Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\pls, bring my feet back to ground
Link on message: #50451

Link on message: #50451
merig00: a lot of EVE and Navy Field players here 
and no I haven't played either one.

and no I haven't played either one.
Subject:
Archives\Beta\Crew ranks
Link on message: #50446

Link on message: #50446
merig00: No point in making lists yet since this is just a beta version
Subject:
Archives\Beta\Questions\Gold-Amount per Night
Link on message: #50412

Link on message: #50412
merig00: It's a good way to test how many people will save for 30 day
premium, how many will use it per day. It's free gold so if you had
250gold/day every one would save up and just go on a gold spending
spree after those first 10 days..
Subject:
Archives\Beta\Module Damage Discussion
Link on message: #48578

Link on message: #48578
MrVic: One thing that I was thinking about the other day is the Engine
being blown front a frontal shot. I wonder if engine damage is
considered, engine and dirve train, Since our tanks frontal drive
trains are in the front the odds of a hit there and destroying that
is rather high. Many tanks where knocked out due to their drives
being destroyed or jammed. Just a thought 

Subject:
Archives\Beta\A player with the same name is already in the game
Link on message: #48566

Link on message: #48566
MrVic: This is being worked on, I had hoped a restart would of fix it.
Hopefully they will have it up and going soon for those stuck.
Subject:
Archives\Beta\A player with the same name is already in the game
Link on message: #48563

Link on message: #48563
MrVic: They are working on the issue, I was hoping a restart would solve
this issue tonight.
Hopefully its sorted out soon.
Hopefully its sorted out soon.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #48523
RenegadePaladin, on 31 July 2010 - 02:01 AM, said: Well, any clan good enough for Lothair is good enough for me. (Hi,
boss.) Where do I sign up?

Link on message: #48523

MrVic: Uh oh you know Lothair thats a bad mark in your corner
j/k
Applications should get to you guys soon

Applications should get to you guys soon

Subject:
Archives\Beta\First impressions
Link on message: #48419

Link on message: #48419
merig00: Well this is beta - so manuals are not #1 issue. tankopedia and
other manuals are being written as we speak.
P.S. Not the best choice for the username on this forum
P.S. Not the best choice for the username on this forum

Subject:
Archives\Beta\Suggestions\Hitzone Pics
Link on message: #48413
theMuhaha, on 31 July 2010 - 04:25 PM, said: I still cannot find any... am i too dumb?

Link on message: #48413

Subject:
Archives\Junkyard\[FAQ]How to become Hero of the Battle and receive medals
Link on message: #48412
ralpgalland, on 31 July 2010 - 04:18 PM, said: Is it only the Kay's medal that works right now?
I don't seem to have gotten any other than that.

Link on message: #48412

I don't seem to have gotten any other than that.
merig00: Yeah I think so
Subject:
Archives\Beta\Questions\Do you play the game?
Link on message: #48400

Link on message: #48400
MrVic: I know there are quite a few hiding in game but I do not know their
names 

Subject:
Archives\Beta\account reset?
Link on message: #48397

Link on message: #48397
merig00: 3000 gold maximum. You can't save over 3000 gold.
Subject:
Archives\Junkyard\Module damage
Link on message: #48393

Link on message: #48393
merig00: I'm also patient. But creating a new topic in the sub-forum which
has an identically named topic which has over 5 pages and also
pinned... that just ticks me off. http://forum.worldof...age-discussion/
Topic Closed
Read Only: 3 days.
Topic Closed
Read Only: 3 days.
Subject:
Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #48391
DemonicSpoon, on 31 July 2010 - 11:06 AM, said: Actually it was the "0.5.1 has not been confirmed for EU beta" that
had me curious.
Thanks
delahunt, on 31 July 2010 - 02:58 PM, said: as i see in the youtubelinks and forum members i guess this game
will have 150-200k + players, which is good because many of them
will pay and support wargaming, so we can prepare for more good
stuff
and more and more players 

