Developers posts on forum
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Subject: Future Holiday Reward Tanks
Link on message: #12683175
Link on message: #12683175
Einzelganger7: I think the next year it's going to be the Aufklärungspanzer
Panther. They already introduced it on the supertest some weeks
ago.
Subject: [Superteste] Kraftwerk, Canyon, Island
Link on message: #12683096
Link on message: #12683096
MA77: Saudações, comandantes! Hoje, o Superteste receberá três mapas
para reequilíbrio e avaliação: dois são novos e fazem sua estreia e
o terceiro é um velho conhecido do Linha de Frente. Bora
conferir? Kraftwerk
Motivo do Reequilíbrio: uma vantagem para a equipe defensora foi observada no mapa. Os principais problemas surgem quando a equipe atacante tenta destruir os Objetivos. Por causa disso, o foco central das melhorias foi na habilidade da equipe atacante em atingir os objetivos. Além disso, as zonas A, B e C foram tornadas um pouco mais difíceis de defender. Informações Adicionais Arbustos foram removidos das posições de caça-tanques que permitiam disparar com segurança na equipe atacante sob a ponte na zona C. Antes | Depois A variabilidade para os atacantes foi melhorada, adicionando uma posição fortificada a mais ao longo da linha vermelha. Antes | Depois As posições dos defensores na zona B foram enfraquecidas. Agora, a captura da base pode ser bloqueada, mas se a direção Do castelo for perdida, há uma linha de fogo nesta posição. Antes | Depois A área aberta em frente aos Objetivos 4 e 5 foi consideravelmente retrabalhada e reduzida. Cobertura adicional foi colocada. Antes | Depois Foi adicionada uma entrada para os bunkers em direção ao Objetivo 4 do lado dos atacantes. Antes | Depois O Objetivo 5 agora está mais aberto nas laterais por conta da redução no tamanho do bunker. Antes | Depois A paisagem foi modificada ligeiramente e a cobertura foi adicionada perto do Objetivo 3 para os atacantes. Antes | Depois As posições dos atacantes no planalto foram melhoradas, a capacidade de controlar diferentes direções a partir desta posição foram adicionadas. Um caminho direto para o Objetivo 2 também foi adicionado Antes | Depois Várias coberturas intermediárias foram adicionadas para os atacantes na direção do Objetivo 1. Antes | Depois Foram criadas duas posições para cobrir o movimento dos atacantes em direção aos Objetivos 1 e 2. Antes | Depois Island
Este novo mapa
tem uma área aberta perfeita para tanques médios e leves jogarem
com certa liberdade. Além disso, há uma colina com boas linhas de
fogo em direção a região da praia e da vila. A cidade é perfeita
para os tanques pesados e caça-tanques de assalto. Tamanho do
Mapa: 1000x1000 metros.
Modo de jogo: Batalha Padrão.
Ambiente: Ilha Tropical. Mais Imagens: Clique Aqui Canyon
O mapa Canyon tem
muitas posições altas que dão vantagens a quem conquistá-las.
Porém, os caminhos até as posições-chave são perigosos e
grande parte do mapa é aberta, onde, a cobertura para seu veículo é
o próprio terreno. Tamanho do Mapa: 1000x1000
metros.
Modo: Batalha Padrão.
Ambiente: Canyon Mais Imagens: Clique Aqui Não se esqueça de deixar sua opinião sobre os três mapas aqui no fórum! Grande abraço e boa sorte no campo de batalhas.
Motivo do Reequilíbrio: uma vantagem para a equipe defensora foi observada no mapa. Os principais problemas surgem quando a equipe atacante tenta destruir os Objetivos. Por causa disso, o foco central das melhorias foi na habilidade da equipe atacante em atingir os objetivos. Além disso, as zonas A, B e C foram tornadas um pouco mais difíceis de defender. Informações Adicionais Arbustos foram removidos das posições de caça-tanques que permitiam disparar com segurança na equipe atacante sob a ponte na zona C. Antes | Depois A variabilidade para os atacantes foi melhorada, adicionando uma posição fortificada a mais ao longo da linha vermelha. Antes | Depois As posições dos defensores na zona B foram enfraquecidas. Agora, a captura da base pode ser bloqueada, mas se a direção Do castelo for perdida, há uma linha de fogo nesta posição. Antes | Depois A área aberta em frente aos Objetivos 4 e 5 foi consideravelmente retrabalhada e reduzida. Cobertura adicional foi colocada. Antes | Depois Foi adicionada uma entrada para os bunkers em direção ao Objetivo 4 do lado dos atacantes. Antes | Depois O Objetivo 5 agora está mais aberto nas laterais por conta da redução no tamanho do bunker. Antes | Depois A paisagem foi modificada ligeiramente e a cobertura foi adicionada perto do Objetivo 3 para os atacantes. Antes | Depois As posições dos atacantes no planalto foram melhoradas, a capacidade de controlar diferentes direções a partir desta posição foram adicionadas. Um caminho direto para o Objetivo 2 também foi adicionado Antes | Depois Várias coberturas intermediárias foram adicionadas para os atacantes na direção do Objetivo 1. Antes | Depois Foram criadas duas posições para cobrir o movimento dos atacantes em direção aos Objetivos 1 e 2. Antes | Depois Island
Este novo mapa
tem uma área aberta perfeita para tanques médios e leves jogarem
com certa liberdade. Além disso, há uma colina com boas linhas de
fogo em direção a região da praia e da vila. A cidade é perfeita
para os tanques pesados e caça-tanques de assalto. Tamanho do
Mapa: 1000x1000 metros.Modo de jogo: Batalha Padrão.
