Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4562858
Pollenz, on May 31 2013 - 01:23, said: How about the 9th-16th Places?
Link on message: #4562858
Pollenz, on May 31 2013 - 01:23, said: How about the 9th-16th Places?Captain_Judo: Only the top 8 from Tuesday & Wednesday advance.
Ninth - 33rd placed teams (all teams advancing out of the first phase of group play) will win what was previously listed as the 9th - 16th prize.
Ninth - 33rd placed teams (all teams advancing out of the first phase of group play) will win what was previously listed as the 9th - 16th prize.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4562858
Pollenz, on May 31 2013 - 00:23, said: How about the 9th-16th Places?
Link on message: #4562858
Pollenz, on May 31 2013 - 00:23, said: How about the 9th-16th Places?Captain_Judo: Only the top 8 from Tuesday & Wednesday advance.
Ninth - 33rd placed teams (all teams advancing out of the first phase of group play) will win what was previously listed as the 9th - 16th prize.
Ninth - 33rd placed teams (all teams advancing out of the first phase of group play) will win what was previously listed as the 9th - 16th prize.
Subject: Total Destruction Weekend
Link on message: #4562798
Pistma, on May 30 2013 - 22:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?
WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
badasskilla2306, on May 31 2013 - 01:07, said: Total Destruction Weekend
Event Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Link on message: #4562798
Pistma, on May 30 2013 - 22:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
Major_Rampage: The On Track Events for the new month have started on the first of
the month. Keep your eyes out closer to then.
badasskilla2306, on May 31 2013 - 01:07, said: Total Destruction WeekendEvent Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Major_Rampage: It's being fixed now, it runs through the 3rd.
Subject: Total Destruction Weekend
Link on message: #4562798
Pistma, on May 30 2013 - 21:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?
WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
badasskilla2306, on May 31 2013 - 00:07, said: Total Destruction Weekend
Event Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Link on message: #4562798
Pistma, on May 30 2013 - 21:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
Major_Rampage: The On Track Events for the new month have started on the first of
the month. Keep your eyes out closer to then.
badasskilla2306, on May 31 2013 - 00:07, said: Total Destruction WeekendEvent Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Major_Rampage: It's being fixed now, it runs through the 3rd.
Subject: Total Destruction Weekend
Link on message: #4562798
Pistma, on May 30 2013 - 21:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?
WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
badasskilla2306, on May 31 2013 - 00:07, said: Total Destruction Weekend
Event Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Link on message: #4562798
Pistma, on May 30 2013 - 21:53, said: WG why you cancelled others On Track Events? Why it was in calendar
still few days ago and it disappeared from calendar without any
announcement?WG why you are not announcing Weekends events details in advance but in last minute only? Why it is not possible to see details clinking on this month Event calendar?
Too many whys... I am playing game over 1.5 year already, I should already understand why why... :(
Major_Rampage: The On Track Events for the new month have started on the first of
the month. Keep your eyes out closer to then.
badasskilla2306, on May 31 2013 - 00:07, said: Total Destruction WeekendEvent Starts: 04:30 PDT (07:30 EDT) May 31, 2013
Event Ends: 04:00 PDT (07:00 EDT) June 6, 2013
you guys have the ideal weekend length out there,time for me to migrate me thinks.
Major_Rampage: It's being fixed now, it runs through the 3rd.
Subject: 8.6 General Changes Feedback
Link on message: #4562632
Quote New ContentNew map added, Sacred Valley (Korea)
Encounter Battle mode has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved the after-battle statistics report
Hits received' - each shot on players vehicle counts as one hit. All ricochets, screen armor damage and non-penetration shots also counts as hits received.
'Penetrations' - all shots on player, which penetrated armor and dealt damage
'HE damage' - all splash damage dealt to player vehicle
'No damage' - all hits, on player's vehicle, which dealt no damage.Reworked the list of World of Tanks Industry Achievements seen at the login screen
Removed following inscriptions: Popeye, Mickey Mouse, & Betty Boop. All players currently equipped with these inscriptions will receive compensation.
