Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #22
Link on message: #487728
Quote MrVic: Changing of the Guard! A time has come for the changing of the guard! This will be my last week running the Newsletter. (Hold the cheers for the end please! hehe) Mainly due to my work load in my job combined with other obligations, I sadly will no longer be running the Newsletter
I choose to step back and let others
take over and give a go. I would love to continue but with the lack
of time the quality of the Newsletter would drop, and that goes
against what I think we players want and personally is not how I
like to do things
I plan to help where I can with
segments from now on when able, and maybe more once my time frees
up again. I'll still be around so, as per usual if you need help I
will try my best to get things sorted out.
To all the readers: Thanks a ton for the comments and support, its made all of this a lot of fun and a honor to have you all read my insane dribble each week!
To all the Newsletter Staff/Contributers: Thanks for all the help and content provided, it made a good thing even better. (This counts for all the good posts, tank skins and comics members have created also, I loved looking through all the cool posts people wrote up!)
Hope to see everyone in game! (Preferably shooting the guy next to me and not me!)
Anyone looking to help or work on the Newsletters please contact Mediahead, and he'll get ya squared away! Help wanted: Writers, Editor, Reporters
Thanks again, MrVic
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
French Armor Preview!
This week we get to see who can figure which is which
Tank #1



Tank #2



Fake Tip of the Week said: Fake Tip of the Week:The more replies with "banana" in the will increase the odds of the Fake Tip of the Week never dying! Bonus Fake Tip: Killing MrVic in battle grants 10 free gold! Yes only 10g I asked for more per kill and was informed my crappy driving skills would ruin the economy! hehe (man I might regret this one lmao)
Developers Corner said: World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
More to be added.

Link on message: #487728
Quote MrVic: Changing of the Guard! A time has come for the changing of the guard! This will be my last week running the Newsletter. (Hold the cheers for the end please! hehe) Mainly due to my work load in my job combined with other obligations, I sadly will no longer be running the Newsletter


To all the readers: Thanks a ton for the comments and support, its made all of this a lot of fun and a honor to have you all read my insane dribble each week!
To all the Newsletter Staff/Contributers: Thanks for all the help and content provided, it made a good thing even better. (This counts for all the good posts, tank skins and comics members have created also, I loved looking through all the cool posts people wrote up!)
Hope to see everyone in game! (Preferably shooting the guy next to me and not me!)
Anyone looking to help or work on the Newsletters please contact Mediahead, and he'll get ya squared away! Help wanted: Writers, Editor, Reporters

Thanks again, MrVic

MrVic: 

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
French Armor Preview!
This week we get to see who can figure which is which

Tank #1



Tank #2



MrVic: Tank #2








Fake Tip of the Week said: Fake Tip of the Week:The more replies with "banana" in the will increase the odds of the Fake Tip of the Week never dying! Bonus Fake Tip: Killing MrVic in battle grants 10 free gold! Yes only 10g I asked for more per kill and was informed my crappy driving skills would ruin the economy! hehe (man I might regret this one lmao)
MrVic: 