Ambiente: Ilha Tropical. Mais Imagens: Clique Aqui Canyon
O mapa Canyon tem
muitas posições altas que dão vantagens a quem conquistá-las.
Porém, os caminhos até as posições-chave são perigosos e
grande parte do mapa é aberta, onde, a cobertura para seu veículo é
o próprio terreno. Tamanho do Mapa: 1000x1000
metros.Modo: Batalha Padrão.
Ambiente: Canyon Mais Imagens: Clique Aqui Não se esqueça de deixar sua opinião sobre os três mapas aqui no fórum! Grande abraço e boa sorte no campo de batalhas.
Subject: Season 15 Playoffs MegaThread
Link on message: #12682689
Link on message: #12682689
LargeForeignObject: Tankers, Here are the rules and important links for the Season
15 Playoffs: Dates & time:The matches will start at 18:00
PT | 20:00 CT | 21:00 ET on the following days: Saturday,
Dec. 5th - First Group StageSunday, Dec. 6th - Second Group
StageSaturday, Dec. 12th - Playoff (Round of 16)Sunday, Dec. 13th -
Playoff (Quarterfinals)Saturday, Dec. 19th - Playoff
(Semifinals)Sunday, Dec. 20th - Playoff (Final) Tournament
structure and seeding rules:Top 8 teams by season rank advance to
playoff automatically. The remaining 32 teams will go through two
group stages. Those 32 teams will be split into 8 groups based
on the rank that they finished the season, the group will be
balanced to include teams from higher and lower ranks. Two top
teams of each group advance into the 2nd group stage. 16 teams that
advance to the second Group Stage will be seeded into 4 groups
based on results in the first Group Stage. Teams will get opponents
from nearby groups, so they don't play against the same Clan
again. Two top teams of each group advance to the playoff. 8
teams that advance to Playoff from second Group Stage will be
matched with the season’s top 8 teams according to Group
Stage standings. Group stage rules:Official maximum
battle time will be 15 minutes with 3 minutes between battles.All
battles will be on the map voted by the participants.All maps are
Standard Battles w/ one Cap on each side.Teams will play two
battles against every other Clan.Each round of the group stages
will consist of one map, where you will play each clan in your
group two times, once on each side of the map.Three (3) Points for
a Victory, 1 Point for a Draw, 0 Points for a Loss:If two or more
teams finish the group stage with the same number of points, the
winners will be determined by the personal encounter (how you did
against the team that you're tied with). If the personal encounter
does not determine a winner, the number of overall victory battles
will be counted for each team. Whoever has more - wins. If a winner
is not determined after this, we will pick one based on season
standings.Players can choose any tank that was allowed in the
season.We are going to allow mods from the mod portal:Using mods
outside the portal will result in disqualification.Players must set
replays to 'record all'. Wargaming reserves to right to request
replays and/or python logs at any time. Players are required to
submit those to Wargaming or risk forfeiture of the match and/or
round.All battles will be on USC serverTeams must play all battles
for which they are scheduled in order to receive prizing. Any team
that drops out before completing all their battles will be
disqualified from the end results and receive no individual or team
prizes.If you have multiple accounts in multiple Clans you are only
allowed to play for one Clan. Playoff rules:Official maximum
battle time will be 15 minutes with 3 minutes between battles.All
maps are Attack/Defense w/ one Cap on each side.Teams will play one
battle on the attack and one battle on defense within each
round.There are two sides to each map: attack and defense.Attacker
wins if their team is able to 1) cap the enemy base or 2) destroy
all enemy tanks.Defender wins if their team is able to 1)
successfully defend the bases from the attacker and survive for the
full 15-minute timer or 2) destroy all enemy tanks or
capture the base.We are going to allow mods from the mod
portal; using mods outside the portal will result in
disqualification.Players must set replays to "record all."