Small improvements made to the Special Battle screen
All new accounts will now receive tier I tanks with 100% crew REBALANCINGGun elevation and depression of the Matilda Black Prince have been improved
Balance changes have been made to the Fjords map. Also one-story wooden houses can now be now destroyed
Balance changes have been made to the Assault Battle mode on Westfield
Re-balancing of premium shells has been performed (the full list of changes will be available later):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage
The price for some APCR/ACRP shells has been increased and, for some of them, reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as APCR/ACRP shells
Almost all premium HEAT shells remain without any changes except certain HE shell typesRebalancing of HE shells has been performed (the full list of changes will be available later):
Armor penetration of high tier HE shells was decreased
Middle tier HE shells (105-122 mm) armor penetration was significantly decreased
Players who had premium shells that had their characteristics changed were compensated with credits according to the shell’s purchase price VISUALSVK 16.02 Leopard tank model has been significantly improved
Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, T26E4, G.W. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
Graphics have been improved on the following maps: Murovanka, Widepark , and Airfield
Visual changes have been made to the Ruinberg map
Reworked animation for base flags TECHNICAL IMPROVEMENTSReworked mechanism that informs players of a memory leak
Added an automatic quality regulation system for tuning special effect depending on resource usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXESCorrections have been made in names of French tanks and their modules
Fixed the low turning speed of some vehicles on bridges
Added small corrections to tutorials
Fixed collision models of small objects
Fixed errors and improved display of dynamic shading effects
Addressed issue with newer driver conflict with World of Tanks client
Link on message: #4562632
Quote New ContentNew map added, Sacred Valley (Korea)
Encounter Battle mode has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved the after-battle statistics report
Hits received' - each shot on players vehicle counts as one hit. All ricochets, screen armor damage and non-penetration shots also counts as hits received.
'Penetrations' - all shots on player, which penetrated armor and dealt damage
'HE damage' - all splash damage dealt to player vehicle
'No damage' - all hits, on player's vehicle, which dealt no damage.Reworked the list of World of Tanks Industry Achievements seen at the login screen
Removed following inscriptions: Popeye, Mickey Mouse, & Betty Boop. All players currently equipped with these inscriptions will receive compensation.
Small improvements made to the Special Battle screen
All new accounts will now receive tier I tanks with 100% crew REBALANCINGGun elevation and depression of the Matilda Black Prince have been improved
Balance changes have been made to the Fjords map. Also one-story wooden houses can now be now destroyed
Balance changes have been made to the Assault Battle mode on Westfield
Re-balancing of premium shells has been performed (the full list of changes will be available later):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage
The price for some APCR/ACRP shells has been increased and, for some of them, reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as APCR/ACRP shells
Almost all premium HEAT shells remain without any changes except certain HE shell typesRebalancing of HE shells has been performed (the full list of changes will be available later):
Armor penetration of high tier HE shells was decreased
Middle tier HE shells (105-122 mm) armor penetration was significantly decreased
Players who had premium shells that had their characteristics changed were compensated with credits according to the shell’s purchase price VISUALSVK 16.02 Leopard tank model has been significantly improved
Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, T26E4, G.W. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
Graphics have been improved on the following maps: Murovanka, Widepark , and Airfield
Visual changes have been made to the Ruinberg map
Reworked animation for base flags TECHNICAL IMPROVEMENTSReworked mechanism that informs players of a memory leak
Added an automatic quality regulation system for tuning special effect depending on resource usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXESCorrections have been made in names of French tanks and their modules
Fixed the low turning speed of some vehicles on bridges
Added small corrections to tutorials
Fixed collision models of small objects
Fixed errors and improved display of dynamic shading effects
Addressed issue with newer driver conflict with World of Tanks client
CatStalker:
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4562631
Teram, on May 30 2013 - 22:44, said: Split it into 2 nights like you did the last round robin... what is
one extra night? It is a lot easier to play late on non weeknights.
Link on message: #4562631
Teram, on May 30 2013 - 22:44, said: Split it into 2 nights like you did the last round robin... what is
one extra night? It is a lot easier to play late on non weeknights.Captain_Judo: That can be worked out between the final two teams of the night.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4562631
Teram, on May 30 2013 - 21:44, said: Split it into 2 nights like you did the last round robin... what is
one extra night? It is a lot easier to play late on non weeknights.
Link on message: #4562631
Teram, on May 30 2013 - 21:44, said: Split it into 2 nights like you did the last round robin... what is
one extra night? It is a lot easier to play late on non weeknights.Captain_Judo: That can be worked out between the final two teams of the night.
