Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks Mashup
Link on message: #7172496
mathorann, on May 14 2014 - 15:43, said: So, the gold has been paid out? Cause my team got into the 40% of
week 1, & we didnt got any gold yet. Because all of
our tournaments have a 7 day turnaround for payouts so I ask
everyone to please relax.
Also I will be the one submitting all the payouts
for this, so if there are questions or concerns you can contact me
and leave Dance alone :-)
Yoott, on May 12 2014 - 12:27, said:
Link on message: #7172496
mathorann, on May 14 2014 - 15:43, said: So, the gold has been paid out? Cause my team got into the 40% of
week 1, & we didnt got any gold yet. Because all of
our tournaments have a 7 day turnaround for payouts so I ask
everyone to please relax.
Also I will be the one submitting all the payouts
for this, so if there are questions or concerns you can contact me
and leave Dance alone :-) Yoott: Also I will be the one submitting all the payouts for
this, so if there are questions or concerns you can contact me and
leave Dance alone :-) I submitted the payouts today, it will
take a day or two more to hit the accounts
Yoott, on May 12 2014 - 12:27, said: Yoott:
Subject: since 9.0 WoT some times won't fully shut down...
Link on message: #7172323
Get_Derped, on May 14 2014 - 09:42, said: I am getting garage music every time i load up murovanka. any
suggestions?
Link on message: #7172323
Get_Derped, on May 14 2014 - 09:42, said: I am getting garage music every time i load up murovanka. any
suggestions?Campagnolo: Do you notice any lag? Might need to see your system specs
and python log to get a better idea of what may happening. Try
sending in a ticket and we'll check it out!
Subject: Extrememly long loading time
Link on message: #7172312
Link on message: #7172312
Campagnolo: We haven't experienced any issues so far regarding load times, but
please keep in mind that the min req's have increased recently.
Please send in a ticket with a dxdiag, python, and other
information so we can see what's going on!
Subject: Cannot Submit Ticket
Link on message: #7172311
Link on message: #7172311
Pigeon_of_War: Hey Tankers, I am currently logged intot he Support site via
Chrome and thew direct link I have HERE seems to
be working fine. I can say for sure the ticketing system is
indeed working. As mentioned, we do not offer phone
support. Please make sure to clear your cache and/or
browser history, as in the past this typically resolved the
issue.
Subject: Replace HDD with SSD -HDD and game failed to start.
Link on message: #7172273
JeremyB0B, on May 14 2014 - 14:40, said: Reinstall Direct X. Usually fixes it for me.
Link on message: #7172273
JeremyB0B, on May 14 2014 - 14:40, said: Reinstall Direct X. Usually fixes it for me.Pigeon_of_War: Give this a shot and if you are still having an issue please
send a DxDiag and python log to Support. This is very
abnormal and shouldn't cause such a large scale issue.
Subject: Battle of Brody Challenge
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?Captain_Judo: Refer to the post at the top of this page.
Subject: Battle of Brody Challenge
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?Captain_Judo: Refer to the post at the top of this page.
Subject: Battle of Brody Challenge
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?
Link on message: #7172028
30K, on May 14 2014 - 11:52, said: why was OMG ! OTTERly Ridiculous declined?Captain_Judo: Refer to the post at the top of this page.
Subject: World of Tanks Mashup Standings
Link on message: #7171888
Link on message: #7171888
Yoott: Payouts for Week 2 Teams with Strikeouts have forfeit their prizing
for no shows. 1st and Second Burn all blindados
Arctic Wolf Pack W1N 3rd and 4th TazDevils Roll Pinkie!
WSW-XRATED -O2O- 5-8th SoB, Goons Ruin Everything T-F-Z B
Team All Star WarLemming El Chupacabras Los Libertadores Hydra
XcaLiburn 9-16th Fifth Panzer Battalion Elite The Super Team
Gona Win _SOB_2 Eisen Japer Krieger CBL SCT8
UNCHALLENGED Kalt Stahl Bomb Squad Whatever Los Desertores Newbie
Patrol 2SSB GWOA1 XcaL Elite
Subject: World of Tanks Mashup Standings
Link on message: #7171888
Link on message: #7171888
Yoott: Payouts for Week 2 Teams with Strikeouts have forfeit their prizing
for no shows. 1st and Second Burn all blindados
Arctic Wolf Pack W1N 3rd and 4th TazDevils Roll Pinkie!
WSW-XRATED -O2O- 5-8th SoB, Goons Ruin Everything T-F-Z B
Team All Star WarLemming El Chupacabras Los Libertadores Hydra
XcaLiburn 9-16th Fifth Panzer Battalion Elite The Super Team
Gona Win _SOB_2 Eisen Japer Krieger CBL SCT8
UNCHALLENGED Kalt Stahl Bomb Squad Whatever Los Desertores Newbie
Patrol 2SSB GWOA1 XcaL Elite
Subject: World of Tanks Mashup Standings
Link on message: #7171888
Link on message: #7171888
Yoott: Payouts for Week 2 Teams with Strikeouts have forfeit their prizing
for no shows. 1st and Second Burn all blindados
Arctic Wolf Pack W1N 3rd and 4th TazDevils Roll Pinkie!
WSW-XRATED -O2O- 5-8th SoB, Goons Ruin Everything T-F-Z B
Team All Star WarLemming El Chupacabras Los Libertadores Hydra
XcaLiburn 9-16th Fifth Panzer Battalion Elite The Super Team
Gona Win _SOB_2 Eisen Japer Krieger CBL SCT8
UNCHALLENGED Kalt Stahl Bomb Squad Whatever Los Desertores Newbie
Patrol 2SSB GWOA1 XcaL Elite
Subject: Skirmish 18
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Wahoooooo you did
it by golly !!!!!
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Yoott:
Subject: Skirmish 18
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Wahoooooo you did
it by golly !!!!!
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Yoott:
Subject: Skirmish 18
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Wahoooooo you did
it by golly !!!!!
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Yoott:
Subject: Skirmish 18
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Wahoooooo you did
it by golly !!!!!
Link on message: #7171452
Moguai, on May 14 2014 - 11:59, said: Did you get them right this time ? You seem to make poor ol'
dance work on her day off when you post the Tuesday standings.
Yoott:
Subject: World of Tanks Mashup Standings
Link on message: #7171446
Link on message: #7171446
Yoott: Payouts List for Week 1 Top 10% - 2000 Gold 11-20% - 1500 Gold
21-30% - 1000 Gold 31-40% - 500 Gold 41-50% - 250 Gold Names
with strikeouts have forfeited their winnings for week 1 for no
shows or behavior during week 2 1 Tim & Tom & Ted Lawyers
Agency 18 54 54 1.000 2 Los Desertores y Rebeldes 1 18 52 54 0.963
3 Brothers of the Bullet 18 51 54 0.944 3 Gold Platoon 18 51 54
0.944 5 !!!Goons Ruin Everything 18 48 54 0.889 5 Burn All Empires
18 48 54 0.889 5 Canadians Woodcutter 18 48 54 0.889 5 Dumps Like A
Truck 18 48 54 0.889 5 KMW 18 48 54 0.889 5 No Shot 18 48 54 0.889
5 Sarmatians 18 48 54 0.889 5 War & Peace [BULLS] 18 48 54 0.889 13
MoNGoL Tankers 18 46 54 0.852 13 the super team gona win all days
18 46 54 0.852 15 ! cbl 18 45 54 0.833 15 323rd 18 45 54 0.833 15
the3scoundrels 18 45 54 0.833 18 Canadian Devils 18 43 54 0.796 18
Fireflies 18 43 54 0.796 18 Los Manquitos!!! 18 43 54 0.796 18
Merlin's Marauders [KRT] 18 43 54 0.796 18 Subversion 18 43 54
0.796 18 xBrutal Beatingx 18 43 54 0.796 24 !!! MongolZ !!! 18 42
54 0.778 24 Avelco 18 42 54 0.778 24 Fun-GaminG 18 42 54 0.778 24
HYDRA 18 42 54 0.778 24 MAD1 18 42 54 0.778 24 Trixie Tank Trio 18
42 54 0.778 24 -Viet- 18 42 54 0.778 24 W1N 18 42 54 0.778 24
Wardens 18 42 54 0.778 24 Warhorse A 18 42 54 0.778 24 Xero Clan:
Delta Platoon 18 42 54 0.778 35 CWM 3 18 41 54 0.759 36 3
musketeers 18 40 54 0.741 36 -U- Just for fun 18 40 54 0.741 36
XCAL's Gangster Squad 18 40 54 0.741 39 !!!cazadores 18 39 54 0.722
39 El Chupacabras 18 39 54 0.722 39 ILGaming 18 39 54 0.722 39
lucas, susi, acretia 18 39 54 0.722 39 Midnight Marauders 18 39 54
0.722 39 Salsa 18 39 54 0.722 39 T-F-Z B Team all Stars 18 39 54
0.722 39 WEFEW 18 39 54 0.722 47 Katyusha's Angels 18 38 54 0.704
47 PEMDAS 18 38 54 0.704 47 TRAXR Red team 18 38 54 0.704 50 AAA 18
37 54 0.685 50 eXCAL_knights 18 37 54 0.685 50 PZMAF 3 18 37 54
0.685 50 templars 18 37 54 0.685 50 UNCHALLENGED2 18 37 54 0.685 50
Vengeance of the Fallen [VOTF] 18 37 54 0.685 50 XcaL Elite 18 37
54 0.685 57 10SBP Lub1sz To!!! 18 36 54 0.667 57 1CAV1 Enforcers !
