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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:27:37
 
Subject: Changes to the Clan Wars rules
Link on message: #2561282

View PostKatukov, on Aug 30 2012 - 21:24, said: Unlikely.
IMHO, Exactly opposite will happen.
Strong clans will be not affected by changes or gain more.
Medium clans will collapse.
Weak clans will remain where they are.

Vallter: Again, I hear this about each feature we introduce for CW. And yes, well playing and big communities will always have advantage over small and low-skilled groups. Disregarding any rule we make. It's about making the map more active and provide more chances to all and not to put all in the same position.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:27:37
 
Subject: Changes to the Clan Wars rules
Link on message: #2561282

View PostKatukov, on Aug 30 2012 - 21:24, said: Unlikely.
IMHO, Exactly opposite will happen.
Strong clans will be not affected by changes or gain more.
Medium clans will collapse.
Weak clans will remain where they are.

Vallter: Again, I hear this about each feature we introduce for CW. And yes, well playing and big communities will always have advantage over small and low-skilled groups. Disregarding any rule we make. It's about making the map more active and provide more chances to all and not to put all in the same position.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:25:16
 
Subject: Changes to the Clan Wars rules
Link on message: #2561265

View PostiPurposly, on Aug 30 2012 - 19:27, said: Why exactly is tank locking not being put into effect on the NA server? The current state of any clan war right now is the commander just roles a dice to determine which lane they rush and with how many tanks they use in that rush. If tank locking was implemented, it would create a need for more cost effective strategies instead of blind rushes. It would also create a need for more end tier tanks and increase cash flow for wargaming.

Vallter: Because on the time of discussion, NA server had young player and clan bases, which had few Top Tier vehicles. So it was put on hold.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:25:16
 
Subject: Changes to the Clan Wars rules
Link on message: #2561265

View PostiPurposly, on Aug 30 2012 - 18:27, said: Why exactly is tank locking not being put into effect on the NA server? The current state of any clan war right now is the commander just roles a dice to determine which lane they rush and with how many tanks they use in that rush. If tank locking was implemented, it would create a need for more cost effective strategies instead of blind rushes. It would also create a need for more end tier tanks and increase cash flow for wargaming.

Vallter: Because on the time of discussion, NA server had young player and clan bases, which had few Top Tier vehicles. So it was put on hold.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:25:16
 
Subject: Changes to the Clan Wars rules
Link on message: #2561265

View PostiPurposly, on Aug 30 2012 - 18:27, said: Why exactly is tank locking not being put into effect on the NA server? The current state of any clan war right now is the commander just roles a dice to determine which lane they rush and with how many tanks they use in that rush. If tank locking was implemented, it would create a need for more cost effective strategies instead of blind rushes. It would also create a need for more end tier tanks and increase cash flow for wargaming.

Vallter: Because on the time of discussion, NA server had young player and clan bases, which had few Top Tier vehicles. So it was put on hold.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:21:34
 
Subject: Changes to the Clan Wars rules
Link on message: #2561239

View PostFaustianQ, on Aug 30 2012 - 19:15, said: I never said it would die, just that you're ineffectually flailing at a much deeper problem. It will change UC, but for the better? Will holding land even be enjoyable? Especially when I can let a weaker clan hold territory, and then I sack a goldpot for a day for way more then what I expend?
All you are doing is changing the best teams from bulls to wolves who'll feed on sheep - everything will change but it will also all stay the same, because you've made the objective of UC to farm in the first place, so clans will simply adapt to farm anyway, regardless of what rules you put into place.

Vallter: Well, stronger clans will now have fight more to earn gold on the same level, thus there will more chances for them to fail.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:21:34
 
Subject: Changes to the Clan Wars rules
Link on message: #2561239

View PostFaustianQ, on Aug 30 2012 - 18:15, said: I never said it would die, just that you're ineffectually flailing at a much deeper problem. It will change UC, but for the better? Will holding land even be enjoyable? Especially when I can let a weaker clan hold territory, and then I sack a goldpot for a day for way more then what I expend?
All you are doing is changing the best teams from bulls to wolves who'll feed on sheep - everything will change but it will also all stay the same, because you've made the objective of UC to farm in the first place, so clans will simply adapt to farm anyway, regardless of what rules you put into place.

Vallter: Well, stronger clans will now have fight more to earn gold on the same level, thus there will more chances for them to fail.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 23:21:34
 
Subject: Changes to the Clan Wars rules
Link on message: #2561239

View PostFaustianQ, on Aug 30 2012 - 18:15, said: I never said it would die, just that you're ineffectually flailing at a much deeper problem. It will change UC, but for the better? Will holding land even be enjoyable? Especially when I can let a weaker clan hold territory, and then I sack a goldpot for a day for way more then what I expend?
All you are doing is changing the best teams from bulls to wolves who'll feed on sheep - everything will change but it will also all stay the same, because you've made the objective of UC to farm in the first place, so clans will simply adapt to farm anyway, regardless of what rules you put into place.

Vallter: Well, stronger clans will now have fight more to earn gold on the same level, thus there will more chances for them to fail.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:29:46
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560854

Vallter: Probably all answers for today, though still probably will post some from home.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:29:46
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560854

Vallter: Probably all answers for today, though still probably will post some from home.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:29:46
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560854

Vallter: Probably all answers for today, though still probably will post some from home.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:28:05
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560849

View PostDoniL73, on Aug 26 2012 - 08:49, said: i want to know why the guns stats on tanks are more than the tanks stats on guns in garage, the gun window clearly does more pen and damage, yet averaged out, on the tank, the gun turns to water pistol.
also why are some points on tanks clearly have double to triple armor than stated, say for ex. the front of a Vk3601H is 100mm, but if you aim directly at the driver hatch, at appx, 100m, it turns to stone, and you can only just ' ding them'?( this example is looking at the tank,dead on, not angled at all) and
why are stats of certain aspects of world of tanks, 'classified' why are we not able to know basic elements, as in camo ratings of tanks,
why when you clearly have a better vehicle nose to nose, one on one, you will die, and they will lose maybe 50%, but they are lighter armored, and weaker gun,
as for as tactics and strategy, when your gun does O damage, and the tank your fighting is hitting Maxed stats, tacts, and strats, mean shit, we just want to know why, gonna be like this,
may as well just make all tiers standardized, same hp, same gun pens, and damage, least give us a chance.

Vallter: Please, next time try to divide the questions in some way. It will be much appreciated:
1)Because all guns have 25% dispersion and you have the average value in the garage,
2)Because this can be two armor plates one under another, for example, gun mantlet and turret armor. Secondly, armor penetration is also influenced by the angle of armor (which include the angle of your shot). I wouid suggest you to point your targest more accurately.
3)Because we think that disclosing this parameters may damage the gameplay. Unfortunately, it's something like company policy, so we won't disclose such characteristics for vehicles any time soon. Also it would allow to 'clone' the game easily.
4)Happens reraly to me. I would suggest you to be a little more attentive to points you are aiming for and position your vehicle wisely.
5)We have lowered amount of cases, where such shot is possible
6)No, we do not plan such standartization.

View PostDoniL73, on Aug 26 2012 - 11:02, said: did they raise the xp needed to get the t54 top gun
(EVEN tier 8s, sp, tier 9 heavies cant pen, yet die by, how is this balanced?),
specially bounces on the sides, maybe this gun was meant to fight tier 8 meds, but faces tier 10 meds and heavies, am i a scout tank now, seems to me this tank is not really balanced now this faces new threats, armor is shit, considering tier 7s pen and kill this tank repeatedly,
i dont run PA, nor buy gold rounds for any tanks. whats the purpose,
and why do my tanks consistently get suck poor rng, i rarely do max damage anymore, my winrate is only 51%, but playing my friends account at 45% does he rarely get 0% damage shots, is this a rebalancing yet again, secret?
and about the type 59, i had just bought this tank, it performed well in  the public test of (*7.3*)before it got pushed up to tier 10, it was fast, agile, and could pen alot of tier 9s, now it got nerfed, faces tier 10s, and the slowest tank of its tier, in med ranks. some maps takes a whole map to reach 55, mostly up small hills it goes 20-35, like a heavy tank, and again this tank gets penned easily by a lot lower tiers, it concerns me, having a tier 7 gun, where as my pz-3-4, having a tier 5 gun, has a hard time penning kv1, its the same tier, yet even bounces off the ass of this tank. what are you doing, what are you trying to do, and by what means are you getting there? i know now that the EU, has more economic power, more stability than the amero, which is not yet instituted, so my basic ? is are you trying to drive us mad with a game that was made fun, then ruined due to prozac and other drugs, trying to start a domestic uprising? and if this ZERO damage policy is to remain in place, then i want my garage gun stats to reflect that, make my damage stat wholly from 0-288, and anywhere in between, not many ppl pay attn, but very often i see guns do damage from -20-50 below stated minimum damage, let alone O. min damage on x gun is 217-288, yet see it only do 54 damage( on tanks 100% health, not about to die) , will this be fixed? and or soon?

Vallter: ........I will format a bit your message again, with your permission.
1)AFAI remember, we have not performed such change in the last update
2)Superpershing has good advantage in frontal engagement, but is quite week in close combats, specially for other medium brawlers. No vehicle should be an analogue of 'Win' button.
3)We are currently satisfied with T-54 performance and do not plan to up neither the vehicle itself nor it's guns or shells used for them.
4)PA allows you to make 'grind' process faster. However, it will not give you any advantages. As for premium ammunition, it has both its' strong and weak sides compared with credit ammunition.
5)Player stats have no influence on game mechanics. Just on overall performance.
As for second part, Type 59 performance has not changed since 7.5 and have even better MM now, IMO.

View Posthoom, on Aug 26 2012 - 14:57, said: What I've seen of the Physics test shows ridiculous air time, tanks bouncing off each other, tanks going far past their speed limits & jittering corpses.
A game & immersion breaking experience that may well put me off playing altogether.
Is this really what you plan to make live, or will you tone down the effects to a more realistic level?

Vallter: No, we ofcourse will tweak everything to make it more real, though we won't remove ability of vehicles to go over current in-game speed limits, while driving downhill.

View PostSteeltrap, on Aug 26 2012 - 15:05, said: Maybe they'll introduce "gravity inverter" modules for 500 gold so you can bunnyhop your way to victory.....

Vallter: lol -))

View PostDasButts, on Aug 26 2012 - 18:32, said: I am trying to make a large scale model of an IS-3. Is there any chance I could utilize the resources from the source that the Developers used? The drawing I have are mostly insufficient or would require some geometric "guesstimating". A response in the form of a message would be great. We don't have to clog up the forum with my silliness. Thanks,
An all around tank enthusiast and amateur historian:)

Vallter: Please, PM me and The_Chieftain with this requests. We will try to find our old papers, but you will have to send back the photo of your work, once it will be finished. Deal? -)

View PostM3A1usscout, on Aug 26 2012 - 21:34, said: I've looked at the planned American Tech Tree and it shows the Christie tank line. When can we expect those tanks to appear?
Can we also expect to see some old premium tanks to be availible with silver (like the m4a2e4) ?