Developers Corner said: World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
More to be added.
MrVic: If you read this far down, you need to go mangle some metal!!!
Subject: WoT Newsletter Volume #22
Link on message: #487728
Quote
MrVic: Changing of the Guard! A time has come for the changing of the guard! This will be my last week running the Newsletter. (Hold the cheers for the end please! hehe) Mainly due to my work load in my job combined with other obligations, I sadly will no longer be running the Newsletter
I choose to step back and
let others take over and give a go. I would love to continue but
with the lack of time the quality of the Newsletter would drop, and
that goes against what I think we players want and personally is
not how I like to do things
I plan to help where I can with
segments from now on when able, and maybe more once my time frees
up again. I'll still be around so, as per usual if you need help I
will try my best to get things sorted out.
To all the readers: Thanks a ton for the comments and support, its made all of this a lot of fun and a honor to have you all read my insane dribble each week!
To all the Newsletter Staff/Contributers: Thanks for all the help and content provided, it made a good thing even better. (This counts for all the good posts, tank skins and comics members have created also, I loved looking through all the cool posts people wrote up!)
Hope to see everyone in game! (Preferably shooting the guy next to me and not me!)
Anyone looking to help or work on the Newsletters please contact Mediahead, and he'll get ya squared away! Help wanted: Writers, Editor, Reporters
Thanks again, MrVic
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
French Armor Preview!
This week we get to see who can figure which is which
Tank #1
http://img585.images...10324170003.jpg
http://img199.images...10324170223.jpg
http://img824.images...10324170340.jpg
Tank #2
http://img42.imagesh...10324173031.jpg
http://img42.imagesh...10324173001.jpg
http://img694.images...10324172827.jpg
Fake Tip of the Week said: Fake Tip of the Week:The more replies with "banana" in the will increase the odds of the Fake Tip of the Week never dying! Bonus Fake Tip: Killing MrVic in battle grants 10 free gold! Yes only 10g I asked for more per kill and was informed my crappy driving skills would ruin the economy! hehe (man I might regret this one lmao)
Developers Corner said:
World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
More to be added.
Link on message: #487728
Quote
MrVic: Changing of the Guard! A time has come for the changing of the guard! This will be my last week running the Newsletter. (Hold the cheers for the end please! hehe) Mainly due to my work load in my job combined with other obligations, I sadly will no longer be running the Newsletter


To all the readers: Thanks a ton for the comments and support, its made all of this a lot of fun and a honor to have you all read my insane dribble each week!
To all the Newsletter Staff/Contributers: Thanks for all the help and content provided, it made a good thing even better. (This counts for all the good posts, tank skins and comics members have created also, I loved looking through all the cool posts people wrote up!)
Hope to see everyone in game! (Preferably shooting the guy next to me and not me!)
Anyone looking to help or work on the Newsletters please contact Mediahead, and he'll get ya squared away! Help wanted: Writers, Editor, Reporters

Thanks again, MrVic

MrVic:


Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
French Armor Preview!
This week we get to see who can figure which is which

Tank #1
http://img585.images...10324170003.jpg
http://img199.images...10324170223.jpg
http://img824.images...10324170340.jpg
Tank #2
http://img42.imagesh...10324173031.jpg
http://img42.imagesh...10324173001.jpg
http://img694.images...10324172827.jpg
MrVic:
Tank #2
http://img42.imagesh...10324173031.jpg
http://img42.imagesh...10324173001.jpg
http://img694.images...10324172827.jpg

Tank #2
http://img42.imagesh...10324173031.jpg
http://img42.imagesh...10324173001.jpg
http://img694.images...10324172827.jpg

Fake Tip of the Week said: Fake Tip of the Week:The more replies with "banana" in the will increase the odds of the Fake Tip of the Week never dying! Bonus Fake Tip: Killing MrVic in battle grants 10 free gold! Yes only 10g I asked for more per kill and was informed my crappy driving skills would ruin the economy! hehe (man I might regret this one lmao)
MrVic:


Developers Corner said:
World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
More to be added.
MrVic:
If you read this far down, you need to go mangle some metal!!!
If you read this far down, you need to go mangle some metal!!!
Subject:
Off-Topic Discussion\Off-Topic\Aftermarket Tank Control System
Link on message: #487676

Link on message: #487676
ARGO: Moving thread to off-topic
ARGO
ARGO
Subject:
News from the Front\Discussion of News Articles\'Tanks in Space' results.
Link on message: #487632

Link on message: #487632
Vallter: Gold enrolled to winners accounts
Subject: 'Tanks in Space' results.
Link on message: #487632
Link on message: #487632
Vallter: Gold enrolled to winners accounts
Subject:
Game Discussion\Newcomers' Forum\I want to try out tank destroyer...
Link on message: #487476
Arcaneex, on 21 April 2011 - 02:42 PM, said: Well sums up that i like the TD much more than arty somewhy.
I have some questions...
1) Should i play with russian TD's or german TD's?
2) Should i skip any TD while going up the TD tree?
3) Will i 1 hit?