! ! 18 36 54 0.667 57 AWFP 18 36 54 0.667 57 Comandos [_CM_] 18 36
54 0.667 57 Drugba 18 36 54 0.667 57 Iron_Brigade 18 36 54 0.667 57
Team OrangeRed 18 36 54 0.667 57 Young Bullets 18 36 54 0.667 57
Zeus1 18 36 54 0.667 66 Roll Pinkie! 18 35 54 0.648 66 Tajama
Titans 18 35 54 0.648 68 2SSB 18 34 54 0.630 68 CWM2 18 34 54 0.630
68 Invisible Sword Men 18 34 54 0.630 68 Mutton & Bashers 18 34 54
0.630 68 Raven Guard 18 34 54 0.630 68 SCT8 18 34 54 0.630 74
!!SynD!! 18 33 54 0.611 74 5th Panzer Batallion 18 33 54 0.611 74
961 Lebanon 18 33 54 0.611 74 DELTA WoT Clan 18 33 54 0.611 74
Fistafer 18 33 54 0.611 74 -O2O- 18 33 54 0.611 74 -RBO- 300
Spartans 18 33 54 0.611 74 Warhorse B 18 33 54 0.611 74 Zeon Earth
Attack Force 18 33 54 0.611 83 CTEE 18 32 54 0.593 83 Tanquistas
Extremos 18 32 54 0.593 85 3_undrdogs 18 31 54 0.574 85 Bomb Squad
18 31 54 0.574 85 Fiesteros locos 18 31 54 0.574 85 Planet Eclipse
[PLEC] Elite 18 31 54 0.574 85 -RGA- 18 31 54 0.574 90 Bag of
Donuts 18 30 54 0.556 90 Elite Tankers 18 30 54 0.556 90 Having A
Bad Bad Day 18 30 54 0.556 90 Kalt Stahl (KSL) 18 30 54 0.556 90
LTD-1 18 30 54 0.556 90 PZMAF 18 30 54 0.556 90 RIP - Reapers 18 30
54 0.556 90 SM0KE 18 30 54 0.556 90 Troll Free Zone Centurions 18
30 54 0.556 90 Turtle Team 18 30 54 0.556 90 WSW-XRATED 18 30 54
0.556
Subject: World of Tanks Mashup Standings
Link on message: #7171446
Link on message: #7171446
Yoott: Payouts List for Week 1 Top 10% - 2000 Gold 11-20% - 1500 Gold
21-30% - 1000 Gold 31-40% - 500 Gold 41-50% - 250 Gold Names
with strikeouts have forfeited their winnings for week 1 for no
shows or behavior during week 2 1 Tim & Tom & Ted Lawyers
Agency 18 54 54 1.000 2 Los Desertores y Rebeldes 1 18 52 54 0.963
3 Brothers of the Bullet 18 51 54 0.944 3 Gold Platoon 18 51 54
0.944 5 !!!Goons Ruin Everything 18 48 54 0.889 5 Burn All Empires
18 48 54 0.889 5 Canadians Woodcutter 18 48 54 0.889 5 Dumps Like A
Truck 18 48 54 0.889 5 KMW 18 48 54 0.889 5 No Shot 18 48 54 0.889
5 Sarmatians 18 48 54 0.889 5 War & Peace [BULLS] 18 48 54 0.889 13
MoNGoL Tankers 18 46 54 0.852 13 the super team gona win all days
18 46 54 0.852 15 ! cbl 18 45 54 0.833 15 323rd 18 45 54 0.833 15
the3scoundrels 18 45 54 0.833 18 Canadian Devils 18 43 54 0.796 18
Fireflies 18 43 54 0.796 18 Los Manquitos!!! 18 43 54 0.796 18
Merlin's Marauders [KRT] 18 43 54 0.796 18 Subversion 18 43 54
0.796 18 xBrutal Beatingx 18 43 54 0.796 24 !!! MongolZ !!! 18 42
54 0.778 24 Avelco 18 42 54 0.778 24 Fun-GaminG 18 42 54 0.778 24
HYDRA 18 42 54 0.778 24 MAD1 18 42 54 0.778 24 Trixie Tank Trio 18
42 54 0.778 24 -Viet- 18 42 54 0.778 24 W1N 18 42 54 0.778 24
Wardens 18 42 54 0.778 24 Warhorse A 18 42 54 0.778 24 Xero Clan:
Delta Platoon 18 42 54 0.778 35 CWM 3 18 41 54 0.759 36 3
musketeers 18 40 54 0.741 36 -U- Just for fun 18 40 54 0.741 36
XCAL's Gangster Squad 18 40 54 0.741 39 !!!cazadores 18 39 54 0.722
39 El Chupacabras 18 39 54 0.722 39 ILGaming 18 39 54 0.722 39
lucas, susi, acretia 18 39 54 0.722 39 Midnight Marauders 18 39 54
0.722 39 Salsa 18 39 54 0.722 39 T-F-Z B Team all Stars 18 39 54
0.722 39 WEFEW 18 39 54 0.722 47 Katyusha's Angels 18 38 54 0.704
47 PEMDAS 18 38 54 0.704 47 TRAXR Red team 18 38 54 0.704 50 AAA 18
37 54 0.685 50 eXCAL_knights 18 37 54 0.685 50 PZMAF 3 18 37 54
0.685 50 templars 18 37 54 0.685 50 UNCHALLENGED2 18 37 54 0.685 50
Vengeance of the Fallen [VOTF] 18 37 54 0.685 50 XcaL Elite 18 37
54 0.685 57 10SBP Lub1sz To!!! 18 36 54 0.667 57 1CAV1 Enforcers !