Vallter: 1)We will implement them next year probably.
2)No, unfortunately, such option is not planned.

View Postmax_output, on Aug 26 2012 - 22:33, said: I think this Kiwi lad will be changing servers as well.
If i chang servers do i still get to keep the tanks i have built up...cause i so love my M18

Vallter: No, unfortunately, server transfer has been closed, so you will have to start anew. Probably, once we have final decision on NZ/AUS regions, things can change.

View PostAcewolf1, on Aug 26 2012 - 23:00, said: The batchat 105mm gun does 390 damages, 5 shells.
The AMX50B 120mm gun does 400 damages, 4 shells.
What the advantage in the 120mm gun and why the damage increase is only of 10 dmg?

Vallter: The gun will receive changes in 8.0, so will differ more from Bat Chat. Currently it has slightly higher penetration with credit ammunition and higher accuracy.

View PostSaleenseven, on Aug 26 2012 - 23:46, said: Is there going to be a map in the near future of WoT with 2 or more areas accessible above or below each other in a future map? An example would be a parking garage, or something around that matter.

Vallter: I doubt that we will implement a garage, but even now you can go on different levels, while on the same map. For example, being below the bridge, on which enemy tanks are currently battling. It's rather noticable on Highway map.

View PostThe_Choosen1, on Aug 27 2012 - 00:58, said: Are you planning on releasing tools to make our own maps ? I would love to make a Berlin, Stalingrad or Paris map with tanks on it.
What happen to horns?
Why since 7.4 shells miss more than normal ?
Crit hits came again in 7.4 why you un-fixed the problem?
When Will I be able to change my controls? I never used auto-aim but I use sniper view every match, how can I switch these controls ?
Any plans on how to improve teamwork ? Give xp or creds for a savior medal or avenger?
What happen to the "timberjack" medal for wot ?

Vallter: 1)No, we do not plan to release such tool in the nearest future.
2)They will return, once we will rework them enough for implementation.
3)We have not changed normalisation of rounds there, so it's just personal impression.
4)Could you please describe, what you mean exactly?
5)ESC-->Settings-->Controls
6)This a team play, so you will lose if not playing as a team. Currently game needs better communication within the team and we will give more quick orders and radial menu for that.
7)It has low priority, but we still want to implement it-)

View PostKilljoyCutter, on Aug 27 2012 - 05:36, said: After over a year, why are we still dealing with grief platoons dragging low-tier tanks into high-tier battles?

Vallter: There are internal discussions about this issue. Currently, there are no plans to change the system though.

View PostREFERAT_IV_B4, on Aug 27 2012 - 05:56, said: Why were tier 3 tank destroyers nerfed? Their matchmaking in 7.5 has not changed at all, they almost always see tier 5's (just like they always have), so what prompted the nerf? How would they become OP if nothing had changed?

Vallter: Well, they stopped seeing Tier 6s, so their MM changed and their characteristics also change appropriately.

View PostRaiderPaladin, on Aug 27 2012 - 08:29, said: What was the reasoning behind nerfing the T30 completely across the board, and nerfing the already sub-par 105mm on the T32 in regards to accuracy?  The T30 already had low maneuverability, turret speed, and aim/loading time.  Was there really a need to nerf the gun to a slower reload speed then artillery?  The T110E3 and E4 both have virtually the same gun as the T30, but deal out far more damage and penetration.
The accuracy of the 105mm for the T29 and T32 is .42 and .43.  Can you explain why a tank cannon has lower accuracy then an artillery cannon?  The gun already has below par penetration and average damage for its tier, so the accuracy is really needed for this tank to get back on par with its peers.  Can you please give the 105 an accuracy buff so it can be a bit more effective?

Vallter: I will answer from the end. The E3 and E4 TD's are on Tier 10, so obviously they will perform better than any Tier 9 TD, including T30. These changes to mentioned vehicles were done to keep the gameplay balance and it worked well enough.

View PostSlakrrrrrr, on Aug 27 2012 - 08:30, said: Is the Lorraine ever going to get a better stock gun? It is absolutely useless as a tier 9/top tank with the 90mm F3

Vallter: Lorraine will receive a buff in 8.0, which will make its' overall performance slightly better.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:28:05
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560849

View PostDoniL73, on Aug 26 2012 - 07:49, said: i want to know why the guns stats on tanks are more than the tanks stats on guns in garage, the gun window clearly does more pen and damage, yet averaged out, on the tank, the gun turns to water pistol.

also why are some points on tanks clearly have double to triple armor than stated, say for ex. the front of a Vk3601H is 100mm, but if you aim directly at the driver hatch, at appx, 100m, it turns to stone, and you can only just ' ding them'?( this example is looking at the tank,dead on, not angled at all) and

why are stats of certain aspects of world of tanks, 'classified' why are we not able to know basic elements, as in camo ratings of tanks,

why when you clearly have a better vehicle nose to nose, one on one, you will die, and they will lose maybe 50%, but they are lighter armored, and weaker gun,

as for as tactics and strategy, when your gun does O damage, and the tank your fighting is hitting Maxed stats, tacts, and strats, mean shit, we just want to know why, gonna be like this,

may as well just make all tiers standardized, same hp, same gun pens, and damage, least give us a chance.


Vallter:
Please, next time try to divide the questions in some way. It will be much appreciated:
1)Because all guns have 25% dispersion and you have the average value in the garage,
2)Because this can be two armor plates one under another, for example, gun mantlet and turret armor. Secondly, armor penetration is also influenced by the angle of armor (which include the angle of your shot). I wouid suggest you to point your targest more accurately.
3)Because we think that disclosing this parameters may damage the gameplay. Unfortunately, it's something like company policy, so we won't disclose such characteristics for vehicles any time soon. Also it would allow to 'clone' the game easily.
4)Happens reraly to me. I would suggest you to be a little more attentive to points you are aiming for and position your vehicle wisely.
5)We have lowered amount of cases, where such shot is possible
6)No, we do not plan such standartization.


View PostDoniL73, on Aug 26 2012 - 10:02, said: did they raise the xp needed to get the t54 top gun

(EVEN tier 8s, sp, tier 9 heavies cant pen, yet die by, how is this balanced?),

specially bounces on the sides, maybe this gun was meant to fight tier 8 meds, but faces tier 10 meds and heavies, am i a scout tank now, seems to me this tank is not really balanced now this faces new threats, armor is shit, considering tier 7s pen and kill this tank repeatedly,

i dont run PA, nor buy gold rounds for any tanks. whats the purpose,

and why do my tanks consistently get suck poor rng, i rarely do max damage anymore, my winrate is only 51%, but playing my friends account at 45% does he rarely get 0% damage shots, is this a rebalancing yet again, secret?


and about the type 59, i had just bought this tank, it performed well in  the public test of (*7.3*)before it got pushed up to tier 10, it was fast, agile, and could pen alot of tier 9s, now it got nerfed, faces tier 10s, and the slowest tank of its tier, in med ranks. some maps takes a whole map to reach 55, mostly up small hills it goes 20-35, like a heavy tank, and again this tank gets penned easily by a lot lower tiers, it concerns me, having a tier 7 gun, where as my pz-3-4, having a tier 5 gun, has a hard time penning kv1, its the same tier, yet even bounces off the ass of this tank. what are you doing, what are you trying to do, and by what means are you getting there? i know now that the EU, has more economic power, more stability than the amero, which is not yet instituted, so my basic ? is are you trying to drive us mad with a game that was made fun, then ruined due to prozac and other drugs, trying to start a domestic uprising? and if this ZERO damage policy is to remain in place, then i want my garage gun stats to reflect that, make my damage stat wholly from 0-288, and anywhere in between, not many ppl pay attn, but very often i see guns do damage from -20-50 below stated minimum damage, let alone O. min damage on x gun is 217-288, yet see it only do 54 damage( on tanks 100% health, not about to die) , will this be fixed? and or soon?


Vallter:
........I will format a bit your message again, with your permission.
1)AFAI remember, we have not performed such change in the last update
2)Superpershing has good advantage in frontal engagement, but is quite week in close combats, specially for other medium brawlers. No vehicle should be an analogue of 'Win' button.
3)We are currently satisfied with T-54 performance and do not plan to up neither the vehicle itself nor it's guns or shells used for them.
4)PA allows you to make 'grind' process faster. However, it will not give you any advantages. As for premium ammunition, it has both its' strong and weak sides compared with credit ammunition.
5)Player stats have no influence on game mechanics. Just on overall performance.

As for second part, Type 59 performance has not changed since 7.5 and have even better MM now, IMO.


View Posthoom, on Aug 26 2012 - 13:57, said: What I've seen of the Physics test shows ridiculous air time, tanks bouncing off each other, tanks going far past their speed limits & jittering corpses.
A game & immersion breaking experience that may well put me off playing altogether.

Is this really what you plan to make live, or will you tone down the effects to a more realistic level?


Vallter:
No, we ofcourse will tweak everything to make it more real, though we won't remove ability of vehicles to go over current in-game speed limits, while driving downhill.


View PostSteeltrap, on Aug 26 2012 - 14:05, said: Maybe they'll introduce "gravity inverter" modules for 500 gold so you can bunnyhop your way to victory.....


Vallter:
lol -))


View PostDasButts, on Aug 26 2012 - 17:32, said: I am trying to make a large scale model of an IS-3. Is there any chance I could utilize the resources from the source that the Developers used? The drawing I have are mostly insufficient or would require some geometric "guesstimating". A response in the form of a message would be great. We don't have to clog up the forum with my silliness. Thanks,

An all around tank enthusiast and amateur historian:)


Vallter:
Please, PM me and The_Chieftain with this requests. We will try to find our old papers, but you will have to send back the photo of your work, once it will be finished. Deal? -)


View PostM3A1usscout, on Aug 26 2012 - 20:34, said: I've looked at the planned American Tech Tree and it shows the Christie tank line. When can we expect those tanks to appear?

Can we also expect to see some old premium tanks to be availible with silver (like the m4a2e4) ?


Vallter:
1)We will implement them next year probably.
2)No, unfortunately, such option is not planned.


View Postmax_output, on Aug 26 2012 - 21:33, said: I think this Kiwi lad will be changing servers as well.
If i chang servers do i still get to keep the tanks i have built up...cause i so love my M18


Vallter:
No, unfortunately, server transfer has been closed, so you will have to start anew. Probably, once we have final decision on NZ/AUS regions, things can change.


View PostAcewolf1, on Aug 26 2012 - 22:00, said: The batchat 105mm gun does 390 damages, 5 shells.

The AMX50B 120mm gun does 400 damages, 4 shells.

What the advantage in the 120mm gun and why the damage increase is only of 10 dmg?


