss by helping keep your arty alive!
FME# (Whatever 2)You are in a low level vehicle that gets one shotted by almost everything in a standard battle so you run straight up the middle and try to identify as much as you can before you get lit up. I'm helping my side!!!!!
Wrong again Sherlock!! When in doubt....scout. If you don't have any support (arty) on your side, then move up with your choice of hvy tank/TD and scout for him. If someone is already out in front, then hang back because if 1 or 2 med's start circling your hvy(or espcially a TD) they will need your help...try to track the circling vehicle so the tank/TD you are supporting can target it. This is something you can do with any T3+ vehicle...especially while you work on getting exp to upgrade it!!
FME# (Whatever 3) Kills are better than a win!! So, when I'm in the circle and the counter is on and suddenly I see a arty close by that I can go kill I should leave the circle and kill it...regardless if the enemy is in our base and the race is on!!!
Wrong nimrod, whereas the number of kills helps your creds/exp at the end of a battle, the overall victory of taking the flag gives you a BIGGER bonus to BOTH. So stop being selfish when honestly, no one cares what your kill count is because it means exactly "0". However, if you make a habit of leaving the circle and your team losing because of it, that I guaruntee they will remember!! And you can count on "smacktard" being the NICEST thing someone will call you!
FMFE #23 "Yeah boi!!1! I'm in UR bushes sniping UR tanks. No one can see... Aww WTF?!"
Just because you can't see them, doesn't mean they can't see you. If you're going to use cover, use it, fire and relocate otherwise your position is all but gauranteed to be discovered and you will pay for your unmovable sniping position.
FMFE #24 Yeah, Me has IS-7! Malinovka. Yeah, me is only IS-7 in battle! My team spawns on hill (not the farm spawn). Me rush through the center of the field.
No! Plain wrong. Never, ever rush through the field of Malinovka, especially when you start on hill -> side with less cover. Rush through the field never suceed, especially at the very beginning. In fact, it won't succeed even if there are 2 IS-7 on your side (yes, it happened and they fail). Farm side has really good cover, mostly even arty will have hard time to hit them. And field has no cover at all so you are there like on frying pan. And if that explanation doesn't satisfy you, just assume that the field on the middle is evil and demons will posses your tank. If you want to rush, go throught the village or through hill with a mill.
FMFE#24 Yes im in a tank! Im big, badass, and have a gun. Im gonna rush right through the middle WOOO!1!!1!one!
No! No. No no. Dont EVER rush no matter WHAT kind of tank you are through the dang MIDDLE! Unless you are on the map with the town in the middle, rushing is a deathtrap (still is in said map, just less of one)! Go around. There will be other powerful tanks there, but if you go through the middle ALL the tanks just have to back up a little bit, turn their turret, and fire. Only do this if your fast and very skilled. Or you wanna kill the SPGs so bad you dont care about dying (woot for kamikaze tanks? Japan tree plz?).
FMFE #1:
Hey? Where is my team? I'm almost at the enemy base and I have no support!
Hey Sun-Tzu good for you! Did you charge off on your own without support? Are you going to spam the "Help!" call function key now? Of course you are! Well guess what? You charged off by yourself and you will die by yourself. Calling in other people is just throwing more into the meat grinder.
FMFE #2:
Us three mediums have entered the enemy base! Go us! We three members of our team must now try to kill the squad of enemy heavies pillaging our base!
No you idiot! Capture the friggin' base! By the time you make it back the defending part of your team will be dead followed soon after by you! Accelerate the cap timer. Stay in the circle! Perhaps you'll even end the match with a win before the enemy tracks down all our units thereby making everybody more creds/exp.
FMFE #3:
Why are all my team-mates cowering in cover? Surely whatever is on the on the other side of that hill/mountain/house cannot be that bad. I'll go check it out....
Everybody else is hiding because something there will kill you! Don't charge out into the open then wonder why you died. Again.
FMFE #4:
Huzzah! Me in my light/medium tank have penetrated the enemy base early on! Perhaps I should shoot at this artillery runni......ooooh an IS-7! It's the biggest I'll shoot at that!
Way to waste money Mr. Gates! Why don't you park your tank and fire rounds at a rock instead! Shoot what you can kill. Getting smaller tanks and arty out of the way allows your heavy guns to safely engage enemy heavies without being distracted or damaged.
FMFE #5 So you did the smart thing and you and 3 other tanks are moving to flank. The heavy tank in your group of light and mediums suddenly takes a heavy hit and looses track from the treeline/town/brushline. You in your light mediums all scatter like cockroaches when someone flicks the lights on. The heavy tank gets rocked and is destroyed never firing back. Since he could not get sight on the enemy.
Congrats you just failed at team work. If their shooting at a heavy and doing damage their not worried to much about you! So if you rapidly advance into the treeline you can get free side rear shots AND you can spot the hiding Tank or TD that blowing holes in the heavy. If you by chance grew a pair and spotted the said ambusher your heavy can probably Help in destroying the opposing tank with its larger gun! Instead of running away to later come back and face that hiding Heavy/TD without the help of your own heavy.
"Heres your sign"
FMFE#6 You decide to ram a much heavier tank in your small lower tier tank.
Good job!You just failed at laws of physics, well how they apply in WOT, big tank=big mass, big mass=big energy, big energy=you dead.
FMFE#7 You run around with a 20mm cannon on your VK-1602.
What do you want to do?Make work for the painter?Thats all you'll with that peashooter. The 50mm is small enough.
FMFE#8 You in your all mighty T6 tank try to rush the enemy base, your team keeps spamming your name then the automatic message back to base with the addition NS-7!!. You ignore them and proceed onward, you soon recieve a massive 130mm shell to your front slope.
A cookie for you!You just completely failed at something normal people call communication. Its the thing that we do when we open our mouths and make noises, like "Hey theres an IS-7 behind that wall"
FMFE#9 You are facing the last tank of the other team and he is a great heavy tank you see that the only tank that can damage him is tanking damage and you are at 100% of life you go to the rear and try to shoot him but with no effect and your heavy tank die.
When this occur,keep in mynd that heavy tanks have slow reload time!so after he shoot you stay in the front to take at least one shot and give a more time of lie for the heavy tank kill the other instead of rotating the heavy tank shooting AP rounds and doing bounced off..