! ! 18 36 54 0.667 57 AWFP 18 36 54 0.667 57 Comandos [_CM_] 18 36
54 0.667 57 Drugba 18 36 54 0.667 57 Iron_Brigade 18 36 54 0.667 57
Team OrangeRed 18 36 54 0.667 57 Young Bullets 18 36 54 0.667 57
Zeus1 18 36 54 0.667 66 Roll Pinkie! 18 35 54 0.648 66 Tajama
Titans 18 35 54 0.648 68 2SSB 18 34 54 0.630 68 CWM2 18 34 54 0.630
68 Invisible Sword Men 18 34 54 0.630 68 Mutton & Bashers 18 34 54
0.630 68 Raven Guard 18 34 54 0.630 68 SCT8 18 34 54 0.630 74
!!SynD!! 18 33 54 0.611 74 5th Panzer Batallion 18 33 54 0.611 74
961 Lebanon 18 33 54 0.611 74 DELTA WoT Clan 18 33 54 0.611 74
Fistafer 18 33 54 0.611 74 -O2O- 18 33 54 0.611 74 -RBO- 300
Spartans 18 33 54 0.611 74 Warhorse B 18 33 54 0.611 74 Zeon Earth
Attack Force 18 33 54 0.611 83 CTEE 18 32 54 0.593 83 Tanquistas
Extremos 18 32 54 0.593 85 3_undrdogs 18 31 54 0.574 85 Bomb Squad
18 31 54 0.574 85 Fiesteros locos 18 31 54 0.574 85 Planet Eclipse
[PLEC] Elite 18 31 54 0.574 85 -RGA- 18 31 54 0.574 90 Bag of
Donuts 18 30 54 0.556 90 Elite Tankers 18 30 54 0.556 90 Having A
Bad Bad Day 18 30 54 0.556 90 Kalt Stahl (KSL) 18 30 54 0.556 90
LTD-1 18 30 54 0.556 90 PZMAF 18 30 54 0.556 90 RIP - Reapers 18 30
54 0.556 90 SM0KE 18 30 54 0.556 90 Troll Free Zone Centurions 18
30 54 0.556 90 Turtle Team 18 30 54 0.556 90 WSW-XRATED 18 30 54
0.556
Subject: World of Tanks Mashup Standings
Link on message: #7171446
Link on message: #7171446
Yoott: Payouts List for Week 1 Top 10% - 2000 Gold 11-20% - 1500 Gold
21-30% - 1000 Gold 31-40% - 500 Gold 41-50% - 250 Gold Names
with strikeouts have forfeited their winnings for week 1 for no
shows or behavior during week 2 1 Tim & Tom & Ted Lawyers
Agency 18 54 54 1.000 2 Los Desertores y Rebeldes 1 18 52 54 0.963
3 Brothers of the Bullet 18 51 54 0.944 3 Gold Platoon 18 51 54
0.944 5 !!!Goons Ruin Everything 18 48 54 0.889 5 Burn All Empires
18 48 54 0.889 5 Canadians Woodcutter 18 48 54 0.889 5 Dumps Like A
Truck 18 48 54 0.889 5 KMW 18 48 54 0.889 5 No Shot 18 48 54 0.889
5 Sarmatians 18 48 54 0.889 5 War & Peace [BULLS] 18 48 54 0.889 13
MoNGoL Tankers 18 46 54 0.852 13 the super team gona win all days
18 46 54 0.852 15 ! cbl 18 45 54 0.833 15 323rd 18 45 54 0.833 15
the3scoundrels 18 45 54 0.833 18 Canadian Devils 18 43 54 0.796 18
Fireflies 18 43 54 0.796 18 Los Manquitos!!! 18 43 54 0.796 18
Merlin's Marauders [KRT] 18 43 54 0.796 18 Subversion 18 43 54
0.796 18 xBrutal Beatingx 18 43 54 0.796 24 !!! MongolZ !!! 18 42
54 0.778 24 Avelco 18 42 54 0.778 24 Fun-GaminG 18 42 54 0.778 24
HYDRA 18 42 54 0.778 24 MAD1 18 42 54 0.778 24 Trixie Tank Trio 18
42 54 0.778 24 -Viet- 18 42 54 0.778 24 W1N 18 42 54 0.778 24
Wardens 18 42 54 0.778 24 Warhorse A 18 42 54 0.778 24 Xero Clan:
Delta Platoon 18 42 54 0.778 35 CWM 3 18 41 54 0.759 36 3
musketeers 18 40 54 0.741 36 -U- Just for fun 18 40 54 0.741 36
XCAL's Gangster Squad 18 40 54 0.741 39 !!!cazadores 18 39 54 0.722
39 El Chupacabras 18 39 54 0.722 39 ILGaming 18 39 54 0.722 39
lucas, susi, acretia 18 39 54 0.722 39 Midnight Marauders 18 39 54
0.722 39 Salsa 18 39 54 0.722 39 T-F-Z B Team all Stars 18 39 54
0.722 39 WEFEW 18 39 54 0.722 47 Katyusha's Angels 18 38 54 0.704
47 PEMDAS 18 38 54 0.704 47 TRAXR Red team 18 38 54 0.704 50 AAA 18
37 54 0.685 50 eXCAL_knights 18 37 54 0.685 50 PZMAF 3 18 37 54
0.685 50 templars 18 37 54 0.685 50 UNCHALLENGED2 18 37 54 0.685 50
Vengeance of the Fallen [VOTF] 18 37 54 0.685 50 XcaL Elite 18 37
54 0.685 57 10SBP Lub1sz To!!! 18 36 54 0.667 57 1CAV1 Enforcers !
! ! 18 36 54 0.667 57 AWFP 18 36 54 0.667 57 Comandos [_CM_] 18 36
54 0.667 57 Drugba 18 36 54 0.667 57 Iron_Brigade 18 36 54 0.667 57
Team OrangeRed 18 36 54 0.667 57 Young Bullets 18 36 54 0.667 57
Zeus1 18 36 54 0.667 66 Roll Pinkie! 18 35 54 0.648 66 Tajama
Titans 18 35 54 0.648 68 2SSB 18 34 54 0.630 68 CWM2 18 34 54 0.630
68 Invisible Sword Men 18 34 54 0.630 68 Mutton & Bashers 18 34 54
0.630 68 Raven Guard 18 34 54 0.630 68 SCT8 18 34 54 0.630 74
!!SynD!! 18 33 54 0.611 74 5th Panzer Batallion 18 33 54 0.611 74
961 Lebanon 18 33 54 0.611 74 DELTA WoT Clan 18 33 54 0.611 74
Fistafer 18 33 54 0.611 74 -O2O- 18 33 54 0.611 74 -RBO- 300
Spartans 18 33 54 0.611 74 Warhorse B 18 33 54 0.611 74 Zeon Earth
Attack Force 18 33 54 0.611 83 CTEE 18 32 54 0.593 83 Tanquistas
Extremos 18 32 54 0.593 85 3_undrdogs 18 31 54 0.574 85 Bomb Squad
18 31 54 0.574 85 Fiesteros locos 18 31 54 0.574 85 Planet Eclipse
[PLEC] Elite 18 31 54 0.574 85 -RGA- 18 31 54 0.574 90 Bag of
Donuts 18 30 54 0.556 90 Elite Tankers 18 30 54 0.556 90 Having A
Bad Bad Day 18 30 54 0.556 90 Kalt Stahl (KSL) 18 30 54 0.556 90
LTD-1 18 30 54 0.556 90 PZMAF 18 30 54 0.556 90 RIP - Reapers 18 30
54 0.556 90 SM0KE 18 30 54 0.556 90 Troll Free Zone Centurions 18
30 54 0.556 90 Turtle Team 18 30 54 0.556 90 WSW-XRATED 18 30 54
0.556
Subject: A Quick Note on Vehicle Balance Changes in 9.1
Link on message: #7171423
Link on message: #7171423
Laera: Greetings Tankers! We have an update from our lovely
developers about changes coming in 9.1! While this is already
circulated on the RU and EU forums, we thought it was worth an
official post here for those who haven't seen it yet. Our
development team has been thoroughly reviewing
and analyzing the vehicle balancing changes we
have planned for the next update. As a result of this
review we have decided to cancel some of the vehicle balance
adjustments that were planned for update 9.1 and to keep the
following changes: Increase the visibility of TDs when
shooting. Decrease the battle tiers for light tanks Improving of
vehicle characteristics of МТ-25 and VK2801. Reloading speed
decrease of 105мм Sherman M4 gun when using the 1st turret (bug fix
for a bug inherited from the previous version) Damage caused by
UBR-354КА shell (AP shells used for some soviet 76mm guns) changed
from 105 to 110 (damage caused by this type of AP ammo is currently
by 5 points lower than damage caused by the respective premium
shells). Essentially it was decided that it would be bad
idea to pull several levers at once and impose huge system
corrections such as the increased visibility of tank
destroyers while shooting, at the same time as things like
balancing the matchmaking weight for certain vehicles
It doesn't mean that we aren't going to
review the balance of the Hellcat and Tiger. Balance
changes like that will be considered and implemented in the
future as a part of complex tasks like the fixing of balance
weighting issues faced by certain middle tier vehicles. Also
in the future we are going to change vehicle characteristics in a
more consistent manner, which should make our changes more
understandable. We are generally going to pay special
attention to making our vehicle balancing process more
transparent and with that in mind we plan to provide you
with more details of our changes so you can understand the
reasoning behind why we have decided to make certain
vehicle characteristic changes. Keep your eyes on the
portal and good luck on the battlefield!