Vallter:
The gun will receive changes in 8.0, so will differ more from Bat Chat. Currently it has slightly higher penetration with credit ammunition and higher accuracy.


View PostSaleenseven, on Aug 26 2012 - 22:46, said: Is there going to be a map in the near future of WoT with 2 or more areas accessible above or below each other in a future map? An example would be a parking garage, or something around that matter.


Vallter:
I doubt that we will implement a garage, but even now you can go on different levels, while on the same map. For example, being below the bridge, on which enemy tanks are currently battling. It's rather noticable on Highway map.


View PostThe_Choosen1, on Aug 26 2012 - 23:58, said: Are you planning on releasing tools to make our own maps ? I would love to make a Berlin, Stalingrad or Paris map with tanks on it.
What happen to horns?
Why since 7.4 shells miss more than normal ?
Crit hits came again in 7.4 why you un-fixed the problem?
When Will I be able to change my controls? I never used auto-aim but I use sniper view every match, how can I switch these controls ?
Any plans on how to improve teamwork ? Give xp or creds for a savior medal or avenger?
What happen to the "timberjack" medal for wot ?

Vallter:
1)No, we do not plan to release such tool in the nearest future.
2)They will return, once we will rework them enough for implementation.
3)We have not changed normalisation of rounds there, so it's just personal impression.
4)Could you please describe, what you mean exactly?
5)ESC-->Settings-->Controls
6)This a team play, so you will lose if not playing as a team. Currently game needs better communication within the team and we will give more quick orders and radial menu for that.
7)It has low priority, but we still want to implement it-)


View PostKilljoyCutter, on Aug 27 2012 - 04:36, said: After over a year, why are we still dealing with grief platoons dragging low-tier tanks into high-tier battles?


Vallter:
There are internal discussions about this issue. Currently, there are no plans to change the system though.


View PostREFERAT_IV_B4, on Aug 27 2012 - 04:56, said: Why were tier 3 tank destroyers nerfed? Their matchmaking in 7.5 has not changed at all, they almost always see tier 5's (just like they always have), so what prompted the nerf? How would they become OP if nothing had changed?


Vallter:
Well, they stopped seeing Tier 6s, so their MM changed and their characteristics also change appropriately.


View PostRaiderPaladin, on Aug 27 2012 - 07:29, said: What was the reasoning behind nerfing the T30 completely across the board, and nerfing the already sub-par 105mm on the T32 in regards to accuracy?  The T30 already had low maneuverability, turret speed, and aim/loading time.  Was there really a need to nerf the gun to a slower reload speed then artillery?  The T110E3 and E4 both have virtually the same gun as the T30, but deal out far more damage and penetration.

The accuracy of the 105mm for the T29 and T32 is .42 and .43.  Can you explain why a tank cannon has lower accuracy then an artillery cannon?  The gun already has below par penetration and average damage for its tier, so the accuracy is really needed for this tank to get back on par with its peers.  Can you please give the 105 an accuracy buff so it can be a bit more effective?


Vallter:
I will answer from the end. The E3 and E4 TD's are on Tier 10, so obviously they will perform better than any Tier 9 TD, including T30. These changes to mentioned vehicles were done to keep the gameplay balance and it worked well enough.


View PostSlakrrrrrr, on Aug 27 2012 - 07:30, said: Is the Lorraine ever going to get a better stock gun? It is absolutely useless as a tier 9/top tank with the 90mm F3


Vallter:
Lorraine will receive a buff in 8.0, which will make its' overall performance slightly better.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 22:28:05
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560849

View PostDoniL73, on Aug 26 2012 - 07:49, said: i want to know why the guns stats on tanks are more than the tanks stats on guns in garage, the gun window clearly does more pen and damage, yet averaged out, on the tank, the gun turns to water pistol.

also why are some points on tanks clearly have double to triple armor than stated, say for ex. the front of a Vk3601H is 100mm, but if you aim directly at the driver hatch, at appx, 100m, it turns to stone, and you can only just ' ding them'?( this example is looking at the tank,dead on, not angled at all) and

why are stats of certain aspects of world of tanks, 'classified' why are we not able to know basic elements, as in camo ratings of tanks,

why when you clearly have a better vehicle nose to nose, one on one, you will die, and they will lose maybe 50%, but they are lighter armored, and weaker gun,

as for as tactics and strategy, when your gun does O damage, and the tank your fighting is hitting Maxed stats, tacts, and strats, mean shit, we just want to know why, gonna be like this,

may as well just make all tiers standardized, same hp, same gun pens, and damage, least give us a chance.


Vallter:
Please, next time try to divide the questions in some way. It will be much appreciated:
1)Because all guns have 25% dispersion and you have the average value in the garage,
2)Because this can be two armor plates one under another, for example, gun mantlet and turret armor. Secondly, armor penetration is also influenced by the angle of armor (which include the angle of your shot). I wouid suggest you to point your targest more accurately.
3)Because we think that disclosing this parameters may damage the gameplay. Unfortunately, it's something like company policy, so we won't disclose such characteristics for vehicles any time soon. Also it would allow to 'clone' the game easily.
4)Happens reraly to me. I would suggest you to be a little more attentive to points you are aiming for and position your vehicle wisely.
5)We have lowered amount of cases, where such shot is possible
6)No, we do not plan such standartization.


View PostDoniL73, on Aug 26 2012 - 10:02, said: did they raise the xp needed to get the t54 top gun

(EVEN tier 8s, sp, tier 9 heavies cant pen, yet die by, how is this balanced?),

specially bounces on the sides, maybe this gun was meant to fight tier 8 meds, but faces tier 10 meds and heavies, am i a scout tank now, seems to me this tank is not really balanced now this faces new threats, armor is shit, considering tier 7s pen and kill this tank repeatedly,

i dont run PA, nor buy gold rounds for any tanks. whats the purpose,

and why do my tanks consistently get suck poor rng, i rarely do max damage anymore, my winrate is only 51%, but playing my friends account at 45% does he rarely get 0% damage shots, is this a rebalancing yet again, secret?


and about the type 59, i had just bought this tank, it performed well in  the public test of (*7.3*)before it got pushed up to tier 10, it was fast, agile, and could pen alot of tier 9s, now it got nerfed, faces tier 10s, and the slowest tank of its tier, in med ranks. some maps takes a whole map to reach 55, mostly up small hills it goes 20-35, like a heavy tank, and again this tank gets penned easily by a lot lower tiers, it concerns me, having a tier 7 gun, where as my pz-3-4, having a tier 5 gun, has a hard time penning kv1, its the same tier, yet even bounces off the ass of this tank. what are you doing, what are you trying to do, and by what means are you getting there? i know now that the EU, has more economic power, more stability than the amero, which is not yet instituted, so my basic ? is are you trying to drive us mad with a game that was made fun, then ruined due to prozac and other drugs, trying to start a domestic uprising? and if this ZERO damage policy is to remain in place, then i want my garage gun stats to reflect that, make my damage stat wholly from 0-288, and anywhere in between, not many ppl pay attn, but very often i see guns do damage from -20-50 below stated minimum damage, let alone O. min damage on x gun is 217-288, yet see it only do 54 damage( on tanks 100% health, not about to die) , will this be fixed? and or soon?


Vallter:
........I will format a bit your message again, with your permission.
1)AFAI remember, we have not performed such change in the last update
2)Superpershing has good advantage in frontal engagement, but is quite week in close combats, specially for other medium brawlers. No vehicle should be an analogue of 'Win' button.
3)We are currently satisfied with T-54 performance and do not plan to up neither the vehicle itself nor it's guns or shells used for them.
4)PA allows you to make 'grind' process faster. However, it will not give you any advantages. As for premium ammunition, it has both its' strong and weak sides compared with credit ammunition.
5)Player stats have no influence on game mechanics. Just on overall performance.

As for second part, Type 59 performance has not changed since 7.5 and have even better MM now, IMO.


View Posthoom, on Aug 26 2012 - 13:57, said: What I've seen of the Physics test shows ridiculous air time, tanks bouncing off each other, tanks going far past their speed limits & jittering corpses.
A game & immersion breaking experience that may well put me off playing altogether.

Is this really what you plan to make live, or will you tone down the effects to a more realistic level?


Vallter:
No, we ofcourse will tweak everything to make it more real, though we won't remove ability of vehicles to go over current in-game speed limits, while driving downhill.


View PostSteeltrap, on Aug 26 2012 - 14:05, said: Maybe they'll introduce "gravity inverter" modules for 500 gold so you can bunnyhop your way to victory.....


Vallter:
lol -))


View PostDasButts, on Aug 26 2012 - 17:32, said: I am trying to make a large scale model of an IS-3. Is there any chance I could utilize the resources from the source that the Developers used? The drawing I have are mostly insufficient or would require some geometric "guesstimating". A response in the form of a message would be great. We don't have to clog up the forum with my silliness. Thanks,

An all around tank enthusiast and amateur historian:)


Vallter:
Please, PM me and The_Chieftain with this requests. We will try to find our old papers, but you will have to send back the photo of your work, once it will be finished. Deal? -)


View PostM3A1usscout, on Aug 26 2012 - 20:34, said: I've looked at the planned American Tech Tree and it shows the Christie tank line. When can we expect those tanks to appear?

Can we also expect to see some old premium tanks to be availible with silver (like the m4a2e4) ?


Vallter:
1)We will implement them next year probably.
2)No, unfortunately, such option is not planned.


View Postmax_output, on Aug 26 2012 - 21:33, said: I think this Kiwi lad will be changing servers as well.
If i chang servers do i still get to keep the tanks i have built up...cause i so love my M18


Vallter:
No, unfortunately, server transfer has been closed, so you will have to start anew. Probably, once we have final decision on NZ/AUS regions, things can change.


View PostAcewolf1, on Aug 26 2012 - 22:00, said: The batchat 105mm gun does 390 damages, 5 shells.

The AMX50B 120mm gun does 400 damages, 4 shells.

What the advantage in the 120mm gun and why the damage increase is only of 10 dmg?


Vallter:
The gun will receive changes in 8.0, so will differ more from Bat Chat. Currently it has slightly higher penetration with credit ammunition and higher accuracy.


View PostSaleenseven, on Aug 26 2012 - 22:46, said: Is there going to be a map in the near future of WoT with 2 or more areas accessible above or below each other in a future map? An example would be a parking garage, or something around that matter.


Vallter:
I doubt that we will implement a garage, but even now you can go on different levels, while on the same map. For example, being below the bridge, on which enemy tanks are currently battling. It's rather noticable on Highway map.


View PostThe_Choosen1, on Aug 26 2012 - 23:58, said: Are you planning on releasing tools to make our own maps ? I would love to make a Berlin, Stalingrad or Paris map with tanks on it.
What happen to horns?
Why since 7.4 shells miss more than normal ?
Crit hits came again in 7.4 why you un-fixed the problem?
When Will I be able to change my controls? I never used auto-aim but I use sniper view every match, how can I switch these controls ?
Any plans on how to improve teamwork ? Give xp or creds for a savior medal or avenger?
What happen to the "timberjack" medal for wot ?

