Moderators recruiting for clans
Дата: 20.04.2011 20:25:14
skiz22285, on 31 March 2011 - 07:07 PM, said: Have already seen mods that abused his powers for his guildSituation
Turned someone in for personal attacks on forum 2 of them on the same day 1 was in his clan other was not
he warned the one that was not and left the other one alone. Player mod systems never really work out good for the game its like saying there is a honest people in
Goverment yes there citizens just like you and me but the abuse there powers, its the nature of the beast.
Tanitha: Your general whining and heresay, isnt needed, and is against the
forum rules.
If you have any facts, like the logs, names, dates, details, then they should have gone to support, You had your chance..
Or, if you still have the details, pm them to me. In the mean time, stop breaking the forum rules.
I'm aware that you have a personal vendeta against IR clan, the clan that this mod is in.. But.. keep things unbiased.
If you have any facts, like the logs, names, dates, details, then they should have gone to support, You had your chance..
Or, if you still have the details, pm them to me. In the mean time, stop breaking the forum rules.
I'm aware that you have a personal vendeta against IR clan, the clan that this mod is in.. But.. keep things unbiased.
Jager, on 06 April 2011 - 11:26 PM, said: So Why Rat other than "their red name when recuiting gives it more
wight to join that clan" can't mods be in clans as long as their
not biased, arn't they just normal tankers who got offered/wanted
to take on more stuff to do in their own time.Tanitha: I'm not aware that a mod has ever recruited/spammed in game. I
would also guess that its not permitted, due to it looking
unprofessional. The same as mods dont swear very much at all in
game/garage, although the players are allowed to to a reasonable
extent (excluding insults).. So again, mods are at a disadvantage.
keptin, on 12 April 2011 - 07:07 PM, said: Being a mod and ranking high in the leader board only means they
play the game a lot and are good at it; it's when mods can't stay
impartial that creates problems.Tanitha: Your kidding right? : ) mods barely get time to play.. I had 4000+
games when i became a mod 6months ago. Id be lucky to have clicked
1000 since then.
skiz22285, on 19 April 2011 - 06:30 PM, said: Ok Now I understand this post I was just Targeted by a mod from a
Rival Clan that Warned me for a post that is 20 days old? Really
come on if thats not Mods abusing power what is. Not only that he
went on top of what another mod had already done and warned me
again. Solution only let non-Clan mods work in the clan recruitment
section they can be mods for every other section but this one.Tanitha: Mods are not permitted to warn or ban on a post over 7 days old. If
its not noticed by mods within 7 days. That's our fault not yours..
However disputing mod decisions are done via support, or.. a pm to
me. They are not permitted within the forums. Ive looked into the
situation, and will continue to do so.
XNoArchive, on 19 April 2011 - 11:16 PM, said: Here is an odd one.In battle clan recruitment message from somebody (not a WG mod)in my team (sent all) > I say its spam (sent team) > reply was and I short quote "It's a moderator approved message..."
I find it very hard to believe it's approved and most likely the "approved" message is rubbish. And on the other hand sometimes you get a rouge mod.
Either way it's a twist on this topic nobody needs.
Tanitha: Its permitted, once per 15 mins, containing no more than three
lines. It is a clan based game after all. clans need to
recruit.
We will monitor the spam levels, and act (alter rules) if it gets out of hand.
We will monitor the spam levels, and act (alter rules) if it gets out of hand.
Jager, on 20 April 2011 - 05:06 PM, said: Disagree with this in some ways mate, reasons are as follows:If their changed to often then the job won't be done efficiently as why should they bother when they'll won't need to do it in X amount of days.
Tanitha: There is huge amounts of applications, training, testing etc,
before a mod can even get to a player now days. Plus a ton of
ongoing training.
Mods take a long time to settle in and become good. I'm not sure how there can be a suggestion to remove them periodically, before they get to the good stage..
Mods take a long time to settle in and become good. I'm not sure how there can be a suggestion to remove them periodically, before they get to the good stage..
skiz22285, on 19 April 2011 - 06:30 PM, said: Solution only let non-Clan mods work in the clan recruitment
section they can be mods for every other section but this oneTanitha: While this is a reasonable solution, Its not very feasible, its a
clan based game, anyone interested in the game like mods, will be
in clans.
Personally id just prefer any mods who cant act unbiassedly, to be removed. Thus, there is no need for these types of restrictions..
And that's currently what the rules are.. mods can play in clans... mods cant be biased.
Personally id just prefer any mods who cant act unbiassedly, to be removed. Thus, there is no need for these types of restrictions..
And that's currently what the rules are.. mods can play in clans... mods cant be biased.
Clans\The Round Table\Moderators recruiting for clans