FMFE#10 your enemy is shooting a tank of your team and he ignore you,you put auto aim and keep shoting and he don't move.
If he is not moving and not looking for you stop your god damm tank and load HE and shoot at the special points to turn the tank to crap.
FMFE #11 You decide to take bio break or are slow to move out once a match starts. You return a few secs late and take off in a random direction. Mind you with out looking what tanks are on the move or zooming out to see where your allies are.
Congrats you just created a massive armored pile up on the Highway. Your lack of paying attention caused 2-5 tanks to slam into each other due to you pulling out in front of a tank already on the move. Your allies now have damaged tracks and since your all in a giant pile enemy artillery is lighting up the area since by now a enemy scout tank is driving laps around your base like some drunk humming bird. If you have a drivers license you should get a ticket in the real world for failing to operate a vehicle at 15mph in a simulated world...
FMFE #12 You spot a enemy tank that 2 of your allies are fighting. You decide to run up and get a shot in before it dies. You run up and squeeze past one of your allies to get a shot in doing so you put yourself between your ally and the enemy.
You win the I am a tard award. Your greed/ignorance levels are astounding. Here you are in a Panzer III sitting between the allied Tiger 2 and the enemy IS-4. Not only did you prevent your ally from getting a kill shot prior to the enemy reloading but you showed up just in time to scratch the paint on the IS-4. Now your ally gets gets destroyed by the reloaded IS-4 due to you wanting to test the psychics of a 57mm gun against 200mm of armor.
FMFE #14 The match is up for grabs with few tanks remaining. You are about at their base with good indication the enemy is going for yours. Some lucky light just started the cap, so now's the time to kill the enemy!
Are you sick in the head? What if there's two of them about to start the cap? There's a high chance you'll get there in time as well.
Oh by the way, the guy in the light is all by his lonesome now in a tight area for him. You do know these matches have objectives, right? This isn't some TDM.
Great work, way to pass up those extra credits and exp.
FMFE #15 So, you are in your mighty King Tiger or IS-3 and you are the strongest tank in your team. Apart from you, there are only 1-2 Tiger I and IS 1/2 as the strongest tanks. In enemy team, strongest tank is IS-7 and then another several Tigers I. Or even better - in your team there are 2 IS-3, only one with BL-9 gun, in other team there are IS-7 and King Tiger. Yes, you are f**ked, so you plan to go into deep defence, just at the very end of a map, around your arty in the circle of your base.
Situation is very hard for your team and needs extremly good timing and teamplay but your team can win. Generally good thinking, worse doing. Unless you want to be steamrolled badly. First of all, you can't go into defence if you want to win. Key is fast attack on the other flank, but this should be done with fast tanks, preferably mediums. Propably with IS-7 there will be 3/4 enemy team, so other side of map will be less or even none defended. You win with fast attack of mediums in this other flank. Then deep defence - worst thing you can do. Only arty units can do serious damage to IS-7 (or Maus, but IS-7 particular since of it speed). So you need to spot it and have an eye on it as soon as possible. So best bet is go for a figth with IS-7 in the middle of a map just to slow it down so mediums can cap and arty can keep drain life from t10 tank. Bad news is, your mighty t8 heavy tank will propably die in the battle... However, there we go to another FMFE:
FMFE #16 You are best medium in this weaker team. You manage to break through to enemy base with several other mediums, clearing out everything what was inside. You are about to cap base. IS-7 and its crew is deep in the field. However, you kill count is very low. So you, and your mediums are going out of circle for a hunt.
Seriously, how retarded you have to be to do that? Since you are in good medium tank (tier 7-8) you propably know at this point how strong are tier 10 heavies and that, they can wipe 3/4 of other crew without taking damage. With so unbalance teams, this won't be nice fight ending with wipe of another team. You won't kill many thing and propably your best heavies will be destroyed in the process of slowing down and keeping busy IS-7. You are here only for capping when IS-7 is not looking. What is better? Win with not so many kills and survive or die, lose and still not get much more kills? And no, you won't kill IS-7 with 88mm L/71 or 100mm... And the another FMFE popular in this situation.
FMFE #17 You are arty in this weaker team with only t8 heavy. You are kind of low level, around tier 3-4 but you have still 122mm (russian) or 150mm (german) cannon. You won't damage IS-7 anyway so you turn your gun to another side of a map to give mediums cover and get some KILLS!!!
It might have some logic in it but it's wrong! This is situation where you have to sacrifice your awesome kill ratio for team play (and since you play arty, you have small brain - print that sentence, but without brackets and stick it on top of your screen). Since other flank will be much less defended, mediums will manage at their own. You should constantly attack IS-7 even if you are low level. Still, hou have nice gun and HE ammo so you can do damage or at least destroy IS-7 tracks which will slow it down. Hell, you might even survive this battle if mediums manage to break through to base before IS-7 recover.
FMFE #18 So xxx map again. And AGAIN all heavies will go the same and only route. But there is only one tier 8-9 heavy in my team. In enemy team there are more heavies. I'll go in my medium in other side of map/give cover in my arty to other side of map. This heavy bastard can go at its own, since it has massive armor and gun.
Heavies go on this one and only route because enemy's heavies will go also the same path. So side which has more tanks there wins. If your best heavy won't cover this route, enemies will breakthought and match will be lost. If your heavy breaks though, match will be win - simple math. And it is near impossible if your heavy goes alone without arty support. So give it help. Even if you are in t5 tank - you will at least distract enemy fire. Brutal but true. And heavies in fact have massive armor and gun but they are slow, have low traverse speed and most of the time other heavies of the same tier can penetrate it. And heavie draw enemy arty fire like nothing else. And losing your best heavy (if it is at least t8) reduce a lot chances to win.
FME#(whatever)
You are in a Tier 3,4 etc (pick your below T6 vehicle of choice) tank/TD and you don't know what your job is in a battle (or you act like it