Subject: 8.6 Sound Improvements Feedback
Link on message: #4562590
Quote SOUND IMPROVEMENTSSound processing has been reworked. Now it’s possible to play more sounds without sound distortions while requiring less system resources
Changed mechanics of ambient sound placement on the map. Removed dead zones, increased volume of wind in SPG’s artillery view, created new events for water, industrial objects and fire
Decreased amount of sounds from tanks while driving over rough areas
Increased distance of the firing sound, changed dependence of sounds from camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds, added Doppler effect to realism
Increased variety of tank hit sounds
Changed sounds of tank destruction
Added 3D parameter to support 5.1 sound systems
Link on message: #4562590
Quote SOUND IMPROVEMENTSSound processing has been reworked. Now it’s possible to play more sounds without sound distortions while requiring less system resources
Changed mechanics of ambient sound placement on the map. Removed dead zones, increased volume of wind in SPG’s artillery view, created new events for water, industrial objects and fire
Decreased amount of sounds from tanks while driving over rough areas
Increased distance of the firing sound, changed dependence of sounds from camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds, added Doppler effect to realism
Increased variety of tank hit sounds
Changed sounds of tank destruction
Added 3D parameter to support 5.1 sound systems
CatStalker:
Subject: 8.6 Game Mechanics Changes Feedback
Link on message: #4562562
Quote GAME MECHANICSCollision models for the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, and Object 268.
Reworked additional absorption bonuses for Spall Liner:
Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons we’ve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to ‘Super-Heavy Spall Liners’New HEAT shell parameters:
HEAT shells are likely to ricochet if the impact angle is greater than 80 degrees. The armor penetration after ricochet will remain the same
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream)
After penetration, the HEAT shell will lose 5% of armor penetration force for each 10cm of traveling distance
After penetration, the force with which the HEAT shell continues to travel through the armor will take into account the angle of impact between the armor and penetration point
Suspension also counts as spaced armorChanged the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:
From now on, the values for vehicles and camo patterns and camo net will be cumulative. This means that the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid the likelihood of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen treesIncreased income for high tier tanks (the full list of changes will be available later):
For tier X vehicles (except SPGs) income increased by an average of 10%.
For tier IX, VIII, VII, VI vehicles (except SPGs) income has also been increased but not quite to the degree of tier XTracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except those from SPGs
The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reducedChanged the mechanism by which shot accuracy is calculated. The amount of shells traveling to the edge of the aiming reticule has been reduced by 20%
Changed the mechanisms for calculating damage and penetration. The extreme numbers (high and low) will be randomly generated 5% less
Removed decreasing coefficients of XP received from dealing damage on TDs an SPGs. TDs will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
Added assist bonus for tracking enemy: if you track enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
A mechanism which determines which player gets bonuses (XP, Credits, kill count) for damaging or killing tanks using physics (pushing into water or from cliffs etc.) was added
Added compensation mode for vehicles moving in Sniper mode (can be enabled in settings by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for medium and heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
Link on message: #4562562
Quote GAME MECHANICSCollision models for the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, and Object 268.
Reworked additional absorption bonuses for Spall Liner:
Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons we’ve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to ‘Super-Heavy Spall Liners’New HEAT shell parameters:
HEAT shells are likely to ricochet if the impact angle is greater than 80 degrees. The armor penetration after ricochet will remain the same
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream)
After penetration, the HEAT shell will lose 5% of armor penetration force for each 10cm of traveling distance
After penetration, the force with which the HEAT shell continues to travel through the armor will take into account the angle of impact between the armor and penetration point
Suspension also counts as spaced armorChanged the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:
From now on, the values for vehicles and camo patterns and camo net will be cumulative. This means that the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid the likelihood of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen treesIncreased income for high tier tanks (the full list of changes will be available later):
For tier X vehicles (except SPGs) income increased by an average of 10%.
For tier IX, VIII, VII, VI vehicles (except SPGs) income has also been increased but not quite to the degree of tier XTracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except those from SPGs
The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reducedChanged the mechanism by which shot accuracy is calculated. The amount of shells traveling to the edge of the aiming reticule has been reduced by 20%
Changed the mechanisms for calculating damage and penetration. The extreme numbers (high and low) will be randomly generated 5% less
Removed decreasing coefficients of XP received from dealing damage on TDs an SPGs. TDs will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
Added assist bonus for tracking enemy: if you track enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
A mechanism which determines which player gets bonuses (XP, Credits, kill count) for damaging or killing tanks using physics (pushing into water or from cliffs etc.) was added
Added compensation mode for vehicles moving in Sniper mode (can be enabled in settings by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for medium and heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
CatStalker:
Subject: 8.6 Sacred Valley (Korea) Map Feedback
Link on message: #4562455
Link on message: #4562455
CatStalker: Hello Tankers! Please leave your feedback on the new Sacred Valley
(Korea) map here.