Wargaming reserves to right to request replays and/or python logs
at any time. Players are required to submit those to Wargaming or
risk forfeiture of the match and/or round.All players must be in
the clan at the time of the battle in order to participate. If any
player is not in the clan and enters the battle, the team will
forfeit that round.Both team captains are allowed to make changes
in their vehicle setup after each battle.Battles will be in the
Tournament System.All battles will be on the USC server.Teams must
play all battles for which they are scheduled in order to receive
prizing. Any team that drops out before completing all their
battles will be disqualified from the end results and receive no
individual or team prizes.All the rounds in the playoff will be
played BO9, except the Final, which will be BO13. Prize
pool:1st place - 150,000 Gold + 150,000 Bonds + 80,000
Industrial Resources + Gold Fist Bump Name badge 2nd
place - 100,000 Gold + 100,000 Bonds + 70,000 Industrial
Resources + Silver Fist Bump Name badge 3rd & 4th
places - 75,000 Gold + 75,000 Bonds + 60,000 Industrial
Resources + Bronze Fist Bump Name badge 5th - 8th
places - 50,000 Gold + 50,000 Bonds + 50,000 Industrial
Resources9th - 16th places - 25,000 Gold + 25,000
Bonds + 30,000 Industrial Resources3rd & 4th places in Group Stage
#2 - 10,000 Bonds + 20,000 Industrial Resources3rd & 4th
places in Group Stage #1 - 20,000 Industrial
Resources Season 15 Playoff Registration:http://forum.worldof...f-registration/ Season 15
Playoff Alternate Registration:http://forum.worldof...e-registration/
Subject: Season 15 Playoff Registration
Link on message: #12682687
Link on message: #12682687
LargeForeignObject: Tankers, Season 15 has ended, and the playoffs are on the
horizon, they will take place December 5 - 20th We
will again invite the Top40 teams from this leaderboard to
participate in the playoff. To register for this tournament,
make sure your clan is at the Top40, has at least 60 active members
and reply to this post with the following information:Clan name
Season rank Two responsible players from each clan to act as POC -
they will join a special Discord channel to receive updates from
us This must be done by 6:00 PM (CT) December 4th, or your
spot might be given to another clan. In order to join
the Season 15 Playoff Discord channel, the captain should DM me on
Discord. If you're having trouble finding me, try joining
the official WoT NA
channel and look among the WG NA Staff
users. If your clan is outside of Top40, you can still
register as an alternate by visiting this post. GL
HF,LFO
Subject: Season 15 Playoff Alternate Registration
Link on message: #12682686
Link on message: #12682686
LargeForeignObject: Tankers, If your clan did not manage to get into the Top40,
you still might have a chance to enter the playoff. To register as
an alternate, make sure your clan has participated in Season 15,
has at least 60 active members and reply to this post with the
following information:Clan name Season rank Two responsible players
from each clan to act as POC - they will join a special Discord
channel to receive updates from us On December 5th, should we
have available spots, we will give them to clans from this post,
based on their seed. GL HF,LFO
Subject: Tanks Time: Platoon Battles - General Discussion
Link on message: #12682591
The_GreatOne, on Nov 24 2020 - 18:41, said: what also happens if you know the tournament overlaps with the 5v 5
and call to arms.....
Link on message: #12682591
The_GreatOne, on Nov 24 2020 - 18:41, said: what also happens if you know the tournament overlaps with the 5v 5
and call to arms.....LargeForeignObject: It won't overlap.
Subject: Suggestion: add more tanks to Collector's Vehicles
Link on message: #12682558
MGFranks, on Nov 25 2020 - 11:14, said: I don't expect you to add net new tanks to Collector's; that would
be silly, too much work for too little return. But. There
are a number of tanks that are "already in game" that could be
added. The specific example I was thinking of was German
Panthers. At Tier VI, the 30.02 M is a prototype. The Bretagne
Panther is an Aus. A. The Pudel is an Aus. G. The Tier VII German
Panther is a mix, depending on equipment, but it's really intended
to be played with the long gun, and that makes it a pretty atypical
Panther, historically. So the suggestion in this case is to
make a straight Aus. A and Aus G. available as German-flagged, as
Collector's Tier VI tanks. That's the way I'd like to play these.
Take the tanks that are already in-game and just give them
different flags. There are other examples available.
Link on message: #12682558
MGFranks, on Nov 25 2020 - 11:14, said: I don't expect you to add net new tanks to Collector's; that would
be silly, too much work for too little return. But. There
are a number of tanks that are "already in game" that could be
added. The specific example I was thinking of was German
Panthers. At Tier VI, the 30.02 M is a prototype. The Bretagne
Panther is an Aus. A. The Pudel is an Aus. G. The Tier VII German
Panther is a mix, depending on equipment, but it's really intended
to be played with the long gun, and that makes it a pretty atypical
Panther, historically. So the suggestion in this case is to
make a straight Aus. A and Aus G. available as German-flagged, as
Collector's Tier VI tanks. That's the way I'd like to play these.