Link on message: #48391

Thanks
merig00: Might actually go into 0.5.2 if they manage to fix some annoying
things. Anyway we should get another preliminary change log on
monday



merig00: Last time I asked there were 110,000+ subscribers on the Russian
Open Beta.
Subject: beta 0.5.4.1 update
Link on message: #48391
DemonicSpoon, on Jul 31 2010 - 10:06, said: Actually it was the "0.5.1 has not been confirmed for EU beta" that
had me curious.
Thanks
delahunt, on Jul 31 2010 - 13:58, said: as i see in the youtubelinks and forum members i guess this game
will have 150-200k + players, which is good because many of them
will pay and support wargaming, so we can prepare for more good
stuff
and more and more players 
Link on message: #48391

Thanks
merig00: Might actually go into 0.5.2 if they manage to fix some annoying
things. Anyway we should get another preliminary change log on
monday



merig00: Last time I asked there were 110,000+ subscribers on the Russian
Open Beta.
Subject:
Archives\Beta\Suggestions\New suggestions package
Link on message: #48383

Link on message: #48383
merig00: I like them all!
As for the map, the way I understand it you'll be able to assign preference to the maps and based on that you'll get a probability of playing any given map.
As for the map, the way I understand it you'll be able to assign preference to the maps and based on that you'll get a probability of playing any given map.
Subject:
Archives\Beta\Questions\Do you play the game?
Link on message: #48380
SovereignT, on 01 August 2010 - 04:12 AM, said: Perhaps he is referring to the devs?

Link on message: #48380

merig00: Yeah I got that much 

Subject:
Archives\Beta\Crew ranks
Link on message: #48372

Link on message: #48372
merig00: I think they start with sergeant and go up from there into officers
etc
Subject:
Archives\Beta\Questions\Do you play the game?
Link on message: #48371

Link on message: #48371
merig00: define "non-attention grabbing" and why would you want to know
that?
Subject:
Archives\Beta\Starting on the same team 19 out of 20 times
Link on message: #47427

Link on message: #47427
merig00: New matching algorithm is coming with next patch. Idk if they fixed
this particular issue- we'll find out soon
Subject:
Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #47403

Link on message: #47403
merig00: uhm guys... stay on topic
Subject:
Archives\Beta\9 for 9 and 10 for 10
Link on message: #47392

Link on message: #47392
merig00: I think it's kinda pointless to discuss right now since the next
update will bring a new matching algorythm
Subject:
Archives\Beta\Wrong Stats After the Battle
Link on message: #47348

Link on message: #47348
merig00: I think the "damages:#" is how many times your tank was
damaged.
First two screenshots did you finish the game with 100% HP?
First two screenshots did you finish the game with 100% HP?
Subject:
Archives\Beta\low FPS after firing with zoom
Link on message: #47337

Link on message: #47337
merig00: devs are sleeping(-2GMT) and it's friday night so you'll have to be
patient.
Also this might be completely unrelated but a lot of Win7 users reported improvement in FPS after setting WoT.exe to low priority in task manager.
Also this might be completely unrelated but a lot of Win7 users reported improvement in FPS after setting WoT.exe to low priority in task manager.
Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47322

Link on message: #47322
merig00: Maus


view from the front(?)

IS-7: 1948 and 1955



view from the front(?)

IS-7: 1948 and 1955

Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47318

Link on message: #47318
merig00: KV-1S


Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47314

Link on message: #47314
merig00: Ferdinand

notes: rear - ammo, above - crew, bottom (from left to right) - electric engine, fuel tank, engine
Another schematic of Ferdinand but it's huge to post here - LINK

notes: rear - ammo, above - crew, bottom (from left to right) - electric engine, fuel tank, engine
Another schematic of Ferdinand but it's huge to post here - LINK
Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47308