Subject: 8.6 SPG Changes/Rebalance Feedback
Link on message: #4562429
Quote As was announced previously, the artillery lines will run up to tier X. The current tier VIII artillery will shift up to the tier X slot and lower tier SPG's will fill in any gaps that are created as the tech trees are restructured.
Full re-balance of SPGs was made (full list of details will be available closer to the update)
Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short mortar guns)
Most SPG’s received an increase in reloading time by an average of 10-20%
Link on message: #4562429
Quote As was announced previously, the artillery lines will run up to tier X. The current tier VIII artillery will shift up to the tier X slot and lower tier SPG's will fill in any gaps that are created as the tech trees are restructured.
Full re-balance of SPGs was made (full list of details will be available closer to the update)
Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short mortar guns)
Most SPG’s received an increase in reloading time by an average of 10-20%
CatStalker:
Subject: 8.6 French SPG New/Re-tiered Tank Feedback
Link on message: #4562222
Quote French SPG line has been reworked:Tier II - BS
Tier III - Lorr.39LAM
Tier IV - AMX 105 AM
Tier V - AMX 105 AM mle. 47 (new vehicle)
Tier VI - AMX-13 F3 AM
Tier VII - Lorraine 155 50
Tier VIII - Lorraine 155-151
Tier IX - Bat.-Châtillon 155 55 (new vehicle)
Tier X - Bat Chatillon 155
Link on message: #4562222
Quote French SPG line has been reworked:Tier II - BS
Tier III - Lorr.39LAM
Tier IV - AMX 105 AM
Tier V - AMX 105 AM mle. 47 (new vehicle)
Tier VI - AMX-13 F3 AM
Tier VII - Lorraine 155 50
Tier VIII - Lorraine 155-151
Tier IX - Bat.-Châtillon 155 55 (new vehicle)
Tier X - Bat Chatillon 155
CatStalker:
Subject: 8.6 American SPG New/Re-tiered Tank Feedback
Link on message: #4562220
Quote The American SPG line has been reworked:Tier II - T57
Tier III - M37
Tier IV - M7 Priest
Tier V - M41
Tier VI - M44 (new vehicle)
Tier VII - M12
Tier VIII - M40/M43
Tier IX - M53/M55 (new vehicle)
Tier X - T92
Link on message: #4562220
Quote The American SPG line has been reworked:Tier II - T57
Tier III - M37
Tier IV - M7 Priest
Tier V - M41
Tier VI - M44 (new vehicle)
Tier VII - M12
Tier VIII - M40/M43
Tier IX - M53/M55 (new vehicle)
Tier X - T92
CatStalker:
Subject: 8.6 German SPG New/Re-tiered Tank Feedback
Link on message: #4562216
Quote The German SPG line has been reworked:Tier II - G.Pz. Mk. VI (e) (new vehicle)
Tier III - Sturmpanzer I Bison
Tier III - Wespe
Tier IV - Pz.Sfl. IVb (new vehicle)
Tier IV Sturmpanzer II
Tier V - Sturmpanzer 38(t) Grille
Tier VI - Hummel
Tier VII - Gw Panther
Tier VIII - G.W. Tiger (P) (new vehicle)
Tier IX - Gw Tiger
Tier X - Gw E-100
Link on message: #4562216
Quote The German SPG line has been reworked:Tier II - G.Pz. Mk. VI (e) (new vehicle)
Tier III - Sturmpanzer I Bison
Tier III - Wespe
Tier IV - Pz.Sfl. IVb (new vehicle)
Tier IV Sturmpanzer II
Tier V - Sturmpanzer 38(t) Grille
Tier VI - Hummel
Tier VII - Gw Panther
Tier VIII - G.W. Tiger (P) (new vehicle)
Tier IX - Gw Tiger
Tier X - Gw E-100
CatStalker:
Subject: 8.6 USSR SPG New/Re-tiered Tank Feedback
Link on message: #4562200
Quote The USSR SPG line has been reworked:Tier II - SU-18
Tier III - SU-26
Tier IV - SU-5
Tier V - SU-122A (new vehicle)
Tier VI - SU-8
Tier VII - SU-51
Tier VII - SU-14-1 (new vehicle)
Tier VIII - SU-14
Tier IX - Obj. 212
Tier X - Obj. 261
Link on message: #4562200
Quote The USSR SPG line has been reworked:Tier II - SU-18
Tier III - SU-26
Tier IV - SU-5
Tier V - SU-122A (new vehicle)
Tier VI - SU-8
Tier VII - SU-51
Tier VII - SU-14-1 (new vehicle)
Tier VIII - SU-14
Tier IX - Obj. 212
Tier X - Obj. 261
CatStalker:
Subject: Stupid question regarding the Arty reworking...
