Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: How many vehicles per day can I sell?
Link on message: #4146572
Link on message: #4146572
Yoott: 8 EST I believe we are at right now with DST in effect..
but it may be an actual 24 hour clock and not a daily reset.... just saying.. I never ever had the need to sell more then 5 tanks yet so I would not know 100%
but it may be an actual 24 hour clock and not a daily reset.... just saying.. I never ever had the need to sell more then 5 tanks yet so I would not know 100%
Subject: Gift Shop Bundles, April 7 to 11
Link on message: #4146563
Neverwish, on Apr 07 2013 - 19:11, said: Every single time a bundle comes with repair kits or first aid kits
everyone complains about it. How many more times do we need to tell
you guys "We don't want f-ing large repair kits" before you get
it...?
Link on message: #4146563
Neverwish, on Apr 07 2013 - 19:11, said: Every single time a bundle comes with repair kits or first aid kits
everyone complains about it. How many more times do we need to tell
you guys "We don't want f-ing large repair kits" before you get
it...?dance210: And how many times does WG need to say "that's part of the bundle"
before the players get it?
Major_Rampage has already said 1. April packages are set, so prepare to see premium consumables all month and 2. changes to the packages are coming in May.
Major_Rampage has already said 1. April packages are set, so prepare to see premium consumables all month and 2. changes to the packages are coming in May.
Subject: How many vehicles per day can I sell?
Link on message: #4146548
Lert, on Apr 07 2013 - 19:02, said: 5, and no.
More like, to prevent daily-double exploits on free tier 1's.
Link on message: #4146548
Lert, on Apr 07 2013 - 19:02, said: 5, and no.More like, to prevent daily-double exploits on free tier 1's.
Yoott: ^^^ that too
Subject: NEW TANK TO SHAKE THINGS UP?
Link on message: #4146433
Lert, on Apr 07 2013 - 18:45, said: CALM DOWN AND STEP THE BUCK AWAY FROM THE CAPS LOCK BUTTON son. We
don't want any accidents to happen. Also, please use the search,
this thing - and others like it - has been suggested many, many
times before.
Link on message: #4146433
Lert, on Apr 07 2013 - 18:45, said: CALM DOWN AND STEP THE BUCK AWAY FROM THE CAPS LOCK BUTTON son. We
don't want any accidents to happen. Also, please use the search,
this thing - and others like it - has been suggested many, many
times before.Yoott: Dat Lert ... lol
Subject: How much does the M103 lose?
Link on message: #4145906
Link on message: #4145906
Yoott: shoot and do more damage you will make a
profit......... DAT MATH
anything above tier 7 and 8 really is not a guarantee to sustain any profit at all by design unless you play well.
anything above tier 7 and 8 really is not a guarantee to sustain any profit at all by design unless you play well.
Subject: 8.5 New Map - Pearl River Feedback
Link on message: #4142924
Link on message: #4142924
Yoott: Got a nice view from a special spot on the map ... then Grapeape
pushed me down teh ridges and tried to get me killed...... its ok
he gets his later on 
See here is Grape trolling across the bridge thinking hes all great

he thinks hes all clear

Then I show up at the bridge

Grape fearing for his life decides to jump

Ok Ok maybe I made some of it up but the map does look nice doesn't it and getting up to the bridge is fun lol

