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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
28.02.2013 00:17:27
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844708

View Postturtle722, on Feb 28 2013 - 00:15, said: Gaea,
I think the big question is, are the winners decided on March 5, when phase 3 ends, or after a few days of Tier 10 battles.  I believe it is clear that winners are decided when the entire event is over, and that suggests phase 4 Tier 10.  Some folks are thinking that phase 4 is just the go forward and the event ends on 3/5.

Gaea: The whole event ends on March 5th. "Stage 4" is basically the beginning of normal Clan Wars. The winners will be determined on March 5th.


Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
28.02.2013 00:17:27
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844708

View Postturtle722, on Feb 27 2013 - 23:15, said: Gaea,

I think the big question is, are the winners decided on March 5, when phase 3 ends, or after a few days of Tier 10 battles.  I believe it is clear that winners are decided when the entire event is over, and that suggests phase 4 Tier 10.  Some folks are thinking that phase 4 is just the go forward and the event ends on 3/5.


Gaea:
The whole event ends on March 5th. "Stage 4" is basically the beginning of normal Clan Wars. The winners will be determined on March 5th.


CatStalker
Friends e-mail got hacked!
arrow
28.02.2013 00:11:24
 
Subject: Friends e-mail got hacked!
Link on message: #3844650

CatStalker: they need to contact account support at http://support.worldoftanks.com


CatStalker
1 Hour of Epic music.
arrow
28.02.2013 00:08:49
 
Subject: 1 Hour of Epic music.
Link on message: #3844624

CatStalker: One hour of epic music: http://www.youtube.c...h?v=NXYmn6SPJkg


Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
27.02.2013 23:44:54
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844431

View PostTaka001, on Feb 27 2013 - 23:41, said: We know that, we are wondering what the date/time will be when this is done.
Will it be right after the event ends, like the next day? a few days after? a week?
Or will it be done over a span of a couple days?

Gaea: Soon™.
:Smile_trollface-3:
(We're aiming for the week or so after the end - as soon as I have more concrete information I'll be sure to share it).


Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
27.02.2013 23:44:54
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844431

View PostTaka001, on Feb 27 2013 - 22:41, said: We know that, we are wondering what the date/time will be when this is done.

Will it be right after the event ends, like the next day? a few days after? a week?
Or will it be done over a span of a couple days?


Gaea:
Soon™.


:Smile_trollface-3:


(We're aiming for the week or so after the end - as soon as I have more concrete information I'll be sure to share it).


Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
27.02.2013 23:32:04
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844298

Gaea: Thanks to overwhelming response from our players, we'll be keeping the Europe and Africa Clan Wars maps live until the Canada map is ready to put live. That date is yet to be determined.
The NA map will not get wiped.
The medals and gold will be disbursed after the end of the event.


Gaea
Rise of the Americas Stage III & IV; the End is Near
arrow
27.02.2013 23:32:04
 
Subject: Rise of the Americas Stage III & IV; the End is Near
Link on message: #3844298

Gaea: Thanks to overwhelming response from our players, we'll be keeping the Europe and Africa Clan Wars maps live until the Canada map is ready to put live. That date is yet to be determined.
The NA map will not get wiped.
The medals and gold will be disbursed after the end of the event.


Captain_Judo
March - eSports Calendar
arrow
27.02.2013 23:22:03
 
Subject: March - eSports Calendar
Link on message: #3844216

Captain_Judo: We understand eSports provide a busy schedule and want to assist you planning your eSports activities. We will post a simple, monthly calendar (beginning with March) denoting upcoming tournament plans.
Please keep in mind that some events cannot be publicly announced early and all events are subject to change.


Captain_Judo
World of Tanks Classic, Season 2
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27.02.2013 22:57:29
 
Subject: World of Tanks Classic, Season 2
Link on message: #3844068

Captain_Judo: Thank you all for sending screenshots of no-shows/technical victories. We are enforcing our rules and disqualifying teams with two no-shows. This will be made clear when the battles are scheduled.
Good luck to all teams in the final phase of the first round  :Smile_honoring:


Captain_Judo
World of Tanks Classic, Season 2
arrow
27.02.2013 22:57:29
 
Subject: World of Tanks Classic, Season 2
Link on message: #3844068

Captain_Judo: Thank you all for sending screenshots of no-shows/technical victories. We are enforcing our rules and disqualifying teams with two no-shows. This will be made clear when the battles are scheduled.

