Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 7.4 Test General Discussion Topic
Link on message: #1980219
Nasdaq, on May 31 2012 - 17:46, said: all medals are retroactive?
Link on message: #1980219
Nasdaq, on May 31 2012 - 17:46, said: all medals are retroactive?
Vallter: What do you mean by that? Could you please explain a bit more?
Subject: 7.4 New Combat Mode: Attack
Link on message: #1980179
togo281, on May 31 2012 - 18:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Link on message: #1980179
togo281, on May 31 2012 - 18:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Vallter: Because it would create random advantages. Though we will consider
adding 2-3 variants of bases location for each map.
Subject: 7.4 New Combat Mode: Attack
Link on message: #1980179
togo281, on May 31 2012 - 17:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Link on message: #1980179
togo281, on May 31 2012 - 17:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Vallter:
Because it would create random advantages. Though we will consider adding 2-3 variants of bases location for each map.
Because it would create random advantages. Though we will consider adding 2-3 variants of bases location for each map.
Subject: 7.4 New Combat Mode: Attack
Link on message: #1980179
togo281, on May 31 2012 - 17:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Link on message: #1980179
togo281, on May 31 2012 - 17:40, said: I just don't see why we can't have random multiple objectives and get rid of bases. Each time you play, you get random 1-3 objectives, at random locations on the map, who controls them wins. This would make each map random everytime you play it!!!
Vallter:
Because it would create random advantages. Though we will consider adding 2-3 variants of bases location for each map.
Because it would create random advantages. Though we will consider adding 2-3 variants of bases location for each map.
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980170
Link on message: #1980170
Vallter: Sand river is much funnier now. And this stone.... I love it:
Graveyard:
Graveyard:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980170
Link on message: #1980170
Vallter: Sand river is much funnier now. And this stone.... I love it:
Graveyard:
Graveyard:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980170
Link on message: #1980170
Vallter: Sand river is much funnier now. And this stone.... I love it:
Graveyard:
Graveyard:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980082
Link on message: #1980082
Vallter: Just played a battle on El-Halluf.
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980082
Link on message: #1980082
Vallter: Just played a battle on El-Halluf.
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1980082
Link on message: #1980082
Vallter: Just played a battle on El-Halluf.
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Respawns were a bit strange:
And common tactics did not work well. Had to retreat and died in the city:
Subject: 7.4 Test General Discussion Topic
Link on message: #1980033
FREKTANE, on May 31 2012 - 18:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Link on message: #1980033
FREKTANE, on May 31 2012 - 18:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Vallter: They will be added later. After 7.5, and probably not in 7.6
Subject: 7.4 Test General Discussion Topic
Link on message: #1980033
FREKTANE, on May 31 2012 - 17:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Link on message: #1980033
FREKTANE, on May 31 2012 - 17:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Vallter:
They will be added later. After 7.5, and probably not in 7.6
They will be added later. After 7.5, and probably not in 7.6
Subject: 7.4 Test General Discussion Topic
Link on message: #1980033
FREKTANE, on May 31 2012 - 17:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Link on message: #1980033
FREKTANE, on May 31 2012 - 17:15, said: So no British? the news window said nothing about adding them in the 7.4 update
Vallter:
They will be added later. After 7.5, and probably not in 7.6
They will be added later. After 7.5, and probably not in 7.6
Subject: All Star #39
Link on message: #1980022
Gungunus, on May 30 2012 - 23:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
muswp1, on May 30 2012 - 17:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Link on message: #1980022
Gungunus, on May 30 2012 - 23:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
Gaea: You may submit for more than one category, but win only once!
muswp1, on May 30 2012 - 17:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Gaea: Yes unfortunately, we do require the garage screenshot to qualify.