See here is Grape trolling across the bridge thinking hes all great

he thinks hes all clear

Then I show up at the bridge

Grape fearing for his life decides to jump

Ok Ok maybe I made some of it up but the map does look nice doesn't it and getting up to the bridge is fun lol
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4140820
Link on message: #4140820
Major_Rampage: As always the gold is distributed on Monday. 
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4140820
Link on message: #4140820
Major_Rampage: As always the gold is distributed on Monday. 
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4140820
Link on message: #4140820
Major_Rampage: As always the gold is distributed on Monday. 
Subject: Another meteorite in Russia! Please shut down your PCs
Link on message: #4139515
Link on message: #4139515
Yoott: yeah i just said that im pretty much over all test servers... not
downloading another one..... yesterday 75 k in like took exactly 4
hours to be done with Q so 52 k ... = what 3 hours ish.. better
things to do with my time then try to help actually test stuff
Subject: LF EST semi-casual Clan- KT, IS-3, SU-152,T25/2....
Link on message: #4138961
Link on message: #4138961
Yoott: Come Join The Lemming Mafia
We are a Semi Casual clan
we do CW, Tournaments, Company Battles, and we platoon every day and night
we have no tier or stat requirements and we have players of all levels
we also have players in all timezones
http://worldoftanks...._order_by=-role
Come to our TS and check us out.........
We are a Semi Casual clan
we do CW, Tournaments, Company Battles, and we platoon every day and night
we have no tier or stat requirements and we have players of all levels
we also have players in all timezones
http://worldoftanks...._order_by=-role
Come to our TS and check us out.........
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4137874
Luissen, on Apr 06 2013 - 01:03, said: should I send the PM on world of tanks or on Twitch tv?
Link on message: #4137874
Luissen, on Apr 06 2013 - 01:03, said: should I send the PM on world of tanks or on Twitch tv?Major_Rampage: PM me here on the forums please
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4137874
Luissen, on Apr 06 2013 - 00:03, said: should I send the PM on world of tanks or on Twitch tv?
Link on message: #4137874
Luissen, on Apr 06 2013 - 00:03, said: should I send the PM on world of tanks or on Twitch tv?Major_Rampage:
PM me here on the forums please
PM me here on the forums please
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4137874
Luissen, on Apr 06 2013 - 00:03, said: should I send the PM on world of tanks or on Twitch tv?
Link on message: #4137874
Luissen, on Apr 06 2013 - 00:03, said: should I send the PM on world of tanks or on Twitch tv?Major_Rampage:
PM me here on the forums please
PM me here on the forums please
Subject: Major League Championship Series, Spring 2013
Link on message: #4135986
Vezner, on Apr 06 2013 - 03:19, said: ...you bloody wank-
I probably shouldn't.
Link on message: #4135986
Vezner, on Apr 06 2013 - 03:19, said: ...you bloody wank-I probably shouldn't.
Captain_Judo: 
Subject: Major League Championship Series, Spring 2013
Link on message: #4135986
Vezner, on Apr 06 2013 - 02:19, said: ...you bloody wank-
I probably shouldn't.
Link on message: #4135986
Vezner, on Apr 06 2013 - 02:19, said: ...you bloody wank-I probably shouldn't.
Captain_Judo:

Subject: Minor League Championship Series, Spring 2013
Link on message: #4135982
jacobmccann11, on Apr 06 2013 - 03:20, said: minor is small major is huge or major is a rank
Link on message: #4135982
jacobmccann11, on Apr 06 2013 - 03:20, said: minor is small major is huge or major is a rankCaptain_Judo: Correct! Major League is our highest league.
Subject: Minor League Championship Series, Spring 2013
Link on message: #4135982
jacobmccann11, on Apr 06 2013 - 02:20, said: minor is small major is huge or major is a rank
Link on message: #4135982
jacobmccann11, on Apr 06 2013 - 02:20, said: minor is small major is huge or major is a rankCaptain_Judo:
Correct! Major League is our highest league.
Correct! Major League is our highest league.
Subject: Major League Championship Series, Spring 2013
Link on message: #4135946
Link on message: #4135946
Captain_Judo: Two different leagues, two different threads 
Subject: Major League Championship Series, Spring 2013
Link on message: #4135946
Link on message: #4135946
Captain_Judo: Two different leagues, two different threads 
Subject: Major League Championship Series, Spring 2013
Link on message: #4135900
Link on message: #4135900
Captain_Judo: April 5th - June 1st
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory ConditionsThe winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 200,000*
2nd place: 100,000*
3rd & 4th place: 20,000*
5th - 12th place: 2,000
500 per round victory (paid out weekly per player, per team)
*additional prizing to be announced League Notes & Rules
Teams ranked 13-20 are relegated to the Minor League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory ConditionsThe winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 200,000*
2nd place: 100,000*
3rd & 4th place: 20,000*
5th - 12th place: 2,000
500 per round victory (paid out weekly per player, per team)
*additional prizing to be announced League Notes & Rules
Teams ranked 13-20 are relegated to the Minor League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Subject: Major League Championship Series, Spring 2013
Link on message: #4135900
Link on message: #4135900
Captain_Judo: April 5th - June 1st
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions The winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 200,000*
2nd place: 100,000*
3rd & 4th place: 20,000*
5th - 12th place: 2,000
500 per round victory (paid out weekly per player, per team)
*additional prizing to be announced League Notes & Rules
Teams ranked 13-20 are relegated to the Minor League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions The winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 200,000*
2nd place: 100,000*
3rd & 4th place: 20,000*
5th - 12th place: 2,000
500 per round victory (paid out weekly per player, per team)
*additional prizing to be announced League Notes & Rules
Teams ranked 13-20 are relegated to the Minor League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Subject: Minor League Championship Series, Spring 2013
Link on message: #4135898
Link on message: #4135898
Captain_Judo: April 5th - June 1st
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.
Victory ConditionsThe winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 20,000
2nd place: 10,000
3rd & 4th place: 5,000
5th - 24th place: 1,000
100 per round victory (paid out weekly per player, per team) League Notes & RulesTeams ranked 25-40 are relegated to the Open League at the end of the season.
The top 8 teams are promoted to the Major League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time StampThe battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of ScoreA battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.
Victory ConditionsThe winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 20,000
2nd place: 10,000
3rd & 4th place: 5,000
5th - 24th place: 1,000
100 per round victory (paid out weekly per player, per team) League Notes & RulesTeams ranked 25-40 are relegated to the Open League at the end of the season.
The top 8 teams are promoted to the Major League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time StampThe battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of ScoreA battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Subject: Minor League Championship Series, Spring 2013
Link on message: #4135898
Link on message: #4135898
Captain_Judo: April 5th - June 1st
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.
Victory Conditions The winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 20,000
2nd place: 10,000
3rd & 4th place: 5,000
5th - 24th place: 1,000
100 per round victory (paid out weekly per player, per team) League Notes & Rules Teams ranked 25-40 are relegated to the Open League at the end of the season.
The top 8 teams are promoted to the Major League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of ScoreA battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.
Victory Conditions The winner of each round is determined as the first to 3 victories.
Each battle will last 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 20,000
2nd place: 10,000
3rd & 4th place: 5,000
5th - 24th place: 1,000
100 per round victory (paid out weekly per player, per team) League Notes & Rules Teams ranked 25-40 are relegated to the Open League at the end of the season.
The top 8 teams are promoted to the Major League at the end of the season.
Teams may replace players after every season.
A minimum of 3 players must return with the team, for the Summer '13 season, in order to receive an invitation to the respective league.
Teams may replace inactive/absent players for the Spring '13 season by submitting an email request to tournaments@wargamingamerica.com. The final day to submit this request is April 14th.
League standings will be updated after every weekend.
Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority. Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of ScoreA battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw.
Subject: Rampage's Ruckus Junior TC: April 5th
Link on message: #4135150
Link on message: #4135150
CatStalker: We are live right now, so get in a Junior TC for a chance for gold
or catch the action right from Rampage's view on Twitch.tv!
http://www.twitch.tv/major_rampage_wg/
http://www.twitch.tv/major_rampage_wg/
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #4134788
Unker, on Apr 05 2013 - 23:20, said: I'm not "official", but I think I can answer this one.

The ranking after 12 games seeds you for the tournament. If you don't make the tournament, your seed is final. (17-24 get 1000)
In the tournament, 1st plays 16, 2nd plays 15, etc. in a "traditional" bracket layout. If you lose in the 1st round, you are 9-16. It doesn't really matter which because you get 1000 and you don't get promoted.
If you win the 1st round, you will get promoted to the majors the next season. If you lose the 2nd round you are 5-8 and get 1000 as well.
Bottom line, once you are in the tournament and seeded, how much you win is based exclusively on how far you advance and not how you did during the season.
Link on message: #4134788
Unker, on Apr 05 2013 - 23:20, said: I'm not "official", but I think I can answer this one.
The ranking after 12 games seeds you for the tournament. If you don't make the tournament, your seed is final. (17-24 get 1000)
In the tournament, 1st plays 16, 2nd plays 15, etc. in a "traditional" bracket layout. If you lose in the 1st round, you are 9-16. It doesn't really matter which because you get 1000 and you don't get promoted.
If you win the 1st round, you will get promoted to the majors the next season. If you lose the 2nd round you are 5-8 and get 1000 as well.
Bottom line, once you are in the tournament and seeded, how much you win is based exclusively on how far you advance and not how you did during the season.
Captain_Judo: Well said! 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #4134788
Unker, on Apr 05 2013 - 22:20, said: I'm not "official", but I think I can answer this one.