This is WRONG!!! You MAY be able to do this if you've got all the upgrades for this vehicle, but most likely you are going to be nothing but food. So, instead of just feeding someone on the other side a kill, protect your support!! That's right! Stay back and protect your own sides arty, trust me, the enemy WILL GET AROUND TO IT...so suppress your impatience and just wait. You may even get a kill!! You may save yourside from a loss by helping keep your arty alive!
FME# (Whatever 2)You are in a low level vehicle that gets one shotted by almost everything in a standard battle so you run straight up the middle and try to identify as much as you can before you get lit up. I'm helping my side!!!!!
Wrong again Sherlock!! When in doubt....scout. If you don't have any support (arty) on your side, then move up with your choice of hvy tank/TD and scout for him. If someone is already out in front, then hang back because if 1 or 2 med's start circling your hvy(or espcially a TD) they will need your help...try to track the circling vehicle so the tank/TD you are supporting can target it. This is something you can do with any T3+ vehicle...especially while you work on getting exp to upgrade it!!
FME# (Whatever 3) Kills are better than a win!! So, when I'm in the circle and the counter is on and suddenly I see a arty close by that I can go kill I should leave the circle and kill it...regardless if the enemy is in our base and the race is on!!!
Wrong nimrod, whereas the number of kills helps your creds/exp at the end of a battle, the overall victory of taking the flag gives you a BIGGER bonus to BOTH. So stop being selfish when honestly, no one cares what your kill count is because it means exactly "0". However, if you make a habit of leaving the circle and your team losing because of it, that I guaruntee they will remember!! And you can count on "smacktard" being the NICEST thing someone will call you!
FMFE #23 "Yeah boi!!1! I'm in UR bushes sniping UR tanks. No one can see... Aww WTF?!"
Just because you can't see them, doesn't mean they can't see you. If you're going to use cover, use it, fire and relocate otherwise your position is all but gauranteed to be discovered and you will pay for your unmovable sniping position.
FMFE #24 Yeah, Me has IS-7! Malinovka. Yeah, me is only IS-7 in battle! My team spawns on hill (not the farm spawn). Me rush through the center of the field.
No! Plain wrong. Never, ever rush through the field of Malinovka, especially when you start on hill -> side with less cover. Rush through the field never suceed, especially at the very beginning. In fact, it won't succeed even if there are 2 IS-7 on your side (yes, it happened and they fail). Farm side has really good cover, mostly even arty will have hard time to hit them. And field has no cover at all so you are there like on frying pan. And if that explanation doesn't satisfy you, just assume that the field on the middle is evil and demons will posses your tank. If you want to rush, go throught the village or through hill with a mill.
FMFE#24 Yes im in a tank! Im big, badass, and have a gun. Im gonna rush right through the middle WOOO!1!!1!one!
No! No. No no. Dont EVER rush no matter WHAT kind of tank you are through the dang MIDDLE! Unless you are on the map with the town in the middle, rushing is a deathtrap (still is in said map, just less of one)! Go around. There will be other powerful tanks there, but if you go through the middle ALL the tanks just have to back up a little bit, turn their turret, and fire. Only do this if your fast and very skilled. Or you wanna kill the SPGs so bad you dont care about dying (woot for kamikaze tanks? Japan tree plz?).
Subject: Veterans advice on some bad game play habits to try and avoid
Link on message: #19771
Link on message: #19771
merig00: [FME] Frequently Made Erros - started by Kurt_Knispel and
contributed by RCBT members
FMFE #1:
Hey? Where is my team? I'm almost at the enemy base and I have no support!
Hey Sun-Tzu good for you! Did you charge off on your own without support? Are you going to spam the "Help!" call function key now? Of course you are! Well guess what? You charged off by yourself and you will die by yourself. Calling in other people is just throwing more into the meat grinder.
FMFE #2:
Us three mediums have entered the enemy base! Go us! We three members of our team must now try to kill the squad of enemy heavies pillaging our base!
No you idiot! Capture the friggin' base! By the time you make it back the defending part of your team will be dead followed soon after by you! Accelerate the cap timer. Stay in the circle! Perhaps you'll even end the match with a win before the enemy tracks down all our units thereby making everybody more creds/exp.
FMFE #3:
Why are all my team-mates cowering in cover? Surely whatever is on the on the other side of that hill/mountain/house cannot be that bad. I'll go check it out....
Everybody else is hiding because something there will kill you! Don't charge out into the open then wonder why you died. Again.
FMFE #4:
Huzzah! Me in my light/medium tank have penetrated the enemy base early on! Perhaps I should shoot at this artillery runni......ooooh an IS-7! It's the biggest I'll shoot at that!
Way to waste money Mr. Gates! Why don't you park your tank and fire rounds at a rock instead! Shoot what you can kill. Getting smaller tanks and arty out of the way allows your heavy guns to safely engage enemy heavies without being distracted or damaged.
FMFE #5 So you did the smart thing and you and 3 other tanks are moving to flank. The heavy tank in your group of light and mediums suddenly takes a heavy hit and looses track from the treeline/town/brushline. You in your light mediums all scatter like cockroaches when someone flicks the lights on. The heavy tank gets rocked and is destroyed never firing back. Since he could not get sight on the enemy.
Congrats you just failed at team work. If their shooting at a heavy and doing damage their not worried to much about you! So if you rapidly advance into the treeline you can get free side rear shots AND you can spot the hiding Tank or TD that blowing holes in the heavy. If you by chance grew a pair and spotted the said ambusher your heavy can probably Help in destroying the opposing tank with its larger gun! Instead of running away to later come back and face that hiding Heavy/TD without the help of your own heavy.
"Heres your sign"
FMFE#6 You decide to ram a much heavier tank in your small lower tier tank.
Good job!You just failed at laws of physics, well how they apply in WOT, big tank=big mass, big mass=big energy, big energy=you dead.
FMFE#7 You run around with a 20mm cannon on your VK-1602.
What do you want to do?Make work for the painter?Thats all you'll with that peashooter. The 50mm is small enough.
FMFE#8 You in your all mighty T6 tank try to rush the enemy base, your team keeps spamming your name then the automatic message back to base with the addition NS-7!!. You ignore them and proceed onward, you soon recieve a massive 130mm shell to your front slope.
A cookie for you!You just completely failed at something normal people call communication. Its the thing that we do when we open our mouths and make noises, like "Hey theres an IS-7 behind that wall"