Link on message: #487476

I have some questions...
1) Should i play with russian TD's or german TD's?
2) Should i skip any TD while going up the TD tree?
3) Will i 1 hit?
ARGO: Don't be afraid to try everything and always take advice with a
grain of salt because certain tanks work better for certain
fighting styles. When I started playing WoT almost a year ago I
hated TDs because I could not seem to get the hang of them but
later on after I got some skills in heavies and arty I gave them a
second chance and guess what? Now TDs are my bread and butter!
Anyway I can say if you want to get into TDs, Either German or
Russian are equally good and real fun once you master them. My
personal Favorites are as follows:
Marder, Hetzer, StugIII, SU-85, SU-100, ISU-152
Marder, Hetzer, StugIII, SU-85, SU-100, ISU-152
Subject:
Game Discussion\Gameplay Discussion\Things that make you RAGE!
Link on message: #487444
SaintDymphna, on 21 April 2011 - 11:18 AM, said: Turtles. t34s. Tuberculosis. Tiny Tim. Tonka Trucks.

Link on message: #487444

ARGO: Trolls.....heheheh.... 

Subject:
Game Discussion\Gameplay Discussion\WOT in yahoo news article
Link on message: #487435

Link on message: #487435
Tanitha: Nice, thankyou for the link.
Overlord
You clearly state that "The adminstration will never ask you for your password".
21.04.2011 18:09:50
Subject:
Technical Support & Bug Reporting\General Error Reporting\You clearly state that "The adminstration will never ask you for your password".
Link on message: #487372

Link on message: #487372
Overlord: Will be sorted out by the administration.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Kill the mod problem
Link on message: #487243

Link on message: #487243
Vallter: The first question from me. Do you or your tank company mates have
a screenshot of the battle results?
Subject: Kill the mod problem
Link on message: #487243
Link on message: #487243
Vallter: The first question from me. Do you or your tank company mates have
a screenshot of the battle results?
Subject:
Technical Support & Bug Reporting\General Error Reporting\Kill the mod problem
Link on message: #487235

Link on message: #487235
Tanitha: Hi Jayman, I'll send this link to the person in charge of this.
(Vladi AKA Vallter)
If you have any extra details, like screenshots, please add them to the post to make it easier and quicker.
Regards.
If you have any extra details, like screenshots, please add them to the post to make it easier and quicker.
Regards.
Tanitha
DUTCH JOKES ALRIGHT I AM PARTIALY DOUTCH SO I LIKE MAKING FUN OF ORSELVES ONCE IN A WHILE ^^
21.04.2011 16:47:41
Subject:
Archives\Junkyard\DUTCH JOKES ALRIGHT I AM PARTIALY DOUTCH SO I LIKE MAKING FUN OF ORSELVES ONCE IN A WHILE ^^
Link on message: #487222
fordfan1013, on 21 April 2011 - 03:25 PM, said: HOW COME DUTCHMAN ARE SO BALD? HAND OVER HEAD THINGY "HOW
MUCH!!!!!!!"

Link on message: #487222

Tanitha: Jokes are fun, but they usually make fun of a group which leads to
people being offended.
So jokes that are fun to most, and offensive to some, arent funny.
They often fall under the racist rulings of the forums.
So.. i'll close this now, before it ends down that path..
So jokes that are fun to most, and offensive to some, arent funny.
They often fall under the racist rulings of the forums.
So.. i'll close this now, before it ends down that path..
Subject:
News from the Front\Discussion of News Articles\We Are Grateful...
Link on message: #487022
deadcell85, on 21 April 2011 - 05:51 AM, said: come on wargaming why in the world did you not reward the people in
the beta we should get those rewards to without us not many people
will be playing and many of us are so frustrated that all are money
and gold and tanks are gone please give us beta players something i
hated that i had to start all over i felt like not playing anymore
i was pretty far and now its even harder to get to were i was
please give us something i just hope you read this.
i was in the closed beta and other people to you should give us something because we did something to help you guys but you give rewards to wiki people what!!! thats not fair being a beta tester is more inportant we tell you if we like it and we tell you the prombloms you need to fix please just give us the rewards.(i should of join the wiki but still beta tester are more inportant)
ninjafist, on 21 April 2011 - 05:58 AM, said: "We gave gold to the contest winners."
OK, is it invisible gold? Cuz you know, that's the best kind.
And what about the LL M3 Stuart that they said I could keep? Is that also invisible? Cuz that would make one helluva scout.