Link on message: #4561852
Link on message: #4561852
CatStalker: Continuing with the Grille as the example, if you had a tier 4
grille after the patch you would just have the tier 5 grille after
the patch. No new tanks will be automatically given.
Subject: 8.6 Public Test
Link on message: #4561782
TheFishlord, on May 30 2013 - 23:28, said: Is the compensation for removed inscriptions in gold or credits? If
it's in credits, that's a ripoff...
Link on message: #4561782
TheFishlord, on May 30 2013 - 23:28, said: Is the compensation for removed inscriptions in gold or credits? If
it's in credits, that's a ripoff...CatStalker: All players with these inscriptions will receive compensation
corresponding to the currency used to purchase it. Full refund for
those inscriptions purchased with gold or a pro-rated refund for
the time remaining if 'rented' with credits.
Subject: 8.6 Public Test
Link on message: #4561601
Doublewide, on May 30 2013 - 21:27, said: "To avoid the likelihood of having nearly invisible TD's, it was
decided to decrease the overall camouflage bonuses provided by
bushes and fallen trees"
CLARIFICATION PLEASE -- Does this impact TD's only, or do ALL tanks now have less camo provided by bushes/trees??
Link on message: #4561601
Doublewide, on May 30 2013 - 21:27, said: "To avoid the likelihood of having nearly invisible TD's, it was
decided to decrease the overall camouflage bonuses provided by
bushes and fallen trees"CLARIFICATION PLEASE -- Does this impact TD's only, or do ALL tanks now have less camo provided by bushes/trees??
CatStalker: This affects camo bonuses provided by bushes and trees, regardless
of tank type.
Subject: 8.6 French arty question coming from AMx12
Link on message: #4561378
Link on message: #4561378
Vallter: It's better to speed up. Otherwise you will have to research still
Tier VI Arty, but it will be another vehicle:
http://valltergaming...est-report.html
http://valltergaming...est-report.html
Subject: Military Month Challenge - Battle of Hannut
Link on message: #4560630
A_Bag_of_Kittens, on May 30 2013 - 19:27, said: Astro I will see you there :). However Judo has not responded yet
to the new scheduling conflict. Now the 3/4th place battle and
championship fight will fall on 1st day of group qualifying for
WGLNA.
I'm looking forward to monday
Link on message: #4560630
A_Bag_of_Kittens, on May 30 2013 - 19:27, said: Astro I will see you there :). However Judo has not responded yet
to the new scheduling conflict. Now the 3/4th place battle and
championship fight will fall on 1st day of group qualifying for
WGLNA.I'm looking forward to monday
Captain_Judo: Yes- we need the four remaining teams to come to a scheduling
agreement. Please see your PM.
Subject: Military Month Challenge - Battle of Hannut
Link on message: #4560630
A_Bag_of_Kittens, on May 30 2013 - 18:27, said: Astro I will see you there :). However Judo has not responded yet
to the new scheduling conflict. Now the 3/4th place battle and
championship fight will fall on 1st day of group qualifying for
WGLNA.
I'm looking forward to monday
Link on message: #4560630
A_Bag_of_Kittens, on May 30 2013 - 18:27, said: Astro I will see you there :). However Judo has not responded yet
to the new scheduling conflict. Now the 3/4th place battle and
championship fight will fall on 1st day of group qualifying for
WGLNA.I'm looking forward to monday
Captain_Judo:
Yes- we need the four remaining teams to come to a scheduling agreement. Please see your PM.
Yes- we need the four remaining teams to come to a scheduling agreement. Please see your PM.
Subject: Memorial Day - Low Tier Escalation
Link on message: #4560615
AcesHighMDP, on May 30 2013 - 19:24, said: Captain_Judo any news on the prizes ?
Link on message: #4560615
AcesHighMDP, on May 30 2013 - 19:24, said: Captain_Judo any news on the prizes ?Captain_Judo: The payouts have not gone out yet. Combined with league and other
payouts, you can expect this one to take longer than usual to reach
your account.