FMFE#9 You are facing the last tank of the other team and he is a great heavy tank you see that the only tank that can damage him is tanking damage and you are at 100% of life you go to the rear and try to shoot him but with no effect and your heavy tank die.
When this occur,keep in mynd that heavy tanks have slow reload time!so after he shoot you stay in the front to take at least one shot and give a more time of lie for the heavy tank kill the other instead of rotating the heavy tank shooting AP rounds and doing bounced off..
FMFE#10 your enemy is shooting a tank of your team and he ignore you,you put auto aim and keep shoting and he don't move.
If he is not moving and not looking for you stop your god damm tank and load HE and shoot at the special points to turn the tank to crap.
FMFE #11 You decide to take bio break or are slow to move out once a match starts. You return a few secs late and take off in a random direction. Mind you with out looking what tanks are on the move or zooming out to see where your allies are.
Congrats you just created a massive armored pile up on the Highway. Your lack of paying attention caused 2-5 tanks to slam into each other due to you pulling out in front of a tank already on the move. Your allies now have damaged tracks and since your all in a giant pile enemy artillery is lighting up the area since by now a enemy scout tank is driving laps around your base like some drunk humming bird. If you have a drivers license you should get a ticket in the real world for failing to operate a vehicle at 15mph in a simulated world...
FMFE #12 You spot a enemy tank that 2 of your allies are fighting. You decide to run up and get a shot in before it dies. You run up and squeeze past one of your allies to get a shot in doing so you put yourself between your ally and the enemy.
You win the I am a tard award. Your greed/ignorance levels are astounding. Here you are in a Panzer III sitting between the allied Tiger 2 and the enemy IS-4. Not only did you prevent your ally from getting a kill shot prior to the enemy reloading but you showed up just in time to scratch the paint on the IS-4. Now your ally gets gets destroyed by the reloaded IS-4 due to you wanting to test the psychics of a 57mm gun against 200mm of armor.
FMFE #14 The match is up for grabs with few tanks remaining. You are about at their base with good indication the enemy is going for yours. Some lucky light just started the cap, so now's the time to kill the enemy!
Are you sick in the head? What if there's two of them about to start the cap? There's a high chance you'll get there in time as well.
Oh by the way, the guy in the light is all by his lonesome now in a tight area for him. You do know these matches have objectives, right? This isn't some TDM.
Great work, way to pass up those extra credits and exp.
FMFE #15 So, you are in your mighty King Tiger or IS-3 and you are the strongest tank in your team. Apart from you, there are only 1-2 Tiger I and IS 1/2 as the strongest tanks. In enemy team, strongest tank is IS-7 and then another several Tigers I. Or even better - in your team there are 2 IS-3, only one with BL-9 gun, in other team there are IS-7 and King Tiger. Yes, you are f**ked, so you plan to go into deep defence, just at the very end of a map, around your arty in the circle of your base.
Situation is very hard for your team and needs extremly good timing and teamplay but your team can win. Generally good thinking, worse doing. Unless you want to be steamrolled badly. First of all, you can't go into defence if you want to win. Key is fast attack on the other flank, but this should be done with fast tanks, preferably mediums. Propably with IS-7 there will be 3/4 enemy team, so other side of map will be less or even none defended. You win with fast attack of mediums in this other flank. Then deep defence - worst thing you can do. Only arty units can do serious damage to IS-7 (or Maus, but IS-7 particular since of it speed). So you need to spot it and have an eye on it as soon as possible. So best bet is go for a figth with IS-7 in the middle of a map just to slow it down so mediums can cap and arty can keep drain life from t10 tank. Bad news is, your mighty t8 heavy tank will propably die in the battle... However, there we go to another FMFE:
FMFE #16 You are best medium in this weaker team. You manage to break through to enemy base with several other mediums, clearing out everything what was inside. You are about to cap base. IS-7 and its crew is deep in the field. However, you kill count is very low. So you, and your mediums are going out of circle for a hunt.
Seriously, how retarded you have to be to do that? Since you are in good medium tank (tier 7-8) you propably know at this point how strong are tier 10 heavies and that, they can wipe 3/4 of other crew without taking damage. With so unbalance teams, this won't be nice fight ending with wipe of another team. You won't kill many thing and propably your best heavies will be destroyed in the process of slowing down and keeping busy IS-7. You are here only for capping when IS-7 is not looking. What is better? Win with not so many kills and survive or die, lose and still not get much more kills? And no, you won't kill IS-7 with 88mm L/71 or 100mm... And the another FMFE popular in this situation.
FMFE #17 You are arty in this weaker team with only t8 heavy. You are kind of low level, around tier 3-4 but you have still 122mm (russian) or 150mm (german) cannon. You won't damage IS-7 anyway so you turn your gun to another side of a map to give mediums cover and get some KILLS!!!
It might have some logic in it but it's wrong! This is situation where you have to sacrifice your awesome kill ratio for team play (and since you play arty, you have small brain - print that sentence, but without brackets and stick it on top of your screen). Since other flank will be much less defended, mediums will manage at their own. You should constantly attack IS-7 even if you are low level. Still, hou have nice gun and HE ammo so you can do damage or at least destroy IS-7 tracks which will slow it down. Hell, you might even survive this battle if mediums manage to break through to base before IS-7 recover.
FMFE #18 So xxx map again. And AGAIN all heavies will go the same and only route. But there is only one tier 8-9 heavy in my team. In enemy team there are more heavies. I'll go in my medium in other side of map/give cover in my arty to other side of map. This heavy bastard can go at its own, since it has massive armor and gun.
Heavies go on this one and only route because enemy's heavies will go also the same path. So side which has more tanks there wins. If your best heavy won't cover this route, enemies will breakthought and match will be lost. If your heavy breaks though, match will be win - simple math. And it is near impossible if your heavy goes alone without arty support. So give it help. Even if you are in t5 tank - you will at least distract enemy fire. Brutal but true. And heavies in fact have massive armor and gun but they are slow, have low traverse speed and most of the time other heavies of the same tier can penetrate it. And heavie draw enemy arty fire like nothing else. And losing your best heavy (if it is at least t8) reduce a lot chances to win.
FME#(whatever)
You are in a Tier 3,4 etc (pick your below T6 vehicle of choice) tank/TD and you don't know what your job is in a battle (or you act like it