Update: We had planned vehicle rebalancing in the version 9.1. Please become familiar with the (lengthy) list of changes checking the spoiler below: Changes in vehicles parameters: - The visibility coefficient for shooting TD guns (except of Premium TD guns) has been brought into line with the visibility coefficient of the same guns mounted on tanks. German vehicles : Jagdpanzer IV: Suspension traverse speed of Jagdpanzer IV 0-Serie changed from 32 till 34 Passability of suspension Jagdpanzer IV 0-Serie on hard grounds increased by 8% Passability of suspension Jagdpanzer IV 0-Serie on medium grounds increased by 14% Passability of suspension Jagdpanzer IV 0-Serie on soft grounds increased by 20% Suspension traverse speed of Jagdpanzer IV changed from 35 till 38 Passability of suspension Jagdpanzer IV on hard grounds increased by 9% Passability of suspension Jagdpanzer IV on medium grounds increased by 15% Passability of suspension Jagdpanzer IV on soft grounds increased by 22% Pz.Kpfw. I: Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. A suspension decreased by 31% Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. B suspension decreased by 31% Aiming time of the 2 cm Kw.K. 30 gun changed from 1.7 sec to 1.6 sec Aiming time of the 2 cm Kw.K. 38 gun changed from 1.6 sec to 1.5 sec Tiger I: Reloading time of the 8,8 cm Kw.K. 43 L/71 gun changed from 6.7 sec till 6.8 sec Gun dispersion when turret traversing of 8,8 cm Kw.K. 43 L/71 gun increased by 17% Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m to 0.35 m HP of the vehicle with Pz.Kpfw. VI H Ausf. H2 turret changed from 1400 to 1300. HP of the wehicle with Pz.Kpfw. Tiger Ausf. E changed from 1500 till 1400 единиц. Tiger (P): Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Turm Nr. 1 turret changed from 9.1 sec to 9.3 sec Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Neuer Turm turret changed from 8.6 sec to 8.8 sec Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m till 0.35 m HP of the vehicle with Tiger (P) Turm Nr. 1 turret changed from 1350 to 1250. HP of the vehicle with Tiger (P) Neuer Turm turret changed from 1450 to 1350. VK 28.01: Passability of suspension VK 28.01 on hard grounds increased by 20% Passability of suspension VK 28.01 on medium grounds increased by 18% Passability of suspension VK 28.01 on soft grounds increased by 10% Passability of suspension VK 28.01 verstarkteketten on hard grounds increased by 22% Passability of suspension VK 28.01 verstarkteketten on medium grounds increased by 20% Passability of suspension VK 28.01 verstarkteketten on soft grounds increased by 11% Maximum speed changed from 60 km/h to 68 km/h VK 30.01 (P): HP of the vehicle with Porsche Typ 100 turret changed from 610 to 750. HP of the vehicle with VK 30.01 (P) Krupp Turm turret changed from 710 to 800. British vehicles changes: Cruiser Mk. I: Reloading time of the 40 mm Pom-Pom gun changed from 8 sec to 7.8 sec Vickers Medium Mk. II: View range of Vickers Medium Mk. II* turret changed from 280 m to 290 m. Turret traverse speed of Vickers Medium Mk. II* changed from 32 deg/sec to 35 deg/sec View range of the turret Vickers Medium Mk. II** changed from 300 m till 310 m Aiming time of the OQF 3-pdr Gun Mk. II changed from 2.3 sec to 2.2 sec Aiming time of the QF 6-pdr 8 cwt Mk. I changed from 2.3 sec to 2.2 sec Turret traverse speed Vickers Medium Mk. II** changed from 32 deg/sec till 35 deg/sec Universal Carrier 2-pdr: Maximum speed for moving backward changed from 8 km/h to 10 km/h Aiming time of the QF 6-pdr 8 cwt AT Gun Mk. I changed from 1.7 sec to 1.6 sec AT 7: Reloading time of the OQF 20-pdr AT Gun Type A Barrel changed from 5.8 sec to 6.4 sec HP of the vehicle changed from 1250 to 1200. US vehicles changes: M18 Hellcat: Gun dispersion when moving with M18 T67 suspension increased by 60% Gun dispersion when traversing with M18 T67 suspension increased by 60% Passability of suspension M18 T67 on hard grounds decreased by 9% Passability of suspension M18 T67 on medium grounds decreased by 14% Passability of suspension M18 T67 on soft grounds decreased by 9% Gun dispersion when moving with M18 T69 suspension increased by 57% Gun dispersion when traversing with M18 T69 suspension increased by 57% Passability of suspension M18 T69 on hard grounds decreased by 10% Passability of suspension M18 T69 on medium grounds decreased by 17% Passability of suspension M18 T69 on soft grounds decreased by 10% Maximum speed for moving backward changed from 20 km/h to 12 km/h Gun dispersion when traversing of 76 mm AT Gun M1A2 increased by 12% Reloading time of the 90 mm AT Gun M3 changed from 8 sec to 8.5 sec Gun dispersion when turret traversing of 90 mm AT Gun M3 increased by 25% M4 Sherman: Aiming time of the 105 mm M4 changed from 2.3 sec to 2.5 sec Reloading time of the 105 mm M4 changed from 8 sec to 9 sec T18: Suspension traverse speedT18E1 changed from 28 till 18 Passability of suspension T18E1 on hard grounds decreased by 43% Passability of suspension T18E1 on medium grounds decreased by 29% Passability of suspension T18E1 on soft grounds decreased by 7% Suspension traverse speedT18E2 changed from 30 till 22 Passability of suspension T18E2 on hard grounds decreased by 46% Passability of suspension T18E2 on medium grounds decreased by 40% Passability of suspension T18E2 on soft grounds decreased by 12% Maximum speed for moving backward changed from 8 km/h to 6 km/h Reloading time of the 75 mm Howitzer M1A1 changed from 4.8 sec to 5.2 sec Gun dispersion of 75 mm Howitzer M1A1 when changing the direction of the gun increased by 12% Reloading time of the QF 2-pdr Mk. IX changed from 2.1 sec to 2.5 sec Gun dispersion of QF 2-pdr Mk. IX when changing the direction of the gun increased by 17% HP of the vehicle changed from 125 to 120. T29: Gun dispersion when moving with T84E1 increased by 8% Gun dispersion when traversing with T84E1 increased by 8% Passability of suspension T84E1 on hard grounds decreased by 18% Passability of suspension T84E1 on medium grounds decreased by 11% Passability of suspension T84E1 on soft grounds decreased by 8% Gun dispersion when moving with T84E3 increased by 9% Gun dispersion when traversing with T84E3 increased by 9% Passability of suspension T84E3 on hard grounds decreased by 18% Passability of suspension T84E3 on medium grounds decreased by 20% Passability of suspension T84E3 on soft grounds decreased by 8% Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% View range of the turret T136 changed from 380 m to 370 m Reloading time of the 105 mm Gun T5E1 changed from 11.4 sec to 11.8 sec Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% T32: Gun dispersion of 105 mm Gun T5E1 changed from 0.41 m till 0.4 m T40: View range of the turret T40 changed from 400 m till 370 m Soviet vehicles changes: А-32: Damage caused by UBR-354КА shell (76 mm L-10U gun) changed from 105 to 110 АТ-1: Damage caused by UBR-354КА shell (76 mm L-10S) changed from 105 to 110 BT-7: Aiming time of the 37 mm ZiS-19 gun changed from 1.7 sec to 1.6 sec МТ-25: Passability of suspension МТ-25 on hard grounds increased by 12% Passability of suspension МТ-25 on medium grounds increased by 11% Passability of suspension МТ-25 on soft grounds increased by 6% Passability of suspension МТ-25 усиленная on hard grounds increased by 14% Passability of suspension МТ-25 усиленная on medium grounds increased by 12% Passability of suspension МТ-25 усиленная on soft grounds increased by 6% Engine V-16 (600 h.p.) replaced by the engine V-16М (700 h.p.). SU-101: Gun dispersion when moving with SU-101 decreased by 5% Gun dispersion when traversing with SU-101 decreased by 5% Gun dispersion when moving with SU-102 decreased by 5% Gun dispersion when traversing with SU-102 decreased by 5% Aiming time of the 100 mm D-54S gun changed from 2.1 sec to 2 sec HP of the vehicle changed from 990 to 1000. Т-28: Damage caused by UBR-354КА (76 mm КТ-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm KT-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Т-46: Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110