Vallter:
1)No, we do not plan to release such tool in the nearest future.
2)They will return, once we will rework them enough for implementation.
3)We have not changed normalisation of rounds there, so it's just personal impression.
4)Could you please describe, what you mean exactly?
5)ESC-->Settings-->Controls
6)This a team play, so you will lose if not playing as a team. Currently game needs better communication within the team and we will give more quick orders and radial menu for that.
7)It has low priority, but we still want to implement it-)


View PostKilljoyCutter, on Aug 27 2012 - 04:36, said: After over a year, why are we still dealing with grief platoons dragging low-tier tanks into high-tier battles?


Vallter:
There are internal discussions about this issue. Currently, there are no plans to change the system though.


View PostREFERAT_IV_B4, on Aug 27 2012 - 04:56, said: Why were tier 3 tank destroyers nerfed? Their matchmaking in 7.5 has not changed at all, they almost always see tier 5's (just like they always have), so what prompted the nerf? How would they become OP if nothing had changed?


Vallter:
Well, they stopped seeing Tier 6s, so their MM changed and their characteristics also change appropriately.


View PostRaiderPaladin, on Aug 27 2012 - 07:29, said: What was the reasoning behind nerfing the T30 completely across the board, and nerfing the already sub-par 105mm on the T32 in regards to accuracy?  The T30 already had low maneuverability, turret speed, and aim/loading time.  Was there really a need to nerf the gun to a slower reload speed then artillery?  The T110E3 and E4 both have virtually the same gun as the T30, but deal out far more damage and penetration.

The accuracy of the 105mm for the T29 and T32 is .42 and .43.  Can you explain why a tank cannon has lower accuracy then an artillery cannon?  The gun already has below par penetration and average damage for its tier, so the accuracy is really needed for this tank to get back on par with its peers.  Can you please give the 105 an accuracy buff so it can be a bit more effective?


Vallter:
I will answer from the end. The E3 and E4 TD's are on Tier 10, so obviously they will perform better than any Tier 9 TD, including T30. These changes to mentioned vehicles were done to keep the gameplay balance and it worked well enough.


View PostSlakrrrrrr, on Aug 27 2012 - 07:30, said: Is the Lorraine ever going to get a better stock gun? It is absolutely useless as a tier 9/top tank with the 90mm F3


Vallter:
Lorraine will receive a buff in 8.0, which will make its' overall performance slightly better.


Vallter
Official Q&A Thread: 7.5 Era
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30.08.2012 21:40:35
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560446

View PostDominatus, on Aug 25 2012 - 03:54, said: Hi, I'm assuming this is not working as intended?
http://www.youtube.c...d&v=TMElISGuZcY

Vallter: For sure not-)) We will try to fix all issues with physics, including this one, by the time of 8.0 Public Test, which will be quite soon.

View Postjoeinator_56, on Aug 25 2012 - 04:45, said: When will the Chines Heavy tank be available if ever to buy?

Vallter: There will be a chinese heavy tank available for purchase probably, but not the one we have in-game now. Probably even this year.

View PostJeffregistre11, on Aug 25 2012 - 05:49, said: will there be an auto loading french tier 8 premium heavy tank?

Vallter: There are no such plans for now. This year there won't be such vehicle for sure.

View Postchain_chomp, on Aug 25 2012 - 09:28, said: Is War Gaming considering opening up West coast servers? I pretty regularly get horrible ping, usually 100-130, and sometimes peaking at 200. This makes the game nigh unplayable at times. The US is a big country, I think it would benefit a LOT of people if there were to be separate servers for East and West.
For reference, I get about 25 ping from servers in my home city, and 95 ping off servers located in DC, according to Speedtest.net

Vallter: We are working with data center to make logistics better. Probably, once the population will grow, we will open a Cluster of NA server. So, technically server you connect will be on the West Coast, but it will have same database with second cluster, which we have now.

View PostAnonymous_V, on Aug 25 2012 - 13:10, said: Will there be an Oceanic Server For Australians/New Zealanders?

Vallter: We are currently deciding on the Aus/NZ situation. I hope next week I will be able to give you a firm answer.

View PostWarStore, on Aug 25 2012 - 23:08, said: WG always says that all calculations are made by their servers, making hacking impossible. But apparently, my custom skins can "cheat" server side calculations, allowing my shell to go through the enemy tank.
What is also funny is that this answer is exactly the same one given to Death187 about 0 dmg hit. Seems to me like an automatic answering machine.

Vallter: Answer was not so well written, so it will be changed. There is no ability to change game mechanics by installing the modifications. Support Specialists were referring to technical malfunctions.

View Postmax_output, on Aug 25 2012 - 23:49, said: I was on a game last night when the topic came up of having a night time map. People were interested and keen on the idea and i was wondering if it is at all possible. You could make it like a city one and have the street lights, abandoned car lights and a full moon as the map lighting and maybe look at the lights on the tanks to provide illumination to show where they are driving....just an idea

Vallter: Night Maps are in plans. We will develop them after finishing work on the new render system this year. Partly new render system will be implemented in 8.0

View PostKhanka, on Aug 26 2012 - 04:47, said: In general, when in the future can we expect the new russian mediums to be released? (A-43, A-44, and Object 416)

Vallter: Not this year for sure. Probably next year

View PostHitty40, on Aug 26 2012 - 05:28, said: Will WG ever call on the WoT community to design a fantasy tank/tech tree?

Vallter: We can do it for contest, but it won't be implemented in the game, unfortunately.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 21:40:35
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560446

View PostDominatus, on Aug 25 2012 - 02:54, said: Hi, I'm assuming this is not working as intended?
http://www.youtube.c...d&v=TMElISGuZcY


Vallter:
For sure not-)) We will try to fix all issues with physics, including this one, by the time of 8.0 Public Test, which will be quite soon.


View Postjoeinator_56, on Aug 25 2012 - 03:45, said: When will the Chines Heavy tank be available if ever to buy?


Vallter:
There will be a chinese heavy tank available for purchase probably, but not the one we have in-game now. Probably even this year.


View PostJeffregistre11, on Aug 25 2012 - 04:49, said: will there be an auto loading french tier 8 premium heavy tank?


Vallter:
There are no such plans for now. This year there won't be such vehicle for sure.


View Postchain_chomp, on Aug 25 2012 - 08:28, said: Is War Gaming considering opening up West coast servers? I pretty regularly get horrible ping, usually 100-130, and sometimes peaking at 200. This makes the game nigh unplayable at times. The US is a big country, I think it would benefit a LOT of people if there were to be separate servers for East and West.

For reference, I get about 25 ping from servers in my home city, and 95 ping off servers located in DC, according to Speedtest.net


Vallter:
We are working with data center to make logistics better. Probably, once the population will grow, we will open a Cluster of NA server. So, technically server you connect will be on the West Coast, but it will have same database with second cluster, which we have now.


View PostAnonymous_V, on Aug 25 2012 - 12:10, said: Will there be an Oceanic Server For Australians/New Zealanders?


Vallter:
We are currently deciding on the Aus/NZ situation. I hope next week I will be able to give you a firm answer.


View PostWarStore, on Aug 25 2012 - 22:08, said: WG always says that all calculations are made by their servers, making hacking impossible. But apparently, my custom skins can "cheat" server side calculations, allowing my shell to go through the enemy tank.

What is also funny is that this answer is exactly the same one given to Death187 about 0 dmg hit. Seems to me like an automatic answering machine.


Vallter:

Answer was not so well written, so it will be changed. There is no ability to change game mechanics by installing the modifications. Support Specialists were referring to technical malfunctions.


View Postmax_output, on Aug 25 2012 - 22:49, said: I was on a game last night when the topic came up of having a night time map. People were interested and keen on the idea and i was wondering if it is at all possible. You could make it like a city one and have the street lights, abandoned car lights and a full moon as the map lighting and maybe look at the lights on the tanks to provide illumination to show where they are driving....just an idea


Vallter:
Night Maps are in plans. We will develop them after finishing work on the new render system this year. Partly new render system will be implemented in 8.0


View PostKhanka, on Aug 26 2012 - 03:47, said: In general, when in the future can we expect the new russian mediums to be released? (A-43, A-44, and Object 416)


Vallter:
Not this year for sure. Probably next year


View PostHitty40, on Aug 26 2012 - 04:28, said: Will WG ever call on the WoT community to design a fantasy tank/tech tree?


Vallter:
We can do it for contest, but it won't be implemented in the game, unfortunately.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 21:40:35
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2560446

View PostDominatus, on Aug 25 2012 - 02:54, said: Hi, I'm assuming this is not working as intended?
http://www.youtube.c...d&v=TMElISGuZcY


Vallter:
For sure not-)) We will try to fix all issues with physics, including this one, by the time of 8.0 Public Test, which will be quite soon.


View Postjoeinator_56, on Aug 25 2012 - 03:45, said: When will the Chines Heavy tank be available if ever to buy?


Vallter:
There will be a chinese heavy tank available for purchase probably, but not the one we have in-game now. Probably even this year.


View PostJeffregistre11, on Aug 25 2012 - 04:49, said: will there be an auto loading french tier 8 premium heavy tank?


Vallter:
There are no such plans for now. This year there won't be such vehicle for sure.


View Postchain_chomp, on Aug 25 2012 - 08:28, said: Is War Gaming considering opening up West coast servers? I pretty regularly get horrible ping, usually 100-130, and sometimes peaking at 200. This makes the game nigh unplayable at times. The US is a big country, I think it would benefit a LOT of people if there were to be separate servers for East and West.

For reference, I get about 25 ping from servers in my home city, and 95 ping off servers located in DC, according to Speedtest.net


Vallter:
We are working with data center to make logistics better. Probably, once the population will grow, we will open a Cluster of NA server. So, technically server you connect will be on the West Coast, but it will have same database with second cluster, which we have now.


View PostAnonymous_V, on Aug 25 2012 - 12:10, said: Will there be an Oceanic Server For Australians/New Zealanders?


Vallter:
We are currently deciding on the Aus/NZ situation. I hope next week I will be able to give you a firm answer.


View PostWarStore, on Aug 25 2012 - 22:08, said: WG always says that all calculations are made by their servers, making hacking impossible. But apparently, my custom skins can "cheat" server side calculations, allowing my shell to go through the enemy tank.

What is also funny is that this answer is exactly the same one given to Death187 about 0 dmg hit. Seems to me like an automatic answering machine.


Vallter:

Answer was not so well written, so it will be changed. There is no ability to change game mechanics by installing the modifications. Support Specialists were referring to technical malfunctions.