), so you try to follow the tanks to
the front or run out and try to scout and get insta-killed.
This is WRONG!!! You MAY be able to do this if you've got all the upgrades for this vehicle, but most likely you are going to be nothing but food. So, instead of just feeding someone on the other side a kill, protect your support!! That's right! Stay back and protect your own sides arty, trust me, the enemy WILL GET AROUND TO IT...so suppress your impatience and just wait. You may even get a kill!! You may save yourside from a loss by helping keep your arty alive!
FME# (Whatever 2)You are in a low level vehicle that gets one shotted by almost everything in a standard battle so you run straight up the middle and try to identify as much as you can before you get lit up. I'm helping my side!!!!!
Wrong again Sherlock!! When in doubt....scout. If you don't have any support (arty) on your side, then move up with your choice of hvy tank/TD and scout for him. If someone is already out in front, then hang back because if 1 or 2 med's start circling your hvy(or espcially a TD) they will need your help...try to track the circling vehicle so the tank/TD you are supporting can target it. This is something you can do with any T3+ vehicle...especially while you work on getting exp to upgrade it!!
FME# (Whatever 3) Kills are better than a win!! So, when I'm in the circle and the counter is on and suddenly I see a arty close by that I can go kill I should leave the circle and kill it...regardless if the enemy is in our base and the race is on!!!
Wrong nimrod, whereas the number of kills helps your creds/exp at the end of a battle, the overall victory of taking the flag gives you a BIGGER bonus to BOTH. So stop being selfish when honestly, no one cares what your kill count is because it means exactly "0". However, if you make a habit of leaving the circle and your team losing because of it, that I guaruntee they will remember!! And you can count on "smacktard" being the NICEST thing someone will call you!
FMFE #23 "Yeah boi!!1! I'm in UR bushes sniping UR tanks. No one can see... Aww WTF?!"
Just because you can't see them, doesn't mean they can't see you. If you're going to use cover, use it, fire and relocate otherwise your position is all but gauranteed to be discovered and you will pay for your unmovable sniping position.
FMFE #24 Yeah, Me has IS-7! Malinovka. Yeah, me is only IS-7 in battle! My team spawns on hill (not the farm spawn). Me rush through the center of the field.
No! Plain wrong. Never, ever rush through the field of Malinovka, especially when you start on hill -> side with less cover. Rush through the field never suceed, especially at the very beginning. In fact, it won't succeed even if there are 2 IS-7 on your side (yes, it happened and they fail). Farm side has really good cover, mostly even arty will have hard time to hit them. And field has no cover at all so you are there like on frying pan. And if that explanation doesn't satisfy you, just assume that the field on the middle is evil and demons will posses your tank. If you want to rush, go throught the village or through hill with a mill.
FMFE#24 Yes im in a tank! Im big, badass, and have a gun. Im gonna rush right through the middle WOOO!1!!1!one!
No! No. No no. Dont EVER rush no matter WHAT kind of tank you are through the dang MIDDLE! Unless you are on the map with the town in the middle, rushing is a deathtrap (still is in said map, just less of one)! Go around. There will be other powerful tanks there, but if you go through the middle ALL the tanks just have to back up a little bit, turn their turret, and fire. Only do this if your fast and very skilled. Or you wanna kill the SPGs so bad you dont care about dying (woot for kamikaze tanks? Japan tree plz?).
FMFE #1:
Hey? Where is my team? I'm almost at the enemy base and I have no support!
Hey Sun-Tzu good for you! Did you charge off on your own without support? Are you going to spam the "Help!" call function key now? Of course you are! Well guess what? You charged off by yourself and you will die by yourself. Calling in other people is just throwing more into the meat grinder.
FMFE #2:
Us three mediums have entered the enemy base! Go us! We three members of our team must now try to kill the squad of enemy heavies pillaging our base!
No you idiot! Capture the friggin' base! By the time you make it back the defending part of your team will be dead followed soon after by you! Accelerate the cap timer. Stay in the circle! Perhaps you'll even end the match with a win before the enemy tracks down all our units thereby making everybody more creds/exp.
FMFE #3:
Why are all my team-mates cowering in cover? Surely whatever is on the on the other side of that hill/mountain/house cannot be that bad. I'll go check it out....
Everybody else is hiding because something there will kill you! Don't charge out into the open then wonder why you died. Again.
FMFE #4:
Huzzah! Me in my light/medium tank have penetrated the enemy base early on! Perhaps I should shoot at this artillery runni......ooooh an IS-7! It's the biggest I'll shoot at that!
Way to waste money Mr. Gates! Why don't you park your tank and fire rounds at a rock instead! Shoot what you can kill. Getting smaller tanks and arty out of the way allows your heavy guns to safely engage enemy heavies without being distracted or damaged.
FMFE #5 So you did the smart thing and you and 3 other tanks are moving to flank. The heavy tank in your group of light and mediums suddenly takes a heavy hit and looses track from the treeline/town/brushline. You in your light mediums all scatter like cockroaches when someone flicks the lights on. The heavy tank gets rocked and is destroyed never firing back. Since he could not get sight on the enemy.
Congrats you just failed at team work. If their shooting at a heavy and doing damage their not worried to much about you! So if you rapidly advance into the treeline you can get free side rear shots AND you can spot the hiding Tank or TD that blowing holes in the heavy. If you by chance grew a pair and spotted the said ambusher your heavy can probably Help in destroying the opposing tank with its larger gun! Instead of running away to later come back and face that hiding Heavy/TD without the help of your own heavy.
"Heres your sign"
FMFE#6 You decide to ram a much heavier tank in your small lower tier tank.
Good job!You just failed at laws of physics, well how they apply in WOT, big tank=big mass, big mass=big energy, big energy=you dead.
FMFE#7 You run around with a 20mm cannon on your VK-1602.
What do you want to do?Make work for the painter?Thats all you'll with that peashooter. The 50mm is small enough.
FMFE#8 You in your all mighty T6 tank try to rush the enemy base, your team keeps spamming your name then the automatic message back to base with the addition NS-7!!. You ignore them and proceed onward, you soon recieve a massive 130mm shell to your front slope.
A cookie for you!You just completely failed at something normal people call communication. Its the thing that we do when we open our mouths and make noises, like "Hey theres an IS-7 behind that wall"