Take the tanks that are already in-game and just give them
different flags. There are other examples available.Einzelganger7:
It is Ausf.*, not Aus. and comes from Ausführung which means model/version.
As for the Panthers, indeed. I'd actually like to see for example the Panther Ausf. D at tier 5, that was the very first version introduced by the Wehrmacht in Kursk, well known for their issues so making them with let's say, 46km/h, bad traverse and slower DPM (1400 base in exchange for good armor at that tier) could be good. Then the improved and tested Panther A at tier 6 which would be almost exactly the same as the VK 30.02 M in stats with the exception of the side armor that would be like the Pudel (50mm of side armor instead of 40mm), as for the Ausf. G, the Panther at tier 7 with stock turret can be considered the Ausf. G, so no idea what to say about this one, maybe making a Tier 7 with the stock turret and L/70 cannon but having preferential matchmaking like the Panther/M10. Then the tech tree tier 7 Panther with the Schmalturm turns it into the Ausf. F and the Panther Ausf. B is the Panther II of tier 8 so those already exist in the game.
p.s: Schmalturm (narrow turret) for reference, it was never in service but the turret does exist.
It is Ausf.*, not Aus. and comes from Ausführung which means model/version.
As for the Panthers, indeed. I'd actually like to see for example the Panther Ausf. D at tier 5, that was the very first version introduced by the Wehrmacht in Kursk, well known for their issues so making them with let's say, 46km/h, bad traverse and slower DPM (1400 base in exchange for good armor at that tier) could be good. Then the improved and tested Panther A at tier 6 which would be almost exactly the same as the VK 30.02 M in stats with the exception of the side armor that would be like the Pudel (50mm of side armor instead of 40mm), as for the Ausf. G, the Panther at tier 7 with stock turret can be considered the Ausf. G, so no idea what to say about this one, maybe making a Tier 7 with the stock turret and L/70 cannon but having preferential matchmaking like the Panther/M10. Then the tech tree tier 7 Panther with the Schmalturm turns it into the Ausf. F and the Panther Ausf. B is the Panther II of tier 8 so those already exist in the game.
p.s: Schmalturm (narrow turret) for reference, it was never in service but the turret does exist.
Subject: Incoming! Take the Polar Challenge!
Link on message: #12682453
Link on message: #12682453
stabbymckill: Good morning Tankers, Kick off the holiday season with
the Polar Challenge and complete the stages to earn the new Soviet
Object 274A Medium tank.
The event will run from November 26 to
December 7th. Tons more info can be found here
The event will run from November 26 to
December 7th. Tons more info can be found here
Subject: [Supertest] Kampfpanzer 07 RH
Link on message: #12682429
E_Rommel_Ar, on Nov 25 2020 - 11:37, said: Por cierto, no creo que se tiraran recursos con el Tiger. Si
hubiera habido la misma cantidad de Tigers que de tanques aliados,
otro hubiera sido el cantar. El problema fue la lentitud de la
producción.... y otras cosas que no vienen al caso.
E_Rommel_Ar, on Nov 25 2020 - 11:37, said: Igual, cuando ingrese a la Prueba Común, si pasa, lo probaré y
vamos a sacar conclusiones más acertadas sobre el manejo del
tanque. Lo espero ansioso, Felipe! Y si no entra a la prueba común,
cuando salga en la maratón, voy a ver cuanto cuesta, cuanto saco
del IFE y vemos... jejejeje. P.D.: Lean bien, no me quejo de
que no sea como los tanques de la segunda guerra mundial, me quejo
del amigo que dijo que es así.
Link on message: #12682429
E_Rommel_Ar, on Nov 25 2020 - 11:37, said: Por cierto, no creo que se tiraran recursos con el Tiger. Si
hubiera habido la misma cantidad de Tigers que de tanques aliados,
otro hubiera sido el cantar. El problema fue la lentitud de la
producción.... y otras cosas que no vienen al caso. Felipe6666Original: Vengo a desvirtuar: recursos tirados a la basura en llevar un
88 mm al frente. ¿Encima por cuánto tiempo realmente dio "ventaja"?
¿Unos meses en el 43? Para eso estandarizabas a los Panthers, que
al menos no se rompían antes de llegar al frente (no tan a menudo
al menos) y no eran monstruosamente poco versátiles en combate de
movimiento para la misma táctica que usaban los alemanes: la
blitzkrieg. Ni hablar de que en el Frente Occidental, si bien el 88
mm podía hacer estragos a cualquier cosa que tuvieran los Aliados,
no hacía falta enfrentarlos: llamabas a la fuerza aérea y problema
solucionado, queda una caja gigante echando humo. No por nada
Rommel hablaba de que si la idea era resistir la línea y no avanzar
(solo delirantes como Guderian veían esto posible desde 1942)
hubiera sido mejor enfocarte en la producción de los cañones para
saturar las líneas defensivas (si encima servían como AA).