View Postmax_output, on Aug 25 2012 - 22:49, said: I was on a game last night when the topic came up of having a night time map. People were interested and keen on the idea and i was wondering if it is at all possible. You could make it like a city one and have the street lights, abandoned car lights and a full moon as the map lighting and maybe look at the lights on the tanks to provide illumination to show where they are driving....just an idea


Vallter:
Night Maps are in plans. We will develop them after finishing work on the new render system this year. Partly new render system will be implemented in 8.0


View PostKhanka, on Aug 26 2012 - 03:47, said: In general, when in the future can we expect the new russian mediums to be released? (A-43, A-44, and Object 416)


Vallter:
Not this year for sure. Probably next year


View PostHitty40, on Aug 26 2012 - 04:28, said: Will WG ever call on the WoT community to design a fantasy tank/tech tree?


Vallter:
We can do it for contest, but it won't be implemented in the game, unfortunately.


Vallter
Changes to the Clan Wars rules
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30.08.2012 20:14:12
 
Subject: Changes to the Clan Wars rules
Link on message: #2559922

View PostAntonioHandsome, on Aug 30 2012 - 19:11, said: No, you don't, because then your small clan won't be even be remotely close to conquering territories and holding them after a couple nights of fighting.

Vallter: Well, there will be an ability not to hold the territory after conquering it


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:14:12
 
Subject: Changes to the Clan Wars rules
Link on message: #2559922

View PostAntonioHandsome, on Aug 30 2012 - 18:11, said: No, you don't, because then your small clan won't be even be remotely close to conquering territories and holding them after a couple nights of fighting.

Vallter: Well, there will be an ability not to hold the territory after conquering it


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:14:12
 
Subject: Changes to the Clan Wars rules
Link on message: #2559922

View PostAntonioHandsome, on Aug 30 2012 - 18:11, said: No, you don't, because then your small clan won't be even be remotely close to conquering territories and holding them after a couple nights of fighting.

Vallter: Well, there will be an ability not to hold the territory after conquering it


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:44
 
Subject: Changes to the Clan Wars rules
Link on message: #2559856

View PostSiriothrax, on Aug 30 2012 - 18:57, said: To be a little more serious, there's a thread over in CRD that explains why Multiple Attack is such a terrible idea that can be exploited half a dozen ways and completely misses the intended mark.

Vallter: I do agree that without Tank Locking it will be not such a great feature.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:44
 
Subject: Changes to the Clan Wars rules
Link on message: #2559856

View PostSiriothrax, on Aug 30 2012 - 17:57, said: To be a little more serious, there's a thread over in CRD that explains why Multiple Attack is such a terrible idea that can be exploited half a dozen ways and completely misses the intended mark.

Vallter: I do agree that without Tank Locking it will be not such a great feature.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:44
 
Subject: Changes to the Clan Wars rules
Link on message: #2559856

View PostSiriothrax, on Aug 30 2012 - 17:57, said: To be a little more serious, there's a thread over in CRD that explains why Multiple Attack is such a terrible idea that can be exploited half a dozen ways and completely misses the intended mark.

Vallter: I do agree that without Tank Locking it will be not such a great feature.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:11
 
Subject: Changes to the Clan Wars rules
Link on message: #2559850

View PostFaustianQ, on Aug 30 2012 - 18:52, said: Map not dynamic enough? I highly beg to differ, sicne over the last 3 months the entire UC map has changed significantly. All the new rules do is penalize strong clans and reward small, weak clans with being able to chip spam/swarm the bigger more capable clan into submission. All that will happen is that larger clans will learn to abuse your new rules even more, and become even more tightly night to protect what little gold they earn to barely cover UC expenses for ammo and consumables. The more you make clans vulnerable, the more likely they are to band together to protect each other.
The whole issue in the first place is that there is something to farm (gold), but also nothing in turn to make territory holding worth it (without gold). No point in participating in community warfare if there is no gain to be made from what is essentially almost a job. Why play for pitiful amounts of gold that needs to split amongst the active playerbase when winning a tourney or even coming in 8th is more profitable and less stressful and less time consuming.
Further, with the way looting and multiple defenses stack, it makes way more sense just to swarm and burn territory to the ground to get more gold out of it. Without incentives to stay and actually be territory holders, all you are encouraging the best clans on the server to do is to let weak ineffectual clans hold land then sack their territory for gold. There is basically no incentive to hold land now.

Vallter: Clans always predict that CW will be dead because of change just because it's a change. Normally these are big clans, who are OK with current situation and do not want any changes.
Kalinin region
Province owned (days): 262
Moscow region
Province owned (days): 280
Southern England:
Province owned (days): 28
Zealand:
Province owned (days): 36
West Kazahstan
Province owned (days): 53
And the last revoke of map, without changes, will end in another 'farming' alliance.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:11
 
Subject: Changes to the Clan Wars rules
Link on message: #2559850

View PostFaustianQ, on Aug 30 2012 - 17:52, said: Map not dynamic enough? I highly beg to differ, sicne over the last 3 months the entire UC map has changed significantly. All the new rules do is penalize strong clans and reward small, weak clans with being able to chip spam/swarm the bigger more capable clan into submission. All that will happen is that larger clans will learn to abuse your new rules even more, and become even more tightly night to protect what little gold they earn to barely cover UC expenses for ammo and consumables. The more you make clans vulnerable, the more likely they are to band together to protect each other.
The whole issue in the first place is that there is something to farm (gold), but also nothing in turn to make territory holding worth it (without gold). No point in participating in community warfare if there is no gain to be made from what is essentially almost a job. Why play for pitiful amounts of gold that needs to split amongst the active playerbase when winning a tourney or even coming in 8th is more profitable and less stressful and less time consuming.
Further, with the way looting and multiple defenses stack, it makes way more sense just to swarm and burn territory to the ground to get more gold out of it. Without incentives to stay and actually be territory holders, all you are encouraging the best clans on the server to do is to let weak ineffectual clans hold land then sack their territory for gold. There is basically no incentive to hold land now.

Vallter: Clans always predict that CW will be dead because of change just because it's a change. Normally these are big clans, who are OK with current situation and do not want any changes.
Kalinin region
Province owned (days): 262
Moscow region
Province owned (days): 280
Southern England:
Province owned (days): 28
Zealand:
Province owned (days): 36
West Kazahstan
Province owned (days): 53
And the last revoke of map, without changes, will end in another 'farming' alliance.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 20:02:11
 
Subject: Changes to the Clan Wars rules
Link on message: #2559850

View PostFaustianQ, on Aug 30 2012 - 17:52, said: Map not dynamic enough? I highly beg to differ, sicne over the last 3 months the entire UC map has changed significantly. All the new rules do is penalize strong clans and reward small, weak clans with being able to chip spam/swarm the bigger more capable clan into submission. All that will happen is that larger clans will learn to abuse your new rules even more, and become even more tightly night to protect what little gold they earn to barely cover UC expenses for ammo and consumables. The more you make clans vulnerable, the more likely they are to band together to protect each other.
The whole issue in the first place is that there is something to farm (gold), but also nothing in turn to make territory holding worth it (without gold). No point in participating in community warfare if there is no gain to be made from what is essentially almost a job. Why play for pitiful amounts of gold that needs to split amongst the active playerbase when winning a tourney or even coming in 8th is more profitable and less stressful and less time consuming.
Further, with the way looting and multiple defenses stack, it makes way more sense just to swarm and burn territory to the ground to get more gold out of it. Without incentives to stay and actually be territory holders, all you are encouraging the best clans on the server to do is to let weak ineffectual clans hold land then sack their territory for gold. There is basically no incentive to hold land now.

Vallter: Clans always predict that CW will be dead because of change just because it's a change. Normally these are big clans, who are OK with current situation and do not want any changes.
Kalinin region
Province owned (days): 262
Moscow region
Province owned (days): 280
Southern England:
Province owned (days): 28
Zealand:
Province owned (days): 36
West Kazahstan
Province owned (days): 53
And the last revoke of map, without changes, will end in another 'farming' alliance.


lord_farquad
Skirmish XV
arrow
30.08.2012 19:56:59
 
Subject: Skirmish XV
Link on message: #2559821

View PostBuubyTrap, on Aug 29 2012 - 22:32, said: I'm guessing this isn't one of the Skirmish Contest entries. Either that or nobody was very creative...

lord_farquad: No, we're still processing those as there were over 1,000 of them, and I have to do each one, so it's taking me some time.


lord_farquad
Skirmish XV
arrow
30.08.2012 19:56:59
 
Subject: Skirmish XV
Link on message: #2559821

View PostBuubyTrap, on Aug 29 2012 - 21:32, said: I'm guessing this isn't one of the Skirmish Contest entries. Either that or nobody was very creative...


lord_farquad:
No, we're still processing those as there were over 1,000 of them, and I have to do each one, so it's taking me some time.


lord_farquad
Skirmish XIV
arrow
30.08.2012 19:55:22
 
Subject: Skirmish XIV
Link on message: #2559815

View PostBuubyTrap, on Aug 29 2012 - 22:42, said: I'm guessing you mean between rounds on different days, not within a match on a given day? You'd have to be right on the ball to have your dispute or challenge in within 2 minutes if you were in the middle of the matchup.

lord_farquad: A round is the entire group or set of battles. I hope that clarifies it.


lord_farquad
Skirmish XIV
arrow
30.08.2012 19:55:22
 
Subject: Skirmish XIV
Link on message: #2559815

View PostBuubyTrap, on Aug 29 2012 - 21:42, said: I'm guessing you mean between rounds on different days, not within a match on a given day? You'd have to be right on the ball to have your dispute or challenge in within 2 minutes if you were in the middle of the matchup.


lord_farquad:
A round is the entire group or set of battles. I hope that clarifies it.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 19:35:03
 
Subject: Changes to the Clan Wars rules
Link on message: #2559690

View Posted_anger, on Aug 30 2012 - 17:49, said: they want a more dynamic map, obviously.  we'll see how long it will take for people to figure out how to work the new system to their advantage, a week?

Vallter: Well, we will work more and more in the direction of dynamic map to allow more clans enter the Challenge for gold. Currently it's more about farming than war in some parts of the map.

View Postturtle722, on Aug 30 2012 - 17:50, said: Can you clarify something on this.  Say  small clan comes in and takes province, loots it.  Then big clan takes it back.  Once looted does a province not produce gold regardless of owner, or if there is a change of ownership does it produce gold as normal?

Vallter: Numbers are given as an example and have no connection to real values:
1)Small clan conquers province of a big clan, receives 2-4 days gold income from province.
2)Province does not give any gold for next 4-10 days disregarding the ownership. So even if big clan strikes back, they will receive 'empty' land, which won't give gold for some period of time

View PostBobFromMarketing, on Aug 30 2012 - 18:06, said: Are we actually getting tank locking then? Holy crap I want

Vallter: No, NA is currently not getting Tank Locking.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 19:35:03
 
Subject: Changes to the Clan Wars rules
Link on message: #2559690

View Posted_anger, on Aug 30 2012 - 16:49, said: they want a more dynamic map, obviously.  we'll see how long it will take for people to figure out how to work the new system to their advantage, a week?