The ranking after 12 games seeds you for the tournament. If you don't make the tournament, your seed is final. (17-24 get 1000)
In the tournament, 1st plays 16, 2nd plays 15, etc. in a "traditional" bracket layout. If you lose in the 1st round, you are 9-16. It doesn't really matter which because you get 1000 and you don't get promoted.
If you win the 1st round, you will get promoted to the majors the next season. If you lose the 2nd round you are 5-8 and get 1000 as well.
Bottom line, once you are in the tournament and seeded, how much you win is based exclusively on how far you advance and not how you did during the season.
Link on message: #4134788
Unker, on Apr 05 2013 - 22:20, said: I'm not "official", but I think I can answer this one.
The ranking after 12 games seeds you for the tournament. If you don't make the tournament, your seed is final. (17-24 get 1000)
In the tournament, 1st plays 16, 2nd plays 15, etc. in a "traditional" bracket layout. If you lose in the 1st round, you are 9-16. It doesn't really matter which because you get 1000 and you don't get promoted.
If you win the 1st round, you will get promoted to the majors the next season. If you lose the 2nd round you are 5-8 and get 1000 as well.
Bottom line, once you are in the tournament and seeded, how much you win is based exclusively on how far you advance and not how you did during the season.
Captain_Judo:
Well said!
Well said!
Subject: Unable to Connect
Link on message: #4134602
Link on message: #4134602
Mugsy_: Honestly, I am super out of my depth on this matter, let me see if
I can get someone more knowledgeable in this area to help continue
this conversation.
Subject: Unable to Connect
Link on message: #4134602
Link on message: #4134602
Mugsy_: Honestly, I am super out of my depth on this matter, let me see if
I can get someone more knowledgeable in this area to help continue
this conversation.
Subject: Unable to Connect
Link on message: #4134602
Link on message: #4134602
Mugsy_: Honestly, I am super out of my depth on this matter, let me see if
I can get someone more knowledgeable in this area to help continue
this conversation.
Subject: This game sucks ******
Link on message: #4133839
Link on message: #4133839
Yoott: Some advice
A> have you sent a support ticket in?
B> have you check all your video card updates?
C> have you checked all your windows updates
D> do you run any mods? if so delete the entire res mod folder
E> go back to A and start over
past that dont know what to say on it
A> have you sent a support ticket in?
B> have you check all your video card updates?
C> have you checked all your windows updates
D> do you run any mods? if so delete the entire res mod folder
E> go back to A and start over
past that dont know what to say on it
Subject: If I see you - you are dead!
Link on message: #4133810
Millardthemk, on Apr 05 2013 - 21:55, said: I have 1422 games in light tanks as well
Link on message: #4133810
Millardthemk, on Apr 05 2013 - 21:55, said: I have 1422 games in light tanks as wellYoott: as long as you know you hack by being good its ok by me :-)
Subject: If I see you - you are dead!
Link on message: #4133671
Millardthemk, on Apr 05 2013 - 21:52, said: 21.018 Detected
25.493 Destroyed
I don't even have to spot you to kill you.
Link on message: #4133671
Millardthemk, on Apr 05 2013 - 21:52, said: 21.018 Detected25.493 Destroyed
I don't even have to spot you to kill you.
Yoott: you hack though .... :-)
Subject: If I see you - you are dead!
Link on message: #4133664
Link on message: #4133664
Yoott: 20474 detected
13557 Kills
and I play alot of scouts
13557 Kills
and I play alot of scouts
Subject: I just...I cant......I dont even....im done.
Link on message: #4133623
Enaris, on Apr 05 2013 - 21:46, said: He didn't get the kill, so I'd say fire, not ammo rack.
Link on message: #4133623
Enaris, on Apr 05 2013 - 21:46, said: He didn't get the kill, so I'd say fire, not ammo rack.Yoott: Fire most likely yes.... but not all ammo rack hits are insta kills
just most... Ive had signle hits that hit my ammo that take me to
like 1% hps and no mods and 3 crew dead and its like well crud now
what hehe
Subject: I just...I cant......I dont even....im done.
Link on message: #4133599
Link on message: #4133599
Yoott: you hit an ammo rack inside the tank and when that exploded it
killed crew and modules