Update: We had planned vehicle rebalancing in the version 9.1. Please become familiar with the (lengthy) list of changes checking the spoiler below: Changes in vehicles parameters: - The visibility coefficient for shooting TD guns (except of Premium TD guns) has been brought into line with the visibility coefficient of the same guns mounted on tanks. German vehicles : Jagdpanzer IV: Suspension traverse speed of Jagdpanzer IV 0-Serie changed from 32 till 34 Passability of suspension Jagdpanzer IV 0-Serie on hard grounds increased by 8% Passability of suspension Jagdpanzer IV 0-Serie on medium grounds increased by 14% Passability of suspension Jagdpanzer IV 0-Serie on soft grounds increased by 20% Suspension traverse speed of Jagdpanzer IV changed from 35 till 38 Passability of suspension Jagdpanzer IV on hard grounds increased by 9% Passability of suspension Jagdpanzer IV on medium grounds increased by 15% Passability of suspension Jagdpanzer IV on soft grounds increased by 22% Pz.Kpfw. I: Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. A suspension decreased by 31% Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. B suspension decreased by 31% Aiming time of the 2 cm Kw.K. 30 gun changed from 1.7 sec to 1.6 sec Aiming time of the 2 cm Kw.K. 38 gun changed from 1.6 sec to 1.5 sec Tiger I: Reloading time of the 8,8 cm Kw.K. 43 L/71 gun changed from 6.7 sec till 6.8 sec Gun dispersion when turret traversing of 8,8 cm Kw.K. 43 L/71 gun increased by 17% Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m to 0.35 m HP of the vehicle with Pz.Kpfw. VI H Ausf. H2 turret changed from 1400 to 1300. HP of the wehicle with Pz.Kpfw. Tiger Ausf. E changed from 1500 till 1400 единиц. Tiger (P): Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Turm Nr. 1 turret changed from 9.1 sec to 9.3 sec Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Neuer Turm turret changed from 8.6 sec to 8.8 sec Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m till 0.35 m HP of the vehicle with Tiger (P) Turm Nr. 1 turret changed from 1350 to 1250. HP of the vehicle with Tiger (P) Neuer Turm turret changed from 1450 to 1350. VK 28.01: Passability of suspension VK 28.01 on hard grounds increased by 20% Passability of suspension VK 28.01 on medium grounds increased by 18% Passability of suspension VK 28.01 on soft grounds increased by 10% Passability of suspension VK 28.01 verstarkteketten on hard grounds increased by 22% Passability of suspension VK 28.01 verstarkteketten on medium grounds increased by 20% Passability of suspension VK 28.01 verstarkteketten on soft grounds increased by 11% Maximum speed changed from 60 km/h to 68 km/h VK 30.01 (P): HP of the vehicle with Porsche Typ 100 turret changed from 610 to 750. HP of the vehicle with VK 30.01 (P) Krupp Turm turret changed from 710 to 800. British vehicles changes: Cruiser Mk. I: Reloading time of the 40 mm Pom-Pom gun changed from 8 sec to 7.8 sec Vickers Medium Mk. II: View range of Vickers Medium Mk. II* turret changed from 280 m to 290 m. Turret traverse speed of Vickers Medium Mk. II* changed from 32 deg/sec to 35 deg/sec View range of the turret Vickers Medium Mk. II** changed from 300 m till 310 m Aiming time of the OQF 3-pdr Gun Mk. II changed from 2.3 sec to 2.2 sec Aiming time of the QF 6-pdr 8 cwt Mk. I changed from 2.3 sec to 2.2 sec Turret traverse speed Vickers Medium Mk. II** changed from 32 deg/sec till 35 deg/sec Universal Carrier 2-pdr: Maximum speed for moving backward changed from 8 km/h to 10 km/h Aiming time of the QF 6-pdr 8 cwt AT Gun Mk. I changed from 1.7 sec to 1.6 sec AT 7: Reloading time of the OQF 20-pdr AT Gun Type A Barrel changed from 5.8 sec to 6.4 sec HP of the vehicle changed from 1250 to 1200. US vehicles changes: M18 Hellcat: Gun dispersion when moving with M18 T67 suspension increased by 60% Gun dispersion when traversing with M18 T67 suspension increased by 60% Passability of suspension M18 T67 on hard grounds decreased by 9% Passability of suspension M18 T67 on medium grounds decreased by 14% Passability of suspension M18 T67 on soft grounds decreased by 9% Gun dispersion when moving with M18 T69 suspension increased by 57% Gun dispersion when traversing with M18 T69 suspension increased by 57% Passability of suspension M18 T69 on hard grounds decreased by 10% Passability of suspension M18 T69 on medium grounds decreased by 17% Passability of suspension M18 T69 on soft grounds decreased by 10% Maximum speed for moving backward changed from 20 km/h to 12 km/h Gun dispersion when traversing of 76 mm AT Gun M1A2 increased by 12% Reloading time of the 90 mm AT Gun M3 changed from 8 sec to 8.5 sec Gun dispersion when turret traversing of 90 mm AT Gun M3 increased by 25% M4 Sherman: Aiming time of the 105 mm M4 changed from 2.3 sec to 2.5 sec Reloading time of the 105 mm M4 changed from 8 sec to 9 sec T18: Suspension traverse speedT18E1 changed from 28 till 18 Passability of suspension T18E1 on hard grounds decreased by 43% Passability of suspension T18E1 on medium grounds decreased by 29% Passability of suspension T18E1 on soft grounds decreased by 7% Suspension traverse speedT18E2 changed from 30 till 22 Passability of suspension T18E2 on hard grounds decreased by 46% Passability of suspension T18E2 on medium grounds decreased by 40% Passability of suspension T18E2 on soft grounds decreased by 12% Maximum speed for moving backward changed from 8 km/h to 6 km/h Reloading time of the 75 mm Howitzer M1A1 changed from 4.8 sec to 5.2 sec Gun dispersion of 75 mm Howitzer M1A1 when changing the direction of the gun increased by 12% Reloading time of the QF 2-pdr Mk. IX changed from 2.1 sec to 2.5 sec Gun dispersion of QF 2-pdr Mk. IX when changing the direction of the gun increased by 17% HP of the vehicle changed from 125 to 120. T29: Gun dispersion when moving with T84E1 increased by 8% Gun dispersion when traversing with T84E1 increased by 8% Passability of suspension T84E1 on hard grounds decreased by 18% Passability of suspension T84E1 on medium grounds decreased by 11% Passability of suspension T84E1 on soft grounds decreased by 8% Gun dispersion when moving with T84E3 increased by 9% Gun dispersion when traversing with T84E3 increased by 9% Passability of suspension T84E3 on hard grounds decreased by 18% Passability of suspension T84E3 on medium grounds decreased by 20% Passability of suspension T84E3 on soft grounds decreased by 8% Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% View range of the turret T136 changed from 380 m to 370 m Reloading time of the 105 mm Gun T5E1 changed from 11.4 sec to 11.8 sec Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% T32: Gun dispersion of 105 mm Gun T5E1 changed from 0.41 m till 0.4 m T40: View range of the turret T40 changed from 400 m till 370 m Soviet vehicles changes: А-32: Damage caused by UBR-354КА shell (76 mm L-10U gun) changed from 105 to 110 АТ-1: Damage caused by UBR-354КА shell (76 mm L-10S) changed from 105 to 110 BT-7: Aiming time of the 37 mm ZiS-19 gun changed from 1.7 sec to 1.6 sec МТ-25: Passability of suspension МТ-25 on hard grounds increased by 12% Passability of suspension МТ-25 on medium grounds increased by 11% Passability of suspension МТ-25 on soft grounds increased by 6% Passability of suspension МТ-25 усиленная on hard grounds increased by 14% Passability of suspension МТ-25 усиленная on medium grounds increased by 12% Passability of suspension МТ-25 усиленная on soft grounds increased by 6% Engine V-16 (600 h.p.) replaced by the engine V-16М (700 h.p.). SU-101: Gun dispersion when moving with SU-101 decreased by 5% Gun dispersion when traversing with SU-101 decreased by 5% Gun dispersion when moving with SU-102 decreased by 5% Gun dispersion when traversing with SU-102 decreased by 5% Aiming time of the 100 mm D-54S gun changed from 2.1 sec to 2 sec HP of the vehicle changed from 990 to 1000. Т-28: Damage caused by UBR-354КА (76 mm КТ-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm KT-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Т-46: Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110
Subject: A Quick Note on Vehicle Balance Changes in 9.1
Link on message: #7171423
Link on message: #7171423
Laera: Greetings Tankers! We have an update from our lovely
developers about changes coming in 9.1! While this is already
circulated on the RU and EU forums, we thought it was worth an
official post here for those who haven't seen it yet. Our
development team has been thoroughly reviewing
and analyzing the vehicle balancing changes we
have planned for the next update. As a result of this
review we have decided to cancel some of the vehicle balance
adjustments that were planned for update 9.1 and to keep the
following changes: Increase the visibility of TDs when
shooting. Decrease the battle tiers for light tanks Improving of
vehicle characteristics of МТ-25 and VK2801. Reloading speed
decrease of 105мм Sherman M4 gun when using the 1st turret (bug fix
for a bug inherited from the previous version) Damage caused by
UBR-354КА shell (AP shells used for some soviet 76mm guns) changed
from 105 to 110 (damage caused by this type of AP ammo is currently
by 5 points lower than damage caused by the respective premium
shells). Essentially it was decided that it would be bad
idea to pull several levers at once and impose huge system
corrections such as the increased visibility of tank
destroyers while shooting, at the same time as things like
balancing the matchmaking weight for certain vehicles
It doesn't mean that we aren't going to
review the balance of the Hellcat and Tiger. Balance
changes like that will be considered and implemented in the
future as a part of complex tasks like the fixing of balance
weighting issues faced by certain middle tier vehicles. Also
in the future we are going to change vehicle characteristics in a
more consistent manner, which should make our changes more
understandable. We are generally going to pay special
attention to making our vehicle balancing process more
transparent and with that in mind we plan to provide you
with more details of our changes so you can understand the
reasoning behind why we have decided to make certain
vehicle characteristic changes. Keep your eyes on the
portal and good luck on the battlefield!