Pero bueno, menos mal que nadie los interrumpió mientras se
equivocaban.
E_Rommel_Ar, on Nov 25 2020 - 11:37, said: Igual, cuando ingrese a la Prueba Común, si pasa, lo probaré y
vamos a sacar conclusiones más acertadas sobre el manejo del
tanque. Lo espero ansioso, Felipe! Y si no entra a la prueba común,
cuando salga en la maratón, voy a ver cuanto cuesta, cuanto saco
del IFE y vemos... jejejeje. P.D.: Lean bien, no me quejo de
que no sea como los tanques de la segunda guerra mundial, me quejo
del amigo que dijo que es así.Felipe6666Original: Sí, yo también lo quiero
Aunque, tristemente, todavía no sé cómo
será implementado (espero que, como corresponde, sea devuelto a sus
dueños originales, pero bueno, no será mi decisión). Igual WoT
no es sobre la SGM y nunca lo fue, aunque sí tiene un componente
muy obvio sobre ese conflicto. Pero incluso en las líneas
originales del juego tenías cosas de la PGM, del periodo de
entreguerras o de la Guerra Fría. ¡Saludos! P.D.: Si
Monty arma hilo, me prendo al debate 
Subject: You woke up tommorrow...
Link on message: #12682359
Link on message: #12682359
Einzelganger7: Leopard 2A7+, you never specified if only tanks on the game. lol
Subject: well deserved reward
Link on message: #12682030
Knispel_17, on Nov 24 2020 - 19:34, said: Het wargaming take your well deserved reward and stick it where the
sun doesn't shine. You will probably find your head there as well
Link on message: #12682030
Knispel_17, on Nov 24 2020 - 19:34, said: Het wargaming take your well deserved reward and stick it where the
sun doesn't shine. You will probably find your head there as wellTeriyakiTanker: On the off chance you will come back to this thread I was just
curious what you didn’t like about the rewards? I was
particularly happy with the bonds and crew books myself. Free
tank looks like it sucks but I never say no to a free tank!
Subject: well deserved reward
Link on message: #12682006
Link on message: #12682006
Einzelganger7: What? Compared to the past year, this one is much better especially
for the bonds, but I still apreciated them as well even if they
were random boxes in 2019.
Subject: Tank Rewards Ends
Link on message: #12681991
Link on message: #12681991
Einzelganger7: I hope they give gold again as a possible thing to obtain when tank
rewards returns in 2021.
Subject: The Chieftain's Random Musings Thread
Link on message: #12681902
Link on message: #12681902
The_Chieftain: Another excellent example of how a Kolobanov's award is a "so
there" to the "don't cap, kill all" crowd. http://wotreplays.eu...eftain-p_43_ter
Subject: [Opiniones] Una recompensa bien merecida 2020
Link on message: #12681559
condor_argentina, on Nov 24 2020 - 13:39, said: lo unico malo es que nos escatiman bonos ..el año pasado eran 3mil
lo que recibia este año 2mil---siempre war nos baja los
premios...que suerte la mia eh?
Link on message: #12681559
condor_argentina, on Nov 24 2020 - 13:39, said: lo unico malo es que nos escatiman bonos ..el año pasado eran 3mil
lo que recibia este año 2mil---siempre war nos baja los
premios...que suerte la mia eh? Felipe6666Original: Bonos no hubo el año pasado: https://worldoftanks...rds-2019-start/ ¡Saludos!
Subject: [Opiniones] Una recompensa bien merecida 2020
Link on message: #12681536
Link on message: #12681536
Felipe6666Original: En verdad, ya que preguntaron sobre la ausencia Hitomi: hubo una
confusión con el productor a cargo del video (bah, más bien, con
quien lo pidió ), que no mandó la lista completa de
presentadores/personalidades de WoT. Cuando nos dimos cuenta, ya
era tarde. De hecho, no es la única que falta: Stéfane (BR)
y Karina (RU) tampoco están. Temas a solucionar para el
próximo año. ¡Saludos! P.D.: Hitomi sí juega, pero muy
ocasionalmente, pero no es su "función" primaria.
Subject: Map names mismatch?
Link on message: #12681509
heavymetal1967, on Nov 24 2020 - 09:36, said: Nebelburg epic_random_valley
Link on message: #12681509
heavymetal1967, on Nov 24 2020 - 09:36, said: Nebelburg epic_random_valleyEinzelganger7:
That file name is...
That file name is...
Felipe6666Original
Hay reintegro en oro por compra del paquete de los tanques negros?
24.11.2020 17:28:45
Subject: Hay reintegro en oro por compra del paquete de los tanques negros?