Subject: All Star #39
Link on message: #1980022
Gungunus, on May 30 2012 - 22:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
muswp1, on May 30 2012 - 16:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Link on message: #1980022
Gungunus, on May 30 2012 - 22:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
Gaea: You may submit for more than one category, but win only once!
muswp1, on May 30 2012 - 16:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Gaea: Yes unfortunately, we do require the garage screenshot to qualify.
Subject: All Star #39
Link on message: #1980022
Gungunus, on May 30 2012 - 22:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
muswp1, on May 30 2012 - 16:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Link on message: #1980022
Gungunus, on May 30 2012 - 22:53, said: Can you submit into more than 1 catagory, but only win in 1 category?
Or do you have to guess which one may win?
Gaea: You may submit for more than one category, but win only once!
muswp1, on May 30 2012 - 16:51, said: Got a question, I had a great game (1 kill, 4 damaged, Sniper) that would qualify, but I do not have a garage shot of the results. I do have the replay file saved and the after action report showing Master class II, Sharpshooter, and Sniper being awarded (from a forum post on another forum). Do I need the garage shot to qualify?
Gaea: Yes unfortunately, we do require the garage screenshot to qualify.
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979963
Link on message: #1979963
Vallter: Next Assault - Erlenberdg. On attakers side again. We've approached
to enemy from all direction and tried to brake through their
forces. Respawns on both side of the river have given us small time
advantage:
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979963
Link on message: #1979963
Vallter: Next Assault - Erlenberdg. On attakers side again. We've approached
to enemy from all direction and tried to brake through their
forces. Respawns on both side of the river have given us small time
advantage:
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979963
Link on message: #1979963
Vallter: Next Assault - Erlenberdg. On attakers side again. We've approached
to enemy from all direction and tried to brake through their
forces. Respawns on both side of the river have given us small time
advantage:
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Finally, we've surriunded them and destroyed last foes one-by-one, though many of my comrades asked about 'WHAT THE HELL IS HAPPENING?? WHERE IS THE SECOND BASE??'
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979862
Link on message: #1979862
Vallter: Just played some battles. Here are mine screenshots.
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979862
Link on message: #1979862
Vallter: Just played some battles. Here are mine screenshots.
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979862
Link on message: #1979862
Vallter: Just played some battles. Here are mine screenshots.
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
On Siegfried line I felt outnumebered, outgunned and surrounded. Enemies were everywhere:
it was very difficult to overcome them. But fortunately, my team was not as bad as I thought at start.
On Karelia I was on attackers side. We had the mountain and superior position. It was really easy to assault the enemy base with support of me and comrades from the hill. We ended the battle victorious:
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1979613
Link on message: #1979613
Vallter: Just played on Himmelsdorf. It's awesome. You should try it out
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1979613
Link on message: #1979613
Vallter: Just played on Himmelsdorf. It's awesome. You should try it out
Subject: 7.4 New Combat Mode: Encounter
Link on message: #1979613
Link on message: #1979613
Vallter: Just played on Himmelsdorf. It's awesome. You should try it out
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979586
Link on message: #1979586
Vallter: Offensive side is placed with advantage in terrain and Map respawn.
Just played on Westfield and El-Halluf on attack side. It's
awesome-))
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979586
Link on message: #1979586
Vallter: Offensive side is placed with advantage in terrain and Map respawn.
Just played on Westfield and El-Halluf on attack side. It's
awesome-))
Subject: 7.4 New Combat Mode: Attack
Link on message: #1979586
Link on message: #1979586
Vallter: Offensive side is placed with advantage in terrain and Map respawn.
Just played on Westfield and El-Halluf on attack side. It's
awesome-))
Subject: Version 7.4 Public Test
Link on message: #1979281
Link on message: #1979281
Vallter: Further discussion should be held here:
http://forum.worldof...scussion-topic/
Thank you for understanding.
http://forum.worldof...scussion-topic/
Thank you for understanding.
Subject: Version 7.4 Public Test
Link on message: #1979281
Link on message: #1979281
Vallter: Further discussion should be held here:
http://forum.worldof...scussion-topic/
Thank you for understanding.
http://forum.worldof...scussion-topic/
Thank you for understanding.