Link on message: #47308
merig00: Tiger

King Tiger


King Tiger

Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47306

Link on message: #47306
merig00: IS-2


IS-3


IS-3 with T-10 turret: ammo not all around but only to the right and rear

Also spots where to hit IS-3: LINK
1. Hit the gun
2. Hit the engine and transmission
3. Hit the ammo
4. Hit under the turret
5. Hit the rear


IS-3


IS-3 with T-10 turret: ammo not all around but only to the right and rear

Also spots where to hit IS-3: LINK
1. Hit the gun
2. Hit the engine and transmission
3. Hit the ammo
4. Hit under the turret
5. Hit the rear
Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47304

Link on message: #47304
merig00: T-44

I know most of you play german tanks. But if you complain about Tiger being destroyed by engine fire, try playing with T-44 and it's abundance of ammo boxes.

I know most of you play german tanks. But if you complain about Tiger being destroyed by engine fire, try playing with T-44 and it's abundance of ammo boxes.

Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47302

Link on message: #47302
merig00: T 34-85

T-34

as you can see the biggest difference: T-34 does not have ammo boxes in the turret

T-34

as you can see the biggest difference: T-34 does not have ammo boxes in the turret
Subject:
Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #47296

Link on message: #47296
merig00: I'm inviting everyone to collect blueprints and schematics of
in-game tanks. This is a work-in-progress topic so discussion and
suggestions are welcomed. However don't be surprised if your
comment gets deleted if I need to rearrange some things, and
especially if it doesn't contain any directly useful information.
If your image has notes in other language but english please try to
leave at least a brief description of what exactly we are looking
at.
I'll start with example given by devs of hit box detalization for KT:
http://a.imageshack.us/img227/4153/turretcollision.th.jpg
Please don't ask for any other tank - this was one-in-the-lifetime generosity moment.
MS-1

Let's get to work!
I'll start with example given by devs of hit box detalization for KT:
http://a.imageshack.us/img227/4153/turretcollision.th.jpg

Please don't ask for any other tank - this was one-in-the-lifetime generosity moment.

MS-1

Let's get to work!

Subject:
Archives\Beta\These suggestions would fix the game
Link on message: #47269

Link on message: #47269
merig00: HE hit "spreads" the damage over some area of the armor so when it
encounters weak spots (which are present on the front armor) it
penetrates.
The rest - I think there will be some changes to pricing in the next patch.
The rest - I think there will be some changes to pricing in the next patch.
Subject:
Archives\Junkyard\[FAQ] Crew
Link on message: #47243
DaneX, on 31 July 2010 - 12:24 AM, said: Which crewmember should I 'Rapid Train' first?
The Commander?
And who is the "accuracy" of my shots? The Gunner or the Commander?

Link on message: #47243

The Commander?
And who is the "accuracy" of my shots? The Gunner or the Commander?
merig00: I would start with the commander.
1. He's partially responsible for overall handling of the tank
2. He's responsible for visible range
3. He gives bonus experience to the rest of the crew
1. He's partially responsible for overall handling of the tank
2. He's responsible for visible range
3. He gives bonus experience to the rest of the crew
Subject:
Archives\Beta\low FPS after firing with zoom
Link on message: #47242

Link on message: #47242
merig00: you say strange i say interesting... different words for the same
reaction. let's settle on "really weird"
I'll try to find out if there any solution to that. I think I've seen this problem before.
I'll try to find out if there any solution to that. I think I've seen this problem before.
Subject:
Archives\Beta\low FPS after firing with zoom
Link on message: #47228

Link on message: #47228
merig00: so basically for some reason your card can't handle the fire and
smoke after a shot in the sniper mode... interesting
Subject:
Archives\Beta\Suggestions\Suggestion : Seperate the standard battles into a few tiers
Link on message: #47215

Link on message: #47215
merig00: Suggestion: Use search function and read the only sticky in the
whole sub-forum. There is a reason it has READ FIRST in it's title.
Subject:
Archives\Beta\low FPS after firing with zoom
Link on message: #47209

Link on message: #47209
merig00: Only after you fire in the snipe/shift mode?
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