Update: We had planned vehicle rebalancing in the version 9.1. Please become familiar with the (lengthy) list of changes checking the spoiler below: Changes in vehicles parameters: - The visibility coefficient for shooting TD guns (except of Premium TD guns) has been brought into line with the visibility coefficient of the same guns mounted on tanks. German vehicles : Jagdpanzer IV: Suspension traverse speed of Jagdpanzer IV 0-Serie changed from 32 till 34 Passability of suspension Jagdpanzer IV 0-Serie on hard grounds increased by 8% Passability of suspension Jagdpanzer IV 0-Serie on medium grounds increased by 14% Passability of suspension Jagdpanzer IV 0-Serie on soft grounds increased by 20% Suspension traverse speed of Jagdpanzer IV changed from 35 till 38 Passability of suspension Jagdpanzer IV on hard grounds increased by 9% Passability of suspension Jagdpanzer IV on medium grounds increased by 15% Passability of suspension Jagdpanzer IV on soft grounds increased by 22% Pz.Kpfw. I: Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. A suspension decreased by 31% Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. B suspension decreased by 31% Aiming time of the 2 cm Kw.K. 30 gun changed from 1.7 sec to 1.6 sec Aiming time of the 2 cm Kw.K. 38 gun changed from 1.6 sec to 1.5 sec Tiger I: Reloading time of the 8,8 cm Kw.K. 43 L/71 gun changed from 6.7 sec till 6.8 sec Gun dispersion when turret traversing of 8,8 cm Kw.K. 43 L/71 gun increased by 17% Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m to 0.35 m HP of the vehicle with Pz.Kpfw. VI H Ausf. H2 turret changed from 1400 to 1300. HP of the wehicle with Pz.Kpfw. Tiger Ausf. E changed from 1500 till 1400 единиц. Tiger (P): Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Turm Nr. 1 turret changed from 9.1 sec to 9.3 sec Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Neuer Turm turret changed from 8.6 sec to 8.8 sec Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m till 0.35 m HP of the vehicle with Tiger (P) Turm Nr. 1 turret changed from 1350 to 1250. HP of the vehicle with Tiger (P) Neuer Turm turret changed from 1450 to 1350. VK 28.01: Passability of suspension VK 28.01 on hard grounds increased by 20% Passability of suspension VK 28.01 on medium grounds increased by 18% Passability of suspension VK 28.01 on soft grounds increased by 10% Passability of suspension VK 28.01 verstarkteketten on hard grounds increased by 22% Passability of suspension VK 28.01 verstarkteketten on medium grounds increased by 20% Passability of suspension VK 28.01 verstarkteketten on soft grounds increased by 11% Maximum speed changed from 60 km/h to 68 km/h VK 30.01 (P): HP of the vehicle with Porsche Typ 100 turret changed from 610 to 750. HP of the vehicle with VK 30.01 (P) Krupp Turm turret changed from 710 to 800. British vehicles changes: Cruiser Mk. I: Reloading time of the 40 mm Pom-Pom gun changed from 8 sec to 7.8 sec Vickers Medium Mk. II: View range of Vickers Medium Mk. II* turret changed from 280 m to 290 m. Turret traverse speed of Vickers Medium Mk. II* changed from 32 deg/sec to 35 deg/sec View range of the turret Vickers Medium Mk. II** changed from 300 m till 310 m Aiming time of the OQF 3-pdr Gun Mk. II changed from 2.3 sec to 2.2 sec Aiming time of the QF 6-pdr 8 cwt Mk. I changed from 2.3 sec to 2.2 sec Turret traverse speed Vickers Medium Mk. II** changed from 32 deg/sec till 35 deg/sec Universal Carrier 2-pdr: Maximum speed for moving backward changed from 8 km/h to 10 km/h Aiming time of the QF 6-pdr 8 cwt AT Gun Mk. I changed from 1.7 sec to 1.6 sec AT 7: Reloading time of the OQF 20-pdr AT Gun Type A Barrel changed from 5.8 sec to 6.4 sec HP of the vehicle changed from 1250 to 1200. US vehicles changes: M18 Hellcat: Gun dispersion when moving with M18 T67 suspension increased by 60% Gun dispersion when traversing with M18 T67 suspension increased by 60% Passability of suspension M18 T67 on hard grounds decreased by 9% Passability of suspension M18 T67 on medium grounds decreased by 14% Passability of suspension M18 T67 on soft grounds decreased by 9% Gun dispersion when moving with M18 T69 suspension increased by 57% Gun dispersion when traversing with M18 T69 suspension increased by 57% Passability of suspension M18 T69 on hard grounds decreased by 10% Passability of suspension M18 T69 on medium grounds decreased by 17% Passability of suspension M18 T69 on soft grounds decreased by 10% Maximum speed for moving backward changed from 20 km/h to 12 km/h Gun dispersion when traversing of 76 mm AT Gun M1A2 increased by 12% Reloading time of the 90 mm AT Gun M3 changed from 8 sec to 8.5 sec Gun dispersion when turret traversing of 90 mm AT Gun M3 increased by 25% M4 Sherman: Aiming time of the 105 mm M4 changed from 2.3 sec to 2.5 sec Reloading time of the 105 mm M4 changed from 8 sec to 9 sec T18: Suspension traverse speedT18E1 changed from 28 till 18 Passability of suspension T18E1 on hard grounds decreased by 43% Passability of suspension T18E1 on medium grounds decreased by 29% Passability of suspension T18E1 on soft grounds decreased by 7% Suspension traverse speedT18E2 changed from 30 till 22 Passability of suspension T18E2 on hard grounds decreased by 46% Passability of suspension T18E2 on medium grounds decreased by 40% Passability of suspension T18E2 on soft grounds decreased by 12% Maximum speed for moving backward changed from 8 km/h to 6 km/h Reloading time of the 75 mm Howitzer M1A1 changed from 4.8 sec to 5.2 sec Gun dispersion of 75 mm Howitzer M1A1 when changing the direction of the gun increased by 12% Reloading time of the QF 2-pdr Mk. IX changed from 2.1 sec to 2.5 sec Gun dispersion of QF 2-pdr Mk. IX when changing the direction of the gun increased by 17% HP of the vehicle changed from 125 to 120. T29: Gun dispersion when moving with T84E1 increased by 8% Gun dispersion when traversing with T84E1 increased by 8% Passability of suspension T84E1 on hard grounds decreased by 18% Passability of suspension T84E1 on medium grounds decreased by 11% Passability of suspension T84E1 on soft grounds decreased by 8% Gun dispersion when moving with T84E3 increased by 9% Gun dispersion when traversing with T84E3 increased by 9% Passability of suspension T84E3 on hard grounds decreased by 18% Passability of suspension T84E3 on medium grounds decreased by 20% Passability of suspension T84E3 on soft grounds decreased by 8% Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% View range of the turret T136 changed from 380 m to 370 m Reloading time of the 105 mm Gun T5E1 changed from 11.4 sec to 11.8 sec Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% T32: Gun dispersion of 105 mm Gun T5E1 changed from 0.41 m till 0.4 m T40: View range of the turret T40 changed from 400 m till 370 m Soviet vehicles changes: А-32: Damage caused by UBR-354КА shell (76 mm L-10U gun) changed from 105 to 110 АТ-1: Damage caused by UBR-354КА shell (76 mm L-10S) changed from 105 to 110 BT-7: Aiming time of the 37 mm ZiS-19 gun changed from 1.7 sec to 1.6 sec МТ-25: Passability of suspension МТ-25 on hard grounds increased by 12% Passability of suspension МТ-25 on medium grounds increased by 11% Passability of suspension МТ-25 on soft grounds increased by 6% Passability of suspension МТ-25 усиленная on hard grounds increased by 14% Passability of suspension МТ-25 усиленная on medium grounds increased by 12% Passability of suspension МТ-25 усиленная on soft grounds increased by 6% Engine V-16 (600 h.p.) replaced by the engine V-16М (700 h.p.). SU-101: Gun dispersion when moving with SU-101 decreased by 5% Gun dispersion when traversing with SU-101 decreased by 5% Gun dispersion when moving with SU-102 decreased by 5% Gun dispersion when traversing with SU-102 decreased by 5% Aiming time of the 100 mm D-54S gun changed from 2.1 sec to 2 sec HP of the vehicle changed from 990 to 1000. Т-28: Damage caused by UBR-354КА (76 mm КТ-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm KT-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Т-46: Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110