Link on message: #12681492
Link on message: #12681492
Felipe6666Original: Por regla general, los paquetes de la Tienda Premium dan el
equivalente en oro por vehículos que uno ya tenga excepto que se
indique lo contrario (si no se hace mención, entonces procedimiento
estándar). ¡Saludos!
Subject: una recompensa bien merecida este año no esta?
Link on message: #12681398
condor_argentina, on Nov 23 2020 - 22:40, said: para noviembre estaba una recompensa bien merecida..este año
por el coronavirus no esta??..nos van a escatimar los bonos sres de
warpay???
Link on message: #12681398
condor_argentina, on Nov 23 2020 - 22:40, said: para noviembre estaba una recompensa bien merecida..este año
por el coronavirus no esta??..nos van a escatimar los bonos sres de
warpay???Felipe6666Original: ¿Noviembre ya terminó? ¿Lo recortaron y no me llegó el
memo?
¡Saludos!
Subject: [Opiniones] Una recompensa bien merecida 2020
Link on message: #12680874
Link on message: #12680874
Felipe6666Original: ¡Saludos, Comandantes! Ya está por llegar el momento más
importante del año, pero antes, es momento de nuestras ya
tradicionales recompensas bien merecidas (todos los detalles pueden
encontrarse aquí): ¡Dejen sus opiniones y recuerden
que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)! ¡Buena suerte en el campo
de batalla!
Subject: Recompensa Merecida 2020
Link on message: #12680841
Link on message: #12680841
MA77: Saudações, comandantes. Obrigado por todos os
momentos preciosos que compartilhamos! Para expressar
nosso sincero apreço e gratidão, enviaremos a você uma
Recompensa Merecida novamente este ano, Ela estará
disponível de 26 de Novembro de 2020 às 11:00 BRT até Novembro
de 2021. Aproveite! 
Subject: Do AP shells with explosive fillers actually ricochet?
Link on message: #12680817
Link on message: #12680817
The_Chieftain: It's actually a fair question. Now you bring it up, it would make
sense that after a failed impact, it would set off the
fuse.However, I have no solid sources to back up an answer.
Subject: Incoming! Black Friday tanks!
Link on message: #12680776
Link on message: #12680776
stabbymckill: Good morning Tankers!
It's Black Friday time and you know what that means: special pricing on the IS-6B, T-34B, and Schwarzpanzer 58!
Also, the Black Friday warchest
is available, it includes all of these vehicles and more. See the
news article here for more details
It's Black Friday time and you know what that means: special pricing on the IS-6B, T-34B, and Schwarzpanzer 58!
Also, the Black Friday warchest
is available, it includes all of these vehicles and more. See the
news article here for more details
Subject: Wg your game cant hit tanks dmg
Link on message: #12680383
Link on message: #12680383
Einzelganger7: English is not my mother language but, uh.... What?
Subject: WHO is up to the free to play CHALLENGE ?
Link on message: #12680250
rustyJunk, on Nov 22 2020 - 14:09, said: It is a given that top players (with credit savings in the
hundreds of millions) can do it. I seriously doubt any truly
average F2P player can. They will go broke very very
fast.
Link on message: #12680250
rustyJunk, on Nov 22 2020 - 14:09, said: It is a given that top players (with credit savings in the
hundreds of millions) can do it. I seriously doubt any truly
average F2P player can. They will go broke very very
fast.TeriyakiTanker: Unless you have to play the games in a row why would they go
broke? They can just play every other game in one of the
plethora of free premium tanks you can earn in any number of
ways. A f2p player can potentially earn a dozen premiums a
year if they really want to put in the effort.
Subject: Anonymizer, possible hack and counter.
Link on message: #12680228
_W_R_A_I_T_H_, on Nov 22 2020 - 14:09, said: It's a common bug with ASLAINS modpack to not see after
action reports, sporadically, after a new patch. If you
restart the game client it resolves itself, but then may still come
back 5-10 games later until ASLAIN gets it fixed.
Link on message: #12680228
_W_R_A_I_T_H_, on Nov 22 2020 - 14:09, said: It's a common bug with ASLAINS modpack to not see after
action reports, sporadically, after a new patch. If you
restart the game client it resolves itself, but then may still come
back 5-10 games later until ASLAIN gets it fixed. TeriyakiTanker: I wouldn't call it common but it would happen on occassion. I
wonder what part of the modpack was causing it.
Subject: Anonymizer, possible hack and counter.
Link on message: #12680226
rustyJunk, on Nov 22 2020 - 11:30, said: I always assumed something like that, even though that only
started happening recently maybe a week or two ago. It was
just the coincidence that made me wonder. So convenient for
the abuser getting reported... except that I noticed that his
*real* name is available in the replay 
Link on message: #12680226
rustyJunk, on Nov 22 2020 - 11:30, said: I always assumed something like that, even though that only
started happening recently maybe a week or two ago. It was
just the coincidence that made me wonder. So convenient for
the abuser getting reported... except that I noticed that his
*real* name is available in the replay TeriyakiTanker: That has been an issue ever since I started playing, hasn't
happened since I stopped using mods so I am guessing it is an issue
with mods. But regardless nothing new.