Vallter: Well, we will work more and more in the direction of dynamic map to allow more clans enter the Challenge for gold. Currently it's more about farming than war in some parts of the map.

View Postturtle722, on Aug 30 2012 - 16:50, said: Can you clarify something on this.  Say  small clan comes in and takes province, loots it.  Then big clan takes it back.  Once looted does a province not produce gold regardless of owner, or if there is a change of ownership does it produce gold as normal?

Vallter: Numbers are given as an example and have no connection to real values:
1)Small clan conquers province of a big clan, receives 2-4 days gold income from province.
2)Province does not give any gold for next 4-10 days disregarding the ownership. So even if big clan strikes back, they will receive 'empty' land, which won't give gold for some period of time

View PostBobFromMarketing, on Aug 30 2012 - 17:06, said: Are we actually getting tank locking then? Holy crap I want

Vallter: No, NA is currently not getting Tank Locking.


Vallter
Changes to the Clan Wars rules
arrow
30.08.2012 19:35:03
 
Subject: Changes to the Clan Wars rules
Link on message: #2559690

View Posted_anger, on Aug 30 2012 - 16:49, said: they want a more dynamic map, obviously.  we'll see how long it will take for people to figure out how to work the new system to their advantage, a week?

Vallter: Well, we will work more and more in the direction of dynamic map to allow more clans enter the Challenge for gold. Currently it's more about farming than war in some parts of the map.

View Postturtle722, on Aug 30 2012 - 16:50, said: Can you clarify something on this.  Say  small clan comes in and takes province, loots it.  Then big clan takes it back.  Once looted does a province not produce gold regardless of owner, or if there is a change of ownership does it produce gold as normal?

Vallter: Numbers are given as an example and have no connection to real values:
1)Small clan conquers province of a big clan, receives 2-4 days gold income from province.
2)Province does not give any gold for next 4-10 days disregarding the ownership. So even if big clan strikes back, they will receive 'empty' land, which won't give gold for some period of time

View PostBobFromMarketing, on Aug 30 2012 - 17:06, said: Are we actually getting tank locking then? Holy crap I want

Vallter: No, NA is currently not getting Tank Locking.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:42:58
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558806

View PostMaus123, on Aug 23 2012 - 18:57, said: Will we be able to add a snorkel on our tank?

Vallter: No, unfortunately, we won't ad such option-)

View PostNinjaBullet, on Aug 23 2012 - 20:36, said: When the Tier 8 artillery pieces get moved to Tier 10 will the cost of credits and exp. still be the same when you research/buy it?

Vallter: Well, the whole Tree will be overally rebalanced. But it's a rather distant plan, so I cannot share with you details atm.

View PostApplesauceBandit, on Aug 24 2012 - 02:38, said: Have you ever considered renaming already owned A-32's, M6A2E1's, and Panzer V/IV's so they have a P for preorder on them like the KV-220 T and Panzer V/IV A so the other players can enjoy the tanks too? This would allow people who already own those tanks to still be recognized and differentiated from the rest.  If not, did you decide this would infringe upon their rarity?
Also, are there any plans to release the Panzer IV hydro, SU-85i, Panzer II ausf. J, MTLS 1G14, and BT-SV?  Would they be delivered like the type 62, put in the store, or given out for contests/special members?

Vallter: No, we do not consider such change. As it was stated, vehicles are pre-ordered, so they won't go on sale while users have them. Probably, when no vehicles will be left on accounts, we discuss such thing, but, IMO, decision will remain the same.
Yeah, we have plans on it, but they are currently reserved for box editions of the game.

View PostBrann, on Aug 24 2012 - 04:16, said: Thanks for your answer on the tank skins Valter, was a great relief.
Now, we all know that the VK 3601H is slated to become a heavy eventually, but are there plans or anything of that sort to include a tier 5 German heavy tank?
I know the VK 6501 has been suggested a few times around the forums.  It seems like a good candidate, probably pretty slow, 80mm frontal with thinner sides, probably 50 or 60 mm and guns ranging from the 7.5 L/24 to the 10.5 L/20, include the 7.5 L/70 as the top gun and it would size up to the KV, T1, or the BDR pretty well.
Panzer Tracts 20.1 page on the tank if you haven't seen it before:

Posted Image
Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:

Vallter: Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:
You are welcome.
There are no plans to add Tier 5 German heavy tanks atm, though VK-family will receive new brothers eventually -) Also we will consider your suggestion.

View Postmartingalindo, on Aug 24 2012 - 05:41, said: 1) B1 Heavy tanks and A-20 have seriously under performing stats in all servers. Are you going to buff it?
2) Maybe the M7 medium tank need a buff either?
3) You say that, you are going to change HE system. Can you say what exactly (more or less damage)?
4) I know that you are going to buff IS-6. What can you say about this buff (noticeable improvement or minor improvement) (what think you are going to buff)?
5)What nerff are you going to implement for T30?

Vallter: 1)Yes, they will be buffed in 8.0
2)I've already confirmed M7 buff in my previous answers.
3)We are discussing such possibility.
4-5)You will be able to check it on the Public Test 8.0 soon.

View PostARGENTVS, on Aug 24 2012 - 06:30, said: Vallter.
Why the MM punish me giving to me ALWAYS the team with the worst stats and in the other team all the good green players?. Out of joke i cnat be believe it is a random choose, im only in the 10% of times in the good team, i cant do nothing with teams suiciding in minute 3, in defense with heavys running at lemmings at the other side, with campers hiding in a bosom in K1.
Would you ever modify the MM to take in consideration the efficiency of players so it can mix good and bad players in equal proportions for each team and not decide since the begining the fate of the match?.

Vallter: 1)MM does not take into consideration player skills at all.
2)We do not plan to add such balancing for current format of battles.

View Post18bbarker, on Aug 24 2012 - 07:35, said: Hi there, I was just wondering......If sometime in the future all tanks will receive armor skirts in the research area? I would love armor skirts for the PzIII/IV because it has kinda weak armor. And could you NERF the JgPzE100 cause it should NOT be able to kill a Tiger II in 1 shot or a KV-5 1 shot. Just make the JgPzE100 have a 15cm gun instead of 17cm

Vallter: 1)JgPzE100 will be buffed.
2)As for armor skirts, there are no plans to implement them. At least this year.

View PostTheBaronmk1, on Aug 24 2012 - 08:05, said: Dear WG,
do you run any statistics on the types of requests and questions asked in these threads and if so are you not worried that the most common complaints and questions all relate to high tier german vehicles, which curiously is also backed by W/L statistics.  The most common requests are E100, JPE100 and E50(M).

Vallter: Statistics we use have more amount of parameters than just W/L ratio, which usually players calculate inaccurately, Unfortunately, we do not disclose such information

View PostAsK_808, on Aug 24 2012 - 08:35, said: Will there be more color options that can be applied to the tanks and will those colors be customizable? (ie. a full red, black, etc colored tanks)

Vallter: No, we will stick to historical colour patterns. Though we will add other customizations in 8.0

View PostHirumaru, on Aug 24 2012 - 16:58, said: So, Vallter, an IS-4 with a vulnerable driver's hatch is a "historical inaccuracy" but German guns having deflated penetration data isn't?
Why were my questions about the 30 degree "conversions" not yet answered?
Why was my question about the announcement to separate the engine from the transmission in December of last year not answered?
Do the devs yet have an answer as to how the RNG mechanism works and whether it is working as intended?
How many months and years must the community wait for the answers it seeks?

Vallter: 1)IS-4 overally changed the hull, which was initally incorrect. It's cosmetic change.
2)I do not fully understand your question. This is why I've probably have not answered it.
3)Could you please explain, what is RNG mechanism in your opinion?
4)Transmission and engine separation is a time-consuming feature, which has low priority. We want implement more important things first.
5)Though a prt of community, unfortunately, I have to suppose that you do not represent it all, since they receive answers one-by-one each week here.

View PostLehrCommander, on Aug 25 2012 - 01:20, said: How is it that I can apply for WoWS closed alpha?

Vallter: We will open application closer to the Alpha start. This is more described on WoWS forums.

View Postpwnyou7, on Aug 25 2012 - 02:11, said: are you going to inprove the Pz IV's side and rear armor?

Vallter: You will see overall rebalance of it on 8.0 test.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:42:58
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558806

View PostMaus123, on Aug 23 2012 - 17:57, said: Will we be able to add a snorkel on our tank?


Vallter:
No, unfortunately, we won't ad such option-)


View PostNinjaBullet, on Aug 23 2012 - 19:36, said: When the Tier 8 artillery pieces get moved to Tier 10 will the cost of credits and exp. still be the same when you research/buy it?


Vallter:
Well, the whole Tree will be overally rebalanced. But it's a rather distant plan, so I cannot share with you details atm.


View PostApplesauceBandit, on Aug 24 2012 - 01:38, said: Have you ever considered renaming already owned A-32's, M6A2E1's, and Panzer V/IV's so they have a P for preorder on them like the KV-220 T and Panzer V/IV A so the other players can enjoy the tanks too? This would allow people who already own those tanks to still be recognized and differentiated from the rest.  If not, did you decide this would infringe upon their rarity?

Also, are there any plans to release the Panzer IV hydro, SU-85i, Panzer II ausf. J, MTLS 1G14, and BT-SV?  Would they be delivered like the type 62, put in the store, or given out for contests/special members?


Vallter:
No, we do not consider such change. As it was stated, vehicles are pre-ordered, so they won't go on sale while users have them. Probably, when no vehicles will be left on accounts, we discuss such thing, but, IMO, decision will remain the same.

Yeah, we have plans on it, but they are currently reserved for box editions of the game.


View PostBrann, on Aug 24 2012 - 03:16, said: Thanks for your answer on the tank skins Valter, was a great relief.

Now, we all know that the VK 3601H is slated to become a heavy eventually, but are there plans or anything of that sort to include a tier 5 German heavy tank?

I know the VK 6501 has been suggested a few times around the forums.  It seems like a good candidate, probably pretty slow, 80mm frontal with thinner sides, probably 50 or 60 mm and guns ranging from the 7.5 L/24 to the 10.5 L/20, include the 7.5 L/70 as the top gun and it would size up to the KV, T1, or the BDR pretty well.

Panzer Tracts 20.1 page on the tank if you haven't seen it before:
                    
Posted Image

Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:


Vallter:
Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:

You are welcome.

There are no plans to add Tier 5 German heavy tanks atm, though VK-family will receive new brothers eventually -) Also we will consider your suggestion.


View Postmartingalindo, on Aug 24 2012 - 04:41, said: 1) B1 Heavy tanks and A-20 have seriously under performing stats in all servers. Are you going to buff it?
2) Maybe the M7 medium tank need a buff either?
3) You say that, you are going to change HE system. Can you say what exactly (more or less damage)?
4) I know that you are going to buff IS-6. What can you say about this buff (noticeable improvement or minor improvement) (what think you are going to buff)?
5)What nerff are you going to implement for T30?