Update: We had planned vehicle rebalancing in the version 9.1. Please become familiar with the (lengthy) list of changes checking the spoiler below: Changes in vehicles parameters: - The visibility coefficient for shooting TD guns (except of Premium TD guns) has been brought into line with the visibility coefficient of the same guns mounted on tanks. German vehicles : Jagdpanzer IV: Suspension traverse speed of Jagdpanzer IV 0-Serie changed from 32 till 34 Passability of suspension Jagdpanzer IV 0-Serie on hard grounds increased by 8% Passability of suspension Jagdpanzer IV 0-Serie on medium grounds increased by 14% Passability of suspension Jagdpanzer IV 0-Serie on soft grounds increased by 20% Suspension traverse speed of Jagdpanzer IV changed from 35 till 38 Passability of suspension Jagdpanzer IV on hard grounds increased by 9% Passability of suspension Jagdpanzer IV on medium grounds increased by 15% Passability of suspension Jagdpanzer IV on soft grounds increased by 22% Pz.Kpfw. I: Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. A suspension decreased by 31% Gun dispersion when moving and traversing with Pz.Kpfw. I Ausf. B suspension decreased by 31% Aiming time of the 2 cm Kw.K. 30 gun changed from 1.7 sec to 1.6 sec Aiming time of the 2 cm Kw.K. 38 gun changed from 1.6 sec to 1.5 sec Tiger I: Reloading time of the 8,8 cm Kw.K. 43 L/71 gun changed from 6.7 sec till 6.8 sec Gun dispersion when turret traversing of 8,8 cm Kw.K. 43 L/71 gun increased by 17% Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m to 0.35 m HP of the vehicle with Pz.Kpfw. VI H Ausf. H2 turret changed from 1400 to 1300. HP of the wehicle with Pz.Kpfw. Tiger Ausf. E changed from 1500 till 1400 единиц. Tiger (P): Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Turm Nr. 1 turret changed from 9.1 sec to 9.3 sec Reloading time of the 8,8 cm Kw.K. 43 L/71 gun on Tiger (P) Neuer Turm turret changed from 8.6 sec to 8.8 sec Gun dispersion of 8,8 cm Kw.K. 43 L/71 gun changed from 0.34 m till 0.35 m HP of the vehicle with Tiger (P) Turm Nr. 1 turret changed from 1350 to 1250. HP of the vehicle with Tiger (P) Neuer Turm turret changed from 1450 to 1350. VK 28.01: Passability of suspension VK 28.01 on hard grounds increased by 20% Passability of suspension VK 28.01 on medium grounds increased by 18% Passability of suspension VK 28.01 on soft grounds increased by 10% Passability of suspension VK 28.01 verstarkteketten on hard grounds increased by 22% Passability of suspension VK 28.01 verstarkteketten on medium grounds increased by 20% Passability of suspension VK 28.01 verstarkteketten on soft grounds increased by 11% Maximum speed changed from 60 km/h to 68 km/h VK 30.01 (P): HP of the vehicle with Porsche Typ 100 turret changed from 610 to 750. HP of the vehicle with VK 30.01 (P) Krupp Turm turret changed from 710 to 800. British vehicles changes: Cruiser Mk. I: Reloading time of the 40 mm Pom-Pom gun changed from 8 sec to 7.8 sec Vickers Medium Mk. II: View range of Vickers Medium Mk. II* turret changed from 280 m to 290 m. Turret traverse speed of Vickers Medium Mk. II* changed from 32 deg/sec to 35 deg/sec View range of the turret Vickers Medium Mk. II** changed from 300 m till 310 m Aiming time of the OQF 3-pdr Gun Mk. II changed from 2.3 sec to 2.2 sec Aiming time of the QF 6-pdr 8 cwt Mk. I changed from 2.3 sec to 2.2 sec Turret traverse speed Vickers Medium Mk. II** changed from 32 deg/sec till 35 deg/sec Universal Carrier 2-pdr: Maximum speed for moving backward changed from 8 km/h to 10 km/h Aiming time of the QF 6-pdr 8 cwt AT Gun Mk. I changed from 1.7 sec to 1.6 sec AT 7: Reloading time of the OQF 20-pdr AT Gun Type A Barrel changed from 5.8 sec to 6.4 sec HP of the vehicle changed from 1250 to 1200. US vehicles changes: M18 Hellcat: Gun dispersion when moving with M18 T67 suspension increased by 60% Gun dispersion when traversing with M18 T67 suspension increased by 60% Passability of suspension M18 T67 on hard grounds decreased by 9% Passability of suspension M18 T67 on medium grounds decreased by 14% Passability of suspension M18 T67 on soft grounds decreased by 9% Gun dispersion when moving with M18 T69 suspension increased by 57% Gun dispersion when traversing with M18 T69 suspension increased by 57% Passability of suspension M18 T69 on hard grounds decreased by 10% Passability of suspension M18 T69 on medium grounds decreased by 17% Passability of suspension M18 T69 on soft grounds decreased by 10% Maximum speed for moving backward changed from 20 km/h to 12 km/h Gun dispersion when traversing of 76 mm AT Gun M1A2 increased by 12% Reloading time of the 90 mm AT Gun M3 changed from 8 sec to 8.5 sec Gun dispersion when turret traversing of 90 mm AT Gun M3 increased by 25% M4 Sherman: Aiming time of the 105 mm M4 changed from 2.3 sec to 2.5 sec Reloading time of the 105 mm M4 changed from 8 sec to 9 sec T18: Suspension traverse speedT18E1 changed from 28 till 18 Passability of suspension T18E1 on hard grounds decreased by 43% Passability of suspension T18E1 on medium grounds decreased by 29% Passability of suspension T18E1 on soft grounds decreased by 7% Suspension traverse speedT18E2 changed from 30 till 22 Passability of suspension T18E2 on hard grounds decreased by 46% Passability of suspension T18E2 on medium grounds decreased by 40% Passability of suspension T18E2 on soft grounds decreased by 12% Maximum speed for moving backward changed from 8 km/h to 6 km/h Reloading time of the 75 mm Howitzer M1A1 changed from 4.8 sec to 5.2 sec Gun dispersion of 75 mm Howitzer M1A1 when changing the direction of the gun increased by 12% Reloading time of the QF 2-pdr Mk. IX changed from 2.1 sec to 2.5 sec Gun dispersion of QF 2-pdr Mk. IX when changing the direction of the gun increased by 17% HP of the vehicle changed from 125 to 120. T29: Gun dispersion when moving with T84E1 increased by 8% Gun dispersion when traversing with T84E1 increased by 8% Passability of suspension T84E1 on hard grounds decreased by 18% Passability of suspension T84E1 on medium grounds decreased by 11% Passability of suspension T84E1 on soft grounds decreased by 8% Gun dispersion when moving with T84E3 increased by 9% Gun dispersion when traversing with T84E3 increased by 9% Passability of suspension T84E3 on hard grounds decreased by 18% Passability of suspension T84E3 on medium grounds decreased by 20% Passability of suspension T84E3 on soft grounds decreased by 8% Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% View range of the turret T136 changed from 380 m to 370 m Reloading time of the 105 mm Gun T5E1 changed from 11.4 sec to 11.8 sec Gun dispersion when turret traversing of 105 mm Gun T5E1 increased by 11% T32: Gun dispersion of 105 mm Gun T5E1 changed from 0.41 m till 0.4 m T40: View range of the turret T40 changed from 400 m till 370 m Soviet vehicles changes: А-32: Damage caused by UBR-354КА shell (76 mm L-10U gun) changed from 105 to 110 АТ-1: Damage caused by UBR-354КА shell (76 mm L-10S) changed from 105 to 110 BT-7: Aiming time of the 37 mm ZiS-19 gun changed from 1.7 sec to 1.6 sec МТ-25: Passability of suspension МТ-25 on hard grounds increased by 12% Passability of suspension МТ-25 on medium grounds increased by 11% Passability of suspension МТ-25 on soft grounds increased by 6% Passability of suspension МТ-25 усиленная on hard grounds increased by 14% Passability of suspension МТ-25 усиленная on medium grounds increased by 12% Passability of suspension МТ-25 усиленная on soft grounds increased by 6% Engine V-16 (600 h.p.) replaced by the engine V-16М (700 h.p.). SU-101: Gun dispersion when moving with SU-101 decreased by 5% Gun dispersion when traversing with SU-101 decreased by 5% Gun dispersion when moving with SU-102 decreased by 5% Gun dispersion when traversing with SU-102 decreased by 5% Aiming time of the 100 mm D-54S gun changed from 2.1 sec to 2 sec HP of the vehicle changed from 990 to 1000. Т-28: Damage caused by UBR-354КА (76 mm КТ-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm KT-28 gun) changed from 105 to 110 Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110 Т-46: Damage caused by UBR-354КА (76 mm L-10 gun) changed from 105 to 110
Subject: WGLNA - Upcoming Dates & F.A.Q.