FMFE#9 You are facing the last tank of the other team and he is a great heavy tank you see that the only tank that can damage him is tanking damage and you are at 100% of life you go to the rear and try to shoot him but with no effect and your heavy tank die.
When this occur,keep in mynd that heavy tanks have slow reload time!so after he shoot you stay in the front to take at least one shot and give a more time of lie for the heavy tank kill the other instead of rotating the heavy tank shooting AP rounds and doing bounced off..
FMFE#10 your enemy is shooting a tank of your team and he ignore you,you put auto aim and keep shoting and he don't move.
If he is not moving and not looking for you stop your god damm tank and load HE and shoot at the special points to turn the tank to crap.
FMFE #11 You decide to take bio break or are slow to move out once a match starts. You return a few secs late and take off in a random direction. Mind you with out looking what tanks are on the move or zooming out to see where your allies are.
Congrats you just created a massive armored pile up on the Highway. Your lack of paying attention caused 2-5 tanks to slam into each other due to you pulling out in front of a tank already on the move. Your allies now have damaged tracks and since your all in a giant pile enemy artillery is lighting up the area since by now a enemy scout tank is driving laps around your base like some drunk humming bird. If you have a drivers license you should get a ticket in the real world for failing to operate a vehicle at 15mph in a simulated world...
FMFE #12 You spot a enemy tank that 2 of your allies are fighting. You decide to run up and get a shot in before it dies. You run up and squeeze past one of your allies to get a shot in doing so you put yourself between your ally and the enemy.
You win the I am a tard award. Your greed/ignorance levels are astounding. Here you are in a Panzer III sitting between the allied Tiger 2 and the enemy IS-4. Not only did you prevent your ally from getting a kill shot prior to the enemy reloading but you showed up just in time to scratch the paint on the IS-4. Now your ally gets gets destroyed by the reloaded IS-4 due to you wanting to test the psychics of a 57mm gun against 200mm of armor.
FMFE #14 The match is up for grabs with few tanks remaining. You are about at their base with good indication the enemy is going for yours. Some lucky light just started the cap, so now's the time to kill the enemy!
Are you sick in the head? What if there's two of them about to start the cap? There's a high chance you'll get there in time as well.
Oh by the way, the guy in the light is all by his lonesome now in a tight area for him. You do know these matches have objectives, right? This isn't some TDM.
Great work, way to pass up those extra credits and exp.
FMFE #15 So, you are in your mighty King Tiger or IS-3 and you are the strongest tank in your team. Apart from you, there are only 1-2 Tiger I and IS 1/2 as the strongest tanks. In enemy team, strongest tank is IS-7 and then another several Tigers I. Or even better - in your team there are 2 IS-3, only one with BL-9 gun, in other team there are IS-7 and King Tiger. Yes, you are f**ked, so you plan to go into deep defence, just at the very end of a map, around your arty in the circle of your base.
Situation is very hard for your team and needs extremly good timing and teamplay but your team can win. Generally good thinking, worse doing. Unless you want to be steamrolled badly. First of all, you can't go into defence if you want to win. Key is fast attack on the other flank, but this should be done with fast tanks, preferably mediums. Propably with IS-7 there will be 3/4 enemy team, so other side of map will be less or even none defended. You win with fast attack of mediums in this other flank. Then deep defence - worst thing you can do. Only arty units can do serious damage to IS-7 (or Maus, but IS-7 particular since of it speed). So you need to spot it and have an eye on it as soon as possible. So best bet is go for a figth with IS-7 in the middle of a map just to slow it down so mediums can cap and arty can keep drain life from t10 tank. Bad news is, your mighty t8 heavy tank will propably die in the battle... However, there we go to another FMFE:
FMFE #16 You are best medium in this weaker team. You manage to break through to enemy base with several other mediums, clearing out everything what was inside. You are about to cap base. IS-7 and its crew is deep in the field. However, you kill count is very low. So you, and your mediums are going out of circle for a hunt.
Seriously, how retarded you have to be to do that? Since you are in good medium tank (tier 7-8) you propably know at this point how strong are tier 10 heavies and that, they can wipe 3/4 of other crew without taking damage. With so unbalance teams, this won't be nice fight ending with wipe of another team. You won't kill many thing and propably your best heavies will be destroyed in the process of slowing down and keeping busy IS-7. You are here only for capping when IS-7 is not looking. What is better? Win with not so many kills and survive or die, lose and still not get much more kills? And no, you won't kill IS-7 with 88mm L/71 or 100mm... And the another FMFE popular in this situation.
FMFE #17 You are arty in this weaker team with only t8 heavy. You are kind of low level, around tier 3-4 but you have still 122mm (russian) or 150mm (german) cannon. You won't damage IS-7 anyway so you turn your gun to another side of a map to give mediums cover and get some KILLS!!!
It might have some logic in it but it's wrong! This is situation where you have to sacrifice your awesome kill ratio for team play (and since you play arty, you have small brain - print that sentence, but without brackets and stick it on top of your screen). Since other flank will be much less defended, mediums will manage at their own. You should constantly attack IS-7 even if you are low level. Still, hou have nice gun and HE ammo so you can do damage or at least destroy IS-7 tracks which will slow it down. Hell, you might even survive this battle if mediums manage to break through to base before IS-7 recover.
FMFE #18 So xxx map again. And AGAIN all heavies will go the same and only route. But there is only one tier 8-9 heavy in my team. In enemy team there are more heavies. I'll go in my medium in other side of map/give cover in my arty to other side of map. This heavy bastard can go at its own, since it has massive armor and gun.
Heavies go on this one and only route because enemy's heavies will go also the same path. So side which has more tanks there wins. If your best heavy won't cover this route, enemies will breakthought and match will be lost. If your heavy breaks though, match will be win - simple math. And it is near impossible if your heavy goes alone without arty support. So give it help. Even if you are in t5 tank - you will at least distract enemy fire. Brutal but true. And heavies in fact have massive armor and gun but they are slow, have low traverse speed and most of the time other heavies of the same tier can penetrate it. And heavie draw enemy arty fire like nothing else. And losing your best heavy (if it is at least t8) reduce a lot chances to win.
FME#(whatever)
You are in a Tier 3,4 etc (pick your below T6 vehicle of choice) tank/TD and you don't know what your job is in a battle (or you act like it