Vallter:
1)Yes, they will be buffed in 8.0
2)I've already confirmed M7 buff in my previous answers.
3)We are discussing such possibility.
4-5)You will be able to check it on the Public Test 8.0 soon.


View PostARGENTVS, on Aug 24 2012 - 05:30, said: Vallter.

Why the MM punish me giving to me ALWAYS the team with the worst stats and in the other team all the good green players?. Out of joke i cnat be believe it is a random choose, im only in the 10% of times in the good team, i cant do nothing with teams suiciding in minute 3, in defense with heavys running at lemmings at the other side, with campers hiding in a bosom in K1.

Would you ever modify the MM to take in consideration the efficiency of players so it can mix good and bad players in equal proportions for each team and not decide since the begining the fate of the match?.


Vallter:
1)MM does not take into consideration player skills at all.
2)We do not plan to add such balancing for current format of battles.


View Post18bbarker, on Aug 24 2012 - 06:35, said: Hi there, I was just wondering......If sometime in the future all tanks will receive armor skirts in the research area? I would love armor skirts for the PzIII/IV because it has kinda weak armor. And could you NERF the JgPzE100 cause it should NOT be able to kill a Tiger II in 1 shot or a KV-5 1 shot. Just make the JgPzE100 have a 15cm gun instead of 17cm


Vallter:
1)JgPzE100 will be buffed.
2)As for armor skirts, there are no plans to implement them. At least this year.


View PostTheBaronmk1, on Aug 24 2012 - 07:05, said: Dear WG,
do you run any statistics on the types of requests and questions asked in these threads and if so are you not worried that the most common complaints and questions all relate to high tier german vehicles, which curiously is also backed by W/L statistics.  The most common requests are E100, JPE100 and E50(M).


Vallter:
Statistics we use have more amount of parameters than just W/L ratio, which usually players calculate inaccurately, Unfortunately, we do not disclose such information


View PostAsK_808, on Aug 24 2012 - 07:35, said: Will there be more color options that can be applied to the tanks and will those colors be customizable? (ie. a full red, black, etc colored tanks)


Vallter:
No, we will stick to historical colour patterns. Though we will add other customizations in 8.0


View PostHirumaru, on Aug 24 2012 - 15:58, said: So, Vallter, an IS-4 with a vulnerable driver's hatch is a "historical inaccuracy" but German guns having deflated penetration data isn't?

Why were my questions about the 30 degree "conversions" not yet answered?

Why was my question about the announcement to separate the engine from the transmission in December of last year not answered?

Do the devs yet have an answer as to how the RNG mechanism works and whether it is working as intended?

How many months and years must the community wait for the answers it seeks?


Vallter:
1)IS-4 overally changed the hull, which was initally incorrect. It's cosmetic change.

2)I do not fully understand your question. This is why I've probably have not answered it.

3)Could you please explain, what is RNG mechanism in your opinion?

4)Transmission and engine separation is a time-consuming feature, which has low priority. We want implement more important things first.

5)Though a prt of community, unfortunately, I have to suppose that you do not represent it all, since they receive answers one-by-one each week here.


View PostLehrCommander, on Aug 25 2012 - 00:20, said: How is it that I can apply for WoWS closed alpha?


Vallter:
We will open application closer to the Alpha start. This is more described on WoWS forums.


View Postpwnyou7, on Aug 25 2012 - 01:11, said: are you going to inprove the Pz IV's side and rear armor?


Vallter:
You will see overall rebalance of it on 8.0 test.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:42:58
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558806

View PostMaus123, on Aug 23 2012 - 17:57, said: Will we be able to add a snorkel on our tank?


Vallter:
No, unfortunately, we won't ad such option-)


View PostNinjaBullet, on Aug 23 2012 - 19:36, said: When the Tier 8 artillery pieces get moved to Tier 10 will the cost of credits and exp. still be the same when you research/buy it?


Vallter:
Well, the whole Tree will be overally rebalanced. But it's a rather distant plan, so I cannot share with you details atm.


View PostApplesauceBandit, on Aug 24 2012 - 01:38, said: Have you ever considered renaming already owned A-32's, M6A2E1's, and Panzer V/IV's so they have a P for preorder on them like the KV-220 T and Panzer V/IV A so the other players can enjoy the tanks too? This would allow people who already own those tanks to still be recognized and differentiated from the rest.  If not, did you decide this would infringe upon their rarity?

Also, are there any plans to release the Panzer IV hydro, SU-85i, Panzer II ausf. J, MTLS 1G14, and BT-SV?  Would they be delivered like the type 62, put in the store, or given out for contests/special members?


Vallter:
No, we do not consider such change. As it was stated, vehicles are pre-ordered, so they won't go on sale while users have them. Probably, when no vehicles will be left on accounts, we discuss such thing, but, IMO, decision will remain the same.

Yeah, we have plans on it, but they are currently reserved for box editions of the game.


View PostBrann, on Aug 24 2012 - 03:16, said: Thanks for your answer on the tank skins Valter, was a great relief.

Now, we all know that the VK 3601H is slated to become a heavy eventually, but are there plans or anything of that sort to include a tier 5 German heavy tank?

I know the VK 6501 has been suggested a few times around the forums.  It seems like a good candidate, probably pretty slow, 80mm frontal with thinner sides, probably 50 or 60 mm and guns ranging from the 7.5 L/24 to the 10.5 L/20, include the 7.5 L/70 as the top gun and it would size up to the KV, T1, or the BDR pretty well.

Panzer Tracts 20.1 page on the tank if you haven't seen it before:
                    
Posted Image

Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:


Vallter:
Sorry about all the German tank questions from me :Smile_mellow:  I'm sure you get sick of all our German tank whining :Smile-hiding:

You are welcome.

There are no plans to add Tier 5 German heavy tanks atm, though VK-family will receive new brothers eventually -) Also we will consider your suggestion.


View Postmartingalindo, on Aug 24 2012 - 04:41, said: 1) B1 Heavy tanks and A-20 have seriously under performing stats in all servers. Are you going to buff it?
2) Maybe the M7 medium tank need a buff either?
3) You say that, you are going to change HE system. Can you say what exactly (more or less damage)?
4) I know that you are going to buff IS-6. What can you say about this buff (noticeable improvement or minor improvement) (what think you are going to buff)?
5)What nerff are you going to implement for T30?


Vallter:
1)Yes, they will be buffed in 8.0
2)I've already confirmed M7 buff in my previous answers.
3)We are discussing such possibility.
4-5)You will be able to check it on the Public Test 8.0 soon.


View PostARGENTVS, on Aug 24 2012 - 05:30, said: Vallter.

Why the MM punish me giving to me ALWAYS the team with the worst stats and in the other team all the good green players?. Out of joke i cnat be believe it is a random choose, im only in the 10% of times in the good team, i cant do nothing with teams suiciding in minute 3, in defense with heavys running at lemmings at the other side, with campers hiding in a bosom in K1.

Would you ever modify the MM to take in consideration the efficiency of players so it can mix good and bad players in equal proportions for each team and not decide since the begining the fate of the match?.


Vallter:
1)MM does not take into consideration player skills at all.
2)We do not plan to add such balancing for current format of battles.


View Post18bbarker, on Aug 24 2012 - 06:35, said: Hi there, I was just wondering......If sometime in the future all tanks will receive armor skirts in the research area? I would love armor skirts for the PzIII/IV because it has kinda weak armor. And could you NERF the JgPzE100 cause it should NOT be able to kill a Tiger II in 1 shot or a KV-5 1 shot. Just make the JgPzE100 have a 15cm gun instead of 17cm


Vallter:
1)JgPzE100 will be buffed.
2)As for armor skirts, there are no plans to implement them. At least this year.


View PostTheBaronmk1, on Aug 24 2012 - 07:05, said: Dear WG,
do you run any statistics on the types of requests and questions asked in these threads and if so are you not worried that the most common complaints and questions all relate to high tier german vehicles, which curiously is also backed by W/L statistics.  The most common requests are E100, JPE100 and E50(M).


Vallter:
Statistics we use have more amount of parameters than just W/L ratio, which usually players calculate inaccurately, Unfortunately, we do not disclose such information


View PostAsK_808, on Aug 24 2012 - 07:35, said: Will there be more color options that can be applied to the tanks and will those colors be customizable? (ie. a full red, black, etc colored tanks)


Vallter:
No, we will stick to historical colour patterns. Though we will add other customizations in 8.0


View PostHirumaru, on Aug 24 2012 - 15:58, said: So, Vallter, an IS-4 with a vulnerable driver's hatch is a "historical inaccuracy" but German guns having deflated penetration data isn't?

Why were my questions about the 30 degree "conversions" not yet answered?

Why was my question about the announcement to separate the engine from the transmission in December of last year not answered?

Do the devs yet have an answer as to how the RNG mechanism works and whether it is working as intended?

How many months and years must the community wait for the answers it seeks?


Vallter:
1)IS-4 overally changed the hull, which was initally incorrect. It's cosmetic change.

2)I do not fully understand your question. This is why I've probably have not answered it.

3)Could you please explain, what is RNG mechanism in your opinion?

4)Transmission and engine separation is a time-consuming feature, which has low priority. We want implement more important things first.

5)Though a prt of community, unfortunately, I have to suppose that you do not represent it all, since they receive answers one-by-one each week here.


View PostLehrCommander, on Aug 25 2012 - 00:20, said: How is it that I can apply for WoWS closed alpha?


Vallter:
We will open application closer to the Alpha start. This is more described on WoWS forums.


View Postpwnyou7, on Aug 25 2012 - 01:11, said: are you going to inprove the Pz IV's side and rear armor?


Vallter:
You will see overall rebalance of it on 8.0 test.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:14:06
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558692

View Postteamoldmill, on Aug 23 2012 - 21:59, said: Why do the developers continue to ignore the incredible disadvantage high tier German armor has with camo?

Vallter: Because they have other advantages. And I doubt that Maus could have great camouflage values. It's house size vehicle. I doubt that it would be difficult to find it within 400 range.
For big size they receive other advantages.

View PostDeusmortis, on Aug 23 2012 - 22:07, said: The E's gun is slightly faster, with slightly higher accuracy, and a bit faster aim time.  Also, the vehicle is a bit tougher, turns faster, and has a higher top speed.  Not completely sure if those changes are enough to justify the higher tier, but that's the way things stand right now.
Gold HE round has a larger splash range.

Vallter: Yes, this is correct.

View Posttankduke1, on Aug 23 2012 - 22:13, said: Will you change super pershing starting position on westfield map so that it is always with the heavy tanks instead of at the bottom of the hill?

Vallter: We will discuss this suggestions, though it's Q'n'A thread.

View PostBuubyTrap, on Aug 23 2012 - 22:52, said: Vallter, you stated that only certain maps will get physics and rendering right away. Is it safe to assume that only the ones currently available on the Physics Server will be implementing these changes when 0.8.0 actually comes out, or are there others in the works that we just haven't seen yet?