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?Yoott: Possibly
Subject: WGLNA - Upcoming Dates & F.A.Q.
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?Yoott: Possibly
Subject: WGLNA - Upcoming Dates & F.A.Q.
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?Yoott: Possibly
Subject: WGLNA - Upcoming Dates & F.A.Q.
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?
Link on message: #7171378
thurty3, on May 14 2014 - 11:36, said: do you think the amount of teams in each league will be extended
past what the numbers were before?Yoott: Possibly
Subject: Are they wiping global map after mini campaign?
Link on message: #7171354
Link on message: #7171354
Hypnotik: There will not be a wipe of the Global Map when the Event Map gets
disabled, it will be filled in naturally.
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,Captain_Judo: All tanks are valid for this tournament. It's a difficult
decision to make considering we cannot forcefully prevent
specific tanks from entering battle at this time. We're hoping to
have that alleviated very soon.
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,Captain_Judo: All tanks are valid for this tournament. It's a difficult
decision to make considering we cannot forcefully prevent
specific tanks from entering battle at this time. We're hoping to
have that alleviated very soon.
Subject: BJ Penn's "The Ultimate Tanker"
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,
Link on message: #7171216
Hawk_ftw, on May 14 2014 - 08:53, said: In team training last night, I got the distinct impression that
several teams were going to be bringing (2) PZ2J's and troll the
tournament. I did a search but didn't see this particular issue
discussed before. At this low-tier tournament play this
seems really unbalanced (to put it mildly) especially considering
these aren't even offered anymore to new players and many tier 2
and 3 tanks have a hard time penning the J even with premium ammo.
Could I get an official response confirming that multiple
PZ2J's are allowed and will WOT consider limiting their use in
future tournaments if its obvious from the winners that this tank
was the deciding factor rather than skill or strategy?
Thanks,Captain_Judo: All tanks are valid for this tournament. It's a difficult
decision to make considering we cannot forcefully prevent
specific tanks from entering battle at this time. We're hoping to
have that alleviated very soon.
RibbleRabble
Devastating attack with scouts and AMX 13 90 T1 Cunningham on the map Ruinbe...
14.05.2014 21:08:45
Subject: Devastating attack with scouts and AMX 13 90 T1 Cunningham on the map Ruinbe...
Link on message: #7171191
Link on message: #7171191
RibbleRabble: Nice edit!
RibbleRabble
Devastating attack with scouts and AMX 13 90 T1 Cunningham on the map Ruinbe...
14.05.2014 21:08:45
Subject: Devastating attack with scouts and AMX 13 90 T1 Cunningham on the map Ruinbe...
Link on message: #7171191
Link on message: #7171191
RibbleRabble: Nice edit!
Subject: Video Preview: "Tanks Smell of Bogs"
Link on message: #7171122
PhiliPTran, on May 12 2014 - 09:51, said: Cool. Will it debut on National Geographic?
Link on message: #7171122
PhiliPTran, on May 12 2014 - 09:51, said: Cool. Will it debut on National Geographic? RibbleRabble: It will be similar to the T-34
documentary and should show up on YouTube and our portal.
Subject: Video Preview: "Tanks Smell of Bogs"
Link on message: #7171122
PhiliPTran, on May 12 2014 - 09:51, said: Cool. Will it debut on National Geographic?
Link on message: #7171122
PhiliPTran, on May 12 2014 - 09:51, said: Cool. Will it debut on National Geographic? RibbleRabble: It will be similar to the T-34 documentary and should show up on YouTube
and our portal.
Subject: Account Locked - Multiple account holders PSA
Link on message: #7171115
Link on message: #7171115
Laera: Hey heavymetal1967! First of all, I apologize for any
confusion and I totally understand your frustration. That's awesome
that you and your family can sit down together and enjoy a few
games of Tanks.
I'm happy to hear that this
issue was quickly resolved, and that you can all return to playing
together. While I know this thread was intended to be a PSA for
anyone who has had their account locked due to suspicious activity,
we are slowly crossing the line in to disputing bans. I'll leave
the thread open for now, but please try to keep the conversation
constructive.
Thanks and roll out!
Thanks and roll out!
Subject: Has the new meta killed wolfpacks?
Link on message: #7171036
ForgottenSoups, on May 14 2014 - 10:37, said: I've seen high ranking clans run wolfpacks from time to time but
they've never really ended well. I really enjoy linking up
with other mediums and if I'm truly lucky they'll react accordingly
and we'll absolutely dominate. Finding a solo-pubber that
knows how to work with you in a random match is like finding gold.
Link on message: #7171036
ForgottenSoups, on May 14 2014 - 10:37, said: I've seen high ranking clans run wolfpacks from time to time but
they've never really ended well. I really enjoy linking up
with other mediums and if I'm truly lucky they'll react accordingly
and we'll absolutely dominate. Finding a solo-pubber that
knows how to work with you in a random match is like finding gold.HBFT: I think "wolf packs" are still effective, but they do
require some semblance of coordination and daring to really push
the tempo of a battle. I do know what you're talking about
though when you find a random player in "Random" battle that just
clicks with your playstyle. :) It's a pretty awesome thing!
Subject: DingBat's Threads o' Common Sense: Winning via Lakeville Valley and o...
Link on message: #7170913
Link on message: #7170913
HBFT: @DingBat: Thank you for your analysis of Lakeville. :) I tend to
agree with what you have said, although I would like to add that
having someone keep the middle clear is pretty important as well.
If the center remains uncontested, I find that the city fight
can get pretty dicey when making incremental advances.
Subject: Where is my gold?
Link on message: #7170847
sgarchik, on May 13 2014 - 15:05, said: All:
I have been in since Beta. When we changed our passwords, I got some gold - 300 peices. Now, it's down to 127. Anyone else missing gold? Where did it go? I didnt do anything differently. Thanks. Sam.
Link on message: #7170847
sgarchik, on May 13 2014 - 15:05, said: All:I have been in since Beta. When we changed our passwords, I got some gold - 300 peices. Now, it's down to 127. Anyone else missing gold? Where did it go? I didnt do anything differently. Thanks. Sam.
HBFT: As far as I am aware, we have not experienced any issues
with gold disappearing from accounts without use. That having
been said, I would like to recommend submitting a support
ticket to our staff so that they can look into and discuss what
may have occurred with regards to your current gold balance. :)
Subject: Is this a dumb idea? kv1
Link on message: #7170782
Razz301, on May 14 2014 - 08:29, said: I am thinking I keep plugging away with KV1 until my crew gets
their first skills before even considering leveling up? I
know I could buy a premium tank and double dailies will advance my
KV1 crew. I did buy a premium account for 7 days. Is this a
dumb idea? Or is there something easier?
Link on message: #7170782
Razz301, on May 14 2014 - 08:29, said: I am thinking I keep plugging away with KV1 until my crew gets
their first skills before even considering leveling up? I
know I could buy a premium tank and double dailies will advance my
KV1 crew. I did buy a premium account for 7 days. Is this a
dumb idea? Or is there something easier?HBFT: While getting premium time and a premium vehicle to play in
will definitely give you a multitude of benefits, in the end
I would go with whatever you enjoy the most. The first Tier V
vehicle I ever had was a T49, and I bought camouflage, emblems,
etc. and played that vehicle because I was having fun. As
such, I played more games in that than any of the other tanks that
I had at the time (which benefited my crew immensely). That
having been said, it does sound like you are interested in
advancing your crew and having a number of premium vehicles +
premium time will allow you to take advantage of a number of
experience multipliers every day. Good luck and have fun with
whatever you decide to go with! :)
Subject: Skirmish 18
Link on message: #7170773
Link on message: #7170773
Yoott: Standings are updated and posted here
http://forum.worldoftanks.com/index.php?/topic/358336-skirmish-18-standings/
Brackets will be up shortly
Subject: Skirmish 18
Link on message: #7170773
Link on message: #7170773
Yoott: Standings are updated and posted here http://forum.worldoftanks.com/index.php?/topic/358336-skirmish-18-standings/
Brackets will be up shortly
Subject: Skirmish 18
Link on message: #7170773
Link on message: #7170773
Yoott: Standings are updated and posted here http://forum.worldoftanks.com/index.php?/topic/358336-skirmish-18-standings/
Brackets will be up shortly
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