Subject: Memorial Day - Low Tier Escalation
Link on message: #4560615
AcesHighMDP, on May 30 2013 - 18:24, said: Captain_Judo any news on the prizes ?
Link on message: #4560615
AcesHighMDP, on May 30 2013 - 18:24, said: Captain_Judo any news on the prizes ?Captain_Judo:
The payouts have not gone out yet. Combined with league and other payouts, you can expect this one to take longer than usual to reach your account.
The payouts have not gone out yet. Combined with league and other payouts, you can expect this one to take longer than usual to reach your account.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4560467
Teram, on May 30 2013 - 21:12, said: The posted schedule is awesome for east coasters with those things called jobs...
Link on message: #4560467
Teram, on May 30 2013 - 21:12, said: The posted schedule is awesome for east coasters with those things called jobs...
Captain_Judo: The problem is that it has to get completed in a short time frame.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4560467
Teram, on May 30 2013 - 20:12, said: The posted schedule is awesome for east coasters with those things
called jobs...
Link on message: #4560467
Teram, on May 30 2013 - 20:12, said: The posted schedule is awesome for east coasters with those things
called jobs...Captain_Judo: The problem is that it has to get completed in a short time frame.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4559143
Link on message: #4559143
Captain_Judo: Seeding for the playoffs will be based on the following scores
given by the ratio of points earned to points possible throughout
the entire tournament.
Fulcrum Gaming = 64/69 = .928
TLZ = 53/66 = .803
Last Orchestra = 69/75 = .920
Blood Thunder = 59/72 = .819
MOPP4 = 60/66 = .909
RoB = 61/69 = .884
S.I.M.P. = 62/66 = .939
SIMPLY PLAID = 55/66 = .833
Fulcrum Gaming = 64/69 = .928
TLZ = 53/66 = .803
Last Orchestra = 69/75 = .920
Blood Thunder = 59/72 = .819
MOPP4 = 60/66 = .909
RoB = 61/69 = .884
S.I.M.P. = 62/66 = .939
SIMPLY PLAID = 55/66 = .833
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4559143
Link on message: #4559143
Captain_Judo: Seeding for the playoffs will be based on the following scores
given by the ratio of points earned to points possible throughout
the entire tournament.
Fulcrum Gaming = 64/69 = .928
TLZ = 53/66 = .803
Last Orchestra = 69/75 = .920
Blood & Thunder = 59/72 = .819
MOPP4 = 60/66 = .909
RoB = 61/69 = .884
S.I.M.P. = 62/66 = .939
SIMPLY PLAID = 55/66 = .833
Fulcrum Gaming = 64/69 = .928
TLZ = 53/66 = .803
Last Orchestra = 69/75 = .920
Blood & Thunder = 59/72 = .819
MOPP4 = 60/66 = .909
RoB = 61/69 = .884
S.I.M.P. = 62/66 = .939
SIMPLY PLAID = 55/66 = .833
Subject: On Track To......?
Link on message: #4558920
Link on message: #4558920
Major_Rampage: That should be announced shortly, they have been
starting on 1st of the month, and the announcements go
up the day before.
Subject: 8.6 Public Test
Link on message: #4558866
kittikatt, on May 30 2013 - 18:51, said: Still haven't seen anything with regards to fixing that massive
crash issue with the nVidia drivers past 3.06. We're up to 3.20 now
and the same issues are still plaguing the game with consistent
crashes on module-mouse-over and random in-battle crashes.
Getting kind of tired of having to be on a driver that's 6 months behind because you guys can't fix the issue. REALLY would like to be able to play my other games with the improved drivers and not be held back because WG is dragging its heels on this issue.
Fix your game.
Link on message: #4558866
kittikatt, on May 30 2013 - 18:51, said: Still haven't seen anything with regards to fixing that massive
crash issue with the nVidia drivers past 3.06. We're up to 3.20 now
and the same issues are still plaguing the game with consistent
crashes on module-mouse-over and random in-battle crashes.Getting kind of tired of having to be on a driver that's 6 months behind because you guys can't fix the issue. REALLY would like to be able to play my other games with the improved drivers and not be held back because WG is dragging its heels on this issue.
Fix your game.