Link on message: #487022

i was in the closed beta and other people to you should give us something because we did something to help you guys but you give rewards to wiki people what!!! thats not fair being a beta tester is more inportant we tell you if we like it and we tell you the prombloms you need to fix please just give us the rewards.(i should of join the wiki but still beta tester are more inportant)
Vallter: You could receive the special tank for that

OK, is it invisible gold? Cuz you know, that's the best kind.
And what about the LL M3 Stuart that they said I could keep? Is that also invisible? Cuz that would make one helluva scout.

Vallter: Please, contact our financial support - support@worldoftanks.com
Subject: We Are Grateful...
Link on message: #487022
deadcell85, on Apr 21 2011 - 04:51, said: come on wargaming why in the world did you not reward the people in
the beta we should get those rewards to without us not many people
will be playing and many of us are so frustrated that all are money
and gold and tanks are gone please give us beta players something i
hated that i had to start all over i felt like not playing anymore
i was pretty far and now its even harder to get to were i was
please give us something i just hope you read this.
i was in the closed beta and other people to you should give us something because we did something to help you guys but you give rewards to wiki people what!!! thats not fair being a beta tester is more inportant we tell you if we like it and we tell you the prombloms you need to fix please just give us the rewards.(i should of join the wiki but still beta tester are more inportant)
ninjafist, on Apr 21 2011 - 04:58, said: "We gave gold to the contest winners."
OK, is it invisible gold? Cuz you know, that's the best kind.
And what about the LL M3 Stuart that they said I could keep? Is that also invisible? Cuz that would make one helluva scout.
Link on message: #487022

i was in the closed beta and other people to you should give us something because we did something to help you guys but you give rewards to wiki people what!!! thats not fair being a beta tester is more inportant we tell you if we like it and we tell you the prombloms you need to fix please just give us the rewards.(i should of join the wiki but still beta tester are more inportant)
Vallter: You could receive the special tank for that

OK, is it invisible gold? Cuz you know, that's the best kind.
And what about the LL M3 Stuart that they said I could keep? Is that also invisible? Cuz that would make one helluva scout.

Vallter: Please, contact our financial support - support@worldoftanks.com
Subject:
Off-Topic Discussion\Off-Topic\Prohibited Nickname Question
Link on message: #485807
Ragnokak, on 17 April 2011 - 06:35 PM, said: "Owned by a KV" got you in trouble, wow thats strict.

Link on message: #485807

Tanitha: I doubt it, his name probably was already changed, or, his game
name was different.
Subject:
Archives\Junkyard\what does this mean?
Link on message: #485790
Mrs_B, on 20 April 2011 - 09:43 PM, said: nvm found it hmmm all i typed was lol...hmmm a bit power happy i
guess......

Link on message: #485790

Tanitha: The rules are there, mods enforce them, if he doesnt then hes not
doing the job hes been hired to do.
There is 500,000+ users in the forums, spam needs to be kept under control.
Speaking of which,, locking this thread /Tanitha
There is 500,000+ users in the forums, spam needs to be kept under control.
Speaking of which,, locking this thread /Tanitha
Subject:
Game Discussion\Gameplay Discussion\Why do I always get hit with one shot although I drive full speed?
Link on message: #485780
Vandrel, on 20 April 2011 - 09:31 PM, said: It seems Wild BILL needs a ban, he just keeps posting the same
thing over and over.