Subject: Version 7.4 Public Test
Link on message: #1979281
Link on message: #1979281
Vallter: Further discussion should be held here:
http://forum.worldof...scussion-topic/
Thank you for understanding.
http://forum.worldof...scussion-topic/
Thank you for understanding.
Subject: 7.4 Vehicle Rebalancing and Changes
Link on message: #1978694
Link on message: #1978694
Vallter: Closed till the test start. All previous posts deleted to clear the
place for feedback.
Subject: 7.4 Vehicle Rebalancing and Changes
Link on message: #1978694
Link on message: #1978694
Vallter: Closed till the test start. All previous posts deleted to clear the
place for feedback.
Subject: 7.4 Vehicle Rebalancing and Changes
Link on message: #1978694
Link on message: #1978694
Vallter: Closed till the test start. All previous posts deleted to clear the
place for feedback.
Subject: Classic, Season I Tiebreaker Rounds
Link on message: #1976400
Link on message: #1976400
lord_farquad: Tier & Point Limits
A team must field a selection of tanks based on the limits below.90 Points maximum
50 Points minimum
No tier limits Schedule
Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: June 2nd
Round 2: June 9th Please note that winners will be determined as the first to 3 victories.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:First place: 1,455,000 gold
Second place: 810,000 gold
Third place: 405,000 gold
Fourth place: 210,000 gold
Fifth place: 105,000
Sixth place: 105,000
Seventh place: 105,000
Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic tiebreaker round will be played on Siegfried Line
Further Explanation
Due to an unexpected amount of draws in both divisions and for the wild card there will be two weeks of tiebreaker rounds prior to the playoffs. This week will be the first set of rounds in which those tied for division lead will play (note that some divisions have more than 2 teams tied, which may result in a round next week as well). Next week those tied for the wild card slots will play a tiebreaker round and then the wild cards and division leads will enter into the playoffs.
If you believe there to be a discrepancy in the current listings (or have other concerns) please feel free to email us at tournaments@worldoftanks.com prior to Saturday!
A team must field a selection of tanks based on the limits below.90 Points maximum
50 Points minimum
No tier limits Schedule
Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: June 2nd
Round 2: June 9th Please note that winners will be determined as the first to 3 victories.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:First place: 1,455,000 gold
Second place: 810,000 gold
Third place: 405,000 gold
Fourth place: 210,000 gold
Fifth place: 105,000
Sixth place: 105,000
Seventh place: 105,000
Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic tiebreaker round will be played on Siegfried Line
Further Explanation
Due to an unexpected amount of draws in both divisions and for the wild card there will be two weeks of tiebreaker rounds prior to the playoffs. This week will be the first set of rounds in which those tied for division lead will play (note that some divisions have more than 2 teams tied, which may result in a round next week as well). Next week those tied for the wild card slots will play a tiebreaker round and then the wild cards and division leads will enter into the playoffs.
If you believe there to be a discrepancy in the current listings (or have other concerns) please feel free to email us at tournaments@worldoftanks.com prior to Saturday!
Subject: Classic, Season I Tiebreaker Rounds
Link on message: #1976400
Link on message: #1976400
lord_farquad: Tier & Point Limits
A team must field a selection of tanks based on the limits below.90 Points maximum
50 Points minimum
No tier limits Schedule
Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: June 2nd
Round 2: June 9th Please note that winners will be determined as the first to 3 victories.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:First place: 1,455,000 gold
Second place: 810,000 gold
Third place: 405,000 gold
Fourth place: 210,000 gold
Fifth place: 105,000
Sixth place: 105,000
Seventh place: 105,000
Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic tiebreaker round will be played on Siegfried Line
Further Explanation
Due to an unexpected amount of draws in both divisions and for the wild card there will be two weeks of tiebreaker rounds prior to the playoffs. This week will be the first set of rounds in which those tied for division lead will play (note that some divisions have more than 2 teams tied, which may result in a round next week as well). Next week those tied for the wild card slots will play a tiebreaker round and then the wild cards and division leads will enter into the playoffs.