Vallter: The ones that are on test and Lakeville.

View PostNoggmoritz, on Aug 23 2012 - 23:10, said: Why won't WG give us a different turret design (mausturm or henschel) for the E-100 when the vast majority of players prefer it, as demonstrated repeatedly in polls on these forums and EU/RU? Unlike the Jagdpanzer E100, the cooler designs are *not* owned by a model company.

Vallter: Because one Maus in-game is enough.

View Postulrikov, on Aug 24 2012 - 00:21, said: Are you planning to overhaul maps on assault to make it "challenging" for "both" attackers and defenders?
I've made a suggestion regarding this one in here: http://forum.worldof...s/#entry2508781
Besides the passive buff on armour, what other buffs are you planning for the IS4M on the next update? Would it be plausible to get IS7's gun and mount it on the IS4M, just like before?
Say if the E-100 underperforms still on the test server #1, what are the chances of WG going to buff gun pen and overhaul these cosmetic buffs for this obsolete E-100?

Vallter: They are currently both challenging. With good platoon I rarely lose on Assault and more on Defence (we like active style of gameplay). Maps that were not balance, were removed. But we will consider players suggestions and overall feedback to improve game modes in future.
IS-4 won't receive any buffs. No, it won't be able to mount the turret.
There is a chance that we will rethink the buff.

View PostDeath187, on Aug 24 2012 - 00:39, said: So far I have been told that it was the XVM mod and that I should uninstall it lol.

Vallter: Reply you've received:
'Thank you for providing us with that report.
We can see that you are running some custom mods in your game client; we recommend that you remove or delete those custom mods as they can cause a lot of different problems with our game.
We have forwarded this information to our colleagues and have initiated an investigation into the matter. Any problems found will be resolved in one of our upcoming patches.
If we require any further information to help us investigate then we will request it.
Thank you again for bringing this to our attention'
You've received general recommendation about the safety of your game. I would suggest re-opining the system and receiving explanation, since issue should have been investigated already.

View Postmasterzjg, on Aug 24 2012 - 01:03, said: 2 questions.
Did these question threads completely replace the YAWR's?
When buffing and nerfing a tank, do you take into account the average win rate of the driver of the tank? After all, if 55% win rate people are driving a tank, it would make the tank seem overpowered, but it's the drivers skill.

Vallter: YAWR transforred into 'ASAP' video series, so they replaced this bulletin.
We take in count complex statistics, which include many paratemers aside of W/R to exclude such thing as skill of the player group from it. Moreover, overally amount of good players on the vehicle is always balanced by amount of bad players on this vehicle.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:14:06
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558692

View Postteamoldmill, on Aug 23 2012 - 20:59, said: Why do the developers continue to ignore the incredible disadvantage high tier German armor has with camo?


Vallter:
Because they have other advantages. And I doubt that Maus could have great camouflage values. It's house size vehicle. I doubt that it would be difficult to find it within 400 range.

For big size they receive other advantages.


View PostDeusmortis, on Aug 23 2012 - 21:07, said: The E's gun is slightly faster, with slightly higher accuracy, and a bit faster aim time.  Also, the vehicle is a bit tougher, turns faster, and has a higher top speed.  Not completely sure if those changes are enough to justify the higher tier, but that's the way things stand right now.

Gold HE round has a larger splash range.


Vallter:
Yes, this is correct.


View Posttankduke1, on Aug 23 2012 - 21:13, said: Will you change super pershing starting position on westfield map so that it is always with the heavy tanks instead of at the bottom of the hill?


Vallter:
We will discuss this suggestions, though it's Q'n'A thread.


View PostBuubyTrap, on Aug 23 2012 - 21:52, said: Vallter, you stated that only certain maps will get physics and rendering right away. Is it safe to assume that only the ones currently available on the Physics Server will be implementing these changes when 0.8.0 actually comes out, or are there others in the works that we just haven't seen yet?


Vallter:
The ones that are on test and Lakeville.


View PostNoggmoritz, on Aug 23 2012 - 22:10, said: Why won't WG give us a different turret design (mausturm or henschel) for the E-100 when the vast majority of players prefer it, as demonstrated repeatedly in polls on these forums and EU/RU? Unlike the Jagdpanzer E100, the cooler designs are *not* owned by a model company.


Vallter:
Because one Maus in-game is enough.


View Postulrikov, on Aug 23 2012 - 23:21, said: Are you planning to overhaul maps on assault to make it "challenging" for "both" attackers and defenders?
I've made a suggestion regarding this one in here: http://forum.worldof...s/#entry2508781

Besides the passive buff on armour, what other buffs are you planning for the IS4M on the next update? Would it be plausible to get IS7's gun and mount it on the IS4M, just like before?

Say if the E-100 underperforms still on the test server #1, what are the chances of WG going to buff gun pen and overhaul these cosmetic buffs for this obsolete E-100?


Vallter:
They are currently both challenging. With good platoon I rarely lose on Assault and more on Defence (we like active style of gameplay). Maps that were not balance, were removed. But we will consider players suggestions and overall feedback to improve game modes in future.

IS-4 won't receive any buffs. No, it won't be able to mount the turret.

There is a chance that we will rethink the buff.


View PostDeath187, on Aug 23 2012 - 23:39, said: So far I have been told that it was the XVM mod and that I should uninstall it lol.


Vallter:
Reply you've received:
'Thank you for providing us with that report.

We can see that you are running some custom mods in your game client; we recommend that you remove or delete those custom mods as they can cause a lot of different problems with our game.
We have forwarded this information to our colleagues and have initiated an investigation into the matter. Any problems found will be resolved in one of our upcoming patches.

If we require any further information to help us investigate then we will request it.
Thank you again for bringing this to our attention'

You've received general recommendation about the safety of your game. I would suggest re-opining the system and receiving explanation, since issue should have been investigated already.


View Postmasterzjg, on Aug 24 2012 - 00:03, said: 2 questions.

Did these question threads completely replace the YAWR's?

When buffing and nerfing a tank, do you take into account the average win rate of the driver of the tank? After all, if 55% win rate people are driving a tank, it would make the tank seem overpowered, but it's the drivers skill.


Vallter:
YAWR transforred into 'ASAP' video series, so they replaced this bulletin.

We take in count complex statistics, which include many paratemers aside of W/R to exclude such thing as skill of the player group from it. Moreover, overally amount of good players on the vehicle is always balanced by amount of bad players on this vehicle.


Vallter
Official Q&A Thread: 7.5 Era
arrow
30.08.2012 16:14:06
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2558692

View Postteamoldmill, on Aug 23 2012 - 20:59, said: Why do the developers continue to ignore the incredible disadvantage high tier German armor has with camo?


Vallter:
Because they have other advantages. And I doubt that Maus could have great camouflage values. It's house size vehicle. I doubt that it would be difficult to find it within 400 range.

For big size they receive other advantages.


View PostDeusmortis, on Aug 23 2012 - 21:07, said: The E's gun is slightly faster, with slightly higher accuracy, and a bit faster aim time.  Also, the vehicle is a bit tougher, turns faster, and has a higher top speed.  Not completely sure if those changes are enough to justify the higher tier, but that's the way things stand right now.

Gold HE round has a larger splash range.


Vallter:
Yes, this is correct.


View Posttankduke1, on Aug 23 2012 - 21:13, said: Will you change super pershing starting position on westfield map so that it is always with the heavy tanks instead of at the bottom of the hill?


Vallter:
We will discuss this suggestions, though it's Q'n'A thread.


View PostBuubyTrap, on Aug 23 2012 - 21:52, said: Vallter, you stated that only certain maps will get physics and rendering right away. Is it safe to assume that only the ones currently available on the Physics Server will be implementing these changes when 0.8.0 actually comes out, or are there others in the works that we just haven't seen yet?


Vallter:
The ones that are on test and Lakeville.


View PostNoggmoritz, on Aug 23 2012 - 22:10, said: Why won't WG give us a different turret design (mausturm or henschel) for the E-100 when the vast majority of players prefer it, as demonstrated repeatedly in polls on these forums and EU/RU? Unlike the Jagdpanzer E100, the cooler designs are *not* owned by a model company.


Vallter:
Because one Maus in-game is enough.


View Postulrikov, on Aug 23 2012 - 23:21, said: Are you planning to overhaul maps on assault to make it "challenging" for "both" attackers and defenders?
I've made a suggestion regarding this one in here: http://forum.worldof...s/#entry2508781

Besides the passive buff on armour, what other buffs are you planning for the IS4M on the next update? Would it be plausible to get IS7's gun and mount it on the IS4M, just like before?

Say if the E-100 underperforms still on the test server #1, what are the chances of WG going to buff gun pen and overhaul these cosmetic buffs for this obsolete E-100?


Vallter:
They are currently both challenging. With good platoon I rarely lose on Assault and more on Defence (we like active style of gameplay). Maps that were not balance, were removed. But we will consider players suggestions and overall feedback to improve game modes in future.

IS-4 won't receive any buffs. No, it won't be able to mount the turret.

There is a chance that we will rethink the buff.


View PostDeath187, on Aug 23 2012 - 23:39, said: So far I have been told that it was the XVM mod and that I should uninstall it lol.


Vallter:
Reply you've received:
'Thank you for providing us with that report.

We can see that you are running some custom mods in your game client; we recommend that you remove or delete those custom mods as they can cause a lot of different problems with our game.
We have forwarded this information to our colleagues and have initiated an investigation into the matter. Any problems found will be resolved in one of our upcoming patches.

If we require any further information to help us investigate then we will request it.
Thank you again for bringing this to our attention'

You've received general recommendation about the safety of your game. I would suggest re-opining the system and receiving explanation, since issue should have been investigated already.


View Postmasterzjg, on Aug 24 2012 - 00:03, said: 2 questions.

Did these question threads completely replace the YAWR's?

When buffing and nerfing a tank, do you take into account the average win rate of the driver of the tank? After all, if 55% win rate people are driving a tank, it would make the tank seem overpowered, but it's the drivers skill.


Vallter:
YAWR transforred into 'ASAP' video series, so they replaced this bulletin.

We take in count complex statistics, which include many paratemers aside of W/R to exclude such thing as skill of the player group from it. Moreover, overally amount of good players on the vehicle is always balanced by amount of bad players on this vehicle.


dance210
Labor Day Weekend
arrow
30.08.2012 13:59:59
 
Subject: Labor Day Weekend
Link on message: #2558263

View PostHOTA_CHATON, on Aug 30 2012 - 12:52, said: PS: Hobbs, War Gaming, and WOT when are you going to have a 75% off sale on all equipment and a 50% discount on gold and slots?  Just asking, that would have been much better.

dance210: Equipment was 50% off the first weekend and slots were discounted 50% the second weekend. So they seem to be cycling through different discounts :)


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