Link on message: #485780

Tanitha: Just report them please guys.. I can delete them all with one
click, when I'm perma banning him.
But now i've deleted all his posts, there now is a ton of these replies to his posts..
But now i've deleted all his posts, there now is a ton of these replies to his posts..
Subject:
Technical Support & Bug Reporting\General Error Reporting\disappearing tanks
Link on message: #485570
Ottoplay, on 18 April 2011 - 07:36 AM, said: I was fighing a tank that was behind a destroyed tank. We exchanged
rounds, then it disappeared and reappeared on MY SIDE of the
destroyed tank, as if it had gone THROUGH the destroyed tank. THIS
IS A HACK.

Link on message: #485570

ARGO: If you have issues you think need to be addressed regarding this,
You need to screen shot it and send it in to
www.support@worldoftanks.com
Thread closed due to trolling however I will leave it up to be read.
ARGO
Thread closed due to trolling however I will leave it up to be read.
ARGO
Subject:
Technical Support & Bug Reporting\Localization & Translation\[Suggestion] Friendly Platoons
Link on message: #485562
diego999, on 20 April 2011 - 07:52 PM, said: It's been discussed a hundred times. Please use search function.

Link on message: #485562

ARGO: EXACTLY! Closed....
ARGO
ARGO
Subject:
Clans\The Round Table\Moderators recruiting for clans
Link on message: #485402
skiz22285, on 31 March 2011 - 07:07 PM, said: Have already seen mods that abused his powers for his guild
Situation
Turned someone in for personal attacks on forum 2 of them on the same day 1 was in his clan other was not
he warned the one that was not and left the other one alone. Player mod systems never really work out good for the game its like saying there is a honest people in
Goverment yes there citizens just like you and me but the abuse there powers, its the nature of the beast.
Jager, on 06 April 2011 - 11:26 PM, said: So Why Rat other than "their red name when recuiting gives it more
wight to join that clan" can't mods be in clans as long as their
not biased, arn't they just normal tankers who got offered/wanted
to take on more stuff to do in their own time.
keptin, on 12 April 2011 - 07:07 PM, said: Being a mod and ranking high in the leader board only means they
play the game a lot and are good at it; it's when mods can't stay
impartial that creates problems.
skiz22285, on 19 April 2011 - 06:30 PM, said: Ok Now I understand this post I was just Targeted by a mod from a
Rival Clan that Warned me for a post that is 20 days old? Really
come on if thats not Mods abusing power what is. Not only that he
went on top of what another mod had already done and warned me
again. Solution only let non-Clan mods work in the clan recruitment
section they can be mods for every other section but this one.
XNoArchive, on 19 April 2011 - 11:16 PM, said: Here is an odd one.
In battle clan recruitment message from somebody (not a WG mod)in my team (sent all) > I say its spam (sent team) > reply was and I short quote "It's a moderator approved message..."
I find it very hard to believe it's approved and most likely the "approved" message is rubbish. And on the other hand sometimes you get a rouge mod.
Either way it's a twist on this topic nobody needs.
Jager, on 20 April 2011 - 05:06 PM, said: Disagree with this in some ways mate, reasons are as follows:
If their changed to often then the job won't be done efficiently as why should they bother when they'll won't need to do it in X amount of days.
skiz22285, on 19 April 2011 - 06:30 PM, said: Solution only let non-Clan mods work in the clan recruitment
section they can be mods for every other section but this one

Link on message: #485402

Situation
Turned someone in for personal attacks on forum 2 of them on the same day 1 was in his clan other was not
he warned the one that was not and left the other one alone. Player mod systems never really work out good for the game its like saying there is a honest people in
Goverment yes there citizens just like you and me but the abuse there powers, its the nature of the beast.
Tanitha: Your general whining and heresay, isnt needed, and is against the
forum rules.
If you have any facts, like the logs, names, dates, details, then they should have gone to support, You had your chance..
Or, if you still have the details, pm them to me. In the mean time, stop breaking the forum rules.
I'm aware that you have a personal vendeta against IR clan, the clan that this mod is in.. But.. keep things unbiased.
If you have any facts, like the logs, names, dates, details, then they should have gone to support, You had your chance..
Or, if you still have the details, pm them to me. In the mean time, stop breaking the forum rules.
I'm aware that you have a personal vendeta against IR clan, the clan that this mod is in.. But.. keep things unbiased.