Good luck to all teams in the final phase of the first round  :Smile_honoring:


Captain_Judo
World of Tanks Classic, Season 2
arrow
27.02.2013 22:57:29
 
Subject: World of Tanks Classic, Season 2
Link on message: #3844068

Captain_Judo: Thank you all for sending screenshots of no-shows/technical victories. We are enforcing our rules and disqualifying teams with two no-shows. This will be made clear when the battles are scheduled.

Good luck to all teams in the final phase of the first round  :Smile_honoring:


Captain_Judo
Kasserine Pass Challenge
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27.02.2013 22:44:30
 
Subject: Kasserine Pass Challenge
Link on message: #3843975

View PostPendan, on Feb 22 2013 - 18:14, said: Challenges are one of the few times that elo ratings are supposed to matter. Ironically your team got a bye the first round even though you forgot the elo rating while the teams that did add elo rating all had matches in the first round because of a mistake. Also given you could have to face a strong RELIC team in the 3rd round which would be only your second match it might be a good thing you are unrated for this tournament because it could just hurt your rating. If on the other hand you do very well in the tournament it will be just a minor mistake. See my other post in this thread on how flawed the elo system is.
Edit: The updated elo scores made yesterday after my first post mean the 3rd and 4th ranked team play tonight in just the 2nd round of the tournament.

Captain_Judo: Pendan, I encourage you to follow suit of some other KP challenge players and direct your feedback to the elo scoring thread. This way your thoughts aren't lost here  :Smile_blinky:


Captain_Judo
Kasserine Pass Challenge
arrow
27.02.2013 22:44:30
 
Subject: Kasserine Pass Challenge
Link on message: #3843975

View PostPendan, on Feb 22 2013 - 17:14, said: Challenges are one of the few times that elo ratings are supposed to matter. Ironically your team got a bye the first round even though you forgot the elo rating while the teams that did add elo rating all had matches in the first round because of a mistake. Also given you could have to face a strong RELIC team in the 3rd round which would be only your second match it might be a good thing you are unrated for this tournament because it could just hurt your rating. If on the other hand you do very well in the tournament it will be just a minor mistake. See my other post in this thread on how flawed the elo system is.

Edit: The updated elo scores made yesterday after my first post mean the 3rd and 4th ranked team play tonight in just the 2nd round of the tournament.


Captain_Judo:
Pendan, I encourage you to follow suit of some other KP challenge players and direct your feedback to the elo scoring thread. This way your thoughts aren't lost here  :Smile_blinky:


Captain_Judo
Kasserine Pass Challenge
arrow
27.02.2013 22:44:30
 
Subject: Kasserine Pass Challenge
Link on message: #3843975

View PostPendan, on Feb 22 2013 - 17:14, said: Challenges are one of the few times that elo ratings are supposed to matter. Ironically your team got a bye the first round even though you forgot the elo rating while the teams that did add elo rating all had matches in the first round because of a mistake. Also given you could have to face a strong RELIC team in the 3rd round which would be only your second match it might be a good thing you are unrated for this tournament because it could just hurt your rating. If on the other hand you do very well in the tournament it will be just a minor mistake. See my other post in this thread on how flawed the elo system is.

Edit: The updated elo scores made yesterday after my first post mean the 3rd and 4th ranked team play tonight in just the 2nd round of the tournament.


Captain_Judo:
Pendan, I encourage you to follow suit of some other KP challenge players and direct your feedback to the elo scoring thread. This way your thoughts aren't lost here  :Smile_blinky:


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
27.02.2013 22:41:23
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3843950

Captain_Judo: Just a reminder that registration, for the Spring Season qualifiers, closes today. The map schedule will be published shortly thereafter.
If I missed any team requests for player movement, please PM me directly.


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
27.02.2013 22:41:23
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3843950

Captain_Judo: Just a reminder that registration, for the Spring Season qualifiers, closes today. The map schedule will be published shortly thereafter.

If I missed any team requests for player movement, please PM me directly.


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
27.02.2013 22:41:23
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3843950

Captain_Judo: Just a reminder that registration, for the Spring Season qualifiers, closes today. The map schedule will be published shortly thereafter.

If I missed any team requests for player movement, please PM me directly.