This is WRONG!!! You MAY be able to do this if you've got all the upgrades for this vehicle, but most likely you are going to be nothing but food. So, instead of just feeding someone on the other side a kill, protect your support!! That's right! Stay back and protect your own sides arty, trust me, the enemy WILL GET AROUND TO IT...so suppress your impatience and just wait. You may even get a kill!! You may save yourside from a loss by helping keep your arty alive!
FME# (Whatever 2)You are in a low level vehicle that gets one shotted by almost everything in a standard battle so you run straight up the middle and try to identify as much as you can before you get lit up. I'm helping my side!!!!!
Wrong again Sherlock!! When in doubt....scout. If you don't have any support (arty) on your side, then move up with your choice of hvy tank/TD and scout for him. If someone is already out in front, then hang back because if 1 or 2 med's start circling your hvy(or espcially a TD) they will need your help...try to track the circling vehicle so the tank/TD you are supporting can target it. This is something you can do with any T3+ vehicle...especially while you work on getting exp to upgrade it!!
FME# (Whatever 3) Kills are better than a win!! So, when I'm in the circle and the counter is on and suddenly I see a arty close by that I can go kill I should leave the circle and kill it...regardless if the enemy is in our base and the race is on!!!
Wrong nimrod, whereas the number of kills helps your creds/exp at the end of a battle, the overall victory of taking the flag gives you a BIGGER bonus to BOTH. So stop being selfish when honestly, no one cares what your kill count is because it means exactly "0". However, if you make a habit of leaving the circle and your team losing because of it, that I guaruntee they will remember!! And you can count on "smacktard" being the NICEST thing someone will call you!
FMFE #23 "Yeah boi!!1! I'm in UR bushes sniping UR tanks. No one can see... Aww WTF?!"
Just because you can't see them, doesn't mean they can't see you. If you're going to use cover, use it, fire and relocate otherwise your position is all but gauranteed to be discovered and you will pay for your unmovable sniping position.
FMFE #24 Yeah, Me has IS-7! Malinovka. Yeah, me is only IS-7 in battle! My team spawns on hill (not the farm spawn). Me rush through the center of the field.
No! Plain wrong. Never, ever rush through the field of Malinovka, especially when you start on hill -> side with less cover. Rush through the field never suceed, especially at the very beginning. In fact, it won't succeed even if there are 2 IS-7 on your side (yes, it happened and they fail). Farm side has really good cover, mostly even arty will have hard time to hit them. And field has no cover at all so you are there like on frying pan. And if that explanation doesn't satisfy you, just assume that the field on the middle is evil and demons will posses your tank. If you want to rush, go throught the village or through hill with a mill.
FMFE#24 Yes im in a tank! Im big, badass, and have a gun. Im gonna rush right through the middle WOOO!1!!1!one!
No! No. No no. Dont EVER rush no matter WHAT kind of tank you are through the dang MIDDLE! Unless you are on the map with the town in the middle, rushing is a deathtrap (still is in said map, just less of one)! Go around. There will be other powerful tanks there, but if you go through the middle ALL the tanks just have to back up a little bit, turn their turret, and fire. Only do this if your fast and very skilled. Or you wanna kill the SPGs so bad you dont care about dying (woot for kamikaze tanks? Japan tree plz?).
Subject: Completing your beta tester profile
Link on message: #19697
Link on message: #19697
merig00: Is it still server2.worldoftanks.ru?
Subject:
Archives\Beta\Help!
Link on message: #19679