Tanitha: I'm not aware that a mod has ever recruited/spammed in game. I
would also guess that its not permitted, due to it looking
unprofessional. The same as mods dont swear very much at all in
game/garage, although the players are allowed to to a reasonable
extent (excluding insults).. So again, mods are at a disadvantage.

Tanitha: Your kidding right? : ) mods barely get time to play.. I had 4000+
games when i became a mod 6months ago. Id be lucky to have clicked
1000 since then.

Tanitha: Mods are not permitted to warn or ban on a post over 7 days old. If
its not noticed by mods within 7 days. That's our fault not yours..
However disputing mod decisions are done via support, or.. a pm to
me. They are not permitted within the forums. Ive looked into the
situation, and will continue to do so.

In battle clan recruitment message from somebody (not a WG mod)in my team (sent all) > I say its spam (sent team) > reply was and I short quote "It's a moderator approved message..."
I find it very hard to believe it's approved and most likely the "approved" message is rubbish. And on the other hand sometimes you get a rouge mod.
Either way it's a twist on this topic nobody needs.
Tanitha: Its permitted, once per 15 mins, containing no more than three
lines. It is a clan based game after all. clans need to
recruit.
We will monitor the spam levels, and act (alter rules) if it gets out of hand.
We will monitor the spam levels, and act (alter rules) if it gets out of hand.

If their changed to often then the job won't be done efficiently as why should they bother when they'll won't need to do it in X amount of days.
Tanitha: There is huge amounts of applications, training, testing etc,
before a mod can even get to a player now days. Plus a ton of
ongoing training.
Mods take a long time to settle in and become good. I'm not sure how there can be a suggestion to remove them periodically, before they get to the good stage..
Mods take a long time to settle in and become good. I'm not sure how there can be a suggestion to remove them periodically, before they get to the good stage..

Tanitha: While this is a reasonable solution, Its not very feasible, its a
clan based game, anyone interested in the game like mods, will be
in clans.
Personally id just prefer any mods who cant act unbiassedly, to be removed. Thus, there is no need for these types of restrictions..
And that's currently what the rules are.. mods can play in clans... mods cant be biased.
Personally id just prefer any mods who cant act unbiassedly, to be removed. Thus, there is no need for these types of restrictions..
And that's currently what the rules are.. mods can play in clans... mods cant be biased.
Subject:
Fan Zone\General Creativity\I want to shoot away *song lyrics*
Link on message: #484940

Link on message: #484940
ARGO: ROFL
Subject:
Off-Topic Discussion\Historical Discussion\Did You Know?
Link on message: #484829

Link on message: #484829
ARGO: Did you know Because of a big rubber shortage during the war "silly
putty" was originaly created to replace rubber on military vehicles
tires but it was a failed experiment. It was scraped and later
resurected by a toy company and used as a childrens toy because of
it's ability to bounce, change shape, and copy print+pictures.
Subject:
Contests & Competitions\Contests\Climb to the top: Results
Link on message: #484824
GRB_Duck, on 20 April 2011 - 01:33 PM, said: I see Six people that have ABSOLUTELY no life - go outside - take a
walk..... your computer IS NOT your wife.

Link on message: #484824

Vallter: Another one with the post with this meaning will receive 7 days of
RO
Subject: Climb to the top: Results
Link on message: #484824
GRB_Duck, on Apr 20 2011 - 12:33, said: I see Six people that have ABSOLUTELY no life - go outside - take a
walk..... your computer IS NOT your wife.
Link on message: #484824

Vallter:
Another one with the post with this meaning will receive 7 days of RO
Another one with the post with this meaning will receive 7 days of RO
Subject:
Contests & Competitions\Contests\Climb to the top: Results
Link on message: #484756
Vallter, on 20 April 2011 - 12:45 PM, said: (there is still no such vehicle on the European server)

Link on message: #484756

Tanitha: All I see is this repeated. next to most tanks..
Are they a bit slower in europe?
Will be good when the servers connect, and the USA guys can go over and show them how to play.
Are they a bit slower in europe?
Will be good when the servers connect, and the USA guys can go over and show them how to play.