Captain_Judo
World of Tanks eSports Ranking System
arrow
27.02.2013 22:34:01
 
Subject: World of Tanks eSports Ranking System
Link on message: #3843904

View PostPraetor77, on Feb 26 2013 - 01:25, said: Every player should only be allowed to rank in one team.

Captain_Judo: We don't want to tie players to a single team across all tournaments. But I think your feedback is useful toward elo team captains :)

View PostPraetor77, on Feb 26 2013 - 01:25, said: Also, what will stop sub 1200 teams from disbanding and creating a new 1200 rating team?

Captain_Judo: Nothing prevents teams from disbanding and creating a new team. However, every new team must meet the 5 tournament, minimum requirement. As our system evolves, we can change the minimum requirements for entry as necessary.

View Postohsi, on Feb 26 2013 - 11:44, said: My humble opinion is that all these problems (or most of these) could be solved if we use a permament leagues system, as I suggested here:
http://forum.worldof...agues-of-tanks/
Ranking players with a reasonable Efficiency system is much easier, and it is "cheat"-proof. Yes, it would take some players away from regular randoms, but it would worth it, I think.
And WG could make tournaments inside those leagues.
I'm not claiming to have The Solution, but it is just an idea.

Captain_Judo: I agree, ohsi. An automated system could serve everyone's best interest. Unfortunately, any such system would require additional resources that we can't immediately provide. So we look to alternatives that can be immediately implemented.


Captain_Judo
World of Tanks eSports Ranking System
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27.02.2013 22:34:01
 
Subject: World of Tanks eSports Ranking System
Link on message: #3843904

View PostPraetor77, on Feb 26 2013 - 00:25, said: Every player should only be allowed to rank in one team.


Captain_Judo:
We don't want to tie players to a single team across all tournaments. But I think your feedback is useful toward elo team captains :)


View PostPraetor77, on Feb 26 2013 - 00:25, said: Also, what will stop sub 1200 teams from disbanding and creating a new 1200 rating team?


Captain_Judo:
Nothing prevents teams from disbanding and creating a new team. However, every new team must meet the 5 tournament, minimum requirement. As our system evolves, we can change the minimum requirements for entry as necessary.


View Postohsi, on Feb 26 2013 - 10:44, said: My humble opinion is that all these problems (or most of these) could be solved if we use a permament leagues system, as I suggested here:
http://forum.worldof...agues-of-tanks/

Ranking players with a reasonable Efficiency system is much easier, and it is "cheat"-proof. Yes, it would take some players away from regular randoms, but it would worth it, I think.
And WG could make tournaments inside those leagues.

I'm not claiming to have The Solution, but it is just an idea.


Captain_Judo:
I agree, ohsi. An automated system could serve everyone's best interest. Unfortunately, any such system would require additional resources that we can't immediately provide. So we look to alternatives that can be immediately implemented.


Captain_Judo
World of Tanks eSports Ranking System
arrow
27.02.2013 22:34:01
 
Subject: World of Tanks eSports Ranking System
Link on message: #3843904

View PostPraetor77, on Feb 26 2013 - 00:25, said: Every player should only be allowed to rank in one team.


Captain_Judo:
We don't want to tie players to a single team across all tournaments. But I think your feedback is useful toward elo team captains :)


View PostPraetor77, on Feb 26 2013 - 00:25, said: Also, what will stop sub 1200 teams from disbanding and creating a new 1200 rating team?


Captain_Judo:
Nothing prevents teams from disbanding and creating a new team. However, every new team must meet the 5 tournament, minimum requirement. As our system evolves, we can change the minimum requirements for entry as necessary.


View Postohsi, on Feb 26 2013 - 10:44, said: My humble opinion is that all these problems (or most of these) could be solved if we use a permament leagues system, as I suggested here:
http://forum.worldof...agues-of-tanks/

Ranking players with a reasonable Efficiency system is much easier, and it is "cheat"-proof. Yes, it would take some players away from regular randoms, but it would worth it, I think.
And WG could make tournaments inside those leagues.

I'm not claiming to have The Solution, but it is just an idea.


Captain_Judo:
I agree, ohsi. An automated system could serve everyone's best interest. Unfortunately, any such system would require additional resources that we can't immediately provide. So we look to alternatives that can be immediately implemented.