Link on message: #19679
Jeremy Taylor: You've probably installed the Russian version from torrents. The
English version is here http://game.worldoftanks.com/update.
Subject:
Archives\Beta\Questions\Nation vs Nation warfrare?
Link on message: #19611

Link on message: #19611
Jeremy Taylor: Faction vs Faction mode will definitely be implemented later on.
Random mixed fights represent the best mode to reveal balance
issues.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #19609
Kurt_Knispel, on 09 July 2010 - 04:51 PM, said: Not another one 

Link on message: #19609


MrVic: Well the first one worked out so were expanding maybe lol 
Good to see more good people sign up

Good to see more good people sign up

Subject:
Archives\Junkyard\Recruiting Moderators
Link on message: #19608

Link on message: #19608
MrVic: I'll Throw my hat into the ring and Volunteer to help out where I
can.
The forums have grown greatly in the last few days/weeks and would be honored to help keep it running smoothly
The forums have grown greatly in the last few days/weeks and would be honored to help keep it running smoothly

Subject:
Archives\Beta\Can't shoot through bushes?
Link on message: #19435

Link on message: #19435
Jeremy Taylor: I'm inclined to think you misunderstood something
. Even walls and trees are not
obstacles for tanks and shells, let alone bushes.

Subject: Game settings in preferences.xml
Link on message: #19367
Link on message: #19367
merig00: Good catch!
Hmm are you sure about Far_plane? Do you have your graphics on max?
Hmm are you sure about Far_plane? Do you have your graphics on max?
Subject:
Archives\Beta\i love this game but is...
Link on message: #19297

Link on message: #19297
Jeremy Taylor: The beta has just been launched. Teamwork will come a bit later

P.S. DON'T ABUSE LANGUAGE PLEASE, I edited the name of your topic.

P.S. DON'T ABUSE LANGUAGE PLEASE, I edited the name of your topic.
Subject:
Archives\Beta\Problems with patch, official
Link on message: #19245

Link on message: #19245
Jeremy Taylor: The well-known annoying launcher issue finally has been fixed. The
updating function works as it should. We want to thank our beta
testers once again for their quick response that helped us a lot in
fixing it.
Subject:
Archives\Beta\Questions\Still Wondering
Link on message: #19230

Link on message: #19230
Jeremy Taylor: Have you received the confirmation letter?
Subject:
Archives\Beta\Downloading the EU beta game client (v.0.4.5)
Link on message: #19212

Link on message: #19212
Jeremy Taylor: The well-known annoying launcher issue finally has been fixed. The
updating function works as it should. We apologize for any
inconvenience caused by this issue and want to thank our beta
testers once again for their quick response that helped us a lot in
fixing it.
Subject:
Archives\Junkyard\New seeders needed for patches
Link on message: #19211

Link on message: #19211
Jeremy Taylor: The well-known annoying launcher issue finally has been fixed. The
updating function works as it should. We apologize for any
inconvenience caused by this issue and want to thank our beta
testers once again for their quick response that helped us a lot in
fixing it.
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