Subject: [Concurso] De la fragua al foro: Segunda Batalla de El Alamein
Link on message: #12679372
Link on message: #12679372
Felipe6666Original: ¡Perfecto! Sí, la cruz negra o la de hierro suelen ser el reemplazo
perfecto de la esvástica o de la cruz gamada
¡Saludos!
Subject: WG.... FIX your Brokem [edited]ED Chat.,...
Link on message: #12679349
Link on message: #12679349
Einzelganger7: With such rage and language maybe your chat doesn't work because
you got banned?
Subject: Best crew names.
Link on message: #12679343
NateRocko, on Nov 21 2020 - 09:59, said: I'm stealing that, thank you.
Link on message: #12679343
NateRocko, on Nov 21 2020 - 09:59, said: I'm stealing that, thank you. Einzelganger7:
You're welcome.
You're welcome.
Subject: Best crew names.
Link on message: #12679334
Link on message: #12679334
Einzelganger7: In my case I have these names in reference to the Mario Bros live
action movie and they are on a Fiat 3000 with the green/white style
to emulate Yoshi. lol

p.s: in case someone doesn't get the reference of the names.

p.s: in case someone doesn't get the reference of the names.
Subject: [Concurso] De la fragua al foro: Segunda Batalla de El Alamein
Link on message: #12679035
Link on message: #12679035
Felipe6666Original: Chicos, una aclaración sobre las participaciones: recuerden seguir
los lineamientos del EULA, que protege las reglas del foro, en
particular la regla 3.3, que prohibe la utilización de
esvásticas, por ejemplo. ¡Saludos!
Subject: Necesitamos un nuevo metodo de pago para Argentina. Uno local.
Link on message: #12679031
Link on message: #12679031
Felipe6666Original: Puedo preguntar si existe la posibilidad remota de pesificar la
"tarifa", pero, de más está decir, que nada prometo, y mucho menos
en lo inmediato (poder efecutar el segundo descuento para LATAM nos
llevó casi un año, son discusiones que llevan bastante
análisis...). ¡Saludos!
Subject: [ST] the Kampfpanzer 07 RH is on the way!
Link on message: #12678984
Link on message: #12678984
Einzelganger7: It seems like an interesting tank, like a tier 8 Cromwell. The
AP/HEAT alpha is so low for a 90mm cannon but the DPM is amazing
and that HE shell of 90mm/320dmg seems interesting. I hope it will
be on a marathon. Also, I actually love the turret, the fact is
oscillating makes it look even more awesome.


Subject: Incoming: x2 Crew XP Weekend & Missions!
Link on message: #12678739
Link on message: #12678739
stabbymckill: Happy Friday Tankers! Kick off your weekend with double XP!
More info available here
Subject: [ST] the Kampfpanzer 07 RH is on the way!
Link on message: #12678722
Link on message: #12678722
stabbymckill: Good morning tankers, The Kampfpanzer 07 RH, a German
Tier VIII medium tank, is being added to the
Supertest.
This lightly-armored,
dynamic, fast-firing vehicle has a 90 mm gun that reloads in 5.5
seconds and deals 200 damage per shot. A standard shell penetrates
205 mm, while the special HEAT shell penetrates 255 mm. Its
dispersion is 0.37, aiming time is 1.5 s, and view range is 380
m.The vehicle's survival depends more on its dynamics since the
armor is relatively weak. Only the upper glacis plate, thanks to
the angle, can withstand enemy shells. The vehicle has a specific
power of 23.3 h.p./t that enables it to reach speeds up to 65 km/h.
It has 1,350 hit points.Thanks to its mobility, the Kampfpanzer 07
RH can freely move around the battlefield, selecting the best
positions for maximizing its high damage per minute. If needed,
this vehicle can play as a scout, but it feels most comfortable in
a supporting role where it can constantly deal damage and stave off
the enemy.
This lightly-armored,
dynamic, fast-firing vehicle has a 90 mm gun that reloads in 5.5
seconds and deals 200 damage per shot. A standard shell penetrates
205 mm, while the special HEAT shell penetrates 255 mm. Its
dispersion is 0.37, aiming time is 1.5 s, and view range is 380
m.The vehicle's survival depends more on its dynamics since the
armor is relatively weak. Only the upper glacis plate, thanks to
the angle, can withstand enemy shells. The vehicle has a specific
power of 23.3 h.p./t that enables it to reach speeds up to 65 km/h.