Captain_Judo
Weekend Scrimmages
arrow
27.02.2013 22:25:59
 
Subject: Weekend Scrimmages
Link on message: #3843848

View PostSiian, on Feb 23 2013 - 06:18, said: I didn't mean to be rude in my above post. I just enjoy the format vastly and the weekend schedule is fantastic. It would be nice if there was some sort of automated system in place for these round robin events, instead of gold, pay out credits or something.
So have a tournament listing page, were you can join one, it waits for 8 teams to join, then does a 4 round robin event. Top score wins X amount of credits, and 2nd place wins X amounts of credits. (or gold if WG feels like it).
Make it have an entry fee so that no one can abuse the system.
So something like 100K to join, first pays 700K, second pays 100K.
That way the first place team earns 100K credits for each of the 7 members if they choose to run 7 man team, and 2nd place gets a free entry.
I would prefer gold over credits, but I can't assume WG would have an automated gold payout system for tournaments like these. It would be nice if so though.
Again these are just like 30 second thought up ideas, I am sure someone could come up with something a lot better. I just know we are going to miss these scrimmages, it makes your 7-10 man team so much tighter getting to play together.

Captain_Judo: Hi Siian, I didn't pick up any rudeness at all! No worries  :Smile_Default:
Hopefully I can answer all the above questions.
Scrimmages, as you know them, are over. Scrimmages served it's purpose as preparation for league play. We really want to encourage all teams to play in the World of Tanks Championship Series but understand that the model doesn't fit everyone's needs and interests.
So we see the popularity of this format and will reintroduce scrimmages with an overhaul to rules and prizing. However, you won't see this reintroduction in March.
Look out for a feedback thread shortly before this reintroduction occurs.  :Smile_Default:


Captain_Judo
Weekend Scrimmages
arrow
27.02.2013 22:25:59
 
Subject: Weekend Scrimmages
Link on message: #3843848

View PostSiian, on Feb 23 2013 - 05:18, said: I didn't mean to be rude in my above post. I just enjoy the format vastly and the weekend schedule is fantastic. It would be nice if there was some sort of automated system in place for these round robin events, instead of gold, pay out credits or something.

So have a tournament listing page, were you can join one, it waits for 8 teams to join, then does a 4 round robin event. Top score wins X amount of credits, and 2nd place wins X amounts of credits. (or gold if WG feels like it).

Make it have an entry fee so that no one can abuse the system.

So something like 100K to join, first pays 700K, second pays 100K.

That way the first place team earns 100K credits for each of the 7 members if they choose to run 7 man team, and 2nd place gets a free entry.

I would prefer gold over credits, but I can't assume WG would have an automated gold payout system for tournaments like these. It would be nice if so though.

Again these are just like 30 second thought up ideas, I am sure someone could come up with something a lot better. I just know we are going to miss these scrimmages, it makes your 7-10 man team so much tighter getting to play together.


Captain_Judo:
Hi Siian, I didn't pick up any rudeness at all! No worries  :Smile_Default:

Hopefully I can answer all the above questions.

Scrimmages, as you know them, are over. Scrimmages served it's purpose as preparation for league play. We really want to encourage all teams to play in the World of Tanks Championship Series but understand that the model doesn't fit everyone's needs and interests.

So we see the popularity of this format and will reintroduce scrimmages with an overhaul to rules and prizing. However, you won't see this reintroduction in March.

Look out for a feedback thread shortly before this reintroduction occurs.  :Smile_Default:


Captain_Judo
Weekend Scrimmages
arrow
27.02.2013 22:25:59
 
Subject: Weekend Scrimmages
Link on message: #3843848

View PostSiian, on Feb 23 2013 - 05:18, said: I didn't mean to be rude in my above post. I just enjoy the format vastly and the weekend schedule is fantastic. It would be nice if there was some sort of automated system in place for these round robin events, instead of gold, pay out credits or something.

So have a tournament listing page, were you can join one, it waits for 8 teams to join, then does a 4 round robin event. Top score wins X amount of credits, and 2nd place wins X amounts of credits. (or gold if WG feels like it).

Make it have an entry fee so that no one can abuse the system.

So something like 100K to join, first pays 700K, second pays 100K.

That way the first place team earns 100K credits for each of the 7 members if they choose to run 7 man team, and 2nd place gets a free entry.

I would prefer gold over credits, but I can't assume WG would have an automated gold payout system for tournaments like these. It would be nice if so though.

Again these are just like 30 second thought up ideas, I am sure someone could come up with something a lot better. I just know we are going to miss these scrimmages, it makes your 7-10 man team so much tighter getting to play together.