Subject:
Contests & Competitions\Contests\Climb to the top: Results
Link on message: #484749

Link on message: #484749
Vallter: The contest is over. The 6 fastest players are on the top! They
have the best vehicles and the biggest guns.
People, who have reached the first SPG's will receive 7 000 Gold. Here they are:
trumsodo - Object 212 - 80 hours after the wipe approximately (it took 90 hours for the European players)
cipherd - M40/43 87 hours after the wipe approximately (it took 142 hours for the European players)
fmonte - GW-Tiger 163 hours after the wipe approximately (it took 89 hours for the European players)
And those, who are now driving the steel fortresses, will receive 10 000 Gold. Here is the list of these brave tankers:
SonOfDilbert - Maus - 134 hours after the wipe approximately (there is still no such vehicle on the European server)
tony666 - T30 - 138 hours after the wipe approximately (it took 119 hours for the European players)
LinkXx - IS-7 - 181 hour after the wipe approximately (there is still no such vehicle on the European server)
Congratulation to the winners! Gold will be added to their accounts within a week.
People, who have reached the first SPG's will receive 7 000 Gold. Here they are:
trumsodo - Object 212 - 80 hours after the wipe approximately (it took 90 hours for the European players)
cipherd - M40/43 87 hours after the wipe approximately (it took 142 hours for the European players)
fmonte - GW-Tiger 163 hours after the wipe approximately (it took 89 hours for the European players)
And those, who are now driving the steel fortresses, will receive 10 000 Gold. Here is the list of these brave tankers:
SonOfDilbert - Maus - 134 hours after the wipe approximately (there is still no such vehicle on the European server)
tony666 - T30 - 138 hours after the wipe approximately (it took 119 hours for the European players)
LinkXx - IS-7 - 181 hour after the wipe approximately (there is still no such vehicle on the European server)
Congratulation to the winners! Gold will be added to their accounts within a week.
Subject: Climb to the top: Results
Link on message: #484749
Link on message: #484749
Vallter: The contest is over. The 6 fastest players are on the top! They
have the best vehicles and the biggest guns.
People, who have reached the first SPG's will receive 7 000 Gold. Here they are:
trumsodo - Object 212 - 80 hours after the wipe approximately (it took 90 hours for the European players)
cipherd - M40/43 87 hours after the wipe approximately (it took 142 hours for the European players)
fmonte - GW-Tiger 163 hours after the wipe approximately (it took 89 hours for the European players)
And those, who are now driving the steel fortresses, will receive 10 000 Gold. Here is the list of these brave tankers:
SonOfDilbert - Maus - 134 hours after the wipe approximately (there is still no such vehicle on the European server)
tony666 - T30 - 138 hours after the wipe approximately (it took 119 hours for the European players)
LinkXx - IS-7 - 181 hour after the wipe approximately (there is still no such vehicle on the European server)
Congratulation to the winners! Gold will be added to their accounts within a week.
People, who have reached the first SPG's will receive 7 000 Gold. Here they are:
trumsodo - Object 212 - 80 hours after the wipe approximately (it took 90 hours for the European players)
cipherd - M40/43 87 hours after the wipe approximately (it took 142 hours for the European players)
fmonte - GW-Tiger 163 hours after the wipe approximately (it took 89 hours for the European players)
And those, who are now driving the steel fortresses, will receive 10 000 Gold. Here is the list of these brave tankers:
SonOfDilbert - Maus - 134 hours after the wipe approximately (there is still no such vehicle on the European server)
tony666 - T30 - 138 hours after the wipe approximately (it took 119 hours for the European players)
LinkXx - IS-7 - 181 hour after the wipe approximately (there is still no such vehicle on the European server)
Congratulation to the winners! Gold will be added to their accounts within a week.
Subject:
Contests & Competitions\Contests\Climb to the top
Link on message: #484746

Link on message: #484746
Vallter: The contest is over! The results will be posted soon.
Subject: Climb to the top
Link on message: #484746
Link on message: #484746
Vallter: The contest is over! The results will be posted soon.
Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #483821

Link on message: #483821
Vallter: We will post it soon. We have a lot of winners and we need some
time to list them.
Subject: Kill the Mod: Afterwipe
Link on message: #483821
Link on message: #483821
Vallter: We will post it soon. We have a lot of winners and we need some
time to list them.
Subject:
Game Discussion\Gameplay Discussion\Premium Support?
Link on message: #483471
Manhands, on 19 April 2011 - 08:59 PM, said: Any chance that requests for support by people with premium could
be queued ahead of all those who do not?