It has 1,350 hit points.Thanks to its mobility, the Kampfpanzer 07
RH can freely move around the battlefield, selecting the best
positions for maximizing its high damage per minute. If needed,
this vehicle can play as a scout, but it feels most comfortable in
a supporting role where it can constantly deal damage and stave off
the enemy.
Subject: On Track & Fast Track: M48A5 Patton
Link on message: #12678686
Link on message: #12678686
Jambijon: Greetings Tankers! One of my all time favorites is now On
Track! On Track Missions:
M48A5 Patton
MISSIONS BEGIN: Nov. 20, 03:20 PT | 05:20 CT | 06:20 ET
MISSIONS END: Dec. 20, 03:20 PT | 05:20 CT | 06:20 ET
For more details on the
On Track missions, click the that beautiful tank above or the link
below. On Track For Nov. 20-Dec. 20: M48A5
Patton Special Offer:
On the Fast Track to
M48A5 Patton
BUNDLE OFFERS BEGIN: Nov. 20, 03:20 PT | 05:20 CT | 06:20 ET
BUNDLE OFFERS END: Dec. 5, 03:20 PT | 05:20 CT | 06:20 ET
For bundle details,
click the image above or the link below. M48A5 Patton Fast Track Bundle Offers GLHF
and happy Friday!
M48A5 Patton
MISSIONS BEGIN: Nov. 20, 03:20 PT | 05:20 CT | 06:20 ET
MISSIONS END: Dec. 20, 03:20 PT | 05:20 CT | 06:20 ET
For more details on the
On Track missions, click the that beautiful tank above or the link
below. On Track For Nov. 20-Dec. 20: M48A5
Patton Special Offer:On the Fast Track to
M48A5 Patton
BUNDLE OFFERS BEGIN: Nov. 20, 03:20 PT | 05:20 CT | 06:20 ET
BUNDLE OFFERS END: Dec. 5, 03:20 PT | 05:20 CT | 06:20 ET
For bundle details,
click the image above or the link below. M48A5 Patton Fast Track Bundle Offers GLHF
and happy Friday!
Subject: [Supertest] Kampfpanzer 07 RH
Link on message: #12678628
Link on message: #12678628
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, el Kampfpanzer 07 RH,
un tanque mediano alemán de nivel VIII, ingresa al
Supertest. Kampfpanzer 07 RH
Se trata de un
vehículo ligeramente blindado, dinámico y de disparo rápido. Monta
un cañón de 90 mm que demora 5,5 segundos en recargar proyectiles
capaces de infligir 200 puntos de daño cada uno. La munición
estándar y especial puede perforar hasta 205 y 255 mm de blindaje,
respectivamente. Todos estos valores se complementan con una
dispersión de 0,37, un tiempo de apuntamiento de 1,5 segundos y 380
metros de rango de visión. La supervivencia del vehículo
depende casi enteramente de su velocidad máxima de 65 km/h y
potencia específica de 23,3 CV/t, dado que el blindaje es bastante
delgado: solamente la parte superior del blindaje frontal del
chasis puede soportar algunos disparos gracias a su ángulo de
inclinación, lo que le permite preservar un poco sus 1350 puntos de
vida. Gracias a su movilidad, el Kampfpanzer 07 RH puede
moverse por el campo de batalla con relativa facilidad y adoptar
las mejores posiciones para aprovechar su elevado daño por minuto.
De ser necesario, puede servir como explorador, pero es mejor para
dar soporte, rol en el que puede ocasionar daño constantemente y
evitar al enemigo. Como siempre, recuerden que todos los
valores están sujetos a cambios de acuerdo a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!
Se trata de un
vehículo ligeramente blindado, dinámico y de disparo rápido. Monta
un cañón de 90 mm que demora 5,5 segundos en recargar proyectiles
capaces de infligir 200 puntos de daño cada uno. La munición
estándar y especial puede perforar hasta 205 y 255 mm de blindaje,
respectivamente. Todos estos valores se complementan con una
dispersión de 0,37, un tiempo de apuntamiento de 1,5 segundos y 380
metros de rango de visión. La supervivencia del vehículo
depende casi enteramente de su velocidad máxima de 65 km/h y
potencia específica de 23,3 CV/t, dado que el blindaje es bastante
delgado: solamente la parte superior del blindaje frontal del
chasis puede soportar algunos disparos gracias a su ángulo de
inclinación, lo que le permite preservar un poco sus 1350 puntos de
vida. Gracias a su movilidad, el Kampfpanzer 07 RH puede
moverse por el campo de batalla con relativa facilidad y adoptar
las mejores posiciones para aprovechar su elevado daño por minuto.
De ser necesario, puede servir como explorador, pero es mejor para
dar soporte, rol en el que puede ocasionar daño constantemente y
evitar al enemigo. Como siempre, recuerden que todos los
valores están sujetos a cambios de acuerdo a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!Реклама | Adv