Captain_Judo:
Hi Siian, I didn't pick up any rudeness at all! No worries  :Smile_Default:

Hopefully I can answer all the above questions.

Scrimmages, as you know them, are over. Scrimmages served it's purpose as preparation for league play. We really want to encourage all teams to play in the World of Tanks Championship Series but understand that the model doesn't fit everyone's needs and interests.

So we see the popularity of this format and will reintroduce scrimmages with an overhaul to rules and prizing. However, you won't see this reintroduction in March.

Look out for a feedback thread shortly before this reintroduction occurs.  :Smile_Default:


Captain_Judo
Skirmish 9
arrow
27.02.2013 22:15:17
 
Subject: Skirmish 9
Link on message: #3843779

View PostSuper_Salo7, on Feb 27 2013 - 22:13, said: why? what's the logic behind this?

Captain_Judo: We're reaching a crossroads where we cannot continue to cater to all teams. Canaduck is correct. Unfortunately, you will need to choose between the two tournaments and value that which interests you most.


Captain_Judo
Skirmish 9
arrow
27.02.2013 22:15:17
 
Subject: Skirmish 9
Link on message: #3843779

View PostSuper_Salo7, on Feb 27 2013 - 21:13, said: why? what's the logic behind this?


Captain_Judo:
We're reaching a crossroads where we cannot continue to cater to all teams. Canaduck is correct. Unfortunately, you will need to choose between the two tournaments and value that which interests you most.


Captain_Judo
Skirmish 9
arrow
27.02.2013 22:15:17
 
Subject: Skirmish 9
Link on message: #3843779

View PostSuper_Salo7, on Feb 27 2013 - 21:13, said: why? what's the logic behind this?


Captain_Judo:
We're reaching a crossroads where we cannot continue to cater to all teams. Canaduck is correct. Unfortunately, you will need to choose between the two tournaments and value that which interests you most.


Captain_Judo
Skirmish 10
arrow
27.02.2013 22:13:41
 
Subject: Skirmish 10
Link on message: #3843769

 CarbonWard, on Feb 27 2013 - 21:11, said: When will the patch hit?
Because thats going to make a pretty big difference in roster.

Captain_Judo: Yes, sir! Consider it a potential curve ball.


Captain_Judo
Skirmish 10
arrow
27.02.2013 22:13:41
 
Subject: Skirmish 10
Link on message: #3843769

View PostCarbonWard, on Feb 27 2013 - 20:11, said: When will the patch hit?
Because thats going to make a pretty big difference in roster.


Captain_Judo:
Yes, sir! Consider it a potential curve ball.


Captain_Judo
Skirmish 10
arrow
27.02.2013 22:13:41
 
Subject: Skirmish 10
Link on message: #3843769

View PostCarbonWard, on Feb 27 2013 - 20:11, said: When will the patch hit?
Because thats going to make a pretty big difference in roster.


Captain_Judo:
Yes, sir! Consider it a potential curve ball.


Captain_Judo
Skirmish 10
arrow
27.02.2013 21:06:36
 
Subject: Skirmish 10
Link on message: #3843157

Captain_Judo: RegistrationRegistration begins: February 27, 2013
Registration ends: March 1, 2013 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Encounter battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below tier limits and rules:Heavy: 6
Medium: 5
Light: 5
TD: 6
SPG: 6
16 tier points max.
Rosters are limited to one tank per tank type. There is no requirement to have all tank types in your roster. Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: March 4th
Round 2: March 5th
Round 3: March 6th
Round 4: March 7th
Round 5: March 8th
Round 6: March 9th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 10. The map played on will be Siegfried Line.


Captain_Judo
Skirmish 10
arrow
27.02.2013 21:06:36
 
Subject: Skirmish 10
Link on message: #3843157

Captain_Judo: Registration Registration begins: February 27, 2013
Registration ends: March 1, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Encounter battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 6
Medium: 5
Light: 5
TD: 6
SPG: 6
16 tier points max.
Rosters are limited to one tank per tank type. There is no requirement to have all tank types in your roster. Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: March 4th
Round 2: March 5th
Round 3: March 6th
Round 4: March 7th
Round 5: March 8th
Round 6: March 9th There will be a 2 minute break in between battles for each round.

Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 10. The map played on will be Siegfried Line.