Link on message: #483471

Overlord: It is natural that players who have paid money expect to get
service of certain quality. Billing issues have the highest
priority and there is a special support subdepartment responsible
for them and nothing else.
Apart from the above premium and non-premium users are treated equally.
Apart from the above premium and non-premium users are treated equally.
Subject:
Off-Topic Discussion\Off-Topic\i have a laptop question
Link on message: #483414
yrim, on 19 April 2011 - 06:13 PM, said: is any one using this laptop to play WOT?
if yes i love to know how u like it and if it is getting kinda hot.
the acer aspire 5742g would come with
INTEL CORE I3-380M 2,53 GHZ
4096 MB DDR3 RAM
NVIDIA GEFORCE GT540M 1024 MB DDR3 VRAM

Link on message: #483414

if yes i love to know how u like it and if it is getting kinda hot.
the acer aspire 5742g would come with
INTEL CORE I3-380M 2,53 GHZ
4096 MB DDR3 RAM
NVIDIA GEFORCE GT540M 1024 MB DDR3 VRAM
ARGO: Ok, I have some info you can use....They "Best Buy, Walmart, Target
ect" sell laptop coolers that go underneath the laptop and have
many small fans to cool that bad boy off. Anyone who wants to do
gaming on a laptop should seriously look into one of these and
especially if your running an Acer or a Dell because they can get
pretty damn hot and Dells are known for cooking when they do
so.....
Laptop cooler link
Laptop cooler link
Subject:
Archives\Junkyard\Fed Up With Whiners, Complainers, & Quitters
Link on message: #483293

Link on message: #483293
ARGO: If you want contraversy, Go on reality television, If you want to
play WoT and discuss or post meaningful subjects regarding the game
then your in the right place. As for this thread, I am going to lay
it to rest before it degrades any further.
CLOSED / JUNKED
ARGO
CLOSED / JUNKED
ARGO
Subject:
Game Discussion\Gameplay Discussion\bigger gun does not always mean better
Link on message: #483257

Link on message: #483257
ARGO: 107, 10.5, 85....ect To me what I use depends on what I drive and
basically what works well for my style. Example: If I am running in
a SU-85 I will be using the 85mm because it has a great reload
rate. If I am Hetzing I am running the 10.5mm why? because it deals
ridiculis damage and when your in a hetzer you don't usually have
the privilage of a second chance so I want to seriously mess up my
enemy and kill him on the second shot where as back in the SU-85
you may stand a better chance at out running or surviving a bad
encounter. Now one step up from the Hetzer is the StugIII which
either gun the fast 75mm or 10.5 can be used depending on if your
feeling lucky and want to dog fight or sit back and reach out and
touch someone. So I guess it's to each his own but you also must
factor in shell costs especialy now that your buying gold for
premium and not getting it free.
Subject:
World of Tanks News and Information\Discussion of News Articles\Gamereactor: Interview with Victor Kislyi
Link on message: #483169

Link on message: #483169
Mad_Hatter: and I am an even older lady 

Subject: Gamereactor: Interview with Victor Kislyi
Link on message: #483169
Link on message: #483169
Mad_Hatter: and I am an even older lady 

Subject: Gamereactor: Interview with Victor Kislyi
Link on message: #483169
Link on message: #483169
Mad_Hatter: and I am an even older lady 

Subject: Gamereactor: Interview with Victor Kislyi
Link on message: #483169
Link on message: #483169
Mad_Hatter: and I am an even older lady 

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