Subject: AFKing premium tanks... [Mugsy_!]
Link on message: #4133553
husband, on Apr 05 2013 - 21:11, said: first[size=4] thanks for responding to this thread Mugsy
no problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Link on message: #4133553
husband, on Apr 05 2013 - 21:11, said: first[size=4] thanks for responding to this thread Mugsy
no problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Mugsy_:
Subject: AFKing premium tanks... [Mugsy_!]
Link on message: #4133553
husband, on Apr 05 2013 - 20:11, said: first[size=4] thanks for responding to this thread Mugsy
no problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Link on message: #4133553
husband, on Apr 05 2013 - 20:11, said: first[size=4] thanks for responding to this thread Mugsyno problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Mugsy_:
Subject: AFKing premium tanks... [Mugsy_!]
Link on message: #4133553
husband, on Apr 05 2013 - 20:11, said: first[size=4] thanks for responding to this thread Mugsy
no problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Link on message: #4133553
husband, on Apr 05 2013 - 20:11, said: first[size=4] thanks for responding to this thread Mugsyno problemo. I don't get a lot of opportunities to participate in thread discussions but I have taken a personal interest in removing afkers and bots.
first of all, it is confusing to us to have two separate game violations categorized together with "idle/bot"
though both are indications of an absent player they should be separated. One is clearly demonstrable with logs and the 2nd requires investigation by WoT/
internally these are separate beasts and it is far easier to take on afkers than bots
secondly - does reporting idle players actually do anything? The community has no evidence or results from WG doing anything and is appropriately skeptical that any action is taken once the reports are made. when I submit recordings all I get (as mentioned earlier) is "has the issue been resolved to your satisfaction" - hard to say since that answer alone lowers my confidence that the issue has even been looked at.
believe it or not, when multiple people supply us with replays of afkers, their accounts do get reset or closed. sending folks to support is not a way of dismissing them. it actually will accomplish something. our support staff are not able to speak as candidly as myself or other community management staff, so sometimes their responses may seem too dispassionate, but we have procedures which are always followed for every ticket submitted.
thirdly - would it really be that difficult to post in the pre-battle screens that "idle/afk players have their accounts reset and experience removed" if that is what actually happens?
currently, the bot / afk moderation is done manually after the incident. in the future, any development into the game, i would imagine, will be towards discouraging idle players and I think clearly stating in the post battle summary that no xp or credits were awarded to that individual
fourth - if a player does not move from starting position, fire a shot or rotate their turret- after 5 or 10 minutes they should be punished not rewarded with leeched xp and credits. Can WG please re-instate the tank blowing up as in previous versions if there is no activity key press after 5 minutes? That is simple really. If real life intervenes once or twice after they press the battle buttn sure, dont give them any xp credits, if say 5 or 10 repeats occur then yes - more sever punishment is due.
i would also like to see this in effect. i will forward your sentiments to the appropriate teams
fifth - every time the issue is brought up (because of the grouping in the complaint system) we get the community debating 2 different things- so as I asked in the first instance - separate the two.
this is a fair request, i will ask that the two get separated in our system
sixth - the ultimate goal is to stop this behavior - so at the moment, no messages are given pre-battle, no knowledge in the community that the behavior is punished so new players will start it anyway, and no immediate post game results to show that a completely idle player got away with it AGAIN.
I understand, I agree we should take steps to raise awareness. Let me chew on these ideas and see what I can do to help.
Mugsy_:
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