Captain_Judo
Skirmish 10
arrow
27.02.2013 21:06:36
 
Subject: Skirmish 10
Link on message: #3843157

Captain_Judo: Registration Registration begins: February 27, 2013
Registration ends: March 1, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Encounter battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 6
Medium: 5
Light: 5
TD: 6
SPG: 6
16 tier points max.
Rosters are limited to one tank per tank type. There is no requirement to have all tank types in your roster. Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: March 4th
Round 2: March 5th
Round 3: March 6th
Round 4: March 7th
Round 5: March 8th
Round 6: March 9th There will be a 2 minute break in between battles for each round.

Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 10. The map played on will be Siegfried Line.


Mugsy_
New game modes
arrow
27.02.2013 21:04:53
 
Subject: New game modes
Link on message: #3843137

View Postohsi, on Feb 27 2013 - 01:24, said: How long will it take? Will they wait for 3-5 years to release a new game mode? Official historical battles, garage battles, missions, and so on?

Mugsy_: Historical Battles and Garage battles are slotted for release this year. I don't have a public release date but it should release within the year.
Also, the new tutorial had bots, to some extent, so I think that bodes well for future modes and content which would include cpu tanks.
A quick thank you to everyone who posted a suggestion in this thread. Noted!


Mugsy_
New game modes
arrow
27.02.2013 21:04:53
 
Subject: New game modes
Link on message: #3843137

View Postohsi, on Feb 27 2013 - 01:24, said: How long will it take? Will they wait for 3-5 years to release a new game mode? Official historical battles, garage battles, missions, and so on?

Mugsy_: Historical Battles and Garage battles are slotted for release this year. I don't have a public release date but it should release within the year.
Also, the new tutorial had bots, to some extent, so I think that bodes well for future modes and content which would include cpu tanks.
A quick thank you to everyone who posted a suggestion in this thread. Noted!


Mugsy_
Game Latency Issues and Packet Loss
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27.02.2013 19:55:03
 
Subject: Game Latency Issues and Packet Loss
Link on message: #3842643

View PostValan, on Feb 26 2013 - 15:40, said: Mugsy, do you have any solutions for a World of Tank's game client (Test & Regular servers) freezing up a computer's system completely?  It's occurred three times today, twice on the regular server, one on the test server. All told I've experienced this crap over 30 times since patch 8.3 was released... and I'm sick of it.   :Smile-angry:  :Smile-angry:  :Smile-angry:


Mugsy_:
I'm sorry to hear you are having this frustrating experience, I'd be sick of it too.
I believe you'd need to provide more information in order for us to help troubleshoot this issue with you. Please submit a ticket to support at support.worldoftanks.com. If you already have, drop me a PM with the ticket number so I can look into it for you. I'd be glad to help however I can.


Mugsy_
Game Latency Issues and Packet Loss
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27.02.2013 19:55:03
 
Subject: Game Latency Issues and Packet Loss
Link on message: #3842643

View PostValan, on Feb 26 2013 - 15:40, said: Mugsy, do you have any solutions for a World of Tank's game client (Test & Regular servers) freezing up a computer's system completely?  It's occurred three times today, twice on the regular server, one on the test server. All told I've experienced this crap over 30 times since patch 8.3 was released... and I'm sick of it.   :Smile-angry:  :Smile-angry:  :Smile-angry:


Mugsy_:
I'm sorry to hear you are having this frustrating experience, I'd be sick of it too.
I believe you'd need to provide more information in order for us to help troubleshoot this issue with you. Please submit a ticket to support at support.worldoftanks.com. If you already have, drop me a PM with the ticket number so I can look into it for you. I'd be glad to help however I can.


Hypnotik
um, wargaming?
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27.02.2013 19:39:31
 
Subject: um, wargaming?
Link on message: #3842532

Hypnotik: If a battle occurs while you are offline, you will get this message when you sign on, and the times will be in GMT time zone. If you are online during the battle, it will be in local time zone. It has been this way since the beginning. Your battle that shows 2:39 AM was actually at 9:39 PM (EST), the correct time.


Gaea
um, wargaming?
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27.02.2013 10:06:02
 
Subject: um, wargaming?
Link on message: #3840492

Gaea: Hey guys,  I'll look into this as soon as possible!


Gaea
um, wargaming?
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27.02.2013 10:06:02
 
Subject: um, wargaming?
Link on message: #3840492

Gaea: Hey guys,  I'll look into this as soon as possible!


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