Vallter: FIXES
Corrections have been made in names of French tanks and their modules
Fixed the low turning speed of some vehicles on bridges
Added small corrections to tutorials
Fixed collision models of small objects
Fixed errors and improved display of dynamic shading effects
Addressed issue with newer driver conflict with World of Tanks client - this includes NVidia drivers
Corrections have been made in names of French tanks and their modules
Fixed the low turning speed of some vehicles on bridges
Added small corrections to tutorials
Fixed collision models of small objects
Fixed errors and improved display of dynamic shading effects
Addressed issue with newer driver conflict with World of Tanks client - this includes NVidia drivers
Subject: 8.6 Public Test
Link on message: #4558810
Landsknecht, on May 30 2013 - 18:35, said: Tier VI - AMX-13 F3 AM >>> Tier VIII - Lorraine
155-151
And the arty tier VII?
Link on message: #4558810
Landsknecht, on May 30 2013 - 18:35, said: Tier VI - AMX-13 F3 AM >>> Tier VIII - Lorraine
155-151And the arty tier VII?
Vallter: better illustration:
http://valltergaming...d-of-tanks.html
http://valltergaming...d-of-tanks.html
Subject: Matchmaker failing in medium queues?
Link on message: #4558654
CapinJack, on May 30 2013 - 18:19, said: You're correct, I think it was part of a platoon, but his platoon
mates were Tier II-IV. I still think MM needs to account
for ALL the tanks in a platoon, not just the top one. I
still see no reason why a platoon of tier II-IV should have been
placed in a match when the lowest tier in on the other team was a
Tier V scout and a Tier V arty. Everything else was tier
VI-VIII. It still seems as though MM is not doing an
adequate job at balancing.
In my opinion, if a platoon looks like this:
Arty Tier II
Light Tank Tier IV
Tank Testroyer Tier III
The match they should get should still be balanced with the Tier II arty. Instead, it looked more like it Combined the total Tier points of their platoon and mistook them for a tier VIII IX, b/c altogether they made 1 tank of the enemy team.
Link on message: #4558654
CapinJack, on May 30 2013 - 18:19, said: You're correct, I think it was part of a platoon, but his platoon
mates were Tier II-IV. I still think MM needs to account
for ALL the tanks in a platoon, not just the top one. I
still see no reason why a platoon of tier II-IV should have been
placed in a match when the lowest tier in on the other team was a
Tier V scout and a Tier V arty. Everything else was tier
VI-VIII. It still seems as though MM is not doing an
adequate job at balancing.In my opinion, if a platoon looks like this:
Arty Tier II
Light Tank Tier IV
Tank Testroyer Tier III
The match they should get should still be balanced with the Tier II arty. Instead, it looked more like it Combined the total Tier points of their platoon and mistook them for a tier VIII IX, b/c altogether they made 1 tank of the enemy team.
dance210: The problem with balancing for the lowest tank are the troll
platoons e.g. platoon Tier I with Tier X. Setting up the battle for
anything other than the Tier X simply should not happen.
It is the responsibility of the platoon to make sure they know the MM for their tanks. In your example, Tier IV scouts see up to Tier VIII (except the T-50, which sees Tier IX). Any low tiers platooning with a tier IV scout could very likely get dragged up into a higher tier match, which IMO is how it should work.
It is the responsibility of the platoon to make sure they know the MM for their tanks. In your example, Tier IV scouts see up to Tier VIII (except the T-50, which sees Tier IX). Any low tiers platooning with a tier IV scout could very likely get dragged up into a higher tier match, which IMO is how it should work.
Subject: Wargaming Announces Unified Premium Accounts
Link on message: #4558607
Link on message: #4558607
Vallter: Roaming functional is in development and probably we will see first
version this year.
Subject: Wargaming Announces Unified Premium Accounts
Link on message: #4558148
Lert, on May 30 2013 - 16:54, said: What they didn't say is what that unified premium account would
cost. Right now, $15 worth of gold will buy 1 month of premium for
WoT with 500 gold left over. Will this change?
Link on message: #4558148
Lert, on May 30 2013 - 16:54, said: What they didn't say is what that unified premium account would
cost. Right now, $15 worth of gold will buy 1 month of premium for
WoT with 500 gold left over. Will this change?Vallter: There are no plans to change the price, aside of discounts during
specials
Subject: Premium Tank Restoration
Link on message: #4557489
Commando_Nightmare, on May 30 2013 - 14:12, said: I was trying to find where I can submit the ticket to get my
Tetrarch back. But I have no clue how where to Can anyone help me
please?
Link on message: #4557489
Commando_Nightmare, on May 30 2013 - 14:12, said: I was trying to find where I can submit the ticket to get my
Tetrarch back. But I have no clue how where to Can anyone help me
please?Jewel_Thief: You can read this article in our Knowledge Base.