If you believe there to be a discrepancy in the current listings (or have other concerns) please feel free to email us at tournaments@worldoftanks.com prior to Saturday!
A team must field a selection of tanks based on the limits below.90 Points maximum
50 Points minimum
No tier limits Schedule
Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: June 2nd
Round 2: June 9th Please note that winners will be determined as the first to 3 victories.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:First place: 1,455,000 gold
Second place: 810,000 gold
Third place: 405,000 gold
Fourth place: 210,000 gold
Fifth place: 105,000
Sixth place: 105,000
Seventh place: 105,000
Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic tiebreaker round will be played on Siegfried Line
Further Explanation
Due to an unexpected amount of draws in both divisions and for the wild card there will be two weeks of tiebreaker rounds prior to the playoffs. This week will be the first set of rounds in which those tied for division lead will play (note that some divisions have more than 2 teams tied, which may result in a round next week as well). Next week those tied for the wild card slots will play a tiebreaker round and then the wild cards and division leads will enter into the playoffs.
If you believe there to be a discrepancy in the current listings (or have other concerns) please feel free to email us at tournaments@worldoftanks.com prior to Saturday!
Subject: 7.4 UI and Audio Changes
Link on message: #1975210
Fuuro, on May 30 2012 - 23:27, said: ...why are you using the menu in the middle of a fight anyway?
Link on message: #1975210
Fuuro, on May 30 2012 - 23:27, said: ...why are you using the menu in the middle of a fight anyway?
Vallter: Speaking betwwen us, one of my Russian friends always trues to
'Pause' the game with this, when some one phones him -)))
Subject: 7.4 UI and Audio Changes
Link on message: #1975210
Fuuro, on May 30 2012 - 22:27, said: ...why are you using the menu in the middle of a fight anyway?
Link on message: #1975210
Fuuro, on May 30 2012 - 22:27, said: ...why are you using the menu in the middle of a fight anyway?
Vallter:
Speaking betwwen us, one of my Russian friends always tries to 'Pause' the game with this, when some one phones him -)))
Speaking betwwen us, one of my Russian friends always tries to 'Pause' the game with this, when some one phones him -)))
Subject: 7.4 UI and Audio Changes
Link on message: #1975210
Fuuro, on May 30 2012 - 22:27, said: ...why are you using the menu in the middle of a fight anyway?
Link on message: #1975210
Fuuro, on May 30 2012 - 22:27, said: ...why are you using the menu in the middle of a fight anyway?
Vallter:
Speaking betwwen us, one of my Russian friends always tries to 'Pause' the game with this, when some one phones him -)))
Speaking betwwen us, one of my Russian friends always tries to 'Pause' the game with this, when some one phones him -)))
Vallter
7.4 New Medals: Expert, Medal of Raseiniai Heroes, Technical Engineer, Senior...
31.05.2012 00:46:08
Subject: 7.4 New Medals: Expert, Medal of Raseiniai Heroes, Technical Engineer, Senior...
Link on message: #1975200
Fuuro, on May 30 2012 - 23:14, said: I've seen an SU-26 take out twelve, and even I've killed ten with the SU-152. Just takes the right combination of luck and idiots.
Seriously, though, if one tank kills fifteen, they should get some sort of free something in addition to the medal. Like a unique camo or some such.
Link on message: #1975200
Fuuro, on May 30 2012 - 23:14, said: I've seen an SU-26 take out twelve, and even I've killed ten with the SU-152. Just takes the right combination of luck and idiots.
Seriously, though, if one tank kills fifteen, they should get some sort of free something in addition to the medal. Like a unique camo or some such.
Vallter: Will consider it in future.
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