:)
~JT
~JT
Subject: Wargaming.net League North America Fires Up World of Tanks Competition
Link on message: #4557273
Quote Well, I thought my small clan might try this. Until I realized the times were 9pm to 1am EST. Alot of my guys are EST and have JOBS. Another FAIL by WG. Good luck to the Clans that have a lot of PST guys.
Quote Yeah I was looking over the schedule for my team and realized it also gets longer and longer to the point of 6 hours a day 7 days a week unless I read it wrong.
Link on message: #4557273
Quote Well, I thought my small clan might try this. Until I realized the times were 9pm to 1am EST. Alot of my guys are EST and have JOBS. Another FAIL by WG. Good luck to the Clans that have a lot of PST guys.
Yoott: so what you guys would like to to move the times earlier ..... say
6 pm EST? which is in the middle of dinner time for EST.... and
then 3pm PST meaning those people are still in work.... again not a
good solution..... having played in just about every
tourney/skirmish this year that we could field a team for even
starting all at 1030 ESTPM .. the longest we played is 1130 maybe
once to midnightish when we had like 2 or 3 draws.. never to 1am.
Every tournament has started between 5 pm EST (weekend ones) and
1030 EST all year and there really have been very little issues
aside from draws.
Quote Yeah I was looking over the schedule for my team and realized it also gets longer and longer to the point of 6 hours a day 7 days a week unless I read it wrong.
Yoott: I assume you mean filling up with multiple tournaments each week
since there is not 1 tournament that goes every day of the week nor
6 hours a day. Unless I'm missing something in the new league
schedule.
Im pretty sure the schedules for all tournaments were set up teams are not supposed to be in every single tournament that pops up but rather pick and choose the ones more viable for their schedules. If your team makes the CHOICE to be in every tournament that is on your end. So making it 7 days a week 6 hours a day is a choice by your team and not a necessity imo. Sure its profitable for a few teams to do this since you finish well in each but its not a requirement. I may be missing something but from what I see this is the case.
I dunno I understand what your saying with times but it seems you need to pick and choose the tournaments to join based on your teams availability and not every single tournament or skirmish that arises maybe. There is no fantastic way to make all matches viable for everyone . because if you make it earlier for EST .. then now you have made it hard for PST... and vice versa.
Im pretty sure the schedules for all tournaments were set up teams are not supposed to be in every single tournament that pops up but rather pick and choose the ones more viable for their schedules. If your team makes the CHOICE to be in every tournament that is on your end. So making it 7 days a week 6 hours a day is a choice by your team and not a necessity imo. Sure its profitable for a few teams to do this since you finish well in each but its not a requirement. I may be missing something but from what I see this is the case.
I dunno I understand what your saying with times but it seems you need to pick and choose the tournaments to join based on your teams availability and not every single tournament or skirmish that arises maybe. There is no fantastic way to make all matches viable for everyone . because if you make it earlier for EST .. then now you have made it hard for PST... and vice versa.
Subject: Server maintenance question
Link on message: #4556906
Link on message: #4556906
dance210: Maintenance normally last ~30 min.
Subject: 8.5 Event "XP Jäger" Winners
Link on message: #4556286
aka2k, on May 30 2013 - 08:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.
Link on message: #4556286
aka2k, on May 30 2013 - 08:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.Major_Rampage: Folks I am checking in from home. I don't have the tools
to check people's score from here.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
Subject: 8.5 Event "XP Jäger" Winners
Link on message: #4556286
aka2k, on May 30 2013 - 07:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.
Link on message: #4556286
aka2k, on May 30 2013 - 07:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.Major_Rampage:
Folks I am checking in from home. I don't have the tools to check people's score from here.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
Folks I am checking in from home. I don't have the tools to check people's score from here.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
Subject: 8.5 Event "XP Jäger" Winners
Link on message: #4556286
aka2k, on May 30 2013 - 07:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.
Link on message: #4556286
aka2k, on May 30 2013 - 07:07, said: I feel like we are all talking to the walls here. WG employee give
the impression they are not even reading these posts.Major_Rampage:
Folks I am checking in from home. I don't have the tools to check people's score from here.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
Folks I am checking in from home. I don't have the tools to check people's score from here.
There was an initial response to tickets that ask to send it to the tournament email by mistake. Which was then corrected.
I have asked for all of the information to be sent to support so it's all in one location and